Dragon Age Origin weapons. Dragon age: origins: guides and walkthroughs

The choice of weapons and items in Dragon Age: Origins is very large, despite the lack of the usual crafting system. It is successfully replaced by ready-made sets of armor and one-piece weapons. Among ordinary things, sometimes there are unique ones, which most often have enhanced characteristics. Separate pages in the Code are devoted to the stories of their occurrence. Weapons and armor are sold from merchants in various parts of the world - Denerim, Orzammar, Lake Calenhad and Brecilian. The cost of things varies depending on the value. The most valuable specimens can cost several dozen gold coins, but all costs are more than recouped. High-quality weapons with special effects allow you to resist strong opponents.

Weapons can be stored in a chest on Soldier's Peak after installing and completing Guardian Fortress. Over time, an understanding comes of which weapons deserve attention and which are just ordinary trash that can be used for the time being, for lack of a better one. Each character in the squad is allowed to have two sets of weapons - the main one and the spare one. The set is selected by pressing the [/] key.

The best longswords in Dragon Age: Origins:

  • Oath Keeper(strength: 15; damage: 8.40; +1.5 to armor penetration, +10% to received healing effects, 1 slot for runes) - for completing all tasks from the notice board in Lothering.
  • Power of Asturian(damage: 8.40; +2 to damage, weakening of the creatures of darkness, +1 to armor penetration, 1 slot for runes) - Gray Guardians of Asturian.
  • Green Blade(strength: 19; damage: 9.10; +10 to resistance to the forces of nature, +6 to damage against animals, 1 slot for runes) - the key to the chest on the second floor is with Bevin (the boy from the closet in Caitlin’s house in Redcliffe ). High levels of the “Influence” skill will help convince.
  • Saw sword(strength: 19; damage: 9.10; +1 to damage, +1% to the chance of a critical strike in melee) - in the sarcophagus in front of the entrance to the hall of the Mistress of the Forest in the lair of werewolves in the ruins of Eastern Brecilian.
  • Duncan's sword(damage: 9.60, +3 to willpower, +3 to cunning, +2 to restore stamina in battle, +4 to damage against creatures of darkness, 2 slots for runes) - a rebel ogre on the battlefield from the “Return” add-on to Ostagar."
  • Maric's Blade(damage: 9.80, +0.75 to restore health and stamina in battle, +6 to damage against creatures of darkness, weakening of creatures of darkness, 2 slots for runes) - Kaylan’s chest in the royal enclave from the Return to Ostagar add-on.
  • Spellweaver(battle mage, damage: 10.50; +5 to magic, +1 to mana recovery in battle, +10% to the chance to reflect hostile magic, +3 damage from electricity, 2 slots for runes) - sectarian overseer in a large northern hall in the caves of the cultists on the way to the Sacred Urn of Andraste.
  • Imperial Blade(strength: 27, damage: 10.50; +2 to damage, +3% to the chance of a critical strike in melee, +6 to attack) - a small room in the Tevinter warehouse in the Elvenage after meeting with Denera.
  • Overlander's Honor(strength: 31; damage: 11.20; +20 to resistance to spirit magic, +6 to damage against the dead, 3 slots for runes) - on the Deep Paths.
  • Slashing Blade(strength: 31; damage: 11.20; +2 to armor penetration, +6 to attack, +3 cold damage, 3 slots for runes) - dead adventurers.
  • Starfang(strength: 31; damage: 11.90; +3 to agility, +3 to damage, +2.5 to armor penetration, 3 slots for runes) - from the blacksmith Mikael Dryden from Soldier's Peak.

Best Shields in Dragon Age: Origins:

  • Havard's Shield(strength: 22, defense: 4.00, fatigue: 3.36%, deflection of arrows and projectiles: 4.50%, +4% chance to reflect enemy magic, chance to dodge projectiles) - ogre on top of Ishala Tower .
  • Kaylan's Shield(strength: 32, defense: 4.00, +1 to armor, chance to dodge projectiles) - a garlock from the front line behind the kennel from the Return to Ostagar add-on.
  • Shield of Eamon(strength: 22; defense: 4.00; +6 to defense, +25 to endurance) - chest, storage on the top floor of Redcliffe Castle.
  • Shield of Redcliffe's Chosen Warriors(strength: 32; defense: 4.00; +1 to willpower, +3 to defense, +15 to electrical resistance, +2 to attack) - for saving Earl Eamon.
  • Shadow Wall(strength: 38; defense: 6.00; +3 to defense, +20% to received healing effects, +1 to recovery of stamina in battle, +25 to stamina) - after solving the mystery of the adventurers.
  • Shield of Hou(strength: 38; defense: 6.00; +12 to defense, +10 to resistance to fire and cold, -2 to willpower) - chest, treasury in the estate of Earl Denerim before descending into the dungeon.
  • Portable bastion(strength: 36; defense: 6.00; +1 to strength, agility and constitution) - Bodan Feddik in the main camp of the detachment.
  • Duncan's Shield(strength: 38; defense: 6.00; +3 to willpower; +6 to defense, +1 to recovery of stamina in battle) - a secret vault of the Gray Guardians inside the trading warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon's room before, if you show him the Gray Warden documents found during the liberation of Queen Anora from the estate of Earl Denerim.

