Batman acre city walkthrough. Batman: Arkham City: Walkthrough


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A year later, events in Arkham have not changed. And again we will have to help Batman deal with his enemies. Well, it will help you with this Batman walkthrough: Arkham City.

We wake up in a dusty and dirty cell, handcuffed. To free yourself, swing on the chair by pressing A and D. A guard will enter the room, as soon as he approaches, press the counterattack button, after which Batman will steal the chip. They drag us out of the cell and drive us further. In a few moments we will have to fight. We neutralize all opponents, after which we help our fellow sufferer Ryder get up.


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After a short cut-scene, we deal with Penguin’s mercenaries and stun him. Then we go up along the ledges, stairs and roofs and give a signal to the butler Alfred. We take the Batman suit and use the chip to hack into the network of the Tiger group.

After that, we go to the theater to save Catwoman. A crowd of bandits will be waiting for us at the entrance. Having dealt with them, we go inside. We quietly stun the enemy standing on the edge, after which we carefully walk along the rope that passes over the theater itself.

Then we select a target and dive down, simultaneously stunning the enemies. We watch a short cut-scene in which Batman saves the Cat from being shot. Now we need to scan the area, noting the bullet mark in the window and on the floor. The evidence leads to the Joker.

Now we need to find the place from which they shot. We are trying to break through to the church, clearing the enemies in front of it, as well as inside it, but there are too many enemies, so we throw the saber and grab the ledge above with a hook. We turn on our visor again, scan the area and find several prisoners who need to be neutralized.

Trying not to make noise, we stick to the left side, after which we break through the wall in Terminator style and stun two enemies nearby. Below there will be two more enemies that can be killed at the same time if you dive from the edge of the ledge. Then we climb onto the church and inspect the rifle, then we safely disappear.

Now we need to get to the northern pier. Having reached the marked point, we move forward along the pipes and climb into the hatch. We run forward along the ledges and pipes until we reach a dead end: it’s time to use the explosive gel (do not forget to move away to a sufficiently safe distance). We go further, use a boomerang to cut off the steam and go into the dungeon, at the exit from which a small group of Joker’s guys will be waiting for us.

We go through the left door, start the conveyor, knock out the bandits, and continue along the ledges. We break through the window, go left, after which we save the doctor from the local punks. We are trying to go back, but the door is already locked - we will have to look for another way. Using explosives, we open the left door and the one behind it. We move on, having dealt with the enemies, and at the same time meeting Quinn.

But, unfortunately, she manages to escape again... We blow up the generator, jump onto the crane and rise higher, we will be met by the Joker’s henchman, with whom we need to deal. First, try to stun him so that he hits the others with his sledgehammer, if that doesn’t work, then just beat him to death. We climb higher again and meet another Joker trap.

Using a thermometer we find Doctor Freeze. Having dealt with the enemies, we go into the police building, take the chip from the dead guard and improve our device. We make our way into the hall, but without attacking anyone, we pass by and climb onto the ledge. We secretly knock out our opponents and interrogate the last one.

We hack the control panel near the security room, go further to the museum, focusing on the bright pillar of light. In the museum we will have to play tricks with the door again, after which, having dealt with Penguin’s friends, we go to the huge gate.


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Unfortunately, we won’t be able to get through them, so we climb into the window and turn on the device. Nothing works for us, so we need to deactivate the Penguin's jammers, which are located on the roof. Then we go down into the subway, then up the mine. Many enemies await you inside. You shouldn’t rush forward, it’s better to kill everyone secretly and unnoticed, and your favorite gargoyles will help you with this.

Having completed the task, we go back to the museum. Once again we hack the control panel and free the prisoner. We go down, use a boomerang to raise the gate, where a surprise awaits us in the form of a crowd of psychos. We won’t get our hands dirty ourselves, so we use electric charges to knock out Penguin’s comrades; in a fit of convulsion, they will help us.

Then a mini-boss will come out, which we knock out by jumping on his back. We go to the elevator, use the weapon and break through the barrier. We save several more cops, and then Freeze himself.

In the room opposite we pick up new gadgets and go to our old friend Penguin. Using the columns, we sneak up on the fat man and turn off his cannon. Then, using explosives, we knock out three generators, having completed all this and having dealt with the enemies, we finish off the Penguin. Now we need to find Gul. To do this, we scan the area (we find a footprint, blood, and bandages on the roof).

Let's go further, put a beacon on the killer and take the gadget. We go to the island and make our way further through the sewer system. We use the cable to overcome the obstacle. We jump onto the trolley, then onto another.

We break through the floor in the hatch and hack the system. At the exit from the subway, enemies will again be waiting for us. We save another hostage, then destroy the gate and make our legs. We scan the area for the presence of robots. We go to a dead end, try to open the door, but they are already waiting for us. Using the resulting sword, we unlock the gate and go inside.

We drink the liquid from the bowl, then follow the white trail and grab the ledge. Trying not to hit anything, we stun the enemies and jump into the center of the hurricane. We find the girl and talk to her. Here a large army will come against us. First, deal with the small opponents, and then we attack the giant. Having finished him off, we return back through the metro.

Now you need to pick up the mayor of the city, simultaneously destroying a couple of bandits. We give the evidence we found to the police, then we get rid of Freeze, actively using the environment. We take the medicine and get a new device. The ubiquitous journalist is in trouble, so she will have to be saved. We go to the scene of the accident, simultaneously neutralizing enemy snipers.


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We save Vicky and go look for Mrs. Freeze. We go to the Docks, Frieze herself will be nearby. We go to the police again and tell Freeze about his wife. Now our goal is the plant. We swim along the canal, then along the ventilation shaft, make our way through the window, several bandits will be waiting for us. We make our way further, we will have to swim again. Using a boomerang, we open the steel door, go into the corridor on the right and break open the panel.

In the next room, old acquaintances are already waiting for us. Having dealt with them, as well as with the sniper and other nasty things, we go to the conveyor belt. We jump higher and, what a surprise, we find Quinn captive there. We go through the hatches to the next workshop, in which there will be a couple more snipers.

We go into the office and begin to have fun with the Joker; for dessert we will be served his friends, with whom it is also better not to stand on ceremony. Next there will be another robot, already familiar to us earlier. To stop Protocol 10, we need to find the control panel. It is already known that she is on one of the helicopters that patrol the city.

We get out onto the roof and examine all the turntables around. On one of them we will find this very panel, which gives us access to the Observation Tower. We head towards it, go through the main entrance, and hear Strange’s announcement. Having destroyed the enemies that ran out, we go to the sewer, jump into the opening and cling to the ledge. We go into a small hall, where a captive doctor will be waiting for us.

Then we hack the elevator, go higher, climb into the hatch, several enemies will be waiting for us, whom it is advisable to neutralize secretly. We neutralize the control panel, open the doors and climb higher and higher. We climb into another hatch, attack the bandits, and then go to the panel. We’ve finally turned off the ill-fated Protocol 10, now all that’s left is to deal with the Joker.

Judging by the marked point, he is in the theater. We are not in a hurry to go there, first we quietly neutralize the snipers and other enemies around, and only then we go inside. There is a mini-boss waiting for us, which we can deal with by throwing ice and explosives at us. When he gets tired of swinging the sword, we climb on him and finish the job.

