Fallout 4 location of star cores. Star dispatcher

Star cores in Fallout 4 - technology that needs to be collected in large quantities for the sake of completing the quest “Star Dispatcher”. This pre-war development, oddly enough, is distributed throughout the world of the Nuka-World add-on. But where exactly the star cores in Fallout 4 lie, we still need to find out.

Star cores: what are they and why are they needed in Fallout 4

Stellar cores are a pre-war telemetry module technology invented by RobCo. They are interchangeable and capable of communicating with robotic systems and central computer. Designed to restore computer operation and disable protection on it. Each module has a bright red light on it. It will be difficult to miss her light.

The ID of star cores in Fallout 4 is xx01e367. But if you add them through the console, they will be of no use. "Cheat" objects cannot be inserted into the computer.

Quest "Star Dispatcher" in Fallout 4

You will need to find star devices during the Fallout 4 quest “Star Dispatcher”. The survivor will receive it automatically as soon as he enters Galaxy Park and sees the carnage. On the corpse of Tiana Alston you can find a diary from which you will learn what happened here. It will become known that all the cores were pulled out by the traders, which is why the robots became aggressive, and now the star cores need to be returned to their place.

You'll have to come to the Yader Spaceport in Fallout 4 and find a computer. He does not work. Therefore, you will have to look for kernels lying around nearby to launch it. You need at least one to turn it on. Fortunately, it lies very close - on a display case right above the pavilion with a broken PC, or on the corpse of Kendell Alston. Just take the device, plug it into one of the sockets and turn on the computer.

After this, you need to click on “View Star Core Network” to download the location labels for each item. The action will turn on the core counters in each zone. You can go searching.

Where to find star cores in Fallout 4

So, now let’s get down to the most interesting part - searching for the necessary star boards throughout the entire area of ​​the “Galaxy” from Fallout 4. They are located in ten sectors of the amusement park - in some places there are several pieces at once, and in others - one device at a time.

On the territory of the Galaxy

There are as many as seven modules here. You should have already picked up one of them - it was lying on the corpse of Kendall Alston.

The rest are located as follows:

  1. Near the emergency exit to the RobCo arena, in the passage.
  2. In the red and white booth next to the pool, if you look to the right of the entrance to the Yader-Galaktika territory.
  3. Immediately behind Yader-Cosmoport, to the left of the camp. There is an excavator nearby, and a corpse next to it. And at the corpse lies what we are looking for.
  4. On the second floor of the spaceport, inside a display case under a moderately complex lock.
  5. On the observation deck of the Yader-spaceport, it can be turned on only after activating the power plant. But it can only be picked up when 34 boards are installed in the slots.
  6. On top of the Arcjet G-Force.

This is where the boards end, you can move on to the next sector.

In the Nuclear Galaxy

The next sector of interest to us is the Yader-Galaxy. There are seven more stellar devices here. They are located as follows:

  1. There are two of them in the control room. You need to climb the stairs located to the left of the entrance.
  2. In the service room on the floor below, the door is hidden behind a red booth and closed with a complex lock. The reward is two modules on the second floor.
  3. In the room with the Yader-girl there is another device. There is also a key to some rooms.
  4. Now you need to go against the direction of the monorail to a nook where it goes a little lower. You will have to jump down from space or carefully go down the stairs and find a terminal there with a core lying on it. He is standing on the stairs.
  5. You need to find the nearest room with an elevator and take it back. Then turn right and go up the narrow corridor to the terminal.

At this point, clearing the building is completed, you can move on.

In "Starlight"

The Starlight Cinema offers the traveler four more star devices. You can find them in the following places:

  1. At the terminal located in the main hall.
  2. In the toilet on the corpse of another merchant.
  3. In the kitchen. We'll have to open the door.
  4. On the top floor of the cinema. You can go up by the local elevator.

Four boards have been found, now it's time to move on to the next area.

At the Vault-Tec exhibition “Among the Stars”

The exhibition offers six modules at once. But it’s better to enter it through the back door. We pass along the corridor to the very end. There should be a locked door on the left, and a locked door on the right. regular table, which contains the keys. They need to unlock the door on the left, then go down the stairs and find another bundle. And further along the corridor - another one. Now it's time to return to the room and search further.

  1. Behind the door, which is unlocked with one of our keys, is a room similar to the Vault-Tec Vaults. Turn left and take the core and keys.
  2. Three pieces lie behind a door with a very complex lock. But it can be unlocked with the key that we found in the previous room.
  3. The next board is in the room behind the gap. But there is a very high background radiation there, so be careful.
  4. We go to the Atrium. We find a large rock and go around it. Behind her is the door. And behind the door is the desired nucleolus. Locked with a complex lock.

