Material on the topic: script for a festive game program. Scenario of a game program in kindergarten

Presenter:

Good afternoon, kids, girls and boys. I am glad to welcome you.

Please raise your hands, which one of you is currently good mood?

(Children raise their hands).

Thank you, please leave it down. Now raise your hands, those who are in the mood not very good.

(If one of the children raises their hands, the leader says: “Ay-ay-ay! But that’s okay, we’ll fix that now. After all, that’s what I’m doing.”

Tell me, please, when is a person in a good mood?

(I think you will agree with me that a good mood mainly depends on ourselves).

Then let's create a good, festive mood ourselves. Do not you mind?

The most the best remedy for this purpose - a little "misbehavior"

Well, then, let's clap our hands, friendly and together. (Clap their hands.) Very good.

Now let's stomp our feet (All ogami stomp)

Now let's put everything together, let's clap and stomp at the same time. (children clap and stomp) Well done!

Well, to consolidate and raise our mood, let’s combine all our emotions, let’s stomp, clap and shout at the same time! Well done!

Well, your mood has improved! (children answer)

Presenter:

And now I will offer you some awkward words, you will need to form the correct words in 5 minutes.

Whose team completes the task receives a “SMILEY”

BOTUREDRB _____________________

JUDGMENT _____________________

TAREBAYA _____________________

CHUNIKB _____________________

SENIROTA _____________________

BASHKARU ______________________

SHOAKE ______________________

LOTSIDMO ______________________

Presenter: Each team receives a well-deserved “EMILITION”.

Presenter:

The next competition is called: "Do you believe that...", and you determine whether it is true or not.

1. In Japan, do students write on the board with a brush and colored ink? (Yes)

2. Is disposable school boards used in Australia? (No)

4. Ball pen Was it first used only by military pilots? (Yes)

5. In Africa, fortified pencils are produced for children who tend to chew on anything? (Yes)

6. Carrot extract is added to some types of colored pencils to greater strength stylus? (No)

7. Did the Romans wear pants? (No, they wore tunics and togas)

8. If a bee stings someone, will it die? (Yes)

9. Is it true that spiders feed on their own web? (Yes)

10. Do mice grow up and become rats? (No, these are two different orders of rodents)

11. Can some frogs fly? (Yes, in tropical forests Asia and Africa)

12. Rhinoceros horn has magical power? (No)

14. Was Duremar selling frogs? (No, leeches)

15. Are most turnips grown in Russia? (No, in America)

16. Was Hans Christian Andersen's real name Swensen? (No, Hans)

17. The Little Humpbacked Horse is two inches tall? (No, three)

Presenter:

Now let's imagine that we find ourselves in the Kingdom of Magic Balls.

Everything in this kingdom is round - the houses are round, the tables and chairs are round, even the beds are round. And the inhabitants of this kingdom only play games where there is a ball. You will ask why? I'll tell you a secret. In this throne room magical land Five magic balls are stored. These balls have enormous, magical power. They protect their residents from all diseases. Therefore, no one in the kingdom of Magic Balls gets sick, and everyone really loves to play sports and harden themselves. Do you want to visit the Kingdom of Magic Balls? Then let's go.
Warm up before traveling

RELAY RACE GAME.

1. Pass the ball over the top.

For this and the next two relay races, it is necessary to assemble 2 teams and line them up in two columns, at a short distance from each other. Feet slightly wider than shoulder width. Hands up. The team captains have the ball. At the command of the leader participants pass the ball over the top. As soon as the ball reaches the last person standing, the task changes. Now you need pass the ball from hand to hand below. Rolling the ball on the floor is prohibited by the rules. The team whose captain has the ball first wins.

2. Pass the ball sideways.

Participants stand in a line, shoulder to shoulder. The team captains have the ball. On command they begin to pass it to each other. As soon as the ball hits the last person standing, all participants turn in a circle and the ball returns to the team captain on the other side. The team whose captain has the ball first wins.

