Original dating games. Children's dating games

How to introduce children in a children's group so that interest in each other and goodwill arises? Introduce them not for the sake of show, like “stand in line and say your names,” but so that they remember, rejoice and, at least a little, unite? Of course, with the help of dating games.

We have selected 10 of the most interesting and effective games that help you learn something about each other, stop being shy and start making friends. Almost all of these games can be played not only in a new team, but also in an existing one, to which a new child has simply joined.

The best about your neighbor

Snowball

This one is very famous game allows you to introduce a large group of new people to each other quite quickly. It’s easier for older people, but it’s also suitable for younger ones. The guys stand in a circle and take turns saying their name, adding to it what they like starting with the same letter, for example, “Julia, skirt”, “Pasha, parachute”, “Dima, disco”, “Peter, dumplings” and etc. Next child repeats the name and hobby of the first and only then introduces himself; the third needs to repeat two names, and each next one needs to repeat more and more. So the last person in the circle must name the names and hobbies of all participants from memory.

This game not only introduces you, but also develops memory and attention in a great way! (Hobbies can be replaced with something else, for example, gestures or character traits).

At the end of the game, you can arrange a guessing game and ask the guys: “Who is a parachutist?”, “Who likes to have fun at the disco?”, “Who likes dumplings?”, so that in response they remember whose hobbies relate to which of the guys.


3 words about yourself

This game is suitable if you have very little time to get to know each other. Each participant is asked to say their name and then describe themselves in three words. For example: “Nastya: poet, funny, kind.” This is only at first glance simple game By the way, it develops analytical, structural and associative thinking.

Find your place

This game is good younger schoolchildren who find it difficult to sit still. It allows you to learn a lot about each other and discover similarities between yourself and others. It also trains attentiveness and speed of thinking, and also helps to permanently consolidate the skill of identifying the right and left sides.

A line is drawn on the floor that divides the room into two parts. The presenter lists various signs, for example: “Let those whose names begin with a vowel stand on the right” or “Let those who like to draw stand on the left.” Participants must quickly, without colliding, run to the side of the room that is announced if the named sign suits them or stay on the other side if it does not suit them. If the guys collide, the leader chooses a new leader, and the game continues.


Apple of Friendship

Very simple and beautiful game, which is suitable even for the smallest children. The players sit in a circle on the floor or on cushions. The presenter holds a large apple in his hand and introduces himself: “My name is Masha, I love bananas,” and rolls the apple to someone in the circle. The one to whom the apple rolled takes it and also introduces himself: “My name is Senya, I like to ride a bike.” The apple rolls to the next one. The game continues until all players have introduced themselves. The apple can then be washed, cut into slices according to the number of participants and eaten as a symbol of friendship!

Alphabet

A funny and mental game. The leader calls out the letters of the alphabet one by one. The child whose name begins with the letter spoken must stand up and introduce themselves using words that begin only with the letter of the alphabet that their name begins with. For example: “Borya: hero, runs very fast.”

General portrait

This Cool game to acquaintance in interaction. Participants are divided into two teams, and over a certain period of time, each team creates a story about itself based on real data. It turns out, for example, like this: “We are 143 years old. At home we have 7 dogs, 9 cats and 1 ferret. Our three mothers’ names are Galina, last year we got a grade of 37 in algebra, yesterday we ate 10 servings of soup, 18 sausages and 21 candies, but, fortunately, we didn’t burst…” When the time to complete the task runs out, each team reads out their story.


Chairs

Chairs are placed in a line according to the number of players. The players stand on them. At the leader’s signal, all players must change places according to a certain sign, without touching the floor. For example, in alphabetical order, by birthday, by shoe size, by hair color from dark to light, etc. This game is good for teenagers. It allows them to overcome shyness and feel more confident. This game also brings out leadership qualities very well.

“Name-color, name-association”

All participants are in a common circle. Each person in turn must name his name and color (image: object, animal, plant), which, in his opinion, he is similar to, and justify his similarity (list similar qualities).

"Tell about me"

We divide everyone into pairs. For a few minutes, pairs tell each other about themselves. Then they tell everyone about their couple, then vice versa.