Finally, we take the antidote and use it. Congratulations, you've completed Batman: Arkham City.

The Perfect Crime is one of the High Risk Missions in Batman: Arkham Knight. You can start the mission during the first chapter of the main story. You need to find out who is behind the murder of six unidentified and mutilated bodies in Gotham. Although you started the mission at the very beginning of the game, unfortunately you can finish it towards the end of the game when you gain full access to Founders Island.

You can also check out other mission walkthroughs:

Passage of missions Particularly dangerous - The perfect crime.

General information "The Perfect Crime"

  • You will be able to start the mission immediately after delivering Poison Ivy to the GCPD police station.
  • You will only be able to complete the mission once your Batmobile gains access to Founders Island.
  • Your task will be to find all 6 bodies and then find out the cause of their death. After this you will understand who committed these crimes.
  • Once you find a victim, you will need to scan their bodies, finding clues hidden in the skin, muscles and bones.
  • The killer leaves inscriptions near the bodies, hinting at the shortcomings that he corrected.
  • Each victim has a name and a story, as does the villain who committed such heinous crimes.

Rewards for completing “The Perfect Crime”

  • 9 WayneTech points
  • Professor Pyg - biography and character figurine
  • Brutalized Machine - achievement
  • Gaining access to the salon "Pretty Dolls Parlor". in which is located and .

Bodies on Blick Island "The Perfect Crime"

The first victim will not be difficult to find; the corpse is located near the bridge in the northeastern side of Blik Island. The corpse is tied to the bridge. During the investigation, we learn that the victim's name was Anthony Lund.

Corpse examination No. 1: Skin - left ear; Muscles - on the right side of the stomach; The bone is the left thigh.

Location on the map of the 1st victim. Ideal crime.

Skin - left ear / Muscles - right abdomen / Bone - left thigh.

The second victim is located in the southwestern part of Blik Island, on the roof under a billboard "Batman Good for Gotham" with writing on the wall "Failure". Keep an eye out for the large blow-up dolls above the road nearby, this should help. During the investigation, we learn the name of the victim - Franklin Accardo.

Corpse Study #2: Skin - left hand/Muscles - chest / Bones - left knee.

Location on the map of the 2nd victim. Ideal crime.

Skin - left arm / Muscles - chest / Bones - left knee.

Bodies on Miagani Island "The Perfect Crime"

The third victim is located in the northern part of Miagani Island, southwest of the GCPD police station on Blik Island. On the roof of one of the buildings you will find the inscription “ imperfect" and another body. During the investigation, we learn the name of the victim - Robert Kincaid.

Corpse examination No. 3: Skin - chest; Muscles - right hand; The bone is the toes of the left foot.

Location on the map of the 3rd victim. Ideal crime.

Skin - chest / Muscles - right arm / Bone - toes of the left foot.

The fourth victim is located in the southwestern part of Miagani Island, on the roof of La Patastray, next to the bridge leading to Founders Island. On the roof of the building next to the victim you will find the inscription “broken”. During the investigation, we learn the name of the victim - Lisa Mendez.

Cadaveric Examination #4: Skin - Left Torso; Muscles - right eye; The bone is the right hand.

Location on the map of the 4th victim. Ideal crime.

Skin - left torso / Muscle - right eye / Bone - right arm.

Bodies on Founders Island "The Perfect Crime"

The fifth victim is located on the eastern side of Founders Island, Ella Montgomery is tied to a wall next to an ascending dirt road. Writings on the wall " defective", not corrected shows us the shortcomings that the killer wanted to correct.

Corpse examination No. 5: Skin - right thigh; Muscles - on the right side of the stomach; The bone is on the right side of the skull.

Location on the map of the 5th victim. Ideal crime.

Skin - right thigh / Muscles - right abdomen / Bone - right skull

The latest victim is located in the northern part of Founders Island. On one of the houses near the pier, on the side of the road, there will be a sign hanging nearby "Time to Kate" Alison Veers is the last victim of a murderous maniac, you will see an inscription on the wall nearby "Reject" reject. After examining the body, we will be able to find out the whereabouts of the villain responsible for all the murders in Gotham City.

Cadaveric Examination No. 6: Skin - left thigh; Muscles - left shoulder; The bone is the left hand.

Location on the map of the 6th victim. Ideal crime.

Skin - left thigh / Muscle - left shoulder / Bone - left arm.

Meeting with Professor Pigi - Laszlo Valentine

After all the bodies have been examined, Alfred will inform you of the location of Professor Pigi's hideout. You will find it in "Pretty Dolls Parlor" in a tunnel located in the eastern part of Founders Island. Don't forget that there is a trophy and a Riddler's riddle in the room (take it right away, or return here after completing the mission).

Location of Professor Pigi's hideout.

Professor Pigi is making another masterpiece.

Once you enter the last room, the final battle against Professor Pigi will begin. Laszlo Valentine sends hordes of enemies at you, which you need to knock out opponents with stunning techniques, otherwise you will get into serious trouble surrounded by 50 enemies at once. After you deal with the waves of enemies, the Professor himself and his henchmen enter the game. Defeating him is quite simple, dodge and carry out counter-strikes.

P.S. When fighting Professor Pyg's henchmen, don't lose sight of him, otherwise bad things might happen and you'll end up dead.

These are the guys you have to finish off with stunning techniques.

Free the hostages and go in peace.

After you deal with him, open the cages and release the remaining poor fellows into the wild. The further path will lead you to the GCPD police station, where you will safely deliver the killer.

Dossier on Professor Pigi - Laszlo Valentine.

It's time to start rescuing Frieza. Now we can break open the door that was previously reliably protected by interference, we go straight, we meet a dinosaur (there are surprises), we go downstairs, where an officer needs our help. To continue the passage of Batman: Arkham city, you need to find out the password from an enemy with a bulletproof vest - knocking him out is quite simple, you just need to slightly stun him with a cloak (the middle mouse button is used), after which we add a whole series of short blows (the left mouse button is responsible for them) ). After interrogation we will receive a password.

Rescue the remaining police officers.

We go forward behind the next door, but the door on the right is closed. Our glorious batarang will come to the rescue, which needs to be thrown up to the point where the passage is open. Having activated the button, we will finally see an old friend in the person of Penguin. Of course, he will not be alone; first he will have to give cabbage soup to a good dozen completely insolent opponents. And also, for complete happiness, a mutant will appear, who also needs to be neutralized. We apply super jamming, which is done by three clicks of the middle mouse button, after which we finish off with blows. There is an excellent opportunity to take over his body - this will make it easy to scatter smaller adversaries. The same scheme will have to be repeated.

When you're done with all this, throw the controlled betarang up again, pointing it to the left so that it hits the button. This will open the door, so we can move forward. Ahead we come across a control panel - we hack it, after which we plunge into the elevator. The elevator doesn’t want to go the good way, we’ll have to do the bad thing - we shoot an electric charge at the motor, after which we go up. Alas, the trip is not long - soon the lift will be in place, you need to get out of it. To do this, we use gel - apply it to the ceiling of the cabin and explode it.

