The ending of Game of Thrones will disappoint viewers. Game of Thrones: A Telltale Game Series: episode six, indifference

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Ice Dragon is the sixth and final episode of the adventure game developed by the studio Telltale Games. This is complete step by step guide. In the first chapter you will find a step-by-step guide with a list of all important dialogues. In the next part you will find a separate description important options that you will encounter during the game and the consequences that will happen later. The final chapter will feature all the available endings in the game. Here you will find detailed description and learn how to get one or another ending. Game of Thrones: A Telltale Games Series - The Ice Dragon tells the stories of characters from the famous television series, which is based on the saga of George R.R. Martina. During the game you will meet characters from previous episodes and learn the fate of Roderick or Asher. Your previous decisions will affect this episode, and your actions in this episode will affect the ending of the entire season of the game.

Important choice #1

The first major choice in this episode occurs in the first chapter. You must choose whether to admit your guilt to Lady Margaery or place all the blame on Sera.

  • It was Serah's idea - if you choose this option, Serah will be fired from Margery's servant.
  • It's true, I used Sera - if you choose this option, you will be fired from Margaery's servant.

If you choose the first option, Serah will be furious that you lied. Margaery will trust you and remove Sera from the court and thereby destroy her relationship with Tarwick. You must choose this option if you want the blue ending. If you want a red ending, then you must admit your guilt.

Important choice #2

The second major choice in this episode occurs in chapter four. You must decide whether to marry Morgrin or be beheaded.

  • I am yours - if you choose this option, you will marry Morgrin. You will save your life, but you will sacrifice Tom. If you want a blue ending, then I advise you to make this choice.
  • I will never be yours - if you choose this option, you will not marry Morgrin. After this decision you will be beheaded. If you want to get the red ending, then I advise you to make this choice.

Important choice #3

The third major choice in this episode occurs in chapter five. You have to solve the problem with Kotter. You can sacrifice him with blood magic to enhance the powers of the Northern Grove, or you can give him Nightshade to reduce his pain and fulfill the will of his sister Silva.

  • Give Cotter poison - after choosing this option, you fulfill the last wish of his sister Silva. This option is recommended for those players who want to get the red ending.
  • Use Cotter for Blood Magic Ritual - After choosing this option, you cut Cotter's heart and burn it during the Blood Magic Ritual. Thanks to this, you increase the power that protects you from creatures. This option is recommended for those players who want to get the blue ending.

Important choice #4

The other big choice in this episode comes in the last chapter. You must decide who to kill: Ladd Whitehill or Grif.

Situation for Rodrick:

  • Follow Ladd - This option should be chosen by players who want to get the blue ending. If you follow Ladd, you won't be able to save Rion. During the battle with Ladd, you will be able to kill him.
  • Follow Grif - This option should be chosen by players who want to get the red ending. If you follow Grif, you will be able to save Rion, but will not be able to kill your target.

Escher situation:

  • Poison Ladd - when raising a toast, Ladd notices something is wrong and asks Escher to drink wine. Asher's mother will want to do it for him. You will have two options: "Let her drink" or "Don't let her drink." If you let her drink, Ladd and your mother will be poisoned. If you don't let her drink, Ladd will run away, but Grif will die.
  • Ambush - While talking to Ladd, make a move. This will be a signal to the mercenaries. In this case, Lud will run away and you can kill Grif.

Important choice #5

The final choice is made in North Grove. As Gared, you must decide whether to stay here or move on.

  • We remain here - you will fulfill the will of the fallen Lord Gregor and remain in the Northern Grove with new companions.
  • We're going south - if you choose this option, you and your soldiers will go to Ironrath. You will leave the Northern Grove and will not carry out the will of the fallen Lord Gregor.

You will see the consequences of choosing one option or another only in the next season.

From the game description: your choices will affect the fate of the Forrester family, and your actions and decisions will change the course of history; Find out what it's like to find yourself in the middle of a game of thrones, where you either win or die...

