Decorate weapons. Detailed guide for painting weapons in cs:go Favorites

CS:GO is the kind of game where weapon skins cost more than the game itself. And the skins themselves are released mainly through . The rarer the skin, the lower the chance of its dropping. Knife skins are especially rare. In order to get even the cheapest knife, you need to open more than a dozen boxes.
Knives? Yes, there are several types of skins in CS:GO for a regular knife. There are five types of skins:

Gut Knife– the most budget knife of all. Appearance This knife resembles ordinary knives. But from its tip there is a hook-blade, which allows you to cling to ledges. IN real life Such knives are usually used by tourists who prefer to walk through forests and mountains. The cost of this knife starts from 3000 rubles.


Flip Knife- another knife that is not so expensive compared to other types. This is a common folding knife that you can find. And this type of knives has already been in the hands of many. You can buy a real folding knife for a low cost. But in Global Offensive this type of knives will cost you 3500-4000 thousand rubles.

BayonetKnife- a knife that already has average cost. Already more expensive than a folding knife, but cheaper than a karambit. Actually, this is an ordinary bayonet knife, which was removed from the weapon to which this knife was attached. Looks like a standard special forces knife. The American M9 bayonet was also developed as a separate knife, which is still in service with the US Army to this day. The cost of a regular bayonet knife starts from 5,000 rubles, and the minimum cost of an M9 bayonet knife starts from 6,000 rubles.


Karambit– one of the rarest and most expensive knives in our beloved Counter-Strike. And different from ordinary knives in its design. Mainly by its diagonal. Unlike most knives, karambit has unusual shape. If the above-mentioned knives have no particular differences in shape and are standard, then the karambit’s shape is more like a semicircle. This type of knife is very common. It can be seen both in service with the intelligence services and armies of most countries, and in the hands of a tourist who survives in harsh conditions forests or jungles. This knife is very easy to find and is for sale. real karambit on average from 1000 rubles. Well, the cost of a virtual karambit starts from 7,000.
Butterfly Knife- the rarest knife of all. What adds value to it is the fact that this knife can no longer be knocked out through the drawers. This knife has already become a legend. Thanks to its widespread use and especially its opening technique. In reality, such knives are easy to find and don’t cost that much either. And in CS:GO the cost of such knives starts from 7,600 rubles.
But one type of knife is not enough. Important role His condition also plays a role. Skins have 5 states here
Direct from the factory. The item is in perfect condition. There is no damage to the item.
Slightly used. In this condition, the skin already has small cracks or scratches. However, they are not so noticeable and the color remains the same


After field testing. There are already visible damages on the skin, and the color is already starting to fade. The color remains only on the holomen, and at the edges the color has already worn off.
Worn. The color has already faded from the knife. Scratches are already visible to the naked eye
Battle-hardened. The worst condition of the item. The color has already faded more than completely, and the damage is already becoming visible.
The coloring of the knives is also important. Possibly no less than the condition of the knife. Users divide knife colors into 3 categories based on their cost:

The most expensive CS GO knives

Crimson Web
Slaughter
Fade
Night

average cost
Hardened
Blue Steel
Stained
Scorched
Vanilla

The cheapest CS GO knives

Safari Mesh
Forest DDPAT
Urban Masked
Boreal Forest
But colorings are divided into 2 categories: special (Crimson Web Slaughter Fade Case Hardened) and standard (all other skins fall into this category).

You are in the Weapons coloring page category. The coloring book you are considering is described by our visitors as follows: "" Here you will find many coloring pages online. You can download Weapon coloring pages and print them for free. As is known creative activities play a huge role in the development of a child. They activate mental activity, form aesthetic taste and instill a love of art. The process of coloring pictures on the topic Weapons develops fine motor skills, perseverance and accuracy, helps to learn more about the world around us, introduces us to all the variety of colors and shades. We add new ones to our site every day free coloring pages for boys and girls, which you can color online or download and print. A convenient catalog compiled by category will make it easier to find the desired picture, and big choice coloring pages will allow you to find a new one every day interesting topic for coloring.

You are a creative person and are looking for how to draw a karambit knife from the very popular game? Or are you giving a gift to a CS GO fan, wanting to surprise? Then our instructions will help you step by step create the perfect karambit drawing without unnecessary problems and requirements for drawing skill!

