Guide. How to complete all contracts in Dishonored: Death of the Outsider

The main character of Dishonored: Death Of The Outsider, Billie Lurk, arrived on Karnaca with one single goal - to find her former mentor Daud, whom no one had seen for more than 15 years. There are rumors that a real fight club has been opened in the Albarka baths, which uses black magic and bone amulets. Perhaps he is located right there!

In our walkthrough we will follow the path of low chaos. This means that we will not kill all enemies in a row indiscriminately, but will try to describe alternative options for passing without raising the alarm and detection. Of course, there are several ways to achieve victory in a mission, but we have described less obvious tasks.

Entrance to the Albarka Baths

In the first episode, Billy will save Daud. You don’t have any abilities in this task, so all that is required of you is cunning and dexterity, as well as finding the necessary items. Move through the tunnel and bribe the guards who will allow you to go further. Listen to the whispers of rats that can give a few useful tips upon completion of each task. To complete the task without any killing, you will have to quietly free Daud, who himself will deal with his captors. Daoud is located inside a pit in the Albarka Baths. There is a special mechanism at work here that blocks Daud’s connection with the Alien. If you manage to disarm the device using a keyed switch, Daud will be freed and will deal with the members of the bandit group.

Release of Daoud

To free this character, you need to take away the key of Jeanette, who is the leader of the eyeless gang. The key is located on the woman's belt, and she, in turn, is located on the second floor near the cage with the dogs. Getting to the top is already a difficult task! If you are found eyeless, they will immediately attack you.

How to get to the second floor

There are several ways that will allow you to get to the second tier. Two best options- dressing room near the shower and hallway. As for the hallway, you may find a locked door in the hallway. It's right at the entrance to the location. Try to open it, after which one of the eyeless guards will contact you and offer his help for 100 coins. For this amount the girl will open the door.

In the locker room, on the left side of Daud's pit, there are pipes. Climb them, find a hole that will lead you to the service character area (at the top). Rotate the valve to turn off the hot air supply, and then follow through the hole and you will find yourself at the top.

After this, you should approach Jeanette. It is located inside an office with a wall of windows. It's at the end of the hall. In the central room there is a closet for workers. There are pipes here that you can climb up and ambush enemies (or just sneak past them).

Finding Jeanette's Key

Move through the hallway and stun several dogs in the small room. Look for a small hole that is easy to miss. There is one enemy in the corridor. Jeanette will probably see you kill or stun dogs. Try to open the door and wait for the opponents to sit on the chair. You can steal from him or use a dart to stun him and then finish him off. After searching Jeanette's body, take the key.

Escape from location

Go down and use the key on the stand near Daud's pit. Press the switch, allowing Daoud to leave the cell.


Lever to turn off the unit

Daoud will kill all the enemies, after which guards will appear here. You will need to leave the baths, but the only exit is still up there. You don't need to take the main stairs, as this will allow enemies to spot you. It is best to go up to the second floor, to the balconies, and wait until the enemy leaves the patrol site. Then, through the rooms where moonshine is produced, leave the baths. You can sneak past the guards or stun them. When the guards realize that there is no one in the house, they will leave the bathhouse altogether. Sneak in left side and jump into the train tunnels. Jump onto the carriage, and from there onto the pipes. The rest of the path will be linear.

The second mission of Dishonored: Death Of The Outsider. Following the ink trail

We won't tell you about the step-by-step passage, tell you where you need to turn, jump or duck. Instead, our article will indicate the most unobvious moments, hidden objects that allow you to get through the episode without killing or raising the alarm. There are two people in the location that you need to contact in order to get a way to get to the Alien. You will need to go to Shan Yun's house and Jacobi's office.

This is a big mission, and your first goal will be to penetrate the Red Camellia beauty salon. Inside are documents that will give you an idea of ​​which characters you need to visit. In general, you need to find a double blade that allows you to kill the Alien. Looking ahead, we note that you won’t be able to do this within the framework of this mission, but you will find out where he is.

How to get to the beauty salon

Use teleportation to get to the high balcony, then go to the right side onto the stairs. Move west, where there is a passage, climb over the fence and go around the sleeping dogs. There will be an emergency entrance to the beauty salon. There is one person inside - a cleaning lady. Stun her or get past her.

Note. In the back room you can find the information you need, but on the way there, in the room on the left there is a tattoo machine. Use it to get an eyeless tattoo and thereby gain access to the exclusive club. You will need it to sneak into Shan Yun's house unnoticed, as well as complete two contracts.


The right room in a beauty salon

Go to the far office and examine the huge table. Examine the document lying on it and learn about two characters - Jacobi and Shan Yun. Both NPCs own necessary information, with which you can find the knife. You need to explore the location, find keys and information about the artifact.

Path to Jacobi's office

First, let's explore Jacobi's office. This is quite simple, and the information obtained from the office will simplify your task of infiltrating Shan Yun Mansion. The office is locked, you will need to find it. First, go to the office and examine the locked door, on which there will be a note stating that Jacobi is rehearsing a speech at Colibron Plaza. Go there and you will see a huge number of guards. You'll have to try hard to steal Jacobi's key without raising the alarm. We offer two methods to do this. We continue our walkthrough of Dishonored: Death Of The Outsider.

How to get Jacobi's key?

Head to the square and use teleportation to get into the small office behind the stage. Follow the entrance on the right side of the desired character, since no one is watching this door. Jacobi is standing near the tent, it’s quite easy to find him. Go down underground using the ladder on the left side of the stage, then pull the lever, causing Jacobi to fall off the stage. Unfortunately, this method leads to Jacobi's death.

On the other hand, you can take on the appearance of a butler using the appropriate skill, and then chat with Jacobi. During the conversation, the man will give you his service key without any suspicion.

