Plan for conducting outdoor games in the younger group. Lesson outline (junior group) on the topic: Summary of an outdoor game in the second junior group “Wolf and Hares”

second youngest

b\p: find your color, shaggy dog, mice in the pantry, train

s\p: from bump to bump, along a level path, my cheerful ringing ball, catch a mosquito

m\n: take care of the object, guess what is hidden, who is screaming, the little white bunny is sitting.

middle group.

b\p: airplanes, colored cars, a bear in the forest, hares and a wolf

s\p: kittens and puppies, throw and catch

m\n: bubble, find it, keep quiet, find where it’s hidden

senior group.

b\n: traps, geese-swans, we are funny guys, sly Fox, homeless hare, don't stay on the floor, oncoming runs

s\p: fishing rod, mousetrap, hunters and hares, bear and bees, ball for the driver

m\n: whose the squad will pass quieter?, one, two, three; giants and dwarfs, find and remain silent who takes fewer steps

preparatory group.

b\p: carousel, trap, take the ribbon, catch up with your mate, wolf in the ditch, tea-tea to the rescue, day night or sunshine

с\п: catching monkeys, migrating birds, stoa

m\n: whose team will pass the ball faster, the sea is rough, forbidden movement.

Outdoor game “Shaggy Dog”

junior group

Program content:

1. Exercise children to run in different directions.

2.Develop the ability to move in accordance with the signal.

3. Cultivate determination and interest in the game.

Equipment: Dog half mask, dog mat.

Gathering children for the game:

“One, two, three - whoever is playing, come.”

Creating interest.

Children, listen to who this riddle is about:

“He’s lying in the hay, he doesn’t eat and he doesn’t give it to others.”

Explanation and content of the rules of the game:

Children, we will play the game “Shaggy Dog”. The dog will live in a booth (lying on a rug). And we will quietly approach him and say:

Here lies a shaggy dog

His nose buried in his paws.

He lies quietly

Either he's dozing or he's sleeping

Let's go to him and wake him up

And let's see what happens?

As soon as the dog barks, we must quickly run away from him.

Distribution of roles:

Our shaggy dog ​​will be Katya.

Progress of the game:

Look, the dog fell asleep, let's go play

"Here lies a shaggy dog

His nose buried in his paws.

Quietly, quietly he lies

He's either dozing or sleeping.

Let's go to him and wake him up

And let's see what happens?

(barking is heard) - Children, quickly run away from the dog.

Dosage: 3-4 times

Well. Tell me, which of the guys is the most dexterous, who is the fastest? But our dog is also a great guy. All the guys played together. Well done!

Outdoor game "Planes"

middle group

Program content:

1. Strengthen children’s ability to run in different directions.

2. Develop attention to listen to the signal and start moving according to the verbal signal.

Equipment: aircraft half masks.

Gathering children for the game:

Creating a Lead:

I'll build a plane

I’ll put on my helmet and take off.

Through the wavy mists,

I'll fly to other countries,

Over the seas and forests,

Over the mountains and fields,

I will cover the entire globe,

And then I'll return home.

Game explanation:

Guys, let's split into groups. Masha, come here, choose three friends. They approach the teacher. Get ready to fly you will be airplanes. See how to start the engine and try to fly! Now I say: “Get ready to fly!”, and you start the engines and say “rrrr”. Listen when I say: “Let’s fly” and fly away in different directions. At the “landing” signal, return to your seat.

Questions: Guys, who will you be? How to start the engine and fly? What words start your engines? What words do you fly on? What words bring us back to our place?

Distribution of roles:

Guys, we'll take turns playing.

Progress of the game:

The first four people leave:

“Our miracle is airplanes,

Prepared for flight

They're all waiting for the team

Try to catch up!”

I say: “Get ready for flight!” The children start their engines. I give the command: “Let’s fly!” and the children run away.

During the game I say a poem:

“You won’t catch up, you won’t catch

You guys are in our group

But now all the planes

They will fly to land."

Then I give the command “Landing” and the children run to their chairs.

Complication: 1. The teacher’s assistant appears. 2. The one who comes running first helps the teacher. 3. Airplanes fly around obstacles on the floor. 4. Increase the flight time by 20 seconds. 5 when the whistle blows, the planes take off.

Dosage: 3 times

End of game:

Who were you today? But now I’ll find out how you remembered today’s game if you guess the riddle:

“What kind of bird is high in the blue sky?

And fly high under the clouds?

The stars are shining bright above the wing

There are pilots behind the wheel.”

That's right, the planes all played well, well done!

Outdoor game "Hares and wolves"

middle group

Program content:

1. Exercise children in running and jumping.

2. Develop attention, speed, dexterity.

3. Cultivate courage and determination.

Equipment: Half masks of hares and wolves.

Creating a Lead:

Jumps in the summer in a gray fur coat,

Bunny playing happily

And as soon as at the edge

An evil blizzard will swirl,

The bunny in the hole will open the closet,

He'll get a white fur coat,

And then the frost won't touch you,

And the snowstorm won't scare you.

Children, how does a bunny jump?

Day and night he prowls the forest,

Searches for prey day and night.

The wolf walks and wanders silently,

The ears are gray and erect.

What wolf?

Game Contents Explanation:

On one side of the site there are hares in houses, and on the other a wolf is hiding in a ravine. At the signal “Hares” the bunnies jump out of the houses, and at the signal “Wolf” the wolf jumps out of the ravine and runs after the bunnies, trying to catch them, the hares run away into the houses.

Questions: At the signal “Hares”, what should the hares do? And at the signal “Wolf”, what should the wolf do?

Distribution of roles:

"The gray bunny pulled out the grass

Placed it on the bench

Who will take the weed?

That one will go! It will be a wolf.

Progress of the game:

"The bunny jumps, hops, hops, hops

To green. to the meadow

They pinch the grass and eat it

Is there a wolf coming? (Jumping on two legs.)

The hares went out for a walk

Suddenly the wolf runs out

And catches up with all the hares

And then the hares run away

Everyone runs into the house!

Complication: 1. The teacher’s assistant appears. 2. The bunny who was not caught by the wolf becomes a wolf in the next game. 3. After the storm, holes have formed, everyone needs to jump over them. 4. Increase the distance of the house by 5 meters. 5. When the teacher blows his whistle, the wolf catches up with the hares. 6. A lost bunny can be rescued by a not lost bunny.

Dosage: 3-4 times.

End of game:

What a great fellow our wolf is, how many hares he caught, and the hares are great, all dexterous and skillful. Well done boys.

Outdoor game "Traps"

senior group

Program content:

1. Exercise children in running and dodging traps.

2. Develop attention and evasiveness.

3.Cultivate interest in the game.

Gathering children for the game: Clap your hands.

Creating a Lead:

Children, listen to the poem and guess how we will play today:

“The children came out to the playground,

They will run from traps,

Jump, have fun playing

They won’t have to stand.”

What game will we play?

Content Explanation:

Children, we will choose a trap, he will catch up with you, the one who touches the trap is considered caught. Therefore, you need to be attentive and evasive, but you cannot push. Then we will choose another trap and count which trap is the smartest.

Questions: What does the trap do? What will you do if a trap catches you?

Distribution of roles:

The children came to the meadow,

We stood together in a ball

One two Three.

Come out and catch us.

Progress of the game:

Children go to the playground

There is also a trap wandering nearby

On signal: one, two, three,

Don't yawn guys, catch them

Here's a trap

Slow bear, we'll give him a chance

Correct that mistake in a moment

The kids are all ready again

Quickly escape from Vova

One two three four five

Catch up with Vova again

The game continues two more times with the words “Here is a trap,” then a new trap is selected.

“The children went out to the meadow

Come out and you're a friend

And you have to “catch up with us.”

At the end of the game, the number of those caught is counted and the most dexterous trap is determined.

Complication: 1. Add another trap. 2. Running distance increases.

Dosage: 4-5 times

End of the game: Well done, everyone played well.

Outdoor game "Mousetrap"

senior group

Program content:

1. Strengthen the ability to run without interfering with each other

2.Develop dexterity and attention.

3. Develop listening skills.

Equipment: Mouse half masks.

Gathering children for the game: Hitting the tambourine.

Creating a Lead:

Who's in the deep hole

Hides bread crusts,

Gray with a ponytail

Small stature?

Game Contents Explanation:

The guys who are wearing masks are little mice, the rest are mousetraps, they must stand in a circle and hold hands. When we say words, the hands of the mousetrap are raised up, when we finish speaking, we quickly release our hands and try to catch the mice. When repeating words, mice run around the mousetrap, run through it and try not to get there. Anyone who doesn't make it in time is out of the game for a while.

"Oh, how tired the mice are

It was just passion that got them divorced

Everyone gnawed, everyone ate

Attacks are coming everywhere,

Beware of the cheat,

We'll get to you.

Let's set up mousetraps

We’ll catch everyone at once!”

Questions: How does the game start? When we speak words, where are the hands in the mousetrap? When the words run out, what does the mousetrap do? What do mice do when the mousetrap is open? Who does not have time to escape, what should he do?

Distribution of roles: Those who have masks will be mice, the rest will be mousetraps.

Progress of the game:

You little mice don't make noise

Don't wake up Leopold

Mousetrap in a circle, stand up

Raise your hands to the top!

The mousetrap has its hands on top, and the little mice are running around the room, after the words the mousetrap closes, whoever is left there is out of the game for a while.

Complication: Increase the number of mousetraps.

Dosage: 3-4 times.

End of game:

Well done guys, everyone played together.

Outdoor game "Fishing Rod"

senior group

Program content:

1. Exercise children in jumping in place, in height.

3. Cultivate endurance.

Equipment: A cord with a bag of sand attached to the end.

Gathering children for the game: Clap your hands.

Creating a Lead:

Children, please listen to the poem and tell me who it says about:

“The streams are quietly splashing in the river,

Their scales turn silver.

The fish in the river are having fun,

The fish are spinning and frolicking.

Fishes swim, dive,

The fish are playing catch.

Fish, fish are evasive and quick

And they want it from the fisherman,

Pull the worm off the hook.”

Explanation and content of the game:

The players stand in a circle at arm's length. The teacher is in the center of the circle. He rotates a cord in a circle, to the end of which a bag of sand (Fishing Rod) is attached. When the bag approaches, the children jump in place so that the bag does not touch their feet. The one whose legs are hit by the bag or rope is considered the loser. After a short break, the game continues.

Questions: When the pouch approaches, what should you do? And whoever the bag touches, what should they do?

Distribution of roles:

You children will be fish. And I will be a fisherman and rotate the rope (fishing rod) in a circle.

How to play: Children, stand in a circle. Stand with your arms outstretched. I begin to rotate the rope (fishing rod). You guys be careful.

“The fish are having fun in the river, everyone is frolicking in the circle.” I warn you! that you only need to jump when the fishing rod is approaching. Look, guys, Sasha touched the rope, he lost. Then the game continues.

Complication: Increase the speed of rotation of the cord with sand.

End of the game, summing up:

Well done guys, everyone played well and together. Everyone was cheerful and lively.

Questions for observing and analyzing outdoor games

1.The name of the game and its content.

2. Rules of the game.

3. Preparing the teacher and children for the game.

4. Gathering children for the game.

5. Techniques for creating interest in the game.

6. Explanation of the game and its rules.

7. Distribution of roles.

8.Leading role of the educator.

9.Use of small and large benefits.

10. Educational moments when conducting outdoor games.

Analysis of outdoor games

1. Information about the group (number of children, their age, health status, level physical development and physical fitness).

2. Conditions for the game (gym, playground).

3.Preparation of the teacher: the presence of a plan - outline, the correctness and thoroughness of its development.

4.Preparedness of the place and physical education equipment.