3. Move the balls.

On one side of the court, place balls in a hoop or basket according to the number of people in the team. It is necessary to transfer the balls from one side of the court to the other. Each participant can take only one ball.

4. “FUNNY BALL”
In one direction, participants move on all fours, pushing the ball with their heads (do not use your hands). Having rolled the ball to the cone, pass it to the next participant, rolling the ball along the floor.

Presenter:

We need to play games
And solve riddles.
Guess what, guys?
Riddles about ball games.
Throwing a ball over a net
Everyone is trying to score a goal.
And you need to be dexterous and accurate
In the game with the name... (volleyball)

Faster than the wind the player rushes
And the ball is in the goal, that means a goal!
And everyone knows what it's called
Sports game... (football)

Dribbling, passing,
The player bypassed all opponents,
And the ball in the basket - that's luck
The name of that game... (basketball).

Which bird is the largest and heaviest? (ostrich)

What is horse milk called? (Koumiss)

Which giraffe legs are longer? (They are all the same)

What animals are called forest nurses? (Volkov)

A collection of specially collected and dried plants. (Herbarium)

What did Cinderella's carriage turn into? (Into the pumpkin)

The name of which vegetable comes from Latin word"kaput" (cabbage)

The most vegetable fairy tale. (Cipollino)

The healing flower is the ancestor of all roses. (Rose hip)

What is the name of the composition of various medicinal plants? (Collection)

A brilliant scientist who became famous thanks to the apple. (Newton)

Another name for a computer. (Computer)

Name the first Russian Tsar. (Ivan groznyj)

The sport in which Yevgeny Kafelnikov is strong. (Tennis)

The highest achievement of art. (Masterpiece)

An animal whose strength is measured by engine power. (Horse)

The country, the ancestor of football. (England)

What is the name of the territory in which any kind of food is completely prohibited?

economic activity person. (Reserve)

What is the beginning of the river called? (Source)

What insect has ears on its legs? (At the grasshopper)

What bird's chicks don't know their mothers? (Cuckoo)

How long do bees live? (Two month)

Presenter:

Well done guys, let's count the number of SMILES and reveal today's winner.

And finally, let’s once again cheer ourselves up, clap our hands together, stamp our feet, and shout.

Great!!! I wish that your mood always remains as cheerful and cheerful.

Until we meet again, dear guys, we are waiting for you again on our game programs.


Vakarina Ekaterina Alexandrovna

Characters

Queen Miracle Brush.

Paints. Pencils.

Master Felt Pen.

Markers are funny guys.

Multi-colored crayons.

Participants of competitions.

The recording contains cheerful music. There is a screen installed on the stage, on which a large palette is depicted; it resembles a castle, painted with all the colors of the rainbow. The paint windows open one by one and the mischievous faces of the inhabitants of the Kingdom of the Magic Palette look out of them. They sing merrily.

Residents(amicably).

Take the paints in your hands

Pencils, crayons,

A wonderful picture

Picture it!

Draw and enjoy

Wonderful bright world

Multicolor rules here,

Fantasy is an idol!

Let everything around you bloom

Magic flowers

The eyes will light up with goodness,

Draw with us!

Fanfare sounds in the recording, and Queen Wonderbrush appears on stage.

Miracle brush. Everyone! Everyone! Everyone! Today in the kingdom of the Magic Palette a holiday is announced - a holiday of colors and joy! I order all participants who came to the holiday to come with pencils, felt-tip pens, markers, crayons and paints different colors! Everyone have fun, draw and receive well-deserved awards together! Let it be so!

Recorded: solemn musical melody ends with a sharp accent.

Miracle brush.

Hey pencil friends!

The first drawing competition.

Our kids are waiting for you!

Children appear in costumes and crowns resembling pencils, they come out of a large bright box, sing and dance.

Pencils (perky).

White sheet, white sheet

We don't like it at all!

