Arts and crafts games. Gaming technologies in arts and crafts classes

Municipal budget educational institution additional education children "Children's Creativity Center"

Valman Lyudmila Vladimirovna

additional education teacher

Mezhdurechensk 2014

Children should live in world of beauty,

games, fairy tales, music, drawings,
imagination, creativity.

Sukhomlinsky V. A.

Use of gaming technologies

in arts and crafts classes

It is well known that the development of students occurs throughout their lives in the process of play, study, and work.

From the point of view of a teacher, activity, whatever it may be, always acts as a leader for the development of children. How more directions development of a child, the more types of activities he implements, the more the child’s connections with the world expand.

The principle of child activity has been and remains one of the main ones in didactics. This concept means the quality of activity that is characterized high degree motivation, a conscious need to acquire knowledge and skills.

This kind of activity by itself rarely occurs. It is a consequence of pedagogical influence and the organization of a special pedagogical environment, where the activity of children becomes natural and organic and where the student, not declaratively, but actually becomes the center educational process. Such technologies include problem-based learning, in particular design, gaming technologies.

And if we talk about children, then for them play is one of the main activities. The value of the game cannot be exhausted and assessed by its entertainment possibilities. Being entertainment and relaxation, it can develop into creativity and learning.

Undergaming technologyunderstand a well-thought-out “in every detail model of joint activity between a teacher and a student in the design, organization and conduct of the educational process to achieve the set educational goals through play” (Vadim Makarievich Monakhov).I work at the Children's Creativity Center in the arts and crafts studio "Inspiration". The use of games in arts and crafts classes allows you to recognize and evaluate the individual abilities and level of the child’s existing knowledge, skills and abilities, and to activate cognitive interest children, contribute to the formation of an active attitude of students to the educational process, reduce the level of emotional and physical overload of children.The game is a well-known, familiar and favorite form of activity for a child.
Using gaming technologies, it is possible to solve both large pedagogical problems (achieving a certain level of training, nurturing certain qualities, personal development, etc.), and local ones: introducing children to each other, uniting them, teaching certain elements of activity, communication barriers. But, it is necessary to understand that gaming technology, unlike just a game, is a clear sequence of gaming interaction aimed at achieving a specific pedagogical goal.

The structure of a pedagogical game should include the following stages: goal setting, planning, goal implementation, analysis of results.

Goals of the pedagogical game:

    Didactic: expansion of horizons, cognitive activity; application of knowledge skills in practical activities, development of social skills.

    Educational : education of independence, cooperation, collectivism, sociability, communication.

    Educational: development of attention, memory, speech, thinking, imagination, creativity, reflections; ability to find optimal solutions; development of motivation for educational activities.

I use gaming activities in almost every lesson: either to explain new material, or as an active warm-up, or to repeat and consolidate acquired knowledge.I wanted to give a few examples of games that I use in my classes at the children's association.

Occupation – travel carried out during the development of new material. For example, during the game lesson “Journey to the Land of the Paper Fairy”, stopping at different stations, the children get acquainted with the history of paper, its huge diversity, the properties of paper and its decorative capabilities. Travel lessons help broaden their horizons, comprehend and consolidate educational material in the field of decorative - applied creativity

Exercise games contribute to the development of children’s cognitive abilities, reinforcement of educational material, and develop the ability to apply it in new conditions. Crosswords, puzzles, and quizzes help children consolidate what they have learned. educational material, and the teacher to identify the level of residual knowledge of children on a specific topic of the program.

Competition games. Such games include all types of educational games. Children compete, divided into teams. For example: on the eve of March 8th it is held competitive game program“Come on, girls...”, where the guys demonstrate the skills and abilities acquired in classes, when performing competitive tasks, learn to work in a team, show ingenuity, and demonstrate their horizons. We have experience in conducting play activities with other associations. For example: " New Year at the gate”, “Christmas gatherings”, “Spring is coming, make way for spring”, “So many different professions”.

Story-based (role-playing) games. Actions are staged in planned conditions, students play certain roles.

A game"Santa Claus's Workshop."Guysthey make New Year's cards and Santa Claus' assistants (older guys) are selected to help and advise the other children on how best to do the job. The game teaches teamwork, self-control, mutual assistance, and also develops children's creative abilities.

Role-playing games are also of a career guidance nature. The children are invited to play the role of a teacher and explain the content of the work to the rest of the children, and play the role of an artist when it is necessary to complete a sketch. future work etc. The association program also includes other career guidance games.

