Competitions in a school camp. Scenarios of events for children's camp - games, opening and closing of shifts, etc.

In the summer, many children spend time in school camps. To organize interesting leisure time for children, it is necessary to think through the program in advance. Can be prepared for school camp games and competitions. In addition, such events are not only entertainment, they can also have an educational function.

Intellectual games and competitions for camp children

Game methods are very effective in learning. Various games can be used to repeat any material, for intelligence. We can suggest several interesting

  1. Little cooks. The guys need to be divided into two teams. Some are given the task of cooking soup, and others - compote. That is, one team must name vegetables, the other fruits, they do this in turns. Whoever stops first loses.
  2. Words. This option is suitable for rainy weather, when you need to organize leisure time indoors. Children take a piece of paper or a pen, they are given a long word, from which they have to select many short ones. Whoever can write down the most words wins.
  3. Who counts better? Children are divided into teams of 8 people and each of them has numbers from 1 to 8 placed on their backs. But at the same time, the participants do not know their numbers, but see only the number on the back of the one who is in front. You need to be smart and line up in order.

Creative and sports games and competitions at school camp

It is known that development must be comprehensive. Therefore, we can offer the children the following competitions:

  1. Pull-push. The guys need to be divided into teams. They must run a distance of up to 30 m and back. But the peculiarity is that two participants from the team will run at once and they do this with their backs pressed against each other and holding hands.
  2. Dramatized song. Each team must prepare a performance for a song. Next, you can hold a competition for such musical performances.

You can come up with a lot of games, quizzes and competitions for children at summer camp; you just need to show your imagination and take into account the age and interests of the children.

Event for summer health camp

Game-travel through the stations "Pathfinders"

Author: Petrova Tatyana Aleksandrovna.
Description of material: the script is designed to organize summer holiday children at school camp day stay. Age category– students primary classes. The development can be useful for both primary school teachers and educators additional education, counselors, teachers.
Target: organization of holiday recreation for children through play activities.
Tasks:
broaden the horizons of students;
develop ingenuity, observation, speed of reaction, eye, courage;
cultivate comradely mutual assistance, tolerance, collectivism.
Preparatory stage.
Each detachment prepares a name and motto.
Route sheets are prepared in advance for each detachment, which indicates the travel plan for the stations. According to the route sheet, children are sent to their stations. Having arrived at the station, the squads complete tasks that are assessed in points. Points are added to the route sheet. The stations are staffed by high school children, who will also be awarded for their help in organizing the event. Also at the stations there are signs with the name of the station for easy orientation of the children.
Awards at the line of winners and participants.

Stage 1. Greetings.

Good afternoon, dear guys. We welcome you to our entertaining game"Pathfinders". You have to travel through stations, strictly following the route sheet. By completing tasks, you will be given points, based on which we will determine the winner! Our assistants are waiting for you at the stations (list stations). They will also look at which squad works in a friendly and organized manner; points will be deducted for bad behavior. After completing the task at the station, in addition to points, you will receive traces of some animal and a picture of the animal. After going through all the stages, you will need to match each picture of the animal with its tracks. You will also receive points for this task!
So, welcome to the first squad... (each squad gives a name and motto)

Stage 2. Traveling through stations

1 station “Kozyavochka”.(The area in front of the school near the flower beds) Students receive glass jar with lid. Within 2 minutes the team needs to collect as many insects as possible. The number of insects collected is how many points the team gets. Then the insects are necessarily released.
Station 2 “Useful alphabet”. (office.1)
Children are asked to name a fruit, vegetable or berry for each letter of the alphabet. (The alphabet should preferably be in front of the children’s eyes). The number of words they name is the number of points they get.
Station 3 “Humorous fairy tale quiz”. (office.2)
The number of correct answers is the number of points the team receives.
1) Which of the Russian heroes folk tale was it a bakery product? (Kolobok)
2) What type of fish is the most valuable? ( gold fish)
3) Name the heroine of a Russian folk tale who was an agricultural product? (Turnip)
4) In which Russian folk tale does the brother not listen to his sister, violate the sanitary and hygienic rules and pay dearly for it? (Sister Alyonushka and brother Ivanushka)
5) Name the heroine of a French fairy tale who got her name thanks to her headdress? (Little Red Riding Hood)
6) The heroine of which French fairy tale cleaned the stoves and cleaned the house? (Cinderella)
7) Which fairy-tale hero sowed money, hoping that it would grow Money Tree? (Pinocchio)
8) Which one Domestic bird, the heroine of a Russian folk tale, carried items made from precious metals? (Chicken Ryaba)
9) Which French fairy tale hero was very fond of shoes, and what was his nickname for this? (Puss in Boots)
10) Name the fairy-tale female pilot (Baba Yaga)