Now it's time to head straight to the arena!

At the RobCo Arena

Here you can find six more cores. The arena is very small. All the required items are located in the office premises. You won't have to look for them for long. It’s better to enter from the back door - then you can immediately pick up the first device. If you don’t want to fight robots, it’s better to disable them through the terminal.

In other sectors

Now there are five more cores left. They are scattered throughout the park. You'll have to try hard to find everything. Location of the remaining devices:

  1. Yader Town. Market. You need to find the counter to the left of Shelby Chase.
  2. Nuclear World Landfill. Stock. On the second floor.
  3. A world of freshness. Next to the corpse of Sergeant Lantier.
  4. Doc Phosphate Saloon. Turn left and go forward to the lamppost.
  5. Yader-Arcade. To the right of the entrance there is a utility room - it lies on the workbench.

The quest offers generous rewards. So it’s better to take care of completing it and collect all 35 star cores.

Reward for installing modules in Fallout 4

In the process of collecting and installing modules, the central terminal will open up new possibilities for the security protocol. For every five pieces, you can disable one type of robot. It's better to start with the most dangerous ones.

If you bring 20 pieces to the “Dispatcher”, he will turn off the security system, and all robots will be neutral towards the Survivor. It will now be possible to safely travel around the park in Fallout 4.

But if you bring 35 modules and install them in the computer, the Survivor will become the owner unique set power armor "Kvant X-01" in Fallout 4.

Important! To get all the rewards, do not shoot the entire enemy force on the territory of the Galaxy. This will complete the Fallout 4 quest and the module markers will disappear from the map. And you will have to look for them literally by touch.

If you find an error, please highlight a piece of text and click Ctrl+Enter.

The developers of Fallout 4 created the exciting “Yader-Mir”. This is an ordinary amusement park that was destroyed nuclear war. Now terrible creatures live there and robbers dominate. Players are provided unique opportunity visit an amusement park and become the leader of a gang of raiders. But to achieve the goal, players need to successfully complete all missions. One of the tasks in the game is to collect stellar cores. Today we will tell you what they are for and where you can find them.

During the mission “Star Dispatcher” in a location called “Galaxy” you need to launch a super-powerful computer. But this can only be done after all the cores have been collected. There are thirty-five of them scattered throughout the park. These are a variety of microcircuits and boards, without which the computer cannot start at full capacity. For collecting all the star cores, the player will receive the Kvant Ch-01 V protective suit as a bonus. A hint about how many items and where to find the cores can be seen in the terminal.

One of them can be found in the same place where the “Star Dispatcher” is located. Once you have determined what is needed, you can move on in search of the remaining stellar cores. First of all, you need to search in the “Galaxy” location, since you can collect six more cores there.

So, for the second core you need to go up in the same building where the “Star Dispatcher” is located. To do this you need to rise to the next level. The core is in a display case. But in order to open it, you will need keys. You can find them in the next room.

Read also: Preston Garvey

The third star core lies in the backyard of the building. You can pick up the microchip near the killed merchant.

There is a tower not far from the Nuclear Galaxy. This is where the next stellar core will be found.

Then you need to go to the red booth, which is located next to the entrance to the “Yader-Galaxy”. There lies the fifth microcircuit. But you can get it only after successfully completing all the main tasks that are suggested in the plot.

The last two cores in this area can be found near the rides that say ArcJetG-Force and Spacewalk. There are no more microchips in the “Galaxy” zone, and for the next ones you will have to go to the “Among the Stars” exhibition.

At the exhibition called “Among the Stars,” you can collect six star cores. In order to find the first three cores, you need to go through the secret passage, which served as the entrance for guests, and go to the very end. On the left side there is a locked door. In order to open it, you need to pick the lock. Then follow the stairs leading down. There will be keys along the way; you must collect them. The cores will be found behind one door with a complex lock.

The next core is in the laboratory. In order to open the door to it, you need to use the keys that were collected along the way. There you can also find a key that will open the door to the control room and the nuclear unit. After this, you need to return to the room where the first three cores were found and find a hole in the wall. It will have a high level of radiation and one more, fifth stellar core. After this, you need to go to the exhibition and open one of the many doors. The sixth core is behind the stone. Zetem needs to go on a search to the “Nuclei Galaxy”, where you can replenish the collection of nuclei and collect seven more pieces.

