Card board game Cut the Rope. Children's

Yes, yes, I was digging through the drafts again =)).

For me, 2014 will be remembered as the year of folk mechanics... No, not like that. Happy Mechanic of the Nations of the World! Judge for yourself: “Windows” is coming out based on the Japanese folk game Koi-koi, “Wild Catch” based on the Spanish “Escoba”... Today we will talk about another game from this list.

Components

The box is the same format as "Fluxx" and "KGB vs. CIA" - approximate dimensions 10x20cm. The paper is embossed. He will live a long time.

Inside, in addition to the rules, 160 cards with numbers and an image of Yum-Nyam, the hero of the smartphone game, await us. My daughter said it was a dragon with a sweet tooth, but I thought it was a toad. =) The quality of the cards is standard.

There are only 11 types of cards: with numbers from 1 to 10 (each number is decorated with its own Yum-Yum look) and a joker in the form of scissors.

How to play?

The player receives a stack of cards, the number of which varies depending on the number of players (for two, for example, 20 pieces) and, without looking at them all, opens the top one. This is the player’s main pile and the goal is to get rid of the cards in it faster than others.
You are also given 6 cards per hand, cards from your hand will help you get rid of cards in the pile faster.

In the center of the playing space, during the game, participants will form up to 3 rows of cards, in which all cards must lie strictly in order (1-2-3-4...or 10-9-8-7...).

On his turn, the player can place his cards in these rows, both from the pile and from his hand, as long as the numbers match. As for the joker scissors, it replaces any other card.

When one of the rows is completely filled (numbers from 1 to 10 are laid out), it is reset and you can start over.

At the end of his turn, the player must put 1 card in his personal discard (if there is something to put) and add cards to his hand so that there are 6 of them. In the discard, you can form up to 3 independent rows without any laying rules, the top cards of which can also be played to the central rows.

Differences from Skip-Bo.

The publisher wrote in the rules that "Cut the Rope" uses the mechanics of the folk game "Cat and Mouse". To me, and to everyone game world, this mechanic is more familiar from “Skip-Bo” all the way back in 1967. By the way, a hit game, who doesn’t know. =) The games are very similar, but there are some cosmetic changes:

1) CtR uses a series of 10 numbers, SB - 12.

2) In CtR there are 6 cards in hand, in SB - 5.

3) In CtR there are 3 resets and 3 central rows, in SB there are only 4

4) In CtR, you can start a row either from 1 or 10 and continue it in the direction of decrease; in SB, all rows can be replenished exclusively in the direction of increase.

5) When the cards in hand run out, in CtR the player’s turn ends, and in SB the player again picks up cards in his hand and continues his turn.

It doesn't change much game process, but Mattel, the copyright holder of SB, will no longer be able to refer to plagiarism. =)

Impression.

"Cut the Rope" + "Skip-Bo" =... a definite family hit! The design is ideal for attracting the attention of children and parents, and the simple and exciting process (albeit solitaire) will cement success and prevent the game from lying on the shelf.

As soon as my kids saw this game, I had to forget about this game altogether for a day. =) Without any rules, they added rows that only they understood and looked at the pictures. But then the game was returned to dad so that he could try the process according to all the rules, albeit on older children (including very adults).

Reading the rules in advance, it seemed to me that this kind of solitaire would not take root in our circle. And really, what’s wrong with it, put the cards in front of you one by one and don’t give a damn. In fact, it unexpectedly turned out to be very exciting.

I set up the game for 2, 3 and 4 players. The fewer players, the slower the collection of ranks, but the random factor is slightly less. You can, for example, hold down the desired number (which your opponent does not have) until you give it your all.

