What kind of sa is needed in db for focus. Guide to Special Skills

Effect S.A., or Special Ability— Special Skill (or Ability). Each weapon has its own effects. The most common - effect Acumen for magic weapons (increasing casting speed), effect Focus for bows and daggers (increasing the chance of inflicting a critical hit), effect Health for swords on tanks (increasing the amount of HP) and Haste— for brass knuckles at Tirants. In any case, everyone chooses the effect for their weapon; I present only the most commonly used (in my humble opinion) options: CA type/weapon type/profession.

I will talk about which weapons can get which effect later, in a whole series of articles on this topic, but now for beginners, how and where to insert SA into their weapons.

Weapons of grade C and B are improved at the forge Town of Giran, y Blacksmith Pushkin. By purchasing a weapon and approaching it, you can find out what improvement options are available and what is required for them.

When talking to him, choose Bestow special ability on weapon (Apply special effects to weapons), then press View list and in the window that opens we see our weapons in three variations. By clicking once on the icon, we get a description of this SA effect, and below - what is required to obtain this effect:

In the screenshot, alas, the crystal itself is not visible (too lazy to load the game client of another server right now) - but to the right of Red Soul Crystal, you will have an icon of the crystal itself :-).

So, we found out what is needed to improve the weapon. All you need to do is get a crystal, buy Gemstones, prepare adena - and you can return to the blacksmith and find a new weapon with SA.

Crystals of levels 7-9 can be purchased at Luxor(Prestige Products Store, aka Luxury Shop), store for ordinary D and C crystals. Just in case, I’ll dwell on this point in more detail.

The location of the store is indicated on the city map (Alt+M):

We run to the store and talk to Trader Alexandria, select from the menu Buy groceries, click once on Soul Crystal, and look at what is required to purchase it:

I repeat - in this screenshot the red CAs are not visible, but they are there :-).

And so, in a conversation with the blacksmith, we learned that for SA (Special Ability) on Acumen V Homunkulus's Sword required Red Soul Crystal Level 7 In Luxor they learned that to purchase it you need 500 crystals of grade D, and 100 of grade C.

I don’t think there’s any need to tell you in detail where to get ordinary crystals (at the market, breaking something with a gnome, unsuccessfully sharpening a weapon, etc.).

Having purchased the Soul Crystal, we head to Groccery Store, and there Trader Helvetia (Grocer Helvetia) buy 306 Gemstone C (Gemstone Rank C).

Now you can return to the blacksmith, and repeating the conversation described above, get a new, improved weapon.

This example is suitable for all weapons of grade C and B. The only difference is in the number and grade of gems, color and level Soul Crystal and the number of adena for improvement.

With weapons of grade A and S, everything is a little more complicated, because... deals with such weapons only Blacksmith of Mammon (Mammon Blacksmith)(he is filming Seal on things, how to find it and other little things - I wrote in detail). Moreover, if Gemstone C and B, like Soul Crystal the required level, you can buy it in stores - but with levels A and S it’s a little more difficult. In general, the system is the same - get a Soul Crystal of the required level and color, gemstones of the required grade and in the required quantity, come to Mammon the Blacksmith - and get SA in your weapon.

For S80 and S84 weapons, CA is inserted from Master Ishuma (Ishuma) in the Air Harbor of Gludio.

About what S.A.-the effect you can get in your weapon, and what Soul Crystal this will require - I'll tell you later.

  • Special bonuses (SA) can be inserted into various C, B, A and S class weapons.
  • Each weapon can be equipped with one of three SAs to choose from.
  • Dual swords/daggers automatically gain a certain SA when enchanted to +4. They cannot get another SA.
  • You cannot insert SA into a Common Item, Shadow Item, No Grade, D Grade, or Hero Weapon.
  • Can insert SA into Augmented and Masterwork weapons

Insert

  • To insert SA C and B class, you need to go to the Blacksmith (Blacksmith) in the Blacksmith Shop (Forge) in any city.
  • To insert SA A and S/S80 class, you need to go to Mammon Blacksmith, who appears in the week of Seven Sigs victories in Catacombs.
  • You must have with you a certain amount of Gemstone of the same class as the weapon, and a Soul Crystal of a certain color and level. The number of Gemstones and the level of crystals are indicated below.

C grade

B grade

A grade

S grade

S80 grade

Resources required for insertion

Grade Crystal level Gemstones
C Low 5 97 C
C Middle 6 238 C
C High 7 306 C
C Top 8 555 C
B Low 9 222B
B Top 10 339B
A Low Blue 11 147 A
A Low Red/Green 11 157 A
A Middle Blue 12 157 A
A Middle Red/Green 12 140 A
A Top 12 157 A
S 13 82 S
Dynasty 14 ??? S
Icarus 15 ??? S

SA decryption

Passive physical SA
Anger Increases P. Atk. (physical attack) and reduces maximum HP by 15%.
Back Blow Increases Critical (critical attack chance) from the back.
Cheap Shot / Bow During a normal attack, reduces MP consumption.
Cheap Shot / Crossbow When using skills, reduces MP consumption.
Critical Damage Increases P. Atk. (physical attack) on a critical attack.
Evasion Increases Evasion (evasion)
Focus Increases Critical (critical attack chance)
Guidance Increases Accuracy (accuracy)
Haste Increases Atk. Spd (attack speed)
Health Increases maximum HP by 25%.
HP Drain Restores 3% of the physical damage dealt to the enemy during a melee attack.
HP Regeneration Increases HP recovery by 2.2 per tick
Light Increases Weight Limit by 20%
Miser (Stinginess) Gives a 30% chance to reduce the consumption of soulshots when attacking
Quick Recovery Reduces skill reuse time
Towering Blow Increases the effect area of ​​the weapon.
Wide/Wild Blow (Impact Angle) Increases the angle of attack.
Chance physical SA
Critical Anger Reduces the player's HP by 12 and increases P. Atk. (physical attack) by 248 on a critical attack.
Critical Bleed Gives a chance to inflict Bleed on the target during a critical attack.
Critical Drain (Critical Vampire) Drains 9 HP from the target during a critical attack.
Critical Poison Gives a chance to inflict Poison on the target during a critical attack.
Critical Slow Gives a chance to apply Slow (reduced speed) to the target during a critical attack.
Critical Stun Gives a chance to inflict Stun on the target during a critical attack.
Limit physical SA
Risk Evasion Increases Evasion (evasion) at HP 60% and below.
Risk Focus Increases Critical (critical attack chance) at HP 60% and below.
Risk Haste Increases Atk. Spd (attack speed) at HP 60% and below.
Passive Magic SA
Acumen (Acumen) Increases Casting Spd. (spell casting speed) by 15%.
Conversion Increases maximum MP by 60% and decreases maximum HP by 40%.
Empower Increases M. Atk. (magic attack)
Magic Damage Increases damage power by 8 with a 30% chance when using bad magic
Magic Power When using magic, MP consumption increases by 15% and M. Atk. (magic attack) increases.
Mana Up Increases maximum MP by 30%.
MP Regeneration Increases MP recovery by 0.6 per tick
Chance buff SA
Bless the Body Inflicts Bless the Body on the target with a 20% chance when using friendly magic.
Magic Focus Places Focus on the target with a 20% chance when using friendly magic. Effect 3.
Magic Regeneration Places Regeneration on the target with a 30% chance when using friendly magic.
Mental Shield Places a Mental Shield on the target with a 50% chance when using friendly magic.
Chance debuff SA
Magic Chaos Gives a chance to cast Curse of Chaos on the target when using bad magic. Effect 3.
Magic Hold Gives a chance to cast Dryad Root on the target when using bad magic.
Magic Paralyze Casts magic that paralyzes the target with a 5% chance.
Magic Poison Gives a chance to inflict Poison on the target when using bad magic.
Magic Silence Places Silence on the target with a 10% chance when using bad magic.
Magic Weakness Gives a chance to inflict Curse Weakness on the target when using bad magic. Effect 3.
Legacy SAs
Mortal Strike Increases the chance of completing skills with a chance of lethality.

