How many figures are there in a naval battle? How to play sea battle on a piece of paper

Simple and exciting game, which they have known since childhood - sea ​​battle. The rules of the game are not very complicated; anyone can remember them. Sea battle Adults and children like it; you can play it anywhere.

Rules of the game Sea Battle

The essence of the entertainment is that two players take turns calling certain coordinates on the opponent’s map, which is unknown to them. The named point must hit the ship or part of it. The task of each player is to sink all enemy ships first. There are several options for this game today:

  1. On paper. This method is considered a classic entertainment option. It allows you to play anywhere. A checkered notebook or one piece of paper (not even lined) is suitable for battle.
  2. Tabletop. The first version of such entertainment appeared more than 80 years ago. Board game The sea battle was distinguished by its volume and colorfulness. Over time, many variations appeared with different numbers of ships and different field sizes.
  3. On the computer. Modern gadgets can easily be turned into a battlefield for ships by downloading and installing the right application. There are online gaming options. Features: selected points are recorded automatically, there is voice acting that adds reality to what is happening.

Field

To understand how to play sea battle, you need to understand the basic concepts. You need to start by drawing your playing field. It is a coordinate plane, a 10 by 10 square. Each side has its own definitions: the horizontal side is numbered from top to bottom, the vertical side is numbered with letter designations. The letters of the Russian alphabet from “A” to “K” or from “A to “I” are used if “Ё” and “Y” are omitted. Often, instead of letter designations, the words “Snow Maiden” or “Republic” are used. They consist of ten letters, which corresponds to 10 squares on the playing field.

Next to “your” field you need to draw a “foreign” field, which has the same dimensions and coordinates. This is a site for the enemy flotilla. The field is empty and is used to mark your moves and your opponent’s “hits.” Given that there are several coordinate system options, it is recommended to agree in advance which one will be used. Next you need to arrange the ships.

Number and arrangement of ships

There is a certain layout of ships on the playing field. The ship consists of several decks or pipes (hence the name, for example, “double-deck” or “double-pipe”). On the playing field there are:

  • 1 four-deck, ship, battleship, - a row of four cells,
  • 2 three-deck cruisers, rows of 3 cells;
  • 3 double-deckers, destroyers, – rows of 2 cells;
  • 4 single-deck ships, torpedo boats, – 1 cell.

In the classic game, you must draw ships on the playing field according to the rules. For example, all ships cannot touch each other with their sides or corners. There are variants of the game when ships are placed in the letter “L”, squares or zigzags, touching the corners is not prohibited. There are also battles with a different number of ships or their structure, for example, a five-deck (aircraft carrier), several four-deck. Using more For ships, a different field shape is used, measuring 15 by 15. It is necessary to decide on the choice of game in advance.

Progress of the game

Playing sea battle on paper must be in accordance with certain rules. The instructions determine the conditions and sequence of moves:

  1. Initially, it is chosen who will go with the first. To do this, players cast lots.
  2. When making a “shot”, the player names the coordinates, for example, B3.
  3. If there is nothing in the cell, the opponent says “by.” The ship is located at the named coordinates, then it is “wounded” - if it is hit, “killed” - when it is completely destroyed.
  4. A cross indicates a hit on an enemy ship. With such a successful shot, according to the rules, the player takes a second turn. The right to move is transferred to the second player if the shot lands on an empty field.
  5. The winner is the one who sinks all his opponent's ships first.
  6. At the end of the game, opponents can request each other's playing fields for verification. The loser will be the one whose fields are filled in incorrectly. Victory goes to the one who fought a fair fight.

There are certain restrictions in the game. The game may end early if rules are not followed. The following are considered gross violations:

  1. Incorrectly drawn field - the number of vessels exceeds the required number, the side dimensions or coordinate system are incorrect.
  2. One of the players spied the location of the other's ships.
  3. Skipping a move due to inattention.