Best greatswords/greatswords in Dragon Age: Origins:

  • Flat sword Hasind(strength: 20; damage: 12.10; +1% to melee critical strike chance, +1 to armor penetration) - chest, south central island with wolves behind the destroyed arches, on the side of the temple dome in the Korcari Wilds.
  • Stan's sword(strength: 22; damage: 13.20; +1 to willpower; +1.5 to armor penetration, +12 to attack, 1 slot for runes) - after completing.
  • Yusaris(strength: 34; damage: 16.50; +20 to fire resistance, +10 to damage against dragons, 2 slots for runes) - after defeating the Circle of Mages in the tower on Lake Calenhad.
  • Sword of Summer(strength: 34; damage: 16.50; +20 to physical resistance, chance to knock the target down, 2 slots for runes) - Mrs. Coutren at the exit from the estate of Earl Denerim or in front of the Assembly of Lands hall.
  • Ageless(strength: 34; damage: 16.50; +4 damage against darkspawn, +0.25 to stamina recovery in battle, weakening darkspawn, bloody mess, increased hostility and intimidation indicators) - solve the puzzle with the Throne of Orzammar in Orzammar royal palace. To do this, we approach the throne, activate it, a new entry “Locked in Stone” will appear in the Codex. We send two companions to the southwestern part of the room, stand on two tiles in the form of arrows near the wall, a characteristic sound (grinding) should be heard. We send the fourth companion into the hallway and stand on the round floor plate. Then we activate the throne with the main character. The satellites must remain in their places. Lightning will flash in the hall and a dragon will appear. We kill him and take the sword.
  • Starfang(strength: 38; damage: 18.70; +3 to strength, +2.5 to armor penetration, +8 to attack, 3 slots for runes) - from the blacksmith Mikael Dryden from Soldier's Peak.

The best hammers, axes, maces and axes in Dragon Age: Origins:

  • Clumsy verse(strength: 27; damage: 9.00; +2 to damage, happy, +10% to the chance of a critical hit or backstab, +4 to damage against dragons, 2 slots for runes) - pull out of the stump in the “Strange” location forest" during a chance encounter while moving across the global map to the Brecilian forest after eliminating D. by order of K. The advertisement is taken from an innkeeper with connections in "The Bitten Nobleman of Denerim."
  • Ax of Temperance(damage: 9.00; +1.5 to armor penetration, +15% to the chance of a critical hit or backstab, 2 slots for runes) - Earl Rendon Howe in the dungeon of Earl Denerim’s estate.
  • Wesiall(strength: 31; damage: 9.60; +2 to strength, +5% to the chance of a critical hit in melee, +1 to restore stamina in battle, +10% to the chance of a critical hit or backstab, + 2 damage from nature forces, 3 slots for runes) - Bodan Feddik in the main camp of the squad.
  • Forge Master's Hammer(strength: 32; damage: 12.60; +25 fire resistance, +6 attack, 2 slots for runes) - genlock master of the anvil in the Dead Moats.
  • Sacred Hammer(strength: 34; damage: 13.50; +2 to willpower, +10 to psychic resistance, +4 to damage against the dead, 2 slots for runes) - a vault in the southern wing of Banna Franderel’s estate in Denerim. .
  • Triana Hammer(strength: 34; damage: 13.50; +4 damage against creatures of darkness, 2 slots for runes) - Belen, for his support during the resolution of the issue of the throne of Orzammar.
  • Ax of Vaskhot(strength: 32; damage: 14.00; +1 to strength and damage, +2 to willpower, 2 slots for runes) - harlock general in the Trade Quarter of Denerim captured by the creatures of darkness.
  • Hasinda Crusher(strength: 38; damage: 14.40; +3% to the chance of a critical strike in melee, -5 to attack) - sold by Farin at Frosty Pass in front of the doors of Orzammar.
  • Great Hasindian Mace(strength: 38; damage: 14.40; +5 damage, +2.5 armor penetration, +0.5 stamina recovery in battle, +75 stamina, 3 slots for runes) - sold by Gorim from Denerim shopping district.

The best bows and crossbows in Dragon Age: Origins:

  • Fox bow(agility: 26; damage: 7.50; chance of dodging projectiles) - weapon rack, storage on the top floor of Redcliffe Castle.
  • New moon(agility: 30; damage: 8.00; +2 to willpower, +10 to resistance to the forces of nature, +1.5 to armor penetration) - Varathorn from the Dalish elf camp in the Brecilian forest.
  • Wolfboy(damage: 8.40; +4 damage against the dead, +8 damage against beasts) - Varathorn from the Dalish elf camp in the Brecilian forest after delivering the iron bark.
  • Spear thrower(agility: 30; damage: 9.00; fast aiming, +2.5 to armor penetration) - genlock master of the anvil in the Dead Moats.
  • Golden Sun Bow(agility: 30; damage: 9.00; +4 to attack) - elf Denera, assistant to the slave trader Caladrius, in the Tevinter warehouse in the elfage of Denerim.
  • Falon'Dina's Grip(damage: 9.60, +2 damage, fast aiming) - dragon treasure, upper level of elven ruins in Eastern Brecilian.
  • Magician's Eye(agility: 34; damage: 9.60; +3% to the chance of a critical strike at a distance, +4 to attack) - chest, village shop in the village of Shelter.
  • Bow Marjolaine(agility: 34; damage: 9.60; +3 to cunning and damage, fast aiming) - chest, Marjolaine's house in the Denerim Trade Quarter after the start.
  • Antique Guardian Crossbow(strength: 14, damage: 9.60, armor penetration: 7.00, range: 44, +1 damage, fast aiming) - reconnaissance commander of the guards from Soldier's Peak from the Guardian Fortress add-on.
  • Crossbow with improved grip(strength: 26; damage: 12.00; +1.5 to armor penetration, +4 to attack) - for completing orders from the Ravens from Master Ignacio in the “Bitten Nobleman” tavern in the Trade Quarter of Denerim.