What you need for the drawing

Before you begin, you need to collect a certain set of items:

  1. A sheet of paper (or better yet several, in case something goes wrong);
  2. The pencil is the main working tool. You can take any one you like, but if you choose a wooden one, don’t forget to find a sharpener;
  3. Eraser;
  4. Free place;
  5. Black pen - will be needed to trace the finished outline;
  6. Felt pens, markers, colored pencils, paints... Everything your heart desires to color a ready-made karambit drawing;
  7. Example for drawing.

By the way, the first six points can be safely replaced with one graphics tablet. But not everyone has it, nor do they have the skills to use it.

After this, we can safely begin our creativity. By the way, drawing a karambit from the game CS GO is not so easy - it has a complex shape and a detailed handle, which can become an obstacle for novice artists. But if you start step by step, you can easily achieve results.

Where to start drawing karambit with a pencil

First of all, you will have to prepare your workplace. Lay out all your supplies, remove any clutter, and get ready to create. The lighting should be sufficient, and unnecessary shadows should not fall on the sheet of paper.

Remember, it may not work out the first time. But if you try a little, you can always draw a chic karambit, making it truly unique and bright. It doesn’t matter that such a skin may not exist in nature - it’s a piece of paper, not CS GO.

Instructions step by step

First we draw the outline of the blade. Remember that it is bent inward, and on the part opposite the tip there is a recess for the handle. The blade should be short, since the essence of karambit is in the shape, not the length of the knife. In this regard, draw hunting knife or a butterfly knife is somewhat simpler than a karambit knife from CS GO.

The next step is to draw the outline of the handle. Fill in the notch on the blade. Characteristic features of the karambit handle: three grooves for fingers on the front side, a slight deflection on the “back” of the handle near the knife itself, a ring at the end under forefinger. Don't accidentally draw four notches and don't forget the ring!

Let's fix the details. Carefully draw the contours of the handle and blade of the knife, connecting the lines that did not meet before. Remove all excess debris with an eraser so that when detailing it does not interfere or spoil the drawing. The outline should be perfect, because next we will add small details.

Let's detail the drawing. Carefully draw the blade. Remember that it ends in a protrusion on the metal of the knife a few millimeters from the handle. On back side The blade should also be slightly sloped. A stiffening rib will help add volume.

After that we proceed to the handle. The most important thing in a karambit handle is to detail the grooves for the fingers. After all, this is characteristic feature. After these, you can start lining the sides of the handle and decorating the finger ring.

Draw the shadows. If your drawing skills are good enough, you can add shadows on the blade and handle of the karambit yourself. Or depict a beautiful shaded background for it.

Let's color the creation. If you want to make a unique skin on paper, then you don’t need to rely on existing coloring pages. Be creative, rejoice, create a work of art! Don't forget to draw the outlines if they are invisible after coloring.

1.Introduction

So you want to learn how to create colors for your weapons. First, let's list a couple of things that will be useful to you for this. I emphasize that this guide is based on the tools that I personally use.

Required programs

Patience and Time;

Counter-Strike: Global Offensive;

Photoshop and Illustrator;

I'm assuming you already know the basics of Photoshop and Illustrator, so I won't go too deep into those topics. Otherwise, the manual will take a couple of volumes.

Before continuing, I recommend reading Valve's weapon paint guide. It is not big and will take a maximum of 10 minutes. You may not understand everything, but that's okay. Certain information will be stored in your head, which you will use if necessary. Believe me, I know what I'm talking about.

http://blog.counter-strike.net/workshop/finishes/index.html - Here is a guide from Valve.<== Для тех кто знает английский =)

2.Equipment setup

Before you start, you need to set up a couple of things.

Let's start with VTFEdit.

1. We start by downloading the program. Click this link and download the installer.
2. Here he is. Double click and start installation. Just click next, accept the agreements and select the path to save the installation.

This is what it looks like. I'll teach you how to work with this later.

Now let's set up Counter-Strike.

