Combat tactics in the forest. "battle in the forest" Interesting combat examples of a company advancing in the forest

Let's look at combat tactics in the forest using the example of the most familiar forest zone of a temperate climate. For effective combat in the forest, it is necessary to regroup the platoon. Depending on the combat mission and the region in which the fighting takes place, the specifics, composition and weapons of the unit may change. But, since the main danger to the group is always ambushes, the platoon structure should ensure maximum resistance to them and minimize losses. The platoon is divided into 4 squads of 4 soldiers each (“fours”) and 4 combat “twos”.

The three combat “fours” are: machine gunner (PKM), assistant machine gunner (AK with GP), sniper (VSS), shooter (AK with GP). In one of the “fours” the sniper must have an IED. These are the three main combat units. The squad leader is a sniper. All the four fighters act in his interests. In one of the “fours” there is a platoon commander (VSS) and a radio operator (AK).

The fourth combat “four” includes: machine gunner (PKM), assistant machine gunner (AKMN with PBS), grenade launcher (RPG-7), assistant grenade launcher (AKMN with PBS). This is the counter fire department.

It follows the lead patrol. Its task is to create a high density of fire, stop and delay the enemy while the main forces turn around and take up positions to repel the attack. The squad leader is a machine gunner, and all the “four” fighters use their fire to ensure his work.

Combat "twos"- these are the head and rear patrols and 2 side guards. Their armament is the same and consists of an AK with a GP; the AKS-74UN2 with a PBS is also appropriate. For machine guns, it is better to use RPK magazines with 45 rounds. Each fighter, except for the machine gunners, assistant grenade launcher and radio operator, carries 2-3 RPG-26, or better yet MRO-A or RGSh-2. After the start of the clash, the counter-fire “four”, following behind the lead patrol, also opens fire on the enemy, suppressing his activity with machine-gun fire and fire from RPG-7. The assistant machine gunner and the assistant grenade launcher of the fire countermeasures group are armed with AKMN with PBS. This allows them, without being exposed again, to destroy an enemy who poses an immediate danger to the machine gunner and grenade launcher.



If the enemy is detected from the front by the head patrol, but the patrol remains unnoticed, shooters with PBS destroy the enemy with fire from silent weapons. From the features of such a structure, it is clear that the fighters in the platoon are somehow grouped in pairs. This promotes combat coordination, the development of conditioned signals, and a better understanding of each other. At the same time, it should be noted that it is often appropriate to divide a platoon in half, 12 fighters each. Each group performs a specific combat mission. In this situation, the dozen will act differently.

As part of each reinforced squad- 2 PKM machine gunners (Pecheneg), 2 VSS snipers, 8 shooters (AK+GP). The second squad includes an RPG-7 grenade launcher and two shooters with AKMN + PBS. With such an organization, in a squad on the march there are 3 soldiers (machine gunner and 2 riflemen), a core (4 riflemen, 2 snipers) and a rear guard (machine gunner, 2 riflemen) in the head patrol. In the event of a sudden collision with the enemy, the lead patrol opens heavy fire and holds the enemy while the rest turn around.

In the event of a sudden collision with superior enemy forces, the rear patrol takes an advantageous position and covers the retreat of the entire group. In forest areas, open areas are not found very often - as a rule, these are the banks of rivers and lakes, burnt areas, hilltops, and clearings.

That is, the area is basically “closed”. The range of fire contact in such conditions is minimal, and there is no need for long-range weapons (such as Kord, ASVK, AGS and even SVD), but fighters must have a pistol or submachine gun as an additional weapon. A great tactical advantage in the forest comes from the use of mines. The most convenient, in my opinion, is MON-50. It is relatively light and practical. Each of the group's fighters, except for the machine gunners, assistant grenade launcher and radio operator, can carry at least one mine.

Sometimes it is convenient to use the MON-100, which, with a mass of 5 kg, provides a destruction corridor 120 meters long and 10 meters wide. It is convenient to install it on clearings and roads, directing along them or along the edge of the forest. POM-2R mines are also needed, truly irreplaceable. After being brought into firing position, the mine becomes armed after 120 seconds and throws four 10-meter target sensors in different directions. The radius of the circular lesion is 16 meters. Very convenient for mining when a group is retreating, or when you need to quickly create a minefield in the enemy’s path.

Summarizing the above, we note: the result is a platoon armed with 4 PKM or Pecheneg machine guns, 3 VSS silent sniper rifles, 1 SVU-AS, 1 RPG-7; 17 fighters each have 2-3 RPG-26 grenade launchers (34-51 pcs.), 2 AKMN with PBS, 14 fighters are armed with GP and carry at least 18 MON-50 mines and 18 POM-2R mines. ORDER OF OPERATION OF WATCHES On the march, it is more convenient to move in a battle formation of the “arrow” type. There are machine gunners in front and on the flanks. Side protection is required. The lead patrol does not move more than 100 meters from the first “four”; visual communication must be maintained. Such a battle formation allows for the greatest security in the event of a surprise attack. In the event of an explosion on a directed mine, only one “four” is hit.

Depending on the situation, the battle formation may change to a “wedge”, “ledge” or “chain”. Patrols and side guards must have special thermal imaging and acoustic reconnaissance devices, through the use of which the surprise attack factor can be reduced to a minimum.

At the moment, we have models in service that are either outdated or very bulky. So we again came to the conclusion that we need to buy everything ourselves. However, there is no such money with which one could value one’s own life. The necessary devices can be bought in hunting stores - this is an individual hearing amplifier "Superear" and Life Finder - a device for searching for wounded animals. “Superears” are headphones that amplify sound many times over.

With the help of this device, it is easy to hear a quiet rustle, a whisper, the knock of a buckle on a weapon - in a word, everything can give away the presence of the enemy. At the same time, in the event of a strong explosion or powerful shot, the device lowers the threshold of sound vibrations to a safe level of 92 dB. (This is especially true for a grenade launcher, who literally stalls after the first two shots.) Life Finder is also an extremely effective thing for a fighter, as it allows you to detect an enemy holed up in the thickets by body heat. Its effective range in a forest overgrown with bushes is 100 meters (branches and leaves greatly retain and screen the heat emitted by the object), in open areas - up to 900 meters. (However, in a tropical forest, Life Finder is ineffective because the ambient temperature is close to human body temperature, which reduces the contrast; in addition, the capabilities of the device are negatively affected by dense vegetation.) Each of the security and patrol soldiers should have a set of these two devices.

By the way, “Super Ear” will allow them not only to identify the enemy, but also to communicate quietly at a distance without using radios. After modification, Life Finder can be attached automatically to the Weaver bar.

AMBUSH TACTICS IN THE FOREST

While in an ambush, you need to follow some rules. Snipers and machine gunners must be evenly distributed along the front and must control the flanks. The latter, as well as the probable directions of the enemy’s approach, are mined. It is also appropriate to mine the front, preferably with a chain of several MON-50s. Sectors of continuous mine damage must overlap.

When the enemy enters the affected sector, the entire mine chain is undermined. Infantry moving at full height at this moment will be destroyed. This should be followed by a blow with all forces and means aimed at finishing off the enemy. The snipers' positions are located separately, and their single shots are lost against the background of general shooting. This allows them to calmly and systematically shoot the enemy.

If there are no radio-controlled fuses, then you can build a homemade one and detonate it at the right moment using a sniper shot. A piece of glass is inserted between two pieces of tin, and the whole thing is (not very tightly) tied together at the edges. The contacts of a series-connected circuit of several minutes are suitable for the tin.