Winning strategy

A simple battle is not based solely on luck. To achieve victory, there is a strategy and tactics for playing naval battle. It is as follows:

  1. The sheet with the lined field must be held so that the enemy cannot see.
  2. For convenience and reporting, it is recommended to mark enemy shots with dots.
  3. The most vulnerable ships are the battleship and torpedo boat. The first one is very large, so it is easy to spot. Torpedo boats are small and difficult to find on the field, but they sink with one hit.
  4. Beginners often aim at the corners of the playing square, so drawing them there is not recommended.
  5. Experienced players advise immediately coming up with a layout for the ships on the field. Good results can be achieved by arranging flotilla units according to a pattern. For example, by gathering cruisers and battleships in one place, and placing boats and destroyers in a chaotic order.
  6. Techniques for shooting at a flotilla can be different. To quickly destroy a battleship, it is recommended to start searching for it diagonally. You need to shoot at squares on 4, through 3 cells. Then you need to move in descending order: look for three-decker, two-decker and single boats.

Video

Do you play naval battle but don't always win? Then you are probably interested in learning how to significantly increase your chances of winning, how to place your ships correctly, how to quickly destroy enemy ships and, of course, how to win the game Battleship!

Rules of the game "Sea Battle"

There are many options for naval combat, but we will consider the most common option with the following set of ships:

All listed ships must be placed on a square field of 10 by 10 cells, and the ships cannot touch either the corners or sides. The playing field itself is numbered from top to bottom, and the verticals are marked with Russian letters from “A” to “K” (the letters “Ё” and “Y” are skipped).

An enemy field of similar size is drawn nearby. If there is a successful shot at the enemy ship, a cross is placed on the corresponding cell of the enemy field and a second shot is fired; if the shot is unsuccessful, a dot is placed in the corresponding cell and the turn goes to the enemy. Optimal strategy

How to win the game Sea Battle

There is always an element of randomness in a naval battle game, but it can be kept to a minimum. Before moving directly to the search for the optimal strategy, it is necessary to state one obvious thing: the probability of hitting an enemy ship is higher, the fewer unchecked cells are left on his field, similarly, the probability of hitting your ships is lower, the more unchecked cells are left on your field. Thus, to play effectively, you need to learn two things at once: optimal shooting at the enemy and optimal placement of your ships.

In the following explanation the following notation will be used:

How to shoot at enemy ships

The first and most obvious rule for optimal shooting is next rule: Do not shoot at cells directly surrounding the destroyed enemy ship.

In accordance with the notations adopted above, in the figure those cells on which unsuccessful shots have already been fired are marked in yellow, cells on which shots ended in hits are marked in red, and cells on which were not fired were marked in green, but it can be guaranteed that the ships there are no ships in them (there cannot be ships there, because according to the rules of the game, ships cannot touch).

The second rule immediately follows from the first rule: if you manage to knock out an enemy ship, you must immediately finish it off in order to get a list of guaranteed free cells as early as possible.

The third rule follows from the first two: you must first try to knock out the largest enemy ships. This rule may not be obvious to you, but if you think a little, you can easily notice that by destroying an enemy battleship, at best, we will immediately receive information about 14 guaranteed free cells, and by destroying a cruiser, only about 12.

Optimal shooting strategy

That. The optimal shooting strategy can be reduced to a targeted search and destruction of the largest enemy ships. Unfortunately, it is not enough to formulate a strategy; it is necessary to propose a way to implement it.

First, let's look at a section of the playing field measuring 4 by 4 cells. If there is an enemy battleship in the area in question, then it is guaranteed to be knocked out in no more than 4 shots. To do this, you need to shoot so that there is exactly one checked cell on each horizontal and vertical line. All variants of such shooting are presented below (without taking into account reflections and rotations).

Among all these options, only the first two options are optimal on a 10 by 10 square field, guaranteeing a hit to the battleship in a maximum of 24 shots.

After the enemy battleship is destroyed, it is necessary to begin the search for cruisers, and then destroyers. In this case, as you already guessed, you can use a similar technique. Only now it is necessary to divide the field into squares with a side of 3 and 2 cells, respectively.

