Dance game for children 6 7 years old. Outdoor games and play dances for preschool children

Children love to make things up. In order for them to express and express themselves, they need to be given as much independent time as possible to invent and implement their ideas. Even if you are Maya Plisetskaya or Nikolai Baryshnikov, the task of the lesson leader is only to direct the child’s imagination and impulse, and not to impose your own on him. Your experience will be dead for children. Therefore, encourage their imagination and allocate “independent time” to implement their ideas. It will be much better if you suggest dance techniques and movements to children on “their territory”, when creating dances that are interesting to them. Let these dances seem bad to you at first, not interesting, full of ostentatious “coolness”. Give children the opportunity to get over this. (They usually bring something like “Hands Up” or “Red Mold” for their first dances). Don't discourage them. Be patient. Over time, if they are constantly shown how they can do BETTER, children will want to try something else.

1. Completing the figures

Children are divided into two teams. Each team is invited to build its own composition-figure as follows: one person comes out of the line and takes some pose that is beautiful in his opinion. (Invite him to close his eyes and take the body position that his momentary mood, music and inspiration dictates). The next person in line approaches him and tries to “complete” the composition by taking some kind of complementary position next to the first person. It can touch the first one, it can stand close or far away from it, the main thing is that they create an overall composition that fills the space.

Then a third person “adjusts” to them, a fourth, and so on - until the very last participant. As a result, each team should have a beautiful multi-armed, multi-legged figure.

Teams can play simultaneously or take turns, watching each other’s successes from the perspective of spectators.

Each child is offered his own task - to dance some animal, plant or part of the landscape. To create some images (say, a stream or a cloud), children can team up in groups of several.

You can come up with cards yourself, but here are a few examples: Bee, chamomile, apple tree, rose bush, lily, grasshopper, rabbit, kitten, sun, stream, cherry, lilac bush, sparrow, swallow, cloud, etc.

After this dance, invite the children to complicate the task - to dance together one common Garden. To do this, you need to explain to them what a common, group dance is, that the overall picture greatly depends on the efforts of everyone.

Then there is a gradual integration of images into the overall picture of the dance. That is, one group of people, say, trees, begins to dance. Then animals and flowers join them... And so on until the last participant.

3. Dance of nature

All children are divided into pairs and triplets (larger groups if desired), and then each group prepares their own dance to the same music. general theme. (for example - sunrise dance, sea surf, clouds, stars, fire, fountain).

It is good that you take the time to watch not only the “process” of each group of children dancing, but also arrange a general “review” of what happened. Let all the children sit in one part of the hall, as in auditorium, and then each team will show their dance in turn.

4. Brook

The children hold hands, and then everyone except