Like many other projects recent years, the studio's cinematic project proudly stated that the players' choices would affect the story, the endings, and even the choice between life and death of the characters. But this or that? So far none of similar games she didn’t keep her promise and didn’t give a real branching story with unexpected outcomes. stood in line with pompous promises, only to proudly fall face down in the dirt at the end. But she knows how to get out, how to get out cunningly...

They lived happily ever after until death did them part...

Game of Thrones can easily be imagined in one’s mind as the outcome of any fairy tale: heroes lived, got married, loved, enjoyed freedom... But all this is not important, because we are taken exclusively to the last chord - when death stands at the threshold and actively sharpens the scythe. In this universe there is no concept of “good” and “bad”, just as there is no distribution between poor and rich, since any wealthy citizen can die in a second, and a poor person can rise to the skies. The center of attention in the game is the doomed Forrester house - a small fortress-town in the middle of nowhere (in the very corner of the world map). At most a hundred peasants and several individuals of noble blood live there. Harsh times have come, because the previous ruler was overthrown by force, so the lands began to be torn between ambitious lords. Quite quickly, there is someone who has proclaimed himself in charge (the House of Bolton), and with them, as expected, there is an errand dog - the House of Whitehill. You won't have to wait long for trouble - new manager - new rules. Kill peasants, take away land, steal resources, well, as usual.

The plot unfolds simultaneously in four parts of the world, responsible for different climatic zones. One person from the Forrester family was sent to each locality. Some serve strong of the world However, others go their own way, but everyone’s love for their family remains unshakable. A sense of duty, naive pride, excessive self-confidence - these are the main character traits of this house. Most likely, they became the root of all problems. The Forresters did not want to share their rare wood with the new “king in the north,” so they quickly made enemies in the Whitehills (although there had been problems between the houses before). Now it turns out that each of the heroes must make their contribution to the common cause - to save their homeland. In the red castle (capital of the seven kingdoms) future queen serves Mira Forrester, who must take care of a profitable trade deal for the sale of the notorious timber, for the sake of connections with rich merchants. In the desert lands, Asher Forrester is looking for a suitable army, and in the north, Gared is trying to find a mysterious grove.

It’s worth giving the developers their due - they are experts at fooling around with their brains. At every step there are small details that indicate a strong connection between all the turns of the plot. You are constantly assured that the events in each location are extremely important and will affect the most important branch of Lord Forrester. Unfortunately, it is not. Mira and Gared are not connected at all with the course of the main plot, and by the end of the sixth episode their story simply ends with nothing. They say, wait for the second season, prepare your money. And there, too, there is no point in ending the plot, because it is easier to feed the fans with promises over and over again, fortunately the style allows it. Speaking of which, everyone dies in this game all the time, so don't be surprised. Don’t dare fall in love with charismatic heroes and give any preferences, because only one type of player can get a fan from the story - neutrals who root for everyone at once.

Choose one of these letters: a, a, a, a...

As the game progresses, the gamer is constantly faced with a choice: where to go, what to say and who to save. But in fact, this choice does not affect anything at all. In general, the pleasure during the first playthrough is really great, because it seems as if every action you take is extremely important and logical. Yes, they really created an ideal screen that you believe 100%. And only at the second race do you realize that all these remarks and decisions are absolutely useless and only change the tone of the conversation during the next scandal. But we really are playing for fun “now,” so we can definitely recommend playing the first season? Or not? There is one thing: the game promises in the description that your actions will change the outcome. Not so! First of all, there is only ONE ending to the story. This upset many, because no matter how hard you try, those who are destined to die will die. It will not be possible to save pets, nor will it be possible to punish villains. In general, it’s strange when a fairy tale, even one so bloody, ends the same way it began.

In the sixth episode, a certain rethinking of events occurs and the gamer is forced to make a critical choice: to act according to his conscience or, on the contrary, to spit on principles and morals. You will either betray your friend and destroy him, or sacrifice yourself. Fun fact: each plot branch contains this problem equally. I don’t know why it was necessary to expose the player like this, but the feeling is really disgusting. You understand that you made a promise, but you need to break it for the greater good. You understand that you are destroying an innocent person, but this is required by a combination of circumstances. It turns out that you either become a pig or a corpse. Yes, it is possible to lose even the main characters during the course of the plot, but usually in this situation the game forces you to load the nearest save, because the plot does not allow it. But death has its own plans for everyone and the clock has long been wound.

