Armata: which tank is better, which tanks to download for a beginner. Armored Warfare: combat vehicles by class and their unique qualities Main battle tank

Hello everyone. In today's article, I would like to tell you about the most important thing in Armored Warfare - this, of course, about technology. Let's see what kind of equipment is on this moment and what is special about it and its branches of development.

Suppliers
Perhaps, I'll start with the fact that the game presents development branches in the form of suppliers, and not in the form of individual nations. Today there are two of them in AW - Sophie and Marat.
Former diplomat Sophie Wölfli knows firsthand that the key to survival is adapting.

Marat Shishkin supplies his customers with equipment with enormous combat power. His motto: “Who is stronger is right”.

Both suppliers have equipment different countries: USA, France, Italy, Germany, Great Britain, Russia and the USSR. Why Russia and the USSR are separate, I think you yourself will guess.

Vehicle classes

Each supplier has 5 classes of equipment:

Main battle tank (MBT)- home impact force in Game. It has high firepower and strong armor, and its relatively good maneuverability makes it a truly versatile vehicle. In addition to the main armament, the MBT can be equipped with guided missiles. If you prefer to be in the very center of the battle, causing enemy fire on yourself, then the main battle tank will suit you perfectly.

Example - M1 Abrams (7th level, USA)

Light tank, also a maneuverable tank - a lightweight version of the main battle tank. It is equipped with a fairly powerful weapon and has a high speed, but relatively weak armor does not allow it to remain on the front line. long time... The main advantage of LT is mobility. Moving quickly and changing position, he constantly fires at the enemy. The increased accuracy when firing on the move helps him to perform this maneuver effectively. Besides, light tank has an increased supply of smoke grenades, which will allow him to instantly hide from the enemy's field of view. This vehicle is perfect for reconnaissance, covering flanks and destroying lightly armored targets.

Example - PT-76 (1st level, USSR, available at the beginning of the game)

Tank Destroyer, also a wheeled tank destroyer - a fast vehicle with the most powerful weapon in the game. He poses a serious threat to all types of enemy equipment, but is vulnerable to enemy fire, so he must carefully choose a position and move quickly. In addition to its powerful cannon, the Tank Destroyer has a number of features that allow it to dominate the battlefield. Due to its design, the fighter is inconspicuous, and while standing still, it receives an additional bonus to stealth. He also possesses sniper accuracy, which allows him to find weak spots enemy technology. In addition, the fighter's guns are located quite high, which gives it certain advantages in combat. TO weaknesses IT can be attributed to light armor and a low viewing radius. If you want to do the highest damage on a team, then the tank destroyer is definitely your choice.

Example - Centauro 120 (7th level, Italy)

Armored combat vehicle, they include reconnaissance vehicles, infantry fighting vehicles and fire support vehicles - fast accelerating light vehicles with a high viewing range. It is almost invisible to the enemy due to its small size. Her the main role in the game - intelligence. During a stop, the vehicle receives an additional bonus to target detection, and if the enemy spots it, the player will be aware of this as long as he remains in the field of vision of the enemy vehicle. Another important feature of the AFV is target designation. With this skill, you can choose an enemy target, which will make it vulnerable to your allies. The invisibility of the marked target will decrease, the vehicle will be displayed on the minimap, and all hits on this vehicle will inflict critical damage. Among other things, the AFV has the highest rate of capturing an enemy base. Weak side this type of machine is almost complete absence of armor. To survive, you must be cunning, hide and be in constant motion.

Example - VBL (6th level, France)

Self-propelled artillery unit- a special class of equipment that strikes the enemy at a long distance. Has a special sight that allows you to inspect the entire battlefield. Has a powerful weapon, but weak armor. It is not adapted for close-range combat, so it is usually located in a relatively safe zone and requires escort. Artillery deals area damage and uses special projectiles to help allies. It is not suitable for dealing with single targets, as it inflicts low damage on them - it is much more effective for hitting a group of vehicles, since it covers quite a lot with one shot. large area... In addition, artillery mounts can fire special ammunition that affects the course of the battle: lighting and jamming projectiles, which temporarily disable the minimap and target markers for all enemies in the range. With all of their strengths artillery is weakly protected, and is also detected by enemies after each shot. This is the same art that is infamous for WoT players, but with one main difference - it does not imbalance the game and a lot of negativity. For example, if Arta is aiming at your tank, a warning is displayed on the screen. Agree, it would not hurt to introduce this at home and Wargaming.