"Let's get acquainted"

All players are invited to find their namesakes and unite in groups by name. Those who have rare names, are combined into the “Assorted” group. Each group is tasked with presenting their name creatively.

"We're going on a hike"

The player, having said his name, names an item starting with the first letter of his name, which he can take with him on a hike. For example: “My name is Katya, I’m going on a hike and taking a compass with me.” The next player says: “My name is Seryozha, I’m going on a hike and I’m taking a sleeping bag with me, and also Katya with a compass,” and so on until everyone is called by name.

"My favorite thing"

The player says his name and favorite activity. The next player states his attitude to the named matter, then introduces himself and says what he likes. For example, the first participant says: “My name is Andrey, and I like to play the guitar.” Next participant: “I don’t know how to play the guitar. My name is Rezha, I love to play football.” And so on.

"Chairs" or "Zoo"

All players sit in a circle on chairs. The leader stands in the center of the circle, leaving one chair free. The task of the player sitting to the right of the empty chair is to hit it with his hand and call the name of any player. The player whose name is called moves to an empty chair. The presenter must take a new empty chair until the player sitting on the right hits it and calls his name. If he succeeds, then the player on whose right side there is a chair occupied by the leader becomes the leader.

"Count to Thirty"

The players sit in a circle with the leader. The leader offers to count to 30 with the whole squad, making sure to clarify that rarely anyone copes with this task. The conditions are as follows: players take turns calling one number out loud. In this case, players who get numbers ending in “3” or divisible by “3” without a remainder say their name instead of the number. The player who makes a mistake stops playing, and the game starts from the beginning.

"Who can"

The presenter hangs up a pre-prepared poster consisting of a field divided into 9 squares. In each square there is a question: Who can play the guitar? Who's dancing? Who is drawing? Who plays sports? etc. Total 9 (according to the number of squares) questions. All players take pens and pieces of paper, draw a similar field, and number the squares.

The players' task: interview the players and find among them those who really know how to play the guitar, draw, etc. d., write down the first and last name of this player in the appropriate box on your sheet. You cannot write the same person's name in more than one square. After the game, the presenter sums up the results and learns about the skills of the guys in the squad.

"Name in a Circle"

Participants stand in a circle. Everyone in turn takes a step to the center, says their name and shows any movement. Then all participants simultaneously repeat his name and the movement he just showed.

DATING GAMES

Chocolate

Everyone rolls a dice in a circle (preferably a huge one), and when a 6 comes up, he runs to the table, puts on a hat and scarf, takes a fork and knife, cuts the chocolate and eats the chocolate from the fork until someone rolls the next 6. The next person who rolls a 6 confiscates the scarf and hat, puts it on, and begins to eat the chocolate bar until the next person rolls a 6, and so on.

Scroll

Write a list and distribute it to each group member. This list must contain correct information. To do this, the favorite must know his own guys very well. The list can be long or short at your discretion. While the music is playing (two songs), everyone must approach other players and get their signature under the statement that speaks about him. Each person can put only one signature. The one with the most signatures when the music stops wins.

Here's what might be written on the list:

Find someone who:

Doesn't like to eat cookies

Came now wearing pink socks

I went to Japan on vacation

Can ride horses

I am the one who...

If trust has already been established in your group, then you can play this game to get to know each other as closely as possible. Each group member is given such a sheet. He must check 10 points that correspond to him. Later, the sheets are collected and read aloud, and everyone guesses who filled out this form. Here is the questionnaire:

I'm embarrassed when people compliment me

I'm afraid to express my worldview

I sing in the shower

I seriously pepper my own soup.

I listen to music at full volume

I like to dance when no one is watching

I cry during melodramas

I stop to smell the beautiful flowers

I like to sleep during the day

I'm afraid to donate blood from my finger

Sneaked out of the dentist's office

Talking in my sleep

I hate flying on a plane

I criticize others a lot

I watch TV series

I'm afraid of the dark

Snitched as a child

I go to bed early

I write poems

Talking to animals

Tear out pages from the diary

Spying on others during prayer

I like to sleep for a long time

I'm not afraid to ask a stranger

I like to travel alone

I'm saving money

I'm extremely afraid of getting fat

I despise all girls

Lying about my own age

I sew my own buttons

I close my eyes to scary movies

I'm writing off

I take extreme care of my own skin.