If you used the second strategy when searching for a battleship, then to search for cruisers and destroyers you need to shoot at the following fields (fields that you have already shot at when searching for a battleship are marked in green):

There is no optimal strategy for finding boats, so at the end of the game you have to rely mainly on luck.

Sequence of the best moves to start the game

If you turn to mathematical theory, then we can build a map of the probability of ship deployment:

Based on this map, sequence of “best moves” with constant misses it looks like this (see picture):

C1, J8, A8, H1, A4, J4, D10, G10, E1, D2, B3, A2, C9, B10, H9, I10, I7, J6, I5, H6, J2, I3, H4, G5, G2, F3, E4, B7, A6, B5, C6, C3, D4, D5, F6.

How to arrange ships

The optimal ship placement strategy is in some ways the inverse of the optimal shooting strategy. When shooting, we tried to find the largest ships in order to reduce the number of cells that needed to be checked by guaranteeing free cells. This means that when placing ships, they must be placed in such a way that in case of their loss, the number of guaranteed free cells is minimized. As you remember, a battleship in the center of the field opens 14 fields for the enemy at once, but a battleship standing in the corner opens only 6 fields for the enemy:

Likewise, a cruiser standing in the corner opens only 6 instead of 12 fields. Thus, by placing large ships along the border of the field, you leave more space for boats. Because There is no strategy for finding boats, the enemy will have to shoot at random, and the more free fields you have left by the time you catch the boats, the harder it will be for the enemy to win.

How to play war games on a piece of paper: tanks and sea battles. Rules, detailed description with photo.

Games on a piece of paper for two: tanks and sea battles

For both games in this article, both the game "Tanks" and the game "Sea Battle", you will need a sheet of paper and two pens. They are played by two participants. The players either agree in advance on who will go first, or decide by drawing lots, for example, by tossing a coin or using nursery rhymes.

And if the game "Battleship" is familiar to almost all people in our country, whose childhood was in the 80s - 90s or earlier, then the game of tanks on paper, or as many affectionately called it, "Tanchiki", was famous, but not by that much. Despite the military theme, both of these games were very popular among both boys and girls. They were played both at home and at school, not only during breaks, but also during lessons, blocking the map with the location of their ships from their neighbor on the desk with a notebook or textbook.

These games will still help children spend their time in a fun and useful way. The benefit of these games is not only that it is live communication, a way to do something interesting, take your mind off something, and relax. For preschoolers, this is a way to prepare their hands for writing and repeat some letters and numbers in the game “sea battle”.

Playing tanks also develops your eye, and playing sea battles allows you to train your intuition, teaches you to find a square on the playing field with given coordinates (although one of them is indicated by a letter), makes it possible to develop your own strategy for combat, try to unravel your opponent’s strategy, imagine how he thinks, how he could arrange his ships.

Tanki (tanks) is a game on paper. Rules

To get acquainted with the game, it is advisable for beginning players and younger children to take a double squared notebook sheet (it is torn out from the middle of the notebook). In the following games, it is better to use a sheet of clean office paper folded in half - this will make it more difficult for your opponents to hit the target. And each player in this game will need not a felt-tip pen or pencil, but ball pen. It will turn out more beautiful and clearer if the colors used by the opponents’ pens are different, but it is possible for them to be the same.

Preparing for the game

The fold is the border. On one side of the sheet is the territory of one participant, on the other - the other. Each participant draws their tanks on their side of the sheet. The number of tanks is agreed upon in advance; it should be the same (from 5 to 10 for each). Tanks should be small, approximately 1x2 cells. It is better to draw them further from the border and from each other - this will make it more difficult for the opponent to hit them.

Before the shelling begins, agree on the rules.

Rules of the game "Tanks"


A version of this game with various military equipment: in addition to tanks, participants draw ships, planes, you can even draw paratroopers. About what military equipment draw and in what quantity, the participants agree before the start of the game.