Example - Paladin (8th level, USA)

Outcome
Armored Warfare has a wide range of vehicles, which creates many tactical variations on the battlefield, and each player will find something to their liking. MBT - fight off shells, reconnaissance vehicles - conduct reconnaissance, each type of equipment fully fulfills its role. In general, as far as technology is concerned, everything in Armored Warfare is simply gorgeous.

Armored Warfare is insanely similar to World of Tanks. In some cases, the brainchild of Obsidian Entertainment simply shamelessly copies a Wargaming game. However, if these games differ in what way, then the assortment of equipment. And if in World of Tanks attention was paid exclusively to tracked vehicles, then in Armored Warfare there are devices on a rubber track.

There are five types of vehicles in Armored Warfare: Main battle tank, Light tank, Tank destroyer, Armored vehicle, and Self-propelled artillery unit. Even an avid WoT fan will find it difficult to immediately figure out what's what, what to download, what to choose. Let's talk about this.

Let's start with the most basic: the main battle tanks .

The most popular, non-specific class falls under the category of main tanks. This type of technique has the lowest threshold of entry and is the easiest to operate. Although, on the other hand, your responsibility will be higher. And, as it happens, it is in heavy tanks that the largest number so-called deer, who take them because of the ease and clarity of management.

This technique can be "tanked". She decides the outcome of the battle. But also, it should be noted that the most effective, powerful tanks from this branch are the most expensive to maintain. In a word, an expensive elite with the ability to shoot not only from the main large-caliber guns, but also from homing missiles.

Light tank.

Light tanks for those who believe mobility is much more important to battlefield survival than thick armor.

In Armored Warfare, if we compare it with the familiar World of Tanks, two categories merged here at once: medium and light tanks. Although there is a difference between them, it must be admitted that it is often small. On light tanks, you will not be able to "bend". Light tanks will not be able to confidently penetrate the armor of enemies, or arrange positional firefights. The task of this category of equipment: to shine and scour the rear. The best thing that can happen to a category of these tanks is a breakthrough to the rear, where there is artillery or "sleeping" enemy tanks. But even here it will not be an easy life for him, since artillery in Armored Warfare is not such a defenseless creature as in World of Tanks, but more on that later.

Light tanks are also used as heavy support and escort vehicles. It is not clear what will happen next, but so far the support game is not ending very well for light and medium tanks. They often just play the distracting role of the victims, which is more often shot at, because it is more vulnerable. Therefore, a typical game on light tanks is a fleeting shooting at enemy positions and constant lightning of them. Shine, and you will be useful for the team, since trying to decide the outcome of the battle using your light cannon, which is not always capable of inflicting damage in the region of 200, is not effective.

To survive, you must rely on smoke grenades.

And here it has already gone interesting. Most often, these are armored, fast, maneuverable rubber-tracked vehicles, rid of tracks. Representatives of this class have the thinnest armor, the most powerful guns and are capable of reaching the highest speeds along with the light tank class. The classic tank destroyer is a discreet, low-profile unit that has a bonus to sitting in the bushes while stationary. Their cannons are very accurate and powerful. If you love to aim vulnerabilities in enemy vehicles, this class is for you.

Separately, it is worth adding that it is good to shoot with this technique, protruding from the hill, when the enemy does not see you, but you can already see him. This is achieved due to the high retraction of the weapon. Those. the machine itself is below, and the cannon is high above. The only drawback is the insufficient elevation angle.

The weapon of the fighters is located quite high, so they have large depression angles, which gives certain advantages in battle.

For the rest, tank destroyers cannot be hit by shots. One-shots in Armored Warfare are not very common, here even artillery does not always kill the first time, but two good hits may not survive even the most powerful fighter tanks.

Armored vehicle.

The creators of Armored Warfare considered that going on reconnaissance and shining light on light tanks was like shooting a cannon at sparrows. Therefore, a special reconnaissance class called the Armored Combat Vehicle was introduced into the game. By the way, she has only one name from the battlefield. And in fact, we have very, very fast, small, invisible, nimble cars, which have a special bonus to the detection of enemies, as well as a bonus to their own exposure. Yes, armored vehicles are equipped with the famous "light" that will signal you if you are found.

