Summary of the outdoor game geese and swans. Very active folk game Geese and Swans


SWAN GEESE

Have you guys noticed how many different Russian fairy tales about animals there are? I can tell you that there were a lot of such games too. Animals, birds, fish, and even one reptile crawled into this small book.
This is explained by the fact that fairy tales, like games, were not invented just like that, out of thin air, but they reflected the life of the people, their way of life and customs and, of course, surrounding nature. In the old days, most Russian people lived in rural areas; even by the end of the eighteenth century, when many cities had already appeared, 96% of the population lived in villages. But Russia is a forested country, and since childhood the children have heard conversations about wolves and bears, foxes and hares. And we ourselves saw animals more often than you and I, and sometimes even heard the mournful howl of a wolf outside the outskirts on a winter night. And pets generally lived nearby. Therefore, the games very accurately reflected the habits of animals. And since in fairy tales animals often talked to people, there were similar conversations in games. “Geese and Swans” is one of these conversational games. As far as I was able to find out from old books, this game called “ Gray wolf"existed already at the beginning of the last century. And the conversations were the same, only at the very beginning I added a few words from memory. Apparently, the guys came up with them later, but in the thirties of our century we already played like that.
This game is suitable even for preschoolers from the age of five. You can play from six to twenty people; however, more is possible - up to thirty, but here the geese will not be so interested.
"Geese-Swans" is a summer game, and it is most pleasant to play it on fresh air- in the yard, on the lawn or other flat place where you can run. And it is desirable that there is grass on which geese always graze.
The size of this “field” is forty paces long and at least twenty paces wide. But if you are already ten years old or when a lot of players gather, then choose a larger place for the game - fifty steps in length and twenty-five steps in width,
Before the game, at one end of the field you need to mark the “house” where the owner lives with her geese. Separate this place from the field with a line drawn on the ground. Then, twenty-five steps from the house, that is, a little further from the middle of the field, on its edge under an imaginary “mountain”, mark a “lair” where the wolf will sit. And then, about ten steps from the lair to the end of the field, there will be a pasture for the geese. Obviously, it can not be outlined, but simply placed along the edges of the field along a stone or stuck in a stick. Part of the field behind them will be pasture. The entire field between the house and the pasture must be level so that you can run on it without danger. However, you can make it simpler: walk as much as necessary, marking the house, den and pasture with any three objects, and immediately play.

Now let's get to the game itself.
First, let’s do the math and choose the main ones characters- the wolf and the mistress. If more than ten people gather to play, then to save time, let the first one to come out be the wolf, and the second one be the mistress (or master) of the geese. All those who remain will be “geese-swans”.
The housewife leads the geese into the house, and the wolf goes “downhill” to his lair and sits there for the time being.
Then the conversations begin.

The hostess asks:

Geese, geese?

The geese answer in unison:

Ga-ga-ga.
Do you want to eat?

Here the geese are already switching to human language and start saying:

Yes Yes Yes!
Well, fly... -

The hostess allows it and, waving a twig, drives the geese into the field.
Geese, flapping their wings, joyfully run past the wolf into the pasture. And the hostess returns home.
The geese wander around the pasture and graze for a while, shouting and talking to each other: “Ha-ha? Ga-ha-ga? - and looking warily at the wolf sitting in the lair.
After about a minute the hostess calls them:

Geese-swans, home!

The geese stop and answer:

We fear!
Why?
Gray wolf under the mountain!
What is he doing?
The geese are nipping.
Which ones?
Gray and white.

Here the hostess begins to get angry at the timid geese and sternly orders:

Geese-swans, home!

There is nothing to do, and the geese, with their wings spread, fly towards the house. But the wolf, having heard the owner’s words, immediately jumps out of the den and rushes to intercept - to catch the geese.
Usually he fails to grab more than one goose, but the rest run home safely.