White sheet, blank sheet,

Everything will be fine soon!

Pencils announce the first competition “Draw by magic dots”. The children’s task is to connect the dots in numerical order and get an image of one or another fairy-tale character: Pinocchio, Chippolino, Dunno, Malvina, Thumbelina, etc. The characters may be different depending on what choice they are inclined to make organizers of this event. Whichever child is quicker and more accurate in connecting the image correctly and is able to accurately color it with colored pencils wins the first competition. The winners are awarded a set of colored pencils and sketchbooks. Then Queen Wonderbrush appears on the stage again.

Miracle brush.

You guys are great!

You are artistic creators!

Markers, don’t yawn,

Take up the baton!

Master Felt Pen will lead them,

And at the same time, it will keep you guys busy!

The recording contains cheerful music. Master Feltmaster appears, he looks like a magician, only in a multi-colored top hat and tails. Master Felt Pen removes the cylinder from his head, manipulating it to show that the cylinder is empty. Then he places the cylinder on a colored cube and begins to make passes over it with his hands. Next, he takes out multi-colored markers (4-6 pieces) from the cylinder.

Master Felt Pen(placing the markers in front of him, he whispers a drawing spell).

Spells, Markerjag revive!

Hurry up to our holiday.

The kids are really looking forward to it

Wonderful minutes!

The recording has a magical musical accent. Bright Markers - cheerful guys - appear on the stage one by one.

Markers.

Markeryats - cheerful guys - can do everything:

Sing, write and draw!

We teach children

Let's get used to drawing!

Be brave, my friend, take us,

You can write with us

And, of course, draw:

House, clearing and forest,

A book, a lizard, a fairy tale,

Carnival and a miracle mask!

Get down to business

Hurry up, don't be shy!

Master Felt-tip pen and markers are offered to children second competition “Felt-tip pen and marker”. It consists in the fact that children must beautifully and skillfully color a picture on a particular topic: “In the forest”, “In a clearing”, “Carnival”, or any other topic can be taken. Based on the results of this competition, children are awarded sets of felt-tip pens and markers and coloring books.

Miracle brush.

As you understand, friends,

You can't live in a gray world!

We are very glad to meet you,

Drawing by friends!

Let's continue to have fun

Drawing!

I invite crayons

So that there is no sadness!

The assistants roll out a bright box onto the stage, first they look out of it one by one, and then multi-colored crayons come out onto the stage. They sing and dance for the children.

Crayons(amicably).

Crayons are friendly guys,

Children really need it!

We draw, write and draw,

We never get sad!

You are small, my friend, take it,

You will create miracles!

On the board or on the platform

Draw with smooth chalk!

Crayons announce third competition - “Draw a picture with chalk”. Children draw a picture on the boards with multi-colored crayons on the theme “My fabulous and amazing world" Those children whose work turns out to be the most interesting receive prizes - sets of multi-colored crayons.

Miracle brush.

The time for colors is coming!

The guys love them!

Quickly take the brush

Directly into water, then dip into paint,

Run it over the paper.

You can draw anything

In detail, next,

And then put it into a picture:

"Happiness is a children's valley"!

The miracle brush offers to the attention of participants and guests last competition . Not individual participants, but entire teams (4-6 people) take the stage. Team participants are offered large sheet paper, all members together paint with paints (watercolor, gouache) the picture “Childhood is a magical land where everyone comes from...”. Children draw, and at this time there is a performance by creative groups. Then the results are summed up, the winners are awarded with sets of bright paints and folders for drawing. After this, all participants go to the finals.

All heroes ( together).

Time flew by quickly

You acted skillfully!

Keep drawing

Create a magical world!

We wish everyone creative success!

See you again, guys!

The heroes bow and leave the stage to cheerful music.

Tasks: Teach children to find a solution in an unforeseen situation. Learn to regulate the tension of attention and muscle activity depending on the developing game situation. Improve acquired skills and abilities. Foster a sense of mutual assistance.

