Card game thousand how to play. Card game thousand online (1000 online)

Before starting the game, players must determine the agreements for the game. Let's look at each option in more detail.

Option with 9 cards dealt.

The rules of the game of 1000 cards for two involve the distribution of 9 cards to each participant and 2 buy-ins of 3 cards each. The auction is won by the one who named the most large quantity points that he strives to get. Next, this player gives 1 card to his opponent and the second to the bank. He also makes the first move. The rules of the two-player game establish the principles of praises, trump cards and suits. The one who takes the last bribe takes the bank for himself.

Option with 10 cards dealt.

According to another option, 10 cards are dealt, two buy-ins of two cards each. The winner at the trading stage takes 1 buy-in, gives 1 card to the opponent, and then announces the order.


The rules of the 1000 card game for two set a maximum bet of 300. If the winning bidder sees that it is not possible to reach the announced amount, he can declare it and receive a penalty. In this case, the opponent is awarded 60. The bribe is taken by the player whose value is greater, or who has a trump card. The same player makes the next move.

IN Lately gained enormous popularity. The advantage of playing 1000 is that the rules are simple and easy to remember.

Number of players - 3-4 people.

The goal of the 1000 card game is to use the tricks taken to score such a number of points that it exceeds 1000. Whoever first reaches a total number of points equal to 1000 or more is the winner of the game.

The change is determined by lot. At 1000, the dealer distributes one card to his partners.

The results of the games are recorded.

When playing a thousand, the cards below the nine are discarded, and the rest from Ace to Nine are assessed as follows:

  • Ace - 11 points
  • Ten - 10 points
  • King - 4 points
  • Queen - 3 points
  • Jack - 2 points
  • Nine - 0 points

Mariage - queen and king of the same suit:

  • Peak margin - 40 points
  • Marriage of clubs - 60 points
  • Marriage diamond - 80 points
  • Marriage of hearts - 100 points

Rules of the game in 1000

Dealing cards:
The distributor is determined by lot. At the beginning of each subsequent game, the deal goes to whoever sits left hand from the dealer (clockwise).
After thoroughly shuffling the cards, the dealer must let the player sitting next to him move the cards. right hand From him. The dealer has the right to look at the last card in the deck (when dealt, it goes to him). If the last card is a nine, then the dealer has the right to ask to “move”. If a nine is rolled three times, the player who moved is penalized. Penalty = 120 points. If the last card in the deck is a jack, the dealer can put it in the middle of the deck - moving it after that is prohibited.

Treating cards in this card game is done one card at a time. The first card goes to the player sitting to the left of the dealer. During the distribution, you need to put three cards into the draw. It is forbidden to put the first and last three cards into the buy-in.

There is one more rule when dealing cards: if during the distribution at least one card is revealed (whether through negligence or on purpose), then the dealer is given a fine of 120 points and the cards go to the next player to be dealt again. However, a game among friends can take place in a non-standard place for card games, so careless opening can sometimes be unavoidable (for example, if you play in a car or on a beach with wind). Therefore, this rule is often omitted.

Bidding and announcement of the cost of the game:
The player sitting on the left hand of the dealer is always “obliged” to score 100 points in the game (“mandatory hundred”), if none of the opponents bought this right.

When the players have examined their cards, bidding begins for the right to take the buy-in. The bidding step is strictly limited to 5 points, no matter how good or bad your cards are. The bargaining starts with the player sitting on the left hand of the player with the “obligatory hundred”. If the cards are bad, then he says "pass". If the player sees that he is able to score more than 100 points, then he says “five”, which means that the game is declared at 105 points. Further trading in a thousand occurs clockwise. It should be noted that the player, having said “pass” once, no longer has the right to bargain in this drawing.
The purchase goes to the player who offered highest price. Having taken a buy-in, the player lines up his cards and gives any two (usually the most unnecessary) to his opponents.

It should be noted that it is prohibited to offer a price over 120 points at an auction without having margin in hand (it is often in family circle called praise). The sum of all cards in the game (excluding the cost of margin) is 120 points.

The player who wins the auction and takes the purchase price can re-declare the cost of the game, but only upward. This often happens when a purchase comes good map or margin. It is important to note that having margin in hand does not guarantee that a player will count these points. In order for the points from margin to be taken into account, it must be declared. The announced margin automatically becomes a trump card.

The rules for declaring a trump card are simple:
A margin (trump card) can be declared only after the player has taken the first trick. Therefore, the first move is usually made with an ace. There are times when a player, having three margins in his hands, does not score a single point in the drawing. It is important to remember that if the opponent intercepts the move, he can re-claim the trump card if he also has margin in his hands.

Progress of the card game:
The first move when playing at 1000 is always made by the player who took the buy-in. Players must place cards in a suit. If such a suit is not on hand, then be sure to beat with a trump card, if one has already been announced. If the trump card has not yet been announced or there are no trump cards in your hands, you can place a card of any suit. The bribe is taken by the player who placed the most high card. The seniority of cards in 1000 is as follows (in descending order):

  • Ten
  • King
  • Jack
  • Nine

After all the draws are over and there are no cards left in the players’ hands, everyone counts their tricks, which are recorded in the table. If one or more players declared margins, then the cost of the margin is added to the bribes. Points are recorded not only for the player who wins the auction, but for everyone without exception.
If a player does not complete the ordered game, he is charged a fine in the amount of the announced game.
If, for example, the player leading the game ordered a game for 170 points, but scored 220, then the “surplus” of 50 points is not taken into account and the amount of 170 points is entered into the table.

Barrel and game over:
When one or more players reach 880 points, it is called a "barrel". There are some peculiarities when playing "on the barrel".

