The ending is far. Reliable connection – flawless system operation




One of the developments of the FAR Rubinetterie S.p.A. plant, which produces almost a full range of fittings for water supply and heating systems, is special adapters (endings) with metric threads, which allow connecting FAR fittings with metal-plastic (MPT), plastic (PT) and copper pipes of almost all sizes. FAR terminations with union nuts for metric threads 24 × 19 allow you to directly connect metal-plastic pipes of all standard sizes on the market up to an outer diameter of 20 mm inclusive.

Only pipes consisting of two layers of polyethylene separated by a layer of aluminum are considered. The inner layer of polyethylene can be cross-linked in different ways, designated as PEX-a, PEX-b, PEX-c, or heat-resistant, designated as PT. In table 1 shows an excerpt from the FAR range of endings for the most commonly used metal plastic pipes. Connection to pipes is made directly without the use of adapters and intermediate fittings.

Main series threaded connections— FAR ends for metal-plastic pipes consists of a nipple with two EPDM o-ring seals, a cone-cylindrical seat with two EPDM o-ring seals, a collet split ring and a nut with a metric thread 24 × 19 (Fig. 1). The FAR laboratory conducted a series of tests to examine the reliability of FAR terminations for three types of pipes at different conditions operation.

Tests of the ends were carried out in several variants: in the first, most favorable variant, when the nuts were tightened with a wrench; the second case provided for a possible operational situation - after tightening the nut, it was slightly loosened, simulating the process of loosening (unscrewing) the nut during operation; the third option was modeled at the request of the Russian participants in the experiment - initially the nut was tightened by hand, and then loosened, as can happen during operation (the most traditional installation option for Russia).

Of course, the third connection method is less reliable, and it is with this example that we will describe what happened at the junction of the metal-plastic pipe and the FAR ends. The test bench is a metal-plastic pipe, capped on both sides with FAR ends of the appropriate standard size. On one side, the pipe is attached to a rigid connection, and on the other, to a movable support.

During the test, the structure was filled with water at a temperature of 90 °C, and the pressure gradually increased (photo 1-3). During the tests, under the influence of increasing pressure, the metal-plastic pipe began to bend, and when it reached 42 atm, it burst. No mechanical displacement of the FAR ends relative to the pipe was observed. Even when the nuts were loosened at the pipe fastening points, absolute tightness of the connections was noted. This result is explained by several factors that distinguish FAR endings from standard ones (eurocone type):

  • metric thread on the union nut enhances the reliability of the connection;
  • the connection element with the reinforcement is a more elongated cylinder and cone (a special boring is provided for the attached reinforcement);
  • the presence of two O-Ring seals in the middle parts of the cylinder and cone.

The FAR assortment also includes ends for “direct” dismountable connection of plastic pipes made of cross-linked polyethylene PEX. Typically, such pipes are connected in a permanent way using tension couplings that require special tools, which in some cases makes installation difficult, for example, when assembling collectors. Structurally, FAR ends for plastic pipes differ from the metal-plastic ones described above both in the absence of O-ring seals on the nipple and in the geometry of the nipple.

Even if the nuts loosen after a heating/cooling cycle, the connection does not lose its tightness at pressures above 12 atm due to double O-ring seals. The local hydraulic resistance coefficient related to the pipe velocity is approximately 3.2 for a 16 × 2 pipe end, and approximately 1.8 for a 20 × 2 pipe.

Compared to the Eurocone adapter, the FAR end has a longer sleeve with two O-rings on the connecting cone. This ensures greater tightness and reliability of the connection, and the metric thread on the nut prevents involuntary loosening during operation. In table Figure 2 shows an excerpt from the FAR range of endings for the most commonly used plastic pipes.

FAR terminations allow direct connection of copper pipes with a diameter of 10 to 22 mm inclusive. Structurally endings for copper pipes are rubber bushings made of EPDM on the outer surface of the pipe. Their cone-shaped shape mates with the connecting fitting of the FAR fittings with a metric thread (photo 4). End strength tests for copper pipes were carried out in the same sequence as for metal-plastic pipes.