Getting Soul Crystal

  • You can get the Soul Crystal by completing the corresponding quest (description at the link: /)
  • Soul Crystal levels 7-10 are also sold in the Luxury Shop.

Prices in Luxury Shop (Luxury Store)

level D crystals C crystals B crystals
7 500 100
8 567 120
9 135 44
10 150 50

Removal

  • Removing SA from weapons can be done by Black Marketeer of Mammon in any city for a fee.
  • Free SA can be removed from Mammon Blacksmith (Blacksmith of Mammon)
  • The soul crystal does not return

Kamael weapons

  • 1h sword (one-handed sword), 2h sword (two-handed sword) and bow (bow) when transformed into rapier (rapier), ancient sword (ancient sword), arbalest (crossbow) and back retains SA and their effects.

Legacy SAs

  • In C2, the next weapon had a different set of SA.
  1. Demon's Sword / Demon Dagger (B): Critical Bleed, Critical Poison, Mortal Strike / Might Mortal
  2. Hell Knife (B): Back Blow, Focus, Mortal Strike / Might Mortal
  3. Crystall Dagger (C): Critical Bleed, Critical Poison, Mortal Strike / Might Mortal
  • In the future, the ability to insert Back Blow and Focus into Hell Knife and Mortal Strike / Might Mortal disappeared, however, if SA was already inserted, it remained.

Maximum parameter values ​​for some SAs

  1. Focus (90): Dark Elven Dagger (C)
  2. Haste (7%): Angel Slayer (S)
  3. Risk Evasion (7): Crystal Staff (C), Stick of Eternity (C)
  4. Risk Haste (13%): Cursed Dagger (C), Dark Elven Dagger (C)
  5. Quick Recovery (20%): Elemental Bow (C)
  6. Critical Stun (25%): Poleaxe (C), Halberd (A)
  1. Mental Shield (Effect 4): Spell Breaker (B), Sprite's Staff (B), Daimon Crystal (A), Themis" Tongue (A)
  2. Bless the Body (Effect 5): Staff of Evil Spirits (B)
  3. Magic Focus: Staff of Evil Spirits (B)

Special properties- a boost that can be added to a weapon to enhance the character’s basic combat performance.
See also:


General information

  • Special properties can be added to weapons of rank C and higher.
  • Special properties can be added, replaced, or removed. To add or replace a special property, you will need a Soul Crystal and gems, and to remove it, adena.
  • The Special Properties obtained depend on the Soul Crystal used and the selected effect, see more details Effects of Soul Crystals.
  • You can add a special property using the NPC Blacksmith, see for more details The process of adding a special property.
  • Special properties can be added to modified, enchanted, or attribute-enhanced weapons. Adding, replacing, or removing a special ability will not change any of these buffs.


Soul Crystals

  • There are 5 types of regular Soul Crystals: Cain's Soul Crystals, Mermeden's Soul Crystals, Leona's Soul Crystals, Pantheon's Soul Crystals and Leonel's Soul Crystals, and 1 special one: the Mysterious Soul Crystal.
    • Regular Soul Crystals come in 1~8 levels. The higher the level of the Soul Crystal, the higher the level of the special property.
    • A special Soul Crystal has no levels.
  • All Soul Crystals have several effects; when adding a special property, you can only choose one.
    • When installing two identical Soul Crystals into weapons of rank R ~ R110, you cannot select the effect that has already been selected for the other Crystal. For example, if 2 Crystals of the Soul of Cain are installed and the “Power” effect is selected for one, then when you select an effect for the other Crystal, “Power” will disappear from the list of possible effects.
  • How many Soul Crystals you can add depends on the rank of the weapon:
    • Weapons of ranks C ~ S80 can be equipped with 1 regular Soul Crystal and 1 special Soul Crystal.
    • Weapons of ranks R ~ R110 can be equipped with 2 regular Soul Crystals and 1 special Soul Crystal.
  • Soul Crystals can be added (adding Soul Crystals), replaced (replacing already installed Soul Crystals with new ones without compensating or returning previously installed Soul Crystals), or removed (removing installed Soul Crystals for later use).
  • The price of the service for adding, extracting and removing a Soul Crystal depends only on the rank of the weapon and does not depend on the level of the Crystal.
  • You can insert any Soul Crystal into a weapon; there are no restrictions on the rank of the weapon or the level of the Soul Crystal.
  • Installation, replacement and removal are always successful.

How to get Soul Crystals

Production

  • Ordinary Soul Crystals can be obtained as trophies for killing Raid Bosses. Ordinary Level 1 Soul Crystals can be obtained from raid bosses level 40 and above, Ordinary Level 8 Soul Crystals can be obtained from raid bosses level 104 and above.
  • To obtain a special Soul Crystal, you need to collect it in the temporary zones of the Mysterious Tavern - 10 pieces. and exchange them for with Setlen in the Mysterious Tavern in Underground Kaynak. The item can also be obtained by winning it in Tarot Cards.

Synthesis

  • Ordinary Level 1 ~ 6 Soul Crystals can be combined through synthesis to obtain higher level Soul Crystals.
  • You can only synthesize two Soul Crystals of the same type and level, for example you can synthesize + , but not + or + .
  • If the synthesis is unsuccessful, one of the Soul Crystals used for synthesis will disappear.
  • If the synthesis is successful, a Soul Crystal of a higher level will be obtained, for example: + = .