Inside Jacobi's office

Make your way into Jacobi's office and examine the desk. There are three items here that you need. Take the key from the table - it will be useful to you in the third mission, when you have to open the safe deposit box. At the same time, two keys are used there, and the second one is held by Shan Yun. Examine the note lying on the table to learn more about Spector, the journalist digging under Jacobi. If you collect evidence, you can provide it to Spector. Approach the painting and use it to find those very clues. Behind the painting in the safe is a vial of blood. This is what you should show to the journalist. After all this, your next task is to get to Shan Yun Mansion.

Shan Yun Mansion

The mansion is located in front of Spector's club. These locations are connected to each other, but the best way to get inside is through front door. Go to the room where Shan Yun's friend lives - it's near the beauty salon. Go to the square with the statue and notice the building of blue color. There is a note inside the apartment with a password. Go to the mansion and interact with the door to perform the secret knock and get inside. Make your way into the kitchen using stealth until you reach the upper floors, which can be done using the dumbwaiter. You can use teleportation, or you can pretend to be a butler. Go into the room on the right side, and through the living room proceed to the kitchen. Defuse the waiter and take the key from him. Or just steal the key by sneaking up from behind.

You'll find a locked safe upstairs, but you don't need to know the password to open it. To unlock, you will need Shan Yun's audiograph. Go upstairs and remove the blubber from the generator to disarm the hall's security system. Inside the hall, on one of the display cases, there is the same audiograph. It is he who will help you unlock the safe - just connect it to a musical device nearby.

After exploring Shan Yun's office, return to the ship, where the planning of the bank robbery will begin. Before doing this, you can optionally complete several new contracts, receiving the money necessary to upgrade your character.

The third mission of Dishonored: Death Of The Outsider. Bank robbery

This is the longest and most difficult mission in the entire game. You'll be back on the same streets as the previous quest, but this time you'll need to infiltrate a heavily guarded bank. There are several ways to do this, but one of them is special. It is associated with obtaining poppy tincture and putting all bank employees to sleep.

This is a case where it is easier said than done. In addition to the usual bank guards, you will encounter robots that, for obvious reasons, cannot be destroyed or put to sleep. There are several options in the bank, but only one of them will help you complete the task without killing, at “low chaos”. Of course, you can neutralize all the guards on the way. This will simplify the task, but in this case you will have to sacrifice one or even two contracts associated with unnoticed passage. If you stun the target, then, for obvious reasons, everyone becomes aware of your presence in the bank territory.


Central courtyard of the bank

The first step you should take is to find a poppy seed tincture. First, visit the pharmacy located on the left side of the city gate on the bank square. The pharmacy is closed, but the pharmacist girl will talk to you. After talking with her, take the note hanging on the door so that a marker appears on the map pointing to the apartment of the pharmacist's daughter. Go there and talk to her. The apartment is located near Jacobi's office, next to the river. You can get there using teleportation. Chat with the girl to find out about the auction that is taking place in the square where you stole the key from Jacobi. The pharmacist's belongings are being sold at auction, and among them is that same poppy tincture. We continue our walkthrough of Dishonored: Death Of The Outsider.

Where can I find poppy tincture?

Move to the square, neutralize the guard and pretend to be any civilian. After that, go to the auction and sit on the chair, interacting with it. At this moment, the duration of the skill will pause, so you don’t have to worry about it. Raise your bet. In the worst case scenario, you will have to pay about 500 coins, but in the best case scenario - 350-360 coins. The game chooses the final bet randomly. It will be much cheaper than buying tincture on the black market for 800-900 coins! However, you should be aware of this possibility.

How to use poppy tincture?

When you have the poppy tincture at your disposal, you will need to get onto the roof and pour it into the ventilation system. There is only one way to climb onto the roof - you need a construction hatch located on the side of the right building, when looking at the central entrance to the bank. But in order for the cradle to start moving, you will have to find a tank with blubber and place it in the generator.

The tank is located in the alley on the left side of the main entrance to the bank. There is also an automatic tank filling station. Fill it with blubber, bring it to the generator so that no one notices. It is best to stun enemies standing in the way. But make sure no one sees them, and be sure to drag the body to the side. After inserting the tank, hide, because the guards will come running at the noise. After that, ride the cradle upstairs, jump onto the roof of the bank using teleportation and get to the desired hole marked with a marker. Along the way, you may have to stun targets.

How to get to the courtyard?

The most difficult part of the task has come. There are robots inside the bank that will respond to any movements. In addition, you must walk around employees, moving silently and without stepping on their bodies - otherwise they may wake up. To complete one of the most difficult contracts, you must not raise the alarm or wake anyone up.

Before exploring the bank, you must make your way into the courtyard. From the roof, go down to the office on the third tier, go through it and get out onto the balcony. You will see hanging lamps. You can teleport to them, but in fact you just need to jump down - this is the part of the bank that you won’t be able to get into. Use the terminal located here to unlock absolutely all doors. Be careful, as there are traps in the hallway that will destroy you (rotating electrical installations). To turn them off, make your way along the left wall through the office departments, teleport between two rooms to the other side and turn off the installations in each room by removing the blubber tanks. We continue our walkthrough of Dishonored: Death Of The Outsider.

How to get inside the shelter?

It will take a lot of effort to break into a vault. First, use poppy tincture to put the bank employees to sleep. We wrote about this above. Enter the bank through its roof and make your way into the courtyard, which is done by unlocking the doors and disabling the two traps on the ground floor. Here you will see that the path to the elevator and stairs is blocked by an electrical barrier. In addition, the first robot will appear. Make your way along the barrier to the right, going down a couple of steps, and enter the room on the right. Interact with the tank to disable the installation that generates the force field.