As a final argument in favor of using the machine as a skirmisher, it was equipped with a target designation module that acts in a special disguising way: you point it at the enemy, and he, wherever and however he stands, becomes visible to all your allies. A tank illuminated in this way needs to immediately change its place of deployment, because artillery shells are most likely already flying at its address.

Armored combat vehicle can mark targets

To top it off, you can also add a high efficiency of capturing the base. A couple of armored vehicles that have entered the base will be more effective at gaining capture points than four heavy tanks.

Well, the disadvantages of armored vehicles are understandable even for those who are poorly versed in the subject of tank network action games: the almost complete absence of armor and a useless cannon that can only penetrate the same vehicles, tank destroyers, and artillery, and even then, if you're lucky.

Self-propelled artillery unit.

This is the old familiar artillery. But it seems so only at first glance. In reality, she's not that familiar. The main thing that needs to be said is that the developers of Armored Warfare, who licked almost everything with World of Tanks, rightly decided that playing for art can be very boring and tedious, and she herself sometimes causes real rage among players whose tanks are destroyed from the first hit. Therefore, it was decided to rethink the artillery here.

To begin with, it must be said that the artillery has a considerable reserve of lives. Often, a similar margin of safety heavy tanks only twice as large as that of a seemingly fragile artillery. In the same World of Tanks, in most cases, artillery fights before the first hit, then the situation is somewhat different, and the art is able not only to withstand several shots, but also to give a normal rebuff in close combat. In general, it is more fun to play for art here. The only thing that makes life difficult for her is the fact that she becomes visible to opponents after each shot, including for the enemy's artillery. Otherwise, it's all the same, in a brazenly licked with WoT mode of firing from a top view.

Artillery mounts fire from a safe distance and can even hit targets that are not in line of sight.

The choice of equipment and its class, as you can see, is quite wide, and anyone can choose a tank for their character. To get new types of equipment, you need to be friends with suppliers who will supply you with new weapons. This very friendship is about earning a reputation, which, in fact, is nothing more than a combat experience. The more experience, the more equipment your suppliers will have.

Except purely individual approach in the choice, there is also a subjective approach. The fact is that in Armored Warfare there is a PvP mode, where vehicles are not respawned, and PvE, where a respawn takes place. In addition, the impressive array of maps that the developers promise to provide us in the future have their own relief features that level the superiority of one class and add points to another. Well, to top it off, you can also add a change system weather conditions, which also increases and decreases the characteristics of combat vehicles.

In general, the World of Tanks experience or War thunder, if it helps in choosing a tank in Armored Warfare, then a little, because technical specifications tanks are very different from what you can imagine by eye. In general, it is still unclear how it will be in the future, but so far one of the branded chips of Armored Warfare is the inability to estimate positive and negative qualities tanks. So, for example, a monster with a hefty tower and a large cannon will turn out to be a weak firecracker, removing 150-200 damage each, and some heavy, slow tank, which supposedly should be impenetrable in general, will break through very well from almost everyone parties. Therefore, here you have to wait for the final release, and watch how the preferences and "indications" of the developers themselves change. And if earlier they said that, for example, there would be respawn in PvE modes, recently they said that there will never be a respawn in PvE, and the deceased will remain in observer mode.

Only one thing can be said for sure: if you enjoyed playing as fireflies and art in World of Tanks, then you will love doing it in Armored Warfare. With the class of heavy and light tanks, the situation is somewhat different, which can turn into delight and disappointment. Well, the only thing that absolutely everyone should try is the Tank Destroyer, especially those who like to play on tank destroyers in World of Tanks and War Thunder.


Hello friends, Vegas is with you. I think many of you have already heard about the tank action game, which recently entered the Open Beta Testing stage and attracted quite a lot of attention to its person, since according to multiple rumors from the garden, "the potatoes are not the same." Therefore, many will be interested to know which branches to pump out, and what awaits you on Everest for the development of this or that branch.

