Dancing games with kids. Movement, music and dance games

LARISA RAZDROKINA

Dance games for children's camp, playground, entertainment for children

Game 1. “DANCE SITTING”

This is a “repetition game” (or “mirror dance”). Participants sit on chairs arranged in a semicircle. The presenter sits in the center of the hall and shows different movements for all parts of the body, giving the setting:
- “look around” (exercise for the head);
- “we are surprised” (shoulder exercise);
- “catching a mosquito” (cotton under the knee);
- “we trample the earth” (floods), etc.
The game is usually carried out at the beginning of the lesson and is part of rhythmic gymnastics in dance and game training. Since it is sometimes difficult for some participants to immediately get involved in the dance process, you can start moving in a sitting position.
Goal: warm up the body, awaken emotions; relieve tension in the group and get them ready to work.
Music: any rhythmic, medium tempo. Location of participants on the site: diagram 1

Game 2. “TRANSFORMER”

The leader gives the commands:
- form a column, line, diagonal;
- make a circle (dense, wide), two circles, three circles;
- make two circles - a circle in a circle;
- stand in pairs, threes, etc.
Thus, the group “transforms”, taking on different figures and positions. At the same time, you can complicate the task and change lines by marching, skipping, jumping, cat-stepping, and other dance movements. Or execute commands within a set period of time (for example, counting to five; counting to ten).
Goal: to encourage participants to interact and understand each other, to develop a sense of orientation in space.
Music: Rhythm is used as the game's musical accompaniment.
Location of participants on the site: diagrams 29, 3, 30. 42.13.
Game 3. “CHAIN”
Participants stand in a column and move like a snake. Their hands are in constant grip, which, at the command of the leader, takes different shapes: hands on shoulders, on belt, crosswise; by the hands, under the arms, etc.
At the same time, the presenter changes the proposed circumstances. “we move along a narrow path on our tiptoes”, “we walk through a swamp - we step carefully”, “we step over puddles”, etc.
Goal: to explore the possibility of making contact and interacting in a group.
Music: any rhythmic (you can use “disco”), moderate-medium tempo.

Game 4. “FREEZE FRAME”

Participants are located throughout the hall in a chaotic order and perform dance walking on the spot. At the leader’s signal (clap or whistle), they stop and freeze:
1st option - in different poses, representing a sculpture
2nd option ~ with a smile on your face.
The presenter makes a comment; after the second signal, everyone continues to move (repeated 5-8 times).
The game can be played as a “sculpture competition” and a “smile competition”.
Target; remove internal pressure, help self-awareness and self-understanding, as well as the release of feelings.
Music: cheerful, incendiary (different styles are possible, with a pronounced rhythm), fast tempo.

Game 5. “LOOKING FOR A FRIEND”

Participants dance around the site chaotically, greeting all passing group members with a nod of their heads. The music stops - everyone must find a partner and shake hands (repeated 5-7 times).
Goal: to explore mutual acceptance of each other and making contact; develop a sense of quick reaction. Music: any rhythmic. the pace is average. Location of participants on the site: diagrams 8, 1 3.
Game 6. “ENERGITIVE COUPLE”
Couples improvise while in different grips:
- holding with your right hands;
- holding hands;
- placing your hands on each other’s shoulders (at the waist);
- holding each other with both hands - facing each other (each other's back
to friend).
When changing the clutch there is a pause and the music changes. The game can be played as a competition.
Goal: stimulate communication in pairs, develop the ability of mutual understanding, develop a dance-expressive repertoire.
Music: different styles and genres with alternating fast and slow tempos (for example, national folk melodies).
Location of participants on the site: diagram 13.

Game 7. “WINGS”

At the first stage, participants “mirror” the leader, who imitates movements with wings (two, one, with a turn, etc.).
At the second stage, the participants are divided into two “flocks”, which take turns improvising on the site, interacting with each other. While some are dancing, others are watching, and vice versa.
The game is usually played after active training.
Goal: reduce emotional arousal, restore breathing, help orientation in space and the establishment of interpersonal relationships.
Music: calm, slow (for example, instrumental compositions by V. Zinchuk or jazz compositions).
Location of participants on the site: diagrams 8. 27, 28.

Game 8. “SWAN LAKE”

Participants are located throughout the site, taking a static position (standing with their “wings” folded, or squatting).
The presenter (playing the role of a fairy or wizard) takes turns touching the participants with a magic wand, each of whom performs a solo swan dance. When you touch it again with the magic wand, the “swan” freezes again.
The presenter gives a comment, stimulating the manifestation of individuality. h
Goal: to realize your dance characteristics and the possibility of self-expression; develop the ability to improvise.
Music: waltz (for example, the waltzes of I. Strauss), medium or moderately fast tempo.
Props: “magic wand”.
Location of participants on the site: diagram 16,17.

Game 9. “FUN HIKE”

Participants line up in a column and move in a snake pattern. The one standing at the head of the column (detachment commander) shows some kind of movement, the rest repeat it.
Then the “detachment commander” goes to the end of the column and the next participant takes his place. And the game continues until everyone is at the head of the column. Each participant should try not to repeat movements and come up with their own version. If difficulties arise, the facilitator comes to the rescue.
Goal: to provide an opportunity to experiment with movement to understand your dance-expressive stereotype and also to feel yourself in the role of a leader and a follower.
Music: any dance music (for example, disco, pop, Latin), fast tempo.
Location of participants on the site: diagram 7.

Game 10. “DREAM”

Participants sit on chairs in a comfortable position or lie on the floor on rugs and close their eyes.
7th option: the presenter gives the theme of the dream (for example, “spring”, “autumn”, “hiking”, “space”, “sea”, “cloud”, etc.) v participants surrender to their fantasies to the music.
2nd option: the presenter speaks the previously prepared text against the background of music (see Appendix No. 2).
In the second stage, everyone shares their dreams.
The game is usually played at the end of the lesson.
Goal: to work through internal sensations, stabilize emotional condition, achieve inner balance.
Music: slow, calm, unobtrusive (for example, meditative music with sounds of nature: the sound of the sea, birdsong, etc.)
Location of participants on the site: diagrams 5, 8.

Game 11. “EVERYONE DANCE”

Participants stand or sit in a semicircle. The presenter gives the task: “the right hand dances”, “the right hand dances left leg", "the head is dancing", "the shoulders are dancing", etc. - the participants improvise. At the command “everyone dance” - all parts of the body are included in the work (repeated 3-4 times). The presenter can combine explanation with demonstration.
The game is usually carried out at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Goal: warm up the body, awaken emotions; remove muscle tension, create the mood for work.
Music: any rhythmic, medium tempo. Location of participants on the site: diagram I.
Game 12. “Round Dance-GET TO KNOW”
Participants form a circle and... holding hands, move slowly clockwise. The leader, with a scarf in his hand, walks in the opposite direction inside the circle, stopping opposite any of the participants (at this moment the circle also stops moving). makes a deep Russian bow and hands over the handkerchief. After returning the bow, she changes places with him. The game can continue until everyone has played the role of leader.
Goal: to develop group feelings of cohesion, belonging, belonging; encourage one to enter into interpersonal relationships.
Music: Russian melodies with instrumental arrangements (for example, round dances of the Beryozka ensemble), slow tempo.
Props: handkerchief.
Location of participants on the site: diagram 39.