Auction

At the Auction you can purchase ordinary Soul Crystals of levels 7 and 8. The auction takes place with the help of NPC Auction Manager Leah in Giran in front of the Luxury Goods shop every Tuesday (from 21:00 to 22:00) and Saturday (from 18:00 to 19:00).
See more details:

Process of adding a special property

  • To add a special property, you will need a Soul Crystal, as well as a certain number of gems of a certain rank (depending on the rank of the weapon, see more details Cost of adding/replacing/removing a special property).
  • Select the required weapon from the list and drag it into the weapon slot.
  • Select the required Crystal and drag it to the left side into one of the cells and select an effect from the list.
    • The "Registration" button becomes active if there is a sufficient number of Gems of the required rank in the inventory, but you also need to select the effect of the Soul Crystal.
    • The "Cancel" button cancels the selection of the Crystal.
  • After clicking on the "Registration" button, the selected Soul Crystal and its effect will be displayed in the installation window. You can add more Soul Crystals by dragging the necessary Crystals, or finish the installation by clicking the "Insert" button.
    • The "Insert" button opens the installation confirmation window; if you agree with the changes, click "Confirm", if you do not agree, click "Cancel".


Process of replacing a special property

  • Contact the NPC Blacksmith in any city or village and select the dialogue line: “Add special properties to the weapon and use the crystal again.”
  • Move the weapon in which you need to replace the Soul Crystal.
  • Drag the required Soul Crystal from the right side of the window to the left side onto the Crystal that needs to be replaced. When replaced, the old Soul Crystal is destroyed and its effect disappears.
    • In the confirmation window that appears, click “Confirm” if you agree with the replacement, or “Cancel” if you do not agree.
  • Select the effect of the new Soul Crystal and click "Register".
  • Click "Insert" if you are done replacing Crystals, or select and replace others if necessary.
  • After clicking the "Insert" button, a replacement confirmation window appears.
    • Click "Confirm" if you agree to the changes, or click "Cancel" to discard the current changes and return to the Crystal selection.


Process of removing a special property

  • Contact the NPC Blacksmith in any city or village and select the dialogue line: “Remove special properties of weapons (retrieve Soul Crystal).”
  • Select a weapon with Soul Crystals installed and place it in the appropriate slot.
  • Click the "Extract" button opposite the Soul Crystal that needs to be extracted. When you remove a Soul Crystal, its effect will also be removed.
  • In the confirmation window, click "Accept" if you agree with the changes, or "Cancel" if you do not agree.
  • To remove a special property, you will need to pay a certain amount of adena, which depends on the rank of the weapon.
  • When removing a special property, the removed Soul Crystal will be added to the character's inventory.


Cost of adding/replacing/removing a special property

Effects of Soul Crystals

Each of the Types of Soul Crystals makes it possible to give a weapon one of a set of special properties. Depending on the class and style of play, you can choose a special ability that best suits your character.

Ordinary Soul Crystals lvl 3. and above give an increase in damage in PvP +5%.

Type Name Option Effect Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Regular Soul Crystals Crystal of the Soul of Cain Power Phys. Atk. 2% 3% 4% 5% 6% 7% 8% 9%
Fury Speed Atk. 11% 12% 13% 14% 15% 16% 17% 18%
Focusing Chance P. Crete. Atk. 58 64 70 76 82 88 94 100
Death P. Strength Crete. Atk. 3% 4% 5% 6% 7% 8% 9% 10%
Hunter Chance Crit. Atk. physical skills 6% 7% 8% 9% 10% 11% 12% 13%
Fire Power of Crit. Atk. physical skills 6% 7% 8% 9% 10% 11% 12% 13%
Body Max. HP 21% 22% 23% 24% 25% 26% 27% 28%
Mermeden Soul Crystal Inspiration Mag. Atk. 2% 3% 4% 5% 6% 7% 8% 9%
Insight Speed Mag. 11% 12% 13% 14% 15% 16% 17% 18%
Savagery Chance Mage Crete. Atk. 21% 22% 23% 24% 25% 26% 27% 28%
Mage Strength M. Crete. Atk. 3% 4% 5% 6% 7% 8% 9% 10%
Soul Max. MP 26% 27% 28% 29% 30% 31% 32% 33%
Leona's Soul Crystal Speed Focusing Speed Atk., chance P. Crete. Atk. 5%, 26 5%, 29 6%, 32 6%, 34 7%, 37 7%, 40 8%, 42 8%, 45
Speed Death Speed Atk., Strength P. Crete. Atk. 5%, 1% 5%, 2% 6%, 2% 6%, 3% 7%, 3% 7%, 4% 8%, 4% 8%, 5%
Speed Hunter Speed Atk., Critical Chance. Atk. physical skills 5%, 3% 5%, 4% 6%, 4% 6%, 5% 7%, 5% 7%, 6% 8%, 6% 8%, 7%
Speed Flame Speed Atk., power crit. Atk. physical skills 5%, 3% 5%, 4% 6%, 4% 6%, 5% 7%, 5% 7%, 6% 8%, 6% 8%, 7%
Speed Body Speed Atk., Max. HP 5%, 10% 5%, 11% 6%, 11% 6%, 12% 7%, 12% 7%, 13% 8%, 13% 8%, 14%
Crete. Death Chance P. Crete. Atk., Strength P. Crete. Atk. 26; 1% 29; 2% 32; 2% 34; 3% 37; 3% 40; 4% 42; 4% 45; 5%
Crete. Hunter Chance P. Crete. Atk., Critical Chance. Atk. physical skills 26; 3% 29; 4% 32; 4% 34; 5% 37; 5% 40; 6% 42; 6% 45; 7%
Crete. Flame Chance P. Crete. Atk., power crit. Atk. physical skills 26; 3% 29; 4% 32; 4% 34; 5% 37; 5% 40; 6% 42; 6% 45; 7%
Crete. Body Chance P. Crete. Atk., Max. HP 26; 10% 29; 11% 32; 11% 34; 12% 37; 12% 40; 13% 42; 13% 45; 14%
Pantheon Soul Crystal Perceptive Savagery Speed Mag.1, chance Mag. Crete. Atk. 5%, 10% 5%, 11% 6%, 11% 6%, 12% 7%, 12% 7%, 13% 8%, 13% 8%, 14%
Perceptive Mage Speed M., strength M. Crete. Atk. 5%, 1% 5%, 2% 6%, 2% 6%, 3% 7%, 3% 7%, 4% 8%, 4% 8%, 5%
Perceptive Soul Speed Mag., Max. MP 5%, 13% 5%, 14% 6%, 14% 6%, 15% 7%, 15% 7%, 16% 8%, 16% 8%, 17%
Wildness. Mage Chance Mage Crete. Atk., strength M. Crete. Atk. 10%, 1% 10%, 2% 11%, 2% 11%, 3% 12%, 3% 12%, 4% 13%, 4% 13%, 5%
Wildness. Soul Chance Mage Crete. Atk., Max. MP 10%, 13% 10%, 14% 11%, 14% 11%, 15% 12%, 15% 12%, 16% 13%, 16% 13%, 17%
Leonel's Soul Crystal HP Insight Max. HP, Speed Mag. 10%, 5% 11%, 5% 11%, 6% 12%, 6% 12%, 7% 13%, 7% 13%, 8% 14%, 8%
HP Wildness Max. HP, chance M. Crete. Atk. 10%, 10% 11%, 10% 11%, 11% 12%, 11% 12%, 12% 13%, 12% 13%, 13% 14%, 13%
HP Mage Max. HP, strength M. Crete. Atk. 10%, 1% 11%, 2% 11%, 3% 12%, 3% 12%, 4% 13%, 4% 13%, 5% 14%, 5%
HP Soul Max. HP, Max MP 10%, 13% 11%, 13% 11%, 14% 12%, 14% 12%, 15% 13%, 15% 13%, 16% 14%, 16%
MP Fury Max. MP, Speed Atk. 13%, 5% 13%, 6% 14%, 6% 14%, 7% 15%, 7% 15%, 8% 16%, 8% 16%, 9%
MP Focus Max. MP, chance P. Crete. Atk. 13%; 26 13%; 29 14%; 32 14%; 34 15%;37 15%; 40 16%; 42 16%; 45
MP Destruction Max. MP, P. strength. Crete. Atk. 13%, 1% 13%, 2% 14%, 2% 14%, 3% 15%, 3% 15%, 4% 16%, 4% 16%, 5%
MP Hunter Max. MP, Critical Chance. Atk. physical skills 13%, 3% 13%, 4% 14%, 4% 14%, 5% 15%, 5% 15%, 6% 16%, 6% 16%, 7%
MP Fire Max. MP, crit power. Atk. physical skills 13%, 3% 13%, 4% 14%, 4% 14%, 5% 15%, 5% 15%, 6% 16%, 6% 16%, 7%
Special Shooting Range Phys. Atk.,
damage in PvP/PvE
+5%, +2%
Feo Mag. Atk.,
damage in PvP/PvE
+5%, +2%
Siegel Max.HP,
Damage taken in PvP/PvE
+15%, -5%