The passage of Batman: Arkham city will continue with another meeting with the Penguin. He was not a mistake at all - he froze the hand of our hero and officers. Having jumped onto the ice, do not rush to immediately drive forward - first, free the officer, then still move forward, but be extremely careful. There is a shark swimming in the water, which will be very happy if we fall down. You will see a fruit on the right, we approach the edge of the ice floe and shoot at it from the batclaw, pull it towards us with the help of it and not forgetting to pull ourselves up on the metal rings.

We need to save the lives of three more officers, who are reliably guarded by several enemies equipped with thermal imagers. There is an option to light up from below, luring opponents there, then you can change your location. One way or another, we need to free the officer and go back, but this time we will have to stomp in the opposite direction.

The prisoners are mocking us, but in vain - we will now hack the panel on the left, after which we will get to them. Frieze is contained in the very center of the room, and you will find the control panel for his camera at the back. We are trying to blow up the wall on the right - the passage of Batman: Arkham city gives a surprise in the form of a one-armed thug. Besides him, the situation is somewhat aggravated by several prisoners, so they will also have to be dealt with. When you're done, it's time to hack the panel, free Frieze and get the secret of the weapon, after which you can move on to other things.

Fight the Penguin in Iceberg Lauge.

To disable ice cannon, we must first remove the key from the security system to the suit of the mister we saved. You can get to this very suit by going to the opposite hall. There we select a new device and run to the Penguin. Our trump card is close range, and when the enemy attacks, it is better to stand still. Don't forget to find a new device in your arsenal, aim carefully and hold the left mouse button when you are as close as possible to our opponent. Thus, we will defeat him, but this is not the end of the battle-filled stage of the game.

Solomon Grundy.

Now we are confronted by a very large creature, which, despite its size, is more than possible to neutralize. The scheme is not very complicated - we run around the adversary, gradually put the gel into the cells on the floor where there is electricity, and then quickly explode it. When you destroy all three cells, we run to Grundy and give him blows. We de-energize the cells again, but now the passage of Batman: Arkham city is a little more complicated by the fact that the gel needs to be added only when the cell is open. It also needs to be detonated only when the cell is open.

Then the developers will delight us with variety - despite the final blow, the enemy is still alive. Moreover, he grabbed us and squeezed us in his huge hand. The player is required to quickly press the space bar to escape. After which the procedure is repeated with de-energizing the cells, however, this time we will finish off the enemy once and for all, brutally tearing out his heart. It's time to pay attention to the Penguin, but don't forget about the missiles, dodge them. Having also beaten him, we watch a short cut-scene.

Find Ra's al Ghul and get a sample of his blood.

We need to find the killer, but first, to get on the trail, we scan her blood. It’s simple - while we’re in the blue zone, we point the scanner at the floor, after which we calmly switch to the next task.

Follow the killer's bloody trail to find Ra's al Ghul.

We speak with the Oracle, after the dialogue we leave the building. We can listen to what Penguin's subordinates are talking about. But we just need to follow the trail of blood on the ground, which the “Detective” mode helps us cope with very well.

Scan the killer's bandages for evidence.

But quite quickly this very trail will be interrupted (of course, the blood is not endless), but there is another piece of evidence - examine it in the blue area in the “detective” mode. You will immediately be attacked by the killer, but instead of fighting for a long time and painfully, you will have to urgently give chase. When you reach your “target”, we will use a counterattack. Robin will be very pleased with his appearance - he will kindly not only come to the rescue, but will also solemnly present us with a rope launcher - a very useful device.

Follow the killer using a beacon to find Ra's al Ghul.

Our goal is a beacon signal that comes from the dungeon, where we need to get through. Of course, there are enemies even there. Some of them are even armored. The rope launcher turned out to be a good thing, we are not embarrassed to use it. Yes, and you can change the direction of movement on the go, which is very convenient. It's time to once again resort to the help of the "Detective" mode to find a weak spot in the floor - we break through, go down, neutralize a solid group of enemies. To continue the passage of Batman: Arkham city, you need to hack the gate control panel, open the door, and run further. The “gift” from the Joker will have a slight impact; our hero’s well-being will deteriorate somewhat, albeit not for long.

We use the cable and fight against another bunch of enemies. Next, our path lies through the hall in which the evil guys are holding a hostage. These very evil guys need to be taught a lesson, after first calming down those below, and then the help that came running from above. We communicate with the doctor, take her to a safe place, and jump down. Behind the next door we will again see an attack of poor health. Next, we open the doors and shoot at the motors in the floor with electric charges. Very soon you will find a door that has never opened before.

Recover video data from mechanical guard.

On the right we will find a mechanical guard - launch the "Detective" mode, scan it - when you approach, press and do not release the "X" key. Only the third part of the procedure will take place, even less, before the “head” of this miracle of technology will disappear. So you'll have to find other guards - I don't recommend turning off this useful mode. And it’s not that difficult to find the guards; you just need to look not only at your feet, but also around, including up. To keep us from getting bored, killers will sometimes appear, but their appearance and approach are revealed by the soundtrack. When you are able to complete the complete recovery, the next video will start.

Find a secret entrance using video data.

There is information about a secret passage located to the left of the gate. Continuing the passage of Batman: Arkham city, we click the button, then carry out a counterattack against a suddenly popped up enemy. We move forward to get up the stairs. Once again, our hero will feel somewhat ill, this time everything is serious - he even imagines his parents, who are no longer alive... We rise and move forward again. Surprise - assassins appear. Fortunately, Talia appeared in time (this is not a part of the body, but ex-lover Batman), who fought them back. We talk to her to give her the opportunity to pass the test, go downstairs and go into the room there.

The coming voice of Ra's al Ghul invites us to take part in the first test. Well, let's go - we drink from the cup, we move on, but we can't touch anything. Let's fly to big platform, the very first one. To gain altitude, you first need to dive (if you don’t know, the left Control key is responsible for this by default), then wait for the mouse icon to appear. When you see him, pull him up. Everything is simple and logical, the longer the dive continued, the greater height we will have the opportunity to recruit. One way or another, we hook onto the platform, after which we fly to the next platform. There have been no enemies for a long time, so a couple of adversaries that have appeared will let you warm up and not get bored.

Below we see a yellow portal, we fly to it, then again we move from one platform to another to get out of here. All that remains is to return to Thalia to get last test. We will also meet Ra's al Ghul - he wants Batman to ease his suffering and interrupt his worthless life, but our hero is only outwardly dark, but in his soul he is valiant and bright, so he refuses to do this. Gul will return us to his world.

There are also enemies here, led by Ra's al Ghul - after dealing with the "trifles", run in circles, avoiding sharp enemy blades. Running around alone, of course, will not be enough to successfully complete Batman: Arkham city, so quickly press the “4” key twice, which will allow you to release electrical charges at your adversary. This leads to depletion of your health bar, and you also need to remember about counterattacks by regularly clicking the right mouse button. All the above steps will have to be repeated again, but a little more complicated (who would doubt it).

So, you will no longer have to just run around, but dangle from one side to the other in order to successfully avoid meeting sharp blades. When you finish off the enemy, you will return to our world. But Ghoul won't calm down, so he captures his daughter, threatening to kill her if Batman doesn't kill him. Santa Barbara will envy such a turn, what passions... Well, in order to continue the passage of Batman: Arkham city, we arm ourselves with a batarang, aim (right mouse button), first hold the middle mouse button, and then release the weapon stuns the adversary right from behind.

