Indoor games for children with movements. Massive musical games with a hall for children

Need to warm up the kids before an evening event? Or is the cultivator delayed for technical reasons and you are instructed to “play for time”? The optimal solution is to carry out simple games with the participation of the entire hall. Be prepared that you can be called on stage at any time (one of Atmosphere’s favorite games is “set up a friend”) and asked to play.

    Fish

The presenter depicts sea level with his left hand, and with his right Goldfish. When the fish jumps out of the sea, the audience claps; when it is in the sea, they don’t. The fish begins to swim and jump out faster and faster. Viewers need to be careful not to make mistakes.

    Football

The hall is divided into two teams. When the right hand is raised up, the first team shouts “Goal.” The left hand raised up - the second team shouts “Goal”, both hands - the two teams shout “Barbell”.

    Generals.

The game is played by two people who divide the hall into two parts. The first part refers to the first general, and the other, respectively, to the second. After which, the presenters take turns asking their generals to clap, stomp, shout, etc., adding each time a new action. The game ends when the whole room unites into one team and does the same actions.

    Changeling

The presenter offers the game for attention. Players must respond in reverse to any of his phrases. For example, the presenter says<добрые>, players -<злые>.

Here is the possible text of the game. Leading:<Здравствуйте, ребята>. Players:<До свидания>. Leading:<Да, здравствуйте>. Players:<Нет, до свидания>. Leading:<Ну хорошо, до свидания>. Players:<Здравствуйте>. Leading:<Ой, ребята, какие вы хорошие>. Players:<Плохие>. Leading:<Ну плохие>. Players:<Хорошие>. Leading:<Вы же только что были плохими>. Players:<Хорошими>Leading:<Ну ладно, ладно, хорошими>Players:<Плохими>, etc.

Again, the more, more varied and funnier you come up with text, the more fun. Children must answer in unison. Of course, everything is subject to censorship

    "My show-offs"

The task of the participants is to repeat the words and movements after the leader.

Mine (points to himself)

Show off (shows a fist where the index finger and little finger are unclenched)

Tre (shows three fingers on his hand)

Charcoal (Forms with your hand, a triangle at the waist)

And if not ( index finger moves from side to side)

Coal

Then it's not

After which the game speeds up.

    Volume control

The hall depicts the sound of a radio, and the presenter controls the volume knob of this radio. The higher the presenter’s hand is raised, the louder the sound the audience makes, the lower it is, the quieter the sound becomes. The leader can move his hand smoothly and sharply. The hall needs to convey these changes in sound.

    Fitness

Children stand in a circle or are in the hall. The legend is told, after which the leader repeats the words and movements:

Fitness-fitness (moving your arms up), pumping and pumping your abs (hands on your stomach, half-bent)

Fitness fitness, pumping up the abs

Seated press, seated press, seated press (lift the barbell from a sitting position)

Then we take dumbbells and run in place

They ran, they ran, they ran.

We finished the exercise.

You can play several rounds of the game (faster, on one leg, with obstacles, etc., etc.)

In the last round, the leader says that the seated press is good, but the bench press is even better, and at the end, after jogging, the leader lies down and pretends to lift the barbell, and everyone else counts.

    Rain

Extend your palm to the beginning summer rain. 1 drop falls (the leader hits the outstretched palm with one finger). 2 drops fall (2 fingers). 3 drops fall (3 fingers). It's starting to rain! (Hits palm against palm.) Heavy rain! Shower! (The sound increases.) Thunder! Hail! (The clatter of feet is added to the noise of palms.) The rain subsides. 4 drops, 3, 2, 1. Silence... The sun has appeared again!

    White Sun of the Desert

The leader makes a “corral”. “There was such an old film, White Sun of the Desert. Who remembers him, raise your hands. So, now you and I unexpectedly found ourselves on the set of this very film. And each of you is a member of the acting troupe.”

In the first half, “You will depict a boat engine. When I command a boat, you say “Chuh-chukh-chukh..” Let’s try...”

The second half - “You will pretend to be an explosion. On the command “explosion” you depict an explosion in any way. Let's try…".

Now Kater.. (depicted). Explosion. (depicted).

“Now I need the guy with the loudest and strongest voice. By a raised hand." Chose. “You, after the engine, will be so loud in a courageous voice shout - “Vereshchagin, the engine won’t start!!!” Let's try…"

Let's first.

Vereshchagin

“And now I need 7 seagulls. Who, after plowing, will fold their arms and caw like seagulls. Who will be the seagulls? Chose.

“And now let’s do it. Filming. From the very beginning. Light. Camera. Motor. Go"

Vereshchagin

Applause

    Wounded up

The presenter invites everyone in the room to imagine themselves... with scarves. But not ordinary scarves, but ones that can perform two simple commands: wrap and unwind. At the presenter’s command, “It’s over!” all “scarves” hug an object or person named by the leader, upon the command “Unwound!” - spread their arms to the sides. Then the presenter begins to wrap and unwind the scarves in every possible way, for example, like this:

It got wrapped around itself... - it got unwound!

It got wrapped around the back of the front seat... - it got unwound!

It got wrapped around the hand of the neighbor on the left... - it got wrapped up!

It got wrapped around the neighbor... - it got wrapped up!

    Teapot with lid

All children stand in a circle and repeat the movements and words after the leader.

In this game, as you repeat it, the words “teapot”, “lid”, “bump” and “hole” disappear from the game:

Teapot (teapot shown with both hands)

with a lid (the lid located above the teapot is shown)

Lid

with a lump (the lump located on the lid is shown)

with a hole, (the hole located on the bump is shown)

Steam is coming out of the hole. (shows steam coming out of the hole)

Steam comes out of the hole

Hole in the bump

Lump on the lid

Lid on a teapot.

Summer camp games. Games with the hall

1. TWO Dwarfs
The hall is divided into two halves in advance. Each group learns its own words. When the presenter, after his question phrase, shows his right hand, he shouts “Petka”; when his left hand, he shouts “Vaska”. When both hands are raised, two teams shout. Who is friendlier? Who's louder?
Leading
Children
Vaska, I have a checkered shirt.
I came to you kids to eat some candy.
Leading
Standing in a sunny meadow beautiful house. And next to this house there is a cheerful gnome. Gnome, gnome, what's your name?
Children
Petya, my pants have polka dots.
I came from a fairy tale because I am good.
2. HEART OF A BEAUTY
The presenter invites everyone to remember the words of the song’s verse:
A beauty's heart is prone to betrayal
And to change, like the wind of May.
And he invites the whole audience to sing a song without words. Words are replaced one by one. Word<сердце>replace it by touching your hands to the left side of your chest. We perform the song, replacing the first word with a gesture. After introducing each gesture, we sing the entire song until we replace all the words with gestures. Here's what happens: Touching your hands to the left side of your chest -<сердце>. We trace the outline of our face with our hands -<красавицы>. We tilt the body -<склонно>. We depict horns above our heads -<к измене>.
Everyone sits cross-legged and changes legs, lowering one, throwing up the other -<и к перемене>. Blowing -<как ветер>. Extend a palm with five fingers -<мая>.
3. DAMN, GET UP
A game of attention. The presenter offers to carry out his commands only if he makes an appeal<ребята>. For example:<Ребята, хлопните в ладоши>, everyone should clap.<А теперь топните>, no one should move, because no appeal was given<ребята>.
4. SALUTE
The host offers to arrange a fireworks display in the hall. The bravest spectators will help with this. Two people are invited to the stage. One gets the role matchbox, who stands at the right wing close to the edge of the stage, the second is the role of a match. Standing in the middle of the stage, the match will have to proudly walk to the box and, striking its head on the box, light up. The presenter invites a spectator in bright red clothes, who will play the role of a light. The next four spectators become the wick. Lined up, they stand in the middle of the stage. Next, the viewer is invited to play the role of a cannon. Placed at the left wing, the gun should be able to say loudly<бах>. And finally, 5-8 spectators in bright clothes are invited from the hall. They crouch in front of the stage in a circle and after the gun signal they will have to stand up and say<тили-тили>, and the audience applauds loudly. After the rehearsal, a fireworks display is arranged, the presenter comments on what is happening:<Гордая спичка шагает к коробку, чиркнув головкой по коробку, загорается, появляется огонек. Спичка с огоньком шагает к фитильку. Огонек бежит по фитильку к пушке. Пушка стреляет. Загорается салют под аплодисменты зрителей>.
5. FISH
Imagine that my left hand- this is the sea (makes a wave-like movement), and the right one is a fish ( right palm depicts a fish that swims, wriggling). When the fish jumps out of the sea (i.e. the right hand rises above the left hand), you clap. So, let's begin>. The leader initially makes slow movements. Then he introduces deceptive movements, then speeds up the pace, giving him a standing ovation.
6. NIGHTINGALE CUCKOO
The presenter invites the audience to sing a simple song with him:
- The nightingale hit the cuckoo on the top of its head,
- Don’t cry, cuckoo: the top of your head will heal!
After the audience more or less learns to sing this song in chorus, the presenter suggests splitting up - the first line is sung by the boys, the second by the girls. Then the song is broken up even more finely: The first and third half-lines are sung by boys, the second and fourth by girls. Then boys and girls sing the song through the word (not counting prepositions).
7. WE ARE MUSICIANS
We are musicians, great talents!
Let's play on our hands - let's play!
Rukataki, rukataki, rukataki, rukataki - chanting 2 times
Next, the musicians play on the legs, noses, ears, bellies, and nerves.
8. MOL

This is a small bug. - we show with the hands of the little one.
Mole, mole, mole, slapping knees
Poisonous cockroach. - we show with the hands of the little one.
Mole, mole, mole, slapping knees
This is a small bug, we show with the hands of the little one.
Which eats everything up and down - Hand movements imitate
Chewing in one direction, then in the other.