  1. The player on the “barrel” must score at least 120 points.
  2. The player on the “barrel” has three attempts to play 120 points. Moreover, with two unsuccessful attempts he is not given any penalty points. If the third attempt is not successful, then the player flies off the “barrel” and is given a fine in the amount of the announced game.

Additions:
When playing thousand, there is such a thing as a stick. It is written down to the player if he did not score a single point during the rally (in the table it is drawn as a vertical line). The player is fined 120 points for every third stick scored.
When playing 1000 with four players, the dealer sits on the draw and watches the game. The dealer can also add points to his account = the amount of points in the hand. If the purchase includes margin, then the nominal value of this praise is also recorded.

Some companies have additional rules: a player who scores 555 points loses all points. If a player falls off the barrel three times, he also loses all points.

If, when dealt, the player’s card total does not exceed 14 points, a mulligan can be ordered. A mulligan is also possible if one player has 4 nines in his hand.

Rules of the game

Description and start of the game

The number of players is usually three, but you can play with two or four players. The point of the card game "Thousand" is to try to score 1000 points through bribes. Whoever first reaches a total number of points equal to 1000 or more is the winner of the game.

Theoretically, a game of "Thousand" can last indefinitely. But in practice different level The skill of the players and the luck factor vary the game time in the range from half an hour to several hours. Interestingly, after the next game the cards are usually not shuffled; the game allows this (by agreement). The cards are placed into a playing deck, which is then shifted and dealt.

Dealing cards

The distributor is determined by lot. At the beginning of each subsequent game, the deal goes to the one sitting on the left hand of the dealer.

Before distribution, the dealing player, without shuffling the cards, must allow the player sitting on his right hand to move the deck. After this, the dealer looks at the last card in the deck (there is nothing wrong with this, he will still get this card). If the last card is a nine, then the dealer gives the move again; If a nine is rolled three times, the mover incurs a penalty of 120 points. If the last card is a jack, then the dealer moves the card to the middle of the deck (“marries the jack”) and begins to deal (in this case, the last card is no longer looked at).

The distribution of cards is carried out one card at a time and begins with the player sitting on the left hand of the dealer. During the distribution, you need to put three cards in the draw. It is forbidden to put the last card in the draw. If during the distribution at least one card is revealed (whether through negligence or on purpose), then the dealer is given a fine of 120 points, the cards are passed to the next player to be dealt for the game, and all sitting players are given an equal number of points (for four players playing 40 points in addition to the fined one, for three players playing 60 points in addition to the fined one, for two players playing the game “thousand” the player sitting opposite gets 120 points).

When playing with two players, two draws are created, 2 cards each (or 3 by agreement). The winner of the auction selects one of the buy-ins at random and gives one card to the opponent which does not fit into the mathematical score of his game (in the case of an agreement of three cards in each buy-in, he puts one on the second buy-in, gives the second to the opponent), the second buy-in goes to the player who took the last trick during the game and they are counted along with the taken bribes.

When playing with four players, the dealer hands out a deck of three cards to himself, and the dealer does not participate in the game (the fourth player sitting on the draw gets points to his game account equal to the number of points in the draw).

Game points - card meaning

The number of cards participating in the game is 24, 24 cards are divided into 4 suits, the seniority of cards in each suit in ascending order is: nine, jack, queen, king, ten, ace.

When counting points in tricks, the following denominations are used:

Marriage denominations (queen and king):

Marriage suit Cost of margin
Hearts 100 points
Bubnovy 80 points
Clubs 60 points
Peak 40 points

The sum of the points of all cards in the game is 120 points. The sum of points for cards of the same suit is 30 points.

Trade

Trading begins immediately after the hand. The player sitting to the left of the dealer must place a bet of 100 points.

The remaining players can either raise the bid or say “pass” and refuse to trade. Depending on the agreements, the trading step is either equal to five or any number that is a multiple of five.

If the player’s bid is not interrupted by anyone (both opponents say “pass”), then the player wins the auction. He shows the buy-in and takes it (by agreement, the buy-in is not shown if there was no bargaining for it, that is, the buy-in was taken by the one who bought for the obligatory 100 points, or it was taken by the one who declared it in the dark); he also gets the right to make the first move and orders the game, that is, he says the number of points that he undertakes to take.

Before the order is announced by the winning player, any player may request a mulligan. In this case, the cards are shuffled and dealt out again (no one receives fines or bonuses). You can retake if:

  • The total in the buy-in is less than n points (usually 4 or 5).
  • There are two nines in the purchase.
  • There are three nines in the hand (by agreement, in this case the dealer may receive a penalty of 120 points).
  • There are three jacks in the hand.
  • The sum of points from the cards in the player's hands is less than n points (most often 13, 14 or 15).
  • The player has three nines (with 3-4 players) or four (with 2 players) (by agreement, in this case the dealer may receive a penalty of 120 points).
  • After the cards are demolished by the player, the player has four nines (by agreement, in this case the dealer may receive a fine of 120 points).
  • The player has four jacks in his hands.
  • After the cards are discarded, the player has four jacks.

The mulligan rules are discussed before the start of the game.

Progress of the game

The player who placed the order goes first. The remaining players each place one card of the appropriate suit (if there is none, then a trump; if there is no trump, then any). The player whose card turns out to be the highest takes all three cards for himself and gets the right to make the first move (taking bribes is desirable, since this decides the outcome of the game).

At the end of the drawing, the points of your taken cards (bribes) are counted. Points taken by passing players are rounded up to five or ten (whichever is closer). The player who made the order receives points only if he scores them without taking into account rounding, otherwise the cost of the order (bidding for the purchase) is deducted from him. The calculated points are added to the previously earned ones.