Make medicine. Interrogate Quincy Sharpe and get information about Hugo Strange.

You can return to the street the same way we got here. While we were solving our problems there, the enemy did not sleep, creating the new kind opponents for us - these new fighters are armed with shields, which will be a little more difficult to fight with. To neutralize their defenses, we first try to stun them with the middle mouse button, and then double-click the space bar. Don't forget to finish off those who can be finished off in a timely manner, otherwise they will pick up their shields and start all over again...

Meanwhile, the mayor was surrounded by evil prisoners, armed of course. We need to get to a government representative. There is a motor next door that is activated by a remote electric charge. This will allow you to get rid of nearby enemies, and at the same time free a high-ranking hostage.

Return to Mr. Freeze at the police laboratory with a sample of Ra's al Ghul's blood.

Meanwhile, Mr. Freeze was already waiting for us at the police station. At the entrance there are again enemies who, out of habit, must be eliminated. We go inside, find Frieze, share a blood sample. He will build a serum, but... refuse to give it to us! He demands a service in return for his help - the Joker kidnapped his wife Nora, so in our hero Frieze found a means of solving personal problems. So we'll fight him.

We don’t need to kill him - the task is much more banal - to “weaken”. This is achieved by different methods, the most convenient of which, in my opinion, is placing the gel into fragile walls and then exploding it. Just two passes - and we completed the task. But the passage of Batman: Arkham city also provides other options - for example, in the “detective” mode, sneak up from behind and carry out a sudden silent attack, then simply finish off with a series of regular blows. You can also use a rope to knock your opponent down and finish him off.

An alternative is to shoot an electrical charge when the enemy is near the motor. Another option is to use a button that electrifies the wet floor next door. But you will also have to lure Frieze there. In general, one way or another we must defeat him.

When we finish, we learn the most unfortunate news - while we were fighting with him there, the serum was stolen. A little investigation - we conclude that this is the work of Harley Quinn. Frieze agrees to help us, but he doesn’t go anywhere with his ultimatum - he demands to save his wife. But we will get a new device from him in the form of an Ice Strike.

Take the medicine from the Joker. Rescue Vicki Vale from the helicopter crash site.

The passage of Batman: Arkham city will continue with the fact that we exit along a different path in relation to the entrance. We fill the pipes with steam using a new gift, which is activated by the "5" key. On the street we will notice a helicopter with a reporter, whom we saw in the video at the very beginning, when we were still tied up during a passionate speech.

Since the area is infested with bandits, it is not surprising that the helicopter was quickly knocked out. We get to the place of her crash. There we will notice the lasers of the snipers - these guys are not to be trifled with, so we identify them one by one and eliminate them. Their location really contributes to this. After which you can safely save Vicky.

Infiltrate the steel mill.

The path to the plant will not be easy at all - the streets are densely shot by snipers. So you will have to fight with them as well. The chimney will no longer work as an entry option, so the Oracle will kindly mark on the map another weak point in the building through which it will be possible to enter. True, this place can be called weak only conditionally - the entrance is quite reliably guarded by a crowd of prisoners and a couple of snipers. We will have to get rid of all this evil, first of all, this concerns snipers.

Having dealt with the arrows, you can lure ordinary opponents upstairs one at a time, and then calmly finish off two of them directly near the door. Let's go in. There we fight with three opponents. We throw the recently received ice blow with the “five” into the water, which will lead to the formation of a small ice floe, on which we will ride forward, using the batclaw to cling to the metal rings. Here, the passage of Batman: Arkham city is complicated by the presence of cutting mechanisms - we avoid collisions with them.

Now we cling to something from above and rise, then we pass through the ventilation shaft. We'll have to create another ice floe, then get on it to the window, after which we fly inside, where another group of enemies is already waiting for us. After beating them, we listen to what the Joker says on the display. We step into the next room - we beat another crowd of prisoners. You will come across a place where you will need to fall through the wall and build another “raft” of ice.

We swim on it to a large metal door, next to the latter there is a button - we activate it by launching a controlled batarang through the hole, passing it through the electricity and aiming at this very button. The door will kindly open, we create a new ice floe. We go up, on the right we find a panel that needs to be hacked. Hack completely, as one of the Internet heroes would say.

After these actions, the bridge will lower, and we cross it to the other side, where we will meet Stacey Baker, who we saved earlier - the same doctor who was captured by the Joker’s thugs so that she could treat him.

Find the Joker at the steel mill.

After passing the next hall, we will see another group of enemies. There were three at once below, two located higher up and a couple more near the door. First, it is better to quietly neutralize those from above, then, attracting attention in one place, we attack interested enemies from another. Preferably - one at a time, so as not to turn the passage of Batman: Arkham city into a brutal massacre, in which it will be extremely difficult to survive.

The next room has an unpleasant surprise in the form of a bunch of mines and a sniper. Although the mines are comparable in power to a good Chinese firecracker, they certainly won’t tear our hero to pieces. Therefore, it would be better to get rid of the sniper first, so that there are no unnecessary problems. We'll soon find Harley tied up. And there's another battle ahead, main difficulty in which there is a duo of snipers, well supported by ordinary prisoners without weapons.

After the next climb up behind the arrows, for once we will see the Joker in person - give blows to both him and his subordinates. An electric charge will help, as well as tactics of luring opponents onto railway tracks, where they will be hit by trains. When you're finally alone with the Joker, everything around you suddenly begins to fall apart. And if Batman remained under the rubble, then the cunning adversary not only managed to escape, but also took Talia with him.

Make your way to the observation deck to stop Protocol 10. Scan Tiger helicopters to find the general control program.

We immediately launch the “detective” mode, which will significantly simplify our passage of Batman: Arkham city, namely, the task of detecting the turntables. In this case, those that have already been scanned will be marked in blue, and those that still need to be scanned will be marked in orange. There will be six helicopters in total. The scanning process itself cannot be called difficult - we simply approach a more or less close distance and “aim” at them while holding down the “X” key. When you're done with this, you will need to pick up the general control program transmitter, which is located on the main helicopter. To do this, turn on the “detective” mode and cling to the helicopter yellow color, until its pilot discovered us, after which we load the program we need.

Gain access to the Miracle Tower.

First you need to get to this very tower. It is guarded by snipers, so be careful and careful. Having dealt with them, we hack the panel and go inside using a remote electric charge - this will open the doors. Very soon you will run into Strange's people, who, of course, are not among our allies - you will have to fight. Please note that some of them roam around with stun guns, in order to make it easier for themselves to pass Batman: Arkham city, it is better to go around them from behind for your own safety. You can quickly enter from the back by pressing the spacebar twice. The enemy leader threatens to kill the hostage, so it won't be possible to continue to act for now. This will result in Batman being surrounded, but that doesn't mean we can't scatter them all. First of all, pay your attention to weapon carriers. When you're done with the enemies, go down into the sewer; it's easier to find the hatch in "detective" mode.