Game 13. “CURTS”

The game recreates the atmosphere of the ball.
1st option,
Participants move at a slow, sedate pace around the site in a chaotic manner, while greeting everyone walking towards them with a nod. A musical pause is a signal that you need to curtsey (repeated 5-7 times).
2nd option,
The group lines up. The king (queen, this role can be played by the leader) passes the participants. each of whom, as a sign of greeting, alternately freezes in a curtsy, and stands at the end of the row. The game is repeated until everyone has played the role of king.
Goal: to help orientation in space, to give the opportunity to experiment with movement, to realize one’s peculiarity of self-expression, to develop the ability to improvise.
Music: minuet, waltz or other, moderate tempo.
Location of participants on the site: diagrams 8, 41.

Game 14. “ALLOW ME TO INVITE”

Everyone stands in a circle. The presenter invites any of the participants and dances with him in pairs, showing movements that are “mirrored” by the partner. At the “musical break” signal, the couple separates and invites new participants. Now there are two couples on the platform, and so on until everyone is involved in the dance process. At the same time, each invitee “mirrors” the movements of the one who invited him.
Goal: to explore mutual acceptance of each other and enter into contact, to provide an opportunity to experiment with movement, to feel like a leader and a follower.
Music: different styles and genres (for example: Charleston, rock and roll or folk tunes), the tempo is fast.
Location of participants on the site: diagrams 4.12,13.

Game 15. “IT’S ALL ABOUT THE HAT”

Participants break into pairs and improvise. The presenter in a hat walks around the hall, stops near any pair, puts a hat on the head of one of the participants and changes places with him. The game is repeated until everyone has worn the hat.
Goal: stimulate communication in pairs, develop the ability of mutual understanding and interpersonal contact, expand the dance-expressive repertoire.
Music: different styles and genres (for example, twist), moderate tempo.
Props: hat.
Location of participants on the site: diagram 14.

Game 16. “SOLO WITH GUITAR”

Everyone stands in a circle and moves to the rhythm of the music. The leader with a guitar in his hands goes to the center of the circle and performs a solo, expressing his feelings in the dance, then passes the guitar to any participant. Next, each participant does the same, and he can, if he wishes, interact with anyone from the group. Each solo dance is rewarded with applause at the end.
Goal: stimulate creative self-expression, release of feelings, develop the ability to improvise, increase self-esteem.
Music: disco, pop. rock and others (for example, compositions “Boni-M”), the tempo is fast.
Props: You can use a badminton racket as a guitar.
Location of participants on the site: diagram 3. 2.

Game 17. “DANCE RING”

Participants are divided into two groups, each of which takes turns moving in its own style, while improvising and interacting with each other. While one group is dancing, the other is watching, and vice versa (repeated 3-4 times). Then the groups try their hand at the opposite style (switching styles), and the game is repeated.
Goal: to develop group support and interaction, to expand the dance-expressive repertoire.
Music: any combination of contrasting styles: rock and roll and rap, classical and folk, jazz and techno.
Location of participants on the site: diagram 22.

Game 18. “SAILORS”

The game is based on the basic movements of the “Apple” dance. Everyone is lined up in two lines.
1st stage. The leader gives a command and shows what needs to be done, the participants repeat:
- “marching” (march in place with a high hip lift);
- “looking into the distance” (tilts to the sides, hands depict binoculars):
- “pull the rope” (on “one, two” - lunge on the right leg to the side, hands pretend to grab the rope, on “three, four” - transfer the weight of the body to the left leg and pull the rope towards you):
- “climbing up the mast” (jumping in place, hands imitating climbing a rope ladder):
- “at attention!” (lifting on half fingers: up and down (exercise “releve” according to the VI position), right hand to the temple), etc.
2nd stage. The leader randomly gives commands, the participants carry out them independently.
The game is usually carried out at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.

Music: “Apple” dance, moderate-fast tempo. Location of participants on the site: diagram 21.

Game 19. “WALK”

The presenter offers to take a “walk”, improvising with some object. Shows the trajectory of movement (for example, make a circle around the site or reach a chair standing in the distance, go around it and come back). The presenter asks you to use your imagination and try to make each subsequent “walk” different from the previous ones. The game takes place in the form of a relay race: everyone lines up in a column one at a time, the relay baton is the object with which the participants work.
Goal: to realize your dance characteristics and the possibility of self-expression, to develop an expressive repertoire.
Music: different styles and genres (for example, instrumental rhythmic music, pop waltz).
Props: umbrella, flower, newspaper, fan, handbag, hat.
Location of participants on the site: diagrams 36,35.

Game 20. “CALM STORM”

The presenter asks the participants to use their imagination and says that their group is a single whole - the sea, and each of them is a wave.
1st option. Everyone stands in a circle and joins hands. At the command “calm”, all participants sway slowly and calmly, depicting barely noticeable waves with their hands. At the “storm” command, the amplitude of arm movement increases, and the participants sway more dynamically. “Weather change” occurs 5-7 times.
2nd option. The game is played according to the same rules, but the participants line up in two or three lines.
Goal: develop mutual understanding and interaction in the group, analyze relationships.
Music: instrumental with sounds of the sea, wind, etc.; alternation of contrasting tempos and dynamic shades. Location of participants on the site: diagrams 3, 21.

Game 21. “SWIMMERS-DIVERS”

Everyone stands in a circle and imitates swimming styles, squatting slightly: crawl, breaststroke, butterfly, backstroke. The change of style occurs at the command of the leader. At the “dive” signal, everyone moves chaotically, imitating scuba diving (arms are extended forward, palms are joined and move like a snake; legs perform a small mincing step). The game is repeated 2-3 times.
Goal: to help self-awareness and self-understanding, develop a sense of orientation in space.
Music: any rhythmic (you can have hits about the sea), moderate tempo.
Location of participants on the site: diagrams 3.8.

Game 22. “THE SEA IS WORRY”

All participants move chaotically in space (without musical accompaniment). The presenter says: “The sea is agitated once. the sea is worried two, the sea is worried three - the figure of a jellyfish (mermaid, shark, dolphin) freeze.” Everyone freezes in different poses. Music is playing. A pre-selected Neptune approaches any participant and enters into a dance interaction with him, showing any movements that need to be “mirrored”. After the music stops, the participants change roles. The game continues with a new Neptune. Each time the presenter names a new figure. The game can be repeated until everyone has played the role of Neptune.
Goal: to stimulate activity and initiative in establishing relationships with another person, to promote mutual understanding.
Music: different directions and styles (for example, “jellyfish” - jazz, “mermaids” - oriental melodies, “sharks” - hard rock). The pace is different.
Location of participants on the site: diagram 18.
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L. Razdrokina
Game 23. “GET TO KNOW”
Everyone forms two circles - outer and inner. Each circle dances in a different direction. The music is interrupted - the movement stops, the partners standing opposite shake hands. Repeated 7-10 times.
Goal: to explore mutual acceptance of each other and getting into contact.
Music: any rhythmic, energetic (for example, polka or disco). The pace is moderately fast.
Location of participants on the site: diagrams 37,38.

Game 24. “ABORIGINAL DANCE”

Everyone stands in a circle.
1st stage. The presenter shows basic movements African dances, the participants try to repeat.
2nd stage. Everyone takes turns soloing in a circle with a spear or tambourine. The group continues to move in place. Each soloist receives applause as a gift.
Goal: stimulate creative self-expression, release of feelings, increase self-esteem, develop dance and expressive abilities.
Music: Afro-jazz. The pace is fast.
Location of participants on the site: diagrams 3.2.