Mole, mole, mole, slapping knees
Ate daddy's pants. - As if we are pointing in one direction
Mole, mole, mole, slapping knees
Ate my mother's coat. - As if we were pointing in the other direction
Mole, mole, mole, slapping knees
Ate a teddy bear. - Show the silhouette of a bear with our hands
I got dressed and went to the cinema. - It’s like putting on a jacket and walking.

(Pace quickens)
9. WRAPPED
The presenter invites everyone in the room to imagine themselves... with scarves. But not ordinary scarves, but ones that can perform two simple commands: wrap and unwind. At the command of the presenter, “It’s over!” all “scarves” hug an object or person named by the leader, upon the command “Unwound!” - spread their arms to the sides. Then the presenter begins to wrap and unwind the scarves in every possible way, for example, like this:

It got wrapped around itself... - it got unwound!
- It was wrapped around the back of the front seat... - it was unwound!
- It was wrapped around the hand of the neighbor on the left... - it was unwound!
- It got wrapped around the neighbor... - it got wrapped up!
10. HUNTERS
The presenter invites the audience to hunt a lion. To do this, everyone just needs to repeat the words and some movements after him.
- We are lion hunters! - We hit ourselves in the chest with our fist.
- We are not afraid of him! - we shake our heads.
- We have a huge gun! - We show something big with our hands.
- And a long sword! Wow! - to "Wow!" We pretend that we are chopping something with a sword.
- Oh, what is this?! - place your hand with the visor to your eyes.
After the audience asks “What is this?!”, the presenter answers the audience:
- Swamp! You can't fly over it! (shows a walk around the top with his hands)
You can't get around it! (shows a walk around with his hands)
You can't crawl under it! (shows crawling under)
The road is straight!!! (points forward with hand)

Then the whole audience, together with the presenter, walks through the swamp, repeating “Chap-chap-chap!” and squelching with your palms. Then we repeat everything from the beginning, but along the way we meet:

Forest. We say "Crunch-crunch-crunch!" and push the branches apart with our hands.
Sea. We say "Boom-boo-boo!" and pretend that we are swimming.
Desert. We say "Shh-shh-shh!" and pretend that we are walking through the desert.
And finally, the lion himself: the presenter suddenly shouts “Rrrrr!!!”, everyone gets scared and reverse order They quickly and quickly run away through the desert, sea, forest, swamp. Then everyone wipes the sweat from their foreheads, they say, it was a nice hunt.
11. TURNIP-2
Seven volunteers are invited to the stage. Next, the presenter distributes the roles of the famous fairy tale “Turnip” between them. The task of each of the seven is to sit down and stand up when the presenter mentions his character. Next, the presenter begins to tell the tale long and colorfully, generously using repetitions, for example: - Once upon a time there lived a grandfather and grandmother, grandfather and grandmother lived and lived, well, that is, not only grandfather and grandmother, but someone else lived with grandfather and grandmother . So, one day the grandfather (well, it was the grandmother who advised him), so the grandfather decided to plant a turnip. So, he decided to plant a turnip... - and so on. If after this version of the fairy tale the participants still have strength left, it is worth saying thank you to everyone, mentioning everyone again.
Of course, instead of “Turnip,” you can tell some other fairy tale, the main thing is that there are many characters and they are mentioned often.
12. TURNIP
Seven volunteers from the audience are invited to the stage. Their task is, under the guidance of the presenter, to depict a fairy tale about a turnip. Roles are distributed among the seven, each character receives a phrase and movement characteristic of him.
Turnip: - And here I am! - shows the tops with his hands above his head.
Grandfather: - Tex-tex-tex! - rubs his hands.
Grandma: - I would have left! - shakes his fist.
Granddaughter: - I'm ready! - cutesy.
Bug: - Bark-bark-bark! - barks towards the cat.
Cat: - Well, bark at me, bark... - purring.
Mouse: - What do you need? - rude.
Then the presenter tells this well-known fairy tale, and the task of each of the characters is to depict their movement and say their phrase every time the presenter mentions it.

II. Another fairy tale and another set of words and movements.
Old man: - No question! - confidently.
Old woman: - Not fate! - sighing and throwing up his hands.
Ambar: - Tighten up! - straining.
Suseki: - Yeah, yeah! - squirming and giggling.
Kolobok: - Tea, coffee, let's dance! - pretending to be a waiter.
Hare: - What time is it? - confused.
Wolf: - I'm going home.. - imitating a guitar.
Bear: - What are you doing here? - with a stupid face.
Lisa: - I'm not like that! - again, cutesy.
13. RAIN
The presenter invites everyone in the room to illustrate the change weather conditions, namely the beginning of rain. He talks about how the weather changes, and the audience repeats his movements.
- At first the sun was shining. - There is silence in the hall.
- But then a small, small, almost imperceptible rain began to fall. - knock with one finger right hand on the left palm.
- A little bit stronger... - with two fingers.
- Even stronger... - with three fingers.
- And here it is already heavy rain went. - four fingers.
- And a very terrible downpour! - everyone claps with a full palm.
Then you can demonstrate a gradual improvement in the weather, that is, do everything in reverse, eventually returning again to heavy rain and announcing the next number to applause.
14. GOAL-BYMO
The presenter divides the hall into two teams, the task of one of which is to shout “Goal!” when the leader raises his right hand, and the other - “Past!” when the leader raises his left hand. If the leader raises both hands at once, everyone should shout “Barbell!” together. Then the presenter has fun raising his hands, inciting and teasing the audience in every possible way, for example, suddenly turning his back or saying that for some reason the first team shouts quieter than the second.
Be careful when playing this game on the bus - then you will not be able to safely grab the handrail.
15. VOLUME CONTROL
The presenter invites the audience to make a little noise (scream or clap their hands), and the volume of the noise should correspond to the level of the presenter's hand placed horizontally - when the hand is lowered to the end, it should be quiet, when at the very top - on the contrary, the audience should make noise with all its might. By driving the wave of noise up and down and jerking your hand back and forth, you can divide the hall into two halves, each of which will be regulated by one of the presenter’s hands. Then experiment with the joint volume, and then “damp out” the noise and announce the next number in silence.
It is useful to play this game when the audience is already tired and needs to be calmed down; everyone will shout and it will become quiet for a while.
16. MACRAME
The presenter invites everyone in the hall to sing a song about macrame (the art of weaving ropes, as well as final product this art) has a familiar motif to everyone. The hall is divided by the presenter into four parts: the first will sing “Macrame!” and show a square with your hands in the air in front of you, the second - “I’m braiding!” and wrap your hands inside the sides of the square, the third - “Unraveling!” and perform the opposite action, and the fourth - again “Macrame!” and produce the same action as the first one. Then, under the leadership of the host, the audience sings: “Macrame! Braiding - Unraveling! Macrame! Macrame!” and so on to the tune of "Ameno".
17. AND WE!
A game built on almost the same principle as the previous one. However, here the presenter simply tells a certain story in sentences in which there is a subject and a predicate, making pauses between sentences, during which the audience shouts: “And We!” For example.
Presenter: - One day, I went for a walk in the forest.
Audience: - And Us!
Presenter: - There I saw a squirrel!
Audience: - And Us!
Presenter: - But she got scared and hid from me in a hollow.
Audience: - And Us! - everyone laughs.
And so on, the text must be thought out in advance so that it more often contains situations similar to the one given in the example.
18. BAD - GOOD
The presenter invites the audience to argue a little with him: he will tell the audience different phrases, and the task of everyone in the hall is to loudly shout the word opposite to the last one in the phrase, for example:
Host: - Well, friends, hello!
Audience: - Goodbye!
Host: - Goodbye?
Hall: - Hello!
Host: - How nice everyone here is!
Audience: - Bad!
And so on.
Of course, you need to think through your speech in advance so that no one in the room has any doubts about what word they should shout.
19. HORSE RACING
The presenter, sitting on a chair, invites everyone to imagine that they are participating in a race. Then he tells everyone about what our horses can do:
- Jump. - quickly and quickly slaps his palms on his knees.
- Jump over obstacles. - raises both hands up, and then slams them once on his knees.
- Walk through the swamp. - he crushes with his fists, his cheeks drawing air into his mouth and thus making strange gurgling sounds.
- Jump over rocks. - pounding his chest with his fists.
- Walking through quicksand. - presses his palms together with force and relaxes them again, emitting some kind of “chocks”.