1. Open the game and go to Game Options.

2. Find the option Enable console development and check it Yes.

3. Go to Keyboard/Mouse Settings.

4. Find the Switch Console and select the button to open the console, for me it’s an asterisk (*).

5. Write “workshop_workbench” in the console and press enter.

6. You just opened a Workshop! If you wish, you can enlarge the workspace window by dragging its borders. You can close the console by clicking on the small gray X at the top right.

I advise you to set all graphics options to maximum. This way you will see weapons and structures best.

It's done like this.

1. Go to Video Settings in the Options tab.

2. Set the game resolution to the native resolution of your monitor, 1440x900 in my case. Then click Advanced.

3. Install everything else in the same way. You might want to turn off the Motion Blur filter because there won't be too much movement in the workshop.

Another necessary thing CS: GO SDK. Install it this way.

1. Open Steam and go to Lybrary > Tools.

2. Find CS: GO SDK, right-click and select Install Game... Now just wait for the installation to finish.

Great, now you're ready to create your new finish!

2.1 How to navigate the Workshop

I bet you were puzzled by the appearance of the Workshop, but don't panic ahead of time. Everything will become easy and clear once we finish.
Does everything seem difficult? Don’t worry, as soon as you start the process you will understand that it is no more difficult than taking candy from a child.

Disclaimer: I am not responsible for any stolen candy.

3. Color zones

Before you start creating finishes, you need to understand a basic thing, Color Zones.

Each weapon is divided into zones and depending on the finishing style, they are covered in either a solid color or a pattern.

Here are images for each weapon color zone.

AK-47
AUG
AWP
Desert Eagle
Dual Berettas
FAMAS
Five-SeveN
G3SG1
Galil AR

As you can see, some weapons have zones without numbers. In some styles these areas will not be painted.

The best way to visualize coloring the numbered areas on a weapon is to load it onto the desktop and assign multiple colors.

4. Your first skin in pure color

Maybe you haven’t realized it yet, but you already have enough knowledge to create your first skin.

For now it will just be a solid pure color. We all started somewhere at some point.

Remember that this style works with the color zones we covered earlier.

This finish is applied directly to the metal parts of the weapon.

Let's start with choosing a weapon for the job. I chose FAMAS.

Let's go to the Workplace view to get a more global overview.
When you switch to Workplace, the camera begins to pan, showing the weapon in its entirety. You can stop the camera with the pause button and adjust it with the slider.

Now let's choose a finishing style. For now it's Pure Color. You will notice that the weapon has changed color, this is normal.

It's time to select the first color by clicking on the Color 0 button. Here is my color. Note that I choose “pure” colors, such as pure black or red, because the colors are poorly rendered with the game’s backlight turned on.
Second color. Notice that I moved the camera to better review. Don't forget to use your camera to test your weapon in different lighting.

Third color. As you can see, I switched the view to Hold and pressed the Inspect button to see how the weapon would look in game. It may be too bright, but we'll fix that later.

Fourth color! Now it's time to adjust the brightness.

To adjust the brightness, you will have to work with phongexponent and phongintensity. Phong- complex topic, so I suggest you just play with the numbers. Don't make the weapon too bright or too dark, either way it will look bad.

I set both parameters to 150 and this is what I ended up with. Looks good, doesn't it?

It's time to install the wear on the weapon. I set the minimum to 0.05 and maximum to 0.64, so there is still some color visible. I like it so.

Now let's save the finish. Click Save As... and a window will open. Select the path to save the finish and click Save. I selected my desktop.

And here is our finish. Note that it is in txt format and we can open it. This is what she looks like. You can change something here, but I don't advise you to.

Congratulations! You've just created your first trim and saved it!

Patterns are very important in creating finishes. First of all, you need to understand what it is. Pattern is a noticeable repeatability in the drawing. Also, pattern elements are repeated in a predictable manner. Need an example? Tiles in the bathroom or kitchen, a wall made of bricks, gratings.

Have you noticed that there is always an element of repetition? What we want is something that repeats itself several times in the finish of the weapon.

Here is an example of a pattern


To create a pattern for CS: GO we will use only four colors: red, green, blue and black. You might think that the weapon would then look like ????, but this method allows us to select our preferred colors a second time. How? Let me explain.