I often make myself a list of “things that need to be done.”

I don't have close friends

Sleeping with a toy

Would I prefer cremation to burial?

Never went to the doctor

I say it straight when someone else's breath smells

Stayed for 2nd year

First I eat the cake, then the first dish

I can't listen to my interlocutor

Extremely touchy

Fell asleep in church

I don't use deodorant

I carry candy with me all the time

I even wear dirty socks

I can't accept criticism

Liar

This game will also help you get to know each other better. We need 5-8 people. Prepare the following forms: equal to the number players.

The forms should contain approximately the following questions:

The most remote place I was able to visit is ……………

As a child, I was forbidden to do ………………, but I did it anyway.

My hobbies - ………………….

When I was little, I dreamed of becoming …………………….

I have one bad habit - …………………………

Leaflets with these questions are distributed to each player, and everyone must fill them out, answering truthfully to all questions, except for the first one. That is, one answer will be incorrect, false. Once everyone has filled out their forms, players take turns reading their answers out loud. The other players' task is to guess which of the player's answers is false. Have them write their choice on the opposite side of their forms. Find out the number of the false answer, and award a point to everyone who guessed the false answer.

The one who scores the most points wins. You can change the rules. Instead of 1 wrong answer out of 5, write four wrong answers and one correct answer.

Crocodile

The audience is divided into 3 teams. Any team thinks of a word. The captain of team 1 speaks to the captains of teams 2 and 3. They race to demonstrate this word in pantomime to their teams. Later, the captain of team 2 speaks to the captains of teams 1 and 3, after which the captain of team 3 speaks to captains 1 and 3.

Acquaintance

The first person names his name, the next person names the name of the previous one and his own, the 3rd person names the names of the first two and his own, and so on.

Remember your appearance

The game is useful for a group where everyone is not very familiar. 6-16 people play. A pair of players is selected. Having previously examined each other's appearance, they stand back to back. All the others begin to ask each of them in turn questions about their partner’s appearance. Eg:

How many buttons does your partner have on his jacket?

What color are the laces on your neighbor's shoes?

The pair that gives the most correct answers wins.

What do we know about Vasya?

2-5 teams of 3-10 people each play. One person is called from each team. Let's call him Vasya. The presenter reads the questions, and the teams must answer them as accurately as possible. The answers are written on pieces of paper and handed over to the presenter (the team submits their own answer, Vasya gives his own answer, and the presenter associates). Questions could be:

Vasya's date of birth

What is the name of Vasya's mother?

Who best friend Vasya?

In which school did Vasya study?

What did Vasya eat for breakfast now? and so on.

Each team answers questions about its own player. For the correct answer, the team is given points. The team that scores the most points wins.

Who is this?

After a couple of youth meetings, you can check how the guys got to know each other. Give everyone a piece of paper and ask everyone to write 4 things about themselves that few people know. Eg:

I have a dog and a parrot.

I love to play chess.

I really want to buy a computer.

I'm going to become an agronomist.

Ask them to sign these slips and turn them in. After which you distribute clean sheets of paper to everyone, numbered according to the number of people in the group. And you read out in order what everyone wrote. And you ask: “Who is this?” Everyone must write their guess. At the end you say the correct names. The one with the most correct answers wins.

Hidden Angel

This game for us requires that all players be together for at least one day. The game is good for getting to know each other better. Requires 5 - 50 people. The names of all participants are written on separate small pieces of paper, then they are rolled up and mixed. Each player draws out one piece of paper for himself with someone’s name on it. Each player becomes a "hidden angel" to the person whose name they drew. Hidden therefore, that no one knows whose angel he is, the angel’s ward himself should not know either, it is kept secret. “Angel” always shows his own ward some attention. Eg:

Sends notes with Bible verses,

Small gifts (candy, cookies, etc.)

He writes him poems and comments, suggestions and the like.

The “angel” himself also receives signs of attention, since in turn he is also someone’s ward. At the end of the game, everyone reveals their cards and shares their impressions.