The drawing process has several rules:

  • If a player has a margin (queen+king or four aces) and he plays with any of these cards, then he “declares margin”. The value of the margin is added to his points, and the trump card of the suit to which the card belonged is also set.
If a player makes the first move from half the margin, then the margin announcement does not occur.
  • In order for points to be awarded for a margin, the announced queen or king from this margin must be taken! If a margin is announced, but neither the king nor the queen from this margin is taken by the player, then no points are awarded to the player who announced this margin.
  • The announcement of margin is often accompanied by some word: “I praise”, “margin”, the cost of margin or the name of the suit. It can also be a word depending on the card the player went with:
  1. King - “he”, “father”, “dad”
  2. Lady - “she”, “mother”, “mother”
  3. Ace - “it”
  • When a margin is declared, only the player who declared the margin, or another player who has only trump cards left, can move from the trump card.
  • A player who does not take a single trick receives one “bolt” (or “stick”). If a player scores three bolts, he is penalized with 120 points. If a player collects three bolts in three hands in a row, then he receives a penalty of either −240 or −360 (for each bolt), depending on the agreements. There is an option to penalize 120 points for the third bolt in a row and every fifth bolt in a game.

Rules of the game if someone is “sitting on a barrel”

If a player scores 880 points in total, he “sits on the barrel.” All points are no longer awarded to him, except for the points taken during “his own purchase” (120 points). The buy-in is considered “yours” when the player on the barrel is dealt by the one sitting on the right, or the game will proceed as usual with bidding. (When a buy-in is dealt to a player sitting on a barrel, the buy-in cards are revealed in advance during distribution)

To win the game, the person sitting on the barrel must reach the 1000 point level (that is, score a total of 120 points). Thus, to win, it is not necessary to have margin or a “non-cue ball” in your hands, that is, to take all the tricks (amount of 120).

Agreements

Thanks to the large list of agreements, there are many game options in a thousand. Below are the most popular arrangements.

1001

The player “sitting on the barrel” needs to score 121 points. If he does not score 121 points for “his purchase”, then he “flies off the barrel”, being fined 120 points (by agreement, the player can lose up to 500 points in this case). If a player falls off the barrel a third time, all his points are cancelled.

Without margin, a player sitting on a barrel cannot score 1001.

Barrel trading

The difference between barrel trading and regular trading is that the person sitting on the barrel can score 121 points at any time. At the same time, in various variants of the game, the bet can either be outbid by opponents or given to the one sitting on the barrel without trading.

Ace Marriage

An ace margin consists of four aces. When moving from one of the aces, the player is awarded 200 points; the trump card is not installed, but by agreement can cancel the previously established trump card; There is also an option in which, after revealing the ace margin, trumps are not valid, and the last of the four revealed aces shows the trump suit. The ace margin is subject to the usual margin rule - it is impossible to declare on the first move.

Trading in the red

If one of the players has a negative score (most often −120 or less), then the remaining players always say pass when trading until the debtor gets out of the “hole”; also, a player with a negative score cannot get involved in the trade.

Purchase on a hundred

If the player “sitting on a hundred” wins the trade (that is, the other players immediately said “pass”), then he does not show the buy-in.

Game painting

If a player sees that he obviously cannot reach the bet ordered during trading, he can schedule the game. At the same time, he takes away the order amount from himself and writes to his opponents for half of the order amount. The player also has the right to “be baptized”, while the points of the “customer” and opponents do not change. If the “customer” sees that he cannot collect the ordered bet, then he announces “I am baptized”, he is given a cross (+), and his opponents are given a bolt.

Exist different rules paintings. The rules should be agreed upon before the start of the game:

  • Each opponent is given 60 points, not half the order.
  • Three paintings are additionally penalized by 120 points.
  • A player sitting on a barrel cannot sign.
  • If one of the players is sitting on a barrel, no one can sign.
  • If one of the players is on the barrel, baptism is prohibited for all participants in the game.
  • Only three entries are possible per game (in this case, the player does not deduct points from himself).
  • You can only be baptized once during the entire game.
  • When playing “dark”, baptism is prohibited.

Zeroing at ±555 points (“dump truck”)

When any player reaches 555 or −555 points after the next distribution, the points of this player become equal to 0.

Game in the dark

When the cards are dealt, the player who has the right to be the first to name the purchase price announces the game “blind”. He automatically orders 120 points, does not show the buy-in, and all the points he has earned are doubled. Opponents can “darken” him, but only if they have some kind of margin on their hands. A player cannot “go dark” if he has less than 240 points in his account.

A player can darken if the card dealer is to his right.

When playing blind, you cannot increase the bet size. If the player who announced the game in the dark did not take a single trick, he is given two bolts, and the other players one each.

Golden con

During the first hands (the number of hands is equal to the number of players), each player in turn gets the opportunity to play an order of 120 points. All points and penalties and bolts scored by players are written in double size. If no player scores 120 points, the points are reset to zero and normal play begins.

There are also several agreements in the golden horse:

  • If no one takes the order, no reset occurs.
  • If no one takes the order, the golden con starts again.
  • Points received for announcing margins are not doubled.

Two on a barrel

Only one player can sit on the barrel at a time. If another player sits on a barrel, the first player flies off it (fine -120). If two players sit on it together, they also fly off together. Another option for an agreement is that both can play.

Keg playing

When playing on a barrel, the player is credited with the points he scores without rounding or taking into account margins (in this case, he has the right to declare trump cards). In this case, the player sitting on the barrel, as a rule, does not participate in the auction.