Most finishes need to be created with 4 coats of paint - black as the first, then red, green and finally blue. But do you want a finish with other colors? This is why in the workplace, we "assign" other colors.

COLOR3 COLOR2
COLOR1
COLOR0


The most important thing is that each pattern should be a square, and the dimensions should be in powers of two.

Another important aspect The thing you need to know about patterns is how they are applied to the weapon.

The first method applies the pattern directly over the existing UV of the weapon. If you imagine it in real life, it looks like taking a gun apart and applying paint.

This application method is used for Hydrographic, Anodized Multicolor, Plaque and Custom styles.
The second method uses three-dimensional deposition. Imagine that this is applying paint from a can through a stencil to the sides, top, bottom. back and front of the weapon.

This method is used for Spray Paint and Anodized Spray styles.

That's all you need to know about patterns for creating trim.

Onward to the next lesson!

6. Your First Spray Painting Finish

Now that you know what a pattern is and how it works, you can create your first finish using the spray painting method - that's some serious work!

Spray painting applies to all weapons, it doesn't take into account color zones, so forget about them for now.

In this style, each layer of paint wears down to the previous layer before exposing the metal of the weapon.

1. Open Photoshop and create a 1024 X 1024 pixel document.

2. Fill the background with black.
3. Create new layer and fill it with red.

4. Apply Filters > Render > Clouds on new words, you'll get either red/white or red/black clouds, depending on the background color. Don't forget to check.

5. Go to Filters > Filter Gallery... and find the Stamp Filter in the thumbnails folder, select your preferred setting and click Ok.

6. Repeat steps 3-5 with the other two layers, but this time fill the first with green and the second with blue.

7. Now we need to see what's underneath these layers, so take the Magic Wand and select the black area of ​​each layer and delete it. To cancel a selection, press the right button and select Cancel selection.

8. Time to save your job! Go to File > Save As and save as Targa.

9. Open VTFEdit, go to File > Import and select the file you just saved.
10. Go to File > Save As and save the pattern as a VTF file with these settings.
11. Open a Workshop in cs:go
12. Select Spray Paint as your style and select your weapon. In my example it is SG 553.

13. Upload the created pattern. Be careful - select the VTF file.

14. Select Color 0, this will be the background color. Remember the section about patterns.
15. Color 1.
16. Color 2

17. Color 3. Looks good!
18. It's time to play with the Phong settings. Here are mine.

19. Displacement and rotation are already fine, so we won’t change them. Instead, let's change wear_remap_min to 0.05 and wear_remap_max to 0.56.

20. The last step is saving. Voila, your second trim is ready! Well, do you feel like a pro already?
If you want to know how to publish your finish, read Appendix 1 at the very bottom of the article =)

7. Channel for mask

The mask channel is a very convenient way to select weapon wear. If some part of it should never wear out, you can select the Mask Channel.
It can be used for Hydrographic and Custom styles.

But what is this - a channel for a mask? This is a black and white channel that is applied to the pattern.

Now I will explain how to create it in Photoshop.

1. Open Photoshop and your chosen pattern
2. Go to channels and create a new one by clicking Create new channel.
3. Now we draw masks on the channel depending on how we want our little monster to look after wear.
For example, I decided that the eyes should wear out last, and the tongue - never at all.

4. Save the pattern you just received, but this time in 32 bit/pixel.
Here's how it's done. My finish looks like this on the Desktop.
Now a little about technology. When creating a Channel for a mask, remember the following:

Values ​​around 196 in the mask channel are subtracted from the weapon's recoverable zones.

Values ​​128-255 have no effect. That is, wear and tear will be normal.

Values ​​below 128 increase the strength of the finish.

I recommend covering the channel with 130 values ​​and then continuing to paint the rest. Otherwise, your finish will be so-so.

8. Your first Hydrographic finish

It's time to create the first Hydrographic style, it is very similar to spray painting but has slight differences.

Hydrographic finishing is used for color zones ColorZone 0 and 1, for zones 2 and 3 use colors 2 and 3 respectively.

This style wears the paint directly down to the metal surface of the weapon.
Let's get started!

1. Open Illustrator and create a 256 X 256 pixel document, color method should be RGB.
2. Create a blue square that covers the entire document and secure it so it doesn't move.