Equipment: Tape recorder, Pirate costumes, Goldfish, crossword puzzle sheet, landmarks - 2 pcs., wooden planks - 20 pcs., fishing rods - 2 pcs., cardboard fish - 20 pcs., bowler hat - 2 pcs., hoops - 2 pcs. ., soft modules - 20 pcs., sheets of paper and markers according to the number of children, plastic bottle, ice sled - 20 pcs.

Dictionary: Desert island, wreck, debris, twig, dwelling, raft.

Decor. Seashore, palm trees, sun. The lights are turned off. The recording sounds like a stormy sea. Against the backdrop of the storm, the words are spoken: “A ship with passengers on board crashed in the waters of the Atlantic Ocean. People and the wreckage of the ship were thrown onto the seashore.”

(Children tumble, pretending to be washed ashore by a wave.)

Leading. Guys, we're in trouble. The ship on which you and I traveled was wrecked. We were washed ashore desert island. On an island full of secrets and mysteries, we will do everything ourselves. What do we do? We don't have an ax to chop wood and light a fire. We don't have food. Are we going to get lost?

Children. No!

Leading. If we do everything together, help each other and find general solutions, then we will cope with all the difficulties. Therefore, our motto is “One for all and all for one.” I suggest warming up a little. The sea is cold, and you can get sick. (Musical and rhythmic dance to the music of G. Gladkov “It’s wonderful to travel...” With the end of the dance, the Pirate runs in.)

Pirate.

I hate good deeds

And I see dark things!

If I come around the corner,

You can't lock yourself with the bolts.

What's wrong with doing that?

Oh! How angry I am!

Oh! How angry I am!

I love to offend the weak

Kindness is not held in high esteem by the strong.

You can run halfway around the world,

But you won't find such villains.

What's wrong with doing that?

What's wrong with doing that?

Oh! How angry I am!

Oh! How angry I am!

Half-hearted! People on the island! You have fallen into my clutches and will do what I order you. If you resist, I will take you prisoner. What, were you scared? And rightly so! It's better not to joke with me. What's wrong with doing that? Oh! How angry I am! Wow! How angry I am!

Leading. Don't get excited, Pirate. We will complete your task.

Pirate. Recently, a wave washed up a package on the shore. I unwrapped it. And there is a sheet of paper with some letters, squares, and numbers on it. I thought for a long time - what is this? But he couldn't figure out anything. Guess what this is?

Children solve a crossword puzzle.

Pirate. Hm! Thousand devils! You have completed the task, but you will still come to bow to me. You can't make a fire, you can't cook food.

Leading. We'll see. Children, what can you use to build a fire on the island? (Children's answers.)

The plot relay race “Build a fire” is held. Children are divided into two teams.

Pirate. You have lit a fire, but your pot is still empty.

Leading. And children can do this. What can you eat on the island? (Children's answers.)

The plot relay race “Boil the fish soup” is held. The children are divided into two teams. On command, the first participants run to the appointed place, catch fish with fishing rods (the fish is made of cardboard, there is a metal clip in place of the mouth; the fishing rod is a twig, at the end of which there is a fishing line with a magnet), run to the pot, remove the fish and put it in the pot. They return to their team. The next participant completes the task.

Pirate(with anger). What the hell is this! You can do everything. But you still can’t hide from the rain. You see, it's going to rain.

Leading. We need to build a home. What can you build a home from on the island? (Children's answers.)

The “Build a hut” relay race is held.

Leading. It has rained. I felt a little sad that we are far from our parents. They're probably worried about us. Let's write letters to them. (Guys write and draw letters with their feet (prevention of flat feet).)

Leading. How can we forward our letters? (Children's answers.)

Children collect letters and put them in plastic bottle, throw the bottle into the “sea”. The phonogram “The Sound of the Sea” plays. Relaxation. Children lie on the shore of the “sea”, resting.