As for the shortcomings, it seemed to me that there are only 3 of them:

1) Preparing for the game. You need to carefully mix 160 cards, first deal out cards for the pile, and then another 6 cards per hand. Tiring. Can be used as an incentive - whoever loses interferes with the cards for the next game. =)

2) Downtime or waiting time for your turn. Relevant if there are more than 4 people gathered to play. While several players before you clear out their cards and analyze all the options, you can run to the kitchen and eat a couple of cookies. =)

3) Solitaire mechanics involve little or no interaction between players. You also need to be prepared for this.

On Tesera or BGG you can find homemade additional rules that can slightly smooth out the effects of these shortcomings, but I haven’t been able to try it myself yet.

For those who will grumble about “Oh, it’s Skip-Bo” and so on, I want to say that now there is no “Skip-Bo” in our market and is not expected, although the game is worth it. And here you get the same thing, plus the art is more beautiful. As for the art, it’s a matter of taste, of course; in the same vein, you can argue for a long time about “UNO” and “Svintus”.

As a result, we have a good family filler with a chic design, simple rules and even regulation of the game time (if you wanted to go faster, you can reduce the stack of player cards). Family citizens - grab it, don't miss it!

Yes, yes, I was digging through the drafts again =)).

For me, 2014 will be remembered as the year of folk mechanics... No, not like that. Happy Mechanic of the Nations of the World! Judge for yourself: “Windows” is being released based on the Japanese folk game Koi-koi, “Wild Catch” is based on the Spanish “Escoba”... Today we will talk about another game from this list.

Components

The box is the same format as "Fluxx" and "KGB vs. CIA" - approximate dimensions 10x20cm. The paper is embossed. He will live a long time.

Inside, in addition to the rules, 160 cards with numbers and an image of Yum-Nyam, the hero of the smartphone game, await us. My daughter said it was a dragon with a sweet tooth, but I thought it was a toad. =) The quality of the cards is standard.

There are only 11 types of cards: with numbers from 1 to 10 (each number is decorated with its own Yum-Yum look) and a joker in the form of scissors.

How to play?

The player receives a stack of cards, the number of which varies depending on the number of players (for two, for example, 20 pieces) and, without looking at them all, opens the top one. This is the player’s main pile and the goal is to get rid of the cards in it faster than others.
You are also given 6 cards per hand, cards from your hand will help you get rid of cards in the pile faster.

In the center of the playing space, during the game, participants will form up to 3 rows of cards, in which all cards must lie strictly in order (1-2-3-4...or 10-9-8-7...).

On his turn, the player can place his cards in these rows, both from the pile and from his hand, as long as the numbers match. As for the joker scissors, it replaces any other card.

When one of the rows is completely filled (numbers from 1 to 10 are laid out), it is reset and you can start over.

At the end of his turn, the player must put 1 card in his personal discard (if there is something to put) and add cards to his hand so that there are 6 of them. In the discard, you can form up to 3 independent rows without any laying rules, the top cards of which can also be played to the central rows.

Differences from Skip-Bo.

The publisher wrote in the rules that "Cut the Rope" uses the mechanics of the folk game "Cat and Mouse". To me, and to the entire gaming world, this mechanic is more familiar from “Skip-Bo” back in 1967. By the way, a hit game, who doesn’t know. =) The games are very similar, but there are some cosmetic changes:

1) CtR uses a series of 10 numbers, SB - 12.

2) In CtR there are 6 cards in hand, in SB - 5.

3) In CtR there are 3 resets and 3 central rows, in SB there are only 4

4) In CtR, you can start a row either from 1 or 10 and continue it in the direction of decrease; in SB, all rows can be replenished exclusively in the direction of increase.

5) When the cards in hand run out, in CtR the player’s turn ends, and in SB the player again picks up cards in his hand and continues his turn.

This does not change the gameplay much, but Mattel, the copyright holder of SB, will no longer be able to plead plagiarism. =)

Impression.

"Cut the Rope" + "Skip-Bo" =... a definite family hit! The design is ideal for attracting the attention of children and parents, and the simple and exciting process (albeit solitaire) will cement success and prevent the game from lying on the shelf.