Game 25. “SAILS”

This is a tension and relaxation exercise. The group is built in the shape of a wedge, depicting a sailing ship.
1st stage. At the leader’s command to “raise the sails,” everyone raises their arms to the sides, moving them slightly back, and freezes, standing on their half-toes.
2nd stage. At the command to “lower the sails,” they lower their arms, squatting down.
3rd stage. At the command “fair wind”, the group moves forward, maintaining the shape of the ship’s wedge.
4th stage. At the command “complete calm” everyone stops. Repeat 3-4 times.
Goal: restore breathing, reduce emotional arousal, help orientation in space and develop the ability to feel part of a single whole.
Music: calm, instrumental. The pace is slow.
Location of participants on the site: diagram 19.
Game 26. “HORSEMAN”
The group forms a circle with a chair (“horse”) in the center. Each participant takes turns improvising, sitting on a chair, pretending to be a rider (including various simple tricks in the range of movements: riding standing, reclining, on its side, with its back in the direction of movement, etc.).
The game continues until everyone is a rider.
Goal: to realize your expressive capabilities, stimulate creative self-expression, release of feelings, and provide the opportunity to experiment with movement.
Music: in the style of "country" or "Lezginka", the tempo is fast.
Props: chair.

Game 27. “EYES, SPONGS, CHEEKS” (or “facial gymnastics”)
Participants sit on chairs standing in a semicircle. Different parts of the face “dance” - at the command of the leader:
- “dancing eyes” - participants:

a) shoot with their eyes from left to right and vice versa;

b) wink alternately with the left and right eyes:

c) sometimes they close their eyes, sometimes they open them wide (“bulging”
ut") eyes:

- “sponges are dancing” - participants:

a) stretch out their lips like a tube, depicting a triple kiss, then break into a smile:

b) using the palms of their hands, send air kisses, now to the right, now to the left;

- “cheeks dancing” - participants:

a) inflate their cheeks with air, then slap their palms on them
mi, releasing air;

b) alternately inflate one or the other cheek, driving
spirit back and forth.

The presenter can combine explanation with demonstration. The game is usually played at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Goal: remove facial muscle tension, awaken emotions, create the mood for work.
Music: any rhythmic (for example, “polka” or “disco”), medium tempo.
Location of participants on the site: diagram 1.

Game 28. “ICICLES”

This is a tension and relaxation exercise. The participants are located on the site in a chaotic order, depicting icicles. Starting position: stand at attention.
Stage 2: “Spring - the icicles are melting.” The presenter, playing the role of the sun, alternately gives a signal (with a look, gesture or touch) to any of the participants, who begins to slowly “melt”, lowering to a lying position. And so on until all the “icicles” melt.
Stage 2: “Winter - icicles freeze.” Participants at the same time stand up very slowly and take the starting position - standing at attention.

Goal: relieve tension, restore breathing, reduce emotional arousal.
Music: calm meditative, slow tempo. Location of participants on the site: diagram 15.

Game 29. “CONCERT-IMPROMIT”

Everyone sits on chairs arranged in a semicircle. In a box (on a table, on a hanger), standing out of sight of the group (as if “behind the scenes”), there are various elements of costumes and props. Participants take turns choosing one of the proposed items and perform a solo number impromptu. The presenter makes a comment encouraging the expression of imagination. Each dancer is rewarded with applause from the group.
The presenter must think through possible options for musical accompaniment in advance and have different phonograms in stock.
Goal: stimulate creative self-expression, develop the ability to improvise, increase self-esteem.
Music: various styles and genres of different tempo and character (duration of each solo number is 40-50 seconds).
Props: cane, flower, hat, scarf, fan, boa. pipe, tambourine, newspaper, doll, umbrella, mirror, etc.

Game 30. “WEIGHTLESS”

1st option: participants are chaotically located on the site and move slowly (“inhibited”), depicting a state of weightlessness. At the same time, in free improvisation they interact with each other.
2nd option: participants sit in a circle and pretend to play volleyball in zero gravity, sending impulses to each other with their gaze and slow gestures while “passing the ball.” The host becomes an equal participant in the game and by example encourages participants to use the full range of volleyball movements.
Goal: to help orientation in space, to explore the possibility of self-understanding and self-awareness in the proposed circumstances, to develop group understanding and interaction.
Music: calm, “cosmic” (for example, compositions by the group “Space”), slow tempo.
Location of participants on the site: diagrams 8.5.

Game 31. “AROUND THE WORLD”

Participants form a circle and move counterclockwise - “travel around the world.” At the same time, national melodies different countries and continents replace one another. Participants should try to quickly adapt to the new rhythm, interacting with each other, including using clutch movements (holding hands, under hands, hands on shoulders - for lateral movement; putting hands on the belt, on the shoulders of the person in front - for moving one after another), but without disturbing the trajectory of movement in a circle. The presenter, being in a circle with everyone, can suggest the basic movements of national dances, as well as make comments during the game.
Goal: develop group interaction, update relationships, expand expressive repertoire.
Music: national melodies of different countries in modern processing (for example, “lambada”, “lezginka”, “sirtaki”, “letka-enka”, as well as oriental, African, Jewish and other melodies; in conclusion, “travel” - Russian round dance).
Location of participants on the site: diagram 6.

Game 32. “HAT RELAY”

Participants form a wide circle and move to the rhythm of the music.
1st option: the presenter puts a hat on his head and makes several dance movements, turning around his axis. Then he passes the hat to the participant standing next to him, who, in free improvisation, does the same and passes the baton to the next player. The relay continues in a circle until then. until the hat returns to the presenter.
2nd option: the leader crosses the circle in any direction (improvising at the same time) and puts a hat on the head of one of the participants, changing places with him. The one who takes the baton repeats the leader’s action, using his own vocabulary of dance movements, and the next participant joins the game. So. until every member of the group has worn the hat.
Goal: to develop the ability to improvise, explore mutual acceptance of each other, make contact, stimulate the development of interpersonal relationships in the group.
Music: any rhythmic, temperamental (for example, “Charleston”, “twist”, “disco”, etc.). The pace is moderately fast.
Location of participants on the site: diagrams 5.40.

Game 33. “COLD-HOT”

This is a tension and relaxation exercise. The participants are located on the site in a chaotic order. According to the leader's command:
- “cold” - all members of the group, pretending to tremble in their bodies, press tightly against each other, concentrating in one point of the hall:
- “it’s hot” - everyone moves chaotically around the site in free improvisation, “sick from the heat.”
The presenter makes a comment, eloquently describing the state of the weather. The exercise is repeated 5-6 times.
Goal: remove internal pressure, help orientation in space, develop mutual understanding and interaction in the group, update relationships.
Music: contrasting - alternating styles of different rhythm and tempo (for example, rock and roll and jazz): it is possible to use hits on the theme of winter and summer.
Location of participants on the site: diagrams 20.8.

Game 34. “CROSSING”

Participants are located on one side of the site. Task: cross to the other side one person at a time.
Each participant must try to come up with their own way of moving, using their own dance-expressive repertoire (including various dance steps, jumps, hops, turns, simple tricks, etc.).
After all members of the group are on the other side of the site, the exercise is repeated again to different music. In this case, you must not repeat the movements of the previous participants. In case of difficulty, the presenter can provide assistance to the players.
Goal: to realize your dancing capabilities, develop the ability to improvise, stimulate creative self-expression.
Music: different styles in rhythm and tempo (for example, “lady” and “waltz”, “rap” and “latin”, etc.).
Location of participants on the site: diagram 33.