Variety of names

The leader names several names, and everyone who bears the named name comes out to the leader and forms into groups corresponding to their name. As a result, several groups emerge (For example: Sasha, Ani, Elena, Irina). But because the presenter does not know all the names of those people who are in the hall, he allows the formed groups to name the names themselves (one by one), thus, there are more newly formed groups, the process of forming these groups is accompanied by applause. When all the participants are involved in the game given to us, the leader gives each group to say their name in chorus.

Participants in the game who have a unique name, in other words left without a group, receive prizes for the uniqueness of their own name.

Twins

For this game we need a huge crowd of people, for example, 30-50 people or more. The condition of the game is to find a person who gave birth to you on the same day, or with a difference of a certain number of days, talk to him and ask him about everything. The pair with the smaller difference wins. They can come out in front of everyone and tell everything they know about their own “twin.” In this way, you can bring strangers or barely familiar people together.

I never…

This game will help people get to know each other better. 7-15 people participate. To play the game you need chips according to the number of participants. Chips can be large beans, matches, or other small similar objects.

Didn't keep cats in the house

Haven't been abroad

Didn't wear boots

Let's say the player said, "I've never eaten pineapples." All players who ate pineapples must give him one chip. Then the turn goes to another player, and he names something that he has never done. The task of each player is to name something that he has never done, but everyone or most of those present have done. The game ends after a certain number of laps. The one who scores wins greatest number chips.

flaming match

While the match is burning, a person must tell as much about himself as possible. At the same time, he keeps the match lit in his own hand. One message - one point. (For example: My name is... I live...) The one who gets the most points wins. It will be much easier for you if you ask to count the messages of a couple of people.

Need a piece of paper

This game will help all your guests get to know each other. Guests sitting at the table pass the roll around in a circle toilet paper. Each guest tears off as many scraps as he wishes, the more the better. When each guest has a stack of scraps, the host announces the rules of the game: each guest must tell as many facts about himself as he has torn scraps.

Hot hearts
Type of game: moving
Type of game: team
Theme: New Year
Inventory: big pieces ice, towels.
Moral: strategy and order allow you to achieve maximum results with minimal losses.

3-15 people
no years limit
up to 5 min.

Freeze several identical blocks of water (1 liter each). An airtight container can be used as a container for freezing. plastic bag or plastic containers. You should not freeze water in glass containers, as due to the expansion of water during freezing, the containers may burst.
Divide those present into several teams. Give each team a large, solid piece of ice. The winner is the team that melts the ice first.
Have several bath towels available to catch melt water.
Stop teams from breaking the ice and the game will last three times longer.
The game can end prematurely. In this case, the winner is determined by weighing the remaining pieces of ice.

Who works, what and where
Type of game: moving
Type of game: individual
Inventory: Hairpins (or something else that can be used to attach signs to clothes); signs

10-50 people
16-25 years old
20-40 min.

Prepare signs. For example, 35 cards:
Hospital - Therapist - Phonoscope
Dentist - Bormashina
Surgeon - Scalpel
Shop - Janitor - Broom
Accountant - Calculator
Cashier - Money
Sea - Underwater photographer- Camera
Diver - Spacesuit
Diver - Fins
Airport - Pilot - Helm
Skydiver - Altimeter
Customs Officer - Bribe
School - Teacher - Pen
Director - Parents
Caretaker - Keys
The game takes place in two stages.
First stage:
Attach pre-prepared signs to everyone playing on their backs with the names of the tools, the professions that use them and the place of work. Explain that the players must ask questions of other players to find out what is written on their backs and form teams based on their place of work. You can only answer “Yes” or “No”. You cannot ask two questions in a row to one player. You can't avoid answering. The first team to assemble correctly wins.
Second phase:
Give teams 5-10 minutes to prepare. After which they must introduce each member of their team in an interesting way. Mark the most original and funniest ones.
You can change the theme of the cards, for example: animals/species/habitat

Who? Where? When?
Type of game: moving
Type of game: individual

3-15 people
6-16 years
up to 5 min.

Divide the players into two teams. Team players must line up in order, depending on the parameter you specify.

Construction order parameters can be:
- alphabetically by last name;
- by year of birth;
- by the volume of hair on the head;
- by height;
- according to shoe size;
- by day of the month of birth;
- by the number of letters in the name;
etc.

