Games for getting to know each other in a large company. Games for acquaintance and unity

Games to get to know guests will make the program of any friendly or large banquet feast more lively and festive. Such entertainment helps unfamiliar guests get to know each other, and familiar guests become closer and more understandable to each other; they are especially good at the beginning of the holiday for warming up and creating a warm and friendly atmosphere at the celebration.

Dating games for corporate and friendly parties They make the visiting guests a single company, ready to enjoy the holiday and communicate with each other. Experienced hosts conduct it at the very beginning of the holiday, and only then organize more active competitions to unite and entertain the guests.

1. Unity game “Truth in a ball”

This game is suitable for a close group. To organize it, notes are written in advance with true (notes with a red mark) or false statements (notes with a black mark) about each of the guests present, they are placed inside balloons and inflated.

The essence of the game: players take turns approaching a bunch of balls, pop one of them, read aloud the note “obtained” in this way and try to guess who it is about, whose truth or lie it is. If he can’t do it on his own, then he asks for “help from the audience.”

The rules of the game themselves are traditional, but the balls add a special festive atmosphere and noise. There are no winners in this idea, it’s just a reason to get closer to each other and have a little fun.

2. Dating game "Zip-zap - hugs"

The game makes it possible to remember the names of all the guests gathered, overcome the tactile barrier and simply recharge yourself with a festive mood.

Conditions of the game: guests stand in a circle, placing their hands on the shoulders of their neighbors, at the sign of the leader, who stands in the center of the circle, they begin to move clockwise, while loudly shouting their first and last name. At the leader’s sign: “stop,” the round dance stops. If the host points to one of the guests and says “Zip,” then the guest must quickly hug the neighbor on the right and call him by name, and if the host says “Zep,” the neighbor on the left. The one who made a mistake becomes the driver and he continues the game. So the round dance stops many times until the guests get tired of it and they remember each other a little.

3. Dating game "Secret Admirer"

Pieces of paper with the names of the guests are collected and mixed into a hat, and everyone pulls out one for themselves, without showing anyone what is written. If the participant got his given name, then replace the piece of paper. So the guests found out whose secret admirer he had become and began to secretly court him (an invitation to dance, a compliment, a present and other signs of attention), without disclosing his name, i.e. remaining precisely a “secret admirer or groupie.” At some point the presenter announces: “stop the game” and invites you to guess who was whose fan.

6. Unusual acquaintance "Allow me to introduce myself..."

You can add a creative touch to introducing guests by preparing several cards with different characters (according to the number of participants) in advance. After reading the name of their hero, the participants must introduce themselves to the audience, as if on his behalf, not forgetting to say their real name. For example, if this is a musketeer, then bow and remove an imaginary hat and introduce: “The Musketeer of His Majesty’s Guard - Vasily.” The characters on the cards are very different:

Princess

A foreigner who does not know Russian

Dancer

Alien

Pop star

Pioneer, etc.

7. Competition "Total Recall"

Several couples are called, the partners are mixed, everyone is placed with their backs to each other and asked to remember everything about the one who has his back to you, imagining him in all the details (you cannot peek).
Then the presenter counts the correct and incorrect answers to a variety of questions:

1. how many buttons are there on the partner’s blouse;

2. what color are the trousers;

3. what is your name;

4. what kind of shoes;

5. eye color;

6. is there any jewelry on the neck and what kind;

7. how many rings are on your hands;

8.does he wear a watch, etc.

The one who remembers his partner better than others wins a prize.

8. Entertainment "Romantic photography"

In a youth group, this game will appeal to everyone. First you need to choose someone who will take pictures. Then explain the rules: a couple in love is left alone in the room with the photographer, wanting to take a very romantic photo.

When they decide how it will look, an assistant will be sent to them, who will adjust the poses to their liking, or better yet, take the guy’s place. Then the girl is let into the room, and she already looks to correct the pose of a lover and takes her place. Each time after “corrections” the photographer takes a photo. There should be a lot of such photographs - the more interesting it will be to look at them later.

As a rule, young people are different high degree creativity and is not afraid of candid poses, which significantly enlivens the photographs. Participating in such a fun and spontaneous photo shoot brings you closer together, and besides, you will have photos as a keepsake, which is also nice.