Game 35. “INVISIBLE HAT”

(In this game, the “invisibility hat” works the other way around: the one who puts it on does not see anything around.)
Everyone stands in a circle. One of the participants goes to the center, puts on an “invisibility hat,” closes his eyes and improvises in space, guided by his inner feelings. The others are watching. During a musical pause, the soloist opens his eyes and passes the “hat of invisibility” to the person with whom he first meets his gaze, changing places with him. The next participant repeats everything from the beginning, moving authentically on the platform. The game can continue until everyone is in the circle.
Goal: to explore the possibility of orientation in space, to develop a dance-expressive repertoire, to stimulate creative self-expression.
Music: calm instrumental (for example, compositions of the P. Mauriat orchestra). Tempo is slow or moderate.
Location of participants on the site: diagram 2.

Game 36. “CROSS-DANCE”

Participants are divided into two groups, which are located in a chaotic order on different sides of the site.
At the first stage: one representative from the group goes to the middle and competes in the skill of improvisation: who will dance who. At the leader’s signal, the soloists return to their group to applause, and the following participants take their place. The dance continues until then. until every member of the group takes part.
At the second stage: the music changes, the full groups take turns improvising on the site, while the participants interact with each other, trying to out-dance their opponents: group improvisations are repeated 3-4 times.
Goal: to provide an opportunity to experiment with movement, stimulate communication in pairs, develop group support, stimulate creative self-expression.
Music: different styles and genres (for example, “lady”, “la-tina”, “rock and roll”, “Lezginka”, “Cossack”, “break”, etc.). The pace is fast.
Location of participants on the site: diagrams 34.22.

Game 37. “ICE CAKE”

Participants form a circle or two circles (one inside the other), hold hands and raise them up or forward, representing a cake.
At the first stage, the “ice cream cake” melts: when the music starts, the participants relax and slowly languidly lower themselves to the floor in a lying position, without breaking their hands.
At the second stage, the reverse process occurs - the “ice cream cake” is frozen: the participants rise up as slowly as in the previous stage, without breaking their hands. and take the starting position.
The game is repeated 3-4 times. It is usually carried out after active exercises.
Goal: remove internal pressure, reduce emotional arousal, restore breathing, develop mutual understanding and the ability to feel part of a single whole.
Music: calm meditative, slow tempo.
Location of participants on the site: diagrams 3.42.

Game 38. “VIDEO TAPE”

The group is a videotape that records the crowd of people in the square. The master is the control panel. On signal:
- “start” - participants move chaotically in space at an average pace;
- “fast forward” - the pace of movement is fast, while you need to try not to collide with each other and fill all the space, evenly distributed on the site;
- “stop” - everyone stops and freezes in place;
- “rewind” - the pace of movement is fast, but the movement occurs backwards (the leader must monitor each participant and control the situation, avoiding falls and collisions; this stage of the game should not be long).
The presenter gives different signals randomly several times.
The exercise can be complicated by giving the task to move in some dance step, according to the chosen musical accompaniment.
Goal: to help orientation in space, develop the ability of mutual understanding and interaction.
Music: as musical accompaniment, you can use a rhythm or a pre-prepared phonogram, consisting of musical passages of different tempo and duration (according to the stages of the game), recorded several times in different sequences.
Location of participants on the site: diagram 8.

Game 39. “AIR KISS”

The group forms a circle. One of the participants goes to the center and improvises to the music, then blows a kiss to any member of the group. The one to whom the kiss was addressed catches it. takes the place of the soloist in the center of the circle and continues improvising.
The game can continue until everyone has received at least one kiss.
Goal: to develop a dance-expressive repertoire, to explore mutual acceptance of each other.
Music: lyrical instrumental (for example, waltzes by I. Strauss or compositions by I. Krutoy). The pace is moderate.
Location of participants on the site: diagram 2.

Game 40. “Let's sunbathe”

Everyone lies down on the floor on mats and sunbathes in different positions. At the leader's command:
- “sunbathing on the stomach” - participants lie on their stomach: hands support their chin, head tilts left and right, legs alternately bend at the knees, reaching the buttocks with the heel:
- “sunbathing on your back” - participants turn over onto their backs: hands under their heads, one leg is pulled towards itself, bending at the knee, the foot of the other leg is placed on the knee of the first, beating the rhythm of the music;
- “sunbathing on your side” - participants turn over on their side: one hand supports their head, the other rests on the floor in front of their chest; the upper leg, like a pendulum, touches the toe to the floor, first in front, then behind, “jumping” over the other leg.
The exercise is repeated 4-5 times. The game can be part of rhythmic gymnastics in dance and game training.
Goal: warm up the body, awaken emotions, relieve tension in the group, create the mood for work.
Music: any rhythmic, medium tempo. Location of participants on the site: diagrams 3.8.

Game 41. “MINUTE OF FAME”

Everyone sits or stands in a semicircle. Participants take turns improvising on the site, holding a sign with the inscription “minute of glory” in their hands, trying to open up as much as possible. Each dance is performed to a different music and is greeted with applause from the group at the end. The presenter makes a comment, stimulating the participants to reveal their hidden capabilities.
Goal: develop the ability to improvise, explore your dance and expressive capabilities, stimulate creative self-expression, and increase self-esteem.
Music: a selection of excerpts of various styles and genres of different tempos.
Location of participants on the site: diagram 9.

Game 42. “PARTY”

Participants move chaotically around the site to the rhythm of the music, greeting passing members of the group with a nod of the head, a gesture, or a touch of the palms of their hands. At will, participants engage in dance interaction with each other in free improvisation. During the “party” it happens several times abrupt change musical accompaniment. Participants should try to adapt to the new rhythm and continue improvising. The presenter can be an outside observer or a full member of the “get-together”.
Goal: to develop a sense of orientation in space, to provide the opportunity to experiment with movement, to explore the possibility of making contact, to expand the dance-expressive repertoire.
Music: a selection of fragments of club or disco music different in style, rhythm, tempo.
Location of participants on the site: diagram 8.

Game 43. “FASHION SHOW”

Participants are divided into two groups, each of which represents its own “Model House”. Groups line up in a line: one opposite the other. “Model houses” take turns presenting their versions of the clothing collection (it doesn’t matter what the participants are wearing, the main thing is to present themselves expressively). The show continues until then. until each “model” participant walks down the catwalk. After each exit, both groups give applause to all participants in the fashion show.
The presenter gives a commentary on the progress of the game, complimenting all members of the creative process, noting the exclusivity and uniqueness of each “model” on the podium.
Goal: explore the possibility of self-expression, increase self-esteem, develop group support.
Music: instrumental rhythmic, medium tempo. Location of participants on the site: diagrams 31.32.

Game 44. “ARTISTS”

Game 45. "CAROUSEL"

The exercise is used to break the group into pairs. Participants are divided into two groups (boys and girls or heterogeneous in composition). Each group forms a circle - a “carousel”. In the center of each circle there is a hoop, which everyone holds on to with their right hand. When the music starts, the “carousels” begin to rotate clockwise, and at their junction, participants from different groups try to touch each other with their left hands. During the musical break, those visitors to the attraction who are this moment touch each other, form a pair, leave the “carousel” and move to the side.
The game continues until all participants are divided into pairs.
The game can be complicated by asking participants to move in a certain step, for example: running with a leg sweep back, a triple move from the heel, a polka step, etc.
Purpose: to develop group feelings, to encourage interpersonal relationships, to explore mutual acceptance of each other.
Music: Russian folk melodies with instrumental arrangement, fast or moderately fast tempo.
Props: hoops - 2 pcs.
Location of participants on the site: diagrams 25.26.