Purpose of the game"Profession by letter" - expanding children’s knowledge about the world of professional work, updating existing knowledge about professions

Contents of the game: now a letter will be named. Our task is to show that we know many professions starting with this letter, that is, as far as we know the world of professions. Everyone in a circle will name one profession.

Game "Gift"

In this game exercise a discussion of the specific profession in question is specially organized, which allows participants to better understand the specific aspects of this professional activity. Instructions: imagine that we have a mutual friend (later we will clarify what kind of friend this is) who invited us all to his birthday. Within 30 seconds, everyone must come up with a gift for their friend. In this case, the gift must contain a hint of his profession (we will later clarify what kind of profession it is).

The role of the teacher in conducting games in the classroom is an active position in the game (the role of a presenter, a jury member, an assistant), supporting the initiative and creative approach to the game of students. The teacher can influence relationships in play group, on the distribution of roles, adjust the rules, goals of the game depending on the psycho-emotional state of the group, individual characteristics students, support those children who are not doing well.

Using educational games to training sessions has a positive effect on the quality of the educational process and the development of creative abilities, helps to intensify the activity of children, develops cognitive activity, observation, attention, memory, thinking, maintains interest in the material being studied, develops creative imagination, imaginative thinking, relieves fatigue in children, since the game makes the learning process entertaining for them. The game situation creates an opportunity for the child to realize himself as an individual, stimulates self-affirmation and self-realization.

Bibliography
1. Shmakov S.A. Games of jokes - games of a minute. - M.: New school, 1996. - 112 p.
2. Shmakov S. A. Learning by playing... - M.: TsGL, 2004, 128 pp.
3. Pleshakova A.B. Gaming technologies in the educational process: [Ped. universities]/ A.B. Pleshakova / Contemporary issues philosophical knowledge. Penza, 2002. T. Issue 3.C. 44-53.
4. Finogenov A.V. Gaming technologies at school: Educational method. allowance/ A.V. Finogenov, V.E. Filippov.- Krasnoyarsk: Krasnoyar. state University, 2001.
5. Selevko G.K. Social and educational technologies. M.: Research Institute of School Technologies, 2005. – 176 p.

Didactic games

to consolidate knowledge and skills aboutarts and crafts.

Didactic game “Name it correctly”

Didactic task: To consolidate children's knowledge about folk arts and crafts and their characteristics. The ability to find the desired craft among others, justify your choice, and write a descriptive story.

Material and equipment. Tablet with images of Russian folk crafts.

Game rule . Children take turns asking each other a task and guessing which craft is depicted. It is encouraged if the child can name the fishery, its place of origin and its characteristic features.

Didactic game “Guess which painting?”

Didactic task: Strengthen children’s ability to recognize and name this or that painting; be able to justify your choice, name the elements of paintings, and solve riddles. Instill in children a sense of pride in motherland– a land of craftsmen and craftsmen.

Material and equipment. Cards depicting various painting patterns.

Game rule . Children take turns asking each other a task, pointing to the card. The guesser must guess which fishery is depicted on the card. It is encouraged if the child can prove the correctness of his answer, i.e. name the elements of the painting, its color scheme.

Didactic game “Make a Khokhloma pattern”

Didactic task: Strengthen children's ability to compose Khokhloma patterns using appliqué. Fix the name of the elements of the painting (“sedges”, “blades of grass”, “trefoils”, “droplets”, “kriul”). Maintain interest in Khokhloma fishery.

Material and equipment: Stencils of Khokhloma utensils made of paper in yellow, red, black colors, a set of elements of Khokhloma painting.

Game rule . Children are offered a set of elements of Khokhloma painting, from which they must lay out a pattern on a stencil on a stencil of dishes using the appliqué method.

Board game "Domino"

Didactic task: To consolidate children's knowledge about arts and crafts - toys; the ability to find the right toy and justify your choice. To consolidate knowledge about the manufacture of folk toys and the features of each. Cultivate a love of beauty.

Material and equipment: Cards divided in half. On each side of the card there is a picture of a craft.

Game rule . Finding the right pictures, maintaining the order. The winner is the one who finishes the selection of pictures first and places them according to the rule: Filimonov toy to Filimonov toy, Kargopol toy to Kargopol, etc.

Didactic game “Guess and Tell”

Didactic task: To consolidate children's knowledge about folk toys as one of the forms of folk arts and crafts; recognize a toy by its image, be able to explain your choice, highlight the elements of painting, its color and the composition of the pattern on the product. Develop aesthetic taste.

Material and equipment: Cards with images of folk crafts.

Game rule. Children take turns pulling out a card from each other and guessing which craft toy is depicted. It is encouraged if the child can prove the correctness of his answer.