9. "Find the direction of the conspirators"

All players sit at a distance from each other, but so that they can see everyone. The conditions for this are as follows: the organizer, secretly from the “naked” one, forms conditional pairs (simply shows who is with whom). At the signal of the organizer, the “naked” person eyes closed(the bandage) must determine from the noise and essence of the dialogue between the designated partners that they are in a pair.

The difficulty of the game is that everyone starts talking at the same time, and who exactly is talking to whom, and most importantly, about what, it’s not so easy to “find direction”. During the game, the “naked” player is changed and at the end of the game the best one is chosen.

10. Game "The cutest one in the yard"

The point of the game is to determine the most popular guest and the most popular guest. The criterion will be the number of likes collected. Each guest receives a cut-out heart and a marker or felt-tip pen and, in two minutes (if there is a large company, then increase the time) collects signatures for “their” heart - whoever has the most time. You can play music during the game.

11. Game for rapprochement “The knot will come undone.”

For this game you need to prepare three long ropes (from five to ten meters) in advance and make several loose knots in it.

We invite three pairs of ladies and gentlemen to participate in the competition. We tie one end of the rope to the girl’s wrist, the other to the man’s hand. Since the ropes are tied to their hands, players will have to crawl through these knots, which is why the rope must be very long.

Alena Apina’s song “The knot will be tied, the knot will be untied” is ideal as musical accompaniment.

12. Dating game "Soul Mates"

Matchmaking game similar to the previous one, but without notes.

When playing, even in an unfamiliar company we can find the person closest in spirit. So, those present clench their fists. The participant who decided to be the first to find a like-minded person begins a story about himself in the form of “like it or not.” For example: “I don’t like noisy cities. I like to drive a car at great speed. I don’t like it when people look over my shoulder,” etc. P. After each sentence, participants who either do not like it or like it, unclench one finger. The story continues until one of those present unclenches all their fingers. This person will be the closest in spirit to the narrator. And at the end of the toast: “To the kindred spirit of all the guests gathered”

13. Game for a close company “Victim of intrigue”.

One of the guests is chosen as the “victim of the intrigue.” The “victim” goes out the door, but first they announce to her that now her husband/wife, friend or colleague will tell all honest people something very intriguing from his biography, and when she returns back, she (the victim) will have to find out, with the help of leading questions, What was it that she was declassified about?

In fact, no one will talk about anything, but everyone will simply agree that when the “victim’s” question ends with a vowel, everyone will answer “yes.” If it is a consonant - “no”, to the letters “y” or “b” we answer - “it doesn’t matter.”

The “victim” has the feeling that we're talking about about something specific, “gives away” one secret after another. It comes out like this:

Did this happen on New Year's Eve?

Did it all happen in the toilet?

14. Game "Outstanding Personality".

This game, like most others, comes from children's

Rules of the game: One of the guests makes a wish for some popular personality and “pretends” to be him (her), and the task of the other guests is to use leading questions to understand who he made a wish for.

Before the game starts, people are explained what to ask, for example, “What songs do you sing?” forbidden. The question should be formulated differently - “Do you have anything to do with the stage?” or “Do you prefer pop or classical?” The one who made a wish outstanding personality, has the right to answer only “yes” and “no”.

In total, you can ask twenty leading questions; if no one guesses, then the winner wins.

15. "Psychological target."

This game is more suitable for friendly party. Four or five people can participate in it at the same time. They are given sheets of paper and markers. The presenter asks the players to divide the sheet into four sectors with two perpendicular lines intersecting in the center of the sheet. Then, starting from this center, the players will have to draw five circles to make it look like a target.

In each of the four sectors you need to write: in the first, smallest circle, the letters “P”, “P”, “S”, “L” in any order. In the second circle from the center we write numbers from one to four in each sector, also in any order. In the third - one for each sector, the name of birds, fish, animals. In the fourth we write one adjective at a time, for example, drunk, gentle, slender, smart. And in the last circle - proverbs.

The signed targets (to avoid confusion) are handed over to the presenter, who pins them on one large easel. Next comes the “decoding”.