This “sniper fuse” must be placed on the tree trunk from the side convenient for the sniper. When the enemy enters the affected area, a sniper shoots at the “fuse”, the glass between the pieces of tin crumbles, and the circuit closes. This is how you can kill an entire platoon with one shot, and many such traps can be set. It is even more effective to place a POM-2R mine in the affected area of ​​the MON-50 chain. One or two enemy soldiers will be blown up by a mine, and the bulk of the enemy unit’s personnel will come to the aid of the wounded.

The subsequent detonation of the MON-50 chain will cover them all at once. (In this regard, it is necessary to make it a rule that no more than two people provide assistance to the wounded in the place where the injury occurred.) During the mining process, when setting up an ambush, a calculation of 3-4 MON-50 mines per enemy platoon is taken. The problem is the need to hit the core without the patrol and side guards noticing the ambush ahead of time.

The head patrol must be passed forward (usually two soldiers). They are neutralized separately after the mines are detonated. With flank protection it is much more difficult. To do this you need to use silent weapons. The enemy reconnaissance group will most likely not follow the path, but will move along it. The enemy may be much larger than expected, in which case the remaining forces will attack you in the flank. It’s convenient to place the POM-2R there.

The surviving enemy soldiers will launch a lightning-fast counterattack, and if you do not open dagger fire on them, they can take the initiative into their own hands. During the battle, you must not forget that shots from RPGs and VOGs explode when they hit branches. This must be feared, but it must also be used. If the enemy is lying under a bush and you cannot reach him, launch the VOG into the crown of the bush above him, and he will be covered with fragments. When occupying a line, the place for the gap is chosen to the right of the tree, which plays the role of a natural shield. Nothing should block the field of fire or interfere with visibility. It is especially important to make sure that there are no anthills nearby.

When digging a “scorpion hole,” as a shel is sometimes called, it is necessary to carry the soil into the depths of the forest, and ideally, if possible, pour it into a stream, swamp or lake. The gap should not have a parapet, since the mounds of dug sand will immediately give away your position. The front of the “scorpion hole” must be directed to the right edge of the firing sector. This is due to the fact that it is more convenient to turn the weapon to the left than to the right, where you need to turn with your whole body, which is inconvenient in a tight space. For a left-hander everything will be exactly the opposite. Lastly, think about the roots of the tree. If possible, you can squeeze between them, because a thick root can stop the splinter. The fighters are grouped in twos: this way they can cover each other in case of a delayed shot or when reloading a weapon, and also quickly provide first aid if wounded.

As for stretch marks. If you set the normal (low) one, then the enemy’s lead patrol soldiers will be the first to blow it up. At the same time, the enemy group commander is a more important target. To destroy it, a directed mine is installed at a height of 2 meters above the ground, and a tripwire is also carried out at this level. The patrolmen will pass under it unhindered, they focus on low tripwires and identifying enemy positions. High stretch marks can only be discovered by accident. Next comes the core. In it, next to the commander, there is a radio operator, who breaks the guy wire of the radio station’s antenna.

Fire system The fire system of a group in an ambush is built taking into account inflicting maximum losses on the enemy in the shortest possible time, primarily in the affected area. It is built taking into account the fire capabilities of the group's weapons, supporting assets, their close interaction in combination with mine-explosive weapons and natural obstacles. The fire system in an ambush includes: - a zone of continuous multi-layered fire from all types of weapons - the kill zone; - sectors and areas of concentrated fire of the group to cover the flanks and rear of the ambush; - prepared fire maneuver in order to concentrate it in a short time on any threatened direction or area; - areas of barrage, concentrated fire and fires on individual targets of supporting mortars and artillery.

When organizing a fire system in an ambush, indicate to each subgroup (troika, pair) and individual fire weapons: - the place in the group’s battle formation and the degree of equipment of firing positions; - main and additional firing sectors; - enemy engagement zone - the main area of ​​​​concentrated fire; - additional areas of concentrated fire; - dangerous directions of fire; - signals for opening, stopping and transferring fire; - reserve firing positions and the extent of their equipment.

Fig. 2 The group's order of battle during an ambush (option).

Each group must know well: - where other subgroups are located; - own sectors of fire; - dangerous directions of fire of friendly groups; - maintain reliable communication with neighboring groups. Most ambushes are preceded by a long wait, which can last from several hours to a day or more.

The firing position is equipped as comfortably as possible. How long you will be in an ambush depends on when and where the ambush occurs. On a cold winter night, you cannot remain in an ambush for a long time without taking measures to warm your personnel. No matter how long you are in ambush, every scout must be ready for active action, regardless of whether he is watching or resting. If this is not done, then the concentration of attention will decrease.

Establish a duty order at the ambush site. This is necessary for rest (sleep), heating in winter and food intake for personnel located at the base.

Rice. 3 Organization of rest in an ambush In conditions of unfavorable environmental factors, when forced to wait for the enemy for a long time, set up a day camp (base) away from the ambush. A system should be organized at the position where part of the personnel rests while the other conducts observation. The number of scouts on vacation should not exceed a third of the number of members of the group. The day should not draw attention to the ambush. The group must be ready to leave the day at any time. During the day, things accumulate that will interfere with the ambush. Backpacks, sleeping bags and mats should not be ambushed, because You will have to very quickly retreat from the ambush site or maneuver in the ambush area. Equipment during the day should be packed so that in case of departure, it can be quickly retrieved. After an ambush, a quick retreat may be necessary. A day can be designated as an “intermediate” collection point after an ambush. Rice. 4 Organizing a day in ambush

Fire raid

A raid is a surprise attack by the RGSpN on a pre-selected enemy target with the aim of destroying (incapacitating) its elements, personnel and equipment, as well as capturing prisoners, documents, weapons and equipment.

Depending on the purpose of the raid, it can be carried out in different ways, for example, only by inflicting fire damage on enemy personnel and elements of the target. This form of attack is called a fire attack and is characterized by a very short period of time affecting the enemy.

Despite this, a raid is a fairly effective way to defeat an illegal armed formation when there are insufficient numbers of special reconnaissance forces and equipment. In the event of a surprise attack on an illegal armed formation's base and skillful organization of the raid, the enemy suffers the main losses in the first moments of the battle.

The duration of an RGSpN fire attack on a superior enemy should not exceed more than one minute. This time is due to the following calculation. The first return fire, as a rule, is not aimed, the enemy will open in 3-8 seconds, organized resistance will come in 15-25 seconds, after 30-60 seconds individual militants will try to bypass the reconnaissance group and open fire on its flank or rear.

If the battle is protracted, a numerically superior enemy, who has fortifications at the base, equipped firing positions, a sufficient amount of ammunition and knows the terrain well, can turn the tide and impose unfavorable battle conditions on the group. In this regard, a fire raid by the RGSpN extended over time can lead to losses among personnel and disruption of the unit’s combat mission. In the first moments of the battle, the first to be destroyed are the guards, if they were not silently destroyed first, the leaders of the illegal armed formations and militants with radio stations identified during observation, snipers, machine gunners and grenade launchers, as well as other militants who are outside the shelters. The latter must be destroyed in order to prevent them from hiding from the group’s fire.

During a raid, preemptive fire from small arms is carried out at the entrances to capital-type shelters, which prevents the enemy from leaving the shelter, as well as lethal fire from RPGs, RPOs and RShGs in order to destroy the shelters and destroy the manpower in them. As the openly located enemy is destroyed, the fire of the entire group is concentrated on shelters (dugouts) in order to prevent the militants from attempting a breakthrough. Fire at enemy shelters is also carried out in order to prevent the militants located in them from leaving and occupying prepared firing positions (trenches) and providing organized resistance, conducting targeted fire through the loopholes of the shelters.