5. Clothes and shoes for children and teachers.

6.Organization of outdoor games: timely start and end of the game; duration of the game as a whole, time for each repetition and for performing individual exercises; methods of organizing pupils, placement of children, teachers, equipment, attributes; rational use premises; distribution and method of inventory, attributes.

7.Efficiency of solving educational problems: quality of movement execution; techniques for preventing and correcting errors; techniques for developing physical qualities (dexterity, speed, etc.).

8. Degree of solution of health problems: duration of the game as a whole; dosage and pace of execution physical exercise; assessment of motor density of the activity.

9. Degree of solution of educational problems: assistance in mental, moral, aesthetic, labor education; use of musical accompaniment.

10.Level of pedagogical skill of the teacher: the ability to see all children and monitor the quality of exercises, well-being, behavior and mood of children; voice control, speech culture; tone of address to children; the nature of the game (confident, uncertain); teacher's mood.

11. General assessment of the outdoor game.

12. Suggestions for improving the content and methodology of outdoor games.

Outdoor game “Kittens and puppies”

middle group

Program content:

1. Strengthen children’s skills in climbing and running.

2. Develop dexterity in spatial orientation.

3. Foster responsibility and interest in the game.

Equipment: half masks for kittens and puppies.

Gathering children for the game:

“One, two, three, whoever is playing, come!”

Creating a Lead:

And in our yard

He lives in a kennel.

He has a tail like a steering wheel,

Curious black nose.

Ears are sharp like a flag,

Guards the master's house.

Barking wakes you up like a bell.

Meet our... (Puppy)

Teeth as sharp as needles

The claws are even sharper.

And the gait is like that of a tiger,

Only he is not the king of beasts,

Not even a tiger cub,

A fluffy one (Kitten)

Game explanation:

We divide into two groups. The first group depicts “kittens”, the other group depicts “puppies”. Kittens are on one side of the site, puppies are on the other side. Kittens run easily and softly. To the words: “Puppies!” - the second group of children climbs over the bench. You run on all fours after the kittens and bark. Kittens quickly climb onto their bench or gymnastics wall.

Questions: How do kittens run? What words make you crawl across the bench? How will the puppies catch up? What should kittens do when puppies catch up with them?

Distribution of roles:

Guys, we will play in turns, everyone will be both kittens and puppies.

Progress of the game:

Kittens are running around the room. I say: “Puppies!” The puppies climb over the bench. They run on all fours after the kittens and bark. Kittens quickly climb onto their bench or gymnastics wall.

Complication: 1. Remove the kitten houses. The puppies chase after the whistle signal.

Dosage: 4-5 times

End of game:

Who were you today? Did you like the game?

Everyone played well, well done!

Outdoor game “Migration of birds”

preparatory group

Program content:

1. Exercise children with arm swings and squats.

2. Develop the ability to perform movements on a signal.

3. Cultivate the desire to play together, with interest.

Equipment: bird half masks.

Gathering children for the game:

Who will play

IN interesting game?

I won’t say which one!

And then we won’t accept

Let's lift you by the ears,

Ears will be red

So beautiful...

Creating a Lead:

Yesterday I walked in a snowstorm,

I saw a twig in the snow,

And there is a red ball on the branch.

Who is he, a living lantern? (Bullfinch)

In the courtyard I am the queen.

There's my house, on the branch to the left.

A bird with gray-black feathers,

I'm smart, cunning, agile. (Crow)

Look at the balcony:

He's been cooing here since the morning.

This bird is a postman,

Any route will fly. (Pigeon)

Explanation of the rules of the game:

Flocks of birds fly south, the sky is blue all around. To these words, you move in a free direction and wave your arms like birds. To fly faster, you need to flap your wings. Birds descend at night and gather in the clearing. They have to long haul. The birds need to rest. At these words, you crouch. And again it's time to hit the road. They have a lot to fly. Here comes the south, hurray, hurray, it’s time for them to land.

Questions: What do you do when you hear the words: “Flocks of birds are flying south, the sky is blue all around”? After what words do you squat? What words keep you flying?

Distribution of roles: Guys, you will all be birds.

Progress of the game:

Flocks of birds fly south, the sky is blue all around.

(children move in a free direction “flapping their wings”).

To fly faster, you need to flap your wings. Birds

They go down at night and gather in a clearing. They have a long way to go.

The birds need to rest. (the children sat down). And again it's time to hit the road.

They have a lot to fly. Here comes the south, hurray, hurray, it’s time for them to land.

Complication: Increase the tempo of the poem.

Dosage: 3-4 times.

End of game:

So we played an interesting game “Migration of Birds.” We flew and relaxed a lot. Well done, they listened carefully and followed my signals. Did you like the game?

Outdoor game "Giants and Dwarfs"

senior group

Program content:

1. Exercise children to squat in place and pull themselves up.

2. To develop attention, dexterity, and endurance in children.

3. Cultivate endurance.

Gathering children for the game:

Barker:

You guys have fun and form a circle!

Creating a Lead:

Uncle Styopa, what was he like? (big) can he be called a giant? (Yes). What kind of gnomes are they? (small) can they be called dwarfs? (Yes)

Explanation and content of the game:

A line or circle is drawn on the playground. Children stand in one line along a line or in a circle at arm's length from each other. The teacher stands in the center of the circle and begins the game to the rhyme:

Miracles in our world:

The children became dwarfs.

And then everyone stood up together -

We have become giants.

When pronouncing the words “giants” and “dwarfs,” the presenter accompanies them with hand movements: when he says “giant,” he raises his hands up, and when he says “dwarf,” he lowers them with his palms down. When hearing the word “giant,” children should stand up and raise their arms up, and when hearing the word “dwarf,” sit down with their palms on their knees. Considering that the game is designed for the attentiveness of children, the words and gestures of the teacher may not coincide: with the word “giant”, the hands can be lowered, and with the word “dwarf” they can be raised. Therefore, children should listen carefully to the words and not fall for a false gesture.

Questions: How does the game start? What do you do when I say "Giants"? And “Gnomes?

Distribution of roles: You, children, will be both giants and dwarfs. And I will give commands about who you will pretend to be.

How to play: Children, let's form a circle at arm's length from each other.

The children became dwarfs.

And then everyone stood up together -

We have become giants.

When you hear the word “giant,” he raises his hands up, and when he says “dwarf,” he lowers them, palms down, and squats down.

Complication: 1. Increase the pace of movement. 2. The one who made a mistake leaves the game for a while. 3. The one who remains last will be the leader in the next game.

End of the game, summing up: Well done guys, everyone played well and carefully.

Outdoor game "Carousel"

senior group

Program content:

1. Exercise children in running and walking, moving in a circle at different paces according to a signal.

2. Develop speed, agility, attention, and evasiveness.

3. Cultivate interest in the game.

Equipment: Cord

Gathering children for a game: Carousels, carousels,

Spun, spun

You're spinning, wait,

Gather all the kids!

Creating interest: Children, listen and tell me what this poem is about.

Carousels, carousels,

You are a funny swing

You spin us faster

And then everything is quieter, quieter

Stop means closer

So it's time for us to get down

Give way to others

Children, do you want to ride the carousel?

Game explanation:

To make a carousel, we need to grab the cord with our right hand, turn to the left and say a poem.

Questions: What do we need to do to make a carousel? What poem are we talking about?

Distribution of roles: All children participate

Progress of the game: Barely, barely, barely,

The carousel started spinning

And then around, around

Everybody run, run, run.

While running, they say: “Be-zha-li”

After two circles the direction changes with the words:

"Turn"

Hush, don't make any noise,

Stop the carousel.

One-two, one-two!

The game is over!

Children place the cord on the ground and disperse around the playground. After rest, the game is repeated, three bells are made or the tambourine is struck three times. The players rush to their place.

Dosage: 3-4 times

Summing up: Children, we rode the carousel, did everyone have fun? Well done guys, everyone played together.

Outdoor game “The sea is agitated”

Preparatory group

Program content:

1. Improve skills in the movement of arms, head, torso, legs;

2. Develop the ability to navigate in space;

3. Build endurance.

Gathering children for the game: Naughty runners,

Get ready to play

Run out into the courtyards

choose.

Creating interest: “Let’s wash, splash,

Swim, dive, tumble

In the tub, in the trough, in the tub

In the river, in the stream, in the ocean,

Both in the bath and in the bathhouse

Always and everywhere, eternal glory to the water!”

Explanation of the game: Our game is called “The Sea is Troubled.” You stand scattered around the hall, say words, and then do naval figure. The host chooses best figure.

Questions: After what do you make the figure? Who chooses the best figure?

Distribution of roles: All marine figures.

Progress of the game: Guys, stand up wherever you want, the leader stands to the side. Children say the words:

The sea is agitated once

The sea is worried two -

The sea is worried three,

Sea figure freeze!

Children freeze while making any sea figure. The presenter chooses a figure. Have you chosen? why did you like this particular figure?, What is it called?

Dosage: 4 times

End of the game, summing up: Mark the child who made the best figure. Note the choice of the presenters, whether they chose the best figure or simply because of friendship with the child.

Target. Develop auditory skills, motor activity, ability to follow rules games.

Tasks. To teach children to run in different directions throughout the playground without bumping into each other, to start moving and change it at the teacher’s signal, to find their place, to teach how to perform different movements according to the teacher's demonstration (flap your wings, peck grains, jump).

Equipment:

masks - sparrows,

picture sparrow,

cat hat,

audio recording with singing sparrow.

1. Gathering children for an outdoor game

Singing sparrow in recording.

Educator: “Children, who is singing this?”.

Children's answers.

Jumping, jumping sparrow(show picture - sparrow)

Calls small children

Throw some crumbs sparrow

I'll sing you a song: “Chick-chirp!”

2. Creating interest in outdoor play

Story about sparrows:

Sparrow wants something for you tell:

“It was a clear sunny day. The red cat was dozing in the sun. Little gray ones sparrows flew around the garden and looked for grains or insects. They flew up to the puddle, jumped, drank some water and flew away again. Sparrows They chirped so loudly with joy that they woke up the cat. Cat loud meowed: "Meow". sparrows They got scared and quickly flew away to their little houses - nests.”

3. Rules games.

Let's play a game like this the sparrow will look at us. You will be small sparrows. Let's remember how sparrows fly, jumping, pecking grains, drinking water, chirping.

They fly along the street, they live under the roof (flapping their wings).

A sparrow darting around the yard, collects bread crumbs (bend over or squat).

The bird is small, has claws, can’t walk, wants to take a step, but it turns out to be a jump (jumping on two legs).

Rules games:

Children - « sparrows » sitting in their "nests"- these are hoops on one side of the court. On the other side of the platform - sitting "cat". As soon as "cat" will fall asleep « sparrows "are flying out" on the road, "fly over" from place to place, looking for crumbs, grains, jumping, chirping loudly. But here "wakes up" "cat". He's loud "meows" and runs after « sparrows » , which "fly away" to their "nests".

Note: We don’t push each other, "wings"– we don’t touch each other with our hands; when we run, we look forward.

4. Conducting and directing the game.

Play with children.

“Come insparrows into nest-houses” (the tambourine is silent). And I will be the cat.

“The cat fell asleep - run out sparrows from the nest(tambourine sounds). Children run, peck grains, jump, and chirp loudly. "Cat awoke: (tambourine is silent) “Meow”. Catching up sparrow - children. When all the children occupied their nests, say: “Well done, sparrows, quickly flew away, the cat didn’t catch anyone.” And now the cat will be... And we will continue the game. A game repeated 3-4 times.

The educational process in a preschool educational institution is aimed at the comprehensive development of the child, therefore the physical development of the little pupil is given as much attention as the intellectual. One of the ways to introduce children to physical education, as well as help them socialize, is outdoor games. Moreover, if we are talking about students of the second junior group(3–4 years) who are just learning to interact in a team. Therefore, it is very important for a teacher to have a methodologically competent approach to preparing games of an active nature.