4 station "Mysterious". (room 3)
All over the place
One fire
Burning above us
Since a long time ago.
It burns hot
And it's light
And gives us
Its warmth.
(Sun)
***
Where,
Tell me guys
Sometimes the soul leaves?...
(Heels)
***
From which
Amateur
Furs
It happens to us
Always
No laughing matter?
(From moths)
***
What kind of cereal is there?
In full swing
Growing
In the swampy
Places?
(Rice)
***
It's not a geyser
Not a spring
On steep mountain
Arose.
Stones with ash
In half
They take off there
To the clouds.
(Volcano)
***
He won't say even a few words,

And I’m always ready to teach everyone.
(Textbook)
***
Along a metal path
Centipedes are running and hurrying.
(Trains)
***
On the ground he
Not otherwise,
Like a frog
Jumps quickly
How about in the river
Will fall -
Will float
Like a steamship.
(Ball)
***
The leaf hangs in front of me
And on it is the entire globe.
(Geographic map)
***
He lives in the forest all his life,
Loves berries and honey.
As soon as he sees the fish
He goes into the water to fish.
(Bear)
***
Dark bowl without bottom
Full of fireflies.
(Night sky)
***
Beautiful wings
Have sisters
They fly all the time -
At least not birds at all.
(Butterflies)
***
A couple of horns in the sky
He would defeat his enemies.
There are horns, but there is no enemy.
So why does he need horns?
(Month)
***
Perched on the page
Thirty-three siblings.
But these sisters are still
They don't look alike.
(ABC)
***
What can you take in your palm?
Can't you lift it by the ponytail?
(Clew)
***
Whistling
howls
And roars
And oaks
With roots
Vomiting.
(Hurricane)
***
On the lawn, by the yard,
Very angry grass
Sprouted under a maple tree
A green rug.
Even though sometimes there is dew on it
Sparkles merrily
This bitch is like a wasp
Stinging master.
(Nettle)
***
They happen
On a pine tree
And on the Christmas tree,
And also on the forehead
At the bully's
Nikolki.
(Bumps)
***
What's on a string, like a bird,
Aspires to the blue sky?
(Kite)
***
A palace hangs on a tree,
And a singer lives in the palace.
He moved in there in the spring.
Tell me, who is he?
(Starling)
***
He loves to fly very much
Loves to chat with you
And he himself, moreover,
Calls him a fool.
(Parrot)
***
Just outside the window
The frost has let in,
Icicles started flowing
Beads of tears.
Well, what about you, my friend?
Answer now -
Under my window
Who's calling?
(Drops)

5th station "Pathfinder".(school stadium)
Red cubes are hidden in advance on the school stadium site. Task: find the figures in 5 minutes. The number of cubes found is the number of points the team gets.

6 station "Poprygayka".(area near the school)
Each team member jumps rope. The total number of jumps is counted.
Station 7 “Guess the fairy tale.”(office 5)
Students must guess the fairy tale based on the subject. (items can be depicted in pictures) How many fairy tales are named, the squad receives so many points.
Mitten
ring
Fish
Spikelet
Pie
Egg
Potty
Apple
Balloon
Feather
8 station "Risovalnaya".(office 4)
Participants are shown a story picture for 1 minute (an illustration for a fairy tale is possible), then they need to reproduce it on paper. The number of items that match is how many points the team gets.
9 station "Guess".(foyer)
The guys take turns receiving a sheet of paper with the task. Using facial expressions and gestures, they need to depict what is written, and the team must guess. How many situations are guessed, the team receives so many points.
A man eats ice cream.
A man eats long pasta.
Knead the dough and make pies.
Thread the needle and sew.
Fry fried eggs.
A man eats undercooked kebab.
Take money out of your wallet and count it.
Pack things in a suitcase.
Kindle Fire.
A man eats a watermelon.