Didactic game “Gorodets Patterns”

Didactic task: children’s ability to compose Gorodets patterns, recognize the elements of painting, remember the order of the pattern, choose their own color and shade for it, develop imagination, and the ability to use the acquired knowledge to compose a composition.

Material and equipment. Stencils of Gorodets paper products yellow color(cutting boards, dishes, etc.), a set of Gorodets painting elements (paper stencils)

Game rule. Children are offered a set of plant elements and figures of a horse and a bird. They must lay out the pattern on the stencil using the appliqué method.

Didactic game “Paint the scarf”

Didactic task: To consolidate children's knowledge about the art of the Russian shawl. To develop aesthetic taste in children, to teach them to make simple patterns from various decorative elements (flowers, leaves, buds, twigs, etc.), the ability to select color scheme pattern.

Material and equipment. Square shawl stencils different color(red, blue, yellow, white, etc.), plant and floral elements.

Game rule. Children are offered a set of plant and floral elements, from which they must lay out a pattern on a stencil to decorate a shawl using the appliqué method.

Didactic game “Art Clock”

Didactic task: To consolidate children's knowledge about folk arts and crafts; find the desired trade among others and justify your choice.

Material and equipment. Tablet in the form of a clock. Instead of numbers, there are pictures depicting different crafts. Dice and chips.

Game rule . The player rolls the dice and counts how many points he has. Counts the required amount with an arrow (counting starts from the top, in the picture instead of the number 12). You need to talk about the fishery that the arrow points to. If you answer correctly, you get a chip. The one who collects the most chips wins.

Didactic game “Collect a Gzhel rose”

Purpose: Didactic task: Strengthen children's ability to compose a Gzhel rose using applique based on Gzhel painting, maintain interest in the Gzhel fishery.

Material and equipment. Elements of Gzhel rose.

Game rule. Children must assemble a Gzhel rose using these elements using the appliqué method. The one who folds the Gzhel rose first wins.

Didactic games “Assemble a nesting doll.”

Didactic task:

Material and equipment. Matryoshka dolls divided into several parts.

Game rule. Assemble a whole matryoshka doll from individual parts. The one who collects the most nesting dolls wins.

"Find the nesting doll's house"

Didactic task: To consolidate children's knowledge about the folk toy - matryoshka; the ability to assemble a nesting doll from parts using the mosaic method. Highlight decoration elements. To cultivate respect and love for folk art.

Material and equipment. Card with silhouettes of nesting dolls - their houses, matryoshka dolls of different sizes.

Game rule . It is correct to “populate” the nesting dolls into their houses.

Didactic games to develop the interest and value-activity attitude of an older child preschool age to decorative applied arts of the Urals based on familiarization with the Ural-Siberian painting.

Lebedeva Elena Nikolaevna, additional education teacher kindergarten"Solnyshko", a structural unit of the Northern teacher training college, Serov
Description of material: Didactic games to familiarize preschoolers with Ural-Siberian painting. (practical material for the educational manual). Designed for the development of children of senior preschool age. This material will be useful to educators, teachers, and parents of preschoolers. In my next developments, other educational games and workbook on this topic.

The manual is compiled taking into account age and psychological characteristics children for joint activities between the teacher and children.
The structural components of the educational process model are: the content of education, implemented in joint cultural and communicative interaction, in specially organized integrated activities, in the spatial-subject environment of the child’s development.
Ural folk painting has existed for more than two hundred years. A bright, unfading Ural bouquet blooms on lacquer trays, boxes, spinning wheels, beetroot, ceilings, walls, doors of wooden huts, giving people joy and good mood.
Experiencing the joy of encountering beauty helps one to comprehend the science of goodness, develops the ability to understand and appreciate what is created by people’s labor, and to try to make something beautiful with one’s own hands. The teacher’s task is to create conditions for the active involvement of preschool children in the artistic craft of the Urals.
I bring to your attention a series of didactic games to develop in children a holistic understanding of Ural-Siberian painting, based on traditional games, but filled with new content.