Small agreements

  • Rounding of points for the player playing the order (the problem of missing one or two points is eliminated).
  • The player who plays the order is not awarded bolts.
  • Only a player with a hundred can retake.
  • Possibility to declare margin from the first move.
  • The player sitting on the draw, in addition to the cost of the cards, writes down the cost of the margin (if there is one in the draw) or half the cost of the margin (if there is a queen or king in the draw).
  • The possibility of bargaining is higher than the possible maximum (that is, if a player with the hand he was dealt, in principle, cannot score, say, more than 120 points, he can still bargain above 120). One of the most rarely used agreements is that in most games such “bluffing” is prohibited.
  • “Reverse barrel”, that is, a player who scored −880 points and did not score −1000 (-1001) in 3 hands, flies off the “reverse barrel” (by agreement, either −760 or −500 points).

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See what “Thousand (game)” is in other dictionaries:

    A thousand preference type game. Contents 1 Rules of the game 1.1 Description and start of the game 1.2 Number and cost of cards ... Wikipedia

    1000 Thousand 997 · 998 · 999 · 1000 · 1001 · 1002 · 1003 970 · 980 · 990 · 1000 · 1010 · 1020 · 1030 700 · 800 · 900 · 1000 · 1100 · 1200 · 1300 2 000 · 1000 · 0 · 1000 · 2000 · 3000 · 4000 Factorization: 2³×5³ Roman for ... Wikipedia

    Fun, amusement, prank, joke; play. Wed... Synonym dictionary

    “Thousand” is one of the most popular card games in Russia; it is also known in other countries of Eastern Europe, such as Belarus, Ukraine, Kazakhstan and Lithuania. The rules of the game are based on another card game, Mariage, the main element of which is the so-called “marriage”, i.e. a pair of cards containing a queen and a king of the same suit. Success in the game depends on how attentive the player is, as well as on the correct calculation of bets.

    Works on all devices with Google Play and Android 2.3 (and higher)

    Agreements

    Over 45 gaming arrangements, including golden con and blind play

    Full HD graphics

    Designed for Full HD devices - great graphics on any device!

    "Thousand" is a bribe card game, the goal of which is to score a total of 1000 (or more) points. A feature of the game is the use of so-called “marriages” (king and queen of the same suit), which allow you to assign (“grab”) a trump suit.

    Players and card deck

    The current implementation of the game involves three players. A deck of 24 cards is used (including nine, ten, jack, queen, king and ace of four suits). The point of the game is to try to score 1000 or more points through bribes. Whoever reaches the total number of points first – 1000 – is the winner of the game.

    The seniority of cards in each suit is determined in ascending order as follows: nine, jack, queen, king, ten, ace. When counting points in tricks, the following denominations are used:

    Thus, the sum of the points of all cards in the game is 120 points, and the sum of the points of cards of the same suit is 30 points. An integral part of the game is margin - a pair consisting of a queen and a king of the same suit. In Thousand there are two types of margins: trump and (by agreement) ace.

    A trump card is considered to be the king and queen of the same suit, held by the same player. Marriage can be obtained either immediately after the distribution, or by picking up a purchase (after winning the auction). “Half” of the margin (king or queen) can also be obtained when cards are demolished by the player who wins the auction.

    The game is built on the use of trump cards; each player strives to obtain them, since the announcement of a trump margin (“taking a trump card”) brings the player points equal to the value of the margin. In addition, the announcement of a margin assigns a new trump card in the current pot (all cards of the same suit as the announced margin become trump cards, that is, they beat any other suit). Points for announced margins are added to the amount of points scored through bribes; Points for announcing several margins during one con are summed up.

    The declaration of trump margin is carried out by entering from the maria queen or king. In order to announce (“grab”) a trump margin, the player must take at least one trick, thereby gaining the right to move and the right to declare the margin (there is also an agreement in which the announcement of margin is allowed on the first move).

    If one of the players declared a margin, the other player can, if possible, take the margin queen with an ace or ten of the same suit and gain the right to “over-praise”, that is, declare his own margin, if any. When “over-praising” (announcing another trump card during one game), the previous trump card turns into a regular suit, and the trump card of the last card comes into force.

    Denominations of trump margins:

    By agreement, the so-called "ace" margin. An ace margin is when a player has four aces in his hands. An ace margin brings the player an additional 200 points, which are added to the points taken by the player in the bet.

    To declare an ace margin, the player must take any bribe (even if he won the bidding and has the right to make the first move). Therefore, for ace margin, you need to have not only four aces, but also a ten, which is guaranteed to take the first trick. Any player who has four aces in his hands has the right to declare an ace margin. An ace margin cannot be declared if a player has taken a trick with one of the aces.

    Giveaway

    The first dealer is determined by lot. At the beginning of each subsequent round, the deal goes to the person sitting to the left of the dealing player (and so on clockwise). At the beginning of each round of the game there are no trump cards; all suits play on equal terms.

    Bargaining

    After the cards are dealt, players look at their cards and determine how many points they can score. Then they announce their bets. Declaring a bet means announcing the number of points that the player agrees to take in the current bet.

    Trading begins immediately after the hand. The player sitting to the left of the dealer is called the “first hand” and must place a bet of at least 100 points. Players take turns announcing their bets or refusing to bid (“pass”). The player sitting to the left of the “first hand” speaks second, and so on clockwise. If a player passes, he cannot take part in subsequent auctions of this stake.

    Bidding goes in increments of 5 points, that is, each player can only increase the bet by a number that is a multiple of five points (100, 105, 110, 115, etc.).

    The winner of the auction takes the buy-in and shows it to other players (the exception is the “golden con” and the “dark” game, when the buy-in is not opened, as well as a special agreement). The player who wins the bid has the right to increase his bid before making his first move.