After defeating the enemy, the group disengages from the battle and secretly retreats to the assembly point, continuing to adjust artillery, mortar fire, or directing aircraft. Subsequently, the RGSpN, after the approach of the reserves, with reconnaissance patrol forces can conduct additional reconnaissance of the area and verify the results of the enemy’s fire defeat. Based on the results of enemy reconnaissance, an illegal armed formation base abandoned by militants is inspected or it is captured if the enemy has not left the base, which happens very rarely.

Capturing the militant base

Capture consists of a sudden attack on the enemy with the aim of taking possession of an object to destroy (preserve) the enemy’s object, capture prisoners, weapons and documents, release persons forcibly held by the enemy, as well as to ensure the actions of other branches of troops and forces.

The seizure of bases and other objects of irregular armed formations is carried out after thorough reconnaissance and the availability of sufficient forces for its successful implementation. During the capture of an illegal armed formations base, after fire defeat of the main enemy forces, when individual militants continue to resist from a shelter (dugout, bunker, cave) or have taken refuge there, they are destroyed by the actions of the assault subgroup.

The assault subgroup secretly (by crawling, short dashes or throwing), under the cover of fire from other subgroups, advances to the object (shelter, dugout, cave) and takes its starting position for its assault.

The starting position for the assault is at the minimum safe distance from the object (usually a little further than throwing a fragmentation grenade from cover). Having taken their starting position, the scouts of the assault subgroup prepare their weapons for the assault, attach full magazines to the machine guns (preferably light machine gun magazines), remove hand fragmentation grenades from the bags, unfasten the valves of the grenade bags and magazine bags, and transfer the RPO-A, RShG to the combat position -1 and RPG-18 (-22, -26). The machine gun magazines and machine gun belts of the scouts of the assault subgroup must be equipped with alternating cartridges with tracer, armor-piercing incendiary and “ordinary” bullets. Tracer and armor-piercing incendiary bullets are used to set fire to shelters from the inside.

At the conditioned signal of the senior assault subgroup (orange or white smoke, green flare of a signal pistol, etc.), all RGSPN subgroups stop firing at the object, keeping sights on the exit and the loopholes of the shelter. The assault subgroup, having reduced the pause after small arms fire on the target to a minimum, opens fire on it, in this case using RPGs, RPO-A or RShG-1. After this, with a throw, conducting intense fire from machine guns, he immediately advances to the shelter and pelts it with hand fragmentation grenades and assault charges. Fire with grenades and detonation of explosive charges is combined with firing from small arms inside the shelter.

The scouts of the assault subgroup penetrate inside the shelter only after inflicting a guaranteed defeat on the enemy - one after which he is unable to resist (killed, seriously wounded, severely shell-shocked). If the militants continue to resist inside the shelter, it is recommended to choose the most effective method of destroying them.

Correct deployment of scouts from the assault subgroup to the long-term shelter of the illegal armed formations base.

Incorrect deployment of scouts from the assault subgroup to the long-term shelter of an illegal armed formations base.

If the shelter has a wood-earth floor, the enemy located in it can be destroyed by detonating shaped charges of the KZ-6 and KZU-1 types installed outside or by trench charges. You can also use a powerful concentrated charge of explosives to blow up a shelter.

In some cases, it is possible to hit a shelter again with RPO-A or RShG after the scouts of the assault subgroup have retreated from the shelter to a safe distance.

Sometimes the militants who survived in the shelter are forced to leave the burning shelter and make a breakthrough. To prevent this, the scouts of the assault subgroup must block the exit from the shelter with dense preemptive fire. Using cunning, you can retreat and, hiding, allow the militants to “unhindered” leave the shelter, and then destroy them with sudden dagger fire.

Base inspection

To inspect the base, an inspection subgroup is allocated, which includes scouts armed with silent weapons and sappers. The RGSpN begins inspecting the base and the results of the fire defeat of the enemy, finally making sure that all the militants are dead.

First, a quick inspection of the entire base is carried out. From this moment on, any group fire from low-noise weapons can only be opened on militants who are resisting or trying to escape. After a quick inspection of the base, making sure that the enemy has been destroyed, they inspect it for the presence of mine explosives. If necessary, demining is carried out. At the same time, you need to remember about base cover mines and surprise mines.

After conducting engineering reconnaissance of the area, a military guard is set up along the perimeter of the base, and only then a detailed inspection of the battle site is carried out. During a detailed inspection of the base, the group commander remembers or sketches the location of its elements, the location of the bodies of the militants and gives instructions for photo or video recording of the results of the combat tasks.

The examination of the bodies of militants, the seizure of documents, the collection of weapons and other material assets is carried out under the personal control of the group commander or his deputy. When seizing documents, including identification of the killed, weapons and communications, notes are made indicating that they belonged to specific bandits killed during the battle.

make any notes on captured documents, hide them or destroy them
use ammunition and food products confiscated from the enemy, enter the radio network of illegal armed groups on captured radio stations and especially use seized mobile and satellite phones of militants for personal purposes, transfer documents, weapons, ammunition and other material assets seized from the enemy to someone before the reconnaissance group returns to the unit and is registered by their respective unit services. All documents, weapons and ammunition captured from the militants, as well as material assets, are indicated by the group commander in the report on the completion of the task and are handed over in the prescribed manner to the senior commander.

Inspection of the shelter

Inspection of the shelter is carried out after the destruction or detention of the militants in it. Before you begin inspecting the shelter, you must wait until the dust settles inside it and the smoke dissipates. If there is a fire inside the shelter, the search should be abandoned due to the danger of exploding the ammunition inside.

Penetrating into a shelter, scouts act, as a rule, in two pairs, covering each other. The first pair of scouts inspect the shelter for the presence of militants, moving inside the room without touching any objects. For every militant found inside the shelter, shots are fired from silent weapons. When inspecting a large shelter that has several rooms or closed corners, a hand-held fragmentation grenade is thrown into the room or around the corner or a burst from a silent weapon is fired. Conventional weapons in a closed volume deafen reconnaissance officers inspecting a shelter and drown out the sounds made by surviving militants, as well as other extraneous sounds.
In addition, the use of silent weapons by the scouts inspecting the shelter allows the commander and the rest of the group personnel to determine the presence of militants offering resistance when they fire from conventional small arms.
After the first pair of scouts neutralize the militants in the shelter, the second pair checks the shelter for mining.

Detention

Experience shows that repeated attempts by bandits blocked in a shelter or building to enter into negotiations with the scouts blocking them rarely lead to their cessation of resistance and their voluntary surrender. Most often, militants enter into negotiations only to gain time. As a rule, having assessed the situation and clarified the strength of the attackers and their placement, and using the resulting time to regroup, the militants try to break through the blocking ring.

If an enemy blocked in a shelter wishes to surrender to federal forces, the procedure for surrender is strictly determined. Negotiations are conducted by only one soldier; everyone else is silent or communicates with each other in a whisper. The militants are asked to leave the shelter in a harsh ultimatum. More than one minute is not given to think, after which the militants who have not fulfilled the conditions of surrender are destroyed by the decisive actions of the assault subgroup. There is no point in entering into negotiations again!

When surrendering, militants are required to emerge from cover one at a time, without weapons or equipment, with their arms raised high and their sleeves rolled up. They are sent to the inspection place indicated to them, located 4-6 m away from the shelter, under the gunpoint of scouts and lie face down on the ground with their arms and legs spread out to the sides, after which they are thoroughly searched.