Goals and objectives of conducting outdoor games with children

For the children of the second junior group, it is very important that the fun used in classes and at leisure be active in varying degrees. Only in this case, gaming activity allows you to achieve your goals, namely:

  • promotes the comprehensive development of pupils (physical, emotional and volitional);
  • improves health (musculoskeletal, cardiovascular, respiratory systems);
  • develops the skill to follow the terms of the game;
  • stimulates the desire to interact with adults and children;
  • fosters the need to feel part of a team.

To achieve these goals during the game, it is necessary to systematically and consistently solve problems such as:

Types of outdoor games

Fun of an active nature is classified according to the main problem they are aimed at solving.

  1. To practice running and jumping. By the age of 3–4 years, it is important for children to develop the ability to coordinate their movements and maintain their direction.
  2. Orientation in the room, gym, on the playground.
  3. To train the ability to maintain balance (usually in games of moving around a small area, accompanied by poems).
  4. To strengthen the muscles of the musculoskeletal system.
  5. For imitation.
  6. To practice climbing skills.
  7. With a ball. Such games also form partnerships between children.
  8. To develop sharpness of attention.

Another classification of fun is based on types educational activities:


Thus, the type classification of games allows for fun not only during physical education breaks in classes, but also as a fundamental element on the:

  • physical education;
  • music lesson;
  • choreography (provided that the discipline is included in the kindergarten curriculum).

Techniques

The organization of gaming activities is based on three groups techniques.

Verbal

In working with children 3–4 years old, who, based on age-related developmental characteristics, are actively mastering speech, replenishing active and passive lexicon, the teacher’s word plays a leading role. An adult is perceived not only as giving instructions, but also as a kind of language model, which children are guided by in organizing their own acts of speech. When preparing outdoor games, the teacher uses three types of verbal techniques.


Visual

The visual channel of perception in children is the main one, therefore, to fully understand the conditions of the game, children need to see:


Practical

This is actually the game situation itself, in which children and the teacher are involved. Moreover, to develop initiative, after 2-3 repetitions, the teacher gives more and more game functions to the children: if, when familiarizing themselves with the rules, the teacher is the driver, then the child then takes on this role.

Rules for organizing outdoor fun in the second junior group

  1. Outdoor games with children in preschool educational institutions are held every day.

    Outdoor games are held at any time of the year

  2. In duration, one fun lasts no longer than 10 minutes.
  3. In one session, no more than 2 games can be played in the second junior group. It is important to take into account that they should have different degrees of mobility: for example, one is more active with running and jumping, and the second is calm, with walking.
  4. If games are played in a group, then the room must be thoroughly ventilated and the floors wiped before starting work.
  5. To create a situation of success, it is very important to give every child the opportunity to express themselves. Therefore, games are held either for all the children in the group at the same time, or for small groups of similar interests.
  6. Outdoor games are played immediately after exiting.
  7. If the child refuses to participate, the teacher should not insist. However, it is necessary to find out the reason for this behavior. Perhaps the child has a fear of getting hurt. In such situations, therapeutic fairy tales or cartoons will help.
  8. Games must be selected taking into account the types of activities in which children were previously involved. So, if the game is planned after physical education or choreography, then it should be calm, but after sleep, mobility may be different.
  9. It is very important to help the child at each stage of the game. Therefore, the teacher, remaining in the position of a leader, directs and shows the children all the movements: how to catch a ball, how to spin a hoop, etc.
  10. The plot of the game must be built around a familiar and understandable image, represented by a picture or a toy.
  11. The game should not have complex movements; you need to select only those that are understandable to children 3–4 years old (catch up with the ball, bring the pins, ring the bell, etc.).
  12. The fun should include not only new, but also well-known movements for the children. For example, in the game “Shaggy Dog,” when kids run away from the dog, it is worth designating a small area of ​​the area for running in one direction so that the players can repeat the already mastered skill of directional running.
  13. Before the game starts, the teacher introduces the children to the rules and pays attention to the signals by which the kids will need to change their method of movement (from running to walking, from walking to climbing, etc.). In addition, the teacher shows all the attributes that will be needed in the fun (balls, hoops, etc.).
  14. When helping children, showing movements and actions, the adult uses gestures and facial expressions.
  15. The success of the game depends on how carefully the teacher thinks through and takes into account all the details: designating places for “houses”, “nests”, etc.

    If the game is played outdoors, then the teacher needs to make sure in advance that there is enough space for everyone

  16. One game needs to be repeated for 2-3 days, after which you need to learn a new one and again turn to the already familiar one.
  17. When distributing game tasks, the teacher takes into account the mobility and temperament of each child and combines and changes their roles. At the same time, you should not give a melancholic person the task of running with acceleration, even if he has not yet performed in this role. Just as you shouldn’t miss the moment when it’s time for a choleric person to run, and not just catch a ball.
  18. Everything good should not be harmful. Therefore, it is important not to let children become overtired: paleness, sweating and distracted attention are signals that it is time to stop playing.
  19. To create a positive microclimate, the teacher must be friendly, cheerful and at the same time maintain objectivity.

Card index of outdoor games for the development of various skills

If holding didactic games is based on the principle of correspondence to the lexical topic, then active fun is grouped by:

  • physical skill being practiced;
  • the totality of implementation of the assigned tasks in one complex;
  • topic (the principle is similar for didactic games).

At the same time, it is necessary to take into account the fact that the last principle is the least productive, since the plots of outdoor games can easily be transformed from one lexical topic to another. For example, the fun “Hen and Chicks” when working with the topic “Pets” can easily become “Penguin and the Little Penguins” when working with the topic “Animals of the North”.

On the street, you should try to choose games in which you can play with the objects of the sports ground

The most convenient and universal classification is based on the principle of the skill being practiced.

Running, jumping

  1. "Aircraft". With the help of this game, children practice running in different directions without colliding with partners, learn to listen carefully to instructions, and also quickly react to a signal to change the nature of the movement. Conditions: the teacher shows movements simulating the readiness of an airplane for flight, starting the engine (rotational movements of the arms in front of you while pronouncing the sound “R-r-r”), flight (running with arms spread to the sides) and “landing” for landing (on a bench ). Children repeat the entire complex, listening to the teacher’s instructions.
  2. "Sun and Rain." The goals of the game are similar to those described in the previous game. Conditions: the teacher marks a line on the playground beyond which children squat. At the signal: “The sun is in the sky, you can go for a walk,” children run around the playground. After the words: “Rain!” urgently return to their places.

In the second younger group, the main element of games is running, jumping is rarely included

Orientation in space

  1. "Sparrows and a car." This game helps children practice running in different directions, the skill of starting and changing movements at the driver's signal. Conditions: children are “sparrows” who sit on a bench “in a nest”. An adult imitates a car. At the words: “Fly, sparrows,” the kids run away, and at the signal: “The car is moving, everyone fly to the nest!”, they quickly run to their places on the bench.
  2. “The Bird and the Chicks” (“The Hen and the Chicks”). Goals: coordinate your movements with the words of the driver, learn to run in all directions without catching each other. Conditions: the driver appoints himself a “bird”, gathers the “chicks” - all the guys - around him within the boundaries of the drawn circle. At a signal, the kids run away from the circle and return back at the same signal. As a variant of the same game actions, you can play the game “Find your house” or “Birdhouses”. The conditions of the latter are a little more complicated: all children are appointed starlings, but nests are drawn for only half of the participants, so whoever did not manage to take their place at the signal is considered a loser.
  3. "Shaggy Dog." To those already indicated in previous games this group of goals, another one is added: do not get caught by the catcher. Conditions: on one side of the site there is a “dog”, on the other there are children sneaking towards him. The teacher illustrates this movement by saying that the dog is lying quietly, but what will happen if you wake it up. And then the “dog” wakes up and starts barking. The children return to their seats, and the dog tries to grab them along the way. Anyone who fails to escape becomes a dog.

Outdoor games can be supplemented with elementary costumes or masks

Developing a sense of balance

  1. “I’m holding a handkerchief.” Goals: to train balance and practice the skill of performing movements on a signal. Conditions: kids place a scarf on their hand (or other part of the body) and, performing different movements, hold it in its original position.
  2. "We're parking the car." Goal: practice walking forward with your back. The teacher invites all children to become cars that need to be parked. To do this, each child, following the driver’s instructions regarding the direction of movement (“left”, “right”, “turn”), parks the “car”.

Imitation skill

  1. "Bubble". The game encourages children to act in accordance with the words of the plot, teaches them to coordinate their movements with the movements of other participants, develops imitation skills and encourages children’s initiative. Conditions: the teacher and children, holding hands, make a circle. Then the leader says 2-3 times: “Inflate, bubble, but don’t burst,” the round dance participants disperse wider and wider, and in response to the words: “The bubble has burst!” children open their hands, pronouncing the sound: “Sh-sh-sh.”
  2. "Vaska the cat." The goals of this game are identical to the previous one. A child cat walks around the playground, purring. Kittens are playing around nearby. And so Vaska falls asleep, the kids run to him, accidentally wake him up, and then run off to their “houses” - their chairs.
  3. "Legs." The purpose of this game is to practice the skill of repeating the actions of the instigator. Conditions: the teacher demonstrates running in place at different paces, the children repeat, and then says: “In the hole - bang,” and the children long jump.

Imitation games, due to their simple plot and simplicity of movements, can be used as physical education

Agility development

"Rabbits." Goals: practice jumping forward on two legs, practice the skill of climbing under a stretched rope barrier. Conditions: the kids are located in a “cage” - behind a rope stretched at a height of 40–50 cm from the floor. After the driver says: “Jump onto the lawn,” the children crawl under the barrier and jump “on the lawn.” At the signal: “Watchman!” they also return back to the “cells”.

Climbing skill

In the second junior group, as in the first, games to practice climbing skills are played at the wall bars. For example, the “Monkeys” game, according to which kids need to climb 3-4 steps up a gymnastics wall.

In the second junior group, climbing skills and agility are also practiced on the obstacle course

Development of attention

  1. "Leaf fall." The purpose of this game is to teach kids to move to rhyming lines. Conditions: children take from hand autumn leaves, and to the words of the teacher, they wave them in different directions, spin around, squat, and then put the leaves on the ground next to them.
  2. “Show it right.” Goals: to teach children to listen carefully to the driver, to coordinate movements with words. Conditions: the teacher names the parts of the body that the children should touch, but at the same time the adult himself touches the wrong ones. Children must navigate and point correctly.
  3. “Who will throw the ball further?” Goal: follow the direction of objects. Children throw balls, remember their location, and then run to them and themselves or with the help of a teacher determine who is a better thrower and who is a worse thrower.

This is interesting. A number of methodologists identify a separate group of games aimed at relaxing children after physical activity. These include, for example, “Find a Bunny” (“Find a Bunny”). The essence of the rules comes down to the fact that the teacher hides a toy - a bunny, and the children, calmly moving around the group, look for it. Some teachers similar games classified as attentive games.

Natural material, for example, autumn leaves, can be used as an attribute for games.

Time plan and game execution

In the second younger group, the game lasts up to 10 minutes and includes working through five stages.