List of Soul Crystals

Item Description
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons.
Item Description
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons.
A crystal filled with the soul of a monster. Gives special properties to weapons.
Item Description
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons.
A crystal filled with the soul of a monster. Gives special properties to weapons.
Item Description
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal.

This is more likely not even a guide, but simply organized information on all the resources in the game.
For resources, the required level of crafting for their production is indicated in brackets. For reference, crafting level 1 is character level 5, available to all gnomes (higher only to warsmiths), 2 - 20, 3 - 28, 4 - 36, 5 - 43, 6 - 49, 7 - 55, 8 - 62, 9 - 70.
For drops and spoils, the range of mob levels is indicated, for manor the levels of seeds are indicated.

"Zero level" resources (cannot be crafted).

Animal Bone aka AB.

Used as a component of: all weapons and heavy armor, B+ light armor and tunics, C+ jewelry, shields, helmets, boots and peppers.
Used in its pure form, in resources: Coarse Bone Powder (1).
Loot: drop (4-87), spoil (1-60), manor (34, 61).

Animal Skin aka AS.

Used as a component of: light armor and tunics, helmets, peppers, boots, C+ shields.
Used in its pure form, in things: NG.
Used in its pure form, in resources: Leather (1).
Loot: drop (4-87), spoil (1-60), manor (19, 49).


Used in its pure form, in things: NG.
Used in its pure form, in resources: Cokes (1), Steel Mold (2), Crafted Leather (4).
Loot: drop (2-85), spoil (3-55), manor (28, 55).

Charcoal.


Used in its pure form, in things: NG.
Used in its pure form, in resources: Cokes (1).
Loot: drop (1-86), spoil (1-59), manor (31, 58).

Varnish.

Used as a component of: all things.
Used in its pure form, in things: NG, D jewelry.
Used in its pure form, in resources: Steel (1), Varnish of Purity (2), Metal Hardener (4).
Loot: drop (1-85), spoil (2-59), manor (13, 43).

Iron Ore.

Used as a component of: all things.
Used in its pure form, in things: NG.
Used in its pure form, in resources: Steel (1), Steel Mold (2), Metallic Thread (4).
Loot: drop (3-85), spoil (3-60), manor (25, 52).

Used as a component of: almost all things.
Used in its pure form, in things: NG.
Used in its pure form, in resources: Braided Hemp (1), Metal Hardener (4).
Loot: drop (1-85), spoil (3-57), manor (10, 40).

Thread.

Used as a component of: almost all things.
Used in its pure form, in things: NG.
Used in its pure form, in resources: Cord (2), Compound Braid (2), Metallic Thread (4), Warsmith's Holder (6).
Loot: drop (1-86), spoil (1-57), manor (22, 50).

Used as a component of: weapons, boots, peppers, helmets.
Used in its pure form, in things: NG.
Used in its pure form, in resources: High Grade Suede (2).
Loot: drop (1-86), spoil (6-56), manor (16, 46).

Silver Nugget.

Used as a component of: D+ jewelry, C+ weapons of magicians, heavy and light armor, tunics, helmets.
Used in its pure form, in resources: Metallic Fiber (4), Silver Mold (2), Oriharukon (4).
Loot: drop (1-86), spoil (1-55), manor (37, 64).

Adamantite Nugget.

Used as a component of: C+ swords and daggers, A+ light armor, tunics, helmets, peppers, boots, jewelry and shields.
Used in its pure form, in the resources: Artisan's Frame (4), Leolin's Mold (5).
Loot: drop (25-86), spoil (25-86), manor (22, 50).

Mithril Ore.

Used as a component of: almost all things.
Used in its pure form, in resources: Mithril Alloy (4), Reinforced Metal Plate (4), Blacksmith's Frame (4).
Loot: drop (25-86), spoil (21-85), manor (22).

Stone Of Purity aka SoP.

Used as a component of: almost all things.
Used in its pure form, in resources: Varnish of Purity (2).
Loot: drop (25-86), spoil (9-86).

Oriharukon Ore.

Used as a component of: C+ weapons and shields, B+ light armor, tunics, boots, peppers.
Used in its pure form, in resources: Synthetic Cokes (2), Oriharukon (4).
Loot: drop (25-73), spoil (4-73), manor (16).

Used as a component and in its pure form: B+ armor, helmets, peppers, boots, shields; MP elixirs.
Loot: drop (45-87), spoil (45-83), manor (49, 76).


Used in its pure form, in things: B+ costume jewelry.
Used in its pure form, in resources: Arcsmith Anvil (6).