Unexpected meeting
Type of game: moving
Type of game: individual

3-15 people
no years limit
5-20 min.

Cover
Game type: calm
Type of game: individual
Theme: for any occasion
Inventory: Blanket, chair, more people, good mood
Moral: Friendship is not just knowing someone, it is noticing when they are there and when they are not.

10-50 people
16-25 years old
no limit min.

One player leaves the room. At this time, the remaining players choose one of them, sit them on a chair in the middle of the room and cover them with a blanket. Then the player who came out is called. He entered the room and had to guess who was under the covers. Then the next one comes out and the game continues.
The more players there are, the more difficult it will be to guess.
You can make this game for a while, i.e. the person entering must guess in, for example, 30 seconds. If you didn't guess right, it comes out again.

Secret friend
Game type: calm
Type of game: individual
Inventory: Mailbox, forms for notes, postcards, envelopes, pens.

10-50 people
16-25 years old
no limit min.

Make mailboxes out of boxes and place pens, paper and envelopes in a visible place.
The game begins before the start of the event (camp, conference, etc.) and continues throughout the duration of the event.
Write the names of the camp participants on pieces of paper, mix them up and invite the participants to choose a “secret friend”. The essence of the game is to give your “secret friend” maximum attention (gifts, notes, postcards, surprises), but not to “expose yourself.”
Letters, cards and notes are dropped into the mailbox and delivered to recipients by postmen several times a day.
At the end of the event, the “secret friend” of each participant is publicly guessed.

Street dating
Type of game: moving
Type of game: individual
Topic: February 14

no restrictions per person
16-25 years old
5-20 min.

All participants in the game are divided into pairs. The task of one of the participants in the couple: to get to know the second person, a complete stranger to him. To do this, he uses maximum effort and all his resourcefulness. You need to find out the name and favorite activity. The 2nd player tries to get away from the acquaintance without saying anything harsh words. At the end of the game, participants share their impressions and determine the most successful “seducer” and the most intractable “stranger.”

Photo spoon
Game type: calm
Type of game: individual
Theme: for any occasion
Inventory: Spoon, or opolonik
Moral: A spoon can take pictures too)

no restrictions per person
16-25 years old
no limit min.

To start this game, at least 2 people need to know about it in detail.

Presenter: “And now I’ll take a photo of you... with a spoon! (What has technology come to!)) but the camera is working. Now we’ll check it...”

(at this time the assistant presenter goes into another room)

On a bench, or from a certain group of people (up to 5-6 people), one person is selected at will. We do not call, but offer to call. (“Well, who will pose for us?”).
The person who responded sits still.
This is what we “photograph”. On the spoon, of course))) then the assistant comes in and checks the “photo” captured on the spoon with the face of each person in the group. And identifies the person photographed.

The point: the spoon actually has nothing to do with it. The presenter, after “photographing” the person, sits in the pose of the person who volunteered to “pose”, and the assistant compares the presenter’s pose with the pose of the “photo model”.
for variety, the assistant should say, for example,
- "not... doesn't look like... and you don't look like..."
- “So this is not a boy/girl at all!!”
- "hmm... what if you rub it...?"
- "the photo is blurry... who moved their hand during the shooting?"
- “something happened... Are the batteries running low? (Who ran out the batteries?)”
- "What kind of image format is this? jpeg? bmp? gif?"
- "resolution is small..."
- "eh.. turned out well)))"

Four in the center
Type of game: moving
Type of game: team
Inventory: chairs according to the number of participants plus one

10-50 people
16-25 years old
5-20 min.

Before the game starts, each participant writes his name on a piece of paper [card] and gives it to the leader. The presenter shuffles the cards and distributes one of them to each player. The players look at whose name is written on their skating rink, but they do not tell it or show it to anyone.
Form a circle from required quantity chairs [according to the number of players + one empty]. Move four chairs to the center of the circle formed. Form 2 teams of players, preferably a boys team and a girls team.

Seat the players; the four chairs located in the center of the circle should be occupied by two players from opposing teams. The goal of the game is for your team's players to occupy these four spots.