Table: example of a summary of the outdoor game “Wolf and Hare” in the second junior group

Stage Content
Introductory Educator: Guys, look, a bunny came to visit us. He's not happy. Let's ask the bunny what happened?
The teacher asks the bunny what happened, why is he sad and cheerless?
Educator: Guys, the bunny told me that he has no friends and has no one to play with. Let's make friends with the bunny and play. The bunny loves to play the game “Wolf and Hares.” You and I know this game. Let's remember the rules of the game, what not to do?
Children's answers (you can't shout or push while playing)
Introduction to the rules Each bunny will have its own house, this is a chair. Children-hares sit on chairs. There is a wolf to the side. Hares run out into the clearing, jump, nibble grass, and frolic. At the teacher’s signal: “The wolf is coming!” - the hares run away and sit on a chair. The wolf is trying to catch up with them.
The text used in the game is:
The bunnies are jumping: hop, hop, hop,
To the green meadow.
They pinch the grass, eat it,
Listen carefully
Is there a wolf coming?
A game Children perform the actions described in the poem. With the end of the text, a wolf appears and begins to catch hares.
Instructions for carrying out. The child playing the role of the wolf should be away from the place where the children are sitting. Then the child, playing the role of a wolf, runs out and catches the children - bunnies. (the game is repeated several times).
Complication We place the wolf closer to the hare children.
The final stage Guys, look, the bunny has become cheerful, he liked playing with you, but it’s time for him to return to his forest.
Did you guys like the game?
Well done!

Video: outdoor game “Shaggy Dog” in the second junior group

https://youtube.com/watch?v=LW991tPxybw Video can’t be loaded: Outdoor game “Shaggy Dog” in the second junior group (https://youtube.com/watch?v=LW991tPxybw)

Video: outdoor game “We stomp our feet”

https://youtube.com/watch?v=wT3PtWQVSpk Video can’t be loaded: Outdoor game “We stomp our feet” (https://youtube.com/watch?v=wT3PtWQVSpk)

How to analyze an outdoor game

Any stage of educational activity in a preschool educational institution is subject to analysis, which is carried out by colleagues, methodologists, and self-analysis, which is compiled by the teacher himself. The first is necessary to assess the level of methodological competence of the teacher, and the second is to identify and correct errors in organizing and conducting outdoor games with children. These analyzes in the context of gaming activity are carried out according to the same algorithm.

The more children are interested in the game, the more successful the analysis of the fun will be.

Parsing scheme

  1. The hour when gaming activities begin.
  2. How many children took part?
  3. Are the goals and objectives appropriate for the age category?
  4. Who initiated the game? In younger groups, this role is always played by the teacher.
  5. What motivational techniques were used in the beginning.
  6. How logically were the rules of the game laid out? And also were there instructions regarding the location of all players and the necessary attributes.
  7. How clear are the rules for children? In case of violations, describe the reasons.
  8. Level of preparation of attributes (especially important if they were done manually).
  9. How were the roles distributed in the game: the teacher appointed or chose the driver and other counting rhymes.
  10. How ready are the kids to cooperate (do they help each other, are they tolerant of their friends’ mistakes).
  11. At what level do children develop speed of movement, agility, and endurance?
  12. How is the role of the teacher assessed in the game (the logic of recommendations during the game activity, how often does it become an observer).
  13. How is the summing up carried out (does the teacher praise the kids, does he single out those who distinguished themselves).
  14. How long did the game last and how many times was it repeated?

Outdoor games occupy a special place in the educational work of preschool educational institutions, as they are aimed at achieving goals related to preserving the health and physical development of children. However, conducting games with pupils of the younger group, taking into account their age characteristics, requires the teacher to have thorough knowledge of the methods for preparing this kind of fun. Starting from species classification and ending with the distribution of time between all stages of implementation.

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Outdoor games for children 4-5 years old

Nikitishina N.A.

P/i "Owl"

Goal: learn to stand still for a while and listen carefully.

How to play: The players sit freely on the court. “Owl” sits or stands to the side (“in the hollow”). The teacher says: “The day comes - everything comes to life.” All players move freely around the site, performing various movements, imitating the flight of butterflies, dragonflies, etc. with their hands.

Suddenly he says: “Night comes, everything freezes, the owl flies out.” Everyone must immediately stop in the position in which these words found them and not move. The “Owl” slowly passes by the players and vigilantly examines them. Whoever moves or laughs is sent to his “hollow” by the “owl”. After some time, the game stops, and they count how many people the “owl” took to itself. After this, a new “owl” is chosen from those who did not get to it. The owl who took it wins larger number playing.

P/i "Homeless Hare"

Goal: run fast; navigate in space.

Progress of the game: A “hunter” and a “stray hare” are selected. The rest of the “hares” stand in hoops - “houses”. The “homeless hare” runs away, and the “hunter” catches up. The “hare” can stand in the house, then the “hare” standing there must run away. When the “hunter” catches the “hare,” he himself becomes the hare, and the “hare” becomes the “hunter.”

P/i "Fox in the hen house"

Goal: learn to jump softly, bending your knees; run without touching each other, dodge the catcher.

Progress of the game: A “chicken coop” is outlined on one side of the site. In it, “chickens” sit on a roost (on benches).

On opposite side site there is a fox hole. The rest of the place is a yard. One of the players is designated as a “fox”, the rest are designated as “chickens”. At a signal, the “chickens” jump from their roost, walk and run around the yard, peck at grains, and flap their wings. On the signal: “Fox!” - the “chickens” run into the chicken coop and climb onto the roost, and the “fox” tries to drag away the “chicken”, who did not have time to escape, and takes her to her hole. The remaining "chickens" jump off the roost again and the game resumes. The game ends when the “fox” catches two or three “chickens”.

P/i “Run Quietly”

Goal: learn to move silently.

Progress of the game: Children are divided into groups of 4-5 people, divided into three groups and lined up. They choose a driver, he sits in the middle of the platform and closes his eyes. At the signal, one subgroup silently runs past the driver to the other end of the site. If the driver hears, he says “Stop!” and those running stop. Without opening his eyes, the driver says which group was running. If he correctly indicated the group, the children move aside. If you make a mistake, they return to their places. All groups run through this one by one. The group that ran quietly and that the driver could not detect wins.

P/i "Airplanes"

Goal: to teach ease of movement, to act after a signal.

How to play: Before the game you must show everything game movements. Children stand on one side of the playground. The teacher says, “We are ready to fly. Start the engines! Children make rotational movements with their arms in front of their chest. After the signal “Let's fly!” spread their arms to the sides and run around the hall. At the signal “Landing!” The players go to their side of the court.

P/i "Hares and the Wolf"

Goal: learn to jump correctly on two legs; listen to the text and perform movements in accordance with the text.

Progress of the game: One of the players is chosen as a “wolf”. The rest are “hares”. At the beginning of the game, the “hares” stand in their houses, the wolf is on the opposite side. The “hares” come out of the houses, the teacher says:

Hares gallop, hop, hop, hop,

To the green meadow.

They pinch the grass, eat it,

They listen carefully to see if a wolf is coming.

Children jump and perform movements. After these words, the “wolf” comes out of the ravine and runs after the “hares”; they run away to their houses. The “wolf” takes the caught “hares” to his ravine.

P/i "The Hunter and the Hares"

Goal: learn to throw a ball at a moving target.

Progress of the game: On one side there is a “hunter”, on the other there are 2-3 “hares” in drawn circles. The “hunter” walks around the area, as if looking for traces of “hares,” then returns to his place. The teacher says: “The hares ran out into the clearing.” "Hares" jump on two legs, moving forward. At the word “hunter”, the “hares” stop, turn their backs to him, and he, without leaving his place, throws the ball at them. The “hare” that the “hunter” hit is considered shot, and the “hunter” takes it to himself.

P/i "Zhmurki"

Goal: teach to listen carefully to the text; develop coordination in space.

How to play: Zhmurka is selected using a counting rhyme. He is blindfolded, taken to the middle of the site, and turned around several times. Conversation with him:

- Cat, cat, what are you standing on?

- On Bridge.

- What's in your hands?

- Kvass.

- Catch mice, not us!

The players run away, and the blind man's buff catches them. The blind man's buff must recognize the caught player and call him by name without removing the bandage. He becomes a blind man's buff.

P/i "Fishing Rod"

Goal: to learn how to jump correctly: push off and pick up your feet.

Progress of the game: Children stand in a circle, in the center is a teacher with a rope in his hands, at the end of which a bag is tied. The teacher twists the rope, and the children must jump over.

P/n “Who is the fastest to the flag?”

Progress of the game: Children are divided into several teams. Flags are placed at a distance of 3 m from the starting line. At the teacher’s signal, you need to jump on two legs to the flag, go around it and run back to the end of your column.

P/i “Birds and Cat”

Goal: learn to move according to a signal, develop dexterity.

How to play: A “cat” sits in a large circle, and “birds” sit behind the circle. The “cat” falls asleep, and the “birds” jump into the circle and fly there, sit down, and peck the grains. The “cat” wakes up and begins to catch the “birds”, and they run away outside the circle. The cat takes the caught “birds” to the middle of the circle. The teacher counts how many there are.

P/n "Don't get caught!"

Goal: learn to jump correctly on two legs; develop dexterity.

How to play: Place a cord in the form of a circle. All players stand behind him at a distance of half a step. The driver is selected. He stands inside the circle. The rest of the children jump in the circle and back. The driver runs in a circle, trying to touch the players while they are inside. After 30-40 seconds. The teacher stops the game.

P/i "Traps"

Progress of the game: Using a counting rhyme, a trap is selected. He becomes in the center. The children stand to one side. At a signal, the children run to the other side, and the trap tries to catch them. The one who is caught becomes a trap. At the end of the game they say which trap is the smartest.

P/n “Run to the named tree”

Goal: to train in quickly finding the named tree; fix the names of trees; develop fast running.

Progress of the game: the driver is selected. He names a tree, all children must listen carefully to which tree is named and, in accordance with this, run from one tree to another. The driver carefully monitors the children; whoever runs to the wrong tree is taken to the penalty bench.

P/i “Find a leaf, like on a tree”

Purpose: to teach to classify plants according to a certain characteristic; develop observation skills.

Progress of the game: The teacher divides the group into several subgroups. Everyone is invited to take a good look at the leaves on one of the trees, and then find the same ones on the ground. The teacher says: “Let’s see which team finds the right leaves faster.” The children begin their search. Members of each team, having completed the task, gather near the tree whose leaves they were looking for. The team that gathers near the tree first, or the one that collects the most leaves, wins.

P/n “Who will collect it sooner?”

Goal: learn to group vegetables and fruits; cultivate quick response to words, endurance and discipline.

Progress of the game: Children are divided into two teams: “Gardeners” and “Gardeners”. On the ground there are models of vegetables and fruits and two baskets. At the command of the teacher, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collects first raises the basket up and is considered the winner.

P/i "Bees"

Purpose: to teach to act on a verbal signal; develop speed and agility; practice dialogical speech.

Progress of the game: All children are bees, they run around the room, flapping their wings, buzzing: “Zh-zh-zh.” A bear (optional) appears and says:

Teddy bear is coming

It will take away the honey from the bees.

The bees answer:

This hive is our house.

Get away from us, bear,

W-w-w-w!

The bees flap their wings and buzz, chasing away the bear.

P/i "Beetles"

Goal: develop coordination of movements; develop orientation in space; practice rhythmic, expressive speech.

Progress of the game: Children-beetles sit in their houses (on a bench) and say: “I am a beetle, I live here, buzzing, buzzing: zh-zh-zh.” At the signal from the teacher, the “bugs” fly to the clearing, bask in the sun and buzz, and at the signal “rain” they return to the houses.

P/n “Find yourself a match”

Goal: learn to run fast without interfering with each other; fix the names of the colors.

Progress of the game: The teacher distributes multi-colored flags to the players. At the teacher’s signal, the children run, at the sound of a tambourine, they find a mate based on the color of the flag and join hands. An odd number of children must take part in the game so that one is left without a pair. He leaves the game.

P/n “Such a leaf - fly to me”

Goal: to develop attention and observation; practice finding leaves by similarity; activate the dictionary.

Progress of the game: The teacher and the children examine the leaves that have fallen from the trees. Describes them, says what tree they come from. After some time, he distributes leaves from the children different trees, located on the site, and asks to listen to him carefully. Shows a leaf from a tree and says: “Whoever has the same leaf, run to me!”