Follow the steps down to the storage area. Teleport to open door to the left, from there to the far fallen column, where it will be possible to turn off the electric field. Find the body of the sleeping guard here to find his security code. On the left side in the room with safes there is a captain with the necessary codes. Go up to the second floor, where there is still a locked door. There will be an intercom next to her. Interact with him to tell the guard the password, then go inside the control room.

Ahead there will be a floor covered with electrical traps. Here you need to act extremely carefully, using teleportation to move along window spans or doors. Next, turn off the floor and in the control room, move the storage to the third floor, to the director's office. The guard will wake up, which will wake up everyone else. Tell him over the speaker that you are simply checking the serviceability of the mechanism. So, the safe is located upstairs, in the director's room. Go there along the main stairs and click on the button located on the director's desk. You will open a panel hidden behind the painting. Inside it is a key that unlocks the safe. Remove the blade from storage by using two keys on two keyholes. Return to the Fallen Angel to continue your search for the demigod.

The fourth mission in Dishonored: Death Of The Outsider. Stolen archive

In the fourth mission of Dishonored: Death of the Outsider, Billy Lurk goes to a previously unexplored location. Although in royal cabinet of curiosities you should have already visited when you completed the second part of the game. The abbey for the fight against heretics is located here. They torture witches, burn them magic books, and getting past them is not so easy.


View from Billy Lurk's hideout

Next, we will explain how to complete this task without killing anyone along the way. So, there is a secret route leading to the basement of the royal cabinet of curiosities. It will only be available if you knock on the door. the right door, pretending to be an abbey soldier (corresponding skill). In addition, you can find a special engraving from the leader of the sisters.

Billie Lurk received a weapon that will allow her to kill the Alien. But now we need to find a way to get into the Abyss. The information you need is hidden in the royal cabinet of curiosities.

Where to find the archive

Before Billy finds the archive, you need to study the book located on the street, outside the royal cabinet of curiosities. When the guards are not looking, then steal the book lying on the table. Use a special skill that allows you to pretend to be someone else. This way you will find out that the leader of the sisters is here, who has the documents you need. The office is located at the very top of the Kunstkamera. We continue our walkthrough of Dishonored: Death Of The Outsider.

How to get to the royal cabinet of curiosities

There are several ways to get inside this object, but we will use the safest one. Below the stairs, located on the right side of the main entrance, there is a door with a sentry. Use the skill of pretending to be someone else to get past him. Knock on the basement door, after which the guard will have to let you in. Follow the stairs on the left side of the interrogation room up, or head through the basement to the main stairwell with the inoperative elevator.

There will be a lot of soldiers inside the Kunstkamera, so try to prolong the skill that allows you to pretend to be another person. When you reach the stairs, go up to the third tier and see the sisters.

How to steal an archive

Use the same ability when interacting with the sister standing near the elevator. This way you can get to the curator's office. Everything you need is located on the second tier of this office. Go up the stairs where you will see the sisters. There is one person here who is needed to gain access to the archive. Brother Cardozo is located in the room on the left side of where you end up after the stairs.

Wait for your sister to step aside, then neutralize your brother using the ability to take someone else's face. As Cardoza, go to the sister you need, talk to her and pick up the item. The last goal remains.

There are projectors located on the map, but you need the one located in the office with the soldiers, near the entrance to the curator's room. Go down the stairs, disarm the guard in the conference room and use the projector in the room to view the filmstrip. The guards will be alerted, but this will not raise an alarm. After taking the note, go to the garden and get to Billy's outpost, where you need to interact with the bag to begin the final mission, moving to the Alien's lair.

The fifth mission of Dishonored: Death Of The Outsider. There's a hole in the world

This is the most difficult task, because there will be new enemies that cannot be killed. They will hunt Billy and also revive dead cultists. Somewhere nearby is the eye of a dead god, allowing you to return to the Abyss. Inside the Abyss, an Alien awaits you, guarded and studied by cultists. Fighting them is like death, so you need to try to get through unnoticed.

The path ahead is clear, and a pack of dogs patrols the yards. There will be several rooms with various items. Use the Foresight ability to spot these things, then follow the tunnel into the park with the statues. Here you will see cultists dressed in white suits for the first time. Stun the enemies, because after this they will be unconscious in the Abyss, which you will have to go through again. How more enemies will be stunned here, the fewer of them you will meet in the Abyss. There are two enemies in the courtyard, and the gate ahead will be blocked. Find the access code or immediately enter the combination “282”. We continue our walkthrough of Dishonored: Death Of The Outsider.


Shunderey Peak

Ahead is the main elevator, which sends the hero into the mines. It's locked, but there's another route that doesn't require a key. Approach the garage door and use Foresight to mark the broken window with a marker. The door will close quickly. There will be even more sectarians at the plant. Use a skill that allows you to pretend to be someone else, which will allow you to pass them.

Here you will need to get close to the dead eye, which will transport Billy to the Abyss. The only route passes through the mines inhabited by cultists. Crouch down and follow the overturned trolleys, which will allow you to get close to the mines. Wait for the cultists to leave the item from the Abyss. In the large room, move to the platform on the right side using the black pipes. You will be taken to a location with a locked door, on which you can see a sign prohibiting entry. You will return here later.

Go along the upper chamber, go through the window or door, and then follow the right side. You'll find a staircase that leads to a dead end, as well as a hidden path just below it. Use it to get into the lecture hall. There is a bridge here leading to the other side of the ravine. Go through the gap to find the entrance to the Abyss. You will see two cultists in a narrow passage to the church with the eye of a dead god. Interact with the eye to teleport into the Abyss.

Abyss

You will find yourself in a parallel dimension that partly reflects reality. The Abyss is guarded by strange monsters that you can't even kill. They can be stunned. If you finish off a sectarian or stun him, then those same monsters will immediately approach you. They kill the main character with one blow, and the ability to pretend to be another person does not work for them.