It turns out that the sector marked with the letter “P” reflects everything that the player thinks about his work, “P” - about bed relationships, “L” - about love and “S” - about family. The numbers placed indicate the place that the player devotes to work, sex, love and family in his life. The adjective combined with the animal's name demonstrates who it feels like in each of these areas. It is possible that at work a person feels like a stupid camel, but in bed he feels like an agile bunny.

The proverb can be interpreted as a true life credo regarding each of the mentioned aspects of life.

16. "Who do you look like?"

In this game they choose the player who is on a short time goes out the door. During these minutes, all the other guests agree and make a wish for one of those present - it is about him that the guest will ask his association questions.

Returning to the room, he begins:

If this person were a car, what brand would it be?

What piece of clothing does it resemble?

What food (flower, animal, architectural element, etc.) is it associated with? And so on.

Everyone can give answers to questions. However, you need to act in such a way that the one who was wished for does not remain silent, but also gives his answers-associations. Otherwise, the naked person will simply figure him out.

A person wins if he correctly names the hidden object, and the one who gets it has three attempts. Otherwise, he leaves the room again, and everything repeats again.

Especially for the site

Hello. My name is Igor Lapin, I am a professional pickup trainer. And today we’ll talk about what dating games are for students and dating games in general. In simple words, this is the type of training that relaxes people in some company, and allows unfamiliar young men and women to quickly become familiar. Why and where you might need it.

It goes without saying that you and your classmates can use such techniques to get closer in your first year. By the way, I think some of these games will seem familiar to you, since many advanced teachers use them already at school to normalize the atmosphere in the classroom, and also to immerse themselves in the atmosphere when studying foreign languages. And in large companies Such trainings are practiced in order to introduce and unite the team, make working in the company pleasant and inviting, and thus increase labor productivity.

However, for you, such a dating training for students should be interesting, first of all, as an opportunity to quickly get closer to an unfamiliar attractive student from your group or institute. After all, dating games for students can be used already at the first party, when no one knows anyone yet, but everyone really wants to get to know each other. You can now find a lot of dating evening scenarios for students on the World Wide Web. Or you can sign up for my training and learn how to put all this into practice and use it for... So, what can you play?..

Dating games for students

By the way, professionals call such trainings “icebreakers.” It's pretty simple games, with the help of which you can create a positive atmosphere in almost any company and make relationships between unfamiliar people more trusting, and in general make friends after such a fun training.

By the way, in my classes you can also take part in such a game. As a rule, if professionals are involved in this matter, then you are almost always guaranteed:

  • Fun and good mood;
  • Improving relationships with new acquaintances;
  • Checking yourself and your own intuition;
  • Understanding how others see you;
  • Bringing together all team members;
  • And as a result, an easy and unobtrusive acquaintance with a representative of the fair sex.
Getting to know students can really break down barriers between people. It will really help not only to find new friends, but to get a girlfriend at the institute. Moreover, if the coach is really good, then just one game under his leadership will be enough for you so that you can then independently apply such games in practice with other students. And this is no less, it will make you stand out from the crowd, make you more significant and interesting in your new company.

Below I will give descriptions of several of the lightest and most popular “icebreakers”.

  1. The first training helps very well to remember the names of new acquaintances. To do this, the whole company stands in a circle, then someone says their name first. The person following him (you can move either clockwise or counterclockwise) calls the first person’s name, and then his own. The third participant calls the name of the first, the second, and then his own, and so on. This “icebreaker” is most often called “ snowball" By the way, this game can be complicated, for example, after the name you can name age, hobby, origin, and so on. This way you and your new friends will learn about other most important details in a playful way.
  2. The next game is a variation of the first, only more active. IN in this case The beginner throws the ball to the person opposite and says his name. Before this, all participants stand with their arms extended forward. When you throw the ball to your friend, you need to lower your hands. The game continues until everyone gives up. The one who still has the ball in his hands starts it again. By the way, you can remember up to twenty names in one training.
  3. The next game is called "History". It is best to play it in several teams of five or six people, so as not to get confused. Each team must create a story about itself using real biographical facts of the participants. A certain time is allotted to complete the task, after which each team chooses a leader who tells its story. Then the task can be complicated - delegates from the teams begin to tell the stories of the competing group. The one who makes the least mistakes in the end will win.
  4. And this game is often called “Squirrel”, perhaps because you have to actively move in it. The presenter divides the room into two parts; you can simply draw two parallel lines on the floor at a distance of a couple of meters from each other. Next, the presenter, one by one, begins to say words like “let those who love ice cream be on my left,” for example, or “hates riding public transport.” The leader alternates the direction of movement, gradually accelerating the pace. As a result, some participants really begin to jump like squirrels through a branch.
  5. Five things. The group divides into several pairs, after which each pair spends a few minutes in silence and gestures at each other to show each other the five most important things about themselves. After this time, they must verbally explain to everyone else what they understood about each other. Naturally, the smartest ones win.
  6. Three words. This is an introduction training for students, in which everyone must describe themselves as succinctly as possible in just three words (epithets), without giving their name.
  7. The next game is much closer to pickup. Participants take turns walking into a circle or saying their name on stage, and then calling on another participant for help (usually a boy, a girl and vice versa). In this case, you need to say, for example, that “I need help from, say, Yulia, because she is beautiful. One epithet must be used.