10. The guys match the pictures with the image of the animal and the tracks. The number of tracks they guess is the same number of points they get.

How to do summer holidays which children spend in leisure centers, tourist or sports camps comfortable and interesting? How to entertain children, how to introduce them to each other and help them get comfortable in a new environment? Of course, with the help of general squad activities, events, competitions and a variety of fun and educational entertainment. Therefore, counselors and organizers children's recreation Before the start of the season, it would be nice to replenish your “game bank.”

Proposed games and competitions for children's summer holidays This is a selection of interesting new and popular old entertainment, mainly of a creative and educational nature, ideal for organizing children's leisure in the summer.

1. Educational creative game "Word Game".

The game is suitable for children starting from the youngest school age. The children are lined up in a circle. Their hands should touch so that right palm one child lay on top of the other's left palm.

The game begins with a counting rhyme, after which the presenter names the area of ​​reality from which the word should be named:

We will find words everywhere: in the sky and in the water,
On the floor, on the ceiling, on the nose and on the arm.
Haven't you heard this? No problem, let's play word...

Leading: We are looking for words in...the sky!

Here the children, in a circle, at a fast pace, must name something in the sky: bird, plane, cloud, sun. When calling a word, a person claps his palm against his neighbor’s palm.

If one of the children is confused and does not name the word or names it incorrectly, then he drops out of the game. At the same time, the presenter begins reading the counting rhyme again, and the topic changes.

2. Creative game "Miracle-Yudo-fish-whale".

Announce to the children that now they will draw an animal, but not a simple animal, but a fantasy one. To do this, divide the children into teams of three and give each group a sheet of paper folded in three like an accordion.

The first member of each team must draw the head of any animal - it cannot be named to anyone. The presenter must also ensure that the rest of the team does not see what the first player is drawing. Why can you build partitions from books on the table? Having wrapped the part of the sheet with the drawn animal's head inside, the sheet is passed to the second player. He draws the body of any animal; the third needs to complete the drawing with “legs”, i.e. paws, flippers, hooves, claws, etc.

As soon as the drawing is finished, invite the teams to unfold the sheets of paper and look at their miracle animal. Be sure to present these masterpieces to the rest of the teams, and then ask them to work together to come up with names for the resulting “monsters.” Behind best name a sweet prize is supposed to be awarded.

A good ending to the game will be an exhibition of the created drawings.

3. Game "Neither be.., nor me.."

Many people have probably heard that about those who do not answer the question posed they say that he is: “neither be nor me.” The essence of this creative play is that you have to say your “be” and “me”, and your opponents have to guess what you meant.

So, the guys are divided into equal teams and receive a card with the name of a fairy tale, an excerpt from which they must tell, using only the first syllables. For example. The fairy tale “Turnip” will look like this: “By de re. You re bo pre bo. You're here, but you can't..." The second team guesses and offers its option.

This is not so much a competition as just a reason to have fun (it’s better to stock up on more cards with fairy tales, the kids will probably want to repeat this fun again).

4. "Speed ​​Mail".

This kind of fun is best done at the very beginning of the season; it makes it possible to emphasize the names of all participants in a playful way. In preparation for it, the organizer needs to draw two large posters with the names: Vitya, Nina, Sasha, Klava, Daria, Yulia, Sonya, Kira, Slava, Borya. But you need to write these names in such a way that you can later cut them “in half.” We place sheets of name endings on two tables near the finish line. We cut the rest of both leaves into strips so that the beginning of each name falls on a separate card: Vi, Ni, Sa, Kla, Dar, Yu, So, Ki, Sla, Bo. These cards will be the “letters” that the zealous “high-speed mail” workers must deliver to the addressee.

We recruit three or four little postmen for each team and give them a shoulder bag containing cards with the beginning of the names mentioned. Their task is to quickly go to the table, open their bag, take out the first card they come across and correctly attach it to the end of the name written on the sheet. Then the child returns to his team and gives the bag to the next player.