So, the leader offers (slowly clapping his knees) to bring the horses to the start, then commands, commands “To the start, attention, march!” and a whole hall of horses breaks into a gallop, then the presenter controls the process of racing, periodically announcing where the horses are galloping and setting an example for the hall, finally, the presenter says that the horses have already reached the finish line, urging everyone to gallop faster, even faster, even faster , and when the tension reaches its climax, he jumps up and shouts to the whole hall: “Quiet!!!”... And, when the hall is stunned into silence, in complete silence, pressing his finger to his mouth, he quietly says: “The children are sleeping...”
20. CHAPTER-RAMENO
The presenter, standing on stage, invites the audience to remember what our distant ancestors called the parts of the body, then the audience, following him, touches with their hands some parts of the body in a certain order and names them. In this case, a certain rhythm arises, then the audience is asked to repeat the same thing, but faster, and so on until it becomes too fast not to make a mistake (that is, until the presenter himself begins to make mistakes).
The head is the head.
Rameno - shoulder.
Knees - knees.
Fingers - snap your fingers with both hands in front of you.
Knee.
Fingers.
Chapter.
Rameno.
Knee.
Fingers.
Ears are ears.
Usta (emphasis on the second syllable) - mouth.
Eyes - eyes.
Nose! - nose.
21. OBSERVATORY
The presenter invites everyone in the room to imagine that they have come to the observatory and, having arrived there, perform certain actions. First, the first action is announced and explained, and the whole room performs it. Then the second action is explained - the audience performs first the first, then the second, and so on, until everything ends with applause. The actions and their explanations are as follows:
- We open the cover of the telescope! - raising our hands up in front of us with clenched fists together, we take turns moving them apart, loudly saying: “Whack-whack!”
- Let's move out the telescope! - we pretend that we are moving the telescope closer to us, while saying: “U-oo-oo-oo!!!”
- Wipe the glass of the telescope! - we pretend to wipe the telescope with a cloth, slightly hissing as we do so.
- We point at what we want to see! - we turn the focusing knob on the telescope with a buzz, then point our finger at the sky and loudly exclaim: “Oh!”
- And there are stars all around! - we unclench our fists several times at arbitrary points above in front of us, saying for each unclench: “Pop!”
- Comets are flying by! - first with the right hand, then with the left hand, we sharply draw a diagonal line in front of us, first from the left from bottom to right up, then from the right from bottom to left up, while loudly pronouncing: “W-w-w-w!!!”
- Oh, look, the shuttle is flying! - with a buzz, placing your arms to the sides, we depict spaceship, - And the astronauts fall out of it! - we show the astronauts falling out of the shuttle, “Oh-oh-oh!”
- And there’s also a whole swarm of flying saucers coming towards us! - we twirl our index fingers in the air, saying: “Ulu-lu-lu-lu!!!”
- And finally meteor Rain let's go! – applause
22. SALAMI
The presenter invites the audience to repeat with him in chorus simple words and corresponding movements. When, after two or three attempts, the whole hall succeeds, the presenter suggests performing part of the movements over the right neighbor, then another part over the left, then another part over the neighbor in front (therefore, it is necessary that the audience in the hall is seated tightly, without gaps). And the words and movements are:
- Pump-pum-pum! - clap our palms on our knees three times.
- Pump-pum-pum! - the same thing again.
- Goo-goo, goo-goo! - We hold one hand under the chin, the other above the head and pretend that we are feeding the birds.
- Pump-pum-pum!
- Salami! Salami! - we bow, waving our hands up and smoothly lowering them.
- Goo-goo, goo-goo!
- Pump-pum-pum!
Movement to "Guli-gulib guli-guli!" It is suggested to do it first over your own head, then the first time over the head of the neighbor on the right, and then the second time over the head of the neighbor on the left. And then there’s the movement under “Salami! Salami!” to do with the neighbor in front.
23. ONE FLOWER, TWO FLOWERS
One flower, two flowers
(arms are alternately bent at the elbows, hands at head level, without bending the wrists, perform circular movements brushes).
Hedgehogs, hedgehogs
(both arms bend at the elbows, hands at head level, without bending the wrists, make circular movements with the hands).
Anvil, anvil
(the hands clench into fists and knock one another one at a time).
Knives, knives
(arms are bent at the elbows at waist level, palms down and move alternately one above the other).
Running in place, running in place,
(arms bent at the elbows move at waist level, simulating running).
Bunnies, bunnies
(palms above your head represent ears).
Come on, let's go together, let's go together:
The girls shout:
Girls!
The boys shout:
Boys!
24. GEORGIAN CHORUS
1st group: Oh server navel, navel, navel...
2nd group: Jumbo kveliko mitoliko mikaze...
2nd group: Pee-pee dancepupa...
4th group: Kva-kva, kva-kvaradze...
The first group begins the choir with their phrase, repeating it continuously without stopping. As soon as the 1st phrase has been heard once or twice, the 2nd part joins the choir. Then the 3rd and 4th parties join one after another
25. THE DEER HAS A BIG HOUSE
The deer has a big house. - We show the roof of the house with our hands above our heads.
- He looks out his window. - We show a square window in front of us with our hands.
- A hare is running through the forest. - pretend to run in place.
- There's a knock on his door. - pretend to knock on the door with your fist.
- Knock Knock! - Knock your right foot on the floor.
- Open the door! - open the door.
- There in the forest... - we point with our thumb over the shoulder.
- The hunter is evil! - We depict a gun with our hands.
“Open the doors quickly,” we show with our hand an invitation to the house.
- Give me your paw! - We put our hand forward with our palm facing out.
Say hello to your neighbors. And we clap.
26. A BALL FLYING IN THE SKY
The ball flies, flies across the sky,
The ball flies across the sky.
But we know: the sky is a ball
It won't reach.
First, the word “flies” is replaced by a movement reminiscent of flapping wings. In the 2nd performance the word "sky" is replaced by movement thumb up. Then, when you say “ball,” draw a large circle in front of you with both hands. In the next performance, the word “we know” is replaced by tapping a finger on the forehead; When you say “we,” press both hands to your chest; when you say “no way,” you shake your head negatively. The most interesting thing is the last performance of the song, where main task The participants must not get lost and show the right word correctly with their movements.
Only “po”, “but”, “do” are repeated in chorus here. You can suggest speeding up the pace of the game.
27. “One mobile, two mobiles”
“Once it’s mobile,” he puts his right fist to his ear with his thumb and little finger extended.
“Two mobile phones,” he also puts his left hand to his ear.
“Pagers,” he puts his right hand on his left thigh.
“Pagers,” he puts his left hand on his right thigh.
“Driving a car,” he steers.
- Women, - straightens her hair on the left
- Women. – straightens hair on the right
“There’s a showdown,” he points over his shoulder behind his back with one hand.
- There's a disassembly, - the same thing with the other hand.
“Fingers,” he shakes his hands, folded into a “New Russian” figure on the right in front of him.
“Fingers,” he shakes his hands in the same way, but to the left.
- Come on, come on, come on, loudly!
- Girls!!! - only girls shout in the hall.
- Boys!!! - the boys answer them.
28. TYR – YOU R
All participants pronounce words, accompanying them with movements.
“Tyr - tyr, machine gun (hold the handles of the “machine gun” with both hands),
Higher, higher, plane (the hand moves from bottom to top diagonally),
Bang! - artillery (cotton),
The cavalry gallops (with one hand they wave an imaginary sword over their head).
29. "100 Pioneers"
100 pioneers in my squad,
There are 100 pioneers in my detachment.
They play, they laugh,
And they never get bored. Right hand. (We make movements with our right hand)
100 pioneers in my squad,
There are 100 pioneers in my detachment.
They play, they laugh,
And they never get bored. Left hand. Extend your left hand.
We make movements with 2 hands.)
30. How an elephant sneezes
“Elephant”: divide the hall into 3 parts with stripes, let the first strip say “boxes”, the second “cartilage”, and the third “drag”, rehearse with each strip, and then ask everyone to shout together, like an elephant sneezes.

One Hundred Pioneers

Game description: Everyone learns the words: “We have 100 pioneers in our detachment, 100 pioneers in our detachment. They play and sing and live happily together.”

Then the driver one by one names the parts of the body that need to be actively moved or shaken (right and left arms, legs, shoulders, head, torso). Thus, after several repetitions of words, the players become like “cockroaches,” which causes a surge of positive emotions among the participants.

Aunt Motya

Game description: The conditions are the same as in the game “100 Pioneers”, the words: “Aunt Motya has 4 sons, Aunt Motya has 4 sons, they play and sing and live happily together”

Hippodrome

Game description: The presenter says: “Show me your hands and your knees. Does everyone have two knees? Then go ahead! We will now take part in horse racing at the hippodrome. Repeat after me". Participants repeat the movements after the leader. “The horses went to the start (clap-clap-clap on their knees).

We stopped at the start. They crumple (we clap quietly). Reade set Go! The race has begun (quickly slap your knees). Barrier (we raise our hands as if we were hovering over a barrier and say “Oop!”), double barrier (the same thing, but two times in a row). Stone road (we hit our chests with our fists). Through the swamp (clap our hands with crossed fingers). Sand (three palms against palms). Girls' stand (girls squeal). Boys' stand (boys shouting). Finish line (very fast). Hooray!"

Hee hee, ha ha

Game description: Participants pronounce the count “1,2,3,4,5”, making movements with their hands (as if knocking on a door, first with the right, then with the left hand, first at a level above the head with the left hand, then with the right, then at a level below the waist with the same left and right hand). Then they lean forward and say “hee” five times, then back and “ha” five times. Increasing the pace, gradually reducing the number of knocks and bends 4, 3, 2 and 1.

Football

Game description: We meet at the “stadium”. Offer the kids a little football warm-up. The presenter divides the hall into two parts and assigns a team name to each (Dynamo and Spartak). The presenter says: “The flag is waving over the football field, the teams are playing...” One part of the hall chants in unison: “Dynamo”, the other echoes it: “Spartak”.