One plot point is quite disturbing - the story involved characters who, according to the book of the same name, cannot possibly die in this moment. This means that you realize in advance that this evil guy will get away with impunity, but this case will in no way work out. Of course, if you were not familiar with the universe before, you will get more vivid sensations... But it’s unlikely that anyone missed the series Game of Thrones. And if you have watched all the seasons, then you know exactly what outcome awaits the house, which is constantly undergoing problems. Moreover, even if you grovel and mix yourself with dirt, the game will not allow the doomed to survive and influence at least something significant. Are you a weakling? Die! Are you strong? Die! Are you silent? Die!

Results

Going through the first season of this game is like putting your head in the mouth of a lion. Each episode is one day inside the mouth. And, as it were, the lion gradually becomes hungrier, so the result is obvious. The experience here is truly original, worth the effort and money. But do not believe the description of the project, as it does not correspond to reality. In general, at a certain point you stop empathizing with the characters and worrying about their fate (apparently, it was still too early to put such a concept into a full-fledged game). This is not the style of presentation that the masses are accustomed to. But this is what attracts the most, so the project can definitely be recommended... For viewing on YouTube. As much as I don't want to call it a "game" - this is a real television series, so it needs to be treated like a drawn-out movie. But in films you don’t decide the fate of the characters.

On November 17, the last episode of the first season of “Game of Thrones” was released - not an HBO television series, but a game series produced by the Telltale studio. Xanvier Xanbie sums it up and talks about why Game of Thrones: A Telltale Games Series is worth a look for those who haven’t followed Telltale’s episodic game, and for those fans of A Song of Ice and Fire who don’t play computer games at all.

Telltale is a special developer. Typically, game development studios are backed by large publishing companies; Telltale, being an independent studio that owes nothing to anyone, managed to put together a big name, bring back an entire genre from oblivion and infect gaming industry fashion for episodic games, while making - in a certain sense - the same game over and over again.

Developer and publisher Telltale Genre graphic quest Release 2014-2015 (season 1) Unofficial translation (Tolma4Team or Quckly Team)
official (Telltale) Duration 6 episodes x 2 hours Rating
70/100

Genre computer games, in which Telltale works, could be called graphic quests; The Telltale developers themselves prefer the term story game. Telltale was founded by three people from the once famous studio LucasArts - while, say, if you compare quests from Telltale with quests from LucasArts twenty years ago, it is easy to see that Telltale has more primitive game mechanics, almost the same in all games, and much less player freedom . Such sparse gameplay understandably turns off many players accustomed to completely different games, but the strength of Telltale's games is not in the game mechanics, but in the stories - and, more importantly, the player's involvement in them. It is interactivity that distinguishes games in general, and Telltale games in particular, from books and TV series: the player can and must make choices.

In Game of Thrones, it's usually about choosing a line of dialogue, and, as a rule, this choice is quite sharp. Here the hero is asked about something he doesn’t want to talk about. Tell the truth? Lie? Keep silent? Each option leads to different consequences - the interlocutor will remember that he was lied to that time, and will remember this a little later in the game, perhaps in subsequent episodes; a thoughtless lie - or a thoughtless truth - can lead to much more unpleasant dialogue, even the deaths of heroes: this is Westeros, after all. Scenes and dialogues change this way and that depending on what the player chose earlier - but this variability is illusory in many respects, because there is only one global plot in the game, and seemingly diverging forks too often lead to the same ending.

A slightly less important part of the game is the action scenes: Game of Thrones has quite a lot of them compared to other Telltale games. Somewhere once an episode you have to fencing with swords, and this fencing is completely done on the mechanics of QTE (Quick Time Event) - in other words, “quickly press the button shown on the screen so as not to die.” If you managed to click, the battle continues, but if you didn’t, the character’s bloody death and loading from the last save point. These battles, inevitable in the plot, are not too complicated, and sometimes QTEs make up quite spectacular scenes, but more than once or twice, behind the seemingly action-requiring moment, a deception is again hidden: the player is hesitant in battle or misses the button - and nothing, the game itself will decide everything in favor of the player.