Leading. Guys, I was swimming near the shore gold fish. (Goldfish runs in. Dances.) Guys, let's catch a fish. (Children get up, make a circle, catch a fish.)

Fish. Let me go into the ocean, guys. Dear, I’ll give you a ransom for yourself. I'll buy you anything you want.

Leading. We want you, Goldfish, to dance with us. (Rhythmic dance-game “Boogie-woogie”.)

Leading. Goldfish, we still have a wish. We found ourselves on an island, we want to go home, but the evil Pirate won’t let us go. Help us, fish, make the Pirate become kind.

Fish. Don't be sad, I will fulfill your wish. (The guys release the fish into the “sea.”)

Pirate(runs in). A thousand apologies. I confess that you are brave, strong, and friendly. I can firmly promise you that I will not offend you. You touched me. That's what I decided. I will help you build a raft so you can get home safely. And I will sail with you. I'm tired of being evil, I'll be good. (Children with a pirate build a raft (fasten ice sleds together with skipping ropes).)

Leading. Guys, what helped us, since everything ends so well with you? (Children's answers.)

Leading. Never lose heart, no matter what situation you find yourself in. Believe in yourself and your friends. Help each other. Believe that everything will be fine ahead. (Children, presenter and Pirate perform the song “We wish you happiness...” by S. Namin.)

In a world where crazy snow is swirling,

Where the seas threaten with a steep wave,

Where for a long time

Sometimes we wait for news

To make it easier in difficult times,

Each of us really needs

Everyone really needs it

To know that happiness exists.

Chorus

We wish you happiness,

Happiness in this big world.

Like the sun in the morning

Let it come into the house.

We wish you happiness,

And it should be like this -

In a world where there is no rest for the winds,

Where there is a cloudy dawn,

Where on our long journey

I often dream about a house,

It is necessary both in a thunderstorm and in a snowfall,

To someone's very kind look,

Someone's very kind look

Warmed me up with warmth.

Chorus

Leading. Guys, look. I found some interesting subject. What could it be, and who left it for us?

Children. This Goldfish gave us a gift. (Rewarding the children. The children, the presenter and the pirate sit on the raft and “float home”. A recording of the song “We wish you happiness...” is played.)

The recording contains a children's melody in a major key. Little top models appear on the impromptu catwalk. They demonstrate models of festive children's clothing. The audience applauds. Next, the presenter, Master Igolochka, comes onto the platform.

Master Needle. Good afternoon, young fashion designers, couturiers! It’s no accident that our today’s program began with a demonstration of festive clothes - after all, today is a holiday - a holiday of childhood and fantasy!

So, I present to you future couturiers!

Master Igolochka introduces the contestants one by one. They go out onto the platform to the music and bow.

Master Needle. Hello, dear competitors! My name is Master Igolochka. I live in Magic Tailoring and love to sew! I really want you to meet me and the guys! To do this, you need to say your name out loud and tell a little about yourself, who you live with and what you like to do!

Children take turns talking about themselves. Spectators and fans support them with friendly applause.

Master Needle(after the introduction of the contestants). And now the time has come to meet those who will evaluate our today's competition! So, I ask our esteemed jury - residents of the country of Magic Tailoring - to come to the site!

The jury enters the court and fanfare sounds.

Master Needle. Meet us! Fairy Magic Thread! She loves to sew while dancing to fun music!

Everyone applauds.

Sir Miracle Scissors! Let's welcome him! He is a very important gentleman!

Everyone applauds.

Aunt Lekalo! Everyone here loves her very, very much, because she is so cute and has no sharp edges! Meet her, friends!

Everyone applauds.

Uncle Meter! Look how respectable this guest is, tall and slender, and this is no wonder, because he is performing a very important task, which is to measure the length, width, area, distance... You never know what else! And here, as you understand, you need to be long enough! Your precision, you are greeted by the competitors and spectators!

Everyone applauds.