Game 46. “CONTER”

The group forms a circle, everyone sits on the floor (tucking their knees or “Turkish style”). Two participants, each of whom has a red scarf in their hands, go to the center and, improvising in a duet dance, interacting at will, depicting the flame of a fire. At the leader’s signal, the “flames” (scarves) are passed on to the next participants, and now they “support” the fire, trying to show their imagination and make their “fire dance” different from the previous one.
The game continues until everyone is in the circle.
Goal: to stimulate communication in pairs, develop the ability to understand and make contact with a dance partner, and expand the dance-expressive repertoire.
Music: energetic, temperamental music of different styles and genres (for example, “Sabre Dance” by Khachaturian), fast or moderately fast tempo.
Props: light gauze scarves (or scarves) of red color - 2 pcs.
Location of participants on the site: diagram 11.

Game 47. “DISCO”

Participants sit chaotically on the site and move independently in free dance improvisation to the proposed temperamental music. When the musical accompaniment changes to a slow tempo, participants should try to quickly find a partner and continue dancing in pairs. Alternating fast and slow dances occurs 5-6 times. At each stage, forming couples, it is necessary to find a new partner.
Goal: to explore the possibility of making contact, to stimulate activity and initiative in establishing relationships with another person, to develop a dance-expressive repertoire.
Music: disco, club, contrasting styles and tempos (for example, disco and blues or techno and trance).
Location of participants on the site: diagrams 8.13.

Game 48. “SELF-PRESENTATION”

Everyone sits or stands in a semicircle. Each participant, in turn, in free improvisation, makes a solemn gait around the site, goes out to the middle of the hall and, to the applause of the group, “bows”, that is, makes several bows and curtsies. The presenter gives a commentary, stimulating the participants to reveal their hidden capabilities.
Goal: stimulate creative self-expression, release of feelings; increase self-esteem.
Music: fanfare or solemn, energetic march. Location of participants on the site: diagram 10.

Game 49. “WEEKER”

The group is divided in half and forms two ranks: one opposite the other. At the same time, the participants of each group interlace their hands crosswise (each extends his arms to the sides and takes hands with his neighbor through one).
When the music starts, the ranks move in a clutch towards each other. Having met, the participants standing opposite form pairs and freely improvise. At the moment of the musical pause, everyone must return to their seats and take their original position.
The game can be played as a competition - who can line up the fastest and interlace their hands.
Goal: develop group interaction, update relationships, explore the possibility of making contact, stimulate communication in pairs.
Music: Russian folk melodies with instrumental arrangement, medium or moderately fast tempo.
Location of participants on the site: diagrams 23,24.

Game 50. “CARNIVAL”

Stage 1 - “Choosing a costume.” The group forms a circle and moves in place to the rhythm of the music. In the center of the circle is a box with a large selection of carnival masks. One of the participants chooses a mask and improvises in it. performing a solo dance: then passes the baton to the next member of the group, changing places with him (without removing the mask, he stands in a common circle). The new soloist does the same. And this continues until all participants are wearing masks.
Stage 2 - “Carnival in full swing.” Participants move in free dance improvisation throughout the entire area, interacting with each other at will.
The presenter makes a comment, encouraging the participants for their uniqueness and originality.
Goal: stimulate creative self-expression, release of feelings, explore the possibility of interaction in a group.
Music: energetic, temperamental in the Latin style (possibly a medley on the theme of Latin American rhythms), moderately fast tempo.
Props: box with carnival masks.
Location of participants on the site: diagrams 2.8.

Tatiana Efimenko
Outdoor games and play dances for children preschool age

Card index of outdoor games and play dances

for preschool children

Developed by Efimenko T.V., music. head of MB preschool educational institution " Kindergarten No. 257"

All dances in this category are designed to develop a sense of rhythm and basic coordination of arm and leg movements in a playful manner. The movements are simple to perform by children of primary preschool age. In addition, as practice shows, these mini-dances are also very interesting for children of older preschool age.

Playful dances can be used by teachers as active moments, as well as during exercises.

Melodies for musical accompaniment should have a pronounced rhythm and an average tempo. Along with the music, we count: 1-2-3-4-5-6-7-8 (“eight”).

The card file comes with a disk with tunes for each game.

“Helping Mom” Disc 1, track No. 1.

To the music, we perform movements that imitate washing actions. Each movement is repeated for one figure eight. The position of the legs is in sixth position and does not change during the dance. All work is done with hands and body. Each new movement begins on the right side. We make sure we have correct posture.

You can start by saying: “Well, guys, let's help mom! Let’s wash our pants ourselves!” In subsequent classes, the children themselves will suggest which item of clothing should be “washed.”

On initial stage We pronounce every movement ( “We erase!”, “Wring out!” etc.).

1 movement– “washboard”: arms from top to bottom from the armpit to an extended position. The fingers are clenched into fists. The body makes a slight turn to the right and left every two counts towards the corresponding leg. Perform two downward movements on each leg.

2 movements– “squeezing”: The work of the body is the same, but now there are two movements, simulating squeezing the laundry. Hands level chest.

3 movements– “shake”: The work of the body is the same. The arms are half-bent and raised up, then we perform a sharp downward movement with the arms, as if shaking a sheet. Two movements in each direction.

4 movements

As children master these simple movements, you can add a spring to one leg: alternately bend one knee in time with the movements of the arms.

“We’re building a house!” Disc 1, track No. 2.

To the music we perform movements that imitate actions with instruments. Each movement is repeated for one figure eight. The position of the legs is shoulder-width apart and does not change during the dance. All work is done with hands and body. Each new movement begins on the right side. We make sure we have correct posture.

1 movement– “sawing”: “holding the saw” with both hands. The body makes a slight turn to the right and left every two counts. Hands near the waist. We perform two movements “from ourselves” in each direction, starting to the right. We count by eights. 1-2 right, 3-4 left, 5-6 right, 7-8 left.

2 movements– “hammer”: we knock with a fist on a fist.

3 movements– “washing the windows”: alternately with the right and left hands we perform two circular motion. The second hand is on the belt.

4 movements– “we are tired”: The work of the body is the same. We alternately run our right and left hands across the forehead, as if wiping away sweat. Each movement counts on two counts.

“Crocodile Gena” Disc 1, track No. 3.

Starting position – legs together. In this dance, it is very important that the legs are pressed tightly against each other. The arms are bent at the elbows: the elbows are pressed to each other and to the waist in front. The palms are clenched into fists and pressed against each other. This is an accordion.

1 movement– “playing the harmonica”: count -1 - move the right fist and the right toe to the side. At the same time, the elbows and heels remain in place. -2- in ref. position. -3-4- repeat the movements. -5-6-7-8- the same in the other direction. -1- spread the fists and toes of the feet in different directions, leaving the heels and elbows in place. -2- in ref. position. -3-4- repeat the movements. -5- spread your elbows and heels in different directions, leaving your fists and toes in place. -6- in ref. position. -7-8- repeat the movements.