After the search, the wounded bandits can be given first aid. The detainees are isolated from each other and immediately interrogated. Preliminary interrogation of detainees is carried out immediately after their capture. The purpose of the preliminary interrogation is to obtain information about the base and the enemy in the area of ​​operation of the RGSpN in the interests of the mission it performs.
During the preliminary interrogation of the detained bandit, the following is established:

his surname, first name and nickname, call sign in the illegal armed formations' radio network, date and place of birth, place of residence and last place of registration number and affiliation of the illegal armed groups based bandit group name, surname, nickname of the "amir" (leader) of the gang and his personal call sign in the gangs' radio network presence and location of mine explosives on and around the base location of caches with weapons, ammunition and other materiel
If there are unidentified bodies of bandits and the identities of the detainees are identified, their names and other information are clarified from the interrogated person.

Subsequently, a more complete interrogation is carried out and the value of the detainee as a source of intelligence is determined. During the interrogation, it should be taken into account that, by agreement between members of gang groups, a bandit captured by federal forces is obliged to give only false and “non-specific” testimony within three days. Information received from detainees is cross-checked and compared with information received from other sources.

Conducting combat operations in urban environments has a number of unpleasant features. The enemy is defending - you are attacking, he is behind cover - you are open, he knows his city, and you are perhaps in it for the first time. The enemy has a clear advantage over you.

In order to avoid unnecessary losses, reality dictates the need to use reasonable and active offensive tactics against the defending enemy, formed on the basis of the bitter soldier’s experience of past wars. Knowledge of basic tactical techniques for conducting fire contacts by military personnel operating directly in combat formations allows them to avoid many serious consequences.

The basis of individual actions during fire contacts in cities is the so-called “left-hand rule.” Its essence lies in the fact that a right-handed person (whose right hand is dominant, about 95% of such people) is more comfortable and faster in all actions associated with turning to the left (for a left-handed person - to the right).

It is more convenient and faster to shoot in conditions when you need to move or turn to the left (counterclockwise) and much more difficult and less effective when turning to the right. For example, take a machine gun and imagine that the target is to your right. Try to turn the weapon towards the target. Now, on the contrary, turn with your weapon to the left. Compare these two sensations. It has long been noted that all actions associated with turning to the left are more effective and accurate for a right-handed person than actions associated with turning to the right. This feature is ensured by the general psychophysical orientation of our nervous system, as well as the structure of the human musculoskeletal system.

This position is well known to sports shooters who, when performing special high-speed exercises on several targets, always start shooting from the far right target, turning from right to left as they shoot, counterclockwise. By the way, the recoil of pistols of almost all systems “throws” the weapon to the left and up (at 10-11 o’clock on the dial). In addition, all production weapons are made to be fired from the right hand or from the right shoulder.

Using Cover

In a combat situation, shooting from a machine gun from the right shoulder (from a pistol from the right hand), try to use any kind of cover more often (stones, pillars, corners of buildings, etc.). The shelter in this case should be to your left, covering the body and most of the head. In this case, the arms, shoulder and less of the head remain open to oncoming fire. If the cover is located to your right, you will have to shoot from your left shoulder, this is unusual and inconvenient, but you will be more or less covered. If you still want to shoot from the right shoulder (which happens all the time), you will expose a significant part of your torso and your entire head to enemy shots. It would also be a mistake to shoot over cover; you would expose your head, shoulders and part of your body to fire.

Try to organize fire contact in such a way that possible enemy shelters are to his right, and yours are to your left. To do this, constantly try (if possible according to the situation) to “twist” the battlefield, moving to your left.

For example: the enemy is in a building and is shooting from the window, and if you approach him (of course, running from cover to cover, under the fire cover of your comrades) from the right side of the enemy, that is, you go around the building counterclockwise, you will have an advantage, not him. The enemy will be forced to shoot from the left shoulder, which is inconvenient, aimless, and few people know how to shoot like that, or most often he will shoot from the right shoulder, from the right hand, exposing his head, shoulders, and most of the body to your shots. Your shelter will reliably protect you. If, on the contrary, you approach to the left of the enemy, the advantage is on his side. It will be closed as much as possible, and you will have to shoot from the left shoulder, remaining behind cover. Don't be tempted to shoot from the right shoulder - you'll have to expose yourself as much as possible.

City labyrinth

When conducting combat operations, it is often necessary to knock out the enemy (or conduct search activities - this applies to police officers) from the ruins of old houses, at a construction site, on rough terrain, from attics and basements, from a cluster of garages, sheds, outbuildings, in other words, from labyrinths. You cannot enter the labyrinth alone - you could get hit in the head with something heavy or get shot in the back.

The main group will have to comb the labyrinth, because when advancing, you cannot leave a hornet’s nest behind you. Service dogs, which can provide invaluable assistance, are not always at hand even in times of peace. You have to rely only on yourself. Therefore, it is necessary to follow the basic principles of moving through a labyrinth (between buildings) - any building, garage, barn, etc., go around only counterclockwise, from right to left, while the machine gun or pistol is on your right side, and you you will have an advantage by shooting to the left, without even aiming, offhand.

If circumstances force you to go around the corner from left to right, clockwise, shift the weapon to your left hand so that you can shoot to the right without turning around.

The general rule is to go around the corners of buildings, staying as far away from them as possible. This will also protect you from a surprise attack - the enemy, hiding around the corner, reveals himself to you gradually, not immediately, he loses the advantage of surprise.

A typical mistake of a fighter who neglected the above rules - rounding the corner of a building from left to right, without shifting the machine gun to his left hand, at a short distance from the corner he was suddenly attacked, found himself helpless and his fate was practically sealed. All members of the search group must be within line of sight when working in the maze and monitor the safety of their comrades. It is also impossible to get too close, so as not to all die at once from one grenade or machine gun fire. In the labyrinth, it is necessary to work out different directions one by one, as a whole team, without scattering; those who stray from their own are lost.

You cannot immediately enter a dark room during the day, without preparation. While your eyes get used to the darkness, time passes, and in this case it works against you. You cannot work in dark basements and attics without lighting. When penetrating such objects, it is necessary to use a beam of light to examine the spaces to the right and left of the entrance into the depths of the space, then from the illuminated place the beam of light sharply moves deeper into the room and to the previously illuminated place, with a sharp throw diagonally through the doorway, bending down and crouching, the first of those who will have to inspect the basement, attic, barn, etc. Immediately, bending down, he moves away from the door. He illuminates the room with his lantern, and, if necessary, fires to cover those who enter after him.

In any case, the light source must be held at arm's length, opposite the side on which the weapon is located. Unable to see you in the dark, perhaps even partially blinded by your flashlight, the enemy will shoot into the light and hit away from you.

When working in a labyrinth, noise sources must be treated carefully, and their direction and significance must be treated critically.

The enemy can distract your attention by throwing a stone, stick, or other object in the direction he wants. Finally, noise can lure you somewhere into a trap. Weapons - a machine gun, a pistol, should be held at the hip. A weapon extended forward is easily knocked out with a stick, foot, etc. If necessary, at close range in the labyrinth, you can hit the enemy without aiming, shooting “offhand”, from the stomach. Anyone who has trained at least a little to shoot “Macedonian style” will be at his best in this situation. When driving in the dark, you should avoid illuminated areas or rush across them as quickly as possible.

In practice, there are numerous cases when a soldier who has become separated from the main group unexpectedly encounters an enemy group. Phrase "got into trouble" I have long since moved away from this exact situation. You can't run back - they'll shoot you in the back. Death always overtakes the one who runs away. A natural, mentally trained reaction should be the following: at the same time as opening fire, shoot at a pace with what you have, shoot without aiming towards the enemy as often and quickly as possible, at the same time quickly move forward towards the enemy and to the right of him. That is, your direction of movement should, as always, be to your left. Members of the enemy group will be forced to turn to shoot from left to right, pointing their weapons at each other’s backs, no longer representing a target, but just a bunch, an excellent group target.