    Demolition of maps

    The player who wins the auction is obliged to give the other players one card each at his discretion, showing these cards to all players. When playing blind and on a golden horse, the cards are dealt face down. The winner of the auction receives the right to make the first move and is obliged to take a number of points during the bet that is no less than the declared number - in this case, the declared number of points will be added to his score; otherwise, the stated amount of points will be debited from his account.

    By separate agreement, the buy-in is not opened if a player has declared a mandatory bet of 100 points, and other players have said “pass”. In this case, the cards are also discarded face down.

    Game process

    The winning player goes first. The remaining players discard one card of the corresponding suit (if the required suit is missing, then a trump card; if a trump card is also missing, then any card at their discretion). The player whose card turns out to be the highest takes the cards and gets the right to make the first move. The player who has the right to move can declare (“praise”) the margin.

    At the end of the con, the points taken are counted - the bribes and the cost of the announced margins are summed up. If the winning player scores the stated amount of points, it is credited to his account; if not, it is debited from his account. All other players are awarded the points they accumulated during the game.

    Scoring

    At the end of the game, players count the points they have scored according to the face value of the cards. The amount of points scored is rounded down in multiples of five - down for two points and up for three points (for example: 17 points - 15; 18 points - 20). This rule is not applicable to the winner of the auction - if at least one point is not enough to the amount declared by him, the amount of points he scored is not taken into account (by separate agreement, this rule is canceled).

    The value of the announced margins is added to the amount of points obtained through bribes. During a golden horse or a blind game, the points obtained through bribes are doubled.

    Barrel

    If a player scores a total of 880 (according to one of the agreements - 900) points, he “sits” on the barrel; he no longer receives points. The game will continue as usual (with trading); To win, the player sitting on the barrel must win the auction and reach the 1000 point bar (that is, score at least 120 points). The player sitting on the barrel is given three attempts to score the winning amount of points when bidding for the purchase is won. If, after three hands, a player does not win, he “flies off the barrel,” that is, his score is reduced by 120 points, and to win he must “sit down” on the barrel again (i.e., score 880 or 900 points).

    There is an agreement under which on the third “fly” from the barrel the player “goes to zero”, that is, the player’s points are reset to zero.

    Bolts

    If during the game the player did not take a single trick, he is given a “bolt”. There are arrangements in which bolts may have Negative consequences for the player:

    • for three bolts in a row, 120 points are deducted from the player, while the previous bolts are canceled (if three bolts are received again, the procedure is repeated);
    • for three bolts during the game, 120 points are deducted from the player, the bolts are canceled (if three bolts are received again in any hands, the procedure is repeated).

    With appropriate agreement, the received bolt can be “doubled” if it was obtained in a “blind” game or on a golden horse.

    painting

    If a player sees that he obviously cannot reach the bet ordered during trading, he can schedule the game. At the same time, he takes away the order amount from himself and “writes” to his opponents half of the order amount.

    There are different rules for painting. These rules are governed by the agreements:

    • each opponent is always given 60 points, not half the order;
    • three paintings are additionally fined;
    • only every third painting is fined;
    • a player sitting on a barrel cannot paint;
    • if one of the players is sitting on a barrel, no one can paint;
    • Only three points are possible per game (in this case, the player does not deduct points from himself).

    Agreements

    Thanks to the large list of agreements, there are a large number of options for playing Thousand. Below are the agreements available in this version of the game.

    1. Limitations

    Agreements related to restrictions can significantly affect the gameplay.

    Dropping from a barrel if another climbed onto it

    If a player lands on a barrel, then 120 points are deducted from all other players sitting on the barrel. Thus, only one player can sit on the barrel at a time. This does not apply if two or three players simultaneously reach 880 (or 900, depending on agreement) points.

    One player on the barrel

    If two or three players simultaneously score 880 (or 900, depending on the agreement) points, then 120 points are deducted from them all.

    Purchase for 100

    If a player takes a buy-in at 100 points (without bidding), then the buy-in cards are not shown to opponents.

    Demolition in the dark

    The cards are discarded face down (i.e., each player who takes the demolition sees only his own card).

    Round up points when playing

    The points scored during your game are rounded before comparison with the order placed. For example, if a player ordered 100 points and scored 98, then with this option disabled, it is considered that he did not complete his order. And if this option is enabled, then 98 is rounded to 100, and the order will be completed.

    More than 1000 to win

    The player on the barrel must score at least 125 points (105 points for a 900 point barrel) for the game to end in victory.

    Jumping in trading is prohibited

    If this arrangement is enabled, then when trading for a buy-in, players cannot increase their order by more than 5 points.

    Barrel with 900

    Here you can set the number of points for the barrel. Usually this is 880 points, but there is a variant of the game where 900 points are considered a barrel (this option sets exactly this option).

    2. Fines

    Agreements related to penalties affect the scoring of the game.

    Silence

    If a player's total point total is lower than the agreed value, he always (automatically) passes.

    Dump truck

    If after the next draw the player’s number of points is equal to 555, then all his points are reset to zero.

    Negative dump truck

    If after the next draw the player’s number of points turns out to be minus 555, then all his points are reset to zero.

    Three bolts in a row

    If a player has not scored a single point for three draws in a row (draws in which he ordered the game are not taken into account if the “Bolt in his game does not count” option is set), then he is debited specified quantity penalty points (usually 120).

    Three bolts per game

    If a player does not score a single point for the third time since the start of the game, then a specified number of penalty points are deducted from him (usually 120). After this, the counter of zero games is reset to zero, and it will again accumulate the number of zero wins.

    Three barrels

    If a player sits on a barrel three times and falls off it three times without scoring 1000 points, then all his points are reset to zero.

    A bolt on your game does not count

    If a player does not take a single trick during his game, then with this option enabled he will not receive a bolt for this. Also, your game does not count towards bolts in a row if this arrangement is included.