The game begins with the player sitting to the left of the empty chair loudly calling out the name of one of the players written on the received card.

The player who has this name written on a piece of paper moves from his seat to an empty chair, after which he exchanges cards with the player who named the name.

Now everyone in the group knows what name is on that player's card [since he has the card of the player who called him]. Now another chair is vacated and the game continues - the player sitting to the left of the empty chair calls out the name received. The winner is the team that manages to seat its players in four seats in the center of the room.

I never...
Game type: calm
Type of game: individual
Inventory: 20 tokens [coins, strings, matches...] for each player
Moral: There is much more that unites us than divides us.

3-15 people
6-16 years
5-20 min.

Place the players in a circle and give each player 20 tokens. Choose a presenter.
The presenter says a phrase starting with the words “I have never...” [did something, been somewhere, etc.]. Each participant who did something that the leader did not give him one of the ropes.
If no one in the group did what the leader called, then the leader himself gives each player a rope.
The right to play the game passes in a circle from participant to participant. After several laps [or one lap], the ropes are counted. The one who has more of them wins.
The goal of the game is to find something common to most participants in order to get as many ropes as possible. For example: it is better to say “I have never traveled by train” than “I have never been to Germany”: obviously more participants traveled by train than visited Germany. It should be remembered that lying is unacceptable for anyone: neither the host nor the other players.

your name...

calm
Type of game: team
Equipment: a large blanket or blanket, maybe a couple of low chairs
Moral: To win, you need to know the other side.

no restrictions per person
no years limit
no limit min.

If the participants do not know each other at all, then you can give them a few minutes to get to know each other.
The players are divided into two teams. Two people pass a blanket between the teams. From each team, one person sits facing the blanket (or squats) so that he cannot see the person with opposite side. Those holding the blanket suddenly lower the blanket, and the person who pronounces the name of the player sitting opposite him faster and correctly wins his team a point. After this, the players sitting behind the blanket change.
Ensure that everyone on the teams participates.

Dating games for corporate and friendly parties They make the visiting guests a single company, ready to enjoy the holiday and communicate with each other. Experienced hosts conduct table games and get to know each other at the very beginning of the holiday, and only then organize more active competitions to unite and entertain the guests.

1. Unity game “Truth in a ball”

This game is suitable for a close group. To organize it, notes are written in advance with true (notes with a red mark) or false statements (notes with a black mark) about each of the guests present, they are placed inside balloons and inflated.

The essence of the game: players take turns approaching a bunch of balls, pop one of them, read aloud the note “obtained” in this way and try to guess who it is about, whose truth or lie it is. If he can’t do it on his own, then he asks for “help from the audience.”

The rules of the game themselves are traditional, but the balls add a special festive atmosphere and noise. There are no winners in this idea, it’s just a reason to get closer to each other and have a little fun.

2. Dating game “Zip-zap - hugs”

The game makes it possible to remember the names of all the guests gathered, overcome the tactile barrier and simply recharge yourself with a festive mood.

Conditions of the game: guests stand in a circle, placing their hands on the shoulders of their neighbors, at the sign of the leader, who stands in the center of the circle, they begin to move clockwise, while loudly shouting their first and last name. At the leader’s sign: “stop,” the round dance stops. If the host points to one of the guests and says “Zip,” then the guest must quickly hug the neighbor on the right and call him by name, and if the host says “Zep,” the neighbor on the left. The one who made a mistake becomes the driver and he continues the game. So the round dance stops many times until the guests get tired of it and they remember each other a little.

3. Dating game "Secret Admirer"

Pieces of paper with the names of the guests are collected and mixed into a hat, and everyone pulls out one for themselves, without showing anyone what is written. If the participant got his given name, then replace the piece of paper. So the guests found out whose secret admirer he had become and began to secretly court him (an invitation to dance, a compliment, a present and other signs of attention), without disclosing his name, i.e. remaining precisely a “secret admirer or groupie.” At some point the presenter announces: “stop the game” and invites you to guess who was whose fan.

A game for a corporate party can last several days, for example, start the game in a work environment and continue at a corporate party.

A very interesting version of the game is when the draw is carried out separately between the female and male halves, then each player will get a secret admirer of the opposite sex.