Sea battle is a game on paper. Rules

Now “Battleship” can be played in both computer and tabletop versions, however, the simple classic paper version has not yet been forgotten. The game allows you to feel like a military leader; in it you need to set coordinates for shelling the enemy fleet and think through the location of the ships of your fleet so as to destroy the other participant’s fleet before it destroys yours.



Preparing for the game

Before the start of the game, participants draw fields with coordinates on pieces of paper and place the ships of their fleet in them. At the same time, they must agree on the number of ships, their shape, location and rules. This is very important so that later there are no misunderstandings, resentments and quarrels. Because there are several options for the game.

For example, in my childhood, I, and all my friends and acquaintances with whom we played “Battleship,” drew three- and four-cell ships in random order: in the shape of rectangles, the letter “g,” the letter “z,” and a square. But it turns out that according to the rules of the classic version of the game, this is unacceptable - ships can only be positioned evenly, without bends.

Playing fields of the game "Sea Battle"

To play "Sea Battle" each participant will need a piece of checkered paper and a pen (you can use a pencil or felt-tip pen).

Before the game, participants draw two squares with sides of 10 cells on their piece of paper. In the cells to the left of each square, vertically from top to bottom, there should be numbers from 1 to 10 in ascending order, and above each square, horizontally from left to right, the letters from “A” to “K”, with the exception of the letters “E” and “Y” ". Those. Here’s a series: “A B C D E F G H I K.” Sometimes, instead of letters of the alphabet, a word consisting of ten non-repeating letters is written horizontally.

In the first square, each player places his own fleet, in the second he marks the location of the opponent’s fleet.

Shape, number and location of ships in the game "Battleship"

How many ships should there be in a sea battle game? IN classic version Each player has 10 ships:

  • 1 PC. - 4th grade,
  • 2 pcs. - 3 grades,
  • 3 pcs. - 2 classes,
  • 4 things. - 1 class.

More details:

  • one ship consisting of four cells - a battleship (such ships are also called four-deck or four-pipe)
  • two ships consisting of three cells - a cruiser (three-deck)
  • three ships consisting of two cells - destroyer (double-deck)
  • four ships consisting of one cell - Submarine or torpedo boat (single-deck)

Ships must be located in an even vertical or horizontal row without bends, and in no case diagonally. It is strictly forbidden to position ships so that their sides or corners touch each other. That is, there must be a distance of at least one cell between them. Ships can touch the sides of the field in which they are located.

It is very important that neither player sees the location of the opponent's fleet.

Rules of the game "Sea Battle"

The first player shoots (names the coordinates of the cell in which, as he assumes, the opponent may have a ship, for example, K-10).

The second player on the first field (the field with his ships) finds this square.

  • If the cell is empty, the second player puts a dot in it and says out loud: “Past.” The first player also marks this cell with a dot, but on the second field. The turn passes to the second player.
  • If a medium or large ship is located in this cell, the second player puts a cross in it and says: “Wounded,” if a small (single-deck) ship, then “Killed.” “Killed” is also said when an opponent hits the last intact (not marked with a cross) deck of a multi-deck ship. The first player in this cell on the second field also puts a cross and makes another move.

Players take turns, but after each well-aimed hit, the player gets another turn. The winner is the one who is the first to blow up all the ships of the other participant. When the game is over, the participants can watch each other's playing fields.

If the winning player breaks the rules, the other player is considered the winner.

Possible violations:

  • I made a mistake in the signature or size of the fields
  • made a mistake in the shape, number or location of the ships
  • moved the ship during the game
  • tried to spy on how the enemy ships were positioned, etc.

How to play Battleship to win

The game "Battleship" has its own tricks, some of which few know about, and therefore they play, hoping only for chance. But by applying certain strategies, you can significantly increase your chance of winning.