The wolf takes the prey to its lair and remains there. And the hostess starts a conversation with the geese again, sends them out to graze, and then calls them home. So time after time the wolf catches the geese and drags them to him.
How long does the game last and how does it end?
It all depends on how many guys are participating in the game. If there are only seven or eight of you, then the wolf must catch all the geese. And when there are a lot of players, you should agree in advance how many geese the wolf will catch - for example, five or seven. Older guys, of course, are able to catch more, but then the first geese caught will be bored sitting for a long time in the wolf’s den, not taking part in the game. Therefore, the wolf's appetite must be limited. The younger guys usually only catch three geese.
As I already said, the wolf is chosen by counting, and it may turn out that the not very agile or even the smallest of you will become the wolf. But let him play anyway. Only if he, having run out to catch three times, does not catch anyone, then to continue the game he should change places with the hostess. Well, when the wolf is strong, let him first chase the older guys, and not catch only the kids.
The game ends when the wolf catches the agreed number of geese.
If you haven’t had enough of the game yet and want to repeat the game, then the first goose caught becomes a wolf, and former wolf- the hostess so that he could rest. Let the hostess become a goose and run around.
The game is simple and there are no tricks here. And the rules are also simple, although there are quite a few of them - there were as many as six.
First. Until the hostess says the word “home,” the geese should not leave the pasture, much less start running toward the house. You can only stand at the edge of the pasture and get ready. The wolf also has no right to run out of the lair prematurely.
Second. After the word “home”, all geese must immediately run to the house, because the wolf can catch geese even in the pasture.
Third. When the geese come running home, that is, cross the house line, it is no longer possible to catch them. But since no lateral lines are indicated here, both the geese and the wolf can run a little to the right and to the left. But in general there is no need to run there.
Fourth. Whomever the wolf has grabbed must not escape; and the clothes of the targets will not be torn.
Fifth. No matter how much the owner “sicks” for her geese, she is not allowed to leave the house during the wolf hunt. Let the wolf chase its prey without interference.
Sixth. Each person can be a wolf only once per game. That is, if the former wolf, having become a goose, is again caught first, then the second goose caught becomes a wolf.
However, I was lying a little when I wrote that there are no tricks. There are no common ones for everyone. But for one goose, one was too small. Before running home, geese usually gather at the edge of the pasture away from the wolf. And one of them slowly takes a position at the edge where the wolf sits. For what? But here’s why: when the geese run home, the wolf will rush across to the other edge of the field to catch them in the thick of them. And this cunning goose will run to the house past the empty wolf’s lair without any hassle.

Well, now I’ll tell you a little more about the old days.
Previously, it was more difficult for the wolf to play; he always had to catch all the geese. But in the Olonets province (this is a forested region where Lake Onega and the Onega River are), the game did not end there yet. The guys there had such a sweet and cute ending to the game that I really want to quote it here verbatim: “When he catches everyone, then the owner drowns the wolf in a bathhouse, bringing for this purpose chips, stones and the like. Then he asks the wolf to go to the bathhouse. The wolf is coming and in the bathhouse he shows that he knows how to take a steam bath, and wash himself, and so on. Upon leaving the bathhouse, the owner takes a stone or a stick and, showing it to the wolf, says: “Little wolf! I’ll throw you a cow!” - throws a stone or stick, the wolf runs after the thrown one, and Swan geese at this time they run away to the owner.”
Isn't that interesting? If you liked it, play it too, just like the guys in the Russian North played a long time ago...
Material copied from the site.

Jamilya Kurbanova
Summary of the event outdoor game“Geese-swans” with older children

Tasks: Practice running with dodging and catching. Strengthen the ability to perform the actions of the assumed role. Coordinate words with game actions.

To develop dexterity, intelligence, and speed of reaction in children.

Cultivate a sense of purpose and a positive emotional attitude.

1. Preparation: Prepare illustrations based on fairy tales.

Choose a rhyme to choose a wolf.

Prepare a wolf mask.

Activate children's speech words: shepherd, lair.

2. Inventory and equipment: Illustrations based on fairy tales, wolf mask.

3rd place carrying out: gym.

4. Familiarity with the rules:

Geese"are arriving" home, without being caught by the wolf, the wolf catches the geese. The one who is touched by the wolf is considered caught. It's enough to touch, no need to grab with your hands.

5. Beginning games: You can seat children on a bench (so they won't be distracted).

6. Move games: Guys, you probably know a lot of fairy tales. What fairy tales do you know? (Children's answers).

Could you recognize the fairy tale from the illustration? (I show an illustration from a fairy tale « Swan geese» ). Who remembers the name of this fairy tale? (Children call). Who remembers what happened in this fairy tale? (Children's answers). Who stole Vanya? (Children answer). Why do you think this happened? (Children's answers). That's right, sister Alyonushka didn't follow. Tell me, can such a story happen to geese? Who can steal them? (Children's answers). Would you like us to compose our own fairy tale? (Children's answers). Let's imagine that you and I geese, here (one side of the hall) our home, and here (at the other end of the hall) standing, shepherd. A shepherd is a person who watches over the geese and guards them. For example, it will be Danila. And here, there will be a lair of a wolf. The lair is the wolf's home. Roma will be the wolf.

The shepherd is a covenant, home of the geese. Speaking words: Geese, geese!

Geese answer - ha, ha, ha!

Shepherd. Do you want to eat?