P/i (Russian folk) “Wintering and migratory birds»

Goal: develop motor skills; reinforce the idea of ​​bird behavior in winter.

Progress of the game: Children put on hats of birds (migratory and wintering). In the middle of the playground, at a distance from each other, there are two children wearing Sunny and Snowflake hats. “Birds” run in all directions saying:

Birds fly, grains are collected.

Little birds, little birds».

After these words, “migratory birds” run towards the Sun, and “wintering birds” run towards the snowflake. Whose circle completes the fastest wins.

P/i (Russian folk) “Bees and Swallow”

Goal: develop dexterity and speed of reaction.

Progress of the game: The playing “bee” children are squatting. "Swallow" - in its nest. “Bees” (sitting in a clearing and humming):

The bees are flying and collecting honey!

Zoom, zoom, zoom! Zoom, zoom, zoom!

Martin: - The swallow flies and catches the bees.

He flies out and catches the “bees”. The one who is caught becomes a “swallow”.

M/p/i “Dragonfly Song”

Goal: develop coordination of movements; practice rhythmic, expressive speech.

Progress of the game: Children stand in a circle, pronounce words in chorus, accompanying them with movements:

I flew, I flew, I didn’t get tired.

(They wave their hands smoothly.)

She sat down, sat, and flew again.

(Go down on one knee.)

I found some friends, we had fun .

(Smooth hand waves.)

There was a round dance all around, the sun was shining.

(They lead a round dance.)

P/i "Cat on the Roof"

Goal: develop coordination of movements; develop rhythmic, expressive speech.

How to play: Children stand in a circle. In the center is a “cat”. The rest of the children are “mice”. They quietly approach the “cat” and, shaking their fingers at each other, say in chorus in an undertone:

Quiet a mouse, quiet a mouse...

The cat is sitting on our roof.

Mouse, mouse, watch out.

And don't get caught by the cat!

After these words, the “cat” chases the mice, they run away. It is necessary to mark with a line the mouse’s house – a hole where the “cat” has no right to run.

P/i "Crane and Frogs"

Goal: develop attention, dexterity; learn to navigate by signal.

Progress of the game: A large rectangle is drawn on the ground - a river. At a distance of 50 cm from her, the “frog” children sit on the hummocks. Behind the children, a “crane” sits in its nest. The “frogs” sit down on the hummocks and begin their concert:

Here from a hatched rotten place

Frogs splashed into the water.

And, inflated like a bubble,

They began to croak from the water:

"Kwa, ke, ke,

Kwa, ke, ke.

It will rain on the river."

As soon as the frogs say their last words, the “crane” flies out of the nest and catches them. The “frogs” jump into the water, where the “crane” is not allowed to catch them. The caught “frog” remains on the hummock until the “crane” flies away and the “frogs” come out of the water.

P/i "Hunting for hares"

Goal: to develop attention, agility, fast running.

Progress of the game: All the guys are “hares” and 2-3 “hunters”. The “hunters” are on the opposite side, where a house is drawn for them.

Educator: -

There's no one on the lawn.

Come out, brother bunnies,

Jump, somersault!..

Ride in the snow!..

The “hunters” run out of the house and hunt hares. The “hunters” take the caught “hares” into their house, and the game is repeated.

P/i "Blind Man's Bluff with a Bell"

Goal: to entertain children, to help create a good, joyful mood in them.

Progress of the game: One of the children is given a bell. The other two children are blind man's buff. They are blindfolded. The child with the bell runs away, and the blind man's buff catches up with him. If one of the children manages to catch the child with the bell, then they change roles.

P/i "Sparrows"

Progress of the game: Children (sparrows) sit on a bench (in nests) and sleep. In the words of the teacher: “ Sparrows live in the nest and everyone gets up early in the morning", the children open their eyes and say loudly: “Tweet-chik-chik, chirp-chik-chik! They sing so joyfully." After these words, the children scatter around the area. In the words of the teacher: « They flew to the nest!”- return to their places.

P/n "Bunny"

Goal: develop agility, fast running.

Progress of the game: 2 children are selected: “bunny” and “wolf”. Children form a circle holding hands. Behind the circle is a “bunny”. There is a “wolf” in the circle. Children lead a round dance and recite a poem. And the “bunny” jumps around:

A small bunny is jumping around the rubble,

The bunny is jumping quickly, catch him!

The “wolf” tries to run out of the circle and catch the “bunny”. When the "bunny" is caught, the game continues with other players.

P/i "The Fox and the Hens"

Goal: develop fast running and agility.

How to play: At one end of the site there are chickens and roosters in a chicken coop. On the opposite side there is a fox. Hens and roosters (from three to five players) walk around the site, pretending to peck various insects, grains, etc. When a fox creeps up on them, the roosters cry: “Ku-ka-re-ku!” At this signal, everyone runs to the chicken coop, and the fox rushes after them, which tries to stain any of the players.

If the driver fails to stain any of the players, then he drives again.

P/i "Hares and Bears"

Goal: to develop dexterity and the ability to transform.

Progress of the game: The “bear” child squats and dozes. Children-"hares" jump around and tease him:

Brown bear, brown bear,

Why are you so gloomy?

“Bear” gets up and answers:

I didn’t treat myself to honey

So I got angry at everyone.

1,2,3,4,5 – I start chasing everyone!

After this, the “bear” catches the “hares”.

P/i “Where We Were”

Goal: develop motor skills and abilities; develop observation, attention, intelligence, breathing.

Progress of the game: The driver is selected using the counting table. He goes outside the veranda. The remaining children agree on what movements they will make. Then they invite the driver. He says: "Hello children! Where were you, what were you doing? Children answer: “We won’t tell you where we were, but we’ll show you what we did!” If the driver guesses the movement performed by the children, then a new driver is selected. If he couldn’t guess, he drives again.

P/i "At the bear in the forest"

Purpose: to teach orientation in space; develop attention.

Progress of the game: A line is drawn at one end of the court. This is the edge of the forest. Beyond the line, at a distance of 2-3 steps, a place for the bear is outlined. At the opposite end, the children's house is indicated by a line. The teacher appoints one of the players to be a bear (you can choose a counting rhyme). The rest of the players are children, they are at home. The teacher says: “Go for a walk.” Children head to the edge of the forest, pick mushrooms and berries, i.e., imitate the appropriate movements and speak : "By the bear in the forest,

I take mushrooms and berries, and the bear sits and growls at us.”

The bear gets up with a growl, the children run away. The bear tries to catch (touch) them. He takes the caught one to himself. The game resumes. After the bear catches 2-3 players, he is assigned or selected new bear. The game repeats itself.

P/i "Migration of birds"

Purpose: to teach to move in one direction, to quickly run away after a signal.

Progress of the game: Children stand in one corner of the site - they are birds. In the other corner there are benches. At the teacher’s signal: “The birds are flying away!”, the children, raising their hands, run around the playground. At the signal: “Storm!”, they run to the benches and sit on them. At the adult’s signal: “The storm is over!”, the children get off the benches and continue running.

P/n “Cucumber... cucumber...”

Goal: to develop the ability to jump on two legs in a straight direction; run without bumping into each other; perform game actions in accordance with the text. Progress of the game: At one end of the hall there is a teacher, at the other there are children. They approach the trap by jumping on two legs. The teacher says: Cucumber, cucumber, don’t go to that end, the mouse lives there, it’ll bite your tail off.” After finishing the speech, the children run away to their home. The teacher pronounces the words in such a rhythm that the children can jump twice for each word. After the children have mastered the game, the role of the mouse can be assigned to the most active children.

P/n “Trap, take the tape!”

Goal: to develop dexterity, cultivate honesty, fairness when assessing behavior in the game.

How to play: The players stand in a circle and choose a trap. Everyone, except the catcher, takes a colored ribbon and places it in the back of the belt or behind the collar. The trap is placed in the center of the circle. At the teacher’s signal “Run!” children run around the playground. The trap catches up with them, trying to snatch a ribbon from someone. The one who has lost his ribbon temporarily moves aside. At the teacher’s signal” “One, two, three. Quickly run into the circle!” The children gather in a circle. The trap counts the number of ribbons and returns them to the children. The game resumes with a new trap.

P/i "Colored cars"

Goal: to teach how to perform actions and navigate in space in accordance with the color of the flag.

Progress of the game: Children are placed at the edges of the site, they are cars. Each has its own colored circle. The teacher is in the center, holding three colored flags. He raises one, the children with a circle of this color scatter in different directions. When the teacher lowers the flag, the children stop. The teacher raises a flag of a different color, etc.

P/i (Russian folk game) “Potato”

Purpose: to introduce the folk game; learn to throw the ball.

How to play: Players stand in a circle and throw the ball to each other without catching it. When a player drops the ball, he sits in a circle (becomes a “potato”). From the circle, jumping from a sitting position, the player tries to catch the ball. If he catches it, he goes back to the players, and the player who missed the ball becomes a potato.
The game continues until one player remains or until one gets bored.

P/i "Birds and cars"

Goal: to develop motor skills; develop auditory attention; the ability to move in accordance with the words of the poem.

How to play: Children stand in a circle. These are “birds” in nests. On the opposite side is the teacher. It depicts a car. After the teacher’s words:

Birds jumped up, small birds,

They jumped merrily and pecked grains.

Children - “birds” fly and jump, waving their arms. At the teacher’s signal: “A car is running down the street, puffing, hurrying, the horn is blaring. Tra-ta-ta-ta, watch out, move aside." The "bird" children run away from the car.

P/i "Mousetrap"

Goal: to develop dexterity, the ability to act after a signal.

Progress of the game: The players are divided into two unequal groups. A smaller group of children hold hands and form a circle. They represent a mousetrap. The remaining children (mice) are outside the circle. Those depicting a mousetrap begin to walk in a circle, saying:

Oh, how tired the mice are,

Their divorce was simply passion.

Everyone gnawed, everyone ate,

They are climbing everywhere - here is a misfortune.

Beware, you rascals,

We'll get to you.

Let's slam the mousetrap,

And we'll catch you right away!
Children stop, raise their clasped hands up, forming a gate. Mice run in and out of the mousetrap. At the teacher’s signal “Clap”, the children standing in a circle lower their hands, squat - the mousetrap slams shut. Mice that did not have time to run out of the circle (mouse trap) are considered caught. Those caught stand in a circle, the mousetrap increases. When most of the children are caught, the children change roles and the game resumes. The game is repeated 4-5 times. After the mousetrap has slammed shut, the mice must not crawl under the hands of those standing in a circle or try to break the clasped hands. The most dexterous children who have never fallen into a mousetrap should be noted.

P/i “Run and don’t hit me”

Goal: to develop dexterity of movement.

How to play: Make a chain of large snowballs. The players' task is to run between the snowballs and not hit them.

P/i (Russian folk) “Snow Woman”

Goal: to develop motor activity.

Progress of the game: “Snow Woman” is selected. She squats down at the end of the platform. The children walk towards her, stamping their feet,

Baba Snow is standing

He dozes in the morning and sleeps during the day.

In the evenings he waits quietly,

At night he comes to scare everyone.

At these words, the “Snow Woman” wakes up and catches the children. Whoever he catches becomes the “Snow Woman”.

P/i (Russian folk) “Duck and Drake”

Goal: to introduce Russians folk games; develop speed of movement.

Progress of the game: Two players portray a Duck and a Drake. The rest form a circle and join hands. The Duck stands in a circle, and the Drake stands behind the circle. The Drake tries to slip into the circle and catch the Duck, while everyone sings:

Drake catches a duck
The young one catches a gray one.
Go home, little duck,
Go home, gray one.
You have seven children

Eighth drake.