Mark Abyss monsters using the Foresight skill and monitor their movements. Fighting in this mode is a bad idea! Avoid living cultists that you have not previously stunned. Now you will have to understand why I insisted on neutralizing them before moving into the Abyss.

Stranger

The game can be completed in two ways - kill the Alien or save him. First, search the cultist on the left side and take the key from him. The cultist will be nailed to the wall in the mine. This key will open access to a room with memories from the Alien's personal life. Remember that same locked door? Go there and examine what is inside the closed box. Enter the code "962" to unlock it, pick up the book and learn how to free the Alien without killing him.

Visit the ritual site, go upstairs and save manually so that you can view two endings. Study the Alien and choose the no-kill option. Chat with Daoud and confirm several times that you do not want to kill him. This way you will see a good ending.

On the other hand, to see the bad ending, don’t hesitate to stab the Alien with a blade. This concludes the walkthrough of Dishonored: Death Of The Outsider.


Appeared in Death of the Outsider new type assignments - contracts.
Essentially, these are mini-quests designed to make the game more interesting.
Contracts can be both easy and quite difficult; you will have to tinker a lot to complete them.
In the first chapter, the contracts will be on Megan's (Billy) desk, after which, to get the contracts, you will have to visit the black market. (it will always be marked on your map)
I advise you to complete contracts in the game + if you complete the game without killing, you will not be able to complete the contracts without bloodshed.

Exercise 1 - Last Stand

Burn it white dog.

A simple task, during the mission according to the plot you will find an enclosure with wolfhounds, stun or kill them. There is a bottle of fuel on the table next to the cages; we throw it at the wolfhound and watch it burn.

Industrial espionage.

Mark the task and move to the indicated point. We go into the room, take the recipe for a drink made from rats and break all the other bottles. The contract has been completed.

Task 2 – Following the ink trail

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MISSION 1 – THE FINAL BATTLE

Fallen Angel

You are looking for your old mentor Daud, whom you have not seen for 15 years. According to rumors, an underground fight club operates in the Albarka bathhouse, where they use black magic and bone amulet. Maybe he's there?

Last Stand.


Look around the cabin, take the first two contracts from the table - “Burn the white dog” and “Industrial espionage”. go out onto the deck, go down to the pier and run forward. You will see rats and learn about the special skill of the main character, who can listen to their thoughts - to do this, press the F key. To view the list of missions, press J. In the same window there is a tab with contracts.

Contracts are special tasks that you can complete in parallel with the game's plot. The reward for them will be given after completing the main mission. Get into the carriage and go to the Albarka baths.

Northern Campo Sete

Look around, destroy the boards that block the hole above the brick wall. Go forward and kill or neutralize the enemy - LMB or CTRL, respectively. Go a little further, through the doors, and eavesdrop on the conversation of two guardsmen. After that, go down to them and deal with them separately. Enter the tunnel and follow the passage on the right, where there are steps to the top.

Here you will find yourself in neutral territory. Enter the Eyeless Lair. So you have two contracts. First, let's look at the implementation of each of them.

Contract No. 1 – “Industrial espionage”

The goal of this mission, the equipment where moonshine is produced, is located behind the door on the right after entering the building. The door is locked. Examine it. The eyeless woman sitting opposite will tell you that she will open the door for 100 coins. You can go down, collect the required number of coins, and then come back here and pay the Eyeless One.

Moonshine workshop.


But there is another way to get inside! In the same hall at the entrance, look for rats. Listen to their conversation and learn about a secret passage that leads to a room where moonshine is made from rats. The passage there is in the locker room. Go down and you will see a captive Daoud being held by a suppression device. Take a good look around here. In particular, check the suppressor control panel to read the note. It says that the key to the device is held by the head of the Eyeless gang, Jeannette Lee.

Now go to the locker room with the shower on the left. You don’t need a shower, but in the locker room you can climb through various objects to the very top, onto the pipes, from where through a hatch you can get to the second floor of the bathhouse.

Along the second floor, carefully neutralizing enemies, go to the right, into the room where moonshine is brewed. Defuse the man sweeping the floor, take his key and find a cabinet with two drawers near the right wall. One of them will contain an amulet, and the other will contain the moonshine recipe you need. Also, look for crates with brown bottles (this is moonshine) and destroy them all using your main weapon. This will complete your first contract!

Contract No. 2 – “Burn the white dog”

Based on this contract, you need to find a wolfhound named Snowball, kill and burn his body to put him out of his misery. Marker. which you can activate through the contracts menu, will lead you to a cage in which three wolfhounds are kept - one of them is white - this is Snowball. But before you can deal with him, you will need to deal with two Eyeless. One of them is Jeannette Lee, who you need in the main storyline.


Try to act silently, but if that doesn’t work, then kill the enemies. After this, be sure to search Jeannette's body to get KEY suppressive device. Open the cage on the right, kill all the wolfhounds and pick up Snowball's corpse. Take it back to the room where the rats and the furnace are located (if you activated the contract marker, it will point you to the location of the furnace). Open the furnace, and then throw the corpse of the wolfhound Snowball by clicking LMB. This is important because it is impossible to put the dog inside the oven using the F key. Surely you will have to practice to throw a dead carcass. After that, close the doors and press the red button on the left.

Having completed both contracts and obtained the key, go downstairs where Daud is being held and use the key to unlock the grate on the remote control. Pull the switch to free Daud and talk to him.

After this, you will have to return to the crew to go back to the Fallen Angel. Unfortunately, not everything is so simple: guards will appear on the location and kill the remaining Eyeless. You will need to carefully bypass all opponents, or kill them, and only then use the crew. Don't forget that it is located behind a brick wall with a hole on top. By interacting with the crew you will complete the mission.