4. Game “Common Dream”

No matter how many people come to the party, everyone has their own dreams. Sometimes it seems to us that we know a person very well, but, nevertheless, it can be difficult to guess his desires. Invite the guests present to write down their three ideas on a piece of paper. cherished desires, and do not show them to anyone.

The game goes like this: everyone voices their dreams one after another and, if one of the guests has a similar entry on the sheet, they raise their hand and the “dream mates” find each other.

It will be very interesting to learn not about those desires that may come true in the near future, but about pipe dreams that have been desired since childhood. In any case, this is a great opportunity to get to know a person better and make friends. You can end the game by saying a toast: “To make your dreams come true!!”

5. Dating game “Soul Mates”

Dating game similar to the previous one, but without notes.

When playing, even in an unfamiliar company we can find the person closest in spirit. So, those present clench their fists. The participant who decided to be the first to find a like-minded person begins a story about himself in the form of “like it or not.” For example: “I don’t like noisy cities. I like to drive a car at great speed. I don’t like it when people look over my shoulder,” etc. P. After each sentence, participants who either do not like it or like it, unclench one finger. The story continues until one of those present unclenches all their fingers. This person will be the closest in spirit to the narrator. And at the end of the toast: “To the kindred spirit of all the guests gathered”

5. Team game"Japanese Pantomime Theater"

Takon entertainment can be arranged during the dance break. Two equal teams are recruited and given three minutes to clearly agree on how they will portray the three traditional characters of Japanese pantomimes: the Dragon, the Geisha and the Samurai. Movements and facial expressions should be the same and clear and, preferably, bright and expressive.

The teams line up facing the audience, and the presenter randomly gives the teams a sign or simply says the name of one of the characters. The team in which all participants depict the figure artistically and synchronously wins; any deviations are counted and summed up as penalty points. Accordingly, whichever team collects fewer of them wins.

6. Unusual acquaintance "Allow me to introduce myself..."

You can add a creative touch to introducing guests by preparing several cards with different characters (according to the number of participants) in advance. After reading the name of their hero, the participants must introduce themselves to the audience, as if on his behalf, not forgetting to say their real name. For example, if this is a musketeer, then bow and remove an imaginary hat and introduce: “Musketeer of His Majesty’s Guard - Vasily.” The characters on the cards are very different:

Princess

A foreigner who does not know Russian

Dancer

Alien

Pop star

Pioneer, etc.

7. “Total Recall” competition

Several couples are called, the partners are mixed, everyone is placed with their backs to each other and asked to remember everything about the one who has his back to you, imagining him in all the details (you cannot peek).
Then the presenter counts the correct and incorrect answers to a variety of questions:

1. how many buttons are there on the partner’s blouse;

2. what color are the trousers;

3. what is your name;

4. what kind of shoes;

5. eye color;

6. is there any jewelry on the neck and what kind;

7. how many rings are on your hands;

8.does he wear a watch, etc.

The one who remembers his partner better than others wins a prize.

8. Entertainment "Romantic photography"

In a youth group, this game will appeal to everyone. First you need to choose someone who will take pictures. Then explain the rules: a couple in love is left alone in the room with the photographer, wanting to take a very romantic photo.

When they decide how it will look, an assistant will be sent to them, who will adjust the poses to their liking, or better yet, take the guy’s place. Then the girl is let into the room, and she already looks to correct the pose of a lover and takes her place. Each time after “corrections” the photographer takes a photo. There should be a lot of such photographs - the more interesting it will be to look at them later.

As a rule, young people are different high degree creativity and is not afraid of candid poses, which significantly enlivens the photographs. Participating in such a fun and spontaneous photo shoot brings you closer together, and besides, you will have photos as a keepsake, which is also nice.

9. “Find the direction of the conspirators”

All players sit at a distance from each other, but so that they can see everyone. The conditions of this dating game are as follows: the organizer, secretly from the “naked” one, forms conditional pairs (simply shows who is with whom). At the signal of the organizer, the “naked” person eyes closed(the bandage) must determine from the noise and essence of the dialogue between the designated partners that they are in a pair.