For fast movement It is best to use a cable. Having entered the room where the doctor was previously rescued, we will see the rescued woman again, she is still here. It will not be very difficult in this location - although the number of enemy units is considerable, they do not act in a crowd, but in small groups, or even one at a time. In order not to attract the attention of the “neighbors”, it is better to act as quietly as possible.

When you're done with the guards, find the elevator control panel, hack it, get the word "obsessive." In the middle you will find another similar panel, only the word is different this time - it is “medicine”. Climb onto the elevator car so that you won't be noticed when you arrive. Take advantage of your superiority over your enemies - you see them, but they don’t see you, at least for now. Having dealt with the guards, look for the next panel that needs to be hacked. Her word is "booking". Then we run forward, press left Control and spacebar to grab the ledge, moving forward further, you will reach a long beam. There you need to go up to find another panel, the word of which is “maintenance”.

The grate on top will open, jump in there. Rising higher and higher, we can get inside through the balcony. Since there are plenty of opponents with weapons here, you need to be quiet and act as carefully as possible. Our goal is to get to Hugo Strange; we need to hack the panel with its phrase “defense of Gotham.” A video will start in which we see a juicy explosion of the tower in which Strange was just located. And Ra's al Ghul followed Hugo's example, but he decided to "become a hero" in a different way - by stabbing himself with a sword.

Take the medicine from the Joker and stop him from becoming immortal. Follow the beacon and save Talia from the Joker.

The Joker has a completely crazy global plan; he must be prevented from realizing it. The enemy is holed up in the theater, he has a hostage in the person of Talia, and the building itself is guarded by snipers. The latter, in some cases, act in pairs, so to begin with, make it easier for yourself to complete Batman: Arkham city by eliminating at least single opponents, and then everyone else. It is extremely important not to make noise.

Entering the building, we see a video, after which get ready to fight against the Clay Man. An ice strike works effectively (activated by the “five” key, you need to quickly click it twice) - having frozen the enemy, we run towards him and deliver a series of blows, after which we repeat the procedure with freezing.

The Joker, as always, has everything calculated - he blows up the floor, Batman falls down, where a serious test awaits him in the form of a crowd of clay people. When you deal with them, their “boss” will come out, against which, again, freezing will help. Having finished off the enemy, watch the final video - the game is completed!

1. Batman Begins

Get to Arkham City
Well, now we have to free ourselves - to do this we swing on the chair. Then we counter-attack the guard and take the chip from him. Then we go to “queue A” and go to the gate, and after that we follow the two “guards”. We fight with prisoners, counter-attacks will work best. Raising Jack Ryder.

Climb higher and contact Alfred
We fend off the Penguin's blow and distribute cuffs to his guys. After this, you can knock out the Penguin. We climb the stairs to the roofs, opposite you will be the ACE Chemicals building - we jump and grab the ledge - we move along it. We go up to the roof and turn into Batman.
We hack the wave of TIGER negotiations.

2. Batman: Save Catwoman from Two-Face

Find Two-Face's court hearing and get inside
The goal is easy to reach. Here you get a signal from the Bat-searchlight in the sky and a green mark on the compass. In general, we fly forward, to a building with columns. At the entrance we will be met by Two-Face's people, it doesn't matter. We go into the Solomon Wayne Courthouse and go up to the 2nd floor. We climb up the stairs and remove the guard from above, move along the rope - we dive into the crowd. Good point to get combo achievements.

3. Batman: Interrogate the Joker for details about Protocol 10

Scan a crime scene to obtain ballistic data
We use the evidence scanner, scan the traces of the bullet:
1) Glass
2) Gender

Find the point from which the shooting took place
We head to the church, 3 fools are waiting for us at the entrance, waiting for a thrashing. We go in and throw Harley Quinn away.
Harley's armed men are ahead of us, we need to disappear - we throw a smoke grenade and fly up to the gargoyle. We use “detective mode” to study the situation. We need to save the hostages, only 4 guards.
We carefully go down to the one on the left - we break through the wall and cut it out. We rise and jump onto the scaffolding to the second one, we cut it down. There are 2 left, we go down behind them and do a “double decisive blow”.

Scan sniper rifle to discover evidence
We climb the bell tower, scan the sniper rifle and jump out the window.

Track the source of the radio signal and find the Joker
Following the sensor, we head to the Northern Docks area. The source will come from the Sionis Industries steel mill.

Infiltrate the steel mill through the main pipe
We cling to the largest pipe to your right and fall down.
We fly from the rope to the edge of the pipe and go through the debris. We take the batclaw and rip the hatch off its hinges to put out the fire. We jump down, grab the ledge and climb over to the other side. We jump onto the railing and cross to the other side, through the fire. We turn on detective mode, use explosive gel to make a hole in the floor. We pass through the ruins. To turn off the steam, use the batarang to press the button on the right.
We pass through the “basement”, observing what is happening. We get out and get rid of the Joker's gang.

Save the doctor from the Joker's thugs
We go through the door on the left, there will be an armed trinity ahead, we use the conveyor. We move along the gargoyles and silently remove them. The door is closed, we break in through the window. We go left, we knock out two. We neutralize everyone in the room, save the doctor - we get the gadget.

Find the way to the Joker's office in the loading bay
We go to the door on the left, open it using the new gadget. We go through the ventilation and deal with the guys who “blocked the exit.” We return to the loading bay, there will be a generator opposite the gate - we shoot at it with an electric charge and use the crane to break the signs from above.
A gang will come out to quickly deal with everyone - we shoot at the one-armed Russian clown with electric charges, he will scatter everyone with a “spinner”, and then we finish him off too. We go upstairs to the office.

4. Batman: Find Mr. Freeze and take the cure

Find Frieze by identifying the most cold spot to Arkham City
We have a temperature sensor, all that remains is to find Freeze. We move towards Gotham, along the river - we get to the Police building. The guys are waiting for us at the entrance, let's go through. We open the door with an electric discharge and slide under it. We take the chip from the dead guard and tune in to the new wave. We go through the door, in the hall on the left there are armed guards. We hide around the corner, from here you can jump on the gargoyle - we rise. We film everyone one by one, and interrogate the last one.

Save Mr. Freeze from the Penguin in the museum
We use the encryption sequencer to hack the panel in the security room and open the door (ANATOMY). We leave and head into the spotlight - to the museum. To get inside, we break the lock (FOSSIL) and go in. Learning to dodge cutting weapons. There will be a gate that opens (closes) based on a motion sensor - we jump into the window on the right and try to turn off the sensor.

Disable Penguin's jammers
We go outside and climb onto the roof of the museum, get rid of the guards, and then destroy the interferer. Then a second transmitter, just north of you...and then the last one. It is located in the subway. We go down to the trains, there will be a carriage on the left - we climb up, pass through the abandoned mines. We stun the enemies, use the cannon to lift the door and slide inside. Our goal is guarded by a crowd of armed enemies; we take them out one by one using gargoyles. We destroy the target and return to the museum.