  • It is necessary to mark the coordinates of your shots and your opponent’s shots with dots or crosses.
  • You can’t peek at your opponent’s sheet, but you can watch his gaze, facial expression, gestures and intonation when he is looking for the desired square on his field in order to try to guess whether there are ships in the immediate vicinity of the square with the given coordinates. Usually, in order not to make a mistake, if there is a ship nearby, a person double-checks the coordinates of the cell before saying “Past,” which means he spends a little, but still more time on the answer than if there are no ships nearby.
  • After destroying an enemy ship, mark the cells in contact with its sides and corners with dots or small circles. This is necessary in order not to waste time and moves on shots at obviously empty cells, since according to the rules, ships cannot be positioned close to each other.
  • It is advisable to destroy a damaged enemy ship as soon as possible in order to obtain information about the empty cells surrounding it and thereby reduce the area for searching for other ships.
  • Destruction itself big ship opponent, consisting of four cells, will allow you to obtain information about the empty cells adjacent to it. If this ship is not placed along the border of the playing field, then it is surrounded by 14 empty cells. Thus, the remaining search area will be reduced by 18 cells, which is almost a fifth of the playing field. Therefore, players usually try to find the opponent’s largest ships first. To do this, you can “fire” along the main diagonals of the playing field, or first along diagonal parallel lines located at a distance of three cells from each other, and then along the diagonal lines between them.
  • Often players try to position their ships away from corners, boundaries and from each other, thinking that this way they will be safer. In fact, this increases the opponent's chances of winning due to the fact that when each ship is destroyed, the remaining search area becomes much smaller due to information about empty cells adjacent to the ship.
  • The hardest thing to look for is single-deck ships. The following strategy is based on this: place the largest ships in the corners of the playing field (a four-decker standing in the corner is surrounded by not 14, but 6 empty cells), medium ones - on the sides of the field, and place small single-deck ships in random order on the increased free space . You can also place all ships, except small ones, as close to each other as possible in one part of the field, and small ones in another. Most likely, the opponent will quickly destroy large and medium ships, but this is not scary, since this is not important for victory. And by increasing the free area on which small ships are located, the likelihood of quickly finding them becomes much less.
    The photo shows examples of this arrangement of large and medium-sized ships. To search for single-deck ships, your opponent needs to fire at unmarked cells.

    He will make fewer moves and win faster if the ships are positioned like in the next photo.
  • It turns out that sometimes some players cheat: they place only 9 ships on their field (all but one single-deck). And in order not to get caught doing this, if the enemy has already fired at the entire field except one cell, they finish drawing this ship in it. Or if they win, they also quickly finish drawing this ship on cells that have not yet been fired upon by the opponent.
    This can be avoided if the participants take pictures of the ships before the game. Or ships are drawn with a pen, and marks are made with a pencil during the game. Or the pens of each participant are different in color, and after arranging the ships, the participants change pens.

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10 games on paper February 19th, 2014

In our childhood there was a lot different games, most of them we simply kept in our heads, the rules were passed on to each other during the game. For many of these games, all that was needed was a couple of pencils or pens and a piece of paper.

Games on paper can easily be called the most intelligent and educational. And now they have been forgotten quite undeservedly. Once you teach children to play these games, they can always be occupied on a long journey or in rainy weather at home or in the country.

1. Tic-tac-toe

This is the most famous of similar games. You don’t always need paper for it, just a little fog is enough. window glass in a minibus or a couple of twigs and sand underfoot...
A playing field of 3 by 3 cells is drawn (9 cells in total). Players take turns making moves, placing a cross or a zero in an empty cell. The goal of the game is to build a line of 3 crosses or toes horizontally, vertically or diagonally. It is extremely difficult to win in this game; basically the game comes down to a draw and more than one game is played.
But there are still certain combinations of moves that lead to victory.))
When on small field It gets boring to play, you can increase the field or not limit it at all. On such a field, players take turns making moves until someone manages to build a line of five symbols horizontally, vertically or diagonally.