During a sharp maneuver, approaching the enemy, shoot from the stomach on the move, without aiming, at this target. Act as quickly as possible. In this case, you have no other choice. For the first few seconds, don’t skimp on ammo; while you’re shooting, use your peripheral vision to mark a gap where you can take cover and reload. Do not give the enemy the opportunity to gather himself and recover from your impudence. Keep the initiative.

There are not isolated cases when a serviceman suddenly finds himself in a situation on a street, park, or roadway where sudden shooting begins, it is not clear who is shooting, where, at whom, where are their own, where are strangers. In this case, you need to move. You can't stand. Move from cover to cover. Get your bearings. Do not let the enemy take aim, “twist” the situation by moving to the left, forcing the enemy to turn to shoot to the right and expose himself, thus “opening” him up for your fire. Place it against the sun, run and shoot, throw grenades, do not let the enemy shoot accurately and generally raise his head. Impose your terms on him.

If you find yourself unarmed, move away from direct fire sharply to your left, bending down, zigzag, roll in the fall to the nearest shelter. Even if you are so “squeezed” that you don’t know what to do, do at least something. What if you do it? Anything can happen in war.

Group tactics

If there are several of you, don't huddle together. The natural desire of people to stick together in a group in times of danger can play a fatal role. Don't be a group target and maneuver, supporting and covering each other with fire. The moment of covering fire is the law in war. Two groups, supporting each other with fire, will achieve more and have fewer losses than a larger group, but one that no one covers or supports.

You will have to shoot a lot on the run. When shooting this way, try to press the trigger in the single-support phase - at the moment of moving your leg. When the foot hits the ground, it causes severe shock to the shooter-weapon system and reduces shooting accuracy.

A small unit, when conducting combat operations in populated areas, should never get far from its own - they can be cut off and destroyed. Reasonable distance - the distance at which you can receive fire support. You can move forward a little in order to capture a strong point, strengthen yourself there, support your neighbors on the right and left with fire, and cover them with fire when they advance to the same line as you. Fire support, fire cover, and barrage fire are an indispensable condition for waging war in urban conditions.

To approach a building or other object that needs to be captured, a technique that was well developed during the Second World War is used. It consists of the following: machine gunners advance towards the object along the street, from both sides, along the walls at a distance of 6-7 meters from each other, rushing from cover to cover. During their advance, the machine gunner (or machine gunners) remaining behind supports and covers the unit with fire, shooting to kill (if possible), but mainly conducts barrage rapid fire in short bursts, at all emerging targets, at all places from which fire is noticed enemy (attics, basements, house windows, etc.)

The grenade launcher, present in every department nowadays, works alongside the machine gunner and destroys fortified and dangerous enemy fire weapons, machine gun nests and snipers, who shoot mainly from the depths of living quarters. When the unit has moved forward 60-70 meters, lay down or took cover behind cover and opened steady fire, a cover group is pulled up - a machine gunner and a grenade launcher. The machine gunners fire at targets located on the opposite side of the street, not forgetting, of course, to control the situation behind them.

The covering group should also not lose vigilance - the enemy may appear in the rear. The approximate composition of the cover group is (or a group of machine gunners) and a grenade launcher with second numbers, who carry ammunition and ensure the uninterrupted operation of the main numbers, and a unit commander with a radio station. The unit's advances under fire and in mountainous areas are similar.

Assault Capture

When storming an object (enemy stronghold), you should approach it with fire support from a cover group, which during the assault conducts frequent barrage fire on enemy firing points on the attacked object and other enemy firing points that support their own with fire from the side. If possible, it is better to approach the object from the direction of the sun - it will prevent the enemy from conducting aimed fire. Considering which windows the fire is being fired from, it is better to approach the object from the right side of the firing enemy (described above).

The entrance doors to the facility are broken using a grenade launcher from the cover group or hand grenades. You should break through at the moment when the doors are already broken, the covering group is firing intensely, preventing the enemy from shooting at the assault group accurately after another grenade from a grenade launcher flew into the broken doors. Immediately after this, 1-2 hand grenades are thrown at the doors.

The attackers break through immediately after their own explosions. The first of those who entered the room (bending down and jerking) sharply move away from the entrance, firing in bursts at all darkened places, without aiming! The task of the first to break into the room is to give the main forces of the assault group the opportunity to break in, clear their path with fire, and cover them according to the situation. Then, when they reload their weapons, they will be forced to remain in place and then move in second order. It takes a lot of ammunition to break into a building.

You should break through to the upper floors of the building, pressing your back against the walls, at a distance of slightly less than a flight of stairs from each other, immediately following the explosions of your grenades. On the upper floors you have to act in accordance with the actions in the labyrinth. Very often, the enemy locks the entrance doors to residential premises with a key from the inside. This is a sneaky trick. Inexperienced fighters gather near the door, decide what to do next, and try to knock down the door with their rifle butts. And they get a line through the door at stomach level.

In the correct version, the castle is fired with 3-4 shots from a machine gun (when shooting from an AK-74, be careful - unpredictable ricochets are observed). The attackers are on the sides of the door. After shooting the lock, the door is swung open with a kick from the side, and at the same time a grenade is thrown into the open door. After its explosion, the assault group, with a sharp throw, bending down (if, perhaps, the first one penetrates with a jerk to the left of the door), breaks into the room, the fighters immediately move away from the doorway, fixing the situation with peripheral vision, using weapons if necessary.

Again, the main task of the first to break into the room is to cover with fire (if necessary) the other fighters of the assault group. In multi-room residential apartments, it is necessary to carefully examine everything - an enemy hiding in a closet, under a bed, behind a curtain can present an unpleasant surprise.

If you occupy a building for a strong point, immediately take measures to prevent you from being kicked out of there. Barricade the lower floors and basements. Determine the firing sectors. Determine the fire system so that you can alternately fire from different firing positions to prevent the enemy from taking aim and creating a false impression of your numerical superiority. Several stronghold buildings, overlapped by each other's firing sectors, form a truly impregnable fortress.

A strong point is a base for a further offensive, a shelter for, and the ability to defend ourselves in the event of a worsening situation. The assault on the next enemy strongholds should be preceded by reconnaissance of the area, mainly by constant observation in order to establish enemy firing points and possible locations for the enemy to deploy fire weapons. Radio communications must be silent during the preparation of assault operations.

During an assault, it must work clearly in all units - without it, a reaction when the situation changes is impossible. Call signs and coded designations must have the letter “P”; it goes well on the air even with interference. Do not leave uncontrolled objects in the rear - they can again be occupied by the enemy. Armored vehicles in the city are easily vulnerable, slow and ineffective.

Rely only on yourself. The sniper will start working against you immediately; his task is not so much to kill as to disorganize your work. Make him a bait - fill his old uniform with whatever you can get your hands on, show him this bait from different windows, changing hats and helmets on the bait, let the bait fall if it hits successfully, lull his vigilance with this, and when you establish where the sniper is shooting from, he will be destroyed your sniper or grenade launcher.

Hostages

In police practice, there are often cases when it is necessary to capture armed criminals with whom there are peaceful civilians in the same room. This excludes the use of hand grenades, service dogs and the Cheremukha type. The police have their own specifics: approach an object with criminals secretly, secretly evacuate neighbors and strangers, set up a cordon, ensure the safety of the population and those in the same room with the criminals. The criminals themselves are taken alive whenever possible.