P/n “Hit the hoop”

Goal: to develop accuracy, eye.

How to play: Children throw snowballs into a hoop from a distance of 5-6 m.

P/i "Snowballs and the Wind"

Goal: develop motor skills.

How to play: Children stand in a circle holding hands. At the teacher’s signal: “The wind blew strong, strong. Scatter, snowflakes! - run in different directions around the site, straighten their arms to the sides, sway, spin. The teacher says: “The wind has died down!” Come back, snowflakes in a circle!” - children run into a circle and hold hands.

P/n “Beware, I’ll freeze you”

Goal: develop dexterity.

Progress of the game: All players gather on one side of the site, the teacher is with them. “Run away, be careful, I’ll catch up and freeze you,” says the teacher. The children run to the opposite side of the playground to hide in the house.

P/i “Empty space”

Goal: to develop reaction speed, agility, speed, attention.

How to play: Children hold on to the hoop right hand, and move clockwise, and the leader goes in the opposite direction with the words:

I walk around the house

And I stroke through the window,

I'll go to one

And I'll knock softly:

"Knock-Knock".

All the children stop. The player near whom the presenter stopped asks: “Who has arrived?” The presenter calls the child’s name and continues:

You have your back to me,

Let's run, you and I.

Which one of us is young?

Will he run home faster?

The leader and the child run in opposite directions. The first one to occupy an empty space near the circle wins.

P/i "Shaggy Dog"

Goal: develop attention, fast running; learn to designate objects in different ways in the game.

How to play: Children stand on one side of the playground. The driver - the dog - is on the other side. The children quietly approach him and say:

Here lies a shaggy dog,

With your nose buried in your paws.

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him, wake him up,

And we'll see something happens!

After these words, the dog jumps up and barks loudly. The children run away, and the dog tries to catch them.

P/n “We are funny guys”

Goal: develop dexterity and attention.

How to play: Children stand on one side of the court, beyond the line. A line is also drawn on the opposite side - these are houses. There is a trap in the center of the site. The players say in chorus:

We are funny guys, we love to run and jump

Well, try to catch up with us.

1,2,3 – catch it!

After the word “Catch!” children run to the other side of the playground, and the trap tries to catch them. Anyone whom the trap manages to touch before the line is considered caught and moves aside, missing one run. After two runs, another trap is selected.

P/i "Carousel"

Goal: to teach to move and speak at the same time, to act quickly after a signal.

How to play: The players stand in a circle. There is a rope on the ground, the ends of which are tied. They approach the rope, lift it from the ground and, holding it with their right (or left) hands, walk in a circle saying:

Barely, barely, barely, barely

The carousels are spinning

And then around, around

Everybody run, run, run.

The players move slowly at first, and after the word “run” they run.

At the leader’s command “Turn!” they quickly take the rope with their other hand and run in the opposite direction. In words:

Hush, hush, don't rush,

Stop the carousel

One and two, one and two,

So the game is over.

The movement of the carousel gradually slows down, and with last words stops. The players put the rope on the ground and run around the site. At the signal, they rush to sit on the carousel again, that is, grab the rope with their hand, and the game resumes. You can only take a seat on the carousel until the third bell (claps). Latecomers do not ride on the carousel.

P/i "Kittens and puppies"

Goal: learn to move beautifully on your toes, connect movement with words; develop dexterity.

How to play: The players are divided into two groups. Children of one group depict “kittens”, the other - “puppies”. “Kittens” are located near the bench; “puppies” are on the other side of the site. The teacher invites the “kittens” to run around easily and gently. To the words of the teacher: “Puppies!” - the second group of children climbs over the benches. They run after the “kittens” and bark: “Aw-aw-aw.” “Kittens,” meowing, quickly climb onto the bench. The teacher is nearby all the time. The “puppies” return to their houses. After 2-3 repetitions, the children change roles and the game continues.

P/i "Bubble"

Goal: to teach children to form a circle, changing its size depending on game actions; develop the ability to coordinate actions with spoken words.

Progress of the game: Children, together with the teacher, holding hands, form a circle and pronounce the words:

Blow up the bubble, blow up big.

Stay like this and don't burst out.

The players, in accordance with the text, move back holding hands until the teacher says “The bubble has burst!” Then the players squat down and say “Clap!” And they go to the center of the circle with the sound “sh-sh-sh.” Then they stand in the circle again.

P/i "Vaska the Cat"

Goal: to develop attention and dexterity.

Progress of the game: Children dance in a round dance, in the middle the cat “sleeps”.

Mice dance in circles
The cat is dozing on the bed.
Hush, mice, don't make noise,
Don't wake up Vaska the cat.
How Vaska the cat wakes up
Our round dance will be broken.

The cat wakes up and catches mice. The mice run away into the houses.

P/i (Russian folk) “Cabbage”

Goal: to develop dexterity of movements.

How to play: The circle is a vegetable garden. Scarves are folded in the middle to represent cabbage. The “owner” sits down next to the cabbage and says:

I'm sitting on a pebble, playing with chalk pegs,

I'm making small pegs, I'm growing my garden.

So that the cabbage is not stolen, do not run into the garden

Wolves and tits, beavers and martens,

The hare is mustachioed, the bear is clubfooted.

Children try to run into the “garden”, grab the “cabbage” and run away. Whoever the “owner” catches is eliminated from the game.

P/i “Who Lives Where”

Goal: to learn to group plants according to their structure; develop attention, memory, spatial orientation.

Progress of the game: Children are divided into two groups: “Squirrels” and “bunnies”. “Squirrels” look for plants that they can hide behind, and “bunnies” look for plants that they can hide under. “Squirrels” hide behind trees, and “bunnies” hide behind bushes. They choose a driver - a “fox”. "Bunnies" and "squirrels" are running around the clearing. On the signal: “Danger is a fox!” - “squirrels” run to the tree, “hares” - to the bushes. Those who completed the task incorrectly are caught by the “fox”.

P/i "Children and the Wolf"

Goal: to develop motor skills; learn to understand and use past tense verbs and imperative verbs in speech.

How to play: Children stand on one side of the court in front of the drawn line. On the opposite side, behind the “tree” (chair or post), sits the “wolf” - the leader. The teacher says:

The children were walking in the forest, picking strawberries,
There are a lot of berries everywhere - both on the hummocks and in the grass.

The children scatter around the playground and run around. The teacher continues:

But then the branches began to crack...

Children, children, don't yawn,
The wolf is behind the spruce - run away!

The children run away and the “wolf” catches them. The caught child becomes a “wolf” and the game starts all over again.

P/i "Butterflies, frogs and herons"

Goal: to develop motor activity and attention.

Progress of the game: Children run freely on the playground. At the teacher’s signal, they begin to imitate the movements of butterflies (flapping their wings, spinning), frogs (go down on all fours and jump), and herons (freeze while standing on one leg). As soon as the teacher says: “Run again!”, they again begin to run around the playground in arbitrary directions.

P/i "Dove"

Goal: to develop coordination of movements, orientation in space; practice pronouncing sounds.

Progress of the game: Children choose a “hawk” and a “mistress”. The rest of the children are “pigeons”. The “hawk” stands aside, and the “mistress” chases the “pigeons”: “Shoo, shoo!” The "doves" fly away, and the "hawk" catches them. Then the “hostess” calls: “Guli-guli-guli” - and the “pigeons” flock to the “hostess”. The one whom the “hawk” caught becomes the “hawk,” and the former “hawk” becomes the “mistress.”

P/i “Transfer objects”

Goal: to develop coordination in space, dexterity, speed of reaction.

How to play: 2-4 circles are drawn on the ground on opposite sides. Various objects (skittles, cubes, toys) are placed in one circle, the other remains free. Children stand in two ranks (or one column) and, at the teacher’s signal, begin to transfer objects one at a time from another circle.

P/i “Traps with squats”

Goal: develop agility and speed.

Progress of the game: Players choose a driver and scatter around the court. The driver catches up with them, trying to stain them. The player who is being caught up by the driver can sit down and touch the ground with his hand. In this position it cannot be stained. However, the driver can stand two steps away from the crouched person and count to five. If the player does not run away when the count is “five,” the driver can spot him. The game is played within the boundaries of the court, the border of which is not allowed to leave. Anyone who breaks this rule becomes the driver. The winner is the one who has never played the role of driver.

Second junior group card No. 1

Outdoor game “Run to me.”

Target: train children to act on a signal, run in a forward direction simultaneously as a whole group.

Progress of the game: Children stand on one side of the hall, so as not to disturb each other. The teacher stands on the opposite side. He says: “Run to me, everyone, everyone, run to me!” Children run to the teacher, who greets them warmly, spreading his arms wide to the sides, and doeslooks like he wants to hug all the guys. After the children have gathered around sunrisereliever, he goes to the other side of the plate and again says: “Runto me!". Before the game starts, the teacher reminds you that you can only run afterwords “Run to me!”, you can’t push and memess with each other.

Those who want to play can be divided into two small groupspy: while one group plays, the other watches, then they change roles.

L.I. Penzulaeva "

Second junior group card No. 2

Outdoor game "Birds".

Target: to train children to act on the teacher’s signal, to run in different directions simultaneously as a whole group,

Progress of the game: The teacher explains that the children will portray birds that are preparing to fly to warmer climes. At the teacher’s sound signal, all the children raise their arms (wings to the sides and scatter (scatter) throughout the room. At the signal: “The birds are resting,” the children stop and squat.

L.I. Penzulaeva " Physical education classes in kindergarten"(second junior group), M., 2009

Second junior group card No. 3

Outdoor game « The cat and the sparrows» (1 option).

Target: train children to act in accordance with the text of the poem, run in a straight direction at the same time as a whole group, use the entire area of ​​the hall.

Progress of the game: The "cat" is located on one side of the hall (area), and the children - "sparrows" - on the other. Children - “little sparrows” approach the “cat” together with the teacher, who says: Kitty, kitten, cat, Kitty - a little black tail, he is lying on a log, pretending to be asleep. To the words “As if he’s sleeping,” the “cat” exclaims: “Meow!” - and begins to catch the “sparrows” who are running away from him to their house (beyond the line).

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 4

Outdoor game « The cat and the sparrows" (Option 2).

Target: train children to jump from heights.

Progress of the game: Children stand on benches, on large cubes,laid on the floor at one side of the site. These are sparrows on the roof.A cat sits to the side (the teacher or one of the children). The cat is sleeping. "InThe little ones flew,” says the teacher. Sparrows jump from the roof,spreading their wings, they fly away in all directions. But then the cat wakes up. Hesays “meow-meow” and runs to catch the sparrows that are hiding onroof. The cat takes the caught sparrows to his house.

Directions. Ensure that children land softly, jump off on their toes, and bend their knees.

(second junior group)

Second junior group card No. 5

Outdoor game "Quickly to the house" .

Target: train children to act on the teacher’s signal, move scattered in different directions, run at the same time as a whole group, use the entire area of ​​the hall.

Progress of the game: Children are located in a “house” (on gymnastic benches or chairs). The teacher invites them to go to the meadow - admire the flowers, look at the butterflies - walking in all directions, in different directions. To the signal: “Hurry to the house, it’s raining!” - kids run to take a place in the “house” (any place).

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 6

Outdoor game "A clever driver".

Target: train children to act on a color signal, move scattered in different directions, and use the entire area of ​​the hall. Review the rules of the road.

Progress of the game: Children are located randomly throughout the hall, each child has a steering wheel (hoop) in his hands. At the teacher’s signal: “Let’s go!” - children - “cars” drive around the entire hall in different directions, trying not to interfere with each other. If the teacher raises the red flag, then all the cars stop. If it's green, they continue moving.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 7

Outdoor game "Fast Ball".

Target: train children to roll the ball in a straight direction, act on the teacher’s signal.

