Japanese game of Go rules. Go rules

The game of Go originated more than 3,000 years ago in China. This indicates that Go is one of the oldest strategy games that continues to be played in our time. Can such ancient game attract people living in our time, characterized by a fast pace of life? The answer to this question is yes. In fact, the game is becoming more popular thanks to the recent boom in interest in Go among young people South Korea and China.

They say that Go requires more effort than chess, but the rules of this game are much simpler and can be mastered in half an hour. The complexity of the game arises from the huge number of possible moves at any given moment. Fortunately, we cannot consider all options when choosing our next move. Remember, the more you practice, the better you will become.

Due to the fact that we are starting new series articles, let me take this opportunity to start learning the rules of Go from their Chinese version.

Board and stones for playing Go

Go is usually played on a board measuring 19x19 points of intersection of lines.

On D.1 an empty board is shown. The nine marked points are called hoshi (star), and are used for convenience, as well as the points at which handicap stones are placed when playing a handicap. Unlike most others board games, the game starts with an empty board. To play Go, stones of white and black colors are used, made in the shape of a biconvex lens. Most often they are made of plastic or glass, but in the most expensive sets, the black stones are made from slate, and the white ones from mollusk shells. The complete set consists of 181 black and 180 white stones, a total of 361 stones equal to the number of intersections on a 19x19 board. The stones are stored in bowls, usually made of wood that matches the color of the board they are playing on. Two players take turns, one with black stones and the other with white. The player playing black always goes first. Stones are placed on the board at the intersection of lines and are not moved or removed from the board during the game, except in cases of capture.

Basic rules of Go:

  • 1. The stone is placed at the intersection of the lines.
  • 2. Black goes first.
  • 3. The moves are made alternately.
  • 4. A stone placed on the board is not moved or removed from the board except when captured.
  • Purpose of the game

    In the Chinese rules of Go, the goal of the game is to place more “live” stones on the field than the opponent did. Japanese and Korean rules of Go proclaim the goal of the game to occupy more territory than the opponent. No matter what rules we apply, the result will almost always be the same. Both sets of rules encourage coexistence with your opponent rather than destruction of them. Most textbooks provide Japanese rules Go, and we will start with Chinese, because they are easier to understand the essence of the game. We will demonstrate the rules on a 9x9 board; the game on it is not complicated by strategy, as on a 19x19 board, but the rules and tactics remain the same. I recommend that beginners master the rules on a 9x9 board before playing on a full board.

    Typically, at the beginning of the game, players try to establish control over the corners, as shown in D 2. Then they mark their intended territory.

    On D.3 it is shown how first black and then white use basic strategies to expand their territory while simultaneously reducing the territory of the enemy.

    On D.4 both players strengthen their territories. Move b.28 is the last move in the game. Both players have completed the construction of the boundaries of their territories. Until this point, Japanese and Chinese rules are the same. Now, according to Chinese rules, both players must fill their territories with stones of their own color.

    On D.5 the board is shown after both players have filled their territories. Black has 41 stones on the board, and White has 40. Black wins one point.

    Problem 1. Look at D.4 again. Calculate the territory of whites and blacks according to Japanese rules and calculate the difference. If you count correctly, you will get the same point difference as when counting according to Chinese rules. Next week we will learn how to grab rocks.

    Instructions

    One of the players plays with white stones, the other with black stones. Moves in Go are made by opponents in turns. Blacks start. At the beginning of the game the board is empty. During a turn, a player places one of his stones at any point where two lines of the board intersect (point).

    Stones of the same color placed next to each other at adjacent points form groups. The dame of any of the stones in the group is common to the entire dame group. Thus, it is enough that only one of the stones in the group has a dame.

    The rules of the game prohibit a player from making a move as a result of which his group loses all dame (suicide move), except in cases where by such a move he deprives all of the opponent’s dame, thereby capturing it. After the captured group is , the group will have new ladies, which means the move was not suicidal.

    During the game, in addition to capturing enemy groups and preventing their own groups from being captured, the participant is required to encircle territories and prevent the enemy from encircling territories. The territory of the board is considered to be surrounded on all sides by stones of the same color (a closed group).

    The player has the right to skip his turn by saying “pass”. If both players pass, the game is considered over. This happens when neither player can no longer see moves that could bring him points.

    If, after the end of the game, a group of stones remains on the board, which would certainly be captured if the game continued, this group is considered captive and is also removed from the board.

    At the end of the game, points are counted. Each player is awarded one point for each square captured and one point for each opponent's stone removed from the board.