    Fine amount

    The number of penalty points that are deducted from a player in some situations (default is 120 points).

    3. Retake

    Purchase

    Allow a mulligan if the sum of points in the buy-in is less than the value specified in the agreement.

    Cards after deal

    Allow a mulligan if the sum of card points after distribution is less than the value specified in the agreement.

    Four nines after the deal

    If a player has four nines after the cards are dealt, then before the start of the auction he may demand a mulligan.

    Two nines in the draw

    If there are two nines in the buy-in, then the person who received the buy-in may require the cards to be re-dealt.

    Four nines after demolition

    If a player ends up with 4 nines in his hands after discarding another player or after receiving a buy-in, then before the start of the game he may demand a mulligan.

    Only at 100

    The person who received the buy-in can demand a re-deal of the cards only if he received this buy-in without bargaining (that is, on an order of 100 points).

    4. Painting

    Paint for 60

    If the player decides to list the points, then the opponents will be added 60 points (120 points in the deck divided in half). If this option is disabled, then the player's order (rounded up to tens) will be divided between two opponents.

    Do not subtract the order when painting

    If a player signs for his points, then his order is not deducted from him.

    Penalty for the third painting

    At the third marking, the amount of penalty points is deducted from the player.

    Three paintings per game

    The player can only sign three times in the entire game.

    Painting on a barrel

    If the order made is not deducted during painting, then the player gets the opportunity to paint, even if at that time one of the players is on the barrel. If the order is deducted during painting, then this option does not affect anything.

    Painting on gold

    If the order made is not deducted during painting, then the player gets the opportunity to paint during the golden con. If the order is deducted during painting, then this option does not affect anything.

    5. Golden con

    During the first hands (the number of hands is equal to the number of players), each player in turn gets the opportunity to play an order of 120 points. All points, penalties and bolts scored by players are recorded double. If no player scores 120 points, the points are reset to zero and normal play begins.

    Allow

    In the first round, each player in turn must play 120 points. In this case, all points scored and not scored are doubled. If no one scores 120 points, then the golden game is played again.

    Reset points

    If during the golden game no one managed to score the required points, then the score is completely reset and the game starts again.

    You can increase your order

    During the Golden Con, a player can increase his initial (mandatory) order of 120 points.

    Double bolts on gold

    If a player does not score any points while playing the golden horse, he is awarded two bolts (instead of one).

    6. Playing in the dark

    Only the “first hand”, that is, the player sitting to the left of the dealing player, has the right to play “dark”. Thus, the “darkening” player undertakes to score 120 or more points, without knowing either his cards or the draw. The essence of the game “in the dark” is that the points scored are doubled; thus, the “darkening” player has the opportunity to score 240 points (in a normal distribution, such an opportunity is very rare). If the “darker” does not score the stated amount of points (or misses), 240 points are automatically deducted from his account.

    Allow

    Allow silent play mode.

    Don't show the purchase

    During a “dark” game, cards are demolished face down (i.e., each player who takes the demolition sees only his own card).

    Do not darken the barrel

    Do not allow the game “in the dark” if at least one player is on the barrel.

    Allow painting

    Allow painting while playing in the dark.

    Allow darkening

    After announcing the game “dark” and the cards being dealt, players look at their cards and can, if possible and if desired, “dark” the player by announcing a bet of 125 points. Thus, the game “in the dark” is canceled, and the auction takes place as usual. After the end of the auction, the buy-in is “revealed” and the cards are dealt openly. To “discolor” the opponent, the player must have any margin on his hands.

    Darken without haggling

    The purchase price is automatically taken by the one who “darkened”; he opens the buy-in, and he can also raise the bet. Other players do not have the right to trade.

    No more than 240

    Anyone who declares a game “in the dark” and scores at least 120 points (excluding doubling) receives only 240 points - even if the doubled amount of points scored (including bribes and announced margins) exceeds 240.

    Double bolts

    If a player does not score a single point during a blind game, he is given two bolts instead of one.

    7. Trumps

    You can praise from the first move

    A player can declare trump without having a single trick in his hands.

    Trade over 120 without margin

    A player can raise an order during a trade to more than 120 points, even if he does not have a single margin in his hands. If this option is not set, then the player cannot order more than 120 + the sum of all margins on hand.

    Ace Marriage

    If a player has all four aces in his hands, then on his move, placing one of the aces, he receives 200 points. If the option “You can praise from the first move” is disabled, then before that you need to take at least one bribe.

    Don't play with other people's trump cards

    A player cannot make his first move with a trump card if he did not declare this trump card and if he has other cards.

    Walk with trump cards

    The player must make his first move with a trump card if he has trump cards in his hands.

    8. Additional settings

    Bonus for four nines

    The player, regardless of the result of the round, receives 120 points at the end of the game if four nines remain in his hands after discarding.

    Card game"A Thousand" is available for download from the Google Play Store.

    You can also download the APK file from this site yourself and install it on your device. In order to do this, you must allow installation of applications from unknown sources.

    The following License Agreement relating to the application “Card game “Thousand”” (hereinafter referred to as the “application”), developed for the Android operating system, is concluded between Mikhail Aleksandrovich Matveev, hereinafter referred to as the “copyright holder”, and any person installing the application, receiving accessing it or using it in any other way (hereinafter referred to as the “user”). All conditions stated below apply both to the application as a whole and to all its components separately. If the user does not agree to the terms of this license, the user does not have the right to install and use the application. Using the application in violation of the terms of this license is a violation of the law. Russian Federation and international legislation and entails administrative and/or criminal liability.

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    Application rights

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    User rights

    The copyright holder grants the user a non-exclusive, non-transferable right (simple license) to use the application directly functional purpose, in order to copy and install it on the user’s personal devices, united by a single Google account. The user has the right to install the application on an unlimited number of personal devices connected to one account.