The best daggers in Dragon Age: Origins:

  • Olaf's Exceptional Cheese Knife(agility: 24; damage: 5.60; +1 to armor penetration, 2 slots for runes) - Olaf’s locked chest in the village of Honnlith, the key is on the corpse next to Sheila.
  • Duncan's dagger(agility: 24, damage: 5.60, +4 to agility, +10% to the chance of a critical hit or backstab, +10 to damage against dragons, 2 slots for runes) - a rebel ogre on the battlefield from the add-on " Return to Ostagar."
  • Beastman Dagger(damage: 5.60; +10% to the chance of a critical hit or backstab, 2 slots for runes) - the fourth floor of the tower of the Circle of Mages.
  • Extinct Thaig Shanker(agility: 26; damage: 6.00; +5 to cunning, +0.5 to armor penetration, +6 to attack, interrupts spells, 2 slots for runes) - a broken chest on the site with the ogre leader in the Kadash taiga from additions "Stone Prisoner".
  • Thorn of the Dead Gods(agility: 26; damage: 6.00; +3 to damage and armor penetration, 2 slots for runes) - after being at the Caridin Crossroads.
  • Gift of the Grays(agility: 26; damage: 6.00; +5% to the chance of a critical strike in melee, 2 slots for runes) - Valendrian after rescuing the slave trader Caladrius from captivity in the elfage of Denerim.
  • Raven Dagger(agility: 30; damage: 6.40; +15% to the chance of a critical hit or backstab) - Godwin from the second floor of the Circle of Mages after delivering a parcel of lyrium from Rogek from the Dust City in Orzammar (you need to ask for the amount of 75 gold for the goods ).
  • rose thorn(agility: 30; damage: 6.40; +2 to agility, +1 to health recovery in combat, +3 to damage, +5% to the chance of a critical hit in melee, +30% to the chance of a critical hit or hit in back, 3 slots for runes) - sold by Garin from the Common Halls of Orzammar.

The best staves in Dragon Age: Origins:

  • Harrowmont's Staff(magic: 20; damage: 4.80; +1 to magic, +2 to constitution) - Harrowmont, for the support provided during the resolution of the issue of the throne of Orzammar.
  • Sylvan's Mercy(magic: 24; damage: 5.20; +5 to resistance to the forces of nature, +1 to magical power, +10% to damage from the forces of nature) - Bodan Feddik in the main camp of the detachment.
  • Vicious Staff(magic: 24; damage: 5.20; +1 to mana recovery in battle, +5 to magical power, -1 to willpower, +10% to damage from spiritual magic and electricity) - garlock general in captured by the creatures of darkness Elvenage Denerim.
  • Oak Branch(damage: 5.20; +1 to magic, +2 to constitution, +10% to nature damage) - Great Oak from Western Brecilian for returning the acorn.
  • A piece of wood(magic: 24; damage: 5.20; +1 to constitution, +10 to resistance to the forces of nature) - Varathorn from the Dalish elf camp in the Brecilian forest. Give the order to the mabari to look for something useful.
  • The last argument(magic: 32; damage: 6.00; +3 damage, +10 magical power, +15% fire damage) - Bodan Feddik in the main camp of the squad.
  • Breath of winter(magic: 36; damage: 6.40; distance: 58, magic power: 7; +25 to cold resistance, +15% to cold damage) - a frantic demon from the second floor of the Guardians' fortress on Soldier's Peak.
  • Lord Magister's Staff(magic: 36; damage: 6.40; +6 to willpower and magical power, +2 to mana recovery in battle, +10% to damage from fire and spiritual magic) - sold by the quartermaster from the tower of the Circle of Mages on the lake Calenhad.

The best accessories in Dragon Age: Origins:

  • Belt " Blessing of Andruil"(+2 to all characteristics, +20 to resistance to the forces of nature, +1 to restoration of mana and stamina in battle, +10 to physical resistance) - sold by the quartermaster from the tower of the Circle of Mages on Lake Calenhad.
  • Ring " Zhivitel"(+10 to constitution, +3 to health restoration in combat and armor, +10 to health restoration outside of combat, +20% to received healing effects) - sold by Garin from the Common Halls of Orzammar.
  • Ring " Key to the city"(+2 to all characteristics, +4% to the chance to repel hostile magic, +10% to received healing effects) - Council in the Diamond Halls, after finding five Codex entries in the residential areas of Orzammar.
Best Armor Sets in Dragon Age: Origins: , .