    In Go, it is forbidden to change the move, move, move twice in a row unless the opponent misses his turn, or place more than one stone on the board in one move. In any of these cases, the offending player is automatically awarded a loss.

    Go provides compensation to the player who makes the second move, it is called komi. The size of the komi is agreed upon before the start of the game. Typically the komi is 5.5; 6.5 or 7.5 points in favor of the player who goes second.

    Video on the topic

    Sources:

    • Go game for beginners.
    • Play flash games racing cars, motorcycles

    To play handball You will need an enclosed space, a goal and a ball of a certain size. The ball can be thrown, pushed, hit with any part of the body except the leg below the knee. The goal of the game is to throw the ball into the opponent's goal.

    You will need

    • room, goal, handball.

    Instructions

    Gather two teams of no more than 14 people.

    Send 7 people from each team onto the field.

    The goalkeeper must defend the goal by hitting the ball by touching it with any part of the body, moving in the goal area or leaving it to take direct part in the game.

    The game takes place over two halves, the duration of which is half an hour. The break between halves lasts 10 minutes.

    To play handball a room measuring 40x20 m is selected, and as equipment a goal measuring 3x2 m and a ball with a diameter of 54-60 cm, weighing 325-475 g (the lower limit is provided for, the upper limit is for).

    IN handball there are no draws. If the result is equal, the referee orders an extra period or a penalty in the form of 5 shots on goal from a distance of 7 m. You can hold the ball for only three seconds. You are allowed only three steps to run with the ball.

    Video on the topic

    note

    The goalkeeper has no right to leave the goal area with the ball in his hands, return with it from the playing area to the goal area, or touch the sword in the goal area while being in the playing area at that moment.

    If the player with the ball goes out of bounds, the opposing team has the right to a free throw. Once you have gained control of the ball, you must not touch it more than once before it touches the floor.

    It is prohibited to hit the ball or touch it with your feet or leg below the knee. If a player commits a second violation, a free throw is awarded to the opposing team. In serious cases, a warning or disqualification of the violator is issued.

    Sources:

    • Rules for playing handball in 2019

    "Legend: Legacy of the Dragons" is the type of game where players who really want to enjoy the game have a choice: use the support of friends or a clan, or pour in real money. However, there is also the possibility independent play using one of the many ways to earn money.

    Instructions

    Most in a simple way earning money is by killing mobs and collecting both the money that falls from them and . The higher the level of the mob you killed in relation to you, the more money you will get for it. That is why it is recommended to start with this method of earning money. After you receive the elder's blessing, go exterminate the second and third level mobs - you will get more money for exterminating them when you are at the first level than later. It is recommended to do the same when receiving experimental armor - having received it, go beat mobs one or two levels higher than yours.

    The second stage of earning money can be defined as acquiring professions - herbalist, alchemist, burglar, executioner and many others. Using some professions, you will be able to obtain resources for subsequent sale, while with the help of others you will be able to provide services, charging a certain fee for them. This stage also includes the sale of such game resources as Shizki mushrooms, Gurraldia Korra slime, services for inciting troubles, as well as this way of earning money, such as nicknames, the creation of both personal and clan ones, as well as the creation of badges. All this applies to small ways of earning money that take away a large number of time at relatively small profits.

    Separately, it is worth mentioning assistance in completing quests, as well as going to instances together. The cost of these services varies greatly and depends both on your level and on the complexity of completing a particular instance or quest.

    Having accumulated a certain amount money, you can choose one of two options: purchasing blue or green armor and then renting them out, or issuing loans. In both cases, your profit depends on the amount of money in circulation. Remember that each of your transactions must be registered with the Guardians, otherwise you risk becoming a victim of a scam or getting banned for financial pumping.

    As a rule, the players in the game are Bamboo, Dots and Signs, each suit has a value from 1 to 9. The set also includes 4 winds and 3 dragons. Four people play mahjong, each for himself.

    The player whose wall will be dismantled rolls one die, determining the specific location for dismantling. He counts the vertical pairs of bones on his wall clockwise. Having pulled out the dropped pair, he places it on the wall in the third layer to the right of the parsing point. Now this place is determined by the End of the Wall, and the bones lying in the third row are called Free. The process of dismantling the wall begins. Eastern wind first takes 4 dice to the left of the disassembly point. Following him, all players take 4 dice in turn until each player has 12 dice. Then everyone takes one more, and the East Wind takes a pair. Everyone lays out the bones in front of them, hiding front side.