As a result, it turned out that the copper pipe began to bend after 110 bar under the influence of increasing pressure. No mechanical displacement of the FAR ends relative to the pipe was observed. Collectors, valves, Ball Valves and other FAR fittings with a metric thread on the connecting fitting allow for “direct” connection of metal-plastic, plastic and copper pipes through the FAR ends (photo 5 and Fig. 2).

Ours has come to an end Long story. All of Joseph's relatives are dead due to our efforts, and he deigned to invite us to a rendezvous. To where it all began - to the very church where our hero tried to arrest him at the beginning of the game.

Everything didn’t go according to plan and it took a little longer, it’s time for... finals. Actually, our goal is the church on the island of Joseph, we are heading there. Joseph himself and the surprise he has prepared will be waiting for us there.

He will say that his brothers and sister became martyrs thanks to us. And in return, our loved ones will also become martyrs. As it turned out, all our friends from Hope County were influenced by “whims” and now they are on the Father’s side. They hold the sheriff, Hudson and Pratt at gunpoint.

Joseph again starts a hurdy-gurdy about how much guilt lies on the shoulders of the main character. Friends were captured and tortured - our fault. Many innocent people died - our fault. Even the fact that the world is on the brink of destruction is also our fault. Nevertheless, in the face of God, Sid offers us a choice, on which, in fact, will depend on how our story ends and what Far Cry 5 ending We'll see.

So, before us are two paths, two endings to a long and bloody history about the “Gates of Eden” sect. We can take our friends and leave Hope County in peace, or we can stay and finish what once began in this very place.

Far Cry 5. Final One

Perhaps the most obvious choice is to stay. After all, if we wanted to escape, there was plenty of time and opportunity to do so. Joseph says that John was mistaken, and our sin is not anger but pride. Let better all the world will burn before our hero steps over himself. But even now all this pretentious chatter looks like nothing more than nonsense. In general, it doesn’t matter, Sid knocks over the barrels of “whims” and everything plunges into the fog we are familiar with.

Apparently the crap worked on our friends too. Joseph and our colleagues will kill the main character, and we will kill him. But the main task now is to bring friends to their senses. And it’s very simple to do this, we shoot at them until they are near death, and then we heal. In this strange and simple way they “bring to life” in Hope County.

As soon as all three are already on our side, the second wave of madness will begin. This time, everyone we had to deal with - Pastor Jerome, Nick Rye, Jess Black and the rest, under the influence of "whiz" will enter into battle with us. The task remains the same - we shoot back and bring our comrades to their senses, this time we need to “pump out” four.

Having finished, we fight with the Father. After his short speech, more familiar characters appear. All those who fought against the monstrous sect are now on the side of “Father.” We repeat the procedure. When finally all 12 characters are on our side, all that remains is to finish off Joseph. We find him and shoot. And now he is already crawling on his knees, it would seem the end, but then he begins to sing, the animals and birds in the area are alarmed. Another moment - and we see nuclear explosion, this time real, and not the hallucination that Joseph once showed the main character under the “whim”...

We don't have time to think, we get into the car and rush to Dutch's bunker. When we are very close, take the car the tree will fall and we will lose consciousness, as will our passengers, all except Joseph. This scumbag, handcuffed us to the bed, locked himself in the bunker, probably killing Dutch before that. Anyway, this guy is not part of Father's plans.

Now there is only Joseph and our hero. A father and his child, well, Sid himself thinks so. He talks about the collapse and how he was right all along. And he seems to like it all. We are left alone with a psychopath in a locked bunker, while every living thing outside is dying. It all ends on such an unexpected note...

Far Cry 5. Final two

Well, if we choose the option of leaving, Joseph will bless us and let us go. Everyone seems happy to get away from here as quickly as possible, except for Hudson. Only she is trying to dissuade us and end the sect. But they don't listen to her. The sheriff tells her, “Sometimes it’s smarter to leave things as they are.”