The presenter rotates his hand clockwise, for each rotation the audience should chant: “Goal, goal, goal!” The presenter accelerates the rotation with his hand and suddenly stops the rotation, at this time both teams must become silent, the team from which at that moment the “Goal!” sounded. scores a goal. The game continues until 3-5 points.

Volume control

Game description: The presenter invites the audience to make a little noise (shout or clap their hands), and the volume of the noise should correspond to the level of the leader’s hand placed horizontally - when the hand is lowered all the way down, it should be quiet, when at the very top, on the contrary, the hall should make as much noise as possible .

By driving the wave of noise up and down and jerking your hand back and forth, you can divide the hall into two parts, each of which will be regulated by one of the presenter’s hands. Then experiment with the combined volume, and then “damp out” the noise, calming the room.

Beauty's hearts

Game description: The presenter invites everyone to remember the words of the verse of the song: “The heart of a beauty is prone to betrayal and change, like the wind of May” and to sing the song with the whole audience. Words are replaced in turn by movements, each word by a gesture. After each gesture is introduced, the entire song is sung until all words have been replaced by gestures. Here's what happens: touching your hands to the left side of your chest - “heart”.

We trace the outline of our face with our hands - “beauty”. We bend the body - “inclined”. We depict horns above our heads - “to treason.” Everyone sits cross-legged and switches legs, lowering one, throwing up the other - “and for a change.” They blow - “like the wind.” Extend a palm with five fingers - “may”.

Lion hunt

Game description: The presenter invites the audience to hunt a lion. To do this, everyone just needs to repeat the words and some movements after him.

- We are hunting a lion! - We beat ourselves in the chest with our fist.

- We are not afraid of him! - we shake our heads.

- We have a huge gun! - We show something big with our hands.

- And a long sword! Wow! - to “Wow!” We pretend that we are chopping something with a sword.

- Oh, what is this?! - We put our hand with the visor to our eyes.

After the audience asks: “What is this?!”, the presenter answers the audience:

- Swamp! You can't fly over it! (Shows with his hands a way around the top.) You can’t get around it! (Shows a walk around with his hands.) You can’t crawl under it! (Shows crawling under it.) The road is straight! (Points forward with his hand.)

Then the whole audience, together with the presenter, walks through the swamp, repeating: “Chap-chap-chap!” and clapping your palms. Then we repeat everything from the beginning, but on the way we encounter a forest (we say “Crunch-crunch-crunch!” and push the branches apart with our hands), the sea (we say “Glug-glug-glug!” and pretend that we are swimming), a desert (we say “ Shhh-shh-shh!” and pretend that we are walking through the desert).

And then, finally, the lion himself: the leader suddenly shouts “Rrrrr!!!”, everyone gets scared and, in the reverse order, quickly, quickly runs away through the desert, sea, forest, swamp. Then everyone wipes the sweat from their foreheads: it was a nice hunt.

turnip

Game description:

Option 1.

Seven volunteers from the audience are invited to the stage. Their task is, under the guidance of a presenter, to depict a fairy tale about a turnip. Roles are distributed among the seven, each character receives a phrase and movement characteristic of him.

- And here I am! — shows the tops with his hands above his head.

- Tack-tack-tack! - rubs his hands.

- I would have left! - shakes his fist.

- I'm ready! - cutesy.

- Bark-bark-bark! - barks towards the cat.

“Well, bark at me, bark...” purring.

Option 2.

Instead of words, participants must squat every time their character is mentioned. Next, the presenter begins to tell the tale long and colorfully, generously using repetitions. Of course, instead of “Turnip,” you can tell some other fairy tale, the main thing is that there are many characters and they are mentioned often.

Kolobok

Game description: The conditions are the same as in the game “Turnip”. Old man:

- No problem! — confidently. Old woman:

- It's not meant to be! - sighing and throwing up his hands. Barn:

- Tighten up! - straining. Suseki:

- Sure sure! - squirming and giggling. Kolobok:

- Tea, coffee, let's dance! - pretending to be a waiter. Hare:

- What time is it now? — confused. Wolf:

“I’m going home...” imitating a guitar. Bear:

- What are you doing here? - with a stupid face. Fox:

- I am not like that! - again, cutesy.

Tyr-tyr

Game description: All participants pronounce words, accompanying them with movements:

“Tyr-tyr, machine gun” (hold the handles of the “machine gun” with both hands).

“The plane is higher than the roof” (the hand moves from bottom to top diagonally).

“Bam! - artillery" (cotton).

“The cavalry is galloping” (with one hand they wave an imaginary sword over their head).

The game continues, but each time you need to speed up the pace, try to keep up and speak, and show the movements correctly.

Hole at the bottom of the sea

Game description: The presenter pronounces words and shows movements. The audience needs to repeat:

- A hole at the bottom of the sea! Hole at the bottom of the sea! Hole, hole, hole at the bottom of the sea! (The hand, palm down, moves to the tempo of the words.)

- A log in a hole at the bottom of the sea... (With both hands we pretend to be holding a tree trunk in our hands, but in the words “in a hole at the bottom of the sea” we depict the first movement.)

- A hollow in a log in a hole at the bottom of the sea... (The hollow is depicted by connecting the fingers of the hand with the thumb, forming a circle.)

—A worm in a hollow in a log in a hole at the bottom of the sea... (The worm is depicted with a bent finger.)

The result is: “A worm in a hollow in a log in a hole at the bottom of the sea. A worm in a hollow in a log in a hole at the bottom of the sea. Worm, worm, worm in a hollow in a log in a hole at the bottom of the sea. I will find him everywhere, I will find him everywhere, and he will stick out his tongue at me.” Everything is repeated at an accelerated pace. It turns out to be a collective tongue twister.

Patter

Game description: The presenter divides the room into three groups:

Group 1 says “Tell me about your purchases”

Group 2: “What purchases?”

Group 3: “About such purchases.” All “About shopping (3 times) mine.”

And so we begin to gradually increase the pace.

Ball

Game description: Say words and show hand movements:

The ball flies, flies across the sky,

The ball flies across the sky,

But we know the sky is a ball

It won't reach.

(Gradually remove the words and replace them with hand movements.)

Ramina knees

Game description: Participants pronounce the words, accompanying them with movements: “Head, ramina, knees, fingers, knees, fingers, knees, fingers, head, ramina, knees, fingers, ears, eyes, lips, nose.” Movements: “head” - put your hands on your head, “ramina” - put your hands on your shoulders, “knees” - put your hands on your knees, “fingers” - snap your fingers in the air, “ears” - touch your ears with your hands, “eyes” - close your eyes with your hands, “mouth” - close your mouth with your hands, “nose” - close your nose with your hands. Gradually the pace accelerates to “cosmic” speed.

Macarochka bird

Game description: The audience repeats the words and movements after the presenter:

- This is a makarachka bird (palms folded like a ladle, right hand on top, left hand below, as if holding a bird in your hands).

- She has such feathers (arms straighten diagonally at the elbows, while palms open, left hand up, right hand down, showing how big the feathers are).

— It’s so small itself (hands return to their original position like scoops).

- Taka small (the position of the hands changes - the right one is on top, the left one is below).

- Yes, feathers (the hands open again, but the right hand is up and the left is down).

- This is a makarachka bird (hands return to their original position with scoops).

— I like her (the position of the hands changes, the right one is below, the left one is above).

After the audience has learned the words and movements, the speed of execution increases.

A pretty penny

Game description: The presenter throws a coin, the audience screams while it is in the air, and the higher the coin, the louder, the lower, the quieter.

Rain

Game description: The presenter offers to listen to the sound of rain. The presenter speaks and shows, and everyone repeats the movements after him. Before the rain everything usually becomes quiet, let's hear this silence. The hall falls silent.

Presenter: And suddenly the first drops began to fall from the sky (we hit the palm of our left hand with the finger of our right hand), and then a light rain began (we hit the palm with two fingers). It gradually intensifies (we hit with three fingers), it intensifies (with four fingers) and turns into a shower (we hit with five fingers). It pours and pours (beat your hands as hard as possible), and then the rain begins to subside (4 fingers) and becomes quieter (3 fingers) and quieter (2 fingers), but some droplets stubbornly fall, hear (1 finger), and the rain stops pouring. The sun has come out, a rainbow is smiling at everyone and good mood. The hall became quiet.

Leading: Good afternoon, guests of our today's event. There are a lot of you and you are all very interesting. I really want to meet you. I will now say my name, and when I wave my hands, each of you must say your name. So, pay attention! - My name is......, what's yours? (waves hands) - (all children shout out their name) - Well done, I remembered everyone, so we met.

    Watch

Leading: how quickly time flies. A watch is a necessary item for each of us. Let's all listen together to how the clock runs and what happens when we treat it carelessly.

Rules of the game: for one clap - the right side of the hall says in chorus: “Tick”, for two claps left-hand side The audience answers: “Yes.”

(The presenter first alternates the claps correctly, and then gives two claps twice in a row, two times one at a time).

    Rain

Leading: “Now we will learn our signature applause. Repeat after me. I went light rain- clap your palm with one finger. The rain began to intensify - we clap our palms with two fingers. Became even stronger - clap three fingers on the palm. It began to rain heavily - four fingers clap the palm. It began to rain - with all its might.” And now it's the other way around.