The choice of weapons and items in the game is very large, despite the absence of the usual crafting system. It is successfully replaced by ready-made sets of armor and one-piece weapons. Among ordinary things, sometimes there are unique ones, which most often have enhanced characteristics. Unique items are given separate pages in the Codex with the stories of their occurrence. Weapons and armor are sold from merchants in various parts of the world - Denerim, Orzammar, Lake Calenhad and Brecilian. The cost of things varies depending on the value. The most valuable specimens can cost several dozen gold coins, but all costs are more than recouped. High-quality weapons with special effects allow you to resist strong opponents.

Weapons can be stored in a chest on Soldier's Peak after installing and completing the Guardian's Fortress add-on. Over time, an understanding comes of which weapons deserve attention and which are just ordinary trash that can be used for the time being, for lack of a better one. Each character in the squad is allowed to have two sets of weapons - the main one and the spare one. The set is selected by pressing the [/] key.

Achtung! Attention! Respect!
I want to warn everyone that the characteristics of armor, weapons and other things do not depend on the time they are found. But powerful things come across, of course, towards the end of the game.

The best long swords.

Oath Keeper(strength: 15; damage: 8.40; +1.5 to armor penetration, +10% to received healing effects, 1 slot for runes) - for completing all tasks from the notice board in Lothering.
Power of Asturian(damage: 8.40; +2 to damage, weakening of creatures of darkness, +1 to armor penetration, 1 slot for runes) - cache of the knight-commander of the Gray Wardens of Asturian.
Green Blade(strength: 19; damage: 9.10; +10 to resistance to the forces of nature, +6 to damage against animals, 1 slot for runes) - the key to the chest on the second floor is with Bevin (the boy from the closet in Caitlin’s house in Redcliffe ). High levels of the “Influence” skill will help convince.
Saw sword(strength: 19; damage: 9.10; +1 to damage, +1% to the chance of a critical strike in melee) - in the sarcophagus in front of the entrance to the hall of the Mistress of the Forest in the lair of werewolves in the ruins of Eastern Brecilian.
Duncan's sword(damage: 9.60, +3 to willpower, +3 to cunning, +2 to restore stamina in battle, +4 to damage against creatures of darkness, 2 slots for runes) - a rebel ogre on the battlefield from the “Return” add-on to Ostagar."
Maric's Blade(damage: 9.80, +0.75 to restore health and stamina in battle, +6 to damage against creatures of darkness, weakening of creatures of darkness, 2 slots for runes) - Kaylan’s chest in the royal enclave from the Return to Ostagar add-on.
Spellweaver(battle mage, damage: 10.50; +5 to magic, +1 to mana recovery in battle, +10% to the chance to reflect hostile magic, +3 damage from electricity, 2 slots for runes) - sectarian overseer in a large northern hall in the caves of the cultists on the way to the Sacred Urn of Andraste.
Imperial Blade(strength: 27, damage: 10.50; +2 to damage, +3% to the chance of a critical strike in melee, +6 to attack) - a small room in the Tevinter warehouse in the Elvenage after meeting with Denera.
Overlander's Honor(strength: 31; damage: 11.20; +20 to resistance to spirit magic, +6 to damage against the dead, 3 slots for runes) - collect from three fragments on the Deep Paths.
Slashing Blade(strength: 31; damage: 11.20; +2 to armor penetration, +6 to attack, +3 cold damage, 3 slots for runes) - solve the riddle of the dead adventurers.
Starfang(strength: 31; damage: 11.90; +3 to agility, +3 to damage, +2.5 to armor penetration, 3 slots for runes) - forged from meteorite ore from the blacksmith Mikael Dryden from Soldier's Peak.

Best Shields.

Havard's Shield(strength: 22, defense: 4.00, fatigue: 3.36%, deflection of arrows and projectiles: 4.50%, +4% chance to reflect enemy magic, chance to dodge projectiles) - ogre on top of Ishala Tower .
Kaylan's Shield(strength: 32, defense: 4.00, +1 to armor, chance to dodge projectiles) - a garlock from the front line behind the kennel from the Return to Ostagar add-on.
Shield of Eamon(strength: 22; defense: 4.00; +6 to defense, +25 to endurance) - chest, storage on the top floor of Redcliffe Castle.
Shield of Redcliffe's Chosen Warriors(strength: 32; defense: 4.00; +1 to willpower, +3 to defense, +15 to electrical resistance, +2 to attack) - for saving Earl Eamon.
Shadow Wall(strength: 38; defense: 6.00; +3 to defense, +20% to received healing effects, +1 to recovery of stamina in battle, +25 to stamina) - Gakskang the Free after solving the mystery of the adventurers.
Shield of Hou(strength: 38; defense: 6.00; +12 to defense, +10 to resistance to fire and cold, -2 to willpower) - chest, treasury in the estate of Earl Denerim before descending into the dungeon.
Portable bastion(strength: 36; defense: 6.00; +1 to strength, agility and constitution) - Bodan Feddik in the main camp of the detachment.
Duncan's Shield(strength: 38; defense: 6.00; +3 to willpower; +6 to defense, +1 to recovery of stamina in battle) - a secret vault of the Gray Guardians inside the trading warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon’s room before the Assembly of Lands, if you show him the Gray Warden documents found during the liberation of Queen Anora from the estate of Earl Denerim.

Best great/two-handed swords.