Progress of the game: Children stand on the starting line, marked with a line or cord. Each child has a ball (large diameter) in his hands. At the teacher’s signal, the children take their starting position - feet shoulder-width apart, ball in bent arms near the chest. At the next command, the children bend down and, pushing the ball away with an energetic movement, roll it forward, and then run after it. Return to the starting line in steps.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 8

Outdoor game “The gray bunny washes himself”.

Target: train children to perform actions in accordance with the text of the poem, jump on two legs while moving forward, and use the entire area of ​​the hall.

Progress of the game: The children stand in a semicircle in front of the teacher and all say together: “The gray bunny is washing his face, the bunny is going to visit. I washed my nose, washed my tail, washed my ear, wiped it dry!” In accordance with the text of the poem, children perform movements, jump on two legs, moving forward - “they are heading to visit”

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 9

Outdoor game "Catch a mosquito".

Target: train children to jump up from a place, reaching for an object suspended above the child’s raised hand,do not reduce the circle while under jumping.

Progress of the game: Children stand in a circle facing the center at a distance ofoutstretched hands. The teacher is in the middle of the circle. He has a rod in his hands(length 1-1.5m)with a mosquito made of paper or cloth tied to a cord.The teacher circles the cord slightly above the heads of the players. When a mosquitoflies overhead, children jump up, trying to catch it with both handsmi. The one who catches the mosquito says: “I caught it!”

We must ensure that children do not shrink the circle while underjumping. Rotating the rod with the mosquito, the teacher either lowers or raises it.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card number 10

Outdoor game "Mice in the Pantry".

Target: train children to perform running in all directions, crawling under the cord without touching the floor with your hands

Progress of the game: Children pretend to be mice. They stand or sit on chairs and benches on one side of the site - mice in holes. On proon the opposite side, at a height of 50-40cm a rope is stretched, behind it is a treasurewai. The teacher, playing the role of a cat, sits to the side of the players. The cat falls asleep. The mice run into the pantry, onbend over, crawling under the rope (you have to try to lean lower so as not to touch her). In the pantry, mice sit down on the chestdots and gnaw on crackers. The cat wakes up, meows and runs after the mice. The mice run into their holes. (The cat doesn't catch mice,she only pretends that she wants to catch them). Then the cat returns toplace and falls asleep, the game continues.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 11

Outdoor game "On a smooth path".

Target: to train children to act in accordance with the text and rhythm of the poem, to perform jumps on two legs while moving forward, to act together, to use the entire area of ​​the hall.

Progress of the game: Children freely group themselves or line up in a column and go for a walk. The teacher rhythmically, at a certain pace,reads the following text:

Along a smooth path, along a smooth path,

Our feet are walking. One-two, one-two,

By pebbles, by pebbles,over the pebbles, over the pebbles... Into the pit - bang!

When the words “On a level path” are said, the children walk at a pace. When the teacher says: “By the pebbles, by the pebbles,” they jump on two legs,moving forward slightly. To the words “Into the pit - bang!” sit down onsquatting. “We got out of the hole,” says the teacher, and the children rise.The game repeats itself.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 12

Outdoor game "Jumping Frogs".

Target : train children to jump on two legs, moving forward, jumping over a cord lying on the floor.

Progress of the game: On one side of the hall there is a cord on the floor - this is a “swamp”. Children - "frogs - jumpers" stand on the other side of the hall in one line on the starting line. The teacher says: Here are the frogs jumping along the path with their legs outstretched, qua-kwa, kwa-kwa-kwa, jumping with their legs outstretched.

In accordance with the rhythm of the poem, children perform jumps on two legs, moving forward (about 16 jumps) to the “swamp” and jump over the cord, saying: “Plop!” After a pause game exercise repeats itself. If the group of children is large, then the formation is made in two lines and, in order to avoid injuries, the distance between the lines is approximately 1.5 - 2 m. Children in the second rank enter the game a little later and only at the teacher’s signal.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 13

Outdoor game "Kite and Chicks".

Target: walking, running in all directions, jumping from a height of 15–20 cm, using the entire area of ​​the hall.

Progress of the game: Children - “chicks” sit in “nests” (on gymnastic benches or chairs). The leader, the “kite,” is located on a tree (chair) at some distance from them. The teacher invites the “chicks” to fly and peck some grains. Children walk randomly, without touching each other, then run. On the signal: “Kite!” - the chicks quickly return to their “nests” (you can occupy any free space), and the “kite” tries to catch one of them.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 14

Outdoor game “Bird and chicks” (1 option).

Target: train children to act on a signal, run and walk randomly, and use the entire area of ​​the hall.

Progress of the game:“I will be a bird, and you will be the chicks,” says the teacher and invites the children to look at the large circle (made of cord) - this is our nest and invites the chicks into it. Children enter the circle and squat down. “The chicks flew and flew to look for grains,” says the teacher. The chicks fly out of the nest. The “mother bird” flies with the chicks throughout the hall. At the signal: “Let’s fly home to the nest!” - all the children run in a circle.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 15

Outdoor game “Bird and chicks” (2 option).

Target: to train children to act on the teacher’s signal, to run and walk randomly, to navigate in space, to use the entire area of ​​the hall.

Progress of the game: Children are divided into groups of 5-6 people. Eachthe group has its own house - a nest (a circle drawn with chalk, a large hoop placed on the floor or a rope tied at the ends, etc.). Childrensit on their haunches, depict chicks in nests, the teacher -bird. At the signal: “The chicks have flown, the chicks have flown to look for grains,” the chicks fly out of the nest and try to fly further away for food. At the teacher’s signal: “Let’s fly home to the nest!”the chicks return to their nests.

Educatorreminds you that you can’t fly into someone else’s nest, you have to fly awayfurther from the house, there is more food for the birds.

T.I.Osokina " Physical Culture in kindergarten" (second junior group)

Junior group card No. 16

Outdoor game "The Kite and the Chicks".

Target: train children to act on the teacher’s signal, performwalking, running in all directions;use the entire area of ​​the hall.

Progress of the game: On one side of the hall there is a cord - behind it are the “chickens” - this is their “house”. On a chair at the side of the house there is a “kite” - the driver, who is appointed by the teacher. Children - “chickens” run around the hall - “yard”, sit down - “collect grains, wave their “wings”. At the teacher’s signal: “Kite, it’s flying!” - the chickens run away into the “house” (by the cord), and the “kite” tries to catch (touch) them. When the game is repeated, the role of the kite is played by another child (but not from among those caught).

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 17

Outdoor game “Find your color” (1 option).

Target: train children to act on a signal, navigate by color, perform walking, running in all directions, use the entire area of ​​the hall.

Progress of the game: In three places on the court there are hoops (5 cm) with cubes (skittles) in them. different colors. Children are divided into three groups, and each group takes a place around a cube of a certain color. The teacher offers to remember the color of their cube, then, at a signal, the children scatter throughout the hall. To the signal: “Find your color!” - children try to take a place near the hoop, in which there is a cube of the same color around which they initially took place.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 18

Outdoor game “Find your color” (2nd option).

Target: walking, running in all directions, matching colors,use the entire area of ​​the hall, act together.

Progress of the game: The teacher gives the children flags of 3-4 colors: red, blue, yellow, green. Children with flags of the same color gather indifferent corners of the room, designated by the teacher in advance with a flaglinen color. At the teacher’s signal “Go for a walk,” the children disperse intoplatform (room) in different directions. When the teacher says: “Findyour color,” children gather near the flag of the corresponding color. Wake upThe teacher notes which group gathered first.

After several repetitions, when the children have mastered the game well,The teacher may suggest stopping during a walk, closingeyes, and meanwhile he rearranges the flags standing in the corners of the room.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 19

Outdoor game "Shaggy Dog"».

Target: to train children to act in accordance with the text of the poem, to performwalking, running in all directions,use the entire area of ​​the hall.

Progress of the game : One of the children portrays a dog. He lies down on the floor, resting his head on his outstretched arms. The rest of the children quietly approach him in a crowd as the following text is pronounced:

Here lies a shaggy dog ​​with his nose buried in his paws.

Quietly, quietly, he lies, either dozing or sleeping.

Let's go to him and wake him up. And we'll see if something happens.

Children begin to wake up the dog, lean towards him, say his name, clap their hands, and wave. The dog jumps up and barks loudly. The children run away. The dog chases after them, trying to catch someone. When all the children run away, the dog returns to his place.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 20

Outdoor game "Sparrows in nests».

Target: exercisechildrenact on a signal, run and walk randomly, step over a hoop, navigate in space, use the entire area of ​​the hall.

Progress of the game: Children - “sparrows”, with the help of a teacher, are divided into 3-4 groups and stand inside the “nests” (hoops) large diameter or circles formed from cords or ropes). At the teacher’s signal: “Let’s fly!” - “little sparrows” fly out of the “nest”, stepping through the hoop and scatter throughout the hall. They squat down and “peck at the grains.” At the signal: “Birds, go to their nests!” - run away to their “nests”.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 21

Outdoor game "Rabbits"» (1 option).

Target: train children to act on a signal, perform jumping on two legs while moving forward, running in all directions, crawling under the cord without touching the floor with your hands.

Progress of the game: Children sit behind a rope (cord) stretched at a height of 50 cm from the floor - they are “rabbits in cages.” At the teacher’s signal: “Jump - hop to the meadow” - all the “rabbits” run out of the cages (crawl under the cord without touching the floor with their hands), jump (jump on two legs, nibble grass. At the signal: “Watchman!” - all “ “rabbits” run back (but do not crawl under the cord, but run behind the counter).

L.I. Penzulaeva " Physical education classes in kindergarten" ((second junior group), M., 2009

Second junior group card No. 22

Outdoor game "Rabbits"» (Option 2).

Target: train children to act on the teacher’s signal, navigate in space, performjumping on two legs while moving forward, running in all directions, crawling under an obstacle without touching the floor with your hands.

Progress of the game: On one side of the site there are circles drawn with chalk (5-6) are cages for rabbits. Arcs are placed in front of them. On the opposite side is the guard's house (the chair on which the teacher sits). Between the house and the rabbits' cages there is a meadow where the rabbitswalking. The teacher divides everyone playing into groups of 3-4 children. EachThe group stands in one of the circles drawn on the floor. Children squat down at the teacher’s direction (rabbits sit in a cagekah). The teacher approaches the cages one by one and releases the rabbits tomeadow The rabbits crawl under the arch one after another, and then run and jump on the lawn. After a while the teacher says: “Runinto the cells." The rabbits are hurrying home. Everyone returns to their cagecrawling under the arc again. Rabbits stay in cages untilthe watchman will not let them out for a walk again.Instead of an arc for crawling, you can usea bar or a stretched cord placed on the racks.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 23

Outdoor game “Cars” (1 option).

Target: train children to act in accordance with two color signals, run in all directions, and use the entire space of the hall.

Progress of the game: Each player receives a steering wheel (cardboard or plywood). At the teacher’s signal (the green flag is raised), the children scatter in all directions so as not to interfere with each other. At another signal (a red flag is raised), the cars stop.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 200

Second junior group card No. 24

Outdoor game “Cars” (2nd option).

Target: train children to act on two color signals, run in all directions, and use the entire space of the hall.

Progress of the game: Each player receives a steering wheel (cardboard or plywood). At the teacher’s signal (the green flag is raised), the children scatter in all directions so as not to interfere with each other. After some time, the teacher raises the flag yellow color, children start walking. When the red flag is raised, the “cars” stop.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card number 25

Outdoor game "Silence".

Target: train children to walk in a column one at a time.

Progress of the game: Walking in a column, one at a time, around the site behind the teacher and reciting the lines of the poem together:

Silence by the pond, the grass does not sway.

Don't make noise, reeds, go to sleep, kids.

