Large map in world of tanks. WoT Historical Excursion: Displayed Maps

Map Inspector is an application for World of Tanks PC and Blitz versions. Map Inspector is available online and on iOS/Android mobile platforms.

Map Inspector will help you understand World of Tanks maps, understand the rays, light points, and positions from which you can inflict damage. The application shows 3D interactive models of each map of the game, calculates in real time areas of illumination and shooting, displays all important game objects, HD textures, positions of each tree, bush and destructible object, and much more.

Map Inspector can also work as a commander's tablet. You can draw tactics, share them with other players, plan and analyze the battle.

how to use map inspector

The menu on the left is used to select the mode of use. Each mode works as a separate layer on the map. Tank.1 allows you to select a tank and evaluate how fast it can move, shine and shoot. Sketches are used to draw and share tactics. Replays for playing and analyzing WoT replays.

In the View menu you can customize the map view. This includes switching between LD, HD textures and technical map, turning on and off the display of soil types, areas of light and shooting..

You can get more information about usage by visiting.

it's free?

Basic functions can be used for free. The application is developed by two WoT players for WoT players. We do not receive any form of support from Wargaming, and we search and extract information from all versions of the game ourselves. It requires a lot of effort and time, and hosting this website and being able to download HD content and textures costs us money, which we pay out of pocket.

If you like the app, please visit. With your support, we will be able to update data for the application and work on new cool things.

I have a question

You can ask a question by visiting.

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Map Inspector has no restrictions for personal use and use in non-profit organizations. Commercial organizations may not use, distribute or display Map Inspector images, videos or other content without prior consent from us.

IN game World of Tanks players a wide selection of equipment, battle modes and locations is provided. Each location is unique and inimitable, but all of them can be divided into summer, winter and desert.

Desert maps of World of Tanks

"Aerodrome",
"Sand River"
"El-Haluf".

Winter locations

"Winterberg"
"Windstorm"
"Arctic"
"Winter Himmelsdorf"
"Sacred Valley"
"Kharkiv"
"Erlenberg".

Summer maps of World of Tanks

"Westfield"
"Karelia",
"Live Oaks"
"Siegfried Line"
"Lasville"
"Robin",
"Monastery",
"Mittengard"
"Murovanka"
"Fire Arc"

"Paris",
"Pass",
"Industrial zone"
"Prokhorovka"
"Redshire"
"Mines"
"Ruinberg"
"Fisherman's Bay"
"Steppes"
"Quiet Shore"
"Tundra",
"Swamp"
"Widepark"
"Cliff",
"Fjords"
"Highway"
"Himmelsdorf"
"Ensk".

Some game locations feature almost flat terrain, where “you can’t hide, you can’t hide,” while others, on the contrary, are a continuous city. There are maps that include both a field and a city. For example, we can consider one of each type of card.

A typical city map is "Himmelsdorf", popularly known as "Khimki". Conventionally, it can be divided into three parts: the upper city or mountain, the lower city and center and the railway tracks.

Typically, players strive to occupy a mountain from which almost the entire map is covered. In this location it is quite difficult to find a use for the capabilities of the “art”, since “throwing it behind the house” if it is high enough does not work.

A typical “green” field map is “Steppes”. It is an almost flat area with a depression in the form of a road in the center of the map. A very convenient battlefield for those who love dynamic battles and head-to-head clashes. There are shelters in the form of rare bushes and stones.

One of the maps that combines both the city and the greenery is “Ruinberg”. The location provides ample opportunities for using all types of tanks in battle. There are also opportunities for artillery, which can work across the field, partially supporting the allies in the city.

The game has small World of Tanks maps that are available for battle only on low levels, such as "Mittengard", since tanks with high levels cannot play here, the projectile can fly across the entire map.

The game "World of Tanks" is rich in locations. All of them are colorful, interestingly designed and unique.