There are actually a lot of similar games. One can recall the “Celtic wheel”, and “vanity of vanities”, and “such different times", and other funniest "icebreakers".

Conclusion

Dating games for students can come in handy anywhere: at camp, at a party, in a club, and even in the classroom during recess. Everywhere you can use such techniques with your fellow students. It is no secret that many such trainings came to us from the West, and some may seem childish, but they really work, especially when at a party you need to cheer up a company that is tired of the feast.

If you want to know more more secrets on seducing girls

“Name-color, name-association”

All participants are in a common circle. Each person in turn must name his name and color (image: object, animal, plant), which, in his opinion, he is similar to, and justify his similarity (list similar qualities).

"Tell about me"

We divide everyone into pairs. For a few minutes, pairs tell each other about themselves. Then they tell everyone about their couple, then vice versa.

"Let's get acquainted"

All players are invited to find their namesakes and unite in groups by name. Those who have rare names, are combined into the “Assorted” group. Each group is tasked with presenting their name creatively.

"We're going on a hike"

The player, having said his name, names an item starting with the first letter of his name, which he can take with him on a hike. For example: “My name is Katya, I’m going on a hike and taking a compass with me.” The next player says: “My name is Seryozha, I’m going on a hike and I’m taking a sleeping bag with me, and also Katya with a compass,” and so on until everyone is called by name.

"My favorite thing"

The player says his name and favorite activity. The next player states his attitude to the named matter, then introduces himself and says what he likes. For example, the first participant says: “My name is Andrey, and I like to play the guitar.” Next participant: “I don’t know how to play the guitar. My name is Rezha, I love to play football.” And so on.

"Chairs" or "Zoo"

All players sit in a circle on chairs. The leader stands in the center of the circle, leaving one chair free. The task of the player sitting to the right of the empty chair is to hit it with his hand and call the name of any player. The player whose name is called moves to an empty chair. The presenter must take a new empty chair until the player sitting on the right hits it and calls his name. If he succeeds, then the player on whose right side there is a chair occupied by the leader becomes the leader.

"Count to Thirty"

The players sit in a circle with the leader. The leader offers to count to 30 with the whole squad, making sure to clarify that rarely anyone copes with this task. The conditions are as follows: players take turns calling one number out loud. In this case, players who get numbers ending in “3” or divisible by “3” without a remainder say their name instead of the number. The player who makes a mistake stops playing, and the game starts from the beginning.

"Who can"

The presenter hangs up a pre-prepared poster consisting of a field divided into 9 squares. In each square there is a question: Who can play the guitar? Who's dancing? Who is drawing? Who plays sports? etc. Total 9 (according to the number of squares) questions. All players take pens and pieces of paper, draw a similar field, and number the squares.

The players' task: interview the players and find among them those who really know how to play the guitar, draw, etc. d., write down the first and last name of this player in the appropriate box on your sheet. You cannot write the same person's name in more than one square. After the game, the presenter sums up the results and learns about the skills of the guys in the squad.

"Name in a Circle"

Participants stand in a circle. Everyone in turn takes a step to the center, says their name and shows any movement. Then all participants simultaneously repeat his name and the movement he just showed.