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Number of players: 3
Card seniority: 9, V, D, K, 10, T.
Purpose of the game: be the first to score 1000 points or more.
Rules of the game. Thousand is a very popular card game in Russia, especially among young people and students. The game is considered intellectual, since in order to win you need to think, analyze and be able to take risks in the right situation. The goal of the game is for the player to score 1000 points or more. The game consists of several games, which can be 10, or maybe 20, 30 or more. A separate batch consists of four important stages these are dealing cards, trading, drawing and scoring.

Dealing cards. The first dealer in the game is determined by lot; in the following games, players deal cards one by one in a clockwise direction. The deck is carefully shuffled, removed by the player to the left of the dealer (removal means dividing the deck into 2 parts and exchanging their places in the deck), then the dealer looks at the bottom card in the deck, if this card is nine, then this card is shown to all players and the process of removing the deck is repeated. If the player to the left of the dealer has cut the deck 3 times and the last card was a nine 3 times, then a penalty of -120 points is imposed on that player. If the last card is a jack, then the dealer himself removes the deck, but only once, regardless of which card is at the bottom of the deck. After this, each player is dealt 7 cards, one at a time, and the remaining 3 cards are placed in the center of the table, closed, this is the buy-in.

Trade. The next stage of the game is trading, where players bargain for the right to place a bet in the game and win the points of that bet in the drawing. Often the bid is called an order. The dealer makes a bet first, and this does not depend on his desire; the dealer’s bet is immediately equal to 100 points. The following players clockwise, depending on their desire, can bargain, raising the bet, or they can say “Pass” and skip the trade; if a player passes, then he does not take part in further trading in this game. If a player bargains, he must increase the last player's bid by at least 5 points. A player cannot bet more than 120 points if his cards do not contain a king and a queen of the same suit; a pair of these cards is called “marriage”. That is, you cannot bargain above the value of 120 points plus points for margin or margins, if there are several of them.

Points for cards

11 points - for an ace;
10 points - for ten;
4 points - for the king;
3 points - for a queen;
2 points - for jack;
0 points - for nine.

Margin points

40 points - for the queen and king of spades;
60 points - for the queen and king of clubs;
80 points - for the queen and king of diamonds;
100 points - for the queen and king of hearts.

Trading between players continues until two players say “Pass”. After this, 3 buy-in cards are opened and given to the player who won the trade. This player then chooses any two of his unnecessary cards and gives one to each opponent. Next, the player who wins the trade announces his final bet, which he can increase (he cannot lower the bet), and the next stage of the game begins - drawing cards. If this player, after taking the buy-in cards, sees that he will not be able to take, along with the buy-in cards, the number of points that he announced in his bet, then he can “write the deck”, this means that the number of points that he announced in the bet, and each of his opponents will receive 60 points, after which the dealer again shuffles and deals the cards and trading begins anew.

Prank. In the card draw, players play all their cards and receive points for them. One played card per player, and there are three in total, is called a bribe. There are 8 tricks in total. The first move in the drawing belongs to the dealer. He can enter from any of his cards, and each next player clockwise must put a card of the same suit; if there is no card of that suit, then he must put a trump card; if there is no trump card, then he must put any card of his own. The player who puts down the highest card takes the trick for himself and gets the right to make the first move in the next trick. The rank of cards is determined according to their points. For example, 10 is higher than the king, since 10 is worth 10 points and the king is worth 4 points. The drawing process has several features. If a player has a margin (queen and king of the same suit, and sometimes 4 aces are also considered margin, which will be described below), then the player, provided that he took the previous trick, can go with one of the margin cards from the queen or king and declare trump suit. The trump suit will be the suit of the margin cards. During the first move of the drawing, it is impossible to announce the trump suit, since the player must take a bribe, and only then announce. When announcing a margin, players often use card slang, placing a margin card, respectively, saying “praise”, “marryage” and adding the following:
1. “he”, “father”, “dad” - this is the king;
2. “she”, “mother”, “mama” is a lady;
3. “it” is an ace if they are playing with an ace margin.





Scoring. After all cards have been played, players begin to count the points in the cards they have drawn. A player who has not taken a single trick receives one “bolt” or “stick”. If a player scores 3 bolts, he is penalized by -120 points. The first player to score 1000 points or more is the winner. On the way to 1000 points there is the next obstacle, which is called the “barrel”. If a player scores points in the range from 880 to 1000, then the player is considered to be “on the barrel”, which means that his points become equal to 880 points and in order to score 1000 or more points, the player needs to do the following. The player sitting on the barrel has only 3 games to do this, since if in 3 games he does not score 1000 or more points, then the points of this player are reset and become equal to zero. Over these three games, the player must bet 120 points or more, win the trade, and score those points in the drawing.
The game Thousand has many agreements, and these are changes to the rules of the game, thanks to which the game becomes so diverse and has more game options than any other card game has.