Rescue Mr. Freeze from the Penguin in the museum (Rescue the remaining Gotham police officers)
We break open the gate a second time (DINOSAUR). Let's go down, save the cop - we'll find out the code. We go down, there will be a grate - we use a controlled batarang, point it at the button.
We deal with the crowd, then a clown pumped up with "TITAN" comes out - we climb onto his back and scatter everyone. When he runs at you, use a quick batarang, as in part 1.
To go further you need to use a controlled batarang and activate the button. We pick the lock (JURASSIC). We use the elevator, using a cannon - we blow up the wall along the way. We leave and go into the hall, save the frozen cop - and then two more with the help of a raft and a batclaw. For now, we don’t go after the penguin, but go through all the rooms and save the police and our main goal- Mr. Freeze. (Frieze is located opposite the hall where his costume is located). To get to Frieze, open the gate (REPTILE). To the right of Frieze is a wall, we break it - we meet the second twin brother (one-armed), the tactics are the same. We go through and free Frieza (MICROWAVE).

5. Batman: Fight the Penguin in the Iceberg Lounge

Remove the security key from Frieza's suit to disable the Ice Cannon
After Freeze is freed, we go to the hall opposite. We break the display case with the suit and get a new gadget.
We are heading to the Ice Lounge, Penguin is already waiting for us. You need to get closer to him to deactivate the cannon. We roll between the arches without getting caught in the ice jets. We reach the bridge - we turn off the cannon.

Solomon Grundy
Grundy is powered by electricity; there are 3 power sources in the “arena”. Using the gel, we destroy the sources, approach and beat him. We use the same tactics again, don’t forget to dodge balls, jumps and huge paws. We approach and finish with him. We break out of the huge arms, destroy 3 sources and now definitely finish with him.
We run from the rockets and beat up the Penguin.

6. Batman: Find Ra's al Ghul and get a sample of his blood

Follow the killer's bloody trail to reach Ra's al Ghul
We scan the blood and follow the trail. It should lead you to the roof, where it breaks off.

Scan the killer's bandages for evidence
We scan the evidence.

Track down the killer and install a beacon
We catch up with the girl, attach a bug with a counter-attack.
We get a new gadget from Robin.

Follow the killer using a beacon to reach Ra's al Ghul
We go to the icon that will lead us to the Joker's Jolly Island. We go down into the sewer, we reach a cliff - you need to use a rope launcher. We cross to the grate (to the other side), from there we begin to go back, but aim to the right at the middle and cross to the other side. We reach the hatch, break through the floor - we deal with the enemies and break open the panel (TRACK). We pass through the metro and go out into the streets. We move to the clowns, into battle - and then through the door.
We save the hostage from the Joker's armed men. We go down and go out to go through the gate - we use the cannon.

Recover video data from mechanical guard
We scan all the robots in this area. 2 on stands, 2 along the street, 1 on the roof, 2 in ruined houses.

Find a secret entrance using video data
We watch the video, approach the wall and try to open it. We carry out a counter-attack and open the door with a sword. Let's go and climb the stairs. We get up and move straight towards the huge gate. We follow Thalia and drink from the goblet.
We soar along the white trajectory onto the block, cling to it with a hook. You can't touch anything around, otherwise you'll fail. We deal with wars, we fly into the middle of the whirlwind. Then onto the next block, then onto another - we fight off the warriors - into the middle of the whirlwind. We rise and talk with Thalia.
First, we destroy the army, then, dodging the tip of the stars, we shoot with an electric discharge at the enlarged Ra's al Ghul (you must shoot directly into the gap between the wars around him). We quickly begin to repel the blows. We act a couple of times using the same tactics, at the end of the counter- We attack and kill the main one.
We use a controlled batarang.

7. Batman: Make a Cure

Interrogate Quincy Sharpe and get information about Hugo Strange
We return to the streets, along the path from which we came, exit through the metro - break open the gate (SEPARTMENT). let's get up. We head to the mayor...get rid of the guys near him and take him away.

Return to Mr. Freeze in the police laboratory with a blood sample of Ra's al Ghul
We head to the police station and donate blood.
First, we leave Frieze; you can defeat him in two quick ways:
1) Using the environment (Magnets on the walls, blowing up walls, etc.).
2) Use gadgets (his own technology), stab him in the back.
We finish and take the medicine, we get a gadget.

8. Batman: Take the cure from the Joker

Rescue Vicki Vale from the helicopter crash site
We go to the crash site, get rid of the snipers around (they are easy to find, they stand out by sight). We save the reporter.

Infiltrate the steel mill
We go to the factory, this time we go through the main door. Using a raft, we swim along the drain, use the batclaw to swim faster and avoid getting caught in a vice. Next, we go through the ventilation - we spectacularly fly into the window, hand out the cradles to the guards - in the next room we save a person from death. We break through the wall and use the raft again. We reach an iron door, there is a switchboard on your left, and electricity is ahead. We use a controlled batarang and direct it through electricity to the shield.
We create an ice floe, get to the passage on the right - hack the panel (ROMANCIONIS). The bridge will fall behind, we meet the doctor.

Find the Joker at the steel mill
We go into the melting shop and neutralize the guys. In the next room there is a sniper and full of mines - we jump up and reach the conveyor belt. We climb into the box and are transported behind the sniper's back - we jump up and find... a tied up Harley Quinn.
We pass through the mine and head to the loading bay. There are two snipers and two simple clowns. We grab onto the hook and throw off the snipers, deal with the remaining enemies. We go up to the office, follow the arrows.
We beat the Joker and then his servants. We shoot at the one-armed man with an electric discharge - he will scatter his own, we use the Titan's thug - we finish off everyone.

9. Batman: Break through to the observation deck to stop Protocol 10

Scan TIGER helicopters to find general control software
We cling to the helicopters and scan them until we find the main program. You need to scan ~6-7 helicopters.

Retrieve the general control program transmitter from the main helicopter
We scan the helicopter, load the data into the batcomputer - we get the access code to the Observation Tower.

Gain access to the Miracle Tower
We head to the tower. Let's hack (INSPIRING). We go down and go to the gate, knock out the guards with electric batons. After Hugo's message, a crowd will come out (1/2 are armed). If you throw smoke, the shooting will start, so it’s better to do it the old fashioned way. We go down into the sewer, and then into the hole to the very bottom. Using a rope launcher, we go to the hall with gargoyles and meet the nurse. We remove all security, hack the elevator:
1) OBSESSIVE
2) MEDICINE
We rise and immediately climb out into the hatch. There will be an ambush from above, we will attack them from behind. We break open the gate (RESERVATION). Along the ledge we get to the antenna (large pipe) - from its end, with a hook we cling to the very high point. We climb up the pipes.
Near the elevator shaft, we break open the panel (SUPPORT) - we jump into the opened hatch, then into the ventilation. In the “heart of the tower” a whole crowd is guarding a crazy professor, we’ll shoot one at a time. 1 guard will go out onto the balcony, we stun - the others will start searching. Jumping from balcony to balcony we get rid of everyone (you can also use gargoyles to hang guards). We approach Hugo (DEFENSE OF GOTHAM).

10. Batman: Take the Joker's cure and stop him from becoming immortal

Follow the beacon and save Talia from the Joker
We go to the mark that will lead us to the theater. There will be a lot of snipers around - perhaps we should get rid of them. We calmly enter the theater.
There will be a fight with Clayface, popularly known as the Clay Man. You need to throw ice bombs at him, and at the same time have time to dodge the blows. When it starts rolling, you will need to stand in front of the dynamite. When his health runs out, we climb in and pull out the sword and chop him into pieces. We repeat the same thing again.
Soon a clay army will appear, we fight back - and also throw bombs at Clayface. We come, we finish.