Battles in World of Tanks take place on picturesque game locations (maps). All of them are fictitious by the developers, but they are based on real types of landscape in different corners Globe. Maps in World of Tanks are squares kilometer by kilometer in size, but in the future, according to the developers, it is possible to enter more extensive maps for playing in a 30 x 30 format. The game locations are very rich: elevation changes, alternating open areas with buildings, a large number of cover and ambush spots - all of which allow players to use different kinds tactics on maps in World of Tanks and adds variety to the game. In version 0.7.4, new modes “Assault” and “Encounter battle” were introduced into the game, which presented a new look at some maps familiar to players by moving the starting positions of the teams. And with update 0.8.0, players had to completely reconsider their vision of tactics in all game locations, without exception. After all, a new physical model was introduced into the game, opening up new routes, firing positions and tactics on each individual map. In update 1.0, the game switched to the new CORE graphics engine and 29 maps were redesigned in a new visual quality. The developers will still introduce new maps and bring back old ones. Currently there are 40 cards in WoT.

Summer cards

Westfield

A vibrant and lush area with many forests and villages located in different parts cards. A large damaged aqueduct crosses the eastern part of the valley. Numerous mountain ridges provide excellent ambush locations, but wide fields make moving between positions dangerous.


Border of the Empire

The first Asian map in the game after update 1.0. Her distinctive feature is the Great Wall of China, dividing the location into two parts. Different areas of the map are suitable for different classes and playing styles.


Karelia

Swamps, cliffs and rocky cliffs divide the map into three main operational areas. The absence of buildings and a small number of rock shelters favor artillery operations. For success, it is necessary to concentrate the attacking forces in one of the directions while using diversionary actions or strictly containing the enemy in other sectors.



Laceville

An isolated mountain valley on one flank and city blocks on the other allow you to get within striking distance of the enemy. An open lake in the center of the field allows for fire support to your allies at a fairly large distance.


Siegfried Line

A successful combination of open spaces and city blocks is a feature of this map. Winding streets allow you to penetrate behind enemy lines, and numerous bunkers can be used as cover.


Robin

The starting positions of the teams are separated by a flat, well-crossed field. This map in World of Tank is convenient for defending and destroying the enemy with artillery forces. Deep detours using shelters - copses, folds of terrain and village houses can decide the outcome of the battle. A well-coordinated attack across the field at high speed, with artillery support, can also be successful, but is quite risky.


Minsk

Is a card mixed type. Two zones with dense urban development, separated open area embankment of the Svisloch River. The main collision takes place on opposite sides avenue. Attempts to quickly break through the defenses in this place are extremely risky. Only by achieving success on the flank can you count on victory.


Monastery

In the center of the map there is a large monastery and a city. Three roads allow travel from north to south. The monastery courtyard is an advantageous firing position. The long hill to the west and the winding ravine to the east provide excellent protection from artillery fire.



Nebelburg

A picturesque area with a mixed landscape, divided into 3 main zones: an ancient castle in the center of the map, a small town and a hill with watchtowers in the northern part, and rolling plains in the southern part.


Overlord

A map depicting the atmosphere of the landing of Allied forces in the coastal part of Normandy on June 6, 1944. It is interesting not only for its historical component, but also for its design. This is a whole exhibition hall of German fortification samples from all over the Atlantic Wall.


Oryol ledge

Atmospheric map from Belgorod 1943. The map is intended for the General Battle. There are several zones: a factory in the center of the map, dense forests in both teams, a church over the plain, a small bridge and a destroyed plane.


Paris

We can safely say that “Paris” is not only a city of fashion and beauty, love and romance, but also an excellent gaming location for virtual tank battles. The features of the map open up opportunities for varied and dynamic combat operations. Three playing zones provide freedom of action for all classes of vehicles. There is a place for everyone, the main thing is to decide on your own desires.


Pass

This map is characterized by mountainous terrain, which is characterized by rugged terrain. Numerous cliffs and stones protect from enemy fire, various hills are excellent places for ambushes, and winding roads allow you to strike at the enemy base.


Provinces

The hills along the edges of this map are filled with numerous houses. Winding streets allow you to apply unexpected blows. The wasteland lying between the hills is the shortest path to the enemy base.



Prokhorovka

Open hilly terrain divided by a railway embankment. Groups of trees provide excellent cover for anti-tank self-propelled guns. When attacking, watch the flanks. While defending, attack the enemy's flanks. Artillery has freedom of action, but is extremely vulnerable to raids by high-speed light forces.