    Please

This Magic word we speak when we ask for something. Ask the guys to follow all your commands, but on the condition that you, the leader, will be extremely polite and after the command you will say the word “please”. If you do not say this word, the command will not be executed. If we agree, then we can start. So, “Raise your right hand up, please, raise your left hand up too, please. Please clasp your hands... and now unclasp them together...”. Have you seen how many people are inattentive in the hall? Have fun commenting on the results of the game. You can repeat it with other teams several more times.

    How does an elephant sneeze?

Leading: have you heard an elephant sneeze, I offer it to you

listen to sneezing. To do this, we divide into three groups: left group - greet yourself, middle - greet yourself, right group - greeting.

At my signal, the left group begins to shout: “boxes!”; middle group- “cartilagers!”, the right group - “dragged!”

Let's rehearse, several rehearsals are held, first the groups pronounce the words in turns, then the start of the game is announced.

And now, at my signal, we simultaneously begin to shout loudly. Repeat two more times. Presenter: “Be healthy!”

    Game "ECHO"

Presenter: Now I suggest you imitate an echo, I say a sentence, and you repeat the last syllable three times. For example: "Get ready, kids! Ra! Ra! Ra!"

The game begins! Ra! Ra! Ra!

Don't spare your hands! Lei! Lei!

Clap your hands more cheerfully! Lei! Lei!

What time is it! Hour! Hour!

How much will it be in an hour? Hour! Hour!

And it’s not true, there will be two! Two! Two!

Think, think head! Wow! Wow!

How the rooster crows in the village! Wow, wow!

Yes, not an eagle owl, but a rooster! Wow, wow!

Are you sure it is! So-so!

But in reality how! How how!

What is two and two? Two, two!

A 120 - 2. Two, two!

My head is spinning! Wow, wow!

Wonderful answer! Vet, vet!

Hello mathematics! Vet, vet!

Is it an ear or a nose? (show ear) Nose, nose!

Or maybe a load of hay? Wow, wow!

Is it an elbow or an eye? (show elbow) Eye, eye!

You are always good! Yes Yes!

Or only sometimes? Yes Yes!

Are you tired of answering? Whoa, whoa!

We allow you to remain silent!

Municipal educational institution

additional education children

"The House for arts and crafts for children"

Chants

hall games

Kurtamysh

To help teacher-organizers:

MOUDOD "House of Children's Creativity"

"Chants, games with the audience"

Municipal educational institution of additional education for children "House of Children's Creativity", Kurtamysh city

Compiled by: Komarova N.A.,

Methodologist for working with children's public organizations

associations MOUDOD "House of Children's Creativity"

This collection contains games with repetition (chants) and games with the audience. Naturally, this is not a complete set of everything that is currently being played. Yes, this is impossible. Every new day brings new games to our work, and this is important. If you ask children who come to the Center what games are for them, most begin to list various computer games, at best - sports, but few people remember about ordinary games that you can play in the yard with friends. The fact is that children have forgotten how to play. The reasons for this can be sought and found, but that is not the point. Here, most likely, it is necessary to talk about the need to teach children to play. Play with yourself, play with friends. That's what's important. And if we add that through play it is possible to solve entire sets of pedagogical goals and objectives, then the place and significance of play in our work becomes clear. In the work of a teacher-organizer.

How to play? How to present a game to children so that it does not cause rejection, but, on the contrary, attracts them? Each teacher has his own approach to organizing the game, his own vision, his own attitude. I'll try to reveal a little about my work experience through the game. IN in this case only chants and games with the audience. This doesn't cover the entire spectrum of the games listed above, but it's good to start simple.

Chants and games with the audience do not require long and great preparation. These games are played here and now. Even if it is necessary to learn words, then all this is done as you go; learning the words itself is a game. The teacher’s attitude towards the game is important here. Have you decided to play? What do you want from the game? What do you need it for? What is it for children? What results will be achieved? Think about these questions before you go out to play with your children.

The second series of questions to consider is: What to play? What games? In what order? How long will they take? You shouldn't start the game for 20 minutes if you only have ten minutes left. The words: “We’ll finish the game later” will not bring joy to the child if he is playing. But the game should not bring disappointment. It’s also definitely not possible to have a smaller supply. If you have 20 minutes and only 10 games, what will your child do with the remaining time? You can, of course, drag out minutes and explain in more detail, but such actions by the presenter will most likely only push you away from the game.

Next question: How to explain the rules of the game? After all, if you explain the rules to your children incorrectly, then they will play incorrectly. It is also important to skillfully choose words so that they are accessible and understandable.

As can be seen from all this, if the players do not need much preparation, then the presenter needs to prepare, and prepare thoroughly. After all, you are putting on a whole performance, a one-man show. You are standing in front of a full hall, and the children sitting in it, with a wave of your hand, perform various actions. You are at the same time an actor, a conductor, an entertainer, and an extra; you are the host of the game. Keep this in mind when you go out to play. Be cheerful, cheerful, ironic, kind. Play yourself, and then the children will also play with you. Well, the tips below will hopefully help you play correctly and at ease.

    Be attentive to your appearance, you are setting an example to follow.

    When you go out to play, always have more games than you need.

    Be careful about the words you use when communicating with children. Youth slang is a good thing, but are you sure that you interpret this or that word correctly?

    When addressing children, smile. A smile always makes a person feel good.

    Make jokes in moderation. Remember that a joke can sometimes offend a person.

    Always start with a greeting. And if you’re playing for the first time, it’s a good idea to get acquainted, at least just introduce yourself.

    When explaining the rules of the game, use clear words and make sure that the children understand you correctly. Don't be afraid to repeat yourself, but don't overdo it either.

    When using gestures when explaining the rules, do not wave your hands too much. It doesn't look like it from the outside.

    Often you have to work with a microphone. Try in advance how your voice sounds, how best to hold the microphone so that the words come out clearly, without any unnecessary sounds.

    When working with a microphone, remember that it serves that purpose, no matter what you shout.

    If in the games you have selected children have to go on stage, then think about how to do it better. You can agree with the radio operator about the phonogram, or you can agree with the children about applause. It all depends on the conditions in which you will work.

    If work takes place without a microphone, then immediately discuss the rules with the children. The hand up rule works best here:

    Raising your right hand means that you have something to say and everyone else needs to listen. (In our detachment there is one law! Everyone listens, only one speaks!)

    Raising your left hand means that you are giving the guys a few minutes to make noise.

Unlearning it simple rule You can turn it into a game, the main thing is that the guys understand you and listen.

    Arrange games in a logical sequence, from simple to complex.

    Don’t forget to say thank you and simply praise those playing. And it’s even better if the guys do it themselves:

Leading: Now place your right hand on your head. Stroke it and say: “Ah! What a great guy I am!”

Or: Now put your right hand on your neighbor’s head. Stroke it and say: “Ah! What a great fellow you are!”

    When you finish playing, especially if the next action will take place after you, or someone else will continue to play, do not forget to say goodbye and pass the word, introducing the person or people next to you.

WORD REPEAT GAMES

(chants)

A striking historical example of games with repetition of the leader’s words are pioneer chants. When the counselor or commander of the pioneer detachment set the mood and rhythm, and the children shouted in response the words they had learned in advance:

leadingchildren

Once! Two! - Three! Four!

Three! Four! - Once! Two!

Who walks together in a row? - Our pioneer squad!

Who's not happy?

- There are no such! We are a fun team!

Such chants were a mandatory requirement when detachments participated in various parades, when marching in formation, and so on. But in addition to the demand from the outside, this was also necessary for the team itself. The chant united the children and allowed them to demonstrate the uniqueness of the unit. However, with the collapse pioneer organization chants gradually disappeared from the everyday life of children's associations, which significantly impoverished the lives of children and adolescents in groups. And so, outdated ones, and, due to necessity, began to be replaced by games with repetition of the words of the presenter (in common parlance - chants), which most often do not contain any specific meaning. In these games, words are repeated in a given rhythm, the leader pronounces a phrase, and the players repeat in chorus what he said. These types of games are good to use while on the move, for example, on a hike, when working out at the gym, while active rest.

I tried to put together a small selection of shouting games that children and teenagers enjoy shouting. Do not look for any hidden meaning or similarity with foreign languages ​​in the words. Many chants were composed on the fly, some were actually borrowed from other peoples, some were remade from old pioneer chants. You have already heard some, some you have seen in various collections, some chants, in your opinion, shout differently. The fact is that a full-fledged collection of chants has not yet been published. They always come in small patches, like a load for other games. However, in my opinion, chants are a separate phenomenon in the children's movement, which still requires its own study and its own researchers. Good luck to you! Shout out to your health!

Deputy Chief children's camp"Solnechny" according to UVR

Atyasov Vladimir

leadingchildren

I have a train - TU - TU - CHI - CHI

He takes me on rails - TU - TU - CHI - CHI

He has a pipe and a stove - TU - TU - CHI - CHI

And a magic ring - TU - TU - CHI - CHI

We'll leave from the station - TU - TU - CHI - CHI

It has four halls - TU - TU - CHI - CHI

We'll go to Paris - TU - TU - CHI - CHI

And maybe even closer - TU - TU - CHI - CHI

Here comes the spring rain - TU - TU - CHI - CHI

And our little train got stuck - TU - TU - CHI - CHI

We are standing in a huge puddle - TU - TU - CHI - CHI

Here we have no time for Paris - TU - TU - CHI - CHI

leadingchildren

Chika boom - cool song - Chicka boom - cool song

Let's sing it all together - Let's sing it all together

If you need cool noise - If you need some cool noise

Sing with us - chica boom - Sing with us - chica boom

I sing - boom-chika-boom - I sing - boom-chika-boom

I sing - boom-chika-boom - I sing - boom-chika-boom

I sing - boom-chika-raka-chika-raka-chika-boom

- I sing - boom-chika-raka-chika-raka-chika-boom

Ooo - Ooo

A-a-a - Ah-ah-ah

Again - Again

Hurry up - Hurry up

Everything is repeated again, only in a faster version.

leadingchildren

I'm riding a tank - I'm riding a tank

I see a cow - I see a cow

In a hat with earflaps - In a hat with earflaps

With a healthy horn - With a healthy horn

Hello, cow, - Hello cow,

How are you doing? - How are you doing?