Flat sword Hasind(strength: 20; damage: 12.10; +1% to melee critical strike chance, +1 to armor penetration) - chest, south central island with wolves behind the destroyed arches, on the side of the temple dome in the Korcari Wilds.
Stan's sword(strength: 22; damage: 13.20; +1 to willpower; +1.5 to armor penetration, +12 to attack, 1 slot for runes) - after completing Stan’s personal task.
Yusaris(strength: 34; damage: 16.50; +20 to fire resistance, +10 to damage against dragons, 2 slots for runes) - after defeating the Guardian of the Limit, Shah Wird in the tower of the Circle of Mages on Lake Calenhad.
Sword of Summer(strength: 34; damage: 16.50; +20 to physical resistance, chance to knock the target down, 2 slots for runes) - Mrs. Coutren at the exit from the estate of Earl Denerim or in front of the Assembly of Lands hall.
Ageless(strength: 34; damage: 16.50; +4 damage against darkspawn, +0.25 to stamina recovery in battle, weakening darkspawn, bloody mess, increased hostility and intimidation indicators) - solve the puzzle with the Throne of Orzammar in Orzammar royal palace. To do this, we approach the throne, activate it, a new entry “Locked in Stone” will appear in the Codex. We send two companions to the southwestern part of the room, stand on two tiles in the form of arrows near the wall, a characteristic sound (grinding) should be heard. We send the fourth companion into the hallway and stand on the round floor plate. Then we activate the throne with the main character. The satellites must remain in their places. Lightning will flash in the hall and a dragon will appear. We kill him and take the sword.
Starfang(strength: 38; damage: 18.70; +3 to strength, +2.5 to armor penetration, +8 to attack, 3 slots for runes) - forged from meteorite ore from the blacksmith Mikael Dryden from Soldier's Peak.

The best hammers, axes, maces and axes.

Clumsy verse(strength: 27; damage: 9.00; +2 to damage, happy, +10% to the chance of a critical hit or backstab, +4 to damage against dragons, 2 slots for runes) - pull out of the stump in the “Strange” location forest" during a chance encounter while moving across the global map to the Brecilian forest after eliminating D. by order of K. The advertisement is taken from an innkeeper with connections in "The Bitten Nobleman of Denerim."
Ax of Temperance(damage: 9.00; +1.5 to armor penetration, +15% to the chance of a critical hit or backstab, 2 slots for runes) - Earl Rendon Howe in the dungeon of Earl Denerim’s estate.
Wesiall(strength: 31; damage: 9.60; +2 to strength, +5% to the chance of a critical hit in melee, +1 to restore stamina in battle, +10% to the chance of a critical hit or backstab, + 2 damage from nature forces, 3 slots for runes) - Bodan Feddik in the main camp of the squad.
Forge Master's Hammer(strength: 32; damage: 12.60; +25 fire resistance, +6 attack, 2 slots for runes) - genlock master of the anvil in the Dead Moats.
Sacred Hammer(strength: 34; damage: 13.50; +2 to willpower, +10 to psychic resistance, +4 to damage against the dead, 2 slots for runes) - a vault in the southern wing of Banna Franderel’s estate in Denerim. The last task of Weasel Couldry.
Triana Hammer(strength: 34; damage: 13.50; +4 damage against creatures of darkness, 2 slots for runes) - Belen, for his support during the resolution of the issue of the throne of Orzammar.
Ax of Vaskhot(strength: 32; damage: 14.00; +1 to strength and damage, +2 to willpower, 2 slots for runes) - harlock general in the Trade Quarter of Denerim captured by the creatures of darkness.
Hasinda Crusher(strength: 38; damage: 14.40; +3% to the chance of a critical strike in melee, -5 to attack) - sold by Farin at Frosty Pass in front of the doors of Orzammar.
Great Hasindian Mace(strength: 38; damage: 14.40; +5 damage, +2.5 armor penetration, +0.5 stamina recovery in battle, +75 stamina, 3 slots for runes) - sold by Gorim from Denerim shopping district.

The best bows and crossbows.

Fox bow(agility: 26; damage: 7.50; chance of dodging projectiles) - weapon rack, storage on the top floor of Redcliffe Castle.
New moon(agility: 30; damage: 8.00; +2 to willpower, +10 to resistance to the forces of nature, +1.5 to armor penetration) - Varathorn from the Dalish elf camp in the Brecilian forest.
Wolfboy(damage: 8.40; +4 damage against the dead, +8 damage against beasts) - Varathorn from the Dalish elf camp in the Brecilian forest after delivering the iron bark.
Spear thrower(agility: 30; damage: 9.00; fast aiming, +2.5 to armor penetration) - genlock master of the anvil in the Dead Moats.
Golden Sun Bow(agility: 30; damage: 9.00; +4 to attack) - elf Denera, assistant to the slave trader Caladrius, in the Tevinter warehouse in the elfage of Denerim.
Falon'Dina's Grip(damage: 9.60, +2 damage, fast aiming) - dragon treasure, upper level of elven ruins in Eastern Brecilian.
Magician's Eye(agility: 34; damage: 9.60; +3% to the chance of a critical strike at a distance, +4 to attack) - chest, village shop in the village of Shelter.
Bow Marjolaine(agility: 34; damage: 9.60; +3 to cunning and damage, fast aiming) - chest, Marjolaine's house in the Denerim Trade Quarter after starting Leliana's personal quest.
Antique Guardian Crossbow(strength: 14, damage: 9.60, armor penetration: 7.00, range: 44, +1 damage, fast aiming) - reconnaissance commander of the guards from Soldier's Peak from the Guardian Fortress add-on.
Crossbow with improved grip(strength: 26; damage: 12.00; +1.5 to armor penetration, +4 to attack) - for completing orders from the Ravens from Master Ignacio in the “Bitten Nobleman” tavern in the Trade Quarter of Denerim.
Distant Song(agility: 34; damage: 9.60; armor penetration: 8.80, range: 46, +2 damage
Fast aiming, +3% to the chance of a critical hit at a distance, +10 to the attack +10%, to the chance of a critical hit or backstab.) - kill Owen during the task: Village under siege, or not find Owen's daughter, and he will commit suicide.