What are dating games for? They are necessary in teams that have recently formed, or in those that have many new recruits. The purpose of such games is to unite the team, introduce participants to each other, and liberate those who are tense and unsure of themselves. And also: to show in a playful way that in fact the participants have a lot in common, and individually, each is quite an interesting person. Everyone needs dating games: both children and adults. After all, the success of any enterprise depends on how well the team interacts, especially where long-term joint activities are expected. Dating games can be both active and “sedentary”, for initial acquaintance and for a deeper relationship. Below is a selection of my favorite dating games.

Like / Dislike

It’s worth starting with this game when the team is completely new and basically everyone is unfamiliar. The presenter throws an object to any participant ( soft toy, ball, hat), and he, having caught it, must say his name and 2 sentences about himself. One of them will need to begin with the words “I love,” the other with the words “I don’t love.” Sentence options: I like / I don’t like, I can / I can’t. For example, my name is Semyon. I can cook scrambled eggs. I don't know how to cook borscht.

Greeting commands

Such humorous dating games help to remove psychological stress. Everyone stands in a circle. The presenter announces various greeting commands, and the participants perform them. For example:

  • Say hello to the neighbor on the right
  • Put your hand on the shoulder of the one on your right
  • Touch the ear of the one on the left
  • Touch your elbow to the neighbor on your left

Etc. If this is acceptable, then this game can be completed with the command to hug the neighbors on the right and left.

Charades

People love to play these dating games. different countries. Participants in the game write down or sketch their names like charades. The remaining participants must guess the name. For example:

  • weeping bush or plus airplane brand (Ivan);
  • a toy-top, but with a growling letter in the middle (Yura);
  • a pirate drink, plus the first letter of the alphabet (Roma) and the like.

Hat with questions

The presenter puts previously prepared interesting questions. Each participant must draw out a question and answer it. Questions are written in such a way that the answer is detailed. For example:

  • describe your character;
  • talk about your hobby;
  • who would you like to work in 25 years;
  • where would you like to live in 25 years;
  • why you need to study (work);
  • what is the goal in life and so on.

This game could be good time communication. But it can also be turned into a funny game. To do this, in another hat you will need to write cards with funny answers in advance. The host asks a question by drawing it from the first hat, and the participant answers by drawing the answer from the second hat. For example: the question: “What did you drive to school (to work)?”, the drawn-out answer: “On a broom.”

Heraldry

Participants are given pieces of paper and pencils. Everyone must come up with an emblem for their name. A certain time is allotted to complete the task. At the end of this time, everyone tells what they depicted and why.

Signs

The one who will guess is chosen, moves away and turns away. Meanwhile, a group is assembled from the participants according to a certain characteristic: hair color, pants color, presence of sneakers, the same names, the same time of year in which they were born, and so on. The guesser must guess this sign.

My glorious name

You can also start getting to know each other with this dating game. Such a game will give “weight” to any player in the eyes of others, because each name has its own famous association. Each participant does not give his name directly, but only suggestive clues. For example:

  • in Bulgaria there is a city with my name (Sofia);
  • without my name, nothing will work out for any person in life (Love);
  • I bear the name of a saint who lived in Crimea and was a doctor (Luke);
  • I was given a name by one of the months of the year (Maya) and the like.

Fanta

Well, this game is probably known all over the world. The main thing is to select tasks according to age. Write the names of the participants in the game on cards and put them in a box. The leader draws one name by lot and announces the task to this participant. For example:

  • show how a duck walks;
  • dance the dance that the wolf danced with the geese in the cartoon “Well, wait a minute”;
  • tell a joke and stuff like that.

Sculptures

Participants are divided into teams. The presenter shows a picture of some interesting monument, which consists of several characters, and asks the teams to depict it.

Conclusion

Finding themselves in new unfamiliar groups, those who by nature find it difficult to find mutual language with others, gets lost. Organized getting-to-know-you games help people join the team more easily, get to know all the participants faster, and even tell a little about themselves, even in a humorous way. Fun like this significantly improves psychological climate in general, helping to liberate both those who have long been members of the community and newcomers.