Telltale games, alas, do not shine with large development budgets and modern graphics, and Game of Thrones is no exception. In The Walking Dead and The Wolf Among Us, the developers disguised rough character models and decorations with comic book stylization, but in Game of Thrones the characters, despite their overall cartoonishness, are more realistic and less expressive, which does not benefit the game, and clumsy animation completely spoils the matter. This isn't even the game's worst technical problem compared to freezing or not loading saves. Luckily, each of the six episodes is divided into six chapters, and each chapter can be replayed at any time, changing the decisions made in it, if necessary.

Multiple choice dialogues are the most important part of the game.

We must remember that the game is based on the television series, not the books, and is intended for fans of the television Game of Thrones who have watched at least the first three seasons: the first season of the Telltale game runs parallel to the fourth season of the HBO series. The developers introduce plot points like the Red Wedding or the death of Joffrey and the corresponding characters into the game without much explanation, as something already known to the player, and spend the freed up time and effort on writing local, original characters. There are several characters from the series, and they are voiced by the same actors as in the TV series, so the familiar voices of Kit Harington and Peter Dinklage come from the mouths of the crudely modeled Jon Snow or Tyrion Lannister.

Those who prefer to play in Russian will also have to listen to these voices: there are a lot of dialogues in the game, and in most versions of the game, including the one that can be bought on Steam, only English language. As often happens, amateur volunteers came to the rescue: a group Tolma4 Team carefully and timely released Russian subtitles for each episode, and users of our forum also took part in this translation Glypher And LinkOFF. Another translation, independently of the Interpreters, was made by another amateur group, Quckly Team. In November, to the two fan translations, a third, official, was unexpectedly added, but only on the PlayStation 4 and Xbox One: Subtitles have been added to the games for several languages, including Russian.

Next are impressions of individual episodes of the first season. Minor spoilers, including in the illustrations, are inevitable, so refrain from reading the notes about the latest episodes if you plan to play Telltale's Game of Thrones or at least watch other people's playthroughs on the Internet.

Episode 1 – Iron from Ice

The northern house of Forrester, to which the heroes of the game belong or serve, was, in principle, mentioned in the books - in A Dance with Dragons, one of the Forresters served as a guide to the troops of Stannis Baratheon. However, the detailed and diverse family we encounter in the game is a figment of the imagination of Telltale's writers, clearly based on the much more famous book family. It's basically the Starks in miniature, and like the Starks' story, the Forresters' story is the story of the fall.

In the first episode there are three POV heroes. In the line of the squire Gared, who accompanies Lord Forrester to Gemini for the Red Wedding, there are predictably the most action scenes - but this is only a prologue for now. The second part of Gared's line, returning alone to the Forrester castle Iron Hill, shows the game with a little more strengths– Gared is the bearer of a certain secret that he should not blurt out, and the game gives the player chances to loosen his tongue.

Young Ethan, who suddenly finds himself head of the house after the naturally occurring events at the Red Wedding, has even more problems - he, as a lord, is obliged to appoint advisers, pass sentences on criminals and establish relations with the new overlord, and the threat of war hangs over the Iron Hill. The theme of diplomacy continues in King's Landing - Mira Forrester, too similar to Sansa Stark, is pulled between Cersei Lannister and Margaery Tyrell, and it is up to the player to decide whether on Mira's behalf he will demonstrate servile loyalty to the throne and the Lannisters or go into confrontation. Main villain and main star episode, perhaps, Ramsay Bolton, whom Gared meets on the road to the Wall: if other “canonical” characters, Cersei and Margaery, with all the pressure on Mira Forrester, do not leave the plot niches prescribed by the television series, Ramsay begins to live here own life and actively intervene in the local plot.