Du-yu-speak-English? - Du-yu-speak-English?

What are you calling me names? - What are you calling me names?

I'm riding a tank - I'm riding a tank

There is a cow nearby - There's a cow nearby

In a hat with earflaps - In a hat with earflaps

With a healthy horn - With a healthy horn

Hello, cow, - Hello cow,

How are you doing? - How are you doing?

Du-yu-speak-English? - Du-yu-speak-English?

What are you calling me names? - What are you calling me names?

leadingchildren

Two bears were sitting - Two bears were sitting

On a thin bitch - On a thin bitch

One sat properly - One sat properly

Another shouted "ku-ku" - Another shouted "kuckoo"

One peek-a-boo - One peek-a-boo

Two peek-a-boo - Two peek-a-boo

Both fell into the flour - Both fell into the flour

Mouth in flour - Mouth in flour

Nose in flour - Nose in flour

Both in sour milk - Both in sour milk

leadingchildren

On the shore - On the shore

Big River - Big River

The bee stung - Bee stung

The bear right in the nose - Right in the bear's nose

Oh-oh-oh-oh - Oh-oh-oh-oh

The bear cried - The bear cried

sat on a bee - sat on a bee

And he began to sing - And started to sing

But here the chant can be continued with some song. Songs that are repeated are sung especially well: “Threads-Parallels”, “Blue Sails”, “Scarlet Sails” and so on.

leadingchildren

Param-parey - Hey

Param-parey - Hey

Param-parey - Hey-hey-hey

What's your mood? - In

Is everyone of this opinion? - Everything, without exception

Maybe you're already tired? - We didn't take these with us

Maybe we'd better get some rest? - Let's sing a better song

And this shouting game can be continued with any song.

leadingchildren

Bala-bala-mi - Hey

Chick-chick-chick - Hey

Chick - Hey

Chick - Hey

Chick-chirp-chick - Hey - Hey

the leader, the second - the children. Between verses this chant is said:

leadingchildren

The owner abandoned the bunny - A bunny was left in the rain

I couldn’t get off the bench - All wet to the skin

In this game, you can argue with the guys who knows more poems by Agnia Barto and will never lose their way - the presenter or the players. Children usually have trouble remembering the poem about the horse:

I love my horse.

I'll comb her bangs smoothly.

I straighten the tail with a comb.

And I’ll go on horseback to visit.

And they don’t even know the poem about pussy:

Pussy crying in the hallway.

She has great sorrow.

Evil people poor pussy

They don't let you steal sausages.

"SONG OF THE Ogres"

leadingchildren

During this game, the leader sets the general rhythm: clap your hands, hit your knees, and the guys repeat. The intonation coloring of each phrase is also important.

Flea - Flea

Flea-flow - Flea-flow

Fli-flow-flo - Fli-flow-flo

Kama lama, kama lama, kama lama vista

- Kama lama, kama lama, kama lama vista

But but but - But but but

But-but-but, but-but-o-tu-vista - But-but-but, but-but-o-tu-vista

Eni-beni-desameni, uva, asalameni - Eni-beni-desameni, uva, asalameni

Eni-beni-dezameni, uva-ava - Eni-beni-dezameni, uva-ava

A-yo-mama - A-yo-mama

Jon-quait-jita - Jon-quait-jita

Johnny-very-jita - Johnny-very-jita

White Sea-Sea-Guatema - White Sea-Sea-Guatema

Before this game, I usually tell a comic legend that in the old stagnant times, children from the Mumba-Yumba tribe from the island of Madagascar vacationed in the camp. This is a tribe of cannibals, and at the end of the shift the children ate their counselor, which, in their opinion, did her great honor. International conflict Then they didn’t make a big deal, and they explained to the children that what they had done was wrong. The children were very sorry for their actions and composed a song about it, in which they reflected everything.

If you tell this story with the proper intonation, then the children will believe until the end of the shift that this is exactly what happened. And let them believe, maybe they will treat their counselors with due respect.

leadingchildren

O-peri-tiki-tombo - O-peri-tiki-tombo

O-musa-musa-musa - O-musa-musa-musa

Le-o-le - Le-o-le

Le-mam-bo-le - Le-mom-bo-le

Hey-hey-hey - Hey-hey-hey

Param-pa-reira-hey - Param-pa-reira-hey

Untu Visto - Ole

Untu Visto - Ole

Untu-visto - Ole. Ole. Ole

Cha-cha-cha - Cha-cha-cha

leadingchildren

Shandari-dari-dari - Shandari-dari-dari

Mandari-dari-dari - Mandari-dari-dari

Pupayasi-fu-yasi - Pupayasi-fu-yasi

(phew - whistle)

Bubayushki-whoa-thunka - Whoa-whoa-thunka

Gray goat - Gray goat

IN this game you can play with repetition, and even come up with some movements for each phrase. Or you can learn these words with the children in advance, and in the song about the little gray goat sing only two lines from the verse, supplementing them with this quatrain (instead of repeating lines):

There lived a gray goat with my grandmother.

Shandari-dari-dari.

Mandari-dari-dari.

Pupayasi-fu-yasi.

Whoops, whoops, whoops.

Gray goat.

"SONG ABOUT THE BRIDGE AND THE SHEEP"

The song can be learned in advance with the children, or it can be divided into parts: the first two lines are sung by the leader, and the children sing the verse.

Leading

A river flowed, and there was a bridge across the river.

There is a sheep on the bridge, and the sheep has a tail.

Children

Leading

We crossed the river, we went to the bridge.

We petted the sheep and saw the tail.

Children

Come on: - one, two, three, four, five, six, seven.

Seven, six, five, four, three, two, one.

Leading

The river dried up and the bridge collapsed.

The sheep died and its tail fell off.

Children

Come on: - one, two, three, four, five, six, seven.

Seven, six, five, four, three, two, one.

Leading

We feel sorry for that river, we feel sorry for that tail.

We feel sorry for the sheep, we feel sorry for the tail.

Children

Come on: - one, two, three, four, five, six, seven.

Seven, six, five, four, three, two, one.

Leading

We will dam the river, we will build a bridge.

Let's revive the sheep and solder the tail.

Children

Come on: - one, two, three, four, five, six, seven.

Seven, six, five, four, three, two, one.

Leading

The river flows again, the bridge stands again.

And the lamb is alive, even its tail is intact.

Children

Come on: - one, two, three, four, five, six, seven.

Seven, six, five, four, three, two, one.

Leading

We'll drink to the river, we'll drink to the bridge.

Let's drink to the sheep, let's drink to the tail.

Children

Come on: - one, two, three, four, five, six, seven.

Seven, six, five, four, three, two, one.

Leading

Let that river flow, let that bridge stand.

Let the sheep live, and the sheep has a tail.

Children

Come on: - one, two, three, four, five, six, seven.

Seven, six, five, four, three, two, one.

It is not necessary to sing the seventh and eighth verses, but then the structure and meaning of the song will be disrupted. You can’t erase a word from a song!

GAMES WITH THE HALL

Very often, before the start of a business, performance, concert, children sitting in the hall need to be “warmed up” - adjusted to an adequate perception of the intended action. This is where the following games can come in handy. They are very close to shouting games (by the way, they can also be used for this purpose) and at the same time they are different, since they are designed for a seated person.

When starting to play on stage, remember that some games put children and teenagers in a humorous mood, and this may not fit with the scenario of the case. Therefore, before you go out to play with the audience, ask what kind of action will happen after you? How much time do you have? What games are already familiar to children? In general, it would be desirable for the same people to play the hall all the time in the camp, then it will be easier for them to navigate their work with the audience.

When starting to play, remember that games should go from simple to complex, that is, start with introductions, then invite the children to clap (the “Steam Locomotive” game), then you can clap and sing (the “John” game), and then you can play more challenging games: “We are musicians”, “Granny’s shopping” and so on.

Also remember about ethics and aesthetics. You go up on stage. You are providing children with a role model. It wouldn’t hurt to discuss with them the rules of conduct in the hall. And since you are playing, then do it in a humorous manner. Good luck to you! Play!

"ACQUAINTANCE"

Leading: Good evening, girls and boys of the children's camp. There are a lot of you and you are all very interesting. I really want to meet you. I will now say my name, and when I wave my hands, each of you must say your name. So, pay attention!

My name is......, what's yours?

- (all children shout out their name)

Well done, I remembered everyone, so we met!!!