Read also: Holodisk games in Fallout 4

Seven stellar cores in the "Yader-Galaxy"

Just like in the Galaxy location, you can collect seven cores here. You can pick up the first one immediately at the control center. After this, you need to find the door, which is located behind the red cabin, and pick the lock. The second chip is on the next level, in the room behind this door. The third core can be found nearby in the room designed to control all systems. The next core can be found in the same room where the protective suit for the female character was. The fifth core can be found by going through the hall where the planets are located. And between the small office located in the corridor and the entrance to the attraction, you can find the last two cores in the exhibition. Then you need to go to the cinema, there are four more boards there.

Although the cinema does not have a large territory, it will be possible to assemble four microcircuits there to run a supercomputer. One of them can be picked up in the central room; the core lies right on the terminal. Then you need to go to the toilet. Take the next star core near the merchant's corpse. The third one will be found in the kitchen room, and for the last one you will have to go up to the upper floor of the cinema. Thus, after visiting the cinema, all that remains is to collect the last five chips.

Five star cores in different zones

It remains to assemble the last five boards. All of them are scattered throughout various areas of the amusement park. One of them can be found in the square where the market is located. He will be found in Yader Town. After walking around the market, you can find the core on one of the many counters. For the next core you need to go to the “World of Freshness”. The core lies near the body of a dead soldier. Then, in Yader-Arcade you need to find a hangar in a landfill, there, in a small office space lies another stellar core. The last board can be found in the Dry Gorge, near Doc Phosphate's salon.

In a location called “Galaxy” you can find a supercomputer called “Star Dispatcher”. So, in order for the performance of this computer to reach 100%, it is necessary to find and bring 35 star cores. However, this is not all. The bottom line is that if you bring all 35 parts, then you will get access to a unique power armor called “Quantum X-01 Type V”. So if you are wondering “Where can I find all the Star Cores?”, then this guide will certainly help you.

→ Attention: The first Star Core can be found in the same room where the supercomputer is located, so don't miss the first part!

Location: "Galaxy"

To begin with, I recommend fully exploring the “Galaxy” zone, since as many as five Star Cores are hidden in it. Moreover, your first core, as mentioned above, can be found on the second floor of the task, in which the “Star Dispatcher” is located. To be precise, the core is located inside a display case, the key to which can be obtained in the next room.

The second core can be found near the corpse of the merchant in the “back yard”. However, please note that the road to this part will be blocked by a gate, but getting over it will not be difficult. Just let the gate serve as a signpost.

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The next Stellar Core can already be found on the tower, which in turn is located near a place called “Yader-Galaktika”. Climb to the very top and look carefully, the screenshot below will make your search easier.

The last Stellar Core in this territory can again be found not far from the “Yader-Galaxy”. You will need to find the place shown in the screenshot below. Having reached this place, look further for a red booth - the treasured core will lie inside.

→ Attention: You can get the last Star Core only after you finish the main storyline additions "Nuka-World". Only after this, on the second floor of the building in which the supercomputer is located, the elevator will turn on, which will lift the hero to the coveted core.

In the Galaxy zone you can find a supercomputer called the Star Controller. In order for its performance to be 100 percent, 35 stellar cores must be found. Without these cores, it will also be impossible to gain access to the unique Quantum X-01 Type V power armor. Note that in the main terminal you can find a hint as to how many star cores you need to find and where they are hidden.

Note: the first core can be found right in the supercomputer room. Look, don't pass by.

Galaxy

First, we will examine the “Galaxy” zone, in which five stellar cores are hidden. The first can be found on the second level of the building with the “Star Dispatcher” inside the display case. The key to it lies in the next room.

The second is located next to the corpse of the merchant in the “back yard”. The road to this area will be blocked by a gate, but you can easily jump over it.

The third chip is located on a tower near the Nuclear Galaxy location.

You can find the last core of this area near the entrance to the Nuclear Galaxy - it will lie towards the red booth.

Note: you will only be able to get the last core after finishing the main story campaign of the add-on Nuka World. On the second level of the building with the supercomputer, an elevator is activated, which will take you to the desired chip.

Cinema "Starlight"

There are four star cores scattered around this location, but finding them is quite easy. The first lies on the terminal in the main hall.

The next one is hidden in the toilet, not far from the merchant's body.

The third lies in the kitchen behind a locked door.

The fourth can be found on the upper level, accessible by elevator.

Nuclear Galaxy

This area is quite large, so the developers hid seven chips here, and to get to them you will have to fight many robots. There are two ways to get here. If you decide to choose the main entrance, then your character should have good hacking skills, as you will have to deal with very difficult locks. Those who choose the second entrance should prepare armor with a rocket pack, but they will not need to open the locks, since you will be able to find the key to all the doors.