The difficulty of the game is that everyone starts talking at the same time, and who exactly is talking to whom, and most importantly, about what, it’s not so easy to “find direction”. During the game, the “naked” player is changed and at the end of the game the best one is chosen.

10. Game “The cutest one in the yard”

The point of the game is to determine the most popular guest and the most popular guest. The criterion will be the number of likes collected. Each guest receives a cut-out heart and a marker or felt-tip pen and, in two minutes (if there is a large company, then increase the time) collects signatures for “their” heart - whoever has the most time. You can play music during the game.

11. Game for rapprochement “The knot will come undone.”

For this game you need to prepare three long ropes (from five to ten meters) in advance and make several loose knots in it.

We invite three pairs of ladies and gentlemen to participate in the competition. We tie one end of the rope to the girl’s wrist, the other to the man’s hand. Since the ropes are tied to their hands, players will have to crawl through these knots, which is why the rope must be very long.

Alena Apina’s song “The knot will be tied, the knot will be untied” is ideal as musical accompaniment.

12. Game for a close company “Victim of intrigue”.

One of the guests is chosen as the “victim of the intrigue.” The “victim” goes out the door, but first they announce to her that now her husband/wife, friend or colleague will tell all honest people something very intriguing from his biography, and when she returns back, she (the victim) will have to find out, with the help of leading questions, What was it that she was declassified about?

In fact, no one will talk about anything, but everyone will simply agree that when the “victim’s” question ends with a vowel, everyone will answer “yes.” If it is a consonant - “no”, we answer the letters “y” or “b” - “it doesn’t matter”.

The “victim” has the feeling that we're talking about about something specific, “gives away” one secret after another. It comes out like this:

Did this happen on New Year's Eve?

Did it all happen in the toilet?

13. Game “Outstanding Personality”.

This game, like most others, comes from children's dating games.

Rules of the game: One of the guests makes a wish for some popular personality and “pretends” to be him (her), and the task of the other guests is to use leading questions to understand who he made a wish for.

Before the game starts, people are explained what to ask, for example, “What songs do you sing?” forbidden. The question should be formulated differently - “Do you have anything to do with the stage?” or “Do you prefer pop or classical?” The one who made a wish outstanding personality, has the right to answer only “yes” and “no”.

In total, you can ask twenty leading questions; if no one guesses, then the winner wins.

14. “Psychological target.”

This game is more suitable for friendly party. Four or five people can participate in it at the same time. They are given sheets of paper and markers. The presenter asks the players to divide the sheet into four sectors with two perpendicular lines intersecting in the center of the sheet. Then, starting from this center, the players will have to draw five circles to make it look like a target.

In each of the four sectors you need to write: in the first, smallest circle, the letters “P”, “P”, “S”, “L” in any order. In the second circle from the center we write numbers from one to four in each sector, also in any order. In the third - one for each sector with the names of birds, fish, animals. In the fourth we write one adjective at a time, for example, drunk, gentle, slender, smart. And in the last circle - proverbs.

The signed targets (to avoid confusion) are handed over to the presenter, who pins them on one large easel. Next comes the “decoding”.

It turns out that the sector marked with the letter “P” reflects everything that the player thinks about his work, “P” - about bed relationships, “L” - about love and “S” - about family. The numbers placed indicate the place that the player devotes to work, sex, love and family in his life. The adjective combined with the animal's name demonstrates who it feels like in each of these areas. It is possible that at work a person feels like a stupid camel, but in bed he feels like an agile bunny.

The proverb can be interpreted as a true life credo regarding each of the mentioned aspects of life.

15. “Who do you look like?”

In this game they choose the player who is on a short time goes out the door. During these minutes, all the other guests agree and make a wish for one of those present - it is about him that the guest will ask his association questions.

Returning to the room, he begins:

If this person were a car, what brand would it be?

What piece of clothing does it resemble?

What food (flower, animal, architectural element, etc.) is it associated with? And so on.

Everyone can give answers to questions. However, you need to act in such a way that the one who was wished for does not remain silent, but also gives his answers-associations. Otherwise, the naked person will simply figure him out.

A person wins if he correctly names the hidden object, and the one who gets it has three attempts. Otherwise, he leaves the room again, and everything repeats again.

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