The best daggers.

Olaf's Exceptional Cheese Knife(agility: 24; damage: 5.60; +1 to armor penetration, 2 slots for runes) - Olaf’s locked chest in the village of Honnlith, the key is on the corpse next to Sheila.
Duncan's dagger(agility: 24, damage: 5.60, +4 to agility, +10% to the chance of a critical hit or backstab, +10 to damage against dragons, 2 slots for runes) - a rebel ogre on the battlefield from the add-on " Return to Ostagar."
Beastman Dagger(damage: 5.60; +10% to the chance of a critical hit or backstab, 2 slots for runes) - the fourth floor of the tower of the Circle of Mages.
Extinct Thaig Shanker(agility: 26; damage: 6.00; +5 to cunning, +0.5 to armor penetration, +6 to attack, interrupts spells, 2 slots for runes) - a broken chest on the site with the ogre leader in the Kadash taiga from additions "Stone Prisoner".
Thorn of the Dead Gods(agility: 26; damage: 6.00; +3 to damage and armor penetration, 2 slots for runes) - after finding four mark stones at the Caridin Crossroads.
Gift of the Grays(agility: 26; damage: 6.00; +5% to the chance of a critical strike in melee, 2 slots for runes) - Valendrian after rescuing the slave trader Caladrius from captivity in the elfage of Denerim.
Raven Dagger(agility: 30; damage: 6.40; +15% to the chance of a critical hit or backstab) - Godwin from the second floor of the Circle of Mages after delivering a parcel of lyrium from Rogek from the Dust City in Orzammar (you need to ask for the amount of 75 gold for the goods ).
rose thorn(agility: 30; damage: 6.40; +2 to agility, +1 to health recovery in combat, +3 to damage, +5% to the chance of a critical hit in melee, +30% to the chance of a critical hit or hit in back, 3 slots for runes) - sold by Garin from the Common Halls of Orzammar.

The best staves.

Harrowmont's Staff(magic: 20; damage: 4.80; +1 to magic, +2 to constitution) - Harrowmont, for the support provided during the resolution of the issue of the throne of Orzammar.
Sylvan's Mercy(magic: 24; damage: 5.20; +5 to resistance to the forces of nature, +1 to magical power, +10% to damage from the forces of nature) - Bodan Feddik in the main camp of the detachment.
Vicious Staff(magic: 24; damage: 5.20; +1 to mana recovery in battle, +5 to magical power, -1 to willpower, +10% to damage from spiritual magic and electricity) - garlock general in captured by the creatures of darkness Elvenage Denerim.
Oak Branch(damage: 5.20; +1 to magic, +2 to constitution, +10% to nature damage) - Great Oak from Western Brecilian for returning the acorn.
A piece of wood(magic: 24; damage: 5.20; +1 to constitution, +10 to resistance to the forces of nature) - Near Varathorn from the Dalish elf camp in the Brecilian forest. Give the order to the mabari to look for something useful (This staff can be found anywhere, but in the Elf Camp the chance of finding this staff is really high.).
The last argument(magic: 32; damage: 6.00; +3 damage, +10 magical power, +15% fire damage) - Bodan Feddik in the main camp of the squad.
Breath of winter(magic: 36; damage: 6.40; distance: 58, magic power: 7; +25 to cold resistance, +15% to cold damage) - a frantic demon from the second floor of the Guardians' fortress on Soldier's Peak.
Lord Magister's Staff(magic: 36; damage: 6.40; +6 to willpower and magical power, +2 to mana recovery in battle, +10% to damage from fire and spiritual magic) - sold by the quartermaster from the tower of the Circle of Mages on the lake Calenhad.

The best accessories.

Belt "Blessing of Andruil"(+2 to all characteristics, +20 to resistance to the forces of nature, +1 to restoration of mana and stamina in battle, +10 to physical resistance) - sold by the quartermaster from the tower of the Circle of Mages on Lake Calenhad.
Ring "Zhivitel""(+10 to constitution, +3 to health restoration in combat and armor, +10 to health restoration outside of combat, +20% to received healing effects) - sold by Garin from the Common Halls of Orzammar.
Ring "Key to the City"(+2 to all characteristics, +4% to the chance to reflect hostile magic, +10% to received healing effects) - Council in the Diamond Halls, after finding five Codex entries in the residential areas of Orzammar.

