Find all the effects in Minecraft 1.11. Effects entered using the command line

Mod New Improved Visual Effects for Minecraft 1.12 1.11.2 1.10.2 1.9.4 1.8.9 1.7.10 This is not a mod that aims to enhance the functionality of the game in any way, nor does it add new gameplay features to the mix. On the contrary, this is a mod that was built to take the game's visuals to the next level and make the gameplay feel more immersive than ever before. The concept for the mod was developed by Sonicjumper, but he was unable to complete the mod or keep it up to date, which CreativeMD took over and completed it. It's a little rough around the edges, but nonetheless, it's a great mod that will add a lot to how minecraft looks.

Advanced Visual Effects basically adds different kinds of visual effects to minecraft., which occur regardless of the situation you are currently in. They act like the blood splatter effects that surround your screen when you take damage in most first-person shooters. For example, if you walk on fire or fall into lava your screen will be covered in smoke, if you take damage from something then your screen will turn red color effects on it if you use a potion the screen around the edges changes color depending on the type of potion , and there are many other effects similar to these.

Of course, this is not the case with the visuals. The first and main problem is that sometimes a visual effect appears when nothing is happening. Most of the time it is also very light, almost unnoticeable, but it is still there, an effect that does not seem to go away until you jump into the water. However, other than these issues, the mod is fairly robust and doesn't have any other issues, so you should probably be able to use it without worrying about any glitches.

Hello Ongab, today there will be a good article that will shed a little light on the /effect command, I think you will be interested)

What is a status effect if we are talking about Minecraft mechanics? Effects are various modifiers that are applied to game entities (entities) and can be either useful or harmful. Effects can be applied as a result of various events in the game, but they are usually obtained as a result of potions. If we are talking about effects from the point of view of redstone, then the /effect command is useful here, which can apply and remove effects both on the current player and on other players. Let's look at this command in more detail. The basic command syntax is as follows:

There is also a separate syntax for removing effects from a player:

/effect< игрок >clear

The second command syntax does not raise any questions, but let’s look at the first in more detail. As with all other commands, enclosed in< >Parameters are required, while those in square brackets are optional.

The first parameter of the command is the player to whom the specified effect is applied. If the player's name is specified explicitly and not as a substitution like @p, then the player must be present in the game for the effect to be applied successfully.

The second parameter of the command is the effect, which is specified by its serial number. At the moment, there are 23 different effects in the game, the effects are numbered starting with the number 1 and their current list will be given at the end of the article. In order for the effect to be successfully applied, the identifier must exist. If a number is specified for a non-existent effect, for example 50, then the command simply will not work.

The third parameter of the command is duration effect actions. The duration is specified in seconds and defaults to 30 seconds. It should be noted that in the game there is a maximum duration of any effect and it is equal to 1,000,000 seconds, that is, approximately 11.5 days in real time. If, when applying an effect, its duration is set to 0, then this effect will be removed from the player. Of course, this is only true if the specified player was actually under the influence of the specified effect at the time the command was applied.

The last parameter is gain and it indicates how powerful the effect will be. The maximum value for this parameter is 255, and if this value is exceeded, the effect will not be enhanced as a result and will remain equal to the maximum.

As an example, let's look at the following command for a command block:

/effect @a 1 60 5

This command will impose on all players (@a) located within a radius of five blocks from the command block ( ) a speed effect (1) for a minute (60) with an increase of 100% (5).

Let's summarize briefly about the behavior of effects in the game. Any entity affected by the effect's value will receive its modifiers for the duration of the effect. While the effect is in effect, particles will be emitted from the entity's location, the color of which depends on the applied effect. Players who are affected by effects can open their inventory and see a list of all current effects, as well as their strength and remaining duration. The amplification of an effect determines the strength of its impact, and the higher the amplification value, the stronger the effect will be. It should be noted that the maximum level of the effect is 127. If the enhancement of the effect is greater than 127, then the effect will be considered “damaged” and will be reversed. For example, when applying instant healing at level 128, the player will not be healed, but will receive damage, and applying a slowdown at level 128 will not slow down, but will speed up the player. There are some exceptions to this, such as the speed effect, which at level 255 will speed up the player incredibly. Any effect applied using the /effect command is completely removed, as if it had been applied by using a potion.