And finally, our last and no less important member of the jury is Senorita Fantasia! Of course, you all understand that a fashion designer cannot live without Fantasy! Say hello to Senorita Fantasia!

Everyone applauds.

Master Needle. All the contestants have been presented, you have met the jury, and this means that the competition for young couturiers can open!

Fanfare sounds.

Master Needle. First competition! And it's called "Sew on a Button Pattern"! Guys, while the song is playing, you will have to sew any pattern of buttons onto the fabric - a flower, a car, a house, etc. The highest score for this competition is 5 points! If you understand everything, the competition can begin!

A vocal number is playing. Children, with the help of teachers, create a picture from buttons. At the end, the jury evaluates the competitors.

Master Needle. The second competition is “Create a picture from scraps”! You will have to put together a picture from multi-colored scraps in one minute. Well, young couturiers, you can start completing the task, while we watch the creative performance of the young artists.

The contestants complete the task, and a creative performance takes place. Then the jury gives the participants scores, the maximum score is 5 points.

Master Needle. Let's applaud the young contestants, because they tried very hard! And the third competition awaits us all - “Create a fantastic or fairy-tale outfit!” The task is that for a certain time - while the game with the audience is going on, the contestants must come up with and draw some kind of fantastic or fairy-tale outfit for a fairy tale or cartoon character. Well, dear contestants, do you understand the task?

The children answer.

Master Needle. Attention! The third competition begins!

Drumroll. The third competition is underway. Master Igolochka plays the “Dress the Doll” game with the children.

Dress up the doll

At the finish line there is an image (models) of two large dolls. Two teams are selected from among the spectators, each with six people. The task of the players is to reach the finish line and attach one piece of clothing to the image of the dolls. Details of clothing can be very diverse: trousers, skirt, dress, blouse, shirt, Panama hat, baseball cap, shoes, sneakers, leg warmers, knee socks, etc.

At the end of the competition, young couturiers show their drawings to the audience and the jury. The jury evaluates the contestants, the highest score is 5.

Master Needle. Dear guys, it's time to sum up the results of the entire competition and reveal the winners. In the meantime, the jury is summing up the results, we will again watch the demonstration of the models. This time we will see masquerade and carnival costumes! Dear guests, clap your hands together and support the young top models!

Carnival rhythmic music sounds. Children in carnival and masquerade costumes appear on the podium. After this, the jury announces the results of the young couturier competition.

Children are awarded in the following categories:

. "The best dreamer."

. "A neat master."

. "Master - golden hands."

. "The most diligent couturier."

. "The most attentive couturier."

. "Master - skillful hands."

Participants are awarded medals and gifts.

Master Needle. Our competition has come to an end - the competition of young couturiers! All participants received well-deserved awards, but the most important thing we learned and with which it is impossible not to agree: in any business, the main winners are Fantasy, Creativity and Friendship! They helped our future young couturiers to pass all competitive tests with dignity!

There are many different holidays, but all of them are considered adult and bring little joy to the future younger generation. However, Children's Day is an exception. It is celebrated all over the world. On this day, most adults try to spend as much time as possible with their child, give him gifts and organize some interesting entertainment. We will talk further about what kind of game programs for children can be organized on this holiday.

What to consider when planning a holiday?

If you decide to arrange or organize children's party, think through the scenario in advance. The choice of venue for the event will play an important role. For example, this could be a palace of culture or an open area in an amusement park. The main condition for choosing such a place is the availability of free space, which is so necessary for games and holding children's competitions.

Second important point- This is a game program for children. It should not only be interesting, but also correspond to a certain age category children. If you plan to invite children during the event of different ages, this should be taken into account when planning competitions, games and other entertainment.

The third point is, in fact, the scenario of the event, taking into account characters, costumes and, if necessary, scenery.