    The leader begins the game by placing his extra tile face up in the center of the table. Players make moves counterclockwise. The essence of the game is the continuous exchange of dice for more suitable ones until one of the players collects a winning combination. The game is considered over and unplayed if no one was able to collect a combination, and only 14 dice remain in the wall, excluding Free Dice. Several combinations that consist of collected 4 or 3 dice of the same suit are considered winning in mahjong. The three losers pay the full value of the combination to the loser. And if the East Wind wins, the losers pay double the value of his combination. Points for unplayed games are not counted.

    There is a variation of the game that uses dice of additional suits: flowers and seasons. The row for building a wall for each player in this case consists of 18 dice, and not 17, as usual. To count points in the game, special sticks are used to indicate one, two and three points. The price of each point is determined before the game by mutual agreement between the players.

    Sources:

    • Rules for playing mahjong in 2018

    The rules of the game Go are very simple. It will take you a few minutes to master them.

    Go is played by two partners, one with black stones, the other with white stones. The moves are made alternately, that is, the partners place one stone on any free point. Black makes the first move.

    To play Go, white and black stones and a board of 19x19 lines (361 playing points) are used.

    The game starts on an empty board, black goes first. A move is considered to be placing a stone at the point where the lines intersect. You can place the stone at any point, without restrictions, including on side and corner points. Placed stones do not move and remain in their place until the end of the game unless eaten. The main task is to surround the territory (empty dots) or stones of a different color.

    The main rule of Go

    A separate stone or group of stones is considered captured if the partner’s stones occupy all free points vertically and horizontally adjacent to the stone - or group of stones. Captured stones (see diagram below) are immediately removed from the board, after which the partner can make his move. Captured stones are placed in the lid of the bowl and then they do not take part in the game. One point is counted for each captive.

    (;ABMAC[A stone that is not on the side or in the corner has 4 points of freedom, which are called "degree" or "dame". As long as the stone has at least one dame, it remains standing on the board, regardless of position.]SZ;AWMAC[In this position, the black stone has 1 dame left. This means that the stone is in atari, i.e. There is 1 move left until he is completely surrounded - to the point X.] ;WC[White places the stone in the place of the last queen of the black stone and removes it from the board.])

    IN following example shown various situations removing a stone or group of stones, examine them carefully.

    (;ABAWCRTRMAC[ X points are marked, making a move at which Black can surround a stone or a group of stones. ABOUT marked points, making a move in which White can surround a stone or group of stones. A triangle marks stones that have one dame, i.e. they can be captured on the next move. ] SZMULTIGOGM ;BCRC[Black 1 - this move of Black completely deprives the white stone of the queen. A stone that does not have a dame is removed from the board.];WCRC[White 2 - a similar situation, two black stones have no dame left, so they are removed from the board.];BCRC[Black 3 - eats one white stone standing on the side. To surround a single stone on the side, three stones of the opposite color are enough.];WCRC[White 4 - completely deprives the lady of two black stones standing on the side.];BCRC[Black 5 - takes away one stone standing in the corner. To surround a single corner stone, two stones are enough.] ;WCR;BCRC[Black 7 - takes away three stones.];WCRC[White 8 - deprives the lady of two stones that stood separately from each other, i.e. who did not form a single group.];BCRC[Black 9 - takes two groups of White, consisting of two and one stone, in one move.];WCRTRC[White 10 - takes a black stone, with the help of which Black could eat one of three white stones marked with triangles. White removes the surrounded stone and provides himself with temporary safety.];BCRC[Black 11 - takes 4 white stones at once in one move.]];WMAC[ X- eaten stones are marked.])

    Rules for completing a game of Go

    The game of Go is considered over when there are no moves left that would bring one of the players a point or take away a point from a partner. In this case, the player whose move is this moment, says "pass". If his opponent does not see an opportunity to gain or take away a point, then he also passes. If such an opportunity still exists, he has the right to make a move after his partner has passed.
    A move inside your territory is minus one point (i.e., you don’t need to make defensive moves inside your territory, unless you are afraid, of course, that your partner might carry out a combination as a result of which he will capture several of your stones). A move in your partner's territory is plus one point for him (that is, you should not make obviously suicidal, hopeless moves, unless, of course, you see a winning combination).
    After both players have passed, “dead” stones are removed from the board (i.e., partner’s stones that are on your territory and could not survive the game).

    Rules for counting territory

    Territory is an area surrounded on all sides that cannot be contested.
    Each intersection (point) brings one point, each stone eaten is also one point.