There are two ways to get very good equipment almost immediately after the Haven sandbox. Eh, I’m writing this instead of a long-planned guide to crafting. Or instead of describing my adventures on the way to Cassandra's heart. But what has grown has grown. So, right off the bat, let’s move on to the first method - obtaining excellent recipes almost immediately after occupying Skyhold by investing precious inquisitorial perks.

This method is absolutely honest, but requires serious costs. You will have to spend as many as 3 inquisitorial perks - study them in the Forces branch - Mage/Rogue/Warrior Schematics. This will give us diagrams of the top weapons and armor of the 2nd tier - the blue Masterwork ones. With such equipment, even if we craft it from tier 1 materials, it is quite possible to run up to level 16. Why until the 16th? But just about this below.

In the meantime, let's talk about the disadvantages of the 1st method. The main problem is that to open the drawings we will not only have to spend as many as 3 perks, but also that before that we will have to invest 4 perks in Forces. True, by this time we will already have two Hinterland agents - Lord Berand and Clemence. But anyway, the first two will in any case have to take Massache's Method (+5% experience for killing an enemy in battle, very useful and just as the very first perk) and Underworld Knowledge (+50% experience for reading books and additional . options when talking with the "underground"). That is, no freedom of maneuver, whether you want it or not, and the first 5 perks are strictly distributed.

The second, but no less significant drawback is that these weapons and armor will faithfully serve us until level 18. And then we will have to change them to more advanced ones. On the other hand, the period from level 10 to level 18 will take at least a couple of days. But as many as 3 perks that could be used for much less peaceful purposes... In general, a brief description of the 1st method is over as a class.

Hissing Wastes - Tomb of Fairel

Let's continue, so to speak, from afar. There is such a location Hissing Wastes, on the strategic map looks like Stop Venatori Activity in the West, opening it costs 20 Power. There we are guaranteed to find the best schemes for military and thieves' weapons - the blue ones of the 3rd tier. And, in addition to this, if we come there at level 16+, we will not only be able to find these schemes, but also simply farm countless resources of the 3rd tier - on rifts and just monsters.

In addition, the merchant in the canyon sells the best simple (not rare) designs for armor, bracers and leggings for all classes (by the way, according to rumors, if you take the Short List perk, then blue versions of these armor will also appear on sale, but I only got one). It will be worth all the money you earn by level 16, or even more. But believe me, they are really worth it. However, it was a saying, I’m actually starting to tell tales.

We smoothly move on to the second method, which is not entirely honest, however, does not violate any in-game laws. You can come to Hissing Wastes immediately after it opens. And it’s quite possible to accumulate 20 Power by level 8, even without going through the completely sandy Hinterlands. The question is, what should characters who have not yet shaken the Hinterland sand off their feet do in the High Level location? Here's what:

Get schematics for the best weapons
- Get several unique rings (for example +10% Attack), if desired - an unlimited number of them
- Dig up as much as you have patience for, Nevarrite and Volcanic Aurum (tier 3 metals)
- And also pick all sorts of herbs, which, however, we won’t really need for now

Here are the characteristics of the weapon schematics (they are actually the best in the game):

Serpent's Rage- one-handed axe. Damage 204/276, slots: Damage: 17 Metal, Offense: 6 Metal, Utility: 4 Metal, Offense: 4 Metal. Found in a tomb northeast of Statue Camp. In total, 31 metals are needed for crafting; in additional slots, Everite (+ to attack) or Nevarite (chance to stun on impact) is desirable.

Serrated Greatsword- two-handed helmet sword. Damage 215/289, slots: Damage: 22 Metal, Utility 8 Metal, Utility 6 Metal, Offense: 6 Metal. Found in a tomb in the canyon. In total, crafting requires 42 metals.

Dual Curved Blade- a dagger, hits the area. Damage 251/341, slots: Damage 11 Metal, Utility 5 Leather, Utility 3 Leather, Utility 3 Leather. Found in a tomb in the southwest of the map (Burial Grounds). To craft a pair of daggers, you only need 22 metals, absolutely any metal.

Spiked Longbow- onion. Damage 128/172, slots: Damage: 22 Metal, Utility: 8 Leather, Offense: 6 Leather, Offense: 6 Cloth. Found in a tomb near Sand Crags Camp. Also, 22 metals for crafting.

Unfortunately, there is no diagram of a magic staff, but if the magician in your glorious team is engaged in support and control, then this is absolutely insignificant at this stage. Well, unfortunately, there is no point in giving the characteristics of the Legion of the Dead armor. Firstly, it is only suitable in one case - if there is a dwarf warrior in the party. Considering that the only gnome is the mafioso Varric (who is by no means a warrior), we can only assume that this armor is intended exclusively for your GPG gnome. By the way, secondly, neither bracers nor leggings can be added to this armor.

In addition to the patterns, we will find the following jewelry:
- Superb Ring of Attack (+10%)
- Superb Ring of Critical Damage (+20%)
- Superb Ring of Guard Penetration (+20%)
- Superb Ring of Bleeding (+10%)
- Superb Belt of Melee Defense (+10%)

What does it take to get all this wealth at (ridiculously) levels 8-10? But just a thief with the Stealth skill (preferably upgraded), and a fast horse (and not the original nag). We will go around all opponents, taking advantage of our speed advantage. And where it’s impossible to go around, our valiant thief will sneak in. So, let's go to the next post, otherwise this one has already grown.