Geese. Yes Yes Yes!

Shepherd. So fly!

Geese. We are not allowed,

Gray ox under the mountain

Doesn't let us go home...

Shepherd. So fly as you want

Just take care of your wings!

Geese, with their arms outstretched, fly home, and the wolf runs out and trying to catch(grunt) geese

After two times games, a new wolf and a shepherd are selected using a counting rhyme.

7. Management of the course games:

Directions: Run arms to the sides (geese fly) .

The wolf may just grunt and not grab with his hands.

8. What to do with dropouts players: I associate some with the shepherd (they repeat his words with him, others with the wolf (if "wolf"– a weak child, but wanted to be a wolf).

9. End games: calm walking.

10. Summarizing.

Guys, did you like the story we came up with and lost?

What do you think needs to be done to avoid being caught by a wolf? (Children's answers).

Tell me, which of the wolves was the fastest and most agile, and caught the most geese? (Children's answers).

Can I play this game while walking?

Teacher's conclusion: Guys, I really enjoyed your participation in the game.

Swan geese

The game involves children of senior preschool and junior school age, from 5 to 40 people. It is carried out independently, as well as in organized classes in kindergarten and school. You can play without any equipment or use it to complicate the game.

Description. On one side of the site (hall) a line is drawn separating the “goose barn”, on the other side - a line behind which there is a “pasture”. From the players they choose a “shepherd” and a “wolf”. The rest are “geese” and “swans”. They stand in a row in the gooseneck. The “Shepherd” is located on the side of the “geese”, the “Wolf” is in the middle of the site. "Shepherd" says:

Geese-swans, walk until you see the wolf!

All the “geese” and “swans” “fly to the pasture”, imitating the birds. As soon as the “shepherd” says loudly: “Geese-swans, go home, the gray wolf is behind the mountain!” - they run away from the “pasture” into the “goose coop”, and the “wolf” catches them to the line of their “goose coop”. Those caught are counted and released into their “herd” or they go to the “wolf’s den” and remain there until he is replaced. They play with one “wolf” 2-3 times, then choose a new “wolf” and a “shepherd” from those not caught. In conclusion, the best “geese” (who were never caught by a “wolf”) and the best “wolf” (who managed to catch more “geese”) are noted. If there are few participants, then they play until all the “geese” are caught.

Rules.

  1. The “geese” are allowed to run out and return to the “geese” only after the words spoken by the “shepherd”. Whoever runs away first is considered caught.
  2. “Wolf” can catch only after the words “under the mountain” and only up to the “goose line” line.

Children love to have a conversation between the “shepherd” and the “geese” in this game: after the words “gray wolf behind the mountain,” the “geese” ask:

What is he doing there?

The “shepherd” replies: “He’s nibbling the geese!”

Gray and white.

After last words The “geese” are running home to the “goose barn.”

This game can be complicated by introducing a second “wolf” into it, placing obstacles in the form of benches (“road”) on the path of movement of the “geese” and “swans”, along which you need to run or step; pull the rope low, and put mats behind it (“mountain”) so that the “geese” jump over the rope, landing on the mats; set up pins that you need to run between, etc.

Target: To develop children's self-control and ability to perform movements when given a signal. Practice running while dodging. Promote speech development.

Description: At one end of the site there is a “house” line where the geese are located, at the opposite end there is a shepherd. To the side of the house is the “wolf’s lair.” The rest of the place is “meadow”. The teacher appoints one as a shepherd, another as a wolf, the rest pretend to be geese. The shepherd drives the geese out to graze in the meadow. Geese walk and fly across the meadow. The shepherd calls them “Geese, geese.” The geese answer: “Ga-ga-ha.” “Do you want to eat?” "Yes Yes Yes". “So fly.” "We are not allowed. The gray wolf is under the mountain and won’t let us go home.” “So fly as you want, just take care of your wings.” The geese, spreading their wings, fly home through the meadow, and the wolf runs out, blocks their path, trying to catch as many geese as possible (touch with hand). The wolf takes the caught geese home. After 3-4 runs, the number of those caught is counted, then a new wolf and shepherd are appointed.

Rules: Geese can fly home, and the wolf can catch them only after the words “So fly as you want, just take care of your wings.” The wolf can catch geese in the meadow up to the border of the house.

Options: Increase distance. Introduce the second wolf. There are obstacles on the wolf's path that you need to jump over.

Outdoor game “Who can take off the tape the fastest”

Target: Develop in children self-control and the ability to act on a signal. Children practice fast running and jumping.