Crowning moment: final scene. In a good way, a terrible ending deserves to be replayed, to choose other solutions and to be convinced of one’s own powerlessness: by and large, by providing the player with a pack of decisions and options, the game creates in him the illusion of preparedness and control over the situation in order to sharply knock the ground out of the situation. under your feet

Episode II – The Lost Lords

After a dramatic introduction, the game slows down somewhat. The violent Asher Forrester, expelled from his home, has a moderately fun time in Slaver's Bay, sweetly scolds his partner Beshka and savorily slaughters enemy soldiers on the streets of the Yellow City of Yunkai. Asher is perhaps the only member of the Forrester house who has no analogue among the book Starks, he is on his own - but despite his exile, he is tied by an invisible thread to Iron Hill, and he is entrusted with a big task: to find an army for his home.

In terms of the number of QTEs and the relatively low degree of seriousness, the storyline of Gared, who joined the Night's Watch, competes with Escher's line: he experiences his first days in Castle Black against the backdrop of mini-games and attempts to make friends with other recruits, almost-peep and almost-Grenn. All this almost a replay of the first days of Jon Snow, who, by the way, also appears in the frame with a couple of moralizing maxims. Mira's storyline in King's Landing is the most varied - there is a continuation of intrigue, crowned with a difficult choice with a forged letter, and a frivolous scene with Arbor wine, and a night meeting in the garden with a very sudden outcome.

The most important thing happens in Iron Hill, occupied by enemy soldiers: a character returns to the narrative, who, it would seem, was put to death in the last episode. Now the reins of power are in a slightly in the best hands than last time - the new lord still knows how to slam the table with his fist so that everyone is silent, and drive the insolent person out of the way with one glance. Considering the state of the hero, growling and getting angry on the part of the player is not always the most reasonable option: there are not only enemies around, but also potential allies who are waiting for honesty, and not a good face for a bad game.

Crowning moment: funeral in godswood. Thalia’s beautiful and dark song is not only a tribute to her father and brother, not only a promise of hope and revenge, but a hymn to the entire world of PLIO:

It's not entirely obvious, but the song in the game has several versions and changes depending on the player's actions at the end of the first episode.

Episode III – The Sword in the Darkness

Escher and his companions move towards Meereen: their line seems to exist only to provide action scenes against the yellow landscapes of Essos. Here, however, the dragon Drogon appears, and at the end of the episode his mistress appears at the head of the army marching towards Meereen. Both Escher himself and Beshka, and their old-new acquaintance Croft once again demonstrate reckless morals, very different from the deathly seriousness of the Westerosi lines.

Mira's nightly adventure in King's Landing somehow ended in nothing: regardless of all the previous intrigue, she finds herself on the outskirts of the Purple Wedding watching the flying doves, and the imprisonment of Tyrion Lannister in a dungeon automatically turns the priceless royal decree into incriminating evidence. On the Wall, things are more interesting: the main thing is that Lord Forrester’s vague will two episodes later began to take on some meaning: Gared goes beyond the Wall with a very clear goal. A clash with a Bolton soldier Britt, familiar from the first episode, quickly turns into a bloody duel - however, if Gared has to desert in the future, this story may serve as an impetus for him.

The duel takes place in Iron Hill, purely psychological this time: the enemy takes on a face and name - Griff (son of Lord Whitehill, no connection with the Conningtons from the books). This is even pleasing: the psychopath Ramsey, devoid of any inhibitions, was reliably covered by the plot armor of the television series and therefore went unpunished, but Griff, who was brought to replace him, may someday die. However, Lord Forrester's situation is getting worse with each episode: the Whitehills know all the hero's plans, because someone around him is a traitor.

Crowning moment:“Just dare to stand up!” If we remember the ending of the first episode, which is almost repeated here, and that throughout the episode all the characters - friends and foes - in unison beg the hero to bow his head for the time being and not get into trouble with a crutch against a sword, the choice of most players is quite obvious - but whoever chooses dignity common sense, will be rewarded to some extent.

Episode IV – Sons of Winter

In this episode, the plot moves forward - if in previous episodes the characters got stuck in a plot swamp, now they are getting out of there one by one. Gared quite predictably leaves the Wall in the company of friends, and the writers push them out of Castle Black with such elephantine grace that it makes you cry: whether the player spared his sworn enemy in the previous episode or finished off, whether there is someone to put in a good word for Gared or not - everything is the same. At least the hike has begun: the scenery of Castle Black has changed to the snowy Enchanted Forest.