3. Create a green hexagon with the Polygon tool by clicking on the canvas, then copy and paste it several times as you want. 4. Select all the hexagons, Right-click and Group them. Then secure it. ]5. Create two more hexagons, one black, one red, and copy and paste them again.
6. Unlock all the hexagons and select them, press Enter and copy them horizontally for 256px.
7. Group them like the green ones. Now select each shape again and copy them vertically at 256px.

1. Introduction

So you want to learn how to create colors for your weapons. First, let's list a couple of things that will be useful to you for this. I emphasize that this guide is based on the tools that I personally use..

Required programs

    Counter-Strike: Global Offensive;

    CS:GO SDK;

    Photoshop and Illustrator;

    VTFEdit

I'm guessing you already know the basicsPhotoshopAndIllustrator, so I won’t go too deep into these topics. Otherwise, the manual will take a couple of volumes.

Before continuing, I recommend reading the weapon painting guide fromValve. It is not big and will take a maximum of 10 minutes. You may not understand everything, but that's okay. Certain information will be stored in your head, which you will use if necessary. Believe me, I know what I'm talking about.

Have you noticed that there is always an element of repetition? What we want is something that repeats itself several times in the finish of the weapon.

Here is an example of a pattern

To create a pattern forC.S.: GOwe will use only four colors: red, green, blue and black. You'd think the weapon would then look like???? , but this method allows us to select our preferred colors a second time. How? Let me explain.

Most finishes need to be created with 4 coats of paint - black as the first, then red, green and finally blue. But do you want a finish with other colors? This is why in the workplace, we "assign" other colors.



Here are examples of the pattern with other colors, the first - original pattern, the other two are possible options for how it might look in the game.

It's really simple, you just have to assign different colors to different layers of paint.Color0 is assigned to black,color1 - to red,color2 - to green andcolor3 - to blue.

Color3
Color2
Color1
Color0



The most important thing is that each pattern should be a square and the dimensions should be in powers of two .

Another important aspect to know about patterns is how they are applied to the weapon.

The first method applies the pattern directly over the existing one.UV weapons. If you imagine it in real life, it looks like taking a gun apart and applying paint.

This application method is used for Hydrographic, Anodized Multicolor, Plaque and Custom styles.

The second method usesthree-dimensional application . Imagine that this is applying paint from a can through a stencil to the sides, top, bottom. back and front of the weapon.

This method is used for Spray Paint and Anodized Spray styles.

That's all you need to know about patterns for creating trim.

Onward to the next lesson!

6. Your First Spray Painting Finish

Now that you know what a pattern is and how it works, you can create your first finish using the spray painting method - that's some serious work!

Spray painting applies to all weapons, it doesn't take into account color zones, so forget about them for now.

In this style, each layer of paint wears down to the previous layer before exposing the weapon's metal.

Go!

1. Open Photoshopand create document 1024X1024 pixels.

2. Fill the background with black.

3. Create a new layer and fill it with red.

4. ApplyFilters > Render > Clouds on new words, you will get either red/white or red/black clouds, depending on the background color. Notforgetcheck.

5. Go toFilters > Filter Gallery... and findFilter Stamp in the thumbnails folder, select your preferred setting and clickOk .

6. Repeat steps 3-5 with the other two layers, but this time fill the first with green and the second with blue.


7. Now we need to see what's underneath these layers, so selectMagic wand , select the black area of ​​each layer and delete it. To cancel the selection, press the right button and selectCancel selection .


8. It's timesavework! Go toFile > Save As and save asTarga .


9. OpenVTFEdit, go toFile > Import and select the file you just saved.

10. Go toFile > Save As and save the pattern in a fileVTFwith these settings.

11. Open a Workshop in cs:go

12. Select Spray Paint as your style and select your weapon. In my example it'sS.G. 553.

13. Upload the created pattern. Be careful - select the fileVTF.

14. ChooseColor 0 , this will be the background color. Remember the section about patterns.

15. Color 1 .

16. Color 2

17. Color 3 . Looks good!

18. Time to play with the settingsPhong . Here are mine.

19. Displacement and rotation are already fine, so we won’t change them. Let's change insteadwear _ remap _ min by 0.05 andwear _ remap _ max at 0.56.