For quickly completing a task, the team receives three points. Then points are awarded one for each correctly formed name. The winners of this dating game are determined by their total points.

5. Fun game"Cuckoo, sing in your ear!"

The organizer of the game explains the condition, to whom he will unexpectedly (!) point with his hand (or pointer), must quickly show his answer not with words, but with movement, and everyone shouts in unison: “That’s it!”

How are you?
- Like this! (can be shown thumb hands)
- How are you swimming?
- Like this! (show swimmer's movements)
- Do you look?
- Like this!
-Are you running?
- Like this!
- Are you waiting for lunch?
- Like this!
- Are you waving after me?
- Like this!
- Do you sleep in the morning?
- Like this!
- How are you being naughty?
- Like this!

7. "Little Princes and Princesses".

First, it’s worth telling the children a little about the Little Prince and his wonderful travels to different planets with such funny and even sad inhabitants as the King, Rose and Lamb. It would be very nice for general cultural development to show kids reproductions of Exupery’s original drawings and clarify that the writer not only made up his characters out of his head and recorded them in words, but also drew them.

Then you can invite the children to be “authors” themselves and each come up with their own planet with special inhabitants. And then, like little princes, travel on them. To do this they will need inflated Balloons and colorful markers. Let the presenter show how you can draw different inhabitants of this small blue, pink or green planet on a ball using felt-tip pens. Moreover, warn the guys that these will not necessarily be people: you can use your imagination and come up with some new creatures.

We do not recommend giving children time limits, as this will reduce the level of creativity. Give the kids the opportunity to express themselves in a calm environment, and then ask everyone to tell about their inhabitants.

8. According to the “Stage of Development”.

The teams prepare for the competition in advance: they nominate their leader to participate, write a resume for him, in which they must indicate the name, age, hobbies and idol, who is an example for the participant in the competition. The squad is a support group for the leader, so it prepares posters, chants, etc. for him, and helps in preparing his homework:

- Ode to camp. (In poetry or prose, the leader must explain why he loves his camp).

- A game for spectators. (He must organize a game with the audience).

— Squad uniform. (It is necessary to draw a poster or organize a display of models of the unit’s uniform and emblem).

— Competition “Weak!” (You need to try to do what others cannot).

Progress of the competition

Two presenters come on stage to the music.

1st presenter.

Who is our modern leader?

Almost an ordinary person.

He's just an example and an idea

He can carry people along with him.

2nd presenter.

Well, do you have a leader in your squad?

Certainly. We can't count them all.

Let's check it out without leaving the stage,

Perhaps a shift leader will be found.

1st presenter. Dear Guys! Among you in each squad there are ringleaders to whom all children are drawn, who know how to convince, organize, and lead others, whose opinions they listen to.

2nd presenter. Now we will get to know your leaders better and by the end of the game we will determine which of them is worthy of the title of shift leader.

One by one, the competition participants are invited to go up on stage, reading out the characteristics presented by the teams.

1st presenter. We met our participants and move on to the warm-up - the “Famous Historical Figures” auction.

2nd presenter.

To become a leader in a detachment,

We must take an example from our elders,

To study the life of commanders,

How will you become worthy of them?

This is how your dreams will come true!

The guys, lining up in a line, take turns calling the names of famous historical figures; whoever stops first and cannot remember any name within five seconds leaves the game to the applause of the audience.

1st presenter.

A leader must be able to do many things:

Draw, joke, play and sing,

He must know a lot

And, of course, to compose odes.

2nd presenter. Our next competition is “Ode to Camp.” The leaders prepared with their troops homework and now they will have to explain to us why they love their camp.

The jury decides whose performance was less interesting and asks the loser to leave the stage.

1st presenter.

A leader must be an example

Both in study and in play,

Be smart, dexterous and brave,

And don't retreat anywhere.

2nd presenter.

Must look neat

To be cut and washed,

And dressed neatly,

To have a decent appearance.

1st presenter. We move on to the “Squad Uniform” competition. The leaders have prepared for us several models of uniforms that could distinguish their squad from the rest, and are now ready to present them to the audience and jury.

A modeling competition is being held. The jury removes the participant with the least successful performance from further competition.

2nd presenter.