Agreements in the game


Dealing cards. If during the distribution of cards one player has 4 nines, then before the start of trading he may demand new change kart.
If, after the cards are dealt, the player's total points are less than 14, then before the start of trading, the player may request a new deal of cards.
Trade. If a player has minus 120 points at the starting moment of trading, then he has no right to participate in trading and always passes.
If the sum of the cards in the buy-in is less than 5 points, then the player who received the buy-in can, at his own discretion, cancel the results of the trade and demand a new deal of cards. This rule applies only if the player received an order purchase of 100 points. If the player independently raised the bet, there will be no mulligan.
If the sum of the cards in the buy-in is less than 5 points, then the player who received the buy-in can, at his own discretion, cancel the results of the trade and demand a new deal of cards. This rule applies only if the player received a buy-in at a bet of 100 points. If the player independently raised the bet, there will be no mulligan.
It is not 120 points that is written down, but the bet amount, that is, each of the non-playing players will receive half the bet.
The number of paintings is limited to three for each player.
When signing, the bet is not deducted from the signing player.
With the third painting, the player receives a penalty of -120 points.
If one of the players is sitting on a barrel and there is no penalty for painting, then it is either impossible to paint, or it is possible.
If there is a golden con and there is no fine for painting, then you either can’t paint, or you can.
The player can increase his bet during the golden game.
If, after discarding the cards, the player receives 4 nines, then before the start of the game the player can request a new deal of cards.
Game "in the dark" - the meaning of the game is that the player who dealt the cards, without looking at his cards, must make a bet of 120 points without fail, the buy-in is not shown to anyone, if two other players pass and do not raise the bet, then the points scored by this player in this game are increased by 2 times. If one of the other players bet more, then the dealer can look at his cards and the game continues as usual, but the points are no longer doubled.
Only the player sitting to the left of the dealer is allowed to darken.
When playing in the dark, the demolition is not shown.
If, after discarding, the player's card total is less than 14, then the player can demand a mulligan.
If a player takes a buy-in with a bet of 100 points, then he does not show this buy-in to the other players.
The points of the player who ordered (won the trade) the game are rounded up before being compared with the bet made.
You can only darken if the player has at least 240 points or more than 0, or more than 120, etc.
During the "dark game" for announcing trumps, points are not doubled.
As soon as the buy-in opens, you can buy it from the player who won the trade, assigning 120, 240, etc. for it. points.
During trading, a number of points other than five is added.
Prank.
The trump suit is allowed to be announced from the first move.
If during three games in a row a player does not score a single point (called a “bolt”), then 120 points are deducted from this player.
If a player does not score a single point during any three games, then 120 points are deducted from him.
“Golden Con” - the points that the player scored or did not score are multiplied by 2 in the first three games. In the first 3 games, each player is required to take 120 points on his card deal, all points scored are multiplied by 2. If none of the players did not take 120 points, then the game starts again.
Ace margin - if a player has 4 aces in his hands, then by placing the first ace on the table, the player receives 200 points and the suit of the first laid out ace becomes the trump suit in the game.
When declaring an ace margin, all 4 aces must be laid out in a row. That is, play 4 tricks in a row involving aces.
Only the player who did not declare them can enter with trump cards.
Bed marriage - queen and jack of the same suit, cost half the cost of the main one.
If a player has 4 nines in his hands, then by placing the first nine, the player receives 360 points. There is an option when the player receives 200 points.
Points for the announced trump card are awarded only to the player who wins the bet.
Scoring.
If a player gets off the barrel 3 times, then that player's score becomes zero.
If one of the players is sitting on a barrel and another player climbs onto it, then the first player rolls off the barrel.
If 2 or 3 players climb onto a barrel at the same time, they will immediately roll off it.
If after any draw a player scores 55 points, then that player's score becomes zero.
In order to win the game you need to score more than 1000 points.
You can take penalty points not -120, but, for example, -100.
If a player flies off the barrel 3 times, then his score becomes five or zero, and then this player must reach a thousand without the barrel.
Write-off “according to aces” - half of his bet is deducted from the player’s total points, and a certain number of aces in his hands is added to his opponents.
Dump truck - if a player scores 555 points at the end of the drawing, then all his points are reset to zero and become equal to 0.
Negative Dumper is a situation in the game where a player scores -555 points, causing their score to become 0.
It is possible to use other points values ​​for announcing a trump suit: spades - 100 points, hearts - 80 points, clubs - 60 points, diamonds - 40 points. Or: spades - 100 points, clubs - 80 points, hearts - 60 points, diamonds - 40 points.

Note. It is worth noting that players do not always comply with the above agreements, but use their own. For example, if there is an ace margin, it is not necessary to enter with an ace as the first card; you can enter with any other one, take this trick, and only after that enter with an ace and declare the trump suit.

Thousand with trade for two

The game follows the rules of the traditional thousand with some changes. Each player is dealt 10 cards, the remaining 4 lie on the table in two closed piles of 2 cards each. The game consists of two stages: announcement and drawing. Players take turns announcing the number of points they are committed to taking in the drawing. The player who announces the most wins the auction. a large number of points. This player opens one of the stacks on the table, shows it to his opponent and includes the cards in the stack as part of his cards, and puts any two of his cards on the table in a closed pile, after which he goes first. If this player scores the declared or greater number of points in the drawings, then the declared number is recorded for him. If the player does not reach this amount, then he credits it to himself with a minus sign. The opponent scores points for himself from his bribes and announced margins.


Thousand with trade for three

The game follows the rules of the traditional thousand with some changes. Each player is dealt 7 cards, 3 cards remain on the table in a closed pile - this is the buy. The trading rules are the same as in a thousand with trading for two. The player who won the auction opens the buy-in cards, shows them to the players and adds them to his cards, after which he gives one of his cards to the other players. Trading is allowed in the dark. Each player can bargain without picking up their cards. A player who wins a blind bid does not show his opponents the buy-in, and when recording, all his and his opponents’ points are doubled.


Five hundred one

The game follows the rules of the traditional thousand with some changes. The trump card is declared by the player who took the buy-in after the bargaining. During the drawing, the trump suit does not change. Marriage is announced after taking a bribe. When a margin is announced, they make a move from it with the king or queen. The following points are awarded for margins:

20 points - for club margin;
40 points - for diamond margin;
60 points - for peak margin;
80 points - for a heart margin.

The first player to score 501 points or more is the winner.

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