Used as a component of: B+ weapon; A+ peppers, boots and jewelry.
Used in its pure form, in things: B+ weapons.
Used in its pure form, in resources: Warsmith's Mold (6), Craftsman Mold (6).
Loot: drop (45-87), spoil (45-85), manor (31, 79).

Mold Glue aka MG.

Used as a component of: B+ armor, helmets, peppers, boots, shields, jewelry; A+ weapon.
Used in its pure form, in resources: Maestro Anvil Lock (6), Maestro Mold (6), Warsmith's Holder (6).
Loot: drop (45-85), spoil (46-85), manor (43, 67).

Mold Lubricant aka ML.

Used as a component of: B+ things.
Used in its pure form, in resources: Maestro Anvil Lock (6), Maestro Holder (6), Arcsmith's Anvil (6).
Loot: drop (45-87), spoil (47-87), manor (58, 70).

Mold Hardener aka MH.

Used as a component of: B+ weapons, A+ peppers, bots and jewelry.
Used in its pure form, in resources: Warsmith's Mold (6), Maestro Holder (6), Craftsman Mold (6).
Loot: drop (45-86), spoil (45-86), manor (52, 73).

First level resources

Coarse Bone Powder aka CBP.

Ingredients: 10 Animal Bone.
Used as a component: see Animal Bone.
Used in its pure form, in things: one-handed and two-handed weapons of magicians (books, staves, etc.)
Used in its pure form, in resources: Varnish of Purity (2), High Grade Suede (2).
Extraction: craft, drop (19-86), spoil (18-60), manor (61).

Leather.

Composition: 6 Animal Skin.
Used as a component: see Animal Skin.
Used in its pure form, in things: D light armor, tunics, helmets, peppers, boots, shields.
Used in its pure form, in resources: Crafted Leather (4).
Extraction: craft, drop (18-87), spoil (20-50), manor (55).

Composition: 3 Coal, 3 Charcoal.
Used as a constituent: see Charcoal.
Used in its pure form, in things: D weapons and shields.
Used in its pure form, in resources: Synthetic Cokes (2), Silver Mold (2).
Extraction: craft, drop (18-85), spoil (18-45), manor (13).

Composition: 5 Varnish, 5 Iron Ore.
Used as a component of: all things.
Used in its pure form, in things: D weapons and heavy armor.
Used in its pure form, in resources: Cord (2), Mithril Alloy (4).
Extraction: craft, drop (19-85), spoil (11-60), manor (34).

Braided Hemp.

Composition: 5 Stem.
Used as a component: see Stem.
Used in its pure form, in things: D bows, magic weapons, necklaces.
Used in its pure form, in resources: Compound Braid (2), Steel Mold (2), Silver Mold (2).
Extraction: craft, drop (18-73), spoil (19-42), manor (10, 40).

Second level resources

Varnish Of Purity aka VoP.

Ingredients: 1 Stone Of Purity, 3 Varnish, 3 Coarse Bone Powder.
Used as a component: see Stone of Purity.
Used in its pure form, in things: C+ heavy armor and jewelry.
Used in its pure form, in resources: Mithril Alloy (4), Blacksmith's Frame (4), Artisan's Frame (4), Maestro Holder (6).
Production: craft, manor (73).

Synthetic Cokes.

Ingredients: 1 Oriharukon Ore, 3 Cokes.
Used as a component: see Oriharukon Ore.
Used in its pure form, in things: C+ weapons and shields.
Used in its pure form, in resources: Oriharukon (4), Maestro Anvil Lock (6).
Production: craft, manor (70).

Composition: 2 Steel, 25 Thread for 20 pieces.
Used as a component of: C+ light armor and tunics, helmets, gloves, boots, shields, jewelry.
Used in its pure form, in things: D light armor, tunics and jewelry.
Used in its pure form, in resources: Metallic Fiber (4), Crafted Leather (4), Leolin's Mold (S).
Extraction: craft, drop (27-73), spoil (27-72), manor (50).

Silver Mold.

Ingredients: 5 Braided Hemp, 5 Cokes, 10 Silver Nugget.
Used as a component of: C, B, A heavy armor, helmets, A+ jewelry.
Used in its pure form, in things: D, C, B jewelry.
Used in its pure form, in resources: Blacksmith's Frame (4).
Production: craft.

Steel Mold.

Composition: 5 Braided Hemp, 5 Iron Ore, 5 Coal.
Used as a component of: C+ swords and daggers, A+ peppers, boots, jewelry.
Used in its pure form, in things: D swords and daggers, heavy armor, helmets.
Used in its pure form, in resources: Artisan's Frame (4).
Production: craft.

Compound Braid.

Composition: 5 Braided Hemp, 5 Thread.
Used in its pure form, in things: C+ bows, mage weapons, light armor, tunics, jewelry.
Extraction: craft, drop (27-86), spoil (27-84).

High Grade Suede.

Ingredients: 1 Coarse Bone Powder, 3 Suede.
Used in its pure form, in things: D+ weapons, boots, peppers, helmets.
Extraction: craft, drop (27-85), spoil (27-83), manor (46, 82).

Level 4 Resources

Mithril Alloy.

Ingredients: 1 Varnish Of Purity, 2 Steel, 1 Mithril Ore.
Used in its pure form, in things: C+ weapons, heavy armor and shields.
Production: craft, manor (76).

Crafted Leather aka CL.

Composition: 4 Leather, 4 Cord, 4 Coal.
Used in its pure form, in things: see Leather.
Extraction: craft, drop, spoil, manor (19, 67).

Blacksmith Frame.

Ingredients: 1 Silver Mold, 5 Varnish of Purity, 10 Mithril Ore.
Used as a component of: B, A heavy armor, helmets, A+ jewelry.
Used in its pure form, in things: C, B heavy armor, helmets, C, B, A jewelry.
Used in its pure form, in resources: Maestro Mold (6).
Production: craft.

Artisan Frame.

Ingredients: 1 Steel Mold, 5 Varnish of Purity, 10 Adamantite Nugget.
Used as a component of: B, A swords and daggers, A+ peppers, boots, jewelry. .
Used in its pure form, in things: C, B swords and daggers.
Used in its pure form, in resources: Craftsman Mold (6), Warsmith Mold (S).
Production: craft.

Oriharukon.

Ingredients: 1 Synthetic Cokes, 4 Oriharukon Ore, 12 Silver Nugget.
Used in its pure form, in things: C+ one-handed and two-handed weapons of magicians (books, staves, etc.)
Production: craft, manor (82).

Metal Hardener.

Composition: 10 Stem, 10 varnish, 10 Iron Ore.
Used in its pure form, in things: C weapons.
Extraction: craft, drop, spoil.

Metallic Thread.