At the end of the poem, the children stop, squat, bow their heads and close their eyes. After a few seconds, the teacher says loudly: “Kva-kva-kva!” - and explains that the frogs woke up the guys, and they woke up, got up and stretched.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 26

Outdoor game “We stomp our feet.”

Target: exercisechildrenact in accordance with the text of the poem, perform running in circles.

Progress of the game: The teacher and the children stand in a circle at a distance of arms straight out to the side. In accordance with the spoken text, children perform exercises:

We stomp our feet, we clap our hands, we nod our heads.

We raise our hands, we lower our hands, we give our hands.

With these words, the children give each other hands and continue:

And we run around and around and around.

After a while, the teacher says: “Stop!” Children slow down and stop. When running, you can invite children to lower their hands.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 27

Outdoor game “Cucumber, cucumber.”

Target: train children to run in all directions, jump on two legs and move forward, to use the entire space of the hall.

Progress of the game:On one side of the hall there is a “mouse” teacher, on the other side there are children. They approach the “mouse” by jumping on two legs. The teacher says:

Cucumber, cucumber, don’t go to that end,

A mouse lives there and will bite your tail off.

Children run beyond the conventional line to their “house”, and the teacher catches up with them.

L.I. Penzulaeva " Physical education classes in kindergarten" (second junior group), M., 2009

Second junior group card No. 28

Outdoor game "The Mother Hen and the Chicks".

Target: train children to act on the teacher’s signal, performwalking, running in all directions, crawling under an obstacle without touching the floor with your hands, use the entire area of ​​the hall

Progress of the game: Children playing pretend to be chickens, the teacher -mother hen The chickens and the hen are in the house (a fenced areatied between posts or chairs with a rope at a height of 35-40cm). At one hundred rona lives imaginary big bird. The hen crawls under the rope andgoes in search of food. She calls the chickens: “Ko-ko-ko-ko.” At her call, the chickens crawl under the rope, run to the hen and walk with her,bend, squat, look for food. According to the teacher "Big Bird"Tsa is flying!” all the chickens quickly run away and hide in the house... When the chickens come home from the big birdtsy, the teacher can raise the rope higher so that the children do not hit whether her.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 29

Outdoor game " Train».

Target: train children to walk, run in a column one at a time, changing the pace, act on a signal, find their place in the column.

Progress of the game: Children line up in a column one at a time (without holding each other). The first one is a steam locomotive, the rest are carriages. The teacher blows the whistle and the train begins to move forward, slowly at first, then faster, faster and thenThe children start running. “The train is approaching the station,” says the singer.tatel. The children gradually slow down and the train stops. You childrengo for a walk: they disperse around the clearing, pick flowers, berries, mushrooms,bumps. Hearing the whistle, they again gather in a column, and the movement begins.yes it is renewed. At first, the children line up in a column in any order, and by the endover the years they get used to remembering their place in the column - finding their carriage.You can change the plot of the game, for example, a train can stop at a river,then the children pretend to be boating, fishing, etc.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 30

Outdoor game " Tram (trolleybus, bus)».

Target: train children to walk, run in a column of two, act in accordance with the color signal, and crawl together.

Progress of the game: Children stand in a column in pairs, holding each other's hands. ItsWith their bare hands they hold onto a cord, the ends of which are tied, i.e.children hold on to the cord with their right hand, others with their left. This is a tram. Wake upThe tatel stands in one of the corners of the room, holding three colored flags in his hands: yellow, red, green. He explains that when the signal turns green you have to movego away, on red, yellow - stop. The teacher raisesgreen flag - the tram is moving, children are running around the room (playground). DobeHaving reached the teacher (traffic light), the children look to see if the color has changed. Ifstill green color, then the movement of the tram continues if it is raisedred or yellow flag, the children stop and wait for the green flag to appear so they can move again.

If there are a small number of children, you can put them in one column. You can organize it on the waystop.Approaching it, the tram slows down and stops.To enter and exit, children lift the cord.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 31

Outdoor game " Mice and cat».

Target: to train children to act in accordance with the rules of the game, to performwalking, running in all directions,use the entire area of ​​the hall

Progress of the game: The mouse children sit in holes (on benches or chairs placed along the walls of the hall). A teacher cat sits in one of the corners of the playground. The cat falls asleep and the mice scatter around the room. But then the cat wakes up, stretches, meows and starts catching mice. The mice quickly run and hide in holes (take their places on chairs). After all the mice have returned to their holes, the cat walks around the room again, then returns to its place and falls asleep. Mice can run out of the holes only when the cat closes its eyes and falls asleep, and return to the holes after the cat wakes up and meows. You can also use a toy cat in the game.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 32

    Outdoor game " Sunshine and rain».

Target:exerciseact on a signal, carry out walking, running in all directions, navigating in space.

Progress of the game: Children squat down behind chairs located at some distance from the walls of the hall and look out the window (into the hole in the back of the chair). The teacher says: “Sunny! Go for a walk!” Children are running around the playground. To the signal: “Rain! Hurry up and go home!” everyone runs to their places and sits down behind the chairs.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 33

Outdoor game " Run to the flag».

Target: train children to act in accordance with the rules, focus on the color signal, run in all directions, and use the entire space of the hall.

Progress of the game: The teacher distributes flags of two colors to the children:red and blue. He, holding a red flag in one hand and a blue flag in the otherJock, spreads his arms to the sides; children are grouped on the side of the flagka of the corresponding color. Then he invites the children to take a walk aroundsite. While the children are walking, the teacher goes to the other side andsays: “One, two, three—run here quickly!” - at the same time he holds outhands with flags to the sides. Children run to him and gather near the flagits color. When all the children have gathered, the teacher offersraise the flags up and wave them. …. The teacher can move the flags from one hand to the other so that the children gather either to the right or to the left of him.Instead of flags, children can be given a handkerchief orcube of the corresponding color or tie a colored ribbon on your hand.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 34

Outdoor game " Monkeys».

Target: train children to climb a gymnastic wall.

Progress of the game: The teacher offers children one or two at a timego to the gymnastics wall, stand facing it and climb up to3-4 slats. These are monkeys. The rest of the children sit or stand and watch howmonkeys collect fruits from trees. Then others climb up the trees gee monkeys.

Directions. When children learn to confidently climb up and down a ladder, you need to complicate the task by asking them to cross the ladderthat one span of the wall - from tree to tree.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 35

Outdoor game " Who will throw the bag next?

Target: train children to throw at a distance with their right and left hands, and act on a signal.

Progress of the game: Children stand on one side of the hall (area) behind a drawn line or a placed rope. Each of the players receives a bag. At the teacher’s signal, all children throw the bags into the distance. Everyone is watching closely where will it fall his bag. At the next signal, the children run after the bags, pick them up and stand in the place where the bag lay. They lift the bag above their heads with both hands. The teacher marks the children who threw the bag the furthest. Children return to their original places.

It is better to play the game with half the group. Throw bagsIt is necessary according to the instructions of the teacher with both the right and left hands.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 36

Outdoor game " Get into the circle».

Target: train children in throwing at a horizontal target with both hands from below.

Progress of the game: Children stand in a circle at a distance of 2-3 steps from a large hoop or circle lying in the center (made of rope or drawn on the floor, diameter 1-1.5 m). The children have bags of sand in their hands. At the teacher’s signal “Drop it!” all children throw bags into a circle. Then the teacher says: “Pick up the bags.” Children pick up the bags and stand in place.

Directions. The bag must be thrown with both hands.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 37

Outdoor game " Throw it higher».

Target: train children to throw the ball up.

Progress of the game: The child throws the ball as high as possible, trying to throw it directly above his head, and catches it. If the child cannot catch the ball, then he picks it up from the floor and throws it again as high as possible.

Directions. The child can throw the ball with one or two hands.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 38

Outdoor game " Catch the ball».

Target: train children to catch a ball thrown by the teacher and throw it back.

Progress of the game: Opposite the child at a distance of 1.5-2 m it makes him an adult. He throws the ball to the child, who returns it. At this time, the Adult says the words: “Catch it, throw it, don’t let it fall!” Each word is accompanied by a ball throw. The words must be pronounced slowly so that the baby has time to catch the ball and throw it slowly. As you master the skills of catching and throwing, the distance between the child and the adult can be increased. If two children are playing, the adult makes sure that they throw the ball well and do not press it to their chest when catching it.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 39

Outdoor game " Guess who's screaming».

Target: train children to imitate the cry of an animal, to correlate the sounds made with a specific animal.

Progress of the game: Children stand in a circle with their backs to the center. The teacher stands in a circle. He appoints a driver, who also stands in the middle of the circle and imitates the cry of some domestic animal or bird. After this, all children turn to face in a circle. The one to whom the teacher offers it guesses who shouted. A new driver is appointed.

Directions. If a child finds it difficult and does not know which animal orimitate a bird, the teacher helps him, gives him hints.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 40

Outdoor game " What's hidden?».

Target: exercisechildrendistinguish primary colors, etc., develop visual memory

Progress of the game: Children stand in a circle or in a line. The teacher puts onfloor in front of children 3-5 objects (cube, flag, rattle, ball, etc.)and invites you to remember them. Then playing at the teacher's signalstand with their backs to the center of the circle or facing the wall. The teacher hidesone or two objects and says: “Look!” Do children turn?facing the center of the circle and carefully looking at objects, remembering which ones are not there. The teacher approaches some of the children one by one, and theythey whisper in a whisper what objects are hidden. When the majority of playersIf they name the hidden objects correctly, the teacher names them out loud.

If toys are used in the game, it is better to select toys of the same type, depicting either animals, birds, or trees.The game can be played this way: only one child turns away whenteacherremoves objects andthen determines which object is hidden.The rest of the players should not give him any hints.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 41

Outdoor game " Do not be late!».

Target:train children to act on a signal, run in different directions simultaneously as a whole group, use the entire area of ​​the hall, find their toy.

Progress of the game: Cubes or rattles are laid out in a circle on the floor.Children stand near the cubes. At a signal from the teacher, they run all over theroom without touching each other or knocking over the cubes. At the signal “Do not hesitate”give!" children run to their blocks.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Junior group card No. 42

Outdoor game " Bubble».

Target:train children to stand in a circle, act in accordance with the text of the poem, and use the entire area of ​​the hall.

Progress of the game: The children and the teacher join hands and form a small circle, standing close to each other. To the words: “Blow up, bubble, blow up big, stay like that, but don’t burst!” the children move back, holding hands until the teacher says: “The bubble has burst!” At this signal, the kids lower their arms and squat down, saying: “Clap!” You can after the words “The bubble burst!” Invite the children, without breaking their hands, to move towards the center of the circle, while saying “sh-sh-sh” (the air comes out). Then “inflate the bubble” again.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Second junior group card No. 43

Outdoor game "My funny ringing ball."

Target: exercise childrenperform jumps on two legs in place, use the entire area of ​​the hall.

Progress of the game: Children sit on chairs on one side of the hall. The teacher stands in front of them at some distance and does exercises with the ball. It shows how easily and high a ball can jump when you hit it with your hand. At the same time, the teacher says: “My cheerful ringing ball, where did you start galloping? Red, yellow, blue, I can’t keep up with you!” Then he calls the children and invites them to jump with the ball. Again he does exercises with the ball, accompanying them with reading poetry. Having finished the poem, he says: “I’ll catch up now!” The children stop jumping and run away from the teacher, who pretends to catch them.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Junior group card No. 44

Outdoor game “Catch the ball”.

Target: exercise children

Progress of the game: Children play on the playground with whomever they want. The teacher calls several children, invites them to run after the ball and play with it. Calling out the children's names, the teacher rolls the balls one by one in different directions. The child runs after the ball, catches it and brings it to the teacher. The teacher throws the balls again, but in a different direction.

T.I.Osokina “Physical education in kindergarten” (second junior group)

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