Joseph Seed told us the same thing at the very beginning, but you must admit, after what we managed to do here, it’s strange to “leave everything as it is.” However, our friendly company gets into the car and drives away.

After a short silence, Hudson asks the sheriff what the hell is this, why did we abandon people? To which he replies that we are going to Missoula, and there, with the support of the National Guard, we will return and destroy everything here to hell. Not a bad plan, but it's not destined to come true.

To defuse the situation a little, the sheriff turns on the radio and a painfully familiar song to our hero is playing - Only You. This is where it all ends...

Far Cry 5 Secret Ending

But in fact, there is a third, rather quick ending, which is considered secret - a funny surprise for those who went to pour some tea during a short pause in the conversation while the video is playing :) But this ending will not give anything except that you will close game ten minutes after it started.

Having arrived with the sheriff to arrest Joseph at the beginning of the story, you can listen to his speech that it is better to “leave everything as it is” and simply do nothing. After some time, the sheriff will sigh and suggest we get out of here, since we don’t want to get involved in local affairs. The marshal is against such a blatant violation of instructions from above, but the sheriff makes the decisions. Actually, this is where the game ends.

As in Far Cry 4, at the end of the fifth part you return to the very beginning of the game - the church where your adventure began. And again you meet face to face with Shepherd Yosif. Only this time the conditions are even more unequal than at the beginning: Yosif and his retinue of sectarians took the protagonist’s friends hostage and offers a choice - you leave in peace or give last Stand sectarians.

If you choose the second option, the pastor knocks over the barrels of the intoxicating substance “Blazh” and a long battle begins in a state of drug trip. Everything is simple in the best traditions of the series. When the battle ends and Yosif is handcuffed, it’s time for a happy ending, but, unfortunately, this is not a Hollywood action movie, but Far Cry 5. The leader of the sectarians begins another monologue about the inevitable Apocalypse, and what a surprise, this time he really right!

On background explodes nuclear warhead and the main characters quickly run away from the shock wave. It is likely that the cult leader independently planned the Apocalypse, and the player's intervention forced him to detonate the warheads ahead of time.

Bad

The ending of Far Cry 5, where we agree to leave in peace, is not a bad thing, but alternative ending. After all, nuclear Armageddon has not happened yet, and the protagonist’s comrades remained unharmed, but not everything is so simple. When the player agrees to leave the sectarians alone, the leader of the fanatics touches the protagonist’s forehead, after which a flash of light illuminates the screen.

Together with my friends, we get into the car and leave the town of Hope as quickly as possible. Thank God the horrors are over! We rejoice early because the pastor left his “mark” on the player as he said goodbye. It is unknown whether the policeman succumbed to the pastor’s hypnosis, or suffered mental confusion due to prolonged exposure to the barrels where the “Blazh” was located. But after a short trip, the entire screen is covered with a bloody veil and the credits suddenly begin.


The developers put a filigree ellipsis in this ending of Far Cry 5: perhaps the player lost consciousness from fatigue, or perhaps he killed all his comrades and returned to the shepherd, as hinted at by the song “Only You” that plays in the credits. Here everyone will decide for themselves.

Secret

The requirements for the secret ending in Far Cry 5 are quite simple: at the beginning of the game, you can either handcuff Yosif, or refuse to do so and just wait a couple of minutes. In the second case, the sectarians let you go in peace. Perhaps it is the secret ending that can be called the best. Here, at least the player and his friends were not harmed, but in any case it will not be possible to defeat the fanatics of “New Eden,” as we already understood from other endings of the game.


As you know, Far Cry 4 has several endings. In this article we will tell you about all the endings of the game and how to achieve them. We will try to present the material briefly and without unnecessary unnecessary details.