2. Sea battle

This is one of the most favorite games of our childhood.))
I think everyone remembers the rules. And for those who don’t remember, let us remind you. This game is for two.
The goal of the game is to sink all enemy ships. The ships are located on 2 square fields measuring 10 by 10 cells. You place ships on your field and the enemy attacks them. And on another field the enemy places his ships. Each player has an equal number of ships - 10:
Single-deck (1 square in size) 4 pieces
Double deck (2 cells in size) 3 pieces
Three-deck (3 cells in size) 2 pieces
Four-deck (4 squares in size) 1 piece
When placing ships on the field, you need to take into account that there must be at least one empty cell between them; you cannot place ships close together.
During his turn, the player selects a cell on the opponent’s field and “shoots”, calling its coordinates “a1”, for example. At the same time, he marks his move on his additional field. If you sank an enemy ship, then the opponent must say “killed”, if you wounded the ship (that is, you hit a ship that has more than one deck), then the opponent must say “wounded”. If you hit an enemy ship, you continue “shooting”.
The game ends when all of one player's ships are sunk.

3. Tanks

To play, you need an A4 piece of paper, folded in half (you can take any notebook sheet). Two players draw 10 tanks, each on their own half of the sheet. Having finished the alignment of forces, the players begin to “fire” at each other in this way: a shot is drawn on their half of the field, then the sheet is folded in the middle and the shot, visible through the light, is marked on the second half of the field. If a shot hits a tank, it is considered “knocked out” and another additional shot is needed to destroy it. If the player hits the tank directly, then one shot is enough.
Each successful shot entitles the player to the next shot. To make the game more difficult, you can introduce a ban on the next shot at a tank that has just been knocked out.

4. Palms

This game can be played even with young children who are already familiar with numbers.
It will help you learn to quickly navigate numbers and concentrate.
To play, you will need two sheets of squared paper; on each sheet, the player traces his palm. Now, in the space limited by the picture, numbers from 1 to... Here you need to agree in advance. Then the game begins. One player calls an arbitrary number, the other at this time tries to find this number on his palm, and the first, meanwhile, quickly puts crosses in the cells on his sheet, starting from the top left cell. The winner is the one who fills all the cells of his field with crosses faster.

5. Points and segments.

The conditions of this game on paper are simple: put several dots on a piece of paper (at least 8, and preferably at least 15). Two players play, alternately connecting any two points with a segment. It is impossible to capture the 3rd point, and each point can be the end of only one segment. The segments must not intersect. The one who cannot make a move loses.

In the pictures you can see the correct connection of the dots.

and wrong

6. Points

We played this game at the institute during boring lectures. It develops tactical and strategic thinking.
The playing field is an ordinary sheet of checkered paper; if you have a lot of time and patience, you can play on an entire notebook spread. The playing field can be outlined with a line and the rules prohibit placing dots on this border. Each player should have a pen or pencil of their own color. Players take turns placing dots in random places at the intersection of cells.
The goal of the game is to capture as many paper possessions as possible. A territory is considered captured if it is surrounded by dots of its own color. The points should be located one cell apart from each other horizontally, vertically or diagonally. The captured territory is painted over with its own color or a fortress wall is drawn around it (thick line). If you managed to encircle the enemy’s territory or points with dots, they are yours. After such a capture, the player is given the right to make an extraordinary move. In some variants of the game, you can only capture those territories where there are already enemy fortifications. In others, any land is available to you, including free ones. Choose what you like best. At the end of the game, the size of the captured lands is calculated and the winner is declared. Most often, there is no need to specifically count anything - the result is obvious.
You can also play with children younger age. In this case, you should make the playing field very small - a quarter of a notebook page or even less, and use paper with large cells.

7. Numbers

Did you play this game on a checkered notebook at school or college? Half our dorm was playing.))) I held out for a long time, but then I plunged into it headlong, but the hour home on the train flew by unnoticed.
It was called differently: numbers, numbers, seeds, 19, but the meaning did not change. You write down numbers from 1 to 19 in a row, on a line up to 9, and then start the next line, with 1 number in each cell. Then you cross out the paired numbers or those that add up to 10. One condition is that the pairs must be next to or across the crossed out numbers horizontally or vertically. And after you have crossed out all the possible pairs, you rewrite the remaining numbers at the end. The goal is to completely cross out all the numbers.