Composition: 10 Thread, 5 Iron Ore.
Used in its pure form, in resources: Durable Metal Plate (4).
Extraction: craft, drop, spoil, manor (40, 85).

Metallic Fiber.

Composition: 20 Cord, 15 Silver Nugget for 20 pieces.
Used in its pure form, in things: C+ light armor and tunics, helmets, peppers, boots, shields, jewelry.
Extraction: craft, drop, spoil, manor (25).

Durable Metal Plate aka DMP.

Ingredients: 5 Metallic Thread, 5 Mithril ore.
Used as a component of: S helmets and shield.
Used in its pure form, in things: A+ weapons.
Extraction: craft, drop, spoil, manor (64, 85).

Level 6 Resources

Maestro Mold.

Composition: 1 Blacksmith Frame, 10 Mold Glue, 5 Asofe.
Used in its pure form, in things: B, A heavy armor, helmets, A+ jewelry.
Production: craft.

Craftsman Mold.

Composition: 2 Artisan Frame, 20 Mold Hardener, 5 Enria.
Used in its pure form, in things: B, A swords and daggers.
Production: craft.

Maestro Holder.

Ingredients: 10 Varnish of Purity, 10 Mold Lubricant, 10 Mold Hardener.
Used as a component of: S weapons.
Used in its pure form, in things: B, A weapons (except for swords and daggers).
Used in its pure form, in resources: Warsmith Holder (S).
Production: craft.

Maestro Anvil Lock.
Ingredients: 4 Synthetic Cokes, 4 Mold Glue, 4 Mold Lubricant.
Used as a component of: S armor.
Used in its pure form, in things: B, A shields, light armor, tunics, boots, peppers.
Used in its pure form, in resources: Arcsmith Anvil (S).
Production: craft.

"S-level" resources

These resources are used in S crafting, they are made by Blacksmith in the city, there are no recipes for them in the game.

Leolin Mold.

Composition: 40 Cord, 10 Durable Metal Plate, 15 Adamantite Nugget.
Used in its pure form, in things: S helmets and shield.

Warsmith Mold.

Composition: 1 Artisan Frame, 10 Mold Hardener, 5 Enria.
Used in its pure form, in things: S peppers, boots, jewelry.

Warsmith Holder.

Composition: 2 Maestro Holder, 10 Mold Glue, 20 Thread.
Used in its pure form, in things: S weapons.

Arcsmith Anvil.

Composition: 3 Maestro Anvil Lock, 10 Thons, 20 Mold Lubricant.
Used in its pure form, in things: S armor.

Many C-grade weapons, and, with C4, all B-grade weapons or higher, can have a special ability (SA) intended for them (in C3, the B-grade sword Sword of Valhalla remained without SA).

To add SA to your weapon, if it is not a dual weapon, you need a Soul Crystal of the desired level and color (according to the desired SA). For weapons up to B-grade, you can ask Blacksmith in Aden and Giran for a list of possible SAs (don't have the weapon in your hand when asking or they won't find it), and what color crystal is needed for each one. For A-grade and S-grade, Blacksmith of Mammon is required. This also requires hundreds of gemstones.

For duals, SA is obtained by over-enchanting weapons to +4, with a 30% chance of breaking them.

You can get soul crystals of any of the three colors only by asking the master at the Mages Guild in Giran for a Quest. You will also receive a list of mobs on which you can upgrade your soul crystal.

The soul crystal level increases when mobs from the list are destroyed. When they are at half health or below, you use a soul crystal (by right-clicking in your inventory or by placing it on your hotbar). After a mob dies, the following possible messages will appear:

  • The soul crystal "fails to absorb the soul". This happens most often and means that nothing happened.
  • The soul crystal shatters. The crystal is broken - take another one.
  • The soul crystal levels. The crystal has increased its level.
  • The soul crystal complains that the mob isn't strong enough. Look for higher level mobs.
Soul crystals of low levels (somewhere up to 7) are not very difficult to get. Levels 8 and 9 are pretty doable. Starting at level 10, leveling up the crystal becomes a headache; Get ready to break a lot of soul crystals before everything goes well. Notes. Everything stated below is based on information on C3 and partially on C4. Everything is ordered by crystal level, by P. Atk and M. Atk. If the crystal levels are the same, then the sorting is by P. Atk, so magic weapons go first, and the weapon with the highest P. Atk is at the end of the list.

Warning: New information about C4, especially which SAs need which color crystals, is not yet reliable at this time.


Definitions
  • Good magic: Involves all spells that are buffs or heals. Bad (harmful) magic: includes spells that deal damage and debuffs (Dryad Root, Curse, etc.)
Weapon Types

Mystics gain a general weapon skill, allowing them to be completely free in their choice.