Welcome to Laughland

One of the most entertaining scenarios is traveling to fairyland. This game program for children will be interesting for both kids and adults. For example, all participants of the event, located on a large playground, can go straight to an amazing country called “Laughterland”. So, the action takes place on a spacious site. A clown with whistles and bright balloons comes out to the amazed children.

Clown: “Hello, children! My name is Bim. I congratulate you on this bright holiday - Children's Day! Do you want to have fun and play? Then go ahead. I will take you to my wonderful country - “Funnyland”. Do you know what kind of country this is? The funniest and most cheerful creatures live in it. There is no place for sad and sad people. You can always hear children's laughter there, and there are a lot of games and entertainment. Do you want to go there?" He waits for the children to answer.

Clown: “Then our competitive game program for children is declared open. Welcome to “Funnyland.” - Makes a forward gesture with his hand. Then he calls all the participants to him. - But the path there is not close and you need to go for a reason. First we will fly like airplanes."

The clown stretches out his arms and, together with other children, moves along the playground in a line. “Then we will go like a train and carriages.” He stands at the head of the children and depicts a train, and the children repeat after him, hold on to the waist of their neighbor and also move in a line.

“Now we will jump like toads.” He sets an example and the children jump. “And in the end we’ll go like we’re driving a car.” Shows an improvised steering wheel and again leads everyone along.

The interesting game program for Children's Day continues with the appearance of the second character in the sketch - the clown Bom.

Hello, good Bom!

At this time a new clown appears. He carries bright little tennis balls in his hands.

First Clown: "Hello, Bom."

Second Clown: "Hello, Bim."

They meet and make a funny greeting with a handshake, a pat on the nose, etc. Next, the game program for Children's Day is accompanied by funny music, for example, it could be the song “Ducklings”. And both clowns invite all participants, including adults, to repeat their funny greeting.

The first task with balls and the choice of captains

First Clown: “Now let’s play a little. But for this we will stand in a large circle and choose captains.”

The second Clown tells the children the essence: one of the participants is given a ball; his task is to get rid of it as quickly as possible while the music is playing; The captain becomes the child in whose hands the ball remains after the end of the melody. For this purpose, the entertainment and game program for children is accompanied by incendiary and cheerful music, for example, from “Barbariki”.

Then the captains are given colored caps or clown noses. After that, each of them chooses members of their team - and the game begins.

Relay game “Bring the ball into the house”

First Clown: “Friends! In our country there are funny laughing balls that help lift the spirits of everyone around us. But, unfortunately, they have lost their home and are tearfully asking to be returned to their place. Well, what? Shall we help the balls?”

The second Clown sets up small arched partitions that any child can easily crawl under, as well as pins and various obstacles. Then he explains the meaning of the competition, organized on the bright and festive Children's Day. Game program in in this case is as follows: the participant is given a racket; on the command “to start” he must put the ball on it and start moving; During his journey, the child will overcome obstacles and, if successful, will reach the end of the road without dropping the ball on the ground. At the end of the competition, the winning team is announced, and for each victory, for example, one balloon with a funny face will be given out.

Competition "Topsy-turvy"

Then the competitive game program for children is supplemented with a new competition. Its meaning boils down to the following: one of the participants is selected, he stands in a circle where the rest of the children stand, and begins to show some kind of movement, and the other participants must look at him and do the opposite.

For example, he raises right hand, and participants must raise their left; makes his hands up, and you down, etc. All this is also performed to cheerful music. And the one who “strategizes” and gets lost will be forced to take the place of the leader and begin to show his movements.

Competition "Catch me by the ponytail"

The next interesting and spectacular competition is “Catch Me by the Ponytail”. Be sure to include it in your scripts for Children's Day. The game program in this case will be bright, educational and interesting for children and adults.

First Clown: “Laughing mice live in our city. They run very fast, love to frolic and play pranks. And now they have played out and ate all the supplies of our laughter jam. We need to teach the mice a lesson and catch them.”