    (;ABAWCRMASZMULTIGOGM)

    The diagram shows the completed batch.

    ABOUT- White territory is marked. X- Black territory is marked.

    Please note: there are 3 black stones in white territory. These are captive stones, in in this case There is no need to waste a turn to be completely surrounded. But there are situations when playing out is necessary. Over time, you will learn to distinguish between these situations. Three black stones in this case are considered prisoners. When scoring points, they are simply removed from the board. Also, in order to avoid stalemate situations, White receives compensation for the fact that Black makes the first move. This compensation is called " Komi" and is 6.5 points if players are equal in strength. Komi can be more or less, depending on the difference in the strength of the players, but 0.5 points are always added or subtracted so that there is no tie (more details in the section "How build territory").

    White points:

    Territory = 22 points

    Prisoners = 3 points

    Komi = 0.5 points

    Eaten = 0 points

    2+3+0.5+0=25.5 points

    Black points:

    Territory = 24 points

    Prisoners = 0 points

    Removed = 1 point (black captured 1 white stone during the game, it was removed from the board)

    Komi = no

    24+0+1=25 points

    Game result: White won 0.5 points (half a point)

    The player who scores wins large quantity points

    For the right to make the first move, the player gives 0.5 points to his partner. The fractional part results in no draw.

    Prohibited

    Intentionally place stones in complete surroundings.

    Repeat the position.

    General tips for mastering the rules

    When learning the rules, pay attention to the environment rule (atari). It is very important to learn to see which of your stones can get surrounded and which enemy stones you can attack.

    Getting the rules right is very important. The school recommends visiting one of the Go clubs where you can learn the rules for free with a Go teacher. Proper training will save time and effort in the future, and most importantly, it will allow you to start enjoying Go from the very first minute.

    Number of players From 2

    Party time From 10 minutes to 2 hours.

    Game difficulty Complex

    Go is a strategic and logic games, like chess. Exact date The origin of the game is unknown; the first information appeared about 4 thousand years ago.

    Originally appeared in Ancient China and was known only in East Asia, became widespread around the world only in the twentieth century. The popularity of the game is growing every year; today it is included in the basic disciplines at the World Intellectual games. The strongest players in modern world The Japanese and Chinese are considered to be. Programmers are also showing great interest in the game, since today people play almost on par with computers.

    Go inventory

    To play, you will need equipment in the form of a goban, stones and bowls, which are used to store stones.