Description: A line is drawn on the playground, beyond which children line up in several columns of 4-5 people. At a distance of 10-15 steps, opposite the columns, a rope is stretched, the height is 15 cm above the children’s raised hands. A ribbon is placed on this rope against each column. At the signal “run,” everyone standing first in the columns runs to their ribbon, jumps up and pulls it off the rope. The first person to remove the tape is considered the winner. The ribbons are hung up again, those who were first in the column stand at the end, and the rest move towards the line. At the signal, the next children run. Etc. The winnings in each column are counted.

Rules: You can only run after the word “run”. Pull the tape only in front of your column.

Options: Place obstacles in the way of running. Stretch the rope at a distance of 40 cm, under which you need to crawl without touching it. Draw two lines at a distance of 30 cm, over which you need to jump.

Outdoor game “Fast to places”

Target: Develop orientation in space, the ability to perform movements according to a signal. Practice fast running, walking, jumping.



Description: Children stand in a circle at arm's length, each person's place is marked with an object. At the word “run”, children leave the circle, walk, run or jump across the entire playground. The teacher removes one item. After the words “take your seats,” all children run in a circle and take empty seats. To the one who remained, the children said in unison, “Vanya, Vanya, don’t yawn, quickly take your place!”

Rules: A place in the circle can only be taken after the words “Take your places.” You can’t stay still after the word “run.”

Options: At the beginning of the game, do not hide the cube so that no one is left without a place. Remove 2 or 3 cubes. In winter, flags are stuck in the snow.

Outdoor game “Trap, take the tape”

Target: Develop dexterity and intelligence in children. Practice running with dodging, catching and lining up in a circle.

Description: The players line up in a circle, each receives a ribbon, which he places behind his belt or behind his collar. There is a trap in the center of the circle. At the signal “run”, the children run away, and the trap tries to pull out a ribbon from someone. The one who has lost his ribbon moves aside. At the signal “One, two, three, quickly run into a circle,” the children line up in a circle. The catcher counts the number of ribbons and returns them to the children. The game starts with a new trap.

Rules: The catcher should only take the tape, without delaying the player. The player who has lost his ribbon steps aside.

Options: Choose two traps. You cannot take a ribbon from a crouched player. The players run along the “path”, “bridge”, jumping over “bumps”.

Outdoor game “Hunters and Hares”

Target: Improve the skills of jumping and throwing at a target on both legs. Develop agility, speed and spatial orientation.

Equipment: ball.

Separation of roles: Choose one or two “hunters” who stand on one side of the site, the rest of the children are “hares”.

Progress of the game.

Hares sit in their “burrows” located with opposite side sites. The “hunters” walk around the area and pretend to be looking for “hares”, then go to their places and hide behind the “trees” (chairs, bench).



In the words of the teacher:

Bunny jump and jump. jumping gallop

Into the green forest

The “hares” go out onto the platform and jump. To the word “Hunter!” The “hares” run to their “minks”, one of the “hunters” aims the ball at their feet and whoever it hits takes with them. The “hares” go out into the forest again and the “hunter” hunts them again, but throws the ball with his second hand. When the game is repeated, new “hunters” are chosen.

Instructions for the game. Make sure that the “hunter” throws the ball with both his right and left hands. "Hunters" throw the ball only at the feet of the "hares". The one who threw the ball picks it up.

MAUDO " Kindergarten No. 8", Tyumen region, Yalutorovsk

Physical education instructor in kindergarten

Section 1

Source: Children's outdoor games of the peoples of the USSR: a manual. M.: Education, 1988.


Russian folk outdoor game: “Geese - Swans”

Target: Teach children to pronounce words clearly. Practice agility and reaction speed.
Rules: Until the children say all the words, the game does not begin.
The geese should “fly” all over the site. The wolf can catch them only after saying: “You fly as you want, just take care of your wings!”

Progress of the game:
The participants in the game choose the wolf and the owner with a counting rhyme, the rest of the children choose “geese - swans”. On one side of the hall there is a house where the owner and geese live, on the other there is a wolf living under the mountain. The owner lets the geese out into the field to take a walk and browse some green grass. Geese go quite far from home. After some time, the owner calls the geese. There is a roll call between the owner and the geese:
Master: Geese - geese!
Geese: Ga - ha - ha.
Master: Do you want something to eat?
Geese: Yes Yes Yes.
Master: So fly home.
Geese: The gray wolf under the mountain does not let us go home.
Master: You fly as you wish, just take care of your wings!
The geese are running into the house, the wolf is trying to catch them (the children are running all over the hall). Caught geese leave the game. The game ends when almost all the geese are caught. The last remaining goose, the most agile and fastest, becomes a wolf.