The second Clown gives each participant an improvised belt with a mouse tail on the back and helps them put it on. Next, the players are divided into two teams, line up in two lines and, on command, try to grab the tail of their neighbor, who in turn tries to evade. From the outside, such game programs for children look quite funny. The team that catches all the laughing mice by the tail wins.

Scenarios for Children's Day (game program): competition for attention

First Clown: “Guys, do you like to do your homework, read and count? Do you listen carefully to your parents, educators and teachers?”

Second Clown: "Now we'll check it."

This game is designed for the attention of participants and speed of reaction. It consists of the following: the leader stands in a circle and announces one forbidden movement that cannot be repeated; he shows various exercises, and the audience must repeat them. And, of course, the presenter will confuse the children by periodically showing forbidden movements. The loser is eliminated. The winner is the player who remains alone and performs all the movements correctly. As a continuation of the event, we offer other game programs for children. But more on that later.

Farewell and awards

First Clown: “All of you guys are great. We were glad to meet you and had a fun time. Right, guys?”

Second Clown: “But, unfortunately, the time has come to say goodbye. It’s time for us to return to our glorious city. Once again, we congratulate you all on the holiday. We wish you never to lose heart, laugh more and have fun. See you soon.”

At the end of the game programs for children, as a rule, end with an announcement and an award. Therefore, when planning this event, you should prepare small incentive prizes in advance - small bags of candy, toys or school supplies (pencils, pens, albums).

Game "Cats and pigs"

At the beginning of the holiday, Malvina, Pinocchio and Pierrot appear.

Malvina: "Hello, guys!"

Pinocchio: "We are glad to see you!"

Pierrot: "Happy Children's Day!"

Malvina: “Today we will play, sing and dance with you.”

Pinocchio: "Are you ready?"

Malvina: “Our first game is “Cats and Piggies”. Let’s divide into two teams. Some of you will be cats, and the others will be pigs. Let’s go.”

Then all participants are carefully blindfolded with the help of the main fairy-tale characters, and then the children are “mixed”. The children disperse in different directions and begin to grunt or meow.

The leader approaches one of the team members, takes him by the hands and carefully leads him towards the other children. His task is to find all the players from the “cats” or “pigs” team. The winners are those participants who are the first to assemble their team. This is one option that can be included in the script competitive game program for children.

Pinocchio: “What a great fellow you are. We found all the players. Now make a victorious collective “oink” (or meow).”

Beads from bagels

Next, in the script of the game program for children, be sure to include the following: funny competition, like “Beads from bagels.” Its essence boils down to the following: the participants of the game are divided into two teams, two captains are selected, each of whom is put on a string of bagels around his neck. They move away and stand apart from others. Then each player from both teams must run up to their captain and have time to bite off the steering wheel from him. The team that manages to “eat” its captain the fastest wins.

Find the right color

Pinocchio: “Guys, do all of you know how many colors of the rainbow there are?”

Malvina: “Let’s remember them together (the colors are called in chorus).”

Pierrot: “Now let’s play a wonderful game. We will tell you colors, and you will have to look around you and name objects of this color. For example, I say yellow. You answer - yellow slide. The one who cannot answer in time is eliminated ".

The game begins. The players who remain in the game and those who have already dropped out are separated.

“We pull and pull, but we can’t pull it out”

Malvina: “Guys, are there any strongmen among you?”

Pinocchio: “We’ll check this now.”

Pierrot tells the children about the rules of the game. Then the fairy-tale characters included in the script of the competitive game program for children help the participants sort it into two teams. After this, everyone stands opposite the other, and then (at the leader’s command) begins to drag their opponent to their side. The winner is the team whose players manage to drag more children to their side.

Malvina: “How strong and brave you all are.”

Pierrot: “Well, it’s time for us to say goodbye.”

Pinocchio: “We were glad to play with you. next year We'll come to you again."

The action can end with cheerful music and dancing in free form. It makes sense to give each participant balloon or a small incentive prize.

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