8. Gallows

A little inhumane game, but still. As children, we combined the yard game of Cossacks-Robbers with “gallows!”
The point of this game is to guess the word by letter in a certain number of moves.
One player thinks of a word (simple and short to begin with). Writes its first and last letters, and instead of the missing letters we put dashes. The second player's task is to guess the hidden word. He names the letter. If this letter is in the word, write it in its place. If not, then write the letter to the side so as not to repeat it, and begin to draw a “gallows” - a vertical line. With the next error - horizontal (it turns out something like the letter g). Then the rope, the loop, the man’s head, torso, arms and legs are completed. During these several attempts, the player must guess the word. If it doesn't work out, you lose. If he has time, it’s his turn to think of a word.

9. Balda

Another game with words. Here you can play with two, three or even one.
A square playing field with 5x5 cells, for example, is drawn on a sheet of paper. In the middle row we write a word of five letters. Players take turns making moves. In one move, a letter is written into an empty cell in such a way that a new word is formed each time. Words can be read in any direction except diagonal. For each word the player receives as many points as there are letters in the word. Words are written on the side of the field so that other players do not repeat them. The game ends when all the cells are filled with letters or none of the players can come up with a new word. After this, the number of points is calculated. The one with the most wins.

10. Dots and squares

Game for two players. You will need a sheet of paper, preferably in a checkered pattern, and a couple of pens of different colors.
A playing field with a size of 3*3 squares or more (up to 9*9) is drawn on a sheet of paper, depending on the level of the players.
The essence of the game: players take turns drawing lines one cell long, trying to create 1 by 1 squares inside the field. If your line ends up in a square, place your sign in it and get the right to an additional move. The moves continue until you place a line that does not close any square. The game ends when the entire field is filled. After this, the number of squares that each player has closed is counted and the winner is announced.
For all its simplicity, the game has a twist. Here you can calculate your moves ahead and try to put your opponent at a disadvantage by forcing him to make an awkward move.

What games did you play? Share with us the “paper” games of your childhood!

Sea battle - popular game With simple rules. When wondering how to win a sea battle, a winning attitude and the right strategy will always help the player in this.

First you need to remember the rules of the game. The player has ten ships at his disposal: 1 four-deck battleship, 2 three-deck cruisers, 3 two-deck destroyers and 4 single-deck boats.

The fleet is positioned on the field so that the ships do not touch each other. Nearby you need to draw the same field for the enemy to mark your shots. If you miss, the turn goes to the opponent. The first one to sink the opponent's fleet wins.

You can agree with your opponent on the possibility of changing the shape of ships, “bending” ships. This way, the ships on the field will look like Tetris parts, they will be more difficult to sink, and the game will become more interesting.

A successful outcome in the game does not depend on chance, but on two important components of the strategy:

  • placement of own vessels;
  • the optimal option for shooting at the enemy fleet.

Ship locations

There are several tactics for deploying your fleet. Whether the tactic works or not will depend on the opponent's shooting tactics. In any case, a haphazard arrangement of ships will not lead to an obviously good result.

"Half the Field"

The first tactic is to place the battleship, cruisers and destroyers on one half of the field.

But four boats are located on opposite side, as a result they become practically invulnerable. The enemy will have to fire a lot of shots before he hears “Killed!”

"Diagonals"

Most players first start shooting across the field in two diagonals - from corner to corner. If the opponent is of this type, the second tactic will come in handy. All ships are positioned in such a way that diagonal shots do not hit them.

The good thing about this tactic is that it can be used in conjunction with another deployment tactic. A thoughtful location of your fleet is half the success.

"Shores"

The third tactic can be used in two ways. The first way is simple - place all your ships on the edges so that the middle of the field remains empty. While the enemy is firing haphazardly, wondering where all the ships have gone, you can calmly search for his fleet.

Such tactics may not justify themselves, especially when the opponent guesses what the trick is. If the secret of the ships' location is revealed, the opponent will sink the player's entire flotilla in a minimum number of moves.

