Outdoor games and exercises for children of preparatory groups.

Place. Venue, hall...

Preparation. In the middle of the site, two parallel lines are drawn at a distance of 1-1.5 m from one another, and on both sides of them, 10-20 m parallel to them, are the lines of “houses”. The players are divided into 2 equal teams, which stand at their middle lines and turn to face their houses. Thus, they stand with their backs to each other. The players can be lined up sideways to each other (facing the leader).

By lot, one team is “Day”, the other is “Night”.

Description of the game. The leader stands on the side of the court near the middle lines and suddenly says: “Day!” The players of the “Night” team run into the house, and the “Day” team catches up with them and spots them. The disgraced players are counted (their number is recorded) and released to their own. Then the teams again stand at the middle lines with their backs to them. The leader gives a signal with an exclamation, trying to make it unexpected for the players (strict alternation is undesirable). You can use a circle board in the game, white on one side and black on the other. In this case, the leader throws the circle and, depending on which side it lands on (black or white), commands: “Night!” or “Day!” This option is convenient for children to play with.

Before the signal, the leader, in order to divert the attention of the players, can invite them to do various exercises (for example, raise their arms forward, up, lower down, sit down, stand up, rise on their toes, etc.). At an unexpected moment, the leader says: “Day!” or “Night!” Exercises can be performed with musical accompaniment. Each time those caught are counted and released.

The game is played several times, after which those caught in each team for the same number of catches are counted. Let’s say “Day” was called 4 times, and “Night” - 3 times. Those caught are counted for the first 3 times of the game. The team that catches the most players wins.

Rules. 1. It is forbidden to run into your home before the leader shouts: “Day!” or “Night!” 2. You can only catch or bait up to the house line. 3. After counting, the caught players again participate in the game along with others.

“Hunters and Ducks”

Location, equipment. Venue, hall. Volleyball or basketball.

Preparation. The largest possible circle is drawn on the floor (ground). If the game is played in a narrow hall, then it is recommended to draw two lines in the middle across the hall at a distance of 7-10 m from one another. This way you will get a rectangle, two sides of which are the walls of the hall and two sides are drawn lines.

The players are divided into two teams - “hunters” and “ducks”. The hunters stand in a circle outside it or behind the drawn lines, dividing in half. The ducks randomly stand in the middle of a circle or in the middle of a rectangle. One of the hunters has a ball in his hands.

Description of the game. At the leader’s signal, the hunters, throwing the ball in different directions without entering the circle (or rectangle), try to hit (“shoot”) the ducks with it. A duck hit by the ball (shot) leaves the game. Ducks, running and jumping inside the circle, dodge the ball. The hunters, throwing the ball, suddenly throw it at the ducks. Every duck shot is out of the game. When all the ducks have been shot, the leader notes how long it took the hunters to kill all the ducks. The players change roles (hunters become ducks, and ducks become hunters), and the game continues.

After two games, it is noted which team of hunters shot all the ducks faster.

You can play the game for a while: for example, 3 minutes. Only hunters shoot, then 3 minutes. - other. It is noted who shot the most ducks during this time.

Rules. 1. When throwing the ball at ducks, hunters should not cross the circle line. Players who cross the line do not get hit. 2. Ducks that have been touched by the ball to any part of the body except the head are considered to be stung. 3. If a duck is hit by a ball that bounced off the ground or another player, then it is not considered touched. 4. If a duck, dodging the ball, runs out of the circle, it is considered greasy. 5. Shot ducks do not participate in the game until the teams change.

Lyubov Tolstolutskaya

The game is designed for senior preschool age.

Purpose of the game: - to form in children elementary representations about the change of day and night.

Tasks:

Educational:

– To give children the idea that the Sun rises early in the morning in the East, rises in the sky during the day, descends in the evening in the West and goes beyond the horizon. Coming night;

- Stars and Moon visible at night. The moon is in different phases: New moon, waxing moon, full moon, waning moon;

Together day and night are called days;

Educating:

Cultivate interest in the world around you;

- Shape cognitive - research interest and broaden horizons;

Encourage children to engage in active verbal communication.

Relevance of the game:

The game guide will allow the child to reveal his potential and use analyzers body:

1. HEARING – listens and remembers the teacher’s instructions;

2. VISUAL – finds visually "Sunrise", "Sky", "Sunset";

3. TACTILE – the child independently holds the model "Suns", ("Moons", moves it in an arc.

The game has a specific focus: introducing children to for days(day, night) .

A GAME MADE BY THE HANDS OF A TEACHER.

Equipment: in the game there are 10 sets consisting of two cards indicating « day» And « night» , layouts "sun", "moon", "months"(10 pieces each, demo card.

GAME RULES:

OPTION No. 1

Each child has a model of the sky in one hand and a model of the sun in the other. The child inserts the model of the sun into the slot and moves it in an arc, finding the sunrise, moving it to the sky, and then to the horizon, carefully listening to the teacher’s instructions.

OPTION No. 2

The moon is the night luminary when it comes night, the Moon appears in the sky. Children change the model of the daytime sky to a starry sky and insert a model of the moon. Together day and night are called days. Day and night - a day away!

Stars and Moon visible at night; The moon is in different phases: new month, waxing moon, waning moon. Listening to the teacher's instructions, children insert the layout new month, full moon, waning moon.

Children can play into the game both with a teacher and independently.








A line is drawn in the middle of the site, and two cities are marked on both sides of it, 20-30 steps away. The players are divided into two equal groups: one of them is night, the other is day. Stand at a distance of 1 m from the center line, 2 steps apart. Opposite each group is the enemy's house.

When everyone has taken their place, the leader casts lots - a board painted black on one side. If the white side of the board falls, the presenter shouts loudly: “Day!” Players from the day group turn and, running between the night players, quickly run to their home. They run after them and try to tarnish them. The stained ones move into the group of the night.

The leader casts lots again and the game continues. The group with the most successful players wins.


Game "Day and Night"

Rules

2. You cannot kill players outside the city limits.

3. It is not allowed to turn back when players are running to their city.

4. You can catch up with those running away only when they all run past the opponents.

5. When repeating the game, all players stand at the center line.

Based on materials from Maria Litvinova’s collection “Russian folk outdoor games"
Artists E. N. Rudko, I. S. Slutsner

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