    Go: rules of the game

    • Goban is a field lined with vertical and horizontal lines. The intersection of lines is called points; opponents place their stones on points during the game. A goban measuring 19*19 is considered classic. But due to the fact that the game on such a field takes a long time, it often resorts to smaller sizes: 13*13 and 9*9. Very rarely they use sizes 11*11, 15*15 and 17*17. It is worth mentioning the increased size of the field, for example on the Internet, games are also played on fields of 37*37 lines.
    • Classic boards are made of wood; in ancient times leather was often used, which is convenient for storage, and the game took place on special tables or on tree slices. The main feature of the goban is its shape, all beginners think that it is square, but in fact it should have an aspect ratio of 15:14. This feature allows you to more clearly see the picture of the battle during the game.
    • The second necessary piece of equipment for the game is stones. The stones are chips of two contrasting colors, usually black and white. The standard number of stones is 361, 180 white stones and 181 black stones. But sets of 360 stones or even 320 stones are usually on sale. 320 stones is enough for most batches, but there are rare cases when a full set of stones may be needed. The shape of stones is a whole culture; each country prefers its own shapes. The most common shapes are the Chinese flat-convex shape and the Japanese lenticular (lentil) shape. The most common lens shape of stones in the world. The stones are made from various materials, ranging from plastic to precious stones.
    • The stones are stored in special vessels called bowls. During the game, stones are kept in a bowl, and the opponent's stones that have been captured are placed on the lid of the bowl.
    • Go has always been popular game among the upper strata of society, who used to play unique sets made from the most valuable species wood, precious metals, stones, and the bowls were made by the best potters of their time. These traditions of making expensive sets have survived to this day. Some sets represent not only a large material value, but also are works of art that are stored in museums and shown at exhibitions.
    • When playing in official competitions, a chess clock is used to control time.
    • Basic Rules
    • The game involves two players, one controls the white stones, the other controls the black ones. The moves are made in turn. The essence of the game is to fence off territory; whoever can fence off the most territory wins. The game begins with an empty goban, black makes the first move.
    • In Go, there is the concept of a handicap, which is used when players meet. different strengths and during training. The weakest player always plays black before the start of the game and can place a pre-agreed number of stones of his color on the board. When playing with a handicap, White starts the game, since Black has already made his first (zero) move. The exception is Ing's rules, in which, after placing the received handicap, Black begins the game on his own.
    • Playing black in front of others equal conditions always has an advantage, to compensate for it the Komi rule was introduced. Komi is a certain number of points awarded to the player playing with white stones as compensation for the first move of black. It is usually customary to take the komi as a non-integer number to avoid a tie in the event of an equal number of points.
    • Over the entire history of tournament go, the number of points in Komi has gradually increased, since the right to speak (first move) plays a very important role and gives a significant advantage.
    • During the game, stones are placed at points (the intersection of lines). The rule here is that if a player places a stone and tears his hand away, then the stone cannot be rearranged. The stones placed on the board no longer move, but they can be captured by the enemy if they lose all degrees of breathing (freedom), which are called dame. Dame are free points located next to the stone horizontally and vertically. A group of stones has common dame and dies only if no stone from the group has dame. Lost stones are considered captured, they are removed from the board by the opponent, and will be taken into account at the end of the game when calculating points.
    • It is forbidden to make moves that lead to the suicide of stones. The exception is the situation when a stone takes away the last degree of freedom from its own and the enemy group; in this case, after the move, the enemy stones are removed and the group of friendly stones again receives breath. In this case, they say that the stones held their breath or that the stone “drew.”
    • The main prohibition is the repetition of a position - the Ko rule. This rule states that you cannot make a move that leads to a position preceding one move before the move is made. But there are situations in which “multiple ko” results. That is, the position is repeated, but this happens not in two moves, but in a large number of moves, in which case, by agreement of the parties, a draw is recognized or the game is replayed depending on the agreement or tournament rules.
    • During the game it is not necessary to move; you can make a pass and transfer the turn of the move to your opponent. If both players say pass, then the game ends and they move on to counting the points received. Scoring takes place according to two systems: in one, only the captured territory plus the captured stones of the opponent are counted, in the other, the exposed (live) stones plus the conquered territory are counted. The selected counting system does not affect the result; use the one that is considered the most convenient.
    • One point is awarded for each captured item, and one point is awarded for each enemy stone captured. The winner is the player with the most points.
    • Example of scoring on a 9*9 field
    • The figure above shows the end of the game on the 9*9 field, where the points and stones marked in white belong to white, and those marked in black belong to black, while black captured 4 white stones and removed them from the board. Stones with marks are removed from the board, and the vacated points are transferred to the disposal of the corresponding players. Before the calculation procedure, we will assume as conditions that the game was played without a handicap, and the Komi for White was 6.5 points (this Komi value is most common for the Goban 9 * 9). Having made the calculation, it is clear that White owns 20 points of territory and 19 - with live stones, black in turn with 23 points and 19 stones. Each side also captured five enemy stones.
    • Calculation of points without taking into account live stones
      • White: 6.5+5+20=31.5
      • Black: 5+23=28
      • Calculation of points taking into account live stones
      • White:6.5+20+19=45.5
      • Black:23+19=42
      • Result: White won by 3.5 points
    • Calculations showed that both scoring systems ultimately give the same result.
    • It should be noted that a draw is not practiced in Go and occurs very rarely in the event of a “multiple ko” (eternal life).
    • To break ties in Go, a non-integer number of points in Komi is specially used. And in the Inga rules, where a komi equal to 8 is always used, there is a rule according to which the winner is the player who played black with an equal number of points scored.
    • When playing in tournaments, only the result of the game matters, and not the number of points scored. IN tournament tables the number of points scored is indicated as additional information about the party.
    • Games of Go usually last quite a long time. In serious tournaments, one game is played over two days.
    • Doesn't exist in the world uniform rules, so before a game or tournament, familiarize yourself with the rules by which the game will take place. The difference in the rules is not significant and mainly affects organizational issues and regulates the meaning of the Komi.
    • At the end of games and tournaments, a rating is calculated, which displays the approximate strength of the players. There is no worldwide standardized system for assessing the strength of players in Go; the Japanese ranking system is most often used. The Japanese system consists of 30 kyu and 9 dan. Initially, a player who has learned the rules receives 30 kyu, then as he improves his skill, his kyu gradually decreases to 1. Next, the player receives the first dan and as his dan grows, his dan increases, the limit being 9 dan. But each country has its own system sports categories and ranks, therefore, his rating can be considered a general criterion for a player’s strength.
    • Looking at the rules of Go, it may seem that the game is quite simple, but this is far from the case. Go has a deep strategic foundation and very exciting tactics that take a lot of time to master. long years. For example, in Go, after the 4th move, there can be about 15.5 billion different positions! And in chess, after 4 half-moves, only one hundred thousand positions can arise. The complexity of the game lies not in the numerous options, but in the strategic subtleties that must be constantly taken into account in order to make the most optimal move. At the same time, there is no single winning strategy in Go; it is very important to combine the skills of competent defense and attack, as well as to correctly select the objects and zones on which you want to influence. In this case, the game takes place on the entire board at the same time; there are no areas that are unimportant or of secondary importance.
    • In some schools and clubs, Go is considered not only as a game, but as an art. And some researchers generally try to use Go strategies and categories to describe and predict events occurring in the world.