MISSION 2 – ON THE INK TRAIL

Fallen Angel

Talk to Daud, and then go to the crew and move to a new location - Upper Kiria.

Following the ink trail.


Upper Kiria

As soon as you find yourself in place, jump onto the guard box, and from it onto the high fence to get into a closed area. Look around the place - you need to get into the Camellia beauty salon on the right side. There is no key for it, but a little further around the corner, if you move to the right from front door, there is a small passage. Go there, open the gate and stun or kill the wolfhounds. Having done this, go inside. Here you can carefully stun the maid, search her and take the key to the beauty salon. You need it in order to leave this place through the front door. And so go to the back office and on the desktop find a book with notes from visitors. Explore it to find two new targets. story mission– Shan Yuan and Ivan Jacobi. These are the ones you'll have to find out about next, but for now let's move on to contracts.

To get the contracts, you will have to follow the dotted marker and go down to the black market. If you don’t want to be noticed, then use the “Similarity” skill. To do this, in a secluded place with the left character, use it on him to take the form. This way you can move freely around the location, but do not forget that in this case energy is consumed.

Contract No. 1 – “Death to Mime”

This contract requires you to kill the mime, but make it look like he died naturally. accidental death. Go to him. There will be a couple of people nearby, so you won’t be able to simply stun the mime. Opposite it there is a passage leading to the stairs. Go through the passage and enter the shop on the left, where they sell various stuffed butterflies and other insects. Steal the key from the owner and go down to the basement, disarming the mine on the steps along the way. In the basement you can free the prisoner, and also pick up a bottle of chloroform on the table with the corpse. Having done this, go upstairs and throw chloroform at the mime and the standing people. Next, together with the unconscious mime, go down to the dam where the fisherman is sitting. Go to the very edge of the dam (further than the fisherman and the bridge) and throw the mime down so that it falls under the dam itself. If you throw it into the water a little closer, it won't be an accident.

Contract No. 2 – “Lost Brother”

While in the Camellia beauty salon, go to the room not far from where you found the journal. There will be a chair for tattoos and the device itself that allows you to make them. Use the device and apply the Eyeless Tattoo.

Tattoo machine in a beauty salon.


Follow the markers of the two contracts pointing to the bartender and Alberto (that same missing brother). Knock on the door and show your tattoo to be let in. You'll have to make some noise here. The brother is on the top floor in the back room, lying on the bed. Enter and disarm the dark man, then switch the device on the wall. Pick up Alberto and carry him outside the bar. But first! Complete the third contract involving the kidnapping of the bartender. You will need to either make a lot of noise or use another jar of chloroform located at the top. If a fight starts, you will need to counterattack the bartender, and then hold CTRL and stun him.

After that, take Alberto to the right place inside the building near the dam and the fisherman. Place it on the ground and the contract will be fulfilled.

Contract No. 3 – “Bartender Kidnapping”

You can read more about how to get to the bar in the description of the previous contract “The Lost Brother”. Once inside, you have several options - try to neutralize everyone and then stun the bartender, or attack all the enemies. As soon as you have the bartender in your hands, drag him through the house near the Camellia beauty salon along the steps to the very roof, and then place him inside the open blue box.

We'll look at the fourth contract later, but for now, go to Shan Yuan's house, knock (you can find out the secret knock at the location from rats or other characters - I honestly admit, I "stuck" the moment I found out about it) and go inside, having previously stunned the maid .

House of Shan Yuan

Inside the house you can act according to at will. If you decide to go ahead and go ahead, it will, of course, be much easier. One way or another, you can, for example, find the key to the room with the elevator, which is located on the second floor. It's about, of course, about the dumbwaiter. Inside this room is a device from which you must remove a special battery. This will allow you to turn off the electrical traps on the floor of the adjacent room with exhibition stands. Behind the glass of one of these stands is a piece of paper with an audiogram.

This is a very important audiogram because it is the key to opening the safe on the third floor. The key to the elevator room where you can disable the trap is located on the third floor in Shan Yuan's office. Actually, Shan himself will be there - you can decide what to do with him - kill the scoundrel or leave him alone.

Another key is found on the butler's belt, which is usually found in the kitchen on the first floor. One way or another, when you have the key, disarm the trap on the second floor and take the audiogram hidden behind one of the display cases. Go up to the third floor, enter the room and on the left wall, behind the bookcase, you will find a safe. To open it, use the audiogram on the player standing here. Get the necessary documents from the safe, and then leave Shan Yuan's house.

Upper Kiria

Proceed to Ivan Jacobi's apartment. Try to get inside, but the door will be closed. Read the note on the door, and then run to the square where Ivan is holding a rehearsal. Decide what to do with the soldiers. Whether you kill everyone or act silently, you just need to steal the key from Ivan.

Ivan Jacobi.


Use this key to open his apartment, go to the office in the far right corner, and then search the table, taking the note and blade. In fact, you can now return to “Fallen Angel” and continue the plot, but there is still one unfinished business - you can investigate the crime and find evidence on Ivan Jacobi. You don't need to go far - open the picture hanging on the wall behind Ivan's desk and take out a vial of blood and a note from the safe. Deliver this bottle to the journalist on the square in front of the bank.

Contract No. 4 – “Threats”

I don’t remember the exact name of the contract, but as part of it you have to look into a local bank and overhear threats from a woman. Then follow her until she stops near her accomplices. All of them will need to be killed. How exactly you do this is up to you!

Racketeer in a bank.


After this, return to the crew and move to the Fallen Angel. To get through the fence, use move so that main character teleported to the gate. You don’t even have to try to move through the bars!

MISSION 3 – BANK ROBBERY

Go up to the deck, talk to Daud and go to the crew to be transported to Upper Kiria again.