Redshire

The game location is a rural area in Britain. There is a small town in the center of the map. Fields that gradually turn into hills are an excellent place for decisive attacks. The river in the middle of the map does not interfere with the movement of vehicles and serves as a good reference point.


Mines

The high hill in the center of the map is a key point on the map. Despite the difficulties in occupying it, it dramatically improves the position of the winning team. The village northeast of the hill and the island west of it, despite a number of advantages, remain vulnerable to fire from the center.


Ruinberg

The concentric system of city streets, dense trees and bushes in the park allow for hidden maneuvers and the rapid transfer of reserves. Artillery operations in the urban area are very difficult, but high degree destruction in the city allows you to provide effective support to your allies.


Fisherman's Cove

This map is a good combination of open space and rugged terrain. The narrow, winding streets of the port city located on the flank will help you gain an unexpected advantage. Gentle hills with numerous bushes will allow extensive use of ambush tactics.


Steppes

Open flat terrain. The only shelters are large stones, folds of terrain and Railway on the embankment to the north. Both bases are connected by a road, hidden in the lowlands from what is happening on the flanks.


Studzianki

The village of Studzianki was the site of fierce battles for units of the Red Army (including the 1st tank brigade Polish troops) with the German invaders. In memory of these events, which ended in great success for the Allied forces, in 1969 the village was renamed Studzianki Pancerne (Studzianki Tank).


Quiet coast

The land area is limited at the edges by mountain ranges and water, occupying a third of the map. A railway runs through the entire territory from north to south. The hilly terrain with dense vegetation on the western flank would be an ideal place for a quick attack. The direct road between the bases passes through a small town where protracted battles can be fought. The bases are protected by hills from direct invasion, but are vulnerable from the flanks.


Tundra

The mountain in the east gives a serious combat advantage, while control of the central part of the map gives tactical advantage. The swamp to the west can be used for reconnaissance and attack from the rear.


Widepark

The map represents a Western European city. It is no coincidence that the working title of the map was “Munich”. Factory districts, destroyed houses, freight trains are the features of this location. An embankment with a railway, dividing the map in half, allows you to concentrate forces for an attack.


Cliff

The team bases are separated by rocks and cliffs. The presence of many shelters allows you to concentrate forces in the right direction. The center of the map has some advantage, but neglecting the flanks is fraught with defeat.


Fjords

Huge mountains and narrow valleys allow for a variety of tactical decisions. You can conduct a fire duel across the bay or a pistol-range fight in a coastal city, or you can choose a deep detour with the capture of an enemy base.


Highway

The varied landscape of this map gives it a unique charm and makes it possible use various tactics. Open spaces are good for wide flank attacks, and urban areas involve intense close combat. The pre-release name of the map is “Kansas”


Himmelsdorf

A labyrinth of streets and squares, extremely inconvenient for artillery and anti-tank self-propelled guns, but ideal for quick breakthroughs and outflanking of light and medium tanks. Bypass routes - through the hill with the castle dominating the area and along the railway station tracks - will help you get out of the resulting positional deadlock.


Ensk

The labyrinth of city blocks and the flat field of the suburbs are separated by narrow passages between the station tracks. When concentrating forces, take into account the strengths and weak sides combat vehicles in every direction: artillery can disrupt a breakthrough across an open field, but is almost helpless against an enemy hiding behind the walls of buildings.


Winter cards

Mannerheim Line

Snowy and rocky terrain with many different obstacles and shelters. Winding roads, leading around mountain ranges and along the river bank, allow you to unexpectedly find yourself in the rear of an advancing enemy, and also create many convenient places for ambushes. The former name is “Polar Region”.


Erlenberg

Divided in half by a river, the map has three possible lines of attack. The central bridge is located among the ruins small town. The area near the north and south bridges has a small amount of cover. You can use the castle and the line of hills on the opposite side of the map as firing positions.


Calm

A map in the middle of the snow-capped mountains of Scandinavia in the atmosphere of endless winter. The central part of the map, pierced by fierce winds, provides scope for bold reconnaissance maneuvers. A ship graveyard in a frozen bay is suitable for positional warfare. Roads along the mountains will serve as breakthroughs to the enemy base, and fishing villages will become the site of deadly ambushes to repel attacks.