At any time, different effects can be applied to a player simultaneously, even if they have opposite effects (for example, Strength and Weakness). However, you cannot apply the same effect several times, even if the applied effect differs in levels (for example, Strength and Strength II cannot be active at the same time). If the applied effect is already present on the target, the new version of the effect will replace the old one, resetting the duration timer and setting a new buff value, but only if the new effect is of the same or greater level than the existing one.

It must be repeated that no effect is permanent. If the effect is applied for a very long period of time, for example for 200 hours, then when opening the inventory panel the player will see the value **:** as the expiration date, but the timer will still run and sooner or later the effect will end.

Any effects can be terminated by drinking milk, using the /effect command indicating the effect number and duration 0, as well as directly canceling the effects with the /effect command<игрок>clear

List of effe currently present in the game

Minecraft effects affect mobs or the player for a certain time. There are currently more than 20 different effects in the game. Do you think this is not enough? No problem! After all, their number can be increased by installing the “Effects” mod for Minecraft. However, in this article we will look at the standard modifiers that are present in the official game client. Want to know more about them? Welcome to this article.

How to make effects in Minecraft?

There are several ways to get this or that effect. The simplest is to use a potion. Where can I get it? You can brew the potion yourself (the effect the player gets depends on the ingredients). In addition, the potion can be found (for example, in chests located in the village). It is worth noting that there are several types of potions. The usual one is drunk and imposes Minecraft effects only on the one who used it. And exploding and settling potions, in turn, are sprayed in a certain radius and affect several players or mobs at once. In addition, various effects can be obtained if you stand near the lighthouse.

Enter a command - another way to get effects must be entered into a special console. However, this method is not suitable for everyone. After all, in order to use commands on servers, you need to be an administrator. And in a single player game you need a creative mode.

One player can have several modifiers at the same time, even if they have opposite effects (for example, speed and slowdown). It is also worth noting that Minecraft effects are not combined. That is, if you use several identical potions, then the effect will not increase.

Positive effects of Minecraft

Speed ​​- expands the player's field of vision and increases his walking speed by as much as 20%.

Haste - increases the speed of hand movement by 20%, due to which blocks are destroyed much faster.

Strength - increases damage dealt in melee combat by 130% compared to the initial values.

Jumping ability - gives the player the ability to jump higher. In this case, the character loses 0.5 hearts less when falling.

Regeneration - restores 0.5 hearts every second.

Resistance - reduces all damage received by the player by 20%.

Fire resistance - makes the player completely immune to fire and even lava.

Absorption is an effect that adds two additional hearts to the life scale. Initially they are full, but if you take damage they will disappear.

List of negative effects

Slow - narrows the player's vision and at the same time reduces walking speed by 15%.

Fatigue - hand speed is reduced by 20%, causing blocks to break down more slowly.

Glow - the outlines of the character’s figure begin to sparkle, and they can be seen even through opaque blocks. The effect is applied if a ghostly arrow hits.

Nausea - creates a visual effect due to which the image begins to spin (exactly the same effect is created when entering the portal).

Blindness - narrows vision and at the same time does not allow you to run or deal critical damage.

Levitation - the player begins to fly up uncontrollably. This modifier is applied if a mob shulker hits a character with its projectile.

Hunger is a Minecraft effect that causes the hunger meter to empty faster.

Poisoning - removes 0.5 hearts every second. If the player has only 0.5 lives left, the effect does not kill. When poisoned, the health indicator turns green.

Withering - removes 0.5 hearts every one and a half seconds. But, unlike poisoning, it can kill. When desiccated, the health indicator turns black.

Effects entered using the command line

Instant healing - immediately after entering the command, the player is restored to 3 hearts. If the effect was used in relation to a mob, it removes 3 hearts.

Underwater breathing - when the player is underwater, the bubbles are not taken away. Thanks to this, you can swim as much as you like. In addition, the effect increases the viewing range underwater.

Invisibility - the selected player becomes invisible. Mobs also do not see the character until he starts attacking them.

Night vision - increases image brightness and viewing range in water.

Weakness - reduces all damage inflicted by the player by 0.5 hearts.

Increased health - restores 2 hearts. If the player has a full supply of lives, then in this case it acts like absorption.

Luck - increases the likelihood of catching fish while fishing.

Bad luck - reduces the chance of catching fish while fishing.

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