Bank robbery.


Upper Kiria

First, visit the pharmacy, but you won’t find anyone there. Go to the beginning of the location, where there is a staircase leading to a pier with a bridge. When you go down the steps, look up and find a balcony. Move there using the heroine's skill, and then talk to the pharmacist's daughter about all topics. You learn that the drug you need is about to be sold at auction. We are talking about poppy tincture.

By the way, you can buy the same one on the black market, but it costs 800 coins. If you go to an auction using a marker, you will have to use the “Similarity” skill and turn into any ordinary citizen. After that, go to the auction and interact with the free space. During the auction you will have to raise the bid several times, and you can finally buy the lot for approximately 440 coins. Agree, it's cheaper than on the black market. Now you have a means by which you can put bank employees to sleep. All that remains is to get to the bank itself, but first, let's fulfill the contracts. As usual, head to the black market and grab the contracts hanging on the notice board.

Two contracts need to be executed outside the bank, and two more – inside.

Contract No. 1 – “Art Connoisseur”

Everything is very simple here - go to the pier to the courier’s boat. Here you will see two people - one of them will soon leave, and the other will remain to guard the courier boat. You will have to kill him or stun him. One way or another, don't even think about waiting - this burglar won't be able to open the door. You need a key, and finding it is very simple - dive into the water in the same body of water and examine the bottom of the boat, where the corpse of the courier will float. Search, take the key and open the boat door. Pick up many useful items, including a painting needed to complete the contract. It is done!

Corpse under the boat.


Contract No. 2 – “Pickpocket’s Happiness”

The task is not easy, because you will have to visit the well-guarded courtyard of the bank and steal a note from one of the elite guards. To do this, I would recommend turning into one of the guards using the Likeness skill, sneaking up on the guard and stealing the note. You need to act unnoticed, and after that do not stun this guard, otherwise the task will fail.

How to get to the bank

There are several ways to get into the bank. First, visit the orderly's house, which can only be reached using the teleportation skill. Look around here, read the note on the table and find out what's in last time the orderly went to the cliff near the bank. This cliff is located to the right of the central entrance to the bank, if you stand facing it.

But first, let's get into the territory of the bank itself. This can be done using the teleportation skill, moving from balcony to balcony on the left side. Next you need to teleport to the bank itself, where the dog will be. She will have to be killed!

After this, move to the right side, towards the cliff, to find the corpse of an orderly. You'll have to jump down the ledges. Search the corpse and take the key. Go upstairs using teleportation. Now you know one way to get into the bank. But there are two others!

If you jump to the steps leading to the bank, a little to the side so that the guards do not notice, then you will find several sewer hatches in the ground. They are all closed. You must go under those same steps from the very edge of the location, go down and enter the corridor where a man is repairing the wall. Stun him and then take the wrench from the box. With this key you can open the hatches and get into the bank through the boiler room.

As for the orderly's key, you need to proceed to the left of the central entrance, to the opposite side from the cliff from which the orderly fell, open the doors and hide inside the trash can.

All this is good, but such actions will not allow you to fulfill two other contracts, for the reasons of which you should not raise the alarm in the bank and stun someone using the usual method! To do this, you will need to put the bank employees to sleep.

Go left from the main entrance and in a small courtyard you will find a device for filling glass flasks. Insert the flask into this device, fill it by pulling the lever, and then take the battery with blubber closer to the cliff from which the orderly fell. Insert the battery into the mechanism located here to trigger the construction cradle. Hide quickly, because the guards will come running here. When they leave, stand in the cradle and go upstairs. Using teleportation, move to the roof of the bank, where you need to neutralize several enemies. After this, pour the poppy tincture into the ventilation system. There is also an entrance to the bank - I suggest entering through it!

Michaels Loans and Deposits Bank

All bank employees are sleeping. You must get around them by squatting. If you step on someone, they will wake up. Yes, you will be able to quickly stun him using the CTRL key, but in this case both remaining contracts will fail. The first thing you must do now is find a way to open all the doors of the bank. If you went through other doors, it will be easier. One way or another, from the top floor go down one tier, where the motionless guardsman is lying. Go through the wooden door, go to the far door and along the corridor with another guard make your way into another room. At the end of it there is a railing that you must jump over and go down. If you don’t want to miss the damage, then you need to do this using teleportation.

You will find yourself on the first floor, but on the other side of the screen. Interact with the device and press the red button to open absolutely all metal doors. Go outside, go down to the first floor and go through the opened metal doors towards the bank courtyard.

BE CAREFUL! In this corridor there are two electrical installations that will deliver a fatal shot at you if you find yourself in line of sight. That is why it is recommended to go here not through the large doorway, but through the one that is smaller and located to the left. Go there, stand between the two screens and move to the corridor opposite using teleportation (you will fly through the corridor between the two installations). Go through the doors on the right and left and take out the jars of blubber to disarm the traps. Now feel free to go into the courtyard of the bank.

Bank courtyard (vault)

Here you will find several different mechanical guards, which, for quite natural reasons, were not neutralized by sleeping pills. The first thing you need to do is complete several contracts. First you need to turn off the electrical barrier blocking the path to the right. Let the robot go left, go past the barrier down the steps, go into the room where the wire leads, and take out the jar of blubber to disable the protection. Go up and go to the elevator. Here you can go up or down the steps. Or call the elevator and use it, which I highly do not recommend - the robot will have time to notice you.

Contract No. 3 – “From rags to riches and back to rags again”

Go down the steps to the safes. The safe required by the contract is located with the journalist's safe. Luigi Galvani - it was his articles that you could see in newspaper clippings, and next to him will be Morgan Yu's safe (a reference to the chic Prey). Once you go downstairs, you will find that the floor is protected by electrical traps. First, move to the fallen cabinet near the steps, and then to the corridor on the left. The teleportation distance will allow you to do this.