The second method is more thoughtful and similar to the “Half the Field” tactic. To do this, place the battleship, cruisers and destroyers along the banks, but scatter the boats throughout the field.

By placing large ships in this way, there is a lot of free space for boats. There is no strategy for finding boats, and the opponent will fire at random, losing precious moves.

Even if the enemy is not going to fire diagonally at the field, shots in the corners cannot be avoided. Thus, it is better not to occupy cells A1, A10, K1, K10. It is also undesirable to place ships in the very center of the field - D5, D6, E5, E6.

The strength and invulnerability of the player lies in single-deck boats - although they can be destroyed with one shot, to do this you must first find them. The more securely they are hidden, the greater the chances of winning the game.

Destroying the enemy

There are also several tactics for destroying an opponent’s flotilla. Some of them have something in common with ship deployment tactics.

"Diagonals"

Many people will place at least one vessel on this periphery. Therefore, we arm ourselves with patience and methodically shoot diagonally, alternating shooting directions for variety.

The player in the picture neglected tactics correct location and paid for it with the loss of a battleship and a boat.

When the diagonals are shot, you can continue shooting in a checkerboard pattern.

"Chess"

From the name it is clear how to “clear” the enemy’s field. The good thing about this tactic is that it allows you to quickly find battleships, destroyers and cruisers. However, you will have to work hard to find boats.

"Locator"

The tactics are a bit similar to “Chess”, however, with its own twist. To use this tactic, in the corners of the field, mentally or directly with a pen, mark four squares measuring 4 by 4 cells.

You need to fire at them diagonally. As a result, the field will be divided by a white cross. Considering the number of ships that have already been sunk, finding the rest will not be difficult. In the picture, the player discovered six ships thanks to the Locator tactic.

"Crow's Feet"

Destroying a battleship gives the player the advantage that he will have a much smaller number of cells left to fire than if he shoots down, for example, a destroyer. Having sunk a battleship, there will be from 6 to 14 cells around it, which the player no longer needs to fire at.

So, to find a battleship, you can use the tactic “ Crow's feet" To do this, mentally divide the field into squares measuring 4 by 4 cells and fire four volleys in each square.

In the first upper square, the player fires a volley at A3, B4, B2, D1. Next, it remains to repeat the pattern in other squares. The battleship will be found in a maximum of 24 shots.

After the battleship is found and sunk, you can move on to attacking the three-deck cruisers. To do this, you need to fire only two shots in each square.

In the first square, shoot at B1 and G3, and do the same with the rest of the minifields. The eleventh shot is guaranteed to bring down the cruiser.

To knock out a double-deck destroyer, you need to fire three shots in each square. In the first square, shoot at A2, B3 and B4. Repeat the triple move in the remaining squares. In the end, the most difficult thing will remain - finding boats. Unfortunately, there are no tactics for finding them. The player will have to rely on his intuition or the psychology of the enemy.

There are several more rules for quickly destroying the enemy fleet:

  • The rules of “Sea Battle” do not require that you must finish off the ship after the first “Wounded!” However, it is better to bring the matter to a victorious “Killed!”, because this way the player will be able to find out which cells need not be shot at. After all, ships cannot stand close to each other.
  • When shelling the enemy field, there is no need to mark time. Shots should cover as much as possible large area. Keeping the tactics he likes in mind, the player can “walk” around the field, instead of continuing to fire at an unsuccessful area.
  • If the opponent uses some kind of tactics, rather than randomly firing at random cells, you need to use your head. Sometimes, by looking closely at the enemy's moves, you can guess how he arranged his ships.
  • By frequently playing with one opponent, a player can memorize his placement and shooting tactics, using the experience gained to improve his own strategy.

To practice your skills in playing Battleship and test your tactics, you can use online services. The advantages of gaming sites are high speed and low resource consumption. And having developed and improved his strategy, the player will be able to show off his knowledge in a game with a live opponent.

There is no 100% way to win at Battleship; ultimately, it all depends on the strategy of the enemy and the player himself. It is for this reason that Battleship remains a fun way to pass the time.

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