As soon as my kids saw this game, I had to forget about this game altogether for a day. =) Without any rules, they added rows that only they understood and looked at the pictures. But then the game was returned to dad so that he could try the process according to all the rules, albeit on older children (including very adults).

Reading the rules in advance, it seemed to me that this kind of solitaire would not take root in our circle. And really, what’s wrong with it, put the cards in front of you one by one and don’t give a damn. In fact, it unexpectedly turned out to be very exciting.

I set up the game for 2, 3 and 4 players. The fewer players, the slower the collection of ranks, but the random factor is slightly less. You can, for example, hold down the desired number (which your opponent does not have) until you give it your all.

As for the shortcomings, it seemed to me that there are only 3 of them:

1) Preparing for the game. You need to carefully mix 160 cards, first deal out cards for the pile, and then another 6 cards per hand. Tiring. Can be used as an incentive - whoever loses interferes with the cards for the next game. =)

2) Downtime or waiting time for your turn. Relevant if there are more than 4 people gathered to play. While several players before you clear out their cards and analyze all the options, you can run to the kitchen and eat a couple of cookies. =)

3) Solitaire mechanics involve little or no interaction between players. You also need to be prepared for this.

On Tesera or BGG you can find homemade additional rules that can slightly smooth out the effects of these shortcomings, but I haven’t been able to try it myself yet.

For those who will grumble about “Oh, it’s Skip-Bo” and so on, I want to say that now there is no “Skip-Bo” in our market and is not expected, although the game is worth it. And here you get the same thing, plus the art is more beautiful. As for the art, it’s a matter of taste, of course; in the same vein, you can argue for a long time about “UNO” and “Svintus”.

As a result, we have a good family filler with a chic design, simple rules and even regulation of the game time (if you wanted to go faster, you can reduce the stack of player cards). Family citizens - grab it, don't miss it!

“Cut The Rope. Magic" is a bright card game of logic and ingenuity for players aged 6 years and older. Just like in the digital version, in the board game you need to pamper Om Nom with goodies. Using cards from their personal deck, each participant tries to fill the rows of supplies and feed the hungry green monster. An easy and colorful game designed for both a duel game and an epic competition big company(up to 8 people).

Card educational game

“Cut The Rope. Magic" combines simple rules and diverse gameplay: playing cards from hand, having 3 rows of cards and 3 general levels, personal and common decks. Resetting cards into rows of levels involves counting in a decreasing manner (if starting from ten) or increasing (if starting from one), and the row of supplies is replenished at will.

The tricky “Scissors” card is designed to help players by replacing any card in a row. The one who discards all the cards in his deck, or at least more of them, wins and treats the green Om Nom with a treat.

An exciting game for a large company

The game provides several game options for different quantities players. So, for a duel game you need to deal 20 cards per hand, and for a game with eight players - 10 cards.

For a faster and more exciting game, the number of cards can decrease or increase, and the rules vary: betray special meanings“Scissors” card, require repetition of some numbers, etc.

Rules of the game

Having dealt cards into their hands and forming a common deck, players begin the discard race. The game has 3 map zones:

  • A row of supplies (the top card from this row can go into a row of levels).
  • A number of levels (the sequence of cards is observed).
  • General deck.
  • Personal deck.
  • Cards in hand.

On your turn, you can use cards from all playing zones. When a number of levels are filled, the next round of the game begins. The goal of the game is to play all the cards in your personal deck.

Who will like it

“Cut The Rope. Magic" is a game for teaching children counting, logic, ingenuity and a reason for gatherings with the whole family. A colorful card game with flexible rules that fits into a compact box for easy transportation and fun anywhere, anytime.

Maxim Trofimenko got acquainted with Cut the Rope, fresh new product from Mira Hobby and shares his impressions. According to him, the game is related to the digital hit of the same name only in its design, and the gameplay itself is very reminiscent of another board game quite well known in narrow circles - Skip-Bo.