The first core is located in the control center. If you choose the main entrance, you will get here immediately after going down the stairs.

On the other side of the control room, directly behind the red cabin, there will be a locked door protected by a good locking mechanism. Open it to get into the service room. The second chip will be on the second level next to the terminal, and the third in the systems control room.

In the room where the Yader-Girl costume is hidden you can find the key and the fifth core lying on the terminal.

Then we go right along the monorail, move down the stairs and move forward to the ledge.

Then we find an elevator here and take it down to the lower floor (you can just jump down if you are wearing power armor). We turn left and find ourselves in a hall simulating the Earth. We go down even lower, reach the terminal and take the star core.

We head back to the elevator and go up. We get out, turn right, go up and find a terminal in the corridor, on which the core will lie.

Vault-tek "Among the Stars"

Here you can find six cores. We advise you to go through a hidden passage, which used to be the exit for visitors to the attraction. You need to get to the very end and find a locked door on the left. On the other side there will be a table on which the keys lie. We take the keys and use them to unlock the door. We go down the stairs, again take the keys lying on the table, and go into the corridor with red lighting. Here we find another key with which you can open the door to the laboratory. If you go forward, you can get to the atrium (here we will be cheerfully greeted by a dead end).

We go back and find a door closed with a fancy locking mechanism. There will be three star cores in the room.

Next we go through the next door, opened with a key. We find ourselves in a new room, designed in the style of a shelter. On the left we find the entrance to the laboratory. We unlock the door with the previously found key and go inside. Here you will find a nuclear unit, a star core and a key to the control room. We return to the room with 3 cores (if you were unable to unlock it with improvised means).

The fifth core is waiting for us in the room, which can be accessed through a hole in the wall. We warn you - there is very high radiation there.

We pass through the door with the bright inscription “Atrium”. Let's go forward to the exposition. The sixth core will lie behind a locked door. You may not notice it, because it is hidden behind a large stone. In this room you can also find an astronaut suit. This door can either be hacked or opened with keys.

Arena "RobCo"

There are six cores hidden at this location. If you get here by going through the back door, you will immediately find the first core.

The remaining microcircuits are scattered around the service rooms. This area is small, and therefore you can easily find all the stellar cores. The second and third lie in the room located to the right of the entrance to the arena. There are also keys to various doors here.

BlackTigerTK
You can only buy it in one place - from Roadie in the Atomic Cats garage. But it drops out very rarely :-) You can use a method similar to farming legendaries. :-)

Yes, this is how I farmed the first full set of T-51. at low level GG

I knew the place. where is the armor? I saved and went. I come and look at the completeness. If the set is not complete, I ship it. I'm going again. it re-generates. The main thing is that you haven’t been in that area before - otherwise the armor will already be generated and with a constant set of parts. The best places for generation are places with armor in basements, which are located in a separate location. Then you can save before entering (if you don’t play Survival) and very quickly generate a complete set))


By the way... I appreciated the convenience of playing as core raiders. A very serious help in building an empire is that when playing as raiders from the start of the GG, you no longer need to invest in charisma in order to build and develop a network of your settlements. at all. Playing as minute exchangers, the player was forced, for the sake of normal development of settlements, to invest in charisma points in order to pump up a perk that allows him to send supplies and install merchants in settlements. Without suppliers, many settlements were generally very difficult to develop - they had absolutely no resources for construction. And now raider outposts automatically exchange resources, and traders can be installed in them using the perk received when passing. These features make life very easy for those. that there is no need to spend many levels on perks that are generally useless for the GG.

Now - no persuasion! Now just kill them all)

I kept waiting for the workshop to be used in Yader-World. And he waited. Yesterday I shouldered all 4000 units. accumulated rubbish and took it to the workshop - dump it all in new network raider outposts. Well, now I’ll terrorize the Commonwealth... I looked into Sanctuary (I already had three of my own settlements of minute exchanges given to the raiders) and decided to talk to Preston Harvey. And what do I see!? This wimp in the hat begins to blame me, saying that I’m bad and not at all what he dreamed of and says, “But maybe you’ll come to your senses? Let’s be for us again?” I freaked out a little and told him, “I’ll think about it, then we’ll talk.” In general, until I give him a definite answer that I will be against the Minutemen, I don’t seem to have quarreled with him and I may still return to play for them. The choice is left to us until the very end. So, I don’t understand why the players were suffering here, they say they quarreled with Harvey and were not given a choice.

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