Klondike

Scene - North America. The mine in the north of the map consists of many corridors, buildings and narrow passages. The island to the south is a vast open area dotted with lonely buildings and the ramshackle wooden shacks of diggers and miners. In the central part of the map, a bridge connects the muddy banks of the river. The map has been upgraded to improved quality and returned to the game in update 1.0.2


Desert maps

Aerodrome

The map represents a British military airfield and its surrounding area. The location is North Africa. The team bases are located in two small port villages. In the center between them there is a rocky hill, which allows you to control the surrounding spaces and access to the bases. The location is replete with convenient places for ambushes and numerous routes for breakthroughs and maneuvers. At the top of the map is the airfield itself, with two large aircraft hangars and a runway. The developers paid great attention to the surroundings: in this game location you can find various equipment (airplanes, fuel tankers, ambulances), radar station, a dining room and shower for staff, a mosque with a minaret, ancient ruins, fishing boats and more.


Sandy River

At first sight, this map seems very open, but it's not. Despite the fact that clay houses in villages are easily destroyed, they can be successfully used as protection. The flanks are well covered by rock formations and high dunes, which allows attacks from unexpected directions.


Lost City

A symmetrical mixed map with a carefully balanced balance, created with the participation of leading players. The restrained color palette and soft daylighting are designed to provide maximum comfort when playing. One of the maps where battles took place within game mode"Superiority".


El Halluf

In the center of the map is a spacious valley filled with rocks and small vegetation. High mountains both sides of the valley provide multiple firing positions. Regardless of the route, the attackers will face a difficult climb to the enemy camp.


Special cards








Inferno

This is what Kharkov looks like in a world of destroyed technology, under the control of Leviathan. The card was created to carry out game event for Halloween (October-November 2017).







Retired cards

Windstorm

The map highlights two main directions along the flanks and the direction of support - through the center. Heated battles for dominance in the city will take place on two bridges connecting a small factory with central area. The team that manages to break through the crossing will receive more possibilities for bypassing the enemy and tactical maneuvers. You can go behind enemy lines and provide support to your allies by destroying enemy artillery through the northwest direction at the foot of the mountain. Plenty of shelters and small elevation changes throughout the route will allow you to fully realize the potential of fast, maneuverable vehicles. The central diagonal is the shortest route to the enemy base, it provides the opportunity to quickly transfer forces and support allies on the flanks.


Winterberg

The map is completely identical to the well-known “Ruinberg”, differing from it only in the time of year. The circular square in the western part of the city serves as the site of protracted positional battles. Concentric city streets are suitable for gradually breaking through enemy defenses with heavily armored vehicles, and a long radial street will allow you to conduct dagger fire at the enemy. Eastern region The map is quite open and quite suitable for maneuvers of medium tanks, but only if they control a small settlement in the middle of this zone.


Pearl River

The rugged landscape opens up enormous opportunities for the use of various combat tactics - ambushes, surprise detours, clashes in small areas. Movement along the riverbed allows you to quickly reach the enemy base and engage in battle. Remember that on this map you cannot forget about your rear.


Winter Himmelsdorf

The map represents full copy the original Himmelsdorf, except that it is a winter map. A labyrinth of streets and squares, extremely inconvenient for artillery and anti-tank self-propelled guns, but ideal for quick breakthroughs and outflanking of light and medium tanks. Bypass routes - through the hill with the castle dominating the area and along the railway station tracks - will help you get out of the resulting positional deadlock.


Komarin

The game location consists of two areas of low-lying wetland. They are separated by a river, which can be crossed by three bridges. In the center of the map there is a small hill with abundant vegetation and several buildings. Players call it "the island", although technically it is a peninsula adjacent to the northern shore. Bases are located in the west and east, but teams begin the battle in the north and south.


Mittengard

Starting positions on rocky slopes do not provide any cover, so the best tactic is to successfully occupy the city streets. There is artillery on both sides of the city cathedral - a breakthrough into this area will be a significant contribution to victory.