For me, 2014 will be remembered as the year of folk mechanics...No, not like that. Happy Mechanic of the Nations of the World! Judge for yourself: “Windows” is being released based on the Japanese folk game Koi-koi, “Wild Catch” is based on the Spanish “Escoba”... Today we will talk about another game from this list.

Components

The box is the same format as "Fluxx" and "KGB vs. CIA" - approximate dimensions 10x20cm. The paper is embossed. He will live a long time.

Inside, in addition to the rules, 160 cards with numbers and an image of Yum-Nyam, the hero of the smartphone game, await us. My daughter said it was a dragon with a sweet tooth, but I thought it was a toad. =) The quality of the cards is standard.

There are only 11 types of cards: with numbers from 1 to 10 (each number is decorated with its own Yum-Yum look) and a joker in the form of scissors.

How to play?

First of all, I want to warn you - don’t look in this card game simulation game from a smartphone! From the original source here is only the design.

The player receives a stack of cards, the number of which varies depending on the number of players (for two, for example, 20 pieces) and, without looking at them all, opens the top one. This is the player’s main pile and the goal is to get rid of the cards in it faster than others.

You are also given 6 cards per hand, cards from your hand will help you get rid of cards in the pile faster.

In the center of the playing space, during the game, participants will form up to 3 rows of cards, in which all cards must lie strictly in order (1-2-3-4... or 10-9-8-7...).

On his turn, the player can place his cards in these rows, both from the pile and from his hand, as long as the numbers match. As for the joker scissors, it replaces any other card.

When one of the rows is completely filled (numbers from 1 to 10 are laid out), it is reset and you can start over.

At the end of his turn, the player must put 1 card in his personal discard (if there is something to put) and add cards to his hand so that there are 6 of them. In the discard, you can form up to 3 independent rows without any laying rules, the top cards of which can also be played to the central rows.

Differences from Skip-Bo.

The publisher wrote in the rules that "Cut the Rope" uses the mechanics of the folk game "Cat and Mouse". To me, and to the entire gaming world, this mechanic is more familiar from “Skip-Bo” back in 1967. By the way, a hit game, who doesn’t know. =) The games are very similar, but there are some cosmetic changes:

1) CtR uses a series of 10 numbers, SB - 12.

2) In CtR there are 6 cards in hand, in SB - 5.

3) In CtR there are 3 resets and 3 central rows, in SB there are only 4

4) In CtR, you can start a row either from 1 or 10 and continue it in the direction of decrease; in SB, all rows can be replenished exclusively in the direction of increase.

5) When the cards in hand run out, in CtR the player’s turn ends, and in SB the player again picks up cards in his hand and continues his turn.

This does not change the gameplay much, but Mattel, the copyright holder of SB, will no longer be able to plead plagiarism. =)

Impression.

"Cut the Rope" + "Skip-Bo" =... a definite family hit! The design is ideal for attracting the attention of children and parents, and the simple and exciting process (albeit solitaire) will cement success and prevent the game from lying on the shelf.

As soon as my kids saw this game, I had to forget about this game altogether for a day. =) Without any rules, they added rows that only they understood and looked at the pictures. But then the game was returned to dad so that he could try the process according to all the rules, albeit on older children (including very adults).

Reading the rules in advance, it seemed to me that this kind of solitaire would not take root in our circle. And really, what’s wrong with it, put the cards in front of you one by one and don’t give a damn. In fact, it unexpectedly turned out to be very exciting.

I set up the game for 2, 3 and 4 players. The fewer players, the slower the collection of ranks, but the random factor is slightly less. You can, for example, hold down the desired number (which your opponent does not have) until you give it your all.

As for the shortcomings, it seemed to me that there are only 3 of them:

1) Preparing for the game. You need to carefully mix 160 cards, first deal out cards for the pile, and then another 6 cards per hand. Tiring. Can be used as an incentive - whoever loses interferes with the cards for the next game. =)

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