There is no firm hope for special means: experience shows that Cheryomukha has practically no effect on people who are even moderately intoxicated.

Criminals save themselves from the acrid smoke by wrapping their faces in a towel soaked in their own urine and breathing through this towel. Criminals cover the window openings with armored bed nets, preventing the throwing of cartridges with Cheremukha.

In many cases, Cheryomukha is not applicable at all: in large multi-storey buildings, near children's and medical institutions, schools, etc. She simply may not be in the right place at the right time. In such cases, you can use an old, witty and, unfortunately, forgotten technique of police practice of the pre-war years - a fire hose. Negotiations are being conducted with criminals in the premises in order to divert their attention from the windows. The police forcefully beat on the doors, of course, being on the side of them.

At this time, an experienced fireman from the fire escape, covered with a sheet of thick iron, directs a powerful stream of water into the room with the criminals, trying, if possible, to hit the face or weapon. A strong jet of water breaks the window glass, practically blinding and stunning everyone inside. There can no longer be any question of targeted shooting. As soon as the water begins to flow, the besiegers shoot out the castle and rush inside, taking advantage of the fact that the criminals’ attention is switched to the water flooding them. At the signal, the water supply stops.

Depending on the situation, weapons or hand-to-hand combat techniques are used. If there is no fire equipment, the criminals' attention is diverted from the door in other ways: screaming, throwing objects at the windows and breaking them, etc. A second later, the assault group bursts through the previously knocked down door.

To distract the attention of criminals, any bulky object - a hat, a quilted jacket, an overcoat, a coat, etc. - is thrown through an open door, necessarily not directly, but to the side. The first of the attackers breaks into the room through the open door diagonally, bending down in the direction opposite to the one where the distracting object was thrown. Then it ensures the penetration of the main group or acts according to the situation.

All preparations for the assault must be completed during negotiations with the criminals. During an assault, every second counts. In their activities, police officers can use the tactics described above in this article.

In any case, the actions of each member of the assault group must be discussed in advance. If the unit is permanent, different options should be constantly processed, so that everyone does their job without a team and is ready to replace incapacitated comrades. The capture of an object, especially one in which there are hostages, must occur as quickly as possible, with a stunning onslaught, on the first try. To carry out an assault operation, regardless of losses, each fighter of the assault brigade must be unyielding.

No step back! There is no turning back. Only forward. Onslaught - fire!

This has a demoralizing effect on the enemy. If the assault fails, the second approach will be ineffective. The enemy has the opportunity to analyze the situation and get his bearings. Experience shows that it will be more difficult to rise to the attack the second time. Personnel losses during the second assault will be greater. Failure will affect the fate of the hostages and their own wounded comrades remaining at the enemy-occupied facility.

Afterword

This small methodological development outlines the solution to the main situations of combat operations. In reality, there are immeasurably more different options in war. The terrain is different, the settlements are different, no two labyrinths are the same, etc. It's impossible to describe everything. The task of the author of this article is to convince readers that in a combat situation everyone should be able to think directly on the scene of the event, learn to navigate the situation and make decisions instantly. There are no templates for individual actions. Therefore, it is extremely necessary to conduct team discussions on various situations that may occur in practice.

This is gymnastics for the brain. We are not all equally resourceful. One, once in, will immediately guess what needs to be done. Others need a set of ready-made correct solutions for all occasions. Therefore, after looking at any object, discuss with your comrades where a possible enemy can equip firing points, from which side it is better and safer for you to approach for an assault. Where you can hide, how and how to attack. How to put the enemy in unfavorable shooting conditions.

Other questions will arise during the discussion. More questions - more answers and ready-made solutions for the future. Remember your fallen comrades. Try to answer the question, how and why did they die? What could they have done, and why didn't they do it? What could others do in this case?

You are in a war. The enemy fights inventively, and you must be more inventive than him. Your combat experience should not be written in blood.

PROMOTION OF A GROUP OF 10 TO 30 PEOPLE

  1. Divided into groups of 7-9 people, the distance of movement between groups in open areas of the forest is 30-40 meters, in open forests 20 meters, in the forest 10-15 meters, the main requirement is direct visibility between groups;
  2. A reconnaissance group moves in front of the vanguard group (at a distance of double line of sight) in order to identify enemy ambushes. It consists of 2-3 people, moves in a line of sight from each other, it is recommended to have radio communication between each other and the main group;
  3. When an ambush is detected, it is necessary (if the reconnaissance group is not detected) to immediately stop the movement, disguise itself, and inform the main group. And under no circumstances should you attack on your own unless you have a double or more numerical advantage.

    Example options:

    • If the scouts are not found, and the enemy is an ambush or barrage post, it is necessary to call a group from the main detachment (7-9 people). This group is divided into two parts and goes around the ambush on both sides, striking in the rear and on the sides, while the reconnaissance group is distracted by itself. the enemy is not exposed and fires from cover from a safe distance;
    • If scouts are discovered, an ambush or a barrage post, the second option is to immediately take cover for firing and continue to proceed according to the previous method
    • If the scouts are not detected or detected, and the enemy is a detachment of more than 6-8 people, the scouts disguise themselves and call two detachments from the main column (the point is that when attacking, a twofold superiority over the enemy is required).
One of the best and simplest tactics for fighting in the forest is “double tail”. The group advances in a column of two in a checkerboard pattern, the right side of the column is responsible (observes) for the right side of the path of movement, the left for the left. When attacking, the columns, starting from the “tail,” bend in a semicircle and move toward the place of conflict, as a result, the enemy’s location is encircled. For this type of attack, one factor is necessary - a larger number of radio stations.

PROMOTION OF A GROUP OF 4 TO 10 PEOPLE

It is better to move in two identical ranks in a checkerboard order, the front rank should occupy protected positions (behind stumps, in natural ravines, bushes, behind trees, etc.), and the rear column quickly moves 10-20 meters further than the front one, after which it takes up protected positions, and the covering group itself moves forward, and so on. When an enemy is detected or comes under fire, you need to assess the number of the enemy and either attack or retreat, but in the same order as you moved on the march. The ranks should not stretch wide, because you can miss a camouflaged enemy, so each fighter has his own sector of fire (the direction of fire which for one fighter does not exceed 90 degrees).

PROMOTION OF A GROUP OF UP TO 4 PEOPLE

It is advisable to move in pairs, and the advancement of each pair can occur in any order (both in a column and in a line), the main thing is not to lose sight of the fighter from your pair and at least one person from the other. When moving, stops must be made (every two or three minutes) to look around and listen to sounds that are not related to the sounds of the forest. Such groups are the least vulnerable to detection and can therefore be used for deep reconnaissance in enemy territory or neutral territory. It can be used for a surprise raid (with a quick retreat) on larger Vran forces, but it is not recommended to engage similar enemy groups due to the early detection of the group.

DEFENSE TACTICS

Necessary actions taken when preparing positions for defense:

  1. Choosing a dominant position for firing and observation
  2. Masking positions for firing and observation
  3. Availability of escape routes;
  4. Convenient exit for counterattack;
  5. Distribution of firing and observation sectors
  6. Communication with the command center and between other positions
Necessary actions during defense
  1. If an enemy is detected, immediately report to other positions and the command center, report the approximate number of the enemy, the location of their detection and the expected direction of movement;
  2. The distant lines of defense, if poorly camouflaged, retreat to the main lines, if well camouflaged, let the enemy through and, after a fire collision with the main lines of defense, strike in the rear;
  3. The main lines of defense, allow the enemy only to the distance of a confident defeat and then open simultaneous fire on predetermined sectors;
  4. When reloading a weapon, notify your partners to cover your firing sector, simultaneous reloading with more than one partner along the defensive line is not allowed;
  5. The counterattack is carried out according to a general signal, simultaneously, but leaving fire cover
  6. When breaking through the defense, it is recommended to send additional forces there; if this is not possible, to retreat in an organized manner deep into the defended territory;
  7. If the enemy has significant superiority and is surrounded by defensive lines, gather the remaining fighters and simultaneously break through with all forces in one (pre-agreed) direction.