"Grandma's Shopping"

In this game, the players repeat after the leader not only the words, but also the movements that he shows.

leadingchildren

Grandma bought herself a chicken - Grandma bought herself a chicken

Grandma bought herself a duck - Grandma bought herself a duck

Ducky tyuh-tyuh-tyuh - Ducky tyuh-tyuh-tyuh

Chicken by grain cluck-tah-tah - Chicken by the grain cluck-tah-tah

(show with hands how a chicken pecks)

Ducky tyuh-tyuh-tyuh - Ducky tyuh-tyuh-tyuh

(show with hands how a duck swims)

Grandma bought herself a turkey - Grandma bought herself a turkey

Turkey tail-coats - Turkey coat tails

Chicken by grain cluck-tah-tah - Chicken by the grain cluck-tah-tah

(show with hands how a chicken pecks)

Ducky tyuh-tyuh-tyuh - Ducky tyuh-tyuh-tyuh

(show with hands how a duck swims)

Turkey tail-coats - Turkey coat tails

(for the word coattails - hand to the right, bulldozers - to the left)

Grandma bought herself a pussycat - Grandma bought herself a pussycat

And Kisulya meow-meow - And Kisulya meow-meow

(show how a cat washes itself)

(repeat about chicken, duck, turkey, kitty)

Grandma bought herself a dog - Grandma bought herself a dog

Little dog woof-woof - Little dog woof-woof

(show dog ears)

(repeat from the beginning)

Grandma bought herself a little cow - Grandma bought herself a cow

Little cow of flour-flour - Flour-flour cow

(show cow horns)

(repeat from the beginning)

Grandma bought herself a piglet - Grandma bought herself a pig

Piglet oinks-oinks - Piglet oink-oink

(shows the pig's snout with his hand)

(repeat from the beginning)

Grandma bought herself a TV - Grandma bought herself a TV

TV time-facts - TV time-facts

(spread arms wide to the sides)

Announcer la-la-la - Announcer la-la-la

(represent simultaneous translation with hands)

(repeat everything from the beginning)

"HIPPOPOTAMUS"

leadingchildren

I was bitten by a hippopotamus - I was bitten by a hippopotamus

(spread arms to the sides)

Out of fear I climbed a tree - I climbed a tree out of fear

And here I am - And here I am

(point to themselves with hands)

And my hand is there - And my hand is there

(one hand is moved to the side)

I was bitten by a hippopotamus - I was bitten by a hippopotamus

(they spread their arms to the sides, but do not return the hand withdrawn in the previous phrase, but keep it in this position until the very end of the game)

I was bitten by a hippopotamus - I was bitten by a hippopotamus

(spread arms to the sides)

Out of fear I climbed a tree - I climbed a tree out of fear

(show how they climb a tree)

And here I am - And here I am

(point to themselves with hands)

And my foot is there - And my foot is there

(one leg is left to the side)

I was bitten by a hippopotamus - I was bitten by a hippopotamus

"TWO Dwarfs"

The hall is divided into two halves in advance. Each group learns its own words. When the presenter, after his question phrase, shows his right hand, he shouts “Petka”; when his left hand, he shouts “Vaska”. When both hands are raised, two teams shout. Who is friendlier? Who's louder?

Leading

Children

Vaska, I have a checkered shirt.

I came to you kids to eat some candy.

Leading

There is a beautiful house in a sunny clearing. And next to this house there is a cheerful gnome. Gnome, gnome, what's your name?

Children

Petya, my pants have polka dots.

I came from a fairy tale because I am good.

During this game, movements are made with the hands: snapping the fingers, hitting the knees, clapping the hands. Children say the word KU-KU as many times as the leader shows fingers. During a long game, the leader shows large quantity fingers, and when the children begin to COO-COO in unison, the leader twirls his index finger at his temple.

leading

O-lari-kirilla

children

KU-KU

"HEAD - RAMEN"

The words of this game are learned in advance with the children. The presenter sings a song with everyone, taking turns pointing to those parts of the body that are mentioned:

Head - head;

Ramena – shoulders;

Knees - knees;

Fingers - snaps fingers;

Ochi - eyes;

Ears - ears;

Mouth – lips;

And gradually increases the pace. All movements go to the song:

Head - ramen - knees - fingers,

Knees - fingers - knees - fingers,

Head - ramen - fingers,

Eyes, ears, mouth, nose.

The task of the players is to keep up with the leader and not lose the sequence. The presenter can deliberately confuse the players by pointing to one thing and talking about another.

"WE ARE MUSICIANS"

This is a Polish game, during which the words are not only repeated by the players, but also hand movements are repeated, corresponding to the musical instrument about which the verse is sung. When it is sung about parts of the body, then accordingly, playing on them (patting) is depicted. During words talking about a specific musical instrument and about playing it, hands show how to play this instrument. On last sentence when saying “Hey,” the right hand is sharply moved to the side and up.

Try to emphasize the first syllable in words. The game is Polish.

leadingchildren

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On chipchitsa (violin) - On chipchitsa

(hands are placed on an imaginary violin)

Chip-chi-dari-very-verchi - Chip-chi-dari-very-verchi

Chip-chi-dari-very-verchi - Chip-chi-dari-very-verchi

Chip-chi-dari-very-verchi - Chip-chi-dari-very-verchi

Chip-chi-dari-hey - Chip-chi-dari-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On kobza (cello) - On Kobza

(hands are placed on an imaginary cello)

Kobza-yes-kobza-yes - Kobza-yes-kobza-yes

Kobza-yes-kobza-yes - Kobza-yes-kobza-yes

Kobza-yes-kobza-yes - Kobza-yes-kobza-yes

Kobza-hey-hey - Kobza-hey-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On a tambourine (tambourine) - On a tambourine

(playing a tambourine is depicted)

Tambourine, tambourine, after all - Tambourine-yet-tambourine-yet

Tambourine, tambourine, after all - Tambourine-yet-tambourine-yet

Tambourine, tambourine, after all - Tambourine-yet-tambourine-yet

Tambourine-hey-hey - Tambourine-hey-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On the piano (piano) - On a drunken

(the game is depicted on piano )

A-drunk-ino-ino - A-drunk-ino-ino

A-drunk-ino-ino - A-drunk-ino-ino

A-drunk-ino-ino - A-drunk-ino-ino

A-drunk-hey - A-drunk-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On the pipe - On the pipe

Sviri-sviri-sviri-sviri - Sviri-sviri-sviri-sviri

Sviri-sviri-sviri-sviri - Sviri-sviri-sviri-sviri

Sviri-sviri-sviri-sviri - Sviri-sviri-sviri-sviri

Sviri-sviri-hey - Sviri-sviri-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On the belly (stomach) - On the belly

(and here you can play not only on your belly, but also on your neighbor’s belly)

Pussy, belly, belly - Pussy, belly, belly

Pussy, belly, belly - Pussy, belly, belly

Pussy, belly, belly - Pussy, belly, belly

Pusa-hey-hey - Pusa-hey-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On the ear(s) - On the ear

(ears flutter slightly with fingertips)

Usha-yes-ears- Usha-yes-yes

Usha-yes-ears- Usha-yes-yes

Usha-yes-ears- Usha-yes-yes

Usha-hey- Usha-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On the nose (nose) - On the nose

(lightly tap your index finger on the tip of your nose)

Nose-yes-nose-yes - Nose-yes-nose-yes

Nose-yes-nose-yes - Nose-yes-nose-yes

Nose-yes-nose-yes - Nose-yes-nose-yes

Nosa-hey- Nosa-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On the nerves (nerves - sung drawn out) - On the nerves

(arms spread to the sides from the center of the chest)

Nerva-yes-nerva-yes - Nerva-yes-nerva-yes

Nerva-yes-nerva-yes - Nerva-yes-nerva-yes

Nerva-yes-nerva-yes - Nerva-yes-nerva-yes

Nerva-hey- Nerva-hey-hey

(repetition done quickly by children)

"CAP"

My cap is triangular,

My triangular cap

And if it is not triangular,

This is not my cap.

Cap - hands are placed in a cone above the head;

Mine - the right hand is placed on the chest;

Triangular - index and thumbs a triangle is shown;

He points forward with his hand;

No – they wave their right hand in front of them;

"BALL"

The words of this game are learned in advance with the children. During the game, words are replaced one by one with movements, which the leader agrees on with the children in advance.

The ball is flying, flying across the sky

The ball flies across the sky,

But we know, the sky is a ball,

It won't reach

Flies - the arms are shown waving, flight is depicted;

Along the sky - the index finger of the right hand is raised up;

Ball - draw a circle in front of you with your hands;

But we know - hands lean against the chest;

We spread our hands in front of us;

No way - hands are crossed;

"LADY"

The hall is divided into three parts. Each group learns their words:

First group - In the bathhouse, the brooms are soaked.

Second group - The spindles are not turned.

Third group - But the straw is not dried.

Everyone is learning together -

At the command of the leader, the part of the children to whom he points with his hand speaks his words. If the leader raises both hands up, all children sing the last line. You will have a wonderful large choir, capable of performing at any performance. And if you agree on a melody in advance, you can also receive a prize.

"LADY" - 1

The hall is divided into four parts. Each group learns their words:

First group - The spindles are turned.

Second group - The brooms are soaked.

Third group - Drink tea with pies.

Fourth group - We'll go mushroom picking.

Everyone is learning together - Lady - lady, madam - lady.

At the command of the leader, the part of the children to whom he points with his hand speaks his words. If the leader raises both hands up, all children sing the last line. You will also have a wonderful large choir, capable of performing at any performance. And if you agree on a melody in advance, you can also receive a prize.