Section: 2


First option

Target: Teach children to pronounce words clearly. Develop attention and coordination of movements. Practice agility and reaction speed.
Rules of the game: After the words “Walk carefully and avoid the wolf!” children must run from one hoop to another; the child (the wolf) tries to catch those who did not manage to run into the hoop. Until the words are spoken, the wolf must not catch the children.
Material: There are more hoops than children, wolf and geese masks, a scarf.
Progress of the game:
Participants in the game choose a wolf and an owner (whoever jumps further is the driver); the rest of the children are “geese-swans”
The wolf stands in the middle of the hall. Hoops are laid out throughout the hall - these are the houses of geese. The owner lets the geese out into the field to take a walk and browse the grass. After some time, the owner calls the geese. At this time, the geese managed to hide in the houses. A roll call began between the owner and the geese.
Owner: Geese, geese.
Geese: Ga-ha-ha.
Owner: Do you want something to eat?
Geese: No, no, no.
Owner: You can take another walk, just don’t break your wings!
Geese: The gray wolf is guarding us and doesn’t let us go for walks.
Owner: Walk carefully and avoid the wolf!
After the owner’s words, the geese begin to fly from one house to another. The wolf must catch the goose that did not have time to fly into the house. A caught goose is eliminated from the game. The game ends when the wolf catches 8-10 geese.
This version of the game is especially useful for children with disabilities.
The next drivers are chosen like this: whoever jumps the highest.

Russian folk outdoor game: “Geese-swans”
Second option

Target: Teach children to pronounce words clearly. Develop attention, coordination of movements, orientation in space. Practice agility and reaction speed.
Rules of the game: On one side of the hall there are geese (children) and the owner (child). There is a wolf (child) standing in the middle of the hall. Children (geese) must run from one side of the hall to the other several times back and forth, without stepping into the wolf's area (the wolf is limited by ropes). A child (wolf) catches children (geese), moving only to the right and left, turning around himself in his pre-prepared zone. Until the words are spoken, the game does not begin and the wolf must not catch the geese (children).
Material: Two ropes. Wolf and geese masks, scarf.
Progress of the game.
Participants in the game choose a wolf and an owner. Whoever can jump on one leg the longest is the driver, the rest of the children are geese.
The geese and their owner stand on one side of the hall. The wolf stands in the center of the hall, we lay out a limit for him from the ropes - this is his strip of forest in which he lives.
The owner lets the geese out for a walk to stretch their wings. Geese fly all over the hall, flying into the forest to the wolf. The owner calls the geese home.
Master: Geese, geese!
Geese: Ga-ga-ga.
Master: Are you tired?
Geese: Yes Yes Yes.
Master: So fly home, I’ll feed you food.
Geese: The wolf guards his forest and doesn’t allow us passage!
Master:Flap your wings strongly, fly over the evil wolf.
Geese fly (jump over) the line of the forest in which the wolf lives; they should not get into the wolf’s teeth. The wolf moves through his forest left and right, turning around his axis, trying to catch the geese. Geese can fly from one side of the hall to the other several times. A caught goose is eliminated from the game. The game ends when the wolf catches 10-12 geese.
The next drivers are chosen as follows: whoever hits the ball off the floor the longest.

Russian folk outdoor game: “Geese-swans”
Third option

Target: Teach children to pronounce words clearly and respond to the teacher’s signal. Develop attention and coordination of movements. Practice agility and reaction speed.
Rules: Children, in the role of a wolf and geese, stand on opposite sides of the hall; these are their houses. The teacher lets the children run around the hall. At the signal (whistle, tambourine, clapping), children run to their place, and the wolf (child) must catch them. Children who are caught leave the game.
Material: Whistle, wolf and geese masks, scarf.
Progress of the game.
Participants in the game choose a wolf and an owner. Whoever throws the ball or bag the farthest is the geese who leads the rest of the children.
Wolf, standing
on one side of the hall, geese with the owner on the other side of the hall. The owner lets the geese fly. Geese fly all over the hall, the wolf watches them from his lair. The owner calls the geese.
Master: Geese, geese!
Geese: ha-ha-ha.
Master: did you fly in?
Geese: Yes Yes Yes.
Master: Fly home to the signal and don’t get caught by the evil wolf!
Geese: We understand you, we are flying, we don’t want to join the evil wolf!
The geese fly around the hall as soon as they hear a signal (whistle, blows on a tambourine, etc.), the wolf begins to catch the geese, and they quickly fly to the owner. Caught geese are eliminated from the game. The game ends when the wolf catches 10-12 geese.
The next drivers are chosen as follows: who will throw the ball or bag the furthest.

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