American branch

Our first guest in this guide is tanks developed overseas, that is, in the USA. They start from level 2, but we are interested in the MBT branch, which starts from level 3, and more specifically from the well-known vehicle M60 Patton first modification. She introduces us exactly to the gameplay that this entire collection of tanks will give us. It rides with a creak, the maximum speed is only 48 kilometers per hour, but the booking for its level is very decent, you will not have to be surprised by the ricochet and the "non-penetration". So if you like a leisurely game of booking, this is your choice.

Next comes all the cactus games - M60A2 "StarShip" with garbage hidden behind its epic title. There is armor almost everywhere, but on top there is a glass Jacuzzi, which was turned over and built into the roof to act as a command tower. All and sundry, sew this poor fellow there. So stock up on thermal paste, you will need it. The weapon was built directly by the drug addict-drug addict. Cumulative projectiles, huge alpha, slightly below average reload speed and just huge (as for tier 4 cumulatives) armor penetration. True, screens and gusli, as they ate these shells, and eat. There are, of course, land mines, but this is not a KV-2, so alas. Of course, the ATGM was also delivered, but just imagine, there is such a handsome man and guides a rocket, you want to follow it in motion - you will not miss, but here is such a gift.

After pain and suffering, a shiny, polished M60A3- a deep modification of Patton, who was hung with DZ panels right from the heart. Until they are knocked down, it will tank with a bang, but then in some places you can find holes from penetrations, but this is not at all critical. The gameplay is primordially Pattonian - slow and tanking, nothing more.


The next 3 tanks of the branch are evolution tank Abrams... At level 6 XM1- one of the first prototypes of Abrashka. He rides faster than the Pattons, the gun is similar, if we talk only about the game. Reservations are somewhat better.


7 and 8 levels - M1 and M1A1 Abrams respectively. Monstrous tanks in size and armor. Tactics: tank, shoot and win. Of course, they are not devoid of vulnerable zones, but other tanks are also not without them. The implements are good and comfortable. If you are interested in this kind of gameplay, this thread should be the first in the list of pumping.

Soviet / Russian branch


It all starts with a tank T-62, which will not give you any idea what will be at the top. It is passed quickly and is forgotten, since the comfort when playing on it is not enough.

Then awaits us T-64- also a tank, but not exactly 100, not even 30: yes, alfastrike, that is, it has good damage from 1 shot, but there is a lot of BUT, no matter how awful it sounds. The speed of rotation of the tower is like that of Mouse, the speed of aiming is such that you can run away for food in the cold while this chariot converges. Reloading for this branch is typical, so you shouldn't find fault. Reservations here are also typically Soviet - they take everything down, but beat off everything from above.


Then there is 1 tank on 2 levels. At 5 this T-72, and at 6 T-72A... They differ in the presence of DZ and the largest armor penetration at the level of modification A, as well as a "leaky" gun mask in the usual 72-ki. Our alpha is also much higher than that of classmates from other countries, but the amount of durability is depressing.


Pre-top machine level, extremely comfortable - T-80... All the advantages of the previous cars and the super-fast turret traverse speed with frantic dynamics, as for OBT, simply tears farts of enemies. One of the best cars at the level.


Well, the pinnacle of development at the moment is great and terrible. T-90... It is wanted in the hangar by everyone who has just started playing and adored by those who have already received it and ride it. Best car in the game, what can I say. The opinion is purely subjective, but still. Also in the next patch they introduce "Breakthrough", which should also be liked by everyone. Who does not know is T-90MS "Breakthrough", an export version of the modified "Devyanostika". So download it, you won't regret it!

German branch

Well, and the last branch of development, which I will talk about today, is, oddly enough, German cats. I will say right away that the branch is divided into 2 generations and 2 gameplay.

We start again from level 3, from the tank Leopard 1... Who does not know, the tank is completely about the gun and mobility, no reservations were brought here. The forehead of the head is 60, the forehead of the body is not thicker, so you yourself understand what kind of gameplay awaits you on this car. But do not be alarmed right away, the tank is very good, just not everyone likes this kind of gameplay. Fortunately, the developers compensated the booking with the number of strength points; in a critical situation, you can go to exchange for hp.

On the next step, you will find the Italian Leo clone, which was meant as an export car. So in reality they did not expect anything good from him, but in the game he is quite cute. It is called OF-40, and in comparison with the original, it has a well-armored tower, which can be quite good at pulling out classmates, but if you balance it to 5 levels, it is no longer enough. Fortunately, again, the balance was brought in, so we can see the 5th levels only in the middle of the night. In terms of weapons, the barrel is similar to Lyopik, nothing supernatural is to be expected. Medium damage and medium penetration.