2 movements– “Gena is dancing”: legs together, arms apart, hands raised, palms away from you. -1-2-3-4- without spreading our legs, we roll from our toes to our heels, moving to the right. -5-6-7-8- left. -1-2-3-4-5-6-7-8- march in place with a turn around.

Outdoor game “Animals” Disc 1, track No. 4.

This is a game for children junior groups. In it, children are invited to depict the movements and habits of animals. But first they must solve a riddle. As a musical accompaniment, I collected several melodies and songs with descriptions of animals.

1. Frog

-Where will you find her?

Well, of course, in the swamp!

Green like grass

He says: “KVA, KVA, KVA!”

To the music, children squat down and jump in this position. In this case, the knees are spread apart, and the hands in front touch the floor.

2. Heron

- Stands on one leg

He looks intently into the water.

Pokes his beak at random -

Looking for frogs in the river.

Starting position - standing on straight legs, straight arms spread in different directions (for balance). To the music we walk like a heron: we raise our leg bent at the knee as high as possible and take a step forward. The same with the other leg.

3. Bunny

-Who is shaking behind a bush,

Does the little one's tail tremble?

Find out the coward -

It's probably grey.

We depict what the song is about.

1 movement- hands near the chest, jump on the spot;

2 movements- move the “tail”;

3 movements- “raise your ears” - put your palms to your head.

4 movements- “listening” - slight tilts of the body to the right and left, hands on the head;

5 movements- “we look closely” - the hand is like a visor, the body is tilted;

6 movements- “hiding” - squatting, “pressing our ears.” 4. Penguin.

Words: “And now we will meet an amazing bird. She has wings, but she doesn't fly. Lives where it is always winter. It's a penguin." We depict a penguin.

A cheerful melody sounds. Feet together. Heels close, toes apart (first position). Hands down along the body, palms open. The position of the hands is maintained throughout the dance.

1 movement- We shift from foot to foot, swaying.

2 movements– small bends to the side, lifting one leg, making small jumps. The same with the other leg.

3 movements– small movements of the hips.

“Butterflies and Bumblebees” Disc 1, tracks No. 5, 6

This is also a game for kids.

Mystery:

No, not a bird, but it flies.

She flies high.

He will sit on a flower,

And it attracts everyone with coloring.

All such a sweetheart,

Small. (Butterfly)

To the music, the girls, waving their arms, move on half-toes around the hall, depicting the flight of a butterfly. The moment the music turns off, they squat down, as if on a flower, and lower their “wings.” Everything is repeated three or four times.

“Dai-Dai” Disc 1, track No. 7.

Starting position – legs together, hands on the belt. Every time before starting the dance, we perform a “spring” - bending and straightening our legs, as if springing. Counting by eights. A spring for each count (-1-down, -and- stand up, -2- down, -and- stand up). The melody is in the rhythm of Samba dance. Listening to this music, children themselves involuntarily begin to spring to the beat. But the pace is not fast! We explain to the children that for every movement there are two springs. We perform the spring throughout the dance without breaks.

If this seems very difficult, then you can dance without a spring, only with your hands.

1 movement– Counts -1-2- from the starting position, the right hand is moved to the side and straightened. Palm up. Counts -3-4- the left hand does the same in its direction.

2 movements- “Give!”: hands in the same position. We work with our palms, as if asking “Give-Give!” Children can also voice this movement. -5-6- two movements right palm. -7-8- left.

3 movements– “close”: -1-2- the right hand goes to the left shoulder; -3-4- the left hand goes to the right shoulder.

4 movements– “getting greedy”: -5-and-6-and in the “closed” position, turn the body (legs in place) to the right twice, (on the count -and- returning to the starting position); -7-8- same in the other direction. At the same time, the children shout: “I won’t give it to you!” I'm not giving it!"

5 movements- “Help yourself!”: “Don’t want to be greedy!” -1-2- take out right hand forward, pulling it out. Cam back up. -3-4- left hand. -5-6- turn over and open the palm of your right hand. -7-8- left hand.

6 movements– “We rejoice!”: -1- clap in front of you; -2- clap behind your back; -and-3- short not high jump on two legs; -and-4- repeat the jump. Next repeat the four (-5-6-7-8-).

“Baby Elephant” Disc 1, track No. 8.

This is a more difficult dance to perform. It is better to start studying it with children 4-5 years old. The music should be rhythmic, but its tempo should not be fast. Counting by eights. Movements - for every count.

Starting position – legs together in sixth position. Arms bent at the elbows: hands near the shoulders, elbows pointing down, palms facing away. We watch our posture.

You need to start with a conversation about who the elephant is, what he has big ears, long trunk. And then say: “Now we will portray an elephant. His big ears, long trunk. And also, our elephant can dance and even fly?”

1 movement– “ears”: Before starting the movements, you need to sit down a little. From the starting position to the count - 1 - we straighten our arms up. At the same time, we stand up, straightening our knees and strongly stretching our body. On the count of -2, we spread our arms in different directions. Abacus -3 – 4 - return hands to the original. position along the same trajectory. We squat again. Next we repeat these steps (5-6, 7-8).

2 movements– “trunk”: Count -1- we stand up and stretch out, and straighten our arms up, leaning them to our ears. Count -2- make a slight tilt of the body forward (along with the head). Abacus -3 – 4 - return to the original. position along the same trajectory. We squat again. Next we repeat these steps (5-6, 7-8).

3 movements– “legs dancing”: Hands remain in the original position. position, and the legs alternately bend at the knee and rise so that the right knee touches the left elbow, then the left knee touches the right elbow. On the count of -1- raise the knee, on -2- lower it, -3- raise the left knee, -4- lower it. Next we repeat these steps (5-6, 7-8).

4 movements- “we wave our ears and take off.” This is the most favorite movement among children. Feet together. Sit down. The arms remain bent. The elbows rise to the sides (-1-) and fall (-2-). Then, on the count of -3, a sharp high jump with straight legs spread to the sides. At the same time, the arms are also straightened and spread to the sides and up (like the letter “X”). On -4- return to original. position. Next we repeat these steps (5-6, 7-8).

“Papuans” Disc 1, track No. 9.[

Dance for children 5-6 years old.

Starting position – legs apart (slightly wider than shoulders, arms bent at the elbows, located at chest level, hands in fists.

1 movement– count -1-2- we sit down, bending our knees, the body leans forward, the head drops down, we hit the thighs with our fists twice (a little above the knee); count -3-4- return to original. Position and clap your hands above your head twice. Counting -5-6-7-8- we repeat all movements from the very beginning.

2 movements– “drums”: -1-and-2- we move the weight onto the right leg, the body is slightly turned to the right, the arms are at waist level, bent at the elbows, the elbows are strongly spread to the sides, the palms are directed downwards, with the hands we alternately make three movements, imitating playing tam-tam.

Abacus -3-and-4- same in left side. Counts -5-and-6-7-and-8- repeat the movements.

3 movements– “observe”: the weight shifts to the right leg, left hand bring it to the “visor”. Counts -1-2-3-4- performing a spring in the knees, transfer the weight to the left leg. Abacus -5-6-7-8- The same, from left to right.

4 movements– the weight shifts to the right leg, the arms rise and bend at a right angle.

But do you still want to do some extra exercise with him at home? Your desire is commendable. This way you will not only demonstrate your interest in your child’s activities, but will also be able to further entertain him and keep him occupied for a while. And games are not only fun, but also very useful. It will be better if you gather your child’s friends - after all, playing alone is boring. Ready? Then let's begin!