After all the humiliations he has experienced, Rodrick Forrester receives a gift from fate in the form of a small but loyal army, which triumphantly puts Griff and his henchmen in their place and returns Iron Hill to the Forresters. Moreover, Rodrik makes a visit to the enemy's lair. A feast at crossbow sights is more than reminiscent of the Red Wedding and - if the player behaves incorrectly - it can end in the same way: a massacre.

Mira's shortest appearance in the episode is at Tommen's wedding feast, where she enters uninvited and without permission. Everything here is built on conversations: eavesdrop on some conversations, use the information received in others, and finally show iron-of-ice character. The line of Escher penetrating Meereen is the exact opposite: minimum words, maximum action. For Escher, the game temporarily poses as some kind of stealth action game, at least on the surface: in the form of a fortress with patrolling guards, which Escher and his companions eliminate one by one, and at an ever-increasing pace, from a calm beginning to an epic scene in final. But for the prematurely pacified players, there is one more scene reserved for the very end - with the return of someone whom they had already forgotten about.

Crowning moment: hitting the floor with a cane. The tension for this triumphant moment has been building throughout the entire previous episode - the roles are reversed, the losers become winners. The main thing is not to overdo it, retraining from victim to executioner.

Episode V – A Nest of Vipers

A natural disaster came and went, playing giveaway and leaving behind the gutted corpse of a pleasant, but still minor character. However, there are no more Glenmore soldiers, Rodrik can only rely on his own strength. The secret of the traitor in Iron Hill is revealed as simply as possible - here, however, there are possible options depending on one old choice of the player back in the first episode.

From Daenerys Targaryen, Esher receives more or less moderate gratitude and, optionally, a chest of gold - but not a single warrior. However, Esher’s friend Beshka knows where to look for them: among the gladiators of Meereen there are more than enough lovers of war, you just need to impress them by entering the arena. In King's Landing, Mira makes another deal, this time with Cersei Lannister, but this is a deal of such a kind that it is impossible to fulfill: what smart Mira whatever it is, staying out last days in his cell, Tyrion is smarter, and it will not be possible to deceive him. Gared, trying to negotiate peace with the wild Sylvie, gets a little archery and the appearance of new enemies, against which neither bows nor spears help, only fire.

At the end of the episode, Asher and his depressingly small squad arrive in Westeros - the brothers are reunited, there is someone to protect the Iron Hill and fight the Whitehills, everything will be fine... oh yes, this is Game of Thrones.

Crowning moment: main choice of the game. Yes, it falls on the player’s head unexpectedly and illogically, but there’s no escape from it. One of the destinies ends here and now. Who is more worthy—or more capable—to bear the burden of both? Was the “traitor” so wrong - maybe Iron Hill really needs another lord? Who is more difficult for a player to break up with?

Episode VI – The Ice Dragon

The first and last episode of the entire season that does what everyone else should have done: suddenly the Telltale people broke their own rules and wrote two different storylines for two characters - depending on who survived and who died in the last episode. Ultimately, both heroes have to defend the Iron Hill against the Whitehill army, and the heroes to some extent change roles: Rodrik has to lead the gladiators and wave his sword, and Esher, who was eventually banished to Essos precisely because of the relationship with Gwyn Whitehill - have your feast with the weapons of cowards. In both cases, the player will face a big battle and a sad ending, but one that gives hope for continuation: the forces are painfully unequal.

Gared and his companions eventually reached the Northern Grove - let's just say this place, with its magic and dark secrets, is too reminiscent of the cave of the three-eyed crow. The mysterious “ice dragon” in the title of the episode turns out to be just a constellation pointing north, but there is more than enough magic in the grove itself. True, there are no Children of the Forest here, but the local inhabitants are Telltale’s own contribution to the mythology of the Wall and blood magic. Local The Forresters, who protect the sacred forest from ghouls with the help of warg and something else that is not much different from ghouls, see Gared as an ally and pose the final question to him in this storyline, vaguely reminiscent of last choice Jon Snow: Keep his oath to the late Lord Forrester, or break it and go south.