At the 5th level, the same Leopard but modifications A5... It differs from the first versions only by the presence of screen armor and a slightly improved weapon for a comfortable fight against tanks already at level 5. His life is quite difficult, since everyone who is not too lazy to break through him, in spite of the screens and additional ones. armor, so you can consider it so-called "Glass weapon", although it is in the class of main battle tanks. It seems that the Germans have always loved to throw some rubbish and invent military equipment.

From the 6th to the 9th level, the completely opposite gameplay awaits us. As the era of Leopard 2 begins. At level 6, Leopard 2AV, an experimental machine into which parts from XM1, this is if you do not go into details. It differs from its older counterparts in the NLD penetrated by some tanks and rather average dynamics, compared to the previous generation of the cat.

But the penetrated NLD is not critical, since only T-72A and sometimes MBT-70, therefore, you should not be afraid of constant "sucking". The gun, in principle, on all 3 machines, that is 2AV and 2a5 the game parameters are similar, so I will only tell you about this vehicle: average damage, rather nimble (for MBT) reloading and acceptable armor penetration. As they say, "There are not enough stars from the sky", but enough for a comfortable game with the head.


Leopard 2 from A5 differs in the presence of "futuristic" screens on the older version and quite brutal appearance the usual deuce. The armor was tightened, but the tank remained weak on the sides and stern, so do not be surprised at penetrations into the side at 70 degrees, this "Kvadratish Praktish Gut" tanking strictly with his forehead and nothing else.

Whether it is worth striving for it is up to you. I would say about this branch as a primordially German model of tank building - cubes with very comfortable medium-power cannons. If you just need comfort, then Lёpiki your choice.

That's all. Write your feelings from different branches of development in the comments.

Concept, game mechanics and tactical tricks of "Project Armata": learning to win in a new generation tank shooter

« Armored Warfare: Project Armata» - new tank New shooter from the studio Obsidian Entertainment. The game is seriously different from other representatives of the genre, so if you want to spend a minimum of time getting used to and play at a decent level from the very first battle - read our guide.

Suppliers and game start

In "Project Armata" there is no classical division of equipment by country, but there are two independent suppliers: Sophie Welfli and Marat Shishkin.

At the start, you have only two cars available: Soviet light the PT-76 tank from Marat and the American M113 armored personnel carrier from Sophie. Fans of traditional tank shooter gameplay should start playing on the PT-76. Those who came to Project Armata in search of a new gaming experience should pay attention to the M113.

Pumping system and resources

Each supplier has several blocks (branches) of technology. Starting branches from PT-76 and M113 will only allow you to upgrade to the second level. To open more blocks, you need to do special conditions suppliers.

The pumping inside each block is built on the principle of gradual opening of models of higher and higher levels. For example, to play Leopard 2A5 tier 8 MBT from Sophie Welfi, you must unlock her MBT branch, and then sequentially unlock all tanks starting with Leopard 1. The next tier tank will open to you only after you have fully pumped the previous one. After you have opened a new tank, you will need to buy it - for this, the usual game currency, credits, is used.

The more efficiently you play, the faster your tank is pumping. For each battle, you get quite a lot of experience to upgrade a vehicle that was in battle, credits, and a little general reputation that can be spent on upgrading any vehicle in your garage.

If you have completely pumped a tank, but you still like to fight on it, you can do it for your pleasure, while you will accumulate a so-called free reputation. It can be turned into a common one by spending a little gold - a resource that can be bought for money.

Game modes

The game features both co-op PvE missions and multiplayer PvP battles. It's better to start with PvE: here you can get acquainted with the management, complete training and earn your first credits and reputation.

PvP is fun for more experienced players. There are two modes here: control point capture and the classic capture-hold derby.

Ammunition types

There are three main types of ammunition in Project Armata: armor-piercing cumulative projectile (BKS), high-explosive fragmentation projectile (OFS), and armor-piercing ammunition (BB).