1. "Dancing on chairs." Chairs are placed in a circle and children sit on them. The presenter stands in the center and shows simple dance moves to cheerful rhythmic music. Mainly the head, shoulders, arms, and back work. This game is not a competition. It can serve as an excellent warm-up before other dance games. If the children like it, they can get up from their chairs and continue doing exercises with the participation of their legs: jumping, stomping, turning.

2. Probably everyone knows the game with music and chairs. The point of the game is that any number of children and chairs are selected - but so that one child is not enough. The chairs are placed in a circle, the music is turned on, and the children begin to run around. When the music stops, the children try to take a chair before everyone else. The one who does not have enough chair is eliminated. However, we offer you a modernized version of the game. In it, children should not run, but dance around the chairs. Make sure that no one starts running - violators are eliminated!

3. “Frozen figures.” This game requires several children - from three to ten, but not too many, so that it is easier to keep track of everyone. Find fun, up-tempo children's music and bring a record player. The essence of the game is that children dance while the music plays. When she stops - this must happen suddenly - the children take any dance position and freeze. The one who moved, laughed or was unable to maintain his balance is eliminated.

4. “Find a friend.” This game requires only children, music and a certain amount of free space. Children dance to a cheerful tune, moving around the playground in random order. When crossing paths at random, children greet each other with a nod. The music suddenly stops, and each child must find a “friend” - that is, simply a neighboring person - and greet him with a handshake. The one who does not have enough “friend” is eliminated. This game perfectly develops reactions and facilitates socialization, because children, although in the game, learn to make friends.

5. “Hat.” Participants break into pairs and dance to rhythmic music. The presenter moves around the hall with a hat and randomly puts it on the head of one of the participants, after which he changes places with him. The child with the hat, in turn, begins to walk around the hall and look for someone to trade with. The game ends when everyone has been in the hat. By the way, the hat can be replaced with any item; for example, participants can pass an ordinary bottle to each other.

Target: to help music teachers, teaching staff, and music directors organize children’s leisure time in the most interesting way.”

Tasks:

    Educational – teach dance games to children of younger (middle) age.

    Developmental – develop the ability to improvise, showing free dance movements during a dance game.

    Educational – cultivate a sense of solidarity and mutual understanding towards each other through the process of participation in dance games.

“Children’s play often has deep meaning.” (Johann Friedrich Schiller )

Everyone knows that for children to develop a sense of rhythm, tact, musical ear and memory, it is necessary to early years closely introduce them to musical games.The music accompanying the games should have an incendiary, cheerful rhythm, thanks to which children quickly lift their spirits and increase their physical activity. Musical accompaniment of various outdoor games brings only positive results, as it forms the basis for the harmonious development and strengthening of children’s health.

The game introduces the child to life, to communication with others, with nature, and contributes to the acquisition of knowledge. It always has a specific goal. In music gamesfor this purpose is the development of intelligence, sense of rhythm and tact, memory, ear for music, voice, creative activity child. Musical dance games promote quick memorization the material studied, the intensity of training, the emancipation of children, getting rid of complexes. Music introduces a child to beauty, to a sense of harmony; in a word, it enriches his spiritual world.

Play is an integral part of children's activities. While playing, children remember better and quickly understand what is required of them. The game helps to achieve many pedagogical tasks.

Children love to make things up. In order for them to express and express themselves, they need to be given as much independent time as possible to invent and implement their ideas. The task of the leader of the lesson is only to direct the child’s imagination and impulse, and not to impose his own. Therefore, encourage their imagination and allocate “independent time” to implement their ideas.

I providegame file, which I use when working with children.

« Each game has its own rules." (Johan Huizinga)

"Chain"

Target : explore the possibility of making contact and interacting in a group.

Participants stand in a column and move like a snake. Their hands are in constant grip, which, at the command of the leader, takes various shapes: hands on the shoulders, on the belt, crosswise, by the arms, under the arms, etc.

At the same time, the presenter changes the proposed circumstances: “we move along a narrow path on our toes,” “we walk through a swamp - we step carefully,” “we step over puddles,” etc.

"Freeze".

Target: remove internal pressure, help self-awareness and self-understanding, as well as the release of feelings.

Participants are located throughout the hall in a chaotic manner and perform dance walking on the spot. At the leader’s signal (clap or whistle), they stop and freeze:

Option 1: in different poses, representing a sculpture.

Option 2: with a smile on your face.

The presenter makes a comment, after the second signal everyone continues to move (repeated 5-8 times). The game can be played as a “sculpture competition” and a “smile competition”.

"We are looking for each other."

Target: explore mutual acceptance of each other and contact, develop a sense of quick response.

Participants dance around the site chaotically, greeting all passing group members with a nod of their heads. The music stops - everyone must find a partner and shake hands (repeated 5-7 times).

"Everybody dance".

Target : warm up the body, awaken emotions, relieve muscle tension, create the mood for work.

Participants stand or sit in a semicircle. The presenter gives the task “the right hand is dancing”, “the left leg is dancing”, “the head is dancing”, “the shoulders are dancing”, etc. - participants improvise. At the command “everyone dance” - all parts of the body are included in the work (repeated 3-4 times). The presenter can combine explanation with demonstration.

The game is usually carried out at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.

"Round dance acquaintance"

Target: develop group feelings of cohesion, involvement, belonging, and encourage entry into interpersonal relationships.

Participants form a circle and, holding hands, move slowly clockwise. The leader with a scarf in his hand walks in the opposite direction inside the circle, stops opposite any participant (at this moment the circle also stops moving), makes a deep Russian bow and passes the scarf. After returning the bow, she changes places with him. The game can continue until everyone is in the role of leader.

"Curtseys."

Target : help orientation in space, give the opportunity to experiment with movement, realize one’s peculiarity of self-expression, and develop the ability to improvise.

The game recreates the atmosphere of the ball.

Option 1: Participants move at a slow, sedate pace around the site in a chaotic manner, while greeting everyone walking towards them with a nod. A musical pause is a signal that you need to curtsey (repeated 5-7 times).

Option 2: The group lines up. The king (queen) walks along the participants, each of whom, as a sign of greeting, alternately freezes in a curtsy, and stands at the end of the row. The game is repeated until everyone has played the role of king.

“Allow me to invite you.”

Target: opportunity to experiment with movement. Everyone stands in a circle. The presenter invites any of the participants and dances with him in pairs, showing movements that the partner “mirrors”. At the “musical break” signal, the couple separates and invites new participants. Now there are two couples on the site, and so on until everyone is involved in the dance process. Moreover, each invitee “mirrors” the movements of the one who invited him.

"Solo with guitar."

Target : stimulate creative self-expression, release of feelings, develop the ability to improvise, increase self-esteem.

Everyone stands in a circle and moves to the rhythm of the music. The leader with a guitar in his hands goes to the center of the circle and performs a solo, expressing his feelings in the dance, then passes the guitar to any participant. Next, each participant does the same, and he can, if he wishes, interact with anyone from the group. Each solo dance is rewarded with applause at the end.

"Circle Dance"

Target: strengthen children's communication in a team, training dance and musical memory.

Children stand in pairs in a circle facing each other. The presenter shows in advance the movements that will need to be performed to the music, they must be rehearsed without music: side steps left and right for four counts with a blow on the last beat, then four steps back with a clap, then four steps forward and we return to the wrong pair, and, moving to the left - to a new partner (partner). Let's turn on the music and dance!