THINGS TO REMEMBER

  • When defending, the losses of the attacking side are at least 50% greater than those of the defenders;
  • The better the camouflage of defensive positions, the later the enemy will discover them; accordingly, he will come closer and the more effective the fire of the defenders will be;
  • The more smoothly the process of weapon reloading occurs, the fewer “blind” sectors remain and the less likely it is to break through the defense line;
  • The presence of radio communications for most players gives an advantage in having information during the battle.

Offensive- the main type of combat carried out with the aim of defeating the enemy and capturing important areas (lines, objects) of the terrain. It consists of defeating the enemy by all available means, a decisive attack, the rapid advancement of troops into the depths of his location, the destruction and capture of manpower, the seizure of weapons, military equipment and designated areas (frontiers) of the terrain.

Attack- rapid and non-stop movement of tank, motorized rifle and parachute units in battle formation, combined with intense fire.

During an attack, a fighter in a squad relentlessly follows the armored vehicles and uses his fire to destroy enemy fire weapons, primarily anti-tank weapons.

Attack

Depending on the task being performed and the conditions of the situation, the offensive can be carried out on an infantry fighting vehicle (armored personnel carrier, tank), inside (except for a tank) or by landing from above.

The submachine gunner and machine gunner should know that when firing through loopholes, the direction of fire should be 45-60°; and shooting should be carried out only in short bursts of the loophole; the direction of fire should be 45-60°; and shooting is carried out only in short bursts.

Actions of personnel in armored personnel carriers and infantry fighting vehicles during an attack on combat vehicles.

Attack on foot

When attacking on foot, at the command of the squad commander, “Squad, prepare to dismount,” the soldier puts the weapon on safety, removes it from the loophole (when operating as a landing party inside the vehicle) and prepares to dismount. When the vehicle reaches the dismounting line, on the command “To the vehicle,” he jumps out of the combat vehicle and on the command of the squad commander, “Squad, in the direction of (such and such), guiding (such and such), - to battle, forward” or “Squad, follow me - to battle" takes his place in the chain with an interval between employees of 6-8 m (8-12 steps) and, firing on the move, running or at an accelerated pace as part of the squad, continues to move towards the front edge of the enemy.

Deployment of a squad from pre-battle formation to combat formation.

The attack should be swift; a slow-moving fighter is a convenient target for the enemy.

In cases where a squad maneuvers due to a change in the direction of movement or a soldier encounters an obstacle, it is strictly forbidden to change his place in the squad’s combat formation. During the offensive, keep an eye on your neighbors on the right and left, follow (the signals) given by the commanders and carry them out clearly, and if necessary, duplicate commands to your neighbors.

Crossing a minefield along a passage following a tank.

Overcoming a minefield using a passage made in advance if it is impossible to use armored vehicles.

Approaching the enemy trench at 30-35 m, the fighter, on the command of the commander “Grenade - fire” or independently, throws a grenade into the trench and bends down with a swift jerk, shouting “Hurray!” resolutely bursts into the front line of defense, destroys the enemy with point-blank fire and continues the attack non-stop in the indicated direction.

Attack of the enemy's front line of defense. Fire with grenades.

If a soldier is forced to fight in a trench or communication line, he advances as quickly as possible. Before entering a break in a trench or communication passage, he throws a grenade and fires 1-2 bursts from personal weapons (“combing with fire”). It is advisable for two people to inspect the trench, with one moving along the trench, and the second bending down slightly behind, warning the soldier in the trench about bends and other dangerous places (dugouts, blocked slots, rifle cells). Wire barriers in the form of “hedgehogs”, “slingshots”, etc., placed by the enemy in the trench, are thrown upward with a bayonet attached to the machine gun, and if they are mined, they are walked over the top of the trench. Detected minefields are marked with clearly visible signs (scraps of red or white material) or destroyed by detonation. Moving along the trench, you should make as little noise as possible, using bayonet thrusts, blows with a butt, magazine or infantry shovel to destroy the enemy.

Fight in a trench.

Advancement along the trench.

When personnel are dismounted, infantry fighting vehicles (armored personnel carriers) move in leaps and bounds, behind the attackers, from cover to cover, providing reliable fire cover at a distance of up to 200 m, and in the case of weak enemy anti-tank defense, in the battle formations of dismounted units.

Fire is fired over the squad chain and into the spaces between squads. In some cases, armored vehicles are combined into armored groups and are also used to provide fire support to attackers, firing from permanent or temporary firing positions.

The sniper, acting in the attacking chain, or behind the attackers, carefully observes the battlefield and primarily hits the most dangerous targets (ATGM crews, grenade launchers, machine gunners, as well as enemy command personnel). Sniper fire is also effective against the aiming and observation devices of enemy combat vehicles.

An offensive in depth, as a rule, is carried out by landing troops in armored vehicles; barriers and obstacles are, as a rule, bypassed; the enemy in the discovered strong points and centers of resistance is destroyed by a swift attack on the flank and rear.

Sometimes during an offensive, when advancing to the attack line, fighters can move behind an infantry fighting vehicle (armored personnel carrier) under the cover of armor.

The offensive is covered by a corps of armored vehicles.

Offensive in the city

Combat in the city requires the soldier to be able to outwit the enemy, decisiveness and iron endurance. The defending enemy is especially treacherous; his counterattacks and fire should be expected from everywhere. Before the attack, you should reliably suppress the enemy, and during the attack, conduct preemptive fire in short bursts at windows, doors and embrasures (breaks in walls, fences) of the attacked and neighboring buildings. When moving to the site, use underground communications, breaks in walls, forested areas, dusty areas and smoke. When conducting combat in a city, combat pairs or trios (combat crews) should be formed in squads (platoons), taking into account the individual combat experience of the fighters and their personal attachment. During the battle, the maneuver and actions of one must be supported by the fire of fellow crew members, and the actions of the crew must be supported by the fire of other crews and armored vehicles.

Calculation actions as part of a troika

When conducting an offensive in a city, soldiers move on the battlefield, as a rule, in short dashes from cover to cover with reliable fire support from their comrades and combat vehicles. Under enemy fire, the length of the dash should not exceed 8-10 meters (10-12 steps), while straight-line movement should be avoided, moving in a zigzag.

Methods of movement when fighting in the city

Target designation of combat vehicles is carried out with tracer bullets, for which each machine gunner must have one magazine loaded with cartridges with tracer bullets.

Approaching the building, the fighter throws a hand grenade at the windows (doors, breaches) and, firing from a machine gun, gets inside.

When fighting inside a building, a soldier acts quickly and decisively; before breaking into a room, it is “combed” with fire or thrown with grenades. You should be wary of closed doors because... they may be mined. Indoors, very often the enemy hides behind a door or pieces of furniture (sofas, armchairs, cabinets, etc.).

Moving along the floors, it is necessary to shoot through the landings between the stairs, move from the landing using a throw, move from top to bottom while crouching in such a way as to notice the enemy before he notices you (your legs).

Actions when moving up flights of stairs

Actions of a crew as part of a troika during indoor combat

Locked doors are destroyed by a grenade or a burst from a machine gun at the lock. Having captured a building and cleared it of the enemy, you should quickly move to the next one, not giving the enemy the opportunity to gain a foothold in it.