Fire arc

The “Fire Arc” map is a copy of the “Prokhorovka” map, however, in this location the lighting, landscape, sound and visual accompaniment during the battle have been changed in order to convey greater atmosphere during the battle. "Arc of Fire" is a reference to the events of the Great Patriotic War on the Kursk salient, when in July 1943 the largest event in human history took place tank battle between Germany and the USSR. Open hilly terrain divided by a railway embankment. Groups of trees provide excellent cover for anti-tank self-propelled guns. When attacking, watch the flanks. While defending, attack the enemy's flanks. Artillery has freedom of action, but is extremely vulnerable to raids by high-speed light forces.



Ruinberg is on fire

The map is a complete copy of the Ruinberg map with changed lighting and design. The concentric system of city streets, dense trees and bushes in the park allow for hidden maneuvers and the rapid transfer of reserves. Artillery operations in the urban area are greatly hampered, but the high degree of destruction in the city allows us to provide effective support to our allies.


Sacred Valley

Most of the area is occupied by a ravine lost in the mountains. The presence of numerous villages, high cliffs, trees and bushes allows you to choose the optimal battle tactics.


Northwest

Visually, the landscape and nature of the map resemble the North American region with characteristic vegetation and mountain ranges in the atmosphere early autumn. The map is replete with buildings, hills, and rocky shelters. The buildings are mostly indestructible, there are quite good positions for heavy equipment and places for exposure. At the same time there is also good positions for the operation of self-propelled guns, as well as paths and loopholes for medium and light tanks. The map is sufficiently balanced for all types of equipment and does not have a pronounced imbalance, because has diagonal symmetry.


Severogorsk

The map was added in update 0.8.7, working title was "Belogorsk 19". A snow-covered Soviet factory town divided in two frozen in ice river, can be captured from the very various directions, however, it has excellent gunfire from the surrounding hills, which offer numerous covers, firing positions and routes. Removed from the game in update 0.9.5.


Hidden Village

The most sheltered direction is at the foot of the mountain, which is perfect for heavy equipment. Fast and maneuverable vehicles can be used to storm a village, but you should be wary of the enemy lurking on the hill. Altitude control provides a tangible tactical advantage.


Stalingrad

The dense urban development in the center of the map allows for a variety of tactics. The open embankment is well suited for quick battles and maneuverable vehicles.

Is it possible to receive game gold World of Tanks is completely free? Without allocating a penny from your budget for its purchase? Yes sir! Now you can increase your “gold reserves” in the game without special effort and additional costs with the World of Tanks card, available in, and.

Just make your daily purchases and receive a monthly portion of the money spent in the form of gold on your game account!

Now let's look at all the details of the map for Russia.

How it works

What bonuses will I receive?

1. Starting bonus

30 days premium account you will receive as a gift along with your first return of gold.

2. Monthly bonus

6 will be returned to your game account for every spent 100 rubles *
* (with monthly card turnover up to 20,000 rubles).
8.5 will be returned to your game account for every spent 100 rubles *
* (with a monthly turnover of 20,000 rubles inclusive) .

Monthly bonus calculator

3. Bonus in the Premium Store

When paying in the Premium Store using the method "Wargaming map" will be returned to you in the form of gold 5% from the cost of each item purchased. And this is in addition to the monthly gold return, which also applies to purchases in the Premium Store.

4. Extra Bonus

If the turnover on the card for the month was 30,000 rubles or more, in addition to gold you will also receive:

5. Special discounts for World of Tanks / MasterCard cardholders

Can I get even more bonuses?

Yes sir! Even more pleasant surprises are provided for holders Wargaming premium cards. In addition to bonuses, listed above, You also have the following benefits:

  • Personal offers from the Premium Store with rare equipment that are not available to other players. The list of rare premium cars is constantly updated, so stay tuned for personal notifications!
  • MasterCard card of the Black Edition category.
  • Free Priority Pass and airport transfers.
  • Free MasterCard business lounges at airports.
  • Personal manager at the bank.
  • Free replenishment from any Russian card.
  • High limits on cash withdrawals.

And that's not all! Full list of benefits -

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