Fairy tale

(compiled by S.K. Strazova)
Once upon a time, in ancient times, two sisters Alenka and Marya in a cold, cold winter evening sat in the hut and looked out the window. The frost drew strange patterns on the glass: amazing overseas birds, unknown flowers, fabulous animals. At home, the girls were amazed at the beauty of the pattern and, suddenly, Alenka brought a candle flame to the window. She brought it up, and they both recoiled. A miracle happened. The magical pattern came to life, began to sparkle with all its colors, the overseas birds came to life, their feathers sparkled, and fairy plants so they beckoned to a magical land.
The spellbound girls sat for a long time without moving, and then the hand itself reached out to the brush. I so wanted to leave at least a piece of the beauty I saw on the empty walls of the hut, on the dining table, on the shutters.
The girls got carried away with their work and did not notice how the evening passed and night came. There was just a little bit left to paint everything that had been drawn with paints, but there was no strength left.
And in the morning, when Alenka and Marya woke up, they were filled with delight and surprise. In the residential hut the garden was blooming, fairy-tale lions and firebirds were walking. The branches were full of fruits. It was as if at night an invisible wizard had descended from heaven to reward the sisters for their efforts and desire to retain beauty.
Since then, this has been the custom in the Ural huts: paintings on the walls, tables and doors did not let people get bored in the winter, allowed them to maintain comfort in the house and gave room for imagination and talent.

Game "Domino"

Purpose of the game: develop interest in Ural-Siberian painting, highlight the details of the pattern; develop attention and endurance.
Preparing for the game: The sheets must be cut along the black lines into cards consisting of 2 pictures.





Progress of the game: The game can be played by 2 to 4 people. It is necessary to distribute 3-4 cards to each player, and place the rest together face down. The first player to start the game is the one with both halves empty. The next player lays out his card so that the picture on his card matches the previous one. If there is no such card, the player takes (borrows) it from the general pile.
Summarizing: the game ends when all the cards have been dealt. The first one to have no cards left wins.

Lotto game

Purpose of the game: Continue acquaintance with Ural-Siberian painting, cultivating an aesthetic attitude towards the products of folk craftsmen. To cultivate respect for the work of folk craftsmen and the desire to create similar patterns ourselves. Practice classifying objects.
Preparing for the game: cards must be cut into separate pictures.




Large maps to print:
1. Household items


2. Flowers


3. Fruits


4. Berries


5. Outfits


6. Animals and birds


Game options.
"Who is bigger?"
To play the game you only need small pictures. The presenter mixes them and, showing the players one at a time, asks: “What is this?” The one who is the first to correctly name what is shown in the picture gets it for himself. The game continues until the pictures run out. The one who collects wins more pictures.
"Who's faster?"
The presenter distributes one to the players big map, and mixes small pictures and lays them out with the pictures facing down. Then he opens one picture and names what is depicted on it, for example: “Flower”, “Fruit”, etc. The player, who has the same object drawn on a large card, says: “I need a flower (fruit).” The presenter gives him this picture and the player covers the same picture on his card with it. The winner is the one who fills his large card with pictures the fastest.
“Who is quicker?”
The leader keeps the large cards, and distributes the small ones equally to all participants in the game. Then he takes one of the cards, for example, the one with flowers, shows it to the players and says: “All the flowers come to me!” The players must quickly find among their pictures those with flowers on them and place them on the table. If the pictures are chosen correctly, the presenter puts the large card and the small pictures to the side and shows the players the next card, for example, fruits. If the player makes a mistake and puts the wrong picture, the host returns it. The one who has more pictures at the end of the game is considered the loser.
The continuation of this material can be viewed here

Hello, dear readers! Today I propose to get acquainted with the developing lotto "Folk Crafts"

Game "Folk Crafts". Educational game for individual and group lessons with children from 4 years old.

Manufacturer: LLC "Educational Games"

Purpose of the game. Getting to know the outside world - studying folk crafts.

Game contents : 12 sheets containing 7 lotto cards and 56 small cards with images of folk crafts.

Preparing for the game . Before starting the game, cut the sheets along the dotted lines.

How to play

The greatest developmental and educational effect of a didactic game is achieved with the participation of an adult - he explains the rules of the game, talks about possible options, monitors the progress of the game, leads the game if several children participate in it, or participates in the process as a player.

For classes to be successful, you need to follow a few simple rules:

  • choose a game in accordance with the child’s age capabilities - tasks that are too simple or too complex are equally uninteresting for him;
  • find the right time to play when the child is full, happy and not busy with something important to him;
  • It is better not to make gaming material freely available; take it out only for activities, otherwise the child may lose interest in it;
  • finish the game before it gets boring.

And don't forget to create incentives in the game. The simplest of them are praise or a small prize. Remember that motivating children largely depends on your imagination and creativity. Don’t be afraid to come up with your own new versions of games; every time you can come up with something new in an already familiar game. Also give the children the opportunity to come up with their own games with cards, which will be especially interesting to play!

Game 1. Lotto “Folk Crafts”

Purpose of the game. 3familiarity with various folk crafts; development of attention.