  • Sword (sword) means "One-handed sword". All tanks, Gladiators, Swordsingers and Destroyers receive skills to use swords. However, destroyers cannot become swords, so they prefer Blunt.
  • Twohander (two-handed) means "Two-handed sword." Only Destroyers receive special skills for these weapons, but everyone who can use one-handed swords also receive bonuses for using two-handed swords.
  • Blunt (axes, hammers, clubs) means "One-handed Blunt". All Tanks, Gladiators, Swordsingers, Destroyers and all Dwarves receive skills to use Blunt. Warcraers, Overlords, Destroyers, Gladiators and Dwarves receive special skills that allow them to become stronger using Blunt weapons.
  • Staff means "Two-Handed Blunt". Once again, only Destroyers receive a special bonus for two-handed weapons, and again everyone who can use a one-handed weapon can also equip a two-handed weapon. However, all staves, with the exception of the S-grade Dragon Hunter Ax, are magical weapons with high M.Atk and low P.Atk and magical SA. Accordingly, no one except Mystics uses them.
  • Dagger (dagger) can be used by dagger players - Treasure Hunter, Plains Walker and Abis Walker.
  • Bow can be used by archers - Hawkeye, Silver Ranger and Phantom Ranger. However, some warriors prefer to carry a bow for long-range attacks.
  • Fist Weapon (brass knuckles) is used by Turant.
  • Polearm (spear) is used by Warlord, as well as Destroyer and Dwarves. However, the warrior can carry a spear for AoE attacks.
  • Dual Sword (duals) is used by Gladiators and Bladdencers.
List of SAs
Name Action
Acumen Casting speed increases by 15%.
Anger Increases P. Atk by reducing max HP by 15%.
Back Blow Increases Critical when backstabbing an enemy.
Cheap Shot Reduces MP consumption during normal archery.
Conversion The maximum amount of MP is increased by 60% and the maximum amount of HP is decreased by 40%.
Critical Bleed The percentage chance that the target will bleed when landing a critical hit increases.
Critical Damage On a critical hit, increases damage dealt.
Critical Drain With a critical hit, part of the damage dealt is transferred to your own HP.
Critical Poison Percentage chance to poison the target when landing a critical hit.
Critical Stun Percentage chance to stun the target when dealing a critical hit.
Empower Increases M.Atk.
Evasion Increases Evasion by 2.
Focus Increases crit chance.
Guidance Increases accuracy.
Haste Percentage increase in physical attack speed.
Health Increases maximum HP by 25%.
HP Drain Absorbs health with every hit. (C4)
HP Regeneration Increases HP recovery. (C4)
Light Reduces weapon weight by 70%.
Long Blow Increases the damage radius.
Magic Bless the Body When casting a good spell on a target, there is a 15% chance to additionally cast Bless the Body.
Magic Chaos Percentage chance, when casting a bad spell on a target, to additionally cast Chaos (effect 3).
Magic Damage When harmful magic is used on a target, additional magic damage is added as a percentage.
Magic Focus 7% chance to cast Focus (effect 3) using good magic on the target.
Magic Hold 5% chance to cast Dryad Root (effect 1) using bad magic on the target.
Magic Mental Shield 15% chance to cast Mental Shield when using good magic on the target.
Magic Paralyze Percentage chance to paralyze the target when using harmful magic.
Magic Poison Percentage chance to cast Poison (effect 7) using bad magic on the target.
Magic Power Increases M.Atk by increasing the cost of casting spells by 15%.
Magic Regeneration 3% chance to cast Regeneration (effect 2) using good magic on the target.
Magic Silence When casting a harmful spell on a target, there is a percentage chance of additionally casting Silence.
Magic Weakness 5% chance to inflict Weakness (effect 3) using bad magic on the target.
Mana Up Increases maximum MP by 30%.
Might Mortal Increases the chance of completing Mortal Blow and Deadly Blow. (Removed, shortly before C3. All weapons upgraded before with this SA still have it and are very rare.)
Miser Percentage chance to reduce soulshot consumption by 0-4 with each attack.
MP Regeneration Increases MP recovery. (C4)
Quick Recovery Reduces the delay between using skills by percentage.
Risk Evasion Increases Evasion when HP becomes 60% or less.
Risk Focus Increases critical chance when HP reaches 60% or less.
Risk Haste Increases physical attack speed when HP reaches 60% or less.
Wide Blow Expands the angle of attack.

C Grade Weapons

Swords

Weapons (Crystal Level) Red Green Blue
Raid Sword (6) Focus (82) Critical Drain (8HP) Critical Poison (5%)
Sword of Whispering Death (7) Empower Magic Power Magic Silence
Homunculus Sword (7) Acumen Conversion Magic Paralyze
Tsurugi (7) Focus (77) Critical Damage (50) Haste (7%)
Caliburs (7) Guidance (5) Focus (77) Critical Damage (50)
Sword of Limit (7) Guidance Critical Drain Health
Sword of Nightmare (7) Health Focus (77) Light
Sword of Delusion (7) Focus (77) Health Risk Haste (10%)
Samurai Longsword (8) Focus (73) Critical Damage (50) Haste (7%)

Two-handed weapons

Axes, hammers, clubs

Weapons (Crystal Level) Red Green Blue
Stick of Faith (5) Mana Up Magic Hold Magic Shield
Skull Graver (5) Anger (17) Health Risk Focus (125)
Big Hammer (5) Health Risk Focus (125) Haste (8%)
Battle Ax (5) Anger (17) Risk Focus (125) Haste (8%)
Silver Ax (5) Anger (17) Risk Focus (125) Haste (8%)
Dwarven War Hammer (6) Anger (19) Health Haste (7%)
Stick of Eternity (?) Empower Rsk. Evasion
Nirvana Ax (?) Magic Power Magic Poison Magic Weakness
Club of Nature (?) Magic Mental Shield Magic Hold Acumen
Mace of the Underworld (?) Mana Up Magic Silence Conversion
War Ax (7) Anger (21) Health Haste (7%)
Yaksa Mace (8) Anger (23) Health Risk Focus (104)

Staves

Weapons (Crystal Level) Red Green Blue
Heavy Doom Ax (5) Magic Poison (4%) Magic Weakness Magic Chaos (6%)
Heavy Doom Hammer (5) Magic Regeneration
(6%, effect 1)
Magic Mental Shield
(effect 1)
Magic Hold
Crystal Staff (5) Risk Evasion (7) Mana Up Magic Bless the Body
(effect 2)
Cursed Staff (6) Magic Hold Magic Poison (4%) Magic Weakness
Inferno Staff (?) Acumen Magic Silence Magic Paralysis
Paradia Staff (7) Magic Regeneration
(3%, effect 2)
Magic Mental Shield
(effect 3)
Magic Hold
Paagrio Hammer (7) Risk Evasion (6) Magic Poison (3%) Magic Weakness
Sage's Staff (7) Magic Hold Magic Poison (3%) Magic Weakness
Paagrio Ax (7) Mana Up Magic Weakness Magic Chaos (5%)
Deadman's Staff (8) Magic Regeneration
(3%, effect 2)
Magic Mental Shield
(effect 3)
Magic Hold
Demon's Staff (8) Magic Poison (4%) Magic Weakness Magic Chaos (5%)
Ghoul's Staff (8) Risk Evasion (6) Mana Up Magic Bless the Body
(effect 4)

Daggers

Weapons (Crystal Level) Red Green Blue
Cursed Dagger (5) Critical Bleed (12%) Critical Poison (4%) Risk Haste (12%)
Dark Elven Dagger (5) Focus (90) Back Blow (109) Risk Haste
Soulfire Dirk (6) Mana Up Magic Silence (10%, effect 2) Magic Hold
Stiletto (6) Critical Bleed (12%) Critical Poison (4%) Risk Haste
Dark Screamer (7) Evasion (2) Focus (81) Critical Bleed (10%)
Grace Dagger (7) Evasion (2) Focus (81) Back Blow (97)
Crystal Dagger (8) Critical Bleed (10%) Critical Poison (3%) Critical Damage

Bows

Weapons (Crystal Level) Red Green Blue
Crystalized Ice Bow (5) Guidance (5) Evasion (2) Quick Recovery (12%)
Elemental Bow (5) Guidance (5) Miser Quick Recovery (14%)
Noble Elven Bow (6) Evasion (2) Miser Cheap Shot
Akat Long Bow (7) Guidance (4) Evasion (2) Miser
Eminence Bow (8) Guidance (4) Miser Cheap Shot

Brass knuckles

What is written about “Fist Blade” is correct. Although the Fist Blade is the second best brass knuckle and has more damage than the Knuckle Duster, it does require a level 6 crystal, while the Knuckle Duster requires a level 8 soul crystal (in fact, according to the knowledge base, the Knuckle Duster has a higher damage; maybe something is mixed up here - approx.).
Weapons (Crystal Level) Red Green Blue
Chakram (5) Critical Drain (6HP) Critical Poison (8%) Risk Haste (12%)
Knuckle Duster (8) Risk Evasion (6) Risk Haste (11%) Haste (7%)
Fist Blade (6) Risk Evasion (6) Risk Haste (10%) Haste (7%)
Great Pata (8) Critical Drain (10HP) Critical Poison (7%) Risk Haste (10%)