Offensive in the mountains

When advancing in the mountains, the main role in destroying the enemy is assigned to infantry units, artillery and aviation.

When attacking the enemy, one should pin him down with fire, widely use maneuvers in order to reach the flank and rear, occupy dominant heights and carry out a top-down attack.

Squad maneuver to exit for a top-down attack

In the mountains, when advancing, it is necessary to move, as a rule, at an accelerated pace or in short dashes, while more than half of the attackers must cover the movement of their comrades on the battlefield with fire. In the mountains, as well as in the city, it is advisable to use combat crew tactics.

Crew actions when moving to the attack line (to the starting point for the attack)

When throwing hand-held fragmentation grenades from bottom to top, it is recommended to use grenades with a contact fuse of the RGO, RGN type or throw a grenade of the RGD-5, RG-42 type over the enemy’s trench (shelter). When throwing a grenade from top to bottom, do not throw it too far or throw it directly into the trench, taking into account the grenade rolling down the slope.

An offensive in a populated area, mountains and forest requires an increased consumption of ammunition, especially hand grenades; therefore, when preparing, you should take with you ammunition in excess of the established portable ammunition, but you should always remember about saving and preserving an emergency reserve, which also increases.

Approximate list of ammunition when conducting combat operations in populated areas, mountains and forests.

Type of weaponAmmo quantity Note
AC300-400
AKS-74450-500
AKMS300-450
RMB800-1200 incl. and assistant
VSS250-300
SVD100-200 incl. for PC
RPG-75-8 distributed: 2-3 at the grenade launcher; 3 from the assistant; 2-4 from other squad soldiers.
F-1, RGO, RGD-5, RG-42, RGN 4-8 mainly among submachine gunners and IKO.
RPG-18 (22, 26)1-2 everyone except the grenade launcher
Smoke grenades RDG-2b, 2x 2-3 per department

It is recommended to fire from the RPG-7 hand-held anti-tank grenade launcher and RPG-18 (22, 26) rocket-propelled anti-tank grenades in the mountains, populated areas and forests against enemy personnel located behind shelters with the expectation of being hit by its fragments and the blast wave of an exploding grenade.

In the forest, the far limit of fire contact is no more than 40-50 meters, provided the enemy is moving, since if the enemy has prepared an ambush, then it is quite possible not to notice him at all. Therefore, let's consider several situations.

In the forest, the far limit of fire contact is no more than 40-50 meters, provided the enemy is moving, since if the enemy has prepared an ambush, then it is quite possible not to notice him at all. Therefore, let's consider several situations.

PROMOTION OF A GROUP OF 10 TO 30 PEOPLE

1. Dividing into groups of 7-9 people, the movement distance between groups in open areas of the forest is 30-40 meters, in open forests 20 meters, in the forest 10-15 meters, determined by the requirement for direct visibility between groups;

2. A reconnaissance group should move in front of the guiding group (within double the line of sight distance) to identify enemy ambushes at distant points. The reconnaissance group consists of 2-3 people, moving in a line of sight from each other, preferably having radio communication between themselves and the main group;

3. When a reconnaissance group detects an ambush or an enemy group, it is necessary (provided the reconnaissance group is not detected by the enemy) to immediately stop its movement, disguise itself, and transmit a message by radio to the reconnaissance group and the main group. Under no circumstances should you attack on your own unless you have a twofold numerical superiority.

Possible options:

If the scouts are not detected, and the enemy is an ambush or barrage post, call one group from the main column (7-9 people), so that this group splits into two detachments and circles the ambush site in two arcs, then striking in the rear and from the sides , in this case, the reconnaissance group will have to distract the enemy but will not expose itself, firing from cover and from a safer distance;

If scouts are discovered, and the enemy is an ambush or barrage post, immediately find cover for firing and then proceed according to the previous scenario;

If the scouts are not detected or detected, and the enemy is a detachment of more than 6-8 people, the scouts disguise themselves and call two detachments from the main column (the point is that when attacking, a twofold superiority over the enemy is required).

One of the best and simplest tactics for fighting in the forest is the “double tail”. The main group moves in a column of two, staggered from each other, the right side of the column is responsible (observes) the right side of the path of movement, the left behind the left. When commanded to attack, the columns, starting from the “tail,” bend in a semicircle and move toward the place of conflict, as a result, the enemy’s location is encircled. For this type of attack, one important factor is necessary - as many radio stations as possible.

PROMOTION OF A GROUP OF 4 TO 10 PEOPLE

It is best to move in two equal ranks in a checkerboard pattern, and the front rank should occupy protected positions (behind trees, stumps, in natural ravines, bushes, etc.), and the rear rank should quickly move 10-20 meters further than the front, then it occupies protected positions, and the group that covered itself must move forward and so on. When detecting an enemy or coming under his fire, realistically assess the number of the enemy and either attack him or retreat, but in the same order as the group moved on the march. The ranks should not be widely stretched, otherwise you can miss a camouflaged enemy; each fighter in the rank must have his own sector of fire (the direction of fire which for one fighter should not exceed 90 degrees).

PROMOTION OF A GROUP OF UP TO 4 PEOPLE

If the number is even, it is advisable to break into twos and move in twos, and the advancement of each two can occur in any order (both in a column and in a line), you just need to not lose sight of the partner from your two and at least one person from the neighboring one. When moving, it is necessary to make stops (every two to three minutes) so that you can look around and listen to sounds that are not related to the natural sounds of the forest. Such a group is the least vulnerable to detection and can therefore be used for deep reconnaissance in neutral or enemy territory. It can also be used to launch a surprise raid (with a quick retreat) against larger enemy forces, but it is not recommended to engage ambushes or similar enemy groups due to early detection of the group's movements.

DEFENSE TACTICS

Necessary actions taken when preparing positions for defense:

1. Selection of a dominant position for observation and firing;

2. Masking positions for observation and firing;

3. Availability of escape routes;

4. Convenient exit from positions for counterattack;

5. Distribution of observation and firing sectors;

6. Relationship between other positions and with the command center;

Necessary actions taken when defending positions:

1. When an enemy is detected, immediately report this to other positions and the command center, report the approximate number of the enemy, the location of their detection and the expected direction of movement;

2. For the distant lines of defense, if they are poorly camouflaged, retreat to the main lines; if they are well camouflaged, let the enemy through and, after fire contact with the main lines of defense, hit the enemy in the rear;

3. To the main lines of defense, allow the enemy to reach the distance of a confident defeat and only after that open, if possible, simultaneous fire on their predetermined sectors;

4. When reloading weapons, be sure to notify your partners about this in order to cover the firing sector, and do not allow simultaneous reloading of weapons with more than one neighbor along the defensive line;

5. Counterattack on a common signal, simultaneously, but leaving fire cover in positions;

6. When breaking through the defense in any areas, it is advisable to send additional forces there; if such a step is impossible, retreat in an organized manner deeper into the defended territory;

7. If the enemy has a significant numerical superiority and is surrounded by defensive lines, gather the remaining fighters and simultaneously break through with all forces in one (pre-agreed) direction.

THINGS TO REMEMBER

When defending, the losses of the attackers are at least 50 percent greater than the losses of the defenders;

The better the defense positions are camouflaged, the later the enemy will discover them and, accordingly, the closer he will come and the more effective the defenders’ fire will be;

The more smoothly the process of weapon reloading occurs, the fewer “blind” sectors remain and, accordingly, the less likely the enemy will break through the defense line;

Based on materials from the site AirSoftClub.Ru

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