If you want to turn off the floor, then from this hallway look towards the end of the room and you will see another overturned cabinet. Move onto it, open the flap and take out the jar of blubber. It is done! Now you can move freely on the floor. Go into the same corridor and turn to the safes on the right, where the sleeping captain is lying. Search it and take the note - you will need it when you need a password to access the storage control panel (you will need to say the password through the microphone at the door - I will pay attention to this below).

Open Morgan Yu's safe using password 315 and take gem, which is needed to complete the contract.

Return to the elevator and take it to the top floor, to the director's office. Don't rush to get out of the elevator - look up, because there is a hole on the roof of the cabin. Move through it using teleportation and get out. Don't rush to move through the attic!!! Around the corner is electrical installation. Using teleportation, move to the open ventilation shaft, and from there, behind the wall two meters away. Save, then try to teleport to the shield, quickly open it and take out the jar of blubber. Once you succeed, you will disable the installation. You may have to reboot several times. After that, in the drawer on the right, find a useful note and a lever for the storage brake.

Note. I still don’t understand how and where to use this lever. Luckily, I have a proven route for you.

Return to the elevator and move to the director's offices. Search her, go to the desk and find the hidden button to open the safe. From the safe, get a lot of useful notes and the storage control key.

Contract No. 4 – “Quiet than water, lower than the grass”

When you are in the director's office, simply interact with the specified address book and select the option to copy its contents. Everything is very simple!

Now follow the metal door leading to the storage control panel. It will be marked with a marker. Interact with the microphone and tell the guard the password. If you don’t know him yet, you’ll have to go down to the very bottom, to the safes, and search the captain’s body. He has a note. Having named the password, go through the opened door, behind which a surprise will be waiting for you. The path forward is blocked by a corridor with electrical traps, and you won’t be able to get around them using banal teleportation. I recommend proceeding as follows - go into the room to the right of this corridor and open the door leading into it. Return to the beginning of the corridor, save and use teleportation to move from one door to another (on top. From the far white door, which is higher than the first, you must jump so that you fly into the room, and not onto the electric floor. Do this on the actual It's simple! When you find yourself in the room, go around the sleeping maid and take out the jar of blubber from the slot. The floor is de-energized.

Follow the marker and interact with the control panel. There are two buttons you can click on. I suggest first clicking on the top button to move the vault to the bank director's office. Having done this, escape through the metal door on the right, where there is a red button, and follow to the very end. Wait for the alarm to be raised and then return to the vault control room. Here, be careful not to let the only guard notice you. There is no point in going to the director's office, since all the guards have now come running there.

Click on the bottom button to lower the vault into the area with the safes. Follow there too. If you have not disabled the floor, then see how to do this in the description of the third contract. Open the vault on the right, find a safe with two keyholes for the keys of the two bosses you visited in the last mission. Take the blade with two blades. Next, all that remains is to quietly leave the bank and return to the Fallen Angel.

Blade with two blades.


MISSION 4 – STOLEN ARCHIVE

Royal Cabinet of Curiosities

In this location, everything is quite simple - move quietly from marker to marker, examining magazines and other objects. Eventually, you will reach the office at the very top, where original game fought with the blind Sisters. Everything is the same here - kill them, and also try to steal required document. View it on any installation, then pick it up. Now you just need to return to your shelter and leave the location. But first we will describe the passage of three contracts.

Stolen archive.


Finding the black market is quite simple - it will be indicated by a dotted marker. Take three new contracts there.

Contract No. 1 – “Alberto and the Abbey”

When you find yourself in the royal cabinet of curiosities, kill all the sisters, and then find brother Cardozo. He will be almost at the very top in front of the office of the leader of the Sisters sect. Stun him, and then go down to the basement with him and put the enemy in the torture chair. All that remains is to leave the location.

Contract #2 – “Rosen's Prophecies”

When you find yourself at the top and meet the first blind Sister, kill her (or stun) and search her dead body in the elevator shaft on the left. Jump into the elevator itself through the hole in the ceiling and take the book with prophecies.

Contract No. 3 – “Dangerous Bet”

Move along the marker that is located at the beginning of the location. Move from the steps to the metal tower, and from there to the balcony. There will be many traps here that you need to disarm. Next, move up to hit the trap, and then jump down to wait for the explosion. Go upstairs again using teleportation, disarm the trap and get the desired item from the safe.

Also at the location you can try to save Lonnie. To do this, at the beginning of the level, talk to Courtney below. She will say that her lover went to the red building. Go up there using teleportation, climbing onto the balcony, and then search the rooms. Having found the corpse, examine it and take the ring. return to Courtney and make a decision - take the reward and keep the ring, take the reward but give her the ring, refuse the reward and give the ring to Courtney.


MISSION 5 – THERE IS A HOLE IN THE WORLD

Get to the mines

To kill the Alien, Billy Lurk goes to the northern Shindarei mines. A terrible secret is hidden inside them, and here is the border between real world and the Abyss. Your goal is simple - invade the Abyss and kill the Alien. Or is there another option?

There is a hole in the world.


Although this location is large, the enemies are located in groups of two to four people at certain distances. There are many interior spaces that you can explore and find bone amulets. By the way, there are no other collectible or useful items in this location - only amulets. Use the Foresight skill to find amulets, then move along the tunnel to the park with the statue. Soon you will see the dogs and the first cultists.

These strange people dressed in white suits and with characteristic scars on their faces. They will attack you as soon as they see you.

In the courtyard ahead you will come across a locked door with a combination lock. Go into the room on the left side, go up the stairs to the very top and find the place where there is a passage above the partition. Move there and behind the wall on the table, find a note with a code combination. The code will always be different, so there is no point in telling it to you in the article. Return to the door, enter the code and move on.