END OF MAIN STORYLINE!

Catwoman: Episode #1
Get access to the safe
Well, there’s a crowd of guys in front of us - it’s time to show them how sharp Catwoman’s claws are.
We take the flash card from the safe.

Catwoman: Episode #2

Retrieve equipment from Catwoman's hideout
We head to the shelter, climb over the top into the cage. We attack enemies - turn on the "thief's vision" - jump out the window.
We get spikes and bola.

Infiltrate Poison Ivy's lair
We go to the lair of ivy. We get to the hotel using “thief's vision” - we go into the main door, the one near the bridge. We need to knock out the guys drugged by Ivy. After that, we jump to the ceiling and climb higher and higher. We get to Pamella, beat the guys again... and at the same time we dodge the spitting weeds.

Catwoman: Episode #3

Get into the confiscated warehouse
We leave Ivy's lair and head to the warehouse. Near the passage to the sewer we deal with the aggressive crowd and go down. We go into the observation room.

Get into the vault and pick up the loot
First you need to steal 3 cards to open the door to the vault. We jump onto the ceiling, turn on the thief's vision and wait for the guards to disperse one by one. We carefully jump down from behind and quietly take 3 cards, return and insert them into the computer.
Now we need to get into the storage room, we will neutralize the TIGERS from the ceiling. We go into the vault and open the diplomat, then a crowd comes at us - have we defended ourselves? We take diplomats.

Leave Arkham City with loot
Let's go...you have a choice:
1) Return to Arkham City and save Batman...
2) Go to Gotham City, then Batman will die
If you choose 1, everything will be as it was, and if 2, time will rewind and you will be given a second chance.
We get to the surface.

Catwoman: Episode #4

Take the loot from the hideout and leave Arkham City
We head to the shelter, it’s best not to run into armed guys on the roofs. We climb through the window, as before.
We rise and defend ourselves...we interrogate the latter.

Take the loot from Two-Face in the museum
We head to the museum and try not to get into a fight. near the entrance, as indeed everywhere near the museum, there are Two-Face’s people. Let's go inside. We go to the arena - there is already a crowd of Two-Face here, but this is no longer a problem for us. We go into the hall where the water is. We go down and crawl along the mesh (floor). So we ended up in the armory (there was Frieze's suit). Turn on the thief's vision. Two-faced with his huge gun on the balcony. But now you can not pay attention to anyone except Two-Face himself. We head towards him and finish him off.

Begin walkthrough of the Cold, Cold Heart expansion to the game Batman: Arkham Origins from watching the introductory video, at the end of which Bruce Wayne will receive a butt to the forehead. This is followed by a short cut scene during which you need to have time to press RMB to make a counterattack. If you don’t have time to do anything terrible, hang the criminals who beat the butler Alfred. Next, having received the task of dealing with Penguin’s bandits, we go to Batman’s cave to get a suit. Following Alfred to the end of the corridor, we will find ourselves in a room with Vicki Vale and several other people. After talking with Vicky and Alfred, we go to the next door, through which we will find ourselves in the library.

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There will be four armed opponents in the library, so trying not to attract attention, we neutralize one after another from the back, although you can take the risk and attack them openly. One way or another, having dealt with the enemies, we go to the next door leading into the corridor along which we get to the wine cellar. Having dealt with the bandits in the room, we go through the gate into the next room, there will be a statue of a pot-bellied man with a barrel against the wall, with its help you can open the secret door. Next, going down the stairs, we run through a secret tunnel, jumping over the destroyed bridge, climbing over its remains.

Finally, having reached the lift, we press the button and go down to Batman’s cave, where we pick up the suit. Having dressed up, we go in search of Ferris Boyle, we return to the mansion the same way we came to the cave with one difference: in order to open one of the doors in the secret tunnel, you will need to charge the generator standing nearby. To open the door to the wine cellar, press LMB several times, and to get into the next room, where the bandits hang out again, you will have to crawl under the burning gate. Having cleared the cellar room, we return to the library, although we will have to go around the burning door through the ventilation on the right. In the library we will find bandits who have taken hostages, among whom Alfred will be.

We neutralize the enemies one by one, fortunately this time you have the suit and all the gadgets except glue grenades with you. In the end, one of the bandits will grab Alfred and will hide behind him as a human shield, our task is to sneak up on him from behind and neutralize the enemy (much the same as in the main walkthrough of Batman: Arkham Origins - Wanted: Deadshot). Having neutralized all the enemies, we remove the Wen coat of arms from the exit from the library, which blocked our exit (to remove the coat of arms, we also press LMB several times). Next, after talking with Alfred again, we go through the door into the next room, namely the corridor in which you will find Ferris Boyle. Having neutralized the bandits who caught him, we watch a short video with the appearance of Mr. Freeze.

To break the ice, press the spacebar several times, and immediately after that we neutralize the oncoming enemies. Next, we run along the corridor following Frieze, you will need to bypass the frozen door by climbing onto the balcony on the left. Having reached the dance hall, you will need to deal with the bandits inside, first of all, it is better to neutralize two opponents with cryo-weapons, after which it will be easier to deal with the rest (if you are frozen, break the ice by pressing the spacebar and then quickly jump to the side so that Batman is not hit by a grenade). At the end of the fight, we interrogate the last survivor by pressing RMB.

Interrogate Dealer Penguin

We leave at the indicated coordinates for Diamond County, and upon arriving at the place we begin to clear the area below from criminals. We act carefully since all the enemies are armed, we try to neutralize them one by one, or with the help of a controlled claw you can pull the cylinders standing in the corners of the site towards a group of enemies, after the explosion of the cylinder the surrounding ones will freeze for a while. As a result, having neutralized all the bandits, you will need to turn on the evidence scanner (X button) and use it to inspect the territory. The necessary evidence can be found on the body of the frozen policeman. While holding down the spacebar, we scan the evidence marked with red triangles (there will be three in total), the last evidence will be a leak from the cryo-cannon that the criminal used, following the traces of the leak we should move on. And by the way, you can free frozen people with the help of thermal gloves that are equipped with the EU suit, which you will receive a little later. Following the chemical trail, which is visible in the evidence scanner mode, we will eventually get to the arms dealer. Before interrogating him, you will have to deal with the criminals standing nearby, primarily the one armed with cryogenic weapons. Having won and interrogated the dealer, we go to the entrance to GothCorp.

Enter GothCorp

Arriving at the entrance to GothCorp, the first thing we do is deal with the bandits standing near it, especially the one with the cryo gun. Then, using an encryption sequencer, we hack the code panel at the entrance to the building, the phrase “polar cold” needed for hacking. Once inside, we save the guard on the balcony on the right from the bandits, after which, after talking with him, we go to the organic laboratory where the bandits took the head of security. Having walked forward, we will come across several criminals in the corridor who have frozen the entrance to the laboratory, having neutralized them, we climb into the ventilation on the right side. Having got out of the ventilation and having killed several more opponents, we pass along the corridor to the entrance to the laboratory. In the laboratory premises, you will need to neutralize the criminals, first of all, two snipers in the far part of the room and an enemy with a jammer who will walk next to the snipers. As a result, having cleared the room, we talk with another guard, from whom we will receive codes for access to the fuel research department.