Spears

Weapons (Crystal Level) Red Green Blue
Body Slasher (5) Critical Stun (18%) Long Blow Wide Blow
Scythe (5) Anger (17) Critical Stun (18%) Light
Orcish Glaive (5) Anger (17) Critical Stun (18%) Long Blow
Bec De Corbin (6) Critical Stun (17%) Long Blow Light
Polaxe (6) Critical Stun Long Blow Wide Blow
Scorpio (7) Anger (21) Critical Stun (16%) Long Blow
Widow Maker (7) Critical Stun (16%) Long Blow Wide Blow
Orcish Poleaxe (8) Critical Stun (15%) Long Blow Wide Blow

Duals

Weapon When Sharpened at +4
Crimson Sword*Elven Long Sword Guidance
Elven Sword*Elven Long Sword Critical Damage (28)
Sword of Revolution*Sword of Revolution Health
Sword of Revolution*Elven Long Sword Focus (80)
Elven Long Sword*Elven Long Sword Haste (7%)
Stormbringer*Stormbringer Guidance (4)
Stormbringer*Katana Health
Stormbringer*Raid Sword Haste (5%)
Stormbringer*Shamshir Critical Damage (21)
Stormbringer*Spirits Sword Focus (50)
Katana*Katana Haste (6%)
Katana*Raid Sword Critical Damage (28)
Katana*Spirits Sword Guidance (4)
Raid Sword*Raid Sword Haste (6%)
Shamshir*Katana Critical Damage (28)
Shamshir*Raid Sword Focus (40)
Shamshir*Shamshir Guidance (4)
Shamshir*Spirits Sword Health
Spirits Sword*Raid Sword Focus (40)
Spirits Sword*Spirits Sword Health

B Grade Weapons

Swords

Weapons (Crystal Level) Red Green Blue
Keshanberk (9) Guidance (5) Focus (68) Back Blow (56)
Sword of Valhalla (9) Acumen Magic Weakness Magic Regeneration
Sword of Damascus (10) Focus (64) Critical Damage (262) Haste (6%)

Two-handed weapons

Axes, hammers, clubs

Staves

Weapons (Crystal Level) Red Green Blue
Spirit's Staff (9) Magic Regeneration (30%) Magic Mental Shield (50%, effect 4) Magic Hold (10%, effect 4)
Staff of Evil Spirit (10) Magic Focus (20%, effect 3) Magic Bless Body (20%, effect 5) Magic Poison (6%, effect 7)

Daggers

In C4, Hell Knife received a new SA list and is now considered magical.

Weapons (Crystal Level) Red Green Blue
Hell Knife (9) Focus (71) Back Blow (86) Might Mortal (40%)
Hell Knife (9) Magic Regeneration Magic Mental Shield Magic Weakness
Chris (9) Evasion (2) Focus (71) Back Blow (86)
Demon Sword (10) Critical Bleed (10%, effect 6) Critical Poison (3%, effect 6)
Might Mortal (40%)

Bows

Brass knuckles

Spears

Duals

Weapon When Sharpened at +4
Stormbringer*Caliburs Guidance (6)
Stormbringer*Sword of Limit Critical Damage (45)
Stormbringer*Sword of Delusion Health
Stormbringer*Sword of Nightmare Focus (76)
Stormbringer*Tsurugi Haste (9%)
Shamshir*Caliburs Guidance (6)
Shamshir*Sword of Limit Critical Damage (40)
Shamshir*Sword of Delusion Health
Shamshir*Sword of Nightmare Focus (88)
Shamshir*Tsurugi Haste (8%)
Katana*Caliburs Guidance (6)
Katana*Sword of Limit Critical Damage (40)
Katana*Sword of Delusion Health
Katana*Sword of Nightmare Focus (88)
Katana*Tsurugi Haste (8%)
Spirit Sword*Caliburs Guidance (6)
Spirit Sword*Sword of Limit Critical Damage (40)
Spirit Sword*Sword of Delusion Health
Spirit Sword*Sword of Nightmare Focus (88)
Spirit Sword*Tsurugi Haste (8%)
Raid Sword*Caliburs Guidance (6)
Raid Sword*Sword of Limit Critical Damage (40)
Raid Sword*Sword of Delusion Health
Raid Sword*Sword of Nightmare Focus (88)
Raid Sword*Tsurugi Haste (8%)
Stormbringer*Samurai Longsword Guidance (5)
Caliburs*Caliburs Critical Damage (35)
Caliburs*Sword of Limit Health
Caliburs*Sword of Delusion Focus (75)
Caliburs*Sword of Nightmare Haste (7%)
Caliburs*Tsurugi Guidance (5)
Sword of Limit*Sword of Limit Critical Damage (35)
Sword of Limit*Sword of Delusion Health
Sword of Limit*Sword of Nightmare Focus (76)
Sword of Limit*Tsurugi Haste (7%)
Sword of Delusion*Sword of Delusion Guidance (5)
Sword of Delusion*Sword of Nightmare Critical Damage (35)
Sword of Delusion*Tsurugi Health
Sword of Nightmare*Sword of Nightmare Focus (76)
Sword of Nightmare*Tsurugi Haste (7%)
Tsurugi*Tsurugi Focus (76)
Shamshir*Samurai Longsword Guidance (4)
Raid Sword*Samurai Longsword Focus (65)
Spirit Sword*Samurai Longsword Health
Katana*Samurai Longsword Critical Damage (30)
Caliburs*Samurai Longsword Haste (7%)
Sword of Limit*Samurai Longsword Guidance (5)
Sword of Delusion*Samurai Longsword Critical Damage (35)
Sword of Nightmare*Samurai Longsword Health
Tsurugi*Samurai Longsword Focus (52)
Samurai Longsword*Samurai Longsword Haste (4%)

A Grade Weapons

Swords

Weapons (Crystal Level) Red Green Blue
Elemental Sword (11) Magic Power (153) Magic Paralyze (5%) Empower (30)
Tallum Blade (11) Critical Poison (10%, effect 7) Haste (6%) Anger (31)
Sword of Miracles (12) Magic Power (167) Magic Silence (10%, effect 1) Acumen
Dark Legion (12) Critical Damage (326) Health Risk Focus (130)
Weapons (Crystal Level) Red Green Blue Dasparion's Staff (11) Mana Up Conversion Acumen Branch of The Mother Tree (12) Conversion Magic Damage (30%, power 8) Acumen

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