Next you will come across another locked door. A closed gate can be opened using the red valve. Turn it while holding the F key, and when the gate rises, quickly move under it. Follow further along the mine, get over to the other side using the overturned trolley.

Inside the plant you will face more serious cultists. And the closer you move to the abyss, the more cultists there will be. You must find a locked door that requires a key. Be sure to remember it, because this is the only way you can get an alternative, good ending.

Entrance to the Abyss

Moving through the mine, you must reach the Abyss. The only way to get there is to interact with the Eye of the Dead God. A locked room will be marked as a prohibited area.

Eye of the Dead God.


In the huge cave hall, go up the steps and use teleportation to get to the other side. Reach the eye by rock jumping and interact with it.

Once in the Abyss, note that the corpse of Malhodi (I don’t remember the exact name) is chained to the rock on the left. Search his body and take the required key. Moving through the modified location, get back to the locked door. Open it and examine the box. The code combination for the blue box is 962. After opening it, study the note to find out how you can save the Alien.

Ritual stronghold

After that, follow the marker and move to the Ritual Stronghold. Go forward, get to the Alien and interact with him.


Decide whether you want to kill him or want to save him. Chat with Daoud. In a conversation with him, you will have to kill your comrade several times in order to save the Alien. Or you can refuse and still kill the “monster”.

Third Dishonored mission: Death Of The Outsider tasks you with robbing a bank and finding a sword that can kill one of the divine beings. There are several ways to decide whether you want to cause chaos and kill everyone or be stealthy and undetectable. Below we will consider the latest scenario.

This level starts in hostile territory, so prepare for maximum chaos by killing anyone you come across. Or make your way to the awnings near the people standing on the street so you can move around the entire area without being seen.


From awnings you can move to rooftops using metal supports as intermediate points and you can reach any building or open window. Move across the ledges and lanterns to the building where Theresia Ciengeos is standing (next to the building with a large whale painted on the side). Theresia will tell you about the auction. It will be useful for using stealth mode to get into the bank.

Winning the auction

You can find an auction across the street from Teresia's apartment, but you won't be allowed to enter in what you're currently wearing. Disable one of the rich guests wandering around the area (next to the large stone object covered with cloth) and you will be able to get inside.

Use your Likeness ability to steal his face and quickly head to the auction before you run out of mana before the auction ends. If you have 400 coins, then sit on the chair and win the auction and unlock the BigTimePlayer achievement/trophy.

If you have time to win the auction, you will receive a poppy infusion. It can be used to incapacitate all the employees in a bank by pouring it out of the ventilation system from the roof. If you don't want to be seen, be sure to hide your guest's unconscious body somewhere (such as a roof or shed) when you leave the auction area.

Bank Invasion

On this moment there are three different ways enter the bank - through the roof, sewer or garbage chute. Go through the roof to get maximum achievements/ trophies, so first grab the access key from the back alley on the beach (where the big guy is painting the wall).

Now head to the front of the bank and use the key and the full container of whale oil to take the painter to the roof on the elevator.


Go to the bank's roof, go past the guards and use the poppy infusion in the ventilation pipe. This makes robbing a bank much easier because only the sentry soldiers will still be patrolling and all the other guards in the building will be asleep.

The door leading into the bank is right next to the ventilation pipe, so go inside and then down the stairs to enter the bank and start looking for the vault.

Vault robbery

From here, how to rob the vault is up to you, deciding whether to stealth or fight. Just follow the map markers - it's not too difficult.

The area is quite large and there are a ton of notes and items to pick up along the way. If you want to take the time to study, it will be much easier if you knock everyone out with a tincture. There is also a series of three difficult achievements along the way to opening the vault.

If you take the third floor elevator and go up the shaft to new area, you can sneak past the arc pylon to find the power lever in the box. Use it to launch clutches in the main vault, sending him to the bottom floor. This will unlock the achievement/trophy PartyCrasher. Please note that you can do this and still earn the achievement/trophy Ideal crime(PerfectCrime).

Before opening the main safe inside the vault and getting new sword, there are five other safes on the left and right that can also be opened. Combinations: 011, 235, 813, 455 and 891. Unlocking all five of them before grabbing a new weapon that can kill the Outsider will unlock the ObsessiveSafeCracker achievement/trophy.

Finally, you can get an achievement/trophy for using stealth flawlessly as long as you don't break anything or harm anyone in the bank (including the sentries). If you clear the vault without tampering with the security system, leaving everyone in the bank asleep and unharmed, you will unlock the PerfectCrime achievement/trophy, which is quite difficult to do.

In Dishonored: Death of the Outsider, as in Dishonored 2, you can rob the black market. However, getting inside stores is usually no problem, which is why this guide exists. Begin.

In the process of passing Mission 2: Following the Ink Trail, you will be given a secondary task, which is precisely related to the black market premises. This will help you locate a trading post, as well as gain access to new contracts.

Once inside the black market, look for the wooden sign. He will be located near the board with contracts. Destroy it and a passage to the ventilation will open for you. Now use your ability" Foresight" (Foresight in English version) and continue moving through the ventilation.

When the journey through the ventilation is over, go to the nearest door with a combination lock. The code is written on the wall near this door. When you get inside, take everything and get out.

Mission 3

To get into this black market store, you won't have to look for a code, but it will still be more difficult to get into. Move towards the black market, but do not go into the room itself, but look up. You will see pipes that lead to an open balcony.

When you get to the room on the top floor, use the skill again " Foresight" to go through the vent (located next to the closed door leading to the black market). Once the vent is through, select the displacement point where the main window is clearly visible. Jump down and go down. Go to the main entrance of the store. Inside use the left point to teleport through the window.You can now commit a black market heist.

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