« Dance of Nature"

Target: coordination of movements, sense of dance space.

All children are divided into pairs and triplets (larger groups if desired), and then each group prepares their own dance to the same music. general theme. (for example - sunrise dance, sea surf, clouds, stars, fire, fountain).

It is good that you take the time to watch not only the “process” of each group of children dancing, but also arrange a general “review” of what happened. Let all the children sit in one part of the hall, as in auditorium, and then each team will show their dance in turn.

"Dance-situation"

Target: development of movement coordination, creative imagination and improvisation.

The game leader prepares cards with situations that will need to be acted out in the dance. Children are divided into teams of two to five people and receive their card. After which the music is played and the teams are given time to prepare. The children’s task is to assign roles, prepare and show a dance-situation in front of everyone, like a small scene.

Spectators look at who got what, and then try to guess and retell what exactly they thought was played out. Example cards: The Priestess makes a fire in the Temple, The Girl collectsin the forest, Traveler climbing a mountain, Fire, etc.

"Fire Dance"

Target:development of imagination, creative ingenuity.

All sit in a circle. They represent Fire and their common task- dance the Bonfire dance. Each person can have their own movements, or they can be “set” by one person, or best of all, by each of the dancers in turn. This is preliminary preparation for the game, after which children can be asked to complicate it.

The whole circle becomes simply travelers who relax around the Bonfire (savages orpirates), and only one of the dancers remains in the center and dances the Bonfire. He has the right to move in all directions like tongues of flame. Travelers try to prevent the Bonfire from burning them. (At the same time, the movements of those sitting around the Fire must remain synchronous.)

Dance without music

Target: encouragement to emancipate, identify emotions, develop dance skills.

Everyone stands in a circle, one person goes to the center. Children must invent and create for dance atmosphere. For example – rain, fire or gust of wind. (The circle can clap, click, stomp, blow, hum, howl, spin, jump, etc. in a certain rhythm.)

The task of the one who remains in the circle is to feel and convey in the dance the state of space that is given to him.

There is another version of the same game: children choose one person and then come up with a Dream for him (fairy-tale circumstances in which he finds himself. In this Dream, everyone dancing can play your role, or you can all dance together.) Task playing – with his dance, without preparation, to react to the circumstances in which he found himself. He can interact with the characters of the Dream or even direct them, the main thing is that the atmosphere of the Dream is “picked up” and conveyed correctly.

"Dance of the Ocean"

Target : development of creative activity, plasticity.

All children are divided into three teams. The best thing is with an unequal number of people. (The first team should have the most people, the second - a little less and the third - no more than three to five people). Then the music is played and all three teams are given the same task - to feel like one with the team and come up with an Ocean Dance.

After preparation, the circles show each of their dances, and then they gather one into another to form a common Ocean of three nested circles. Each group dances its part at the same time.

Introducing children to the world of dance should be pleasant and exciting, but what could be more interesting than the game for a child? Only a game of dance!Dance games suitable for any holiday, and many adults will not refuse such fun. Some dance games can be played for no reason, for example, at the end of a “stressful” workout, you can play with children to relax, thus encouraging them for their diligence.There are no children in the world who do not like fun games and entertainment. And if they are also carried out against a musical background, this contributes to the diversified development of the little person.

As a result, we can safely say that games with musical accompaniment will ensure the development of abilities in children as a whole, and teachers will be the main assistants here.

Childhood is a state of mind. Play, and especially in combination with dance, is an ideal way to plunge into happy carelessness.

dancing with the kids!

All children dance around the chairs, when the music stops, you must take any free chair; those who do not have time are eliminated from the game.

Dancing hat

Children dance in a circle, the hat is passed around the circle, the one who received the hat puts it on his head, makes one turn around himself and passes it to the next one. The music stops and the one who has the hat comes to the center and shows dance moves, all the other children repeat after him.

Musical freeze

When the music plays, everyone dances, whoever wants, as soon as the music stops, everyone freezes in the poses of some characters (from fairy tales, from cartoons, etc.). The presenter guesses the first one, then together they guess the second one, and so on until they guess all the characters.

Musical Freeze 2

Everyone dances to the music, the presenter speaks - and now our right hand is frozen, and everyone hides their right hand behind their back and dances with the rest of their body, then the left hand freezes - we dance with our feet and head, then we freeze our feet, dance with our nose, etc.

Musical goodies

While the music is playing, the children, holding hands, walk around the buns (circles from a children's pyramid), of which there is one less than the number of children. Children must grab only one bun as soon as the music stops. The one who does not have time to take the bun leaves the game and becomes the presenter’s assistant. The one who manages to grab the last bun wins.

"Grandfather Mazai and the Hares"

We dance like bunnies, foxes, mice, cats, etc.

Dance competition for pairing

The boys come out, stand in a circle, two girls stand in the center of the circle with their backs to their backs, blindfolded, the music is turned on for 10 seconds, at this time the boys walk in a circle, after the music turns off, the girls must choose a mate without looking.

Dancing with balloons

To conduct this competition you will need balloons - one for each pair of participants, and of course music.
Pairs are formed from among the participants, and not necessarily of different sexes - there will still be no close contact between the dancers.
Each couple is given balloon, which is placed between the players. As soon as the music starts, couples begin to dance, holding the ball with their stomachs. Those who could not hold the ball are eliminated from the competition. Also eliminated are those who held the ball too tightly and it burst. The couple who touches the ball with their hands is also disqualified.
The last couple remaining wins.

Ice dancing

The competition participants are divided into pairs. Each pair is given a sheet of Whatman paper A2. The couple must place themselves on the sheet, and in addition, dancing a certain dance on it depends on the music and the whim of the leader.
Then, at the command of the leader, the dance composition changes to a faster one, and the pieces of ice on which the participants are dancing melt - the Whatman paper is folded in half. It gets tighter, and you have to dance faster. Those who step on the ice floe drown, that is, they drop out of the competition.
Then the ice melts again, that is, the paper folds in half again, and the music changes to even faster music. It becomes almost impossible to dance. Only the most slender and agile remain.
The last couple standing wins.

Dances of the peoples of the world

A wonderful dance competition that will help warm up any company, even the most dull one. Several pairs are required for the competition. The more people there are, the more fun and interesting it will be.

The couples stand in the center. The host explains the rules. When the music starts, the participants must start dancing the dance that matches the music. A sound recording of various dances and songs is prepared in advance: Lezginka, Lambada, Gypsy, Seven Forty, East Dance, There was a birch tree in the field (Rucheek dance), Tango, Waltz, Chardash, Kalinka, etc.

Whichever pair gets their bearings faster will win.

Some dances are inserted specifically to show the collective cohesion of the participants.
After such a competition, any company will be friendly and open to further fun.

(Primitive dance, “robot dance” to techno music)

Limbo

This competition is perfect for adult company, who celebrates her birthday.

The presenter chooses two and gives them a jump rope or rope.
Children first pull it at a height of 1.5 m from the ground. The musicians play catchy melodies, and the guys take turns walking under the rope without touching it. It’s not easy to get through, but dancing to a fiery tune. With each stage the rope is lowered lower and lower.

Where to celebrate a birthday

Birthday

For children from 1, 2, 3 years old

Interactive fairy tales, animation with Pony Rainbow, Soap Bubbles Show, VideoHolidays, Photo Tale

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