1. REMEMBER YOUR APPEARANCE

The game is useful for a group where everyone is unfamiliar. 4-15 people play.
A pair of players is selected. Having previously studied each other's appearance, they stand back to back. Everyone else begins to ask each of them in turn questions about their partner’s appearance.

For example:
. How many buttons does your partner have on his jacket?

. what color are the laces on the shoes? etc.

Of this pair, the one who gives 3 incorrect answers the fastest loses.

2. GEMINI
This game requires a large crowd of people, for example, 30-50 people or more.

The condition of the game is to find a person who gave birth to you on the same day, or several days apart, talk to him and ask him about everything.

The pair with the smallest difference wins. They can come out in front of everyone and tell everything they know about their “twin.”

The goal of the game is to bring strangers or unfamiliar people together.

3. SECRET ANGEL
This game requires that all players be together for at least one day. The game is good for getting to know each other better. Requires 5 - 50 people. The names of all participants are written on separate small pieces of paper,

then they are rolled up, mixed, and each player draws out one piece of paper with someone’s name on it. The player becomes a “secret angel” to this person. Secret because no one knows whose angel he is,

The angel's ward himself should not know either, this is kept secret. “Angel” pays some attention to his ward throughout the game.

For example:

Sends notes with Bible verses,
. small gifts (sweets, cookies, etc.),

. writes him poems and comments, suggestions, etc.

The “angel” himself also receives signs of attention, because in turn, is also someone’s ward. At the end of the game, everyone reveals their cards and shares their impressions.

4. I NEVER...
This game will help people get to know each other better.

7-15 people participate. To play, you need chips according to the number of participants. Chips can be large beans, matches, or other small identical objects.

The first player says: "I have never...". Next he names something he has never done in his life (playing for honesty). For example:

. didn't keep cats in the house

. haven't been abroad

. didn't wear boots

. didn't shave, etc.

Let's say the player said, "I've never eaten pineapples." All players who ate pineapples must give him one chip. Then the turn goes to the other player, and he calls something that he has never done. The task of each player is to name something that he has never done, but everyone or most of those present have done.

The game ends after a certain number of laps. The one who scores wins greatest number chips.

5. LIAR
This game will also help you get to know each other better. 5-8 people required. Prepare the following forms: equal to the number players. The forms should contain questions similar to the following:
. The farthest place I was able to visit is ……………

. As a child, I was forbidden to do ……………..., but I did it anyway.

. My hobbies - ………………….

. When I was little, I dreamed of becoming …………………….

. The greatest achievement in my life is ………………….

. I have one bad habit -

Sheets with these questions are given to each player, and everyone must fill them out, answering all but one question truthfully. Those. one answer will be incorrect, false.

Then, when everyone is ready, players take turns reading their answers out loud. The task of the rest is to guess where the wrong answer is. If someone guesses where the false answer is, they are awarded a point. And the “liar” himself receives as many points as the number of people he managed to deceive.

The one who scores the most points wins.

NOTE 1st: You can come up with your own questions

NOTE 2: The rules can be changed. Instead of one incorrect answer out of five, write four incorrect and one correct.

6. BURNING MATCH
While the match is burning, a person must tell as much as possible about himself. At the same time, he holds the match lit in his hand. One message - one point. (For example: my name is.... I live....) The one who gets the most points wins.

7. WHAT DO WE KNOW ABOUT YOU?
2-5 teams of 3-10 people each play. One person is called from each team. Let's call him Vasya. The facilitator reads the questions, and the teams must answer them as accurately as possible. The answers are written on pieces of paper and handed over to the presenter (the team hands in their answer, Vasya hands in his answer, and the presenter compares). Questions could be:
. Vasya's date of birth

. What is the name of Vasya's mother?

. Who best friend Vasya?

. What school did Vasya go to?

. What did Vasya eat for breakfast today? etc.

Each team answers questions about their player. For the correct answer, the team is given points. The team that scores the most points wins.

8. ASK-TELL
An interesting dating game for four or five people, no more.

The suggested field is used. (download HERE) Participants place chips at the start and take turns throwing the dice. The participant moves the chip to as many positions as it appears on the die and, depending on which field it is (tell or ask), he takes a card from the “tell” or “ask” pile (without choosing, the cards are front side down) and does what it says there. The game lasts approximately half an hour. There is no point in continuing further, even if some participants ask, since at this time others may already get bored with this matter.