Returning to the exit from the building, we deal with the next portion of the villains, both with and without weapons, after which, going up to the balcony, where we first saved the guard, we hack the next door with an encryption sequencer, the code word is “philantropia”. Having thus entered the materials preparation area, we pass along the corridor, neutralizing several criminals along the way. Once in a room similar to a locker room, we open the hatch in the floor and go down, where we will need to slip into a small gap without falling under the cooled stream beating at a certain interval. Hanging on the pipes, we climb along them, trying not to fall under the jets of cooled gas. Having crossed to the other side, we climb up, where, using shock gloves, we power the electric drive that opens the door to the mine, and once inside we jump down. Next, we use the Batclaw to break the ventilation grate through which we get out of the mine. Once in the corridor, we walk along it to the door behind which there will be a fuel laboratory.

After watching a short video, we go into the room on the left, where we jump down through a hatch in the floor, falling on two snipers, again watch the video at the end of which we talk with the frozen Penguin. After the conversation, we need to go to the Mi Alibi club for a cryogenic drill. To get out of the GothCorp building, we go to the door on the left and further along the corridor to a room filled with cryosteam, so as not to get into the steam and not freeze, we use a controlled claw to pull the cable along which we can safely pass this room. Next, having neutralized several bandits, we charge the next electric drive that will stop the fan under the ceiling, which is where we need to climb. Once in the mine, we go up and walk along the corridor to the door to the next laboratory, where we save another guard from the bandits, after which Batman himself will get out into the street.

My Alibi nightclub and cryodrill parts

Now we go to the Coventry area to the My Alibi club, where Alfred will drop his EC suit. Having arrived at the place, the first thing we do is clear the area at the entrance from bandits, after which we take the suit from the container dropped on the roof above the EU club. The entrance to the My Alibi club is blocked by an ice wall, which can now be broken using the thermal gloves on the new suit. Having entered the club, we go down the stairs and walk along the corridor to an open balcony from which we go down to the area with the bandits. Before going down, you can use a thermal batarang to bring down a block of ice from the ceiling onto the heads of the bandits (before throwing the batarang, you need to charge it while holding RMB). After you clear the room of bandits, you can free a couple of frozen police officers from the ice by approaching them and holding the space bar (this way you will begin the additional task “Victims in the Ice”).

To go further, you will need to use a thermal batarang to break the ice on the code panel, which you will then need to crack, using the code word “caution.” In the room behind the door we will meet our old friend Chatterbox, after interrogating whom we learn that the cryodrel has been disassembled into three parts and they are not located in the club. Next, leaving the premises of the My Alibi club, we go to the specified coordinates to collect cryodrill parts, there will be two in total, one in Coventry and one in Diamond County, each of the parts will be guarded so that before picking them up you will have to deal with the security. The part in Dimon County will be in a room behind a closed gate; to open it, break the panel with a batarang and then slide through the opened gate inside. Having obtained both parts of the cryodrill, we return to GothCorp.

Return to GothCorp

Returning to GothCorp, the first thing we do is clear the lobby of bandits, freeing the frozen guards in one go. From the foyer, breaking one of the two ice walls, we go to the entrance to the laboratory. Once in the corridor, you will need to go around the frozen door again through the ventilation, but this time, instead of a grate, you will need to break the ice at the entrance to the ventilation. Having reached the laboratory, the first thing you need to do is clear the room of cryosteam; to do this, go downstairs and turn off two switches (they can be detected by cables in detective vision mode, and turned off using a thermal batarang). Having reached the switches, we hack the ventilation system panel, having previously knocked off the ice from it with the same batarang, code word “cryogenetics”. After hacking the ventilation system, bandits will come into the laboratory and we will need to deal with them.

Having cleared the laboratory, we go into the corridor from which the bandits came running, along which we will get to the security room. Next, through the ventilation we go down into the next corridor, where we again neutralize the bandits. Having passed forward, you will again need to clear the room of cryosteam; to do this, use a thermal batarang to beat off the ice from three panels, after which the steam will disappear and the door ahead will be unlocked. Having thus entered the weapons testing laboratory, we scan the body of the dead guard, after which we watch a reconstruction of the events. Next, having broken the wall of ice, we follow the traces of the chemical into the laboratory; to open the door, we break the frozen switches with a thermal batarang. Having walked to the end of the trail, we scan the evidence again: stains on the floor, stains on the laboratory window, prototype parts on the table, an exploded tank, a frozen guard. Next, we recreate the crime scene by scrolling the time forward and backward using LMB and RMB (a bit like working with memories when Walkthrough of the game Remember Me).

Having reconstructed the crime scene, we will find a pistol, which we also scan, finding Ferris Boyle’s prints on it, after which we will need to scan the scratch on the floor, and then the computer panel. As a result, after reviewing the entire sequence of events, we take away the container with the cryo-cooler that Batman will need for the cryodrill. And so, having solved the crime, we go to the fuel laboratory, which first of all will need to be cleared of Penguin’s people. Having cleared the room from bandits, we approach the ice wall next to the Penguin and press “Space” and use the cryodrill, after which we press LMB to break the ice. Having thus made a hole in the ice wall, we pass through it to the doors leading to the security zone. After running along the corridor and climbing up the stairs, we climb into the ventilation leading to the cryogenic testing center.

Defeat Mr. Freeze

First of all, we will need to find three cryogenerator control panels and turn them off. The easiest way to detect panels is with the help of detective vision; it will take time to turn off each panel (by holding down the spacebar), so choose a panel next to which there are no Frieza's people, and he himself must look in the other direction so as not to interrupt the process. Next, having freed ourselves from the ice, we attack Frieze and his people, if they are still left, it is better not to come into direct contact with Frieze, we attack him by knocking down ice blocks from the ceiling with a batarang or with decisive blows from behind the ice walls or from the ventilation shafts. As a result, when Mr. Freeze is on the platform in the center of the room, our task is to get close to him from below and attack him with another decisive blow. Next, after watching a short video, you need to free yourself from the ice (by pressing LMB) and save Mr. Freeze from Ferris Boyle by delivering another decisive blow (RMB) with the words “sit down, humanist.”

Protests by Anarky supporters

This additional mission can be completed at any time, either at the beginning or at the end of the main playthrough. First of all, we go to the specified coordinates in the Coventry area, our task is to stop the protests of Anarky supporters, that is, to neutralize all people at the specified points. In Coventry there will be three places with Anarky supporters, in the first two just defuse all the enemies, but in the third place there is a bomb, so we will need to kill all the enemies before the timer runs out (to defuse the bomb, go to it and press spacebar ). Having finished in Coventry, we go to new coordinates in Diamond County, there we will find a machine broadcasting Anarky’s speech, we need to hack the code panel, the code word “revolution”. After a successful hack, we will have 1 minute 40 seconds to find and defuse the second bomb, it is located on the roof of the building with the inscription Soder Cola, you can also find your way by tracking the interference signal on the right side of the screen, where the distance to the target will be indicated.

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