Somehow, while walking through the abyss of the Internet, I discovered a large mod building website, and I wanted to offer you a selection that I liked.

By agreement with the site administration, I provide links to mod pages, and not to them themselves. To download these improvements, do not be lazy to spend five minutes and register)))

Shmot...

And we haven’t had new armor for a long time...

Armor Wall

Clothes, weapons and goodies

Clothes, weapons and goodies

They have a design unique to the game and excellent stats, are dug up in the Church of Lothering and have a wear limit.

Robe of the High Dragons

Clothes, weapons and goodies

Clothes, weapons and goodies

The modification will add either to your inventory or to Bodan’s store beautiful women’s clothing - the Robe of the High Dragons, boots and gloves.

The robe increases the character's parameters, gloves add 20% damage to each type of magic, boots, among other things, reduce hostility and give a chance to dodge magic.

Robe of Sacred Vengeance

A nice mix of Hasindian robes and templar armor (for men only).

Clothes, weapons and goodies

Clothes, weapons and goodies

Characteristics:

4 to all characteristics

18 to armor

0.5 to mana recovery in battle

10% chance to dodge attacks

Chance to dodge a projectile

…weapon…

Blade of the Elements

Clothes, weapons and goodies


Clothes, weapons and goodies

A beautiful and powerful two-handed sword, conversion with bonus damage from the forces of nature. let's take it from here

Fenod's Weapon Set

Clothes, weapons and goodies


Clothes, weapons and goodies

This modification will add the following weapons to the merchant Bodan in the main character’s camp: 3 two-handed swords, 1 long sword, 1 dagger, 2 hammers, 1 battle axe. Each of them has a set of unique parameters, appearance (this is the beauty of this mod) and the actual legend of the appearance and acquisition of the name.

Urthemiel's Tear

Clothes, weapons and goodies


Clothes, weapons and goodies

A pair of luxurious longbows with unique legends. are on the link

Natural arsenal

Clothes, weapons and goodies


Clothes, weapons and goodies

Clothes, weapons and goodies


Clothes, weapons and goodies

This is a raven wing hatchet; a ribbed mace, the ribs of which are made in the shape of either a ram or some other ungulate; a shield in the form of the head of a buffalo-bull, and a bow in the form of a tree branch. Download from here and enjoy

Two-handed Cutter "Eye of the Archdemon"

Clothes, weapons and goodies


Clothes, weapons and goodies

This blade has great stats and is perfect for Sten. You can buy it from Bodan, but rest assured that you will have to fork out a lot of money. This will help get rid of the final imbalance. poke..

Guardian of the Eternal Flame

Clothes, weapons and goodies


Clothes, weapons and goodies

Beautiful Elven Staff:

Characteristics:

3 to magic

2 to magic power

10% Fire Damage

15 to fire resistance

Cold resistance: -20%

KITS
Set "Song of the Rose"

Clothes, weapons and goodies


Clothes, weapons and goodies

A beautiful and high-quality set of armor for Leliana, and in addition - a bow and a pair of daggers. English version

Deathwatch Set

Clothes, weapons and goodies


Clothes, weapons and goodies

Gloomy armor & axes will make everyone tremble))

Shadow Assassin Kit

Clothes, weapons and goodies


Clothes, weapons and goodies

A set of robe, boots, gloves, mask and 4 long daggers is added either to your inventory or to Bodan’s store. Everything has a unique design and downright cheating stats.

Clothes, weapons and goodies


Clothes, weapons and goodies

Clothes, weapons and goodies

Clothes, weapons and goodies Battlemage Robes

Clothes, weapons and goodies

Clothes, weapons and goodies

A delightful robe, helmet, and a pair of daggers. It’s a shame to even voice stats...

Armor and weapons of the Captain of the Gray Wardens

Clothes, weapons and goodies


Clothes, weapons and goodies

The modification adds to your inventory a nice set of heavy armor for the Captain of the Gray Guardians (including a shield), as well as a two-handed and long sword. For all genders and races. Options:

Gloves: +10 fire resistance

Helmet: +10 armor

Boots: +50 stamina

5 to armor

0.25 stamina recovery in battle

15% chance to critically hit or backstab

10 to physical resistance

Set (body, gloves, boots) gives -25% fatigue.

Vagabond Robe

Clothes, weapons and goodies


Clothes, weapons and goodies

The mod adds an original set of armor and a sword for a warrior, added by a downdate. Poke...

Mythal's Daughter Armor Set

Clothes, weapons and goodies

Clothes, weapons and goodies

The plugin adds a great set of armor and a beautiful bow to your inventory. The armor is only suitable for female elven characters, and the bow is for everyone, so you can shoot evil spirits as much as you want :)

...and buns

Spells for magicians

Clothes, weapons and goodies


Clothes, weapons and goodies

Stan also changes a little

Clothes, weapons and goodies


Clothes, weapons and goodies

Clothes, weapons and goodies


Clothes, weapons and goodies

If that wasn’t enough for you, then we’ll start changing the faces of all the NPCs in a row)))

Clothes, weapons and goodies


Clothes, weapons and goodies

Dalish Elves Beautified

This replayer makes the Dalish elves more attractive and atmospheric. Using the screenshots in the archive, you can choose the elves you like and install exactly the one you want.

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