20. The last step is saving. Voila, your second trim is ready! Well, do you feel like a pro already?

7. Channel for mask

Channel for mask – a very convenient way to select the wearability of a weapon. If some part of it should never wear out, you can chooseChannel for mask .
It can be used for Hydrographic and Custom styles.

But what is this - a channel for a mask? This is a black and white channel that is applied to the pattern.

Now I will explain how to create it inPhotoshop.

1. OpenPhotoshopand your chosen pattern

2. Go tochannels and create a new one by clickingCreate a new channel .

3. Now we draw masks on the channel depending on how we want our little monster to look after wear.

For example, I decided that the eyes should wear out last, and the tongue - never at all.

4. Save the pattern you just received, but this time in 32bit/ pixel.


Here's how it's done. My finish looks like this on the Desktop.

Now a little about technology. When creating a Channel for a mask, remember the following:

Values ​​approx.196 in the mask channelare deducted from weapon zones suitable for restoration.

Values128-255 have no effect . That is, wear and tear will be normal.

Values ​​below128 increase durability of the finish.

I recommend covering the channel with 130 values ​​and then continuing to paint the rest.Otherwise, your finish will be so-so..

8. Your first Hydrographic finish

It's time to create the first Hydrographic style, it is very similar to spray painting but has slight differences.

Hydrographic finishing applied to color zonesColorZone0 and 1, for zones 2 and 3 use colors 2 and 3 respectively.

In this style, the paint wears directly down to the metal surface of the weapon.
Let's get started!

1. Open Illustrator and create a document256 X 256 pixels, the color method should beRGB .

2. Create a blue square that covers the entire document and secure it so it doesn't move.

3. Create a green hexagon with the toolPolygon , clicking on the canvas, then copy and paste it several times as you want.

4. Select all hexagons,Right click AndGroup their. Thenfasten.

5. Create two more hexagons, one black, one red, and copy and paste them again.


6. Unlock all hexagons and select them, clickEnter and copy them horizontally to256 pixels.

7. Group them, like the green ones. Now select each shape again and copy them vertically to256 pixels.


8. Select everything again and move them onto the canvas as you wish. Why are we doing this? It may seem silly, but in some patterns, if any part touches the edge, it will be cut off. So we copy them to avoid cropping.

9. Save pattern as. A.I. .


10. OpenpatternVPhotoshop V1024 X 1024 pixels. We open the pattern inPhotoshopfor two reasons: we want to saveTarga, but we can'tIllustrator, or if we want to add a mask channel.



11. Because I wanted the pattern part to be stronger, I created a Channel for the mask. You can skip this step if you wish.

12. Save pattern asTarga . 32 bit/ pixel, if you used the mask channel, and24 – if you haven’t used it.

13. ConvertTargaVVTFusingVTFEdit as in previous cases.

14. Open the pattern in the game and select a gun, my weapon this time isGalil AR .

15. I cheatedpattern _ scale at 5.00 because it is very big.

16. It's timechoosecolors. Color 0 .

17. Color 1 .

18. Color 2 , whichwill coverColor zone 2 .

19. Color 3 , it will also coverColor zone 3 .

20. I adjusted the settings a littlePhong .

21. I raisedwear _ remap _ min and demotedwear 23. Save . Your third trim is ready! You're almost Picasso already!

9. Your First Anodized Finish

This is the simplest type of finish; you only need to choose one color.

The color is applied to different parts of the weapon. Depending on the weapon, it covers different color zones.

The finish wears down first to the base chrome finish and then to the gun metal IN mycaseonlyColor 0 .

3. Adjust settingsPhong , in this style they are very important.

4. Adjust settingswear.

5. Just save and that's it. The fourth finish is ready. Keep up the good work!

Yes, that's how the Anodized style is simply created.

Appendix 1. How to publish finishes

In this application I will teach you how to publish finishes. Before you start, make sure you have installedC.S.: GOSDK.

1. Open a Workshop , select a finish to post.

2. Click Submit , a window like this should open.

3. ClickReview... to find the image.

4. Fill outName AndDescription .

5. Downloadfinishing.txt , Targa AndVTF . Check both boxes and click

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