The game can be played both at home in a child-adult pair, and in a group of children (2-7 people). Each player gets one large card. The corresponding small picture cards are turned over on the table, images down, and shuffled, or laid out in a stack. The presenter takes out one card at a time and asks the children to guess who has such a card.

Adult. Look carefully, your pictures show elements of painting of various folk crafts. Let's play lotto - everyone must collect on a large map all the small pictures depicting the products of this craft. The winner is the one who collects all his pictures first. Be careful, take your time and try not to make mistakes! Let's start the game. Who needs such a picture? What does this picture look like? Etc.

At the end of the game, the adult sums it up, naming the types of crafts. It is also useful to ask children what types of crafts they collected - this way the names of folk crafts are better differentiated and remembered.

In the future, you can invite children to collect pictures by two large maps, which is more difficult.

Game 2. “Paired pictures”

Purpose of the game. Consolidating knowledge about Russian folk crafts; development of attention and memory. Select two pictures that depict the products of each of the folk crafts presented in the game - 14 cards in total. Mix the pictures on the table, then ask your child to choose pairs of similar pictures. When the pairs have been selected, ask them to remember and name the folk crafts whose products are shown in the pictures. This game can be played with several children - in this case, several sets of pairs of pictures are prepared and the one who is the first to sort their pictures into pairs wins.

Game 3. “Memory”

Purpose of the game. Consolidating knowledge about Russian folk crafts; development of attention and memory.

Prepare small cards for the game: how many players - so many sets of cards, mix the cards and lay them out on the table face down to hide the image (you can also play on the floor, sitting around the cards in a circle). An adult explains to the children the essence of the game and gives them one sample card (you can give the name of the craft as a task, but this is more difficult).

Adult. Each of you must collect your own pictures - 4 in total (or 5, 6, 7, 8), all images on which relate to one of the folk crafts.

To collect cards, you can take turns trying to turn over one of the cards and look at the image on it: if the card fits, the player takes it for himself, and if not, he puts it face down again. All players try to remember where the cards are. Then the next participant chooses one of the cards, etc. The winner of the game is the one who collects all his cards first. This is the most attentive player, he doesn’t just try to turn over and look at pictures, but remembers the location of pictures that have already been turned over and looked at. The difficulty level of this game can be easily varied by changing the number of cards in the game. For example, at first you can ask players to collect 4 cards, then 5-7.

Game 4. “Guess by the name”

Purpose of the game. Consolidating knowledge about Russian folk crafts and their names.

Place 7 small cards in front of the child, depicting products of various folk crafts. Offer to choose a suitable picture based on the word - title.

Adult. I will name the folk craft, and you find and show the desired picture. Gzhel. You chose correctly - well done. Khokhloma. Gorodets painting. That's right - here it is. Kargopol toy. No, this is a Filimonov toy, but this is a Kargopol toy. Etc.

Game 5. “Who is first”

Purpose of the game. 3strengthening knowledge about Russian folk crafts; development of attention and reaction speed, all cards are used in the game - the number of trades studied according to the number of players.

In this competition game, the winner is the one who finds and collects all his cards the fastest; for this, all the cards are mixed and laid out on the table or floor with the images facing up. The start of the game is given by a signal from an adult. At the end of the game, the host asks the players to show their pictures in order to check the correctness of the game task and name the type of folk craft.

Game 6. “Sorting”

Purpose of the game: consolidation of knowledge about Russian folk crafts and their names.

The game is played with one child. Cards are laid out on the table or floor with the images facing up, the child is asked to sort the pictures by craft - lay them out in rows or piles. When all the pictures are sorted, ask the child to name the types of folk crafts.

The difficulty level of this game can be flexibly varied by increasing or decreasing the number of cards in the game; you can invite the child to sort the pictures by laying them out on large lotto cards. This game can be played at speed - use hourglass or set an alarm for 2-5 minutes.

Additional games

WITH game cards you can think of many other useful and interesting games. Let's give a few examples to awaken your creative imagination.

Game "Pictures and Names"(develops attention and thinking, reading ability). Give two players a set of pictures (one small picture from each trade) and signs with the names of the trades. Ask to choose a name for each picture - place a card next to the picture. The one who completes the task first wins.

Game "Fourth wheel"(develops attention and thinking). Lay out four cards in front of the child: three pictures with images of one folk craft, one picture with images of another craft. Suggest removing the extra picture. Continue the game with other cards.

Game "Lay out a row"(develops attention, consolidates ideas about folk crafts and their names). Using small cards, invite your child to lay out a series of pictures under dictation: name the types of folk crafts one by one, and the child selects the appropriate pictures and puts them in a row. In this game you can use a different number of pictures: one from each trade, or several from each trade.

Scans of cards

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