    In this kit you will find all the necessary programs to play a traditional strategy board game Guo (weiqi, baduk), which arose in ancient China between 2000 and 200 BC Until the 19th century, it was cultivated exclusively in East Asia, but in the 20th century it spread throughout the world. Based on the total number of players, it is one of the most widespread board games in the world. It is one of the four basic disciplines of the World Mind Games.

    Rules of the game:

    1. Go is played by two partners, one with black stones, the other with white stones. The goal of the game is to capture as many enemy pieces and as much board territory as possible.
    2. The game starts with an empty board. There is no preliminary arrangement, as in chess and checkers, with the exception of playing with a handicap. A handicap allows players of various qualifications to fight on the board, the outcome of which cannot be predicted in advance.
    3. Moves are made alternately. Black makes the first move. When playing with a handicap, black first places stones on the board in a certain sequence at handicap points (marked with dots), after which white makes the first move.
    4. A move is the placement of a stone on any free point on the board. The placed stone does not move further and cannot be removed from the board, except in the case when it is surrounded by an opponent during the game.
    5. An individual stone or group of stones is immediately removed from the board by the opponent if they are completely surrounded.
    6. An individual stone or group of stones is considered completely surrounded if all points adjacent to it or them vertically and horizontally are occupied by the enemy’s stones.
    7. Illegal moves:
    - it is prohibited to make a move leading to the complete encirclement of one’s own stone or one’s own group of stones, if this does not encircle a separate stone or group of the enemy. In short, you can't make suicidal moves that result in your stone being surrounded by your opponent's stones.
    - it is prohibited to make a move leading to a repetition of a previously existing position on the board (the “ko” rule). According to Japanese rules, ko is interpreted as follows: In response to taking one stone, a player does not have the right to take one opponent’s stone in the same place on the board; this can be done every other move. If a player makes an illegal move, his opponent must return the placed stone to him and offer to make another move.
    8. The game ends and scoring begins when both players abandon their move. This moment comes when there are no moves that bring at least one point, i.e. It is impossible to encircle a single enemy stone, nor to acquire a single point of territory.
    9. The player is awarded one point for each point of his territory. Territory refers to free points on the board that are cordoned off with stones so as to prevent invasion by the enemy.
    10. The player is awarded one point for each opponent’s stone removed from the board.
    11. Captured stones are removed from the board after the end of the game without further play, and for each captured stone the player is awarded one point. Captives refer to those stones that are doomed to be completely surrounded, regardless of any attempts by the player to save them.
    12. The result of the game is determined by the difference in points scored. The player who scores the most points is declared the winner.

    Installation!

    1. Install one of the shells to choose from. Installation occurs through a regular installer. For the portable version, simply unpack the archive to any location convenient for you.
    2. Installation of AI is not required, it is also easy to unpack one or both AIs to a place convenient for you.
    3. Connecting AI to the shell GoGUI:
    - Program menu - New Program item;
    - in the Command field we indicate where the AI ​​is located, either the gnugo.exe file or the fuego.exe file. And add at the end as indicated in the screenshot;


    - Program menu - Attach item - (one of the installed AIs).
    4. Connecting AI to the shell Drago:
    - Options menu - Options item;
    - paragraph Game programs- add button - from the list select the AI ​​that you unpacked - check the Program is already installed;




    - Game menu - item A new game with the program.

    Game size: 5.07 MB
    Game type: install and play without restrictions

    Download game Go (Go, Weiqi, Baduk)

    Now you can conquer the heights of such a new product as

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