Things in King's Landing could not end well at all: Mira Forrester was intrigued until she was expelled from Margaery's service, and the Lannisters are looking for her for the murder of a guardsman in the third episode. When Mira goes on the run, the real culprit of her misadventures is revealed - the one who sent the killer and put a spoke in the wheels all season, and if before his mask aroused at least some sympathy, now it has been dropped. The main choice of the season: send an innocent person to the chopping block and marry a man you hate, but save your life, or go to death, but die as Forrester. No joke, Mira's life and storyline could end here just like Eddard Stark's in the first season - even the main characters are not immortal.

Bottom line

Telltale's Game of Thrones is bad a game. There is too little actual game in it, elections too often turn out to be false and do not affect anything. Chekhov's guns don't fire, plot lines hang in the air. Telltale has, perhaps, more attractive games, like the award-winning The Walking Dead or the very recent Tales from the Borderlands - more life-affirming, more reasonable, and not squeezing a tear out of the player in vain.

And yet, Telltale’s Game of Thrones is good as a story and especially as a story based on Martin, even if not a direct adaptation, but a work based on Martin’s books. If you let yourself be deceived - as in the theater - magic still happens: you become attached to characters with different and dissimilar personalities, and begin to worry about what is happening on stage. It's a dark, serious, visceral story, filled with deaths and plot twists every bit as much as the books and TV series it's based on.

Ethan Forrester

At the end of the first chapter we are faced with the death of Ethan,
He decides to intervene with Talia when Ramsay Snow mocks her, but alas, any answer, no matter what it is, will only lead to his death.

Royland Degor

If, playing as Ethan, you did not choose Roiland as your guard, then Degor will become a traitor who will tell all the important information about the Forresters to the Whitehills. After which he will probably be killed by you in the 4th chapter. If not, then he will be able to escape from the Iron Fort during the Whitehills' assault on the castle along with Talia

Duncan Tuttle

If you made Duncan a guard, then Degor will become a traitor and during the assault on the Iron Fort, Tuttle will save Lord Forrester from death, put him on a horse and it will ride to safety. If Degor was pardoned, then Duncan will be killed in battle. If you kill the traitor, Duncan will help Talia, they will be saved and find Lord Forrester.

After escaping from the Night Watch dungeon, Cotter will follow you to look for the Northern Grove, during which he will be mortally wounded. You won't be able to save him, but in the sixth chapter you will have the choice to give him poison (a powerful sedative) or give his heart to Elsera. The choice will not seriously affect the course of the game

Unlike Kotter, Finn can be left on the wall and he will remain alive, but we will not see him again. If you take him with you, he will be present in Sylvie’s camp and will die during the attack of the wights, and then becoming one of them will attack us in the Northern Grove.

Elissa Forrester

Unfortunately, Elissa also cannot be saved; she either drinks from a glass of poison intended for Ludd, or she is killed during the battle with the Whitehills, when she saves her son.

Maester Ortengrin

In the fifth chapter of Fort Ortengrin will die in any case, but if Asher survived the ambush in the harbor, then the maester will invite him to marry Gwyn, thereby stopping the war. If Rodrik remains alive, then Ortengrin will try to send Elaina to the Riverlands, to her relatives, despite the girl’s objections.

Mira Forrester

In any case, by the end of the game, Mira will quarrel with Margorie and end up in prison in the fifth chapter.
After some time, Morgrin will come to her and invite her to become his wife.
Mira may refuse Morgrin's offer and be executed. If Mira agrees, she will testify against Tom (the slave), after which he will be killed.

Rodrick or Asher Forrester

I’ll start with Roddick, many consider this option to be the best, because after all, he is a lord, Lord of the House of Forrestor, and it would seem worthy to survive. If we save him, then Rodrik takes command of Asher’s mercenaries and returns to the Iron Fort. Soon Ladd approaches the castle. The area is with him, and Lord Whitehill forces the boy to show his family Asher's head on a pike, after which the assault begins. Rodrik and his squad go around them and attack from the flank. He is faced with a choice - either try to kill Ludd, or focus on saving the District.