9. WHO IS THIS?
After several youth meetings, you can check how much the guys know each other. Give everyone a piece of paper and ask everyone to write 4 things about themselves that not many people know. For example:
. I have a dog and a parrot.

. I love playing chess.

. I really want to buy a computer.

. I'm going to become an agronomist.

Ask them to sign these slips and turn them in. After that you distribute to everyone blank sheets numbered according to the number of people in the group. And you read out in order what everyone wrote. And you ask: “Who is this?” Everyone must write their guess. At the end you say the correct answers and whoever has the most correct answers wins.

10. LIST
Write a list and distribute it to each group member. This list must have the correct information. To do this, the leader must know his guys well. The list can be as long or short as you wish. While the music is playing (two songs), everyone must approach the other players and get their signature on the statement that talks about him. Each person can only put one signature. The one with the most signatures when the music stops wins.

Here's what might be written on the list:

Find someone who:

. Doesn't like to eat liver

. Came today wearing pink socks

. I went to Japan on vacation

. Can ride a horse

11. I AM THE ONE WHO...
If your group has already established a trusting relationship, then you can play this game to get to know each other more closely. Each group member is given such a sheet. He must check 10 items that apply to him. Then the sheets are collected and read aloud, and everyone guesses who is who.

. feels shy when given a compliment,

. afraid to express his opinion,

. sings while bathing in the shower,

. tells a man when his fly is open,

. he peppers his soup too much,

. listens to music at full volume,

. loves to dance when no one is watching,

. cries during a pity movie,

. stops to smell the flowers in the flowerbed,

. likes to sleep during the day

. avoids talking about sex,

. sings when talking to people

. afraid to donate blood from a finger,

. ran away from the dental office,

. loves bad weather

. loves to read novels about love,

. talks in his sleep

. amorous,
. hates flying on an airplane

. criticizes a lot, but offers nothing himself,

. looks soap operas,

. afraid of the dark

. I used to tell lies when I was a child,

. goes to bed early,

. wrote poems in honor of someone,

. talks to animals

. ripped out pages from the diary,

. spying on others prayer time,

. sleeps until the last second,

. not afraid to ask stranger,

. likes to travel alone

. saving for a rainy day

. afraid of getting fat

. despises all girls

. lying about his age

. sew on the button himself,

. closes his eyes in scary movies,

. cheats,
. takes very good care of his skin,

. has a “to do” list every day,

. spends holidays at home,

. has no close friends

. sleeps with a teddy bear,

. would prefer cremation to burial,

. never went to the doctor,

. says when someone else's breath smells,

. stayed on second year,

. eats cake first, and then first thing,

. does not know how to listen to the interlocutor,

. takes offense for a long time

. have you ever fallen asleep in church?

. spoils the air, and puts the blame on someone else,

. does not apply deodorant under the arms,

. hides candy under the mattress,

. wore socks even if they smelled bad,

. does not know how to take criticism.

You can come up with something of your own, the main thing is for people to open up.

12. SNOWBALL
10-30 people, strangers to each other, play. The first person says his name. The second person says the first person's name, then his own. The third is the name of the first, the second, your own. And so on until last person(he must have a good memory!) The game can be made more interesting if you add an adjective to each name starting with the first letter of the name. For example: artistic Anya, mysterious Tanya, Lazy Lesha, etc.

13. DRAW ABOUT YOURSELF
5-10 people play, strangers or barely familiar to each other. Everyone should draw four pictures about themselves (preferably on one piece of paper) on the topics: family, work, service, hobby (hobby). Then the drawings are exchanged, and each player, based on someone else’s drawing, must tell about the life of its author. If something is wrong, the owner of the drawing will correct it. Visibility - good way remember the information!

14. THREE STORIES
This game is simple at first glance, but nevertheless very interesting. Played by 2 to 10 people. You can play for 2 or 3 hours during a birthday party or, for example, on a train. The game can be interrupted and resumed.

So, each person must tell three stories from his life. Two real and one fictitious. Everyone else must guess which story is made up. Try to play, you will like it!

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