Ending 1 - Fastest completion of the game

This is the fastest ending you can achieve in the game. The time to achieve it will not exceed 15 minutes and, moreover, does not require any action from you. Just when the initial cutscene is over and the villain Pagan Min leaves, don’t do anything. After 15 minutes of real time, if you did not leave your place, he will return and the game will go in a different direction, which is more composed of cut scenes.

Ending 2 and 3 - Spare or Kill

When you complete all the missions of the Golden Path, you will destroy the statue of Pagan Min and all his guards and make your way to his palace. There you will have the choice to shoot the King of Kyrat or spare him. This changes the ending accordingly.

Ending 4 - "Super Secret Ending"

If in the choice of endings 2.3 you spare Pagan Min, then he, declaring you the king of Kyrat, will try to fly away in a helicopter. All you have to do is blow up the helicopter, for example with a grenade launcher. Not far from the place where you shot down the helicopter, you will find it along with the lifeless body of Pagan Min and a lot of money.

Impact of choice on closing credits

In Far Cry 4, you will choose either Sabal or Amita as the leader of the Golden Path. This choice will affect the game's end credits storyline.

Amita chosen

From the closing credits you will learn that she began to actively recruit people to the Golden Path.

Sabal selected

From the closing credits, when you visit Sabal in the palace, you will learn that he chose the right policy and did everything to make people understand their mistakes.

There was room for three completely different endings. This means that depending on the decisions made at a certain point in the plot, the game can end in completely different ways. In our guide we will talk about all the endings of the game and tell you how to get each of them. Attention! There are spoilers below, so if you have not yet completed the game and want to find out for yourself what happens in Far Cry 5 before the final credits, we advise you not to read the ending descriptions yet.

First ending

As is the case with Far Cry 4, in the fifth part of the series, it is possible to complete the plot almost at the very beginning of the passage. Getting this ending is very easy. To do this, you don’t even need to kill someone or participate in fights with crazy sectarians.

At the beginning of the game, when main character together with the sheriff and federal marshal will disembark from the helicopter and approach Joseph Seed, in order to arrest him, just wait up to ten minutes, after which the game will end. The sheriff will tell the deputy and marshal that if they want to live, it is better to get away from Joseph Seed and his henchmen. After a few seconds of the cutscene, the end credits will begin.

Second ending

You can get the second ending before the final itself storyline, during the mission "Where It All Began". When Joseph Seed shows us the main character's friends captured by him, he will give him a choice: leave or stay and try to save everyone. If we choose the option to leave, the antagonist will allow us to get away and take several friends with us: Sheriff Whitehorse, Deputy Hudson and Pratt. Before releasing the heroes, Joseph will quote several phrases from the Bible, making it clear to the deputy sheriff that he has forgiven him for killing everyone who was dear to him.

However, the game doesn't end there yet. Getting into the car, the sheriff tells the heroes that he is heading to the authorities to call national guard, which will destroy Joseph and all who follow him. Pratt wants no part of this, while Hudson wants to go back and deal with Sid. Before the end credits, the radio plays the song “Only You” The group Platters, after which it begins to darken in the eyes of the main character. Obviously, this ending of the game tells us about not the most pleasant consequences for the characters, because in previous times, when the assistant heard the song “Only You”, he began to kill everyone around him.

Third ending

The third ending can be obtained if you select the “Save” option during the “Where It All Began” quest. After decision taken Joseph Seed will begin to criticize the hero and say that his true sin is pride. After the end of the cut-scene, a shootout will begin, during which the hero must defeat his friends and inflict crushing damage on the main villain.

When Joseph no longer has the strength to resist, they will tie his hands and want to arrest him. However, before leaving Sid's house, the heroes see an explosion in the distance. nuclear bomb, destroying everything in its path. The characters quickly get into the car and drive away, but in the end the hero loses control and an accident occurs. Joseph pulls the main character out of the car and takes him to the bunker, where he tells him that now he is his family and they will have to live side by side. After this the game ends.

Other guides

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