One cannot help but support the squad leader,

Not everyone is given the opportunity to shine with knowledge.

And even though he is not very old yet,

He has wit, intelligence, and intelligence.

1st presenter. An erudite competition is announced. Participants will be asked ten questions. The one who raises the flag first will be able to answer them. The jury records the number of correct answers given by each of you. Let's see who will leave the game after the erudite competition.

Questions for participants

How will you reach the sky? (with a glance)

What is completely full of holes, but holds water? (Sponge)

When is two and two greater than four? (22)

Can it rain two days in a row? (No. There is night between them.)

Where does the wall make a date with the wall? (In the corner)

What dries when it gets wet? (Towel)

How to write "dry grass" in four letters? (Hay)

There are in the sky, but not in the earth, in a woman - two, but not one in a man. (Letters B)

Name the pronouns that spoil the pavement. (Pits)

What's in the middle of the stage? (Letter E)

The jury names the loser.

1st presenter.

To earn respect,

Gain recognition

A sports leader must be

Don't be a coward in competitions.

He must be able to do what

Which not everyone can do.

Come on, leaders, are you weak?

2nd presenter. So, competition “Weak?“Now each of the participants will try to surprise us with something, to do something that others cannot do. And we will unanimously greet the brave souls.

The jury sums up the results. Another participant leaves the stage.

1st presenter.

Children need a leader,

So as not to get bored in the rain,

He can surprise everyone

Organize games.

2nd presenter. And our last homework is playing with the audience. There are only two participants left who will now enter into a decisive battle for the title of shift leader. Their victory largely depends on you, dear fans, on how you take part in the games offered to you by the finalists.

Competitors play games with the audience. The jury determines who completed the task better and announces the name of the winner. The winner is awarded a “Shift Leader” medal and a gift, and the squad that best supported its representative is awarded a pie and the right to take a photo with the winner.

Children are divided into teams. The players of one team show a small scene without words, in which some well-known proverb is encrypted, and the players of the second team try to guess this proverb. The game is played against time. If a team is unable to give the correct answer within 5 minutes, then the right to “show the proverb” goes to the other team.

I know more

Players are divided into teams. The presenter names a specific topic. For example, “sports”, “flowers”, “baked goods”, “ female names"or another. And the teams try to remember and write down as many words as possible related to the specified topic for five minutes. The winner is the team that can come up with large quantity suitable words.

Trainers and predators

Players are divided into two teams - trainers and predators. A circle is drawn in the center of the playing area. The “trainers” are given stickers. The “trainer” must catch up with the “predator” and be able to stick a sticker on it, after which the “predator” is considered caught and is taken to the circle. The “trainers” team tries to catch and bring into the circle all the players from the “predators” team.

Air pointer

Players are divided into teams. Each team is given balloons and tape. Participants in the game need to inflate as many balloons as possible and use tape to connect them into a long pointer chain. The team whose air pointer is longer wins.

Let's tell fortunes by hand

A curtain or curtain is pulled in the room, in which there is a small hole for the hand. On one side of the curtains there is one team, and on reverse side- another. Players on one team take turns putting their hand into the hole, and players on the other team try to guess who exactly the hand belongs to. The one who gives the most correct answers wins.

Word-noser

A player from one of the teams is invited - a “word bearer”. A topic is voiced to him, for example, “space,” “shop,” “school,” “sea,” or others. On this topic, he names the words that come to his mind. These words are written down. And then the rest of the team players are invited, the topic is announced to them, and they try to guess the written words. The winner is the team that guessed the most words, called the “word noser”.

Unbreakable connection

Players are divided into pairs. One of the pair names the word, and the other comes up with an association for it. For example, “elephant - trunk”, “bread - butter”, “key - lock”. Then all players are blindfolded and taken in different directions. After which they, shouting only one word, exactly the one their partner called, try to find each other and hold hands.

Indian name

Each player writes any adjective on one piece of paper, and any noun on the other. All adjectives go into one box and nouns into another. The contents of the boxes are then shuffled and each player goes to the boxes and draws one noun and one adjective. A combination of these words becomes his name for the whole day. Phrases can be very unexpected and funny. For example, “blue eye”, “cheerful cucumber”, etc.

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