HEAT shells do more damage than other ammunition, but at the same time have a slightly lower penetrating ability than AP. It is also worth remembering that, protection on many modern cars designed specifically for BCS, so do not use them thoughtlessly. To understand whether the armor of a particular tank will be pierced, you do not need to memorize the entire the lineup, it is enough to know that the sight changes color: green - the probability of penetration is 100%, yellow - there is a chance of penetration, red - it is impossible to penetrate the armor in this place.

Armor-piercing shells have the highest flight speed and accuracy, therefore, they are especially effective when firing at long distances, as well as against screens and combined armor that absorb damage from BCS. Their main drawback is that BBs often ricochet.

High-explosive fragmentation - the slowest and weakest type of ammunition. High-explosive fragmentation shells deal area damage. This allows you to quickly disable the nodes of enemy vehicles. Also, OFS are capable of inflicting small damage without breaking through, which makes them effective for finishing off already battered vehicles.

One of the key features of Project Armata is the presence of anti-tank guided missiles in the game. ATGM guidance systems allow you to adjust the missile flight until it is destroyed. The missiles have high penetration and deal serious damage on impact. Their disadvantage is the low flight speed, as well as the presence of an indicator signaling the enemy about the approach of an ATGM.

The game has tactical ammunition. Some vehicles are equipped with smoke grenades. They need to be used if several opponents are shooting at your tank at once - the smoke screen will hide the car from sight and you will have a chance to get to the cover.

ACS can illuminate a small area using lighting ammunition. They can be used to spot a group of enemies anywhere on the map. For damage to opponents highlighted in this way, reputation and credits are awarded.

The second type of tactical ammunition for SPGs is smoke shells. With their help, you can hide your comrades in trouble. For successful use, credits and reputation are also awarded.

Remember, you need to use tactical ammunition carefully so as not to accidentally hide the enemy's technique or highlight your team members.

Vehicle classes

The "Armata Project" presents five classes of vehicles: main battle tanks (MBT), light tanks (LT), tank destroyers (IT), armored combat vehicles (AFV), as well as self-propelled artillery units (ACS).

Best class for a beginner - MBT. Moderate dynamics, heavy armor and powerful weapons will allow the inexperienced player to deal with shooting and control, as well as explore the features of other classes.

How to play main battle tanks

MBT - heavy, well-protected tracked tanks with a powerful weapon. Their task is to inflict damage and destroy enemy vehicles. Vehicles of this class set the vector for the development of the entire battle. Main tanks are always at the forefront of the attack.

The only winning tactic on MBT is to gather in groups with the support of a reconnaissance vehicle and break through the enemy line. Due to their bulkiness and low speed, these tanks are most effective on city streets and other places with a lot of cover.

When playing on MBT, follow these tips: enter the clinch when reloading, move in jerks to knock down the enemy's sight. Shoot the lower armor plate or target weak areas of the turret and upper frontal part. Most importantly, be cool.

How to play light tanks

Light tanks are high-speed tracked vehicles with weak armor and a good weapon. They do not lose accuracy when firing on the move and have increased cross-country ability.

While playing on LT, you cannot engage in head-on collisions with heavy tanks. Therefore, at the beginning of the battle, it is better to avoid cities, factories and other places where heavy equipment is mainly fighting. The tasks of light tanks include a breakthrough along the flanks and the destruction of fighters entrenched there, as well as scouts who have taken an observation position. In case of a successful breakthrough of your sector, you should destroy the enemy's artillery, and then go to shoot the enemy MBT in the stern.

How to play armored fighting vehicles

AFV - high-speed wheeled and tracked vehicles with weak weapons and armor, but with powerful observation devices. The main source of reputation is the damage that your allies inflict on detected targets. The only class that is equipped with a rapid-fire weapon. They know how to "mark" enemy vehicles - as a result, the enemy remains visible for some time and receives critical damage. Also, AFVs capture the base faster than others.

The best tactic for armored vehicles is to take a competent reconnaissance position. It is often more profitable to place a mark on the enemy than to open fire and declassify your location.

How to play tank destroyers

Tank destroyers are fast, but weakly armored wheeled and tracked vehicles with powerful weapons. Designed to destroy heavy and light enemy tanks from cover.

Playing as a tank destroyer, you need to quickly take advantageous positions with good overview... These vehicles are often positioned at heights behind a group of allies, from where they provide powerful fire support comrades on the front line.

How to play SPGs

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