If Rodrik chooses to save the District, Ladd will survive and Griff will be killed. If Rodrik wants to deal with Ludd, the District will be saved anyway. Elissa will die in the massacre, and Talia, Ryon and Rodrik will be saved

If we choose Asher, then he and his people get to the Iron Fort. On the way there they have to fight Whitehill's men. At Asher's castle, he is greeted by his mother and sister, alarmed by Rodrik's death. ready to fight Ladd. He is announced as the new lord of the Iron Fort. And then Ladd appears with his army. He brings with him Rayon, also mutilated dead body Rodrika. Ladd proposes to end the war. He also wants the Forresters to be under the control of the Whitehills, and to strengthen the alliance, Asher should marry Gwyn. In any case, there will be a massacre here, there can be no talk of peace, but that will be a little later, but for now Asher will have to choose: at the dinner, try to poison Ladd or attack his people. It would seem that without Ludd, Whitehill's army would be demoralized, and we would win. Then Gwyn appears, promising Asher her help and begging him to agree to his father’s conditions. And we have a serious choice to make

If Asher chose to attack, then in the ensuing massacre, in addition to many people,
Griff and Elissa will die. Ludd will be able to leave the castle, and he will command his army to attack. Thalia, Ryon, and the seriously wounded Asher will be saved and will be able to leave the castle and hide somewhere in the surrounding area.

If we chose poison, Ladd will suspect it and ask Asher to drink from his glass. Elissa will do it for her son. After her, Ladd will drink poison, he and Elissa will die and war will begin. Griff will survive in it. Talia, Ryon and Asher will be saved.

If Asher abandoned his plan, then war cannot be avoided anyway, since Elissa will provoke it, but Gwyn is on Asher's side. After Asher kills Griff, he is wounded by one of the Whitehill soldiers. Gwyn, in turn, will stab this soldier with a dagger. After the battle, she will help the seriously wounded Asher escape.

To begin with, the episode is short, dynamic and sad, because it contains a lot of death on all fronts, except for the part of Mira Forrester, in which something inexplicably sad happened that I don’t even want to talk about. Asher Forrester distinguished himself by gathering an army in the south to confront the Whitehill forces in the north. The character was fully revealed, showing the character and physical abilities of a true leader.

Rodrick Forrester was humiliated again, Ramsay Snow tried his best. As for the reveal, they showed the lord from a romantic side, gave him an important choice regarding the traitor in the Forrester house, but in the end, it seemed to me that Telltale Games tried in every possible way to make Rodrik look bad in order to give impetus to the choice at the end of the episode. The epic throw of the cane into the fire hit the emotions, but not so much as to leave the lord as a favorite.

In Gared Tuttle's storyline, "white walkers" appeared behind the "wall", the battle with which does not look very impressive, however, the development of the story itself outside of the "Games of Thrones" is quite interesting to watch.

And now about the main thing. The ending of the episode was prepared very thoughtfully. Asher or Rodrick? On the one hand, the brave, strong, good-natured, born Lord Usher, who did everything in his power to help his house. On the other hand, the de facto Lord of House Forrester, Rodrik, who makes love to his future wife Helena, while Asher walks a fine line between life and death, doing everything to quickly recapture the “throne”. As a result, the players are given a choice of which of the two brothers to save and which to leave to certain death, the situation is quite predictable, but it is furnished with the famous Thayl touching pen, which really causes a storm of emotions.

Although Asher showed himself with the best side in the new episode, he had a rather dark past associated with betrayal and renunciation of his family, which discourages the desire to keep him alive, and Rodrik, although largely humiliated in the new episode, is still the lord of House Forrester, who was at the epicenter of events throughout the entire game, and even with serious injuries and other unpleasant factors. It was Rodrik who left alive.

Overall, the fifth episode keeps the high bar set by the previous one, but the story of Mira Forrester in “King's Landing” seems completely unnecessary and uninteresting. One of the most difficult choices in the history of games from Tails at the end of the episode definitely covers this mess and leaves a lasting positive impression.

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