"GOAL MISSED"

The hall is divided into two halves. The presenter alternately shows his left and his right hand. Children, based on which hand is shown, shout:

Right half of the hall - Goal! (right hand raised)

Left half of the hall - Past! (left hand raised)

If the leader raises both hands up, the children shout “barbell.”

The main thing for the players is not to get confused, since the presenter can raise his right hand, but point it to the left half of the hall. And vice versa.

"ELEPHANT"

The presenter asks the children: - Do you know how an elephant sneezes? Do you want to know?

The hall is divided into three equal parts, and each group learns its word:

The first group is boxes.

The second group is cartilage.

The third group was dragged away.

And then, with a wave of the leader’s hand, all the children shout at the same time - but each group has their own word.

This is how an elephant sneezes.

"LOCOMOTIVE"

The hall is divided into two halves. With a wave of the leader's hand, one half claps their hands as usual. The second part of the children claps their hands, folding them into a boat. The presenter alternately waves his left and then his right hand. Reacting to a wave of the hand, the audience claps one by one, imitating the sound of train wheels, gradually increasing the tempo. If the leader raises both arms above his head, the children shout “TU-TU”!!!

Here you can remind the children how they got to the camp, what they experienced on the road. This game is very good for the very beginning, not only for starting a business, but also for starting a shift.

RIDDLES - NON-FOLDING

The guys must continue the sentence correctly.

leading

At night, with my head raised,

The gray angry one howls........ (children answer)

Who knows a lot about raspberries?

Well, of course grey...... (children answer)

Who likes to run around on branches?

Of course, red......... (children answer)

Having overcome all obstacles,

The faithful one hits with his hoof... (children answer)

Does it eat bark from trees in winter?

Well, of course grey......... (children answer)

He loves the oak acorn.

Of course - it's wild...… (children answer)

"JOHN - BROWN - BOY"

This game-song is learned with children in advance and sung. As you sing, the words (from the end of the phrase) are replaced by hand claps (the number of claps corresponds to the number of syllables).

John-Brown-Boy waxed his skis once.

John-Brown-Boy waxed his skis once.

And he left for the Caucasus.

John-Brown-Boy oiled his skis one (clap)

John-Brown-Boy oiled his skis one (clap)

And he left for the Caucasus.

John-Brown-Boy waxed his skis (clap, clap)

John-Brown-Boy smeared (clap, clap, clap)

"CHAYNICHEK"

The words of this game-song are learned with children in advance and sung, accompanied by hand movements:

teapot - palms parallel to each other

lid - palm of the right hand - lid

bump - fist

hole - fingers ring (OK sign)

steam is flowing - circles are made with the index finger

increasing.

As you sing, the words are replaced by the word - La-la-la and hand movements.

Teapot, lid.

Lid, lump...

Lump, hole...

Steam is coming out of the hole.

Steam is coming, hole..

Hole, bump...

Cone, cap...

Lid, teapot.

"BELLS"

The hall is divided into five parts, and each group is given their own words:

1 group - Damn-n-n-n-n

Group 2 - Half a pancake

Group 3 - Quarter pancake

Group 4 - No pancakes, just sour cream

5 group - Pancakes

Each word is pronounced in a certain key and in a certain size, and the tone increases from the first word to the last (Pancakes-pancakes - 1/16). If you simultaneously pronounce these words to the whole audience and correctly maintain the tone and frequency, then the feeling of a bell ringing is created in the hall.

"SWING"

The words of the game are learned with the children in advance and simply sung for the first time.

leadingchildren

Best swing? – Wild vines.

This is from the cradle - Monkeys know.

Who's been rocking all his life? – Yes! Yes! Yes!

He is not upset - Never!

After the children have memorized their words, a different movement is added to each phrase:

Line 1 – children do nothing;

Line 2 – children clap their hands in response to their words;

Line 3 – children jump in place in response to their words;

Line 4 – children clap and jump.

After this game, the presenter may well thank the children for the spectacle they provided - to see so many monkeys in one place.

"FOREIGN LANGUAGES"

The presenter invites the children to learn new foreign languages in addition to those they know. And for this you need to take a well-known song:

Lived with grandma

Two cheerful geese.

One is gray, the other is white.

Two cheerful geese.

And try to sing it in another language. And this is very simple to do: all vowels in words need to be changed to just one. If you replace all vowels with “A”, then English language this song will look like this:

Zhala a babasa

Two vasalah gasa.

Adan shed, draga balay.

Two vasalah gasa.

Polish – “E”;

Spanish – “I”;

French – “Yu”;

German – “U”;

English – “A”;

"CAVALRY"

The players follow the leader and repeat the words and movements, gradually increasing the overall tempo.

Words

Actions

One, two, three, four, five, six, seven, eight!

They stomp their feet.

Fuck-fuck-machine gun!

Shooting is depicted with clenched fists.

Higher, higher the plane!

Throw an invisible ball up with your palms.

Boom, artillery!

They clap their hands.

The cavalry is rushing! Hooray!

They wave an imaginary saber.

"HUNTER"

The players follow the leader and repeat the words and movements.

Words

Actions

The hunter got ready to hunt. He put on his hat and boots, took his gun and

went down the road

They stomp their feet.

then along the sand,

Rub palm against palm.

along the logs across the bridge,

They hit the chest with their fists.

through the swamp from hummock to hummock,

They clap their hands.

along the path.

They slap their knees.

Tired. “Uffff!” He sat down on a stump, looked around, saw a bear behind a bush, got scared and ran back.

Along the path

They slap their knees.

through the swamp from hummock to hummock,

They clap their hands.

along the logs across the bridge,

They hit the chest with their fists.

then along the sand,

Rub palm against palm.

walked along the road.

They stomp their feet.

He ran home, took off his boots, hat, and gun. Tired. “Uffff!”, I told my wife how I went

on the way to,

They stomp their feet.

then along the sand,

Rub palm against palm.

along the logs across the bridge,

They hit the chest with their fists.

through the swamp from hummock to hummock,

They clap their hands.

along the path.

They slap their knees.

If the players are not tired, the game can be continued further: The wife decided to gossip with her neighbor: “But mine was hunting a bear!” and so on.

And the little son overheard, came to his friends and said: “And my dad went hunting!”

At the same time, the pace of the game can be increased. The main thing is not to get lost yourself, and so that the players don’t get lost.

"HIPPODROME"

Leading: Do you have palms? Show.

The players show their palms.

Leading: What about your knees? Clap your hands on your knees.

The players clap their palms on their knees.

Leading: Great. This is how horses enter the field of the hippodrome. Repeat the movements after me.

The players and the leader rhythmically clap their knees, imitating the clatter of hooves.

Leading: The horses go to the start. The stands are roaring.

The players imitate shouts and cheers of support.

Leading: Attention! On your marks! March!

Those playing together with the leader gradually speed up their “running”.

Leading: Barrier!

The players make one clap with two palms at once.

Leading: Double barrier!

The players make two claps with two palms at once.

Leading: We run along the pavement.

The players and the leader take turns hitting their chests with their fists.

Leading: We run on the grass.

Players rub palm against palm.

Leading: Grandstands.

The girls shout words of encouragement to the horses: “Come on, come on!”, “Hey!” and so on.

Leading: Grandstands.

The boys shout words of encouragement to the horses: “Come on, come on!”, “Hey!” and so on.

Leading: The finish line is coming.

Those playing together with the leader speed up the blows to the knees.

Leading: Finish! Winner's reward ceremony!

Everyone claps their hands.

"EAGLE RAIN"

To make it more convenient to congratulate and rejoice at the victories of your friends and comrades, you can clap in an unusual way:

    Lightly tap the left palm with the index finger of the right hand.

    Then we add a second finger and tap with both.

    Then three fingers.

  1. Clap with your entire palm.

    We only clap with our fingers.

    Remove one finger and knock with four.

    Three fingers.

Such applause really resembles the sound of rain, which is why they got their name. Don't forget that applauding yourself will be a great gift for both you and your children.

K R I C H A L K I

Bala-bala-mi

The counselor invites the children to shout in unison a short funny word"hey"

(The guys, at the counselor’s command, shout “hey” several times.)

Q: - Bala-bala-mi!

All: - Hey!

B: - Chicka-chika-chi!

All: - Hey!

All: - Hey!

All: - Hey!

B: - Chick-chirp-chick!

All: - Hey-hey!

Ostalovista

This chant is learned in the same way.

Q: - Ostalovista!

All: - Ohey!

Q: - Ostalovista!

All: - Ohey!

Q: - Ostalovista!

All: - Ohey, ohey, ohey!

Cha-cha-cha! Uh! A!

Bim, Bam, Brom, oiled the skis once.

Bim, Bam, Brom, oiled the skis once.

And he went to the Caucasus.

And now let’s replace the word once with clapping our hands. It turns out this line: Bim, Bam, Brom lubricated the skis alone... (clap). Then we also replace the word one with cotton. It turns out like this: “Bam, Bam, Brom greased the skis...” (two claps). Etc.

Say what you want

The game is that to my question, you answer unanimously “Yes” if you agree, and if you don’t agree, then “No”.

Host: Say what you want. Is there sweet water in the sea?

Host: Say what you want. Is the sky always red?

Host: Say what you want. Do boys like to fight?

Host: Say what you want. And girls never talk in class.

Host: Say what you want. Well, don’t you want to eat?

Host: Say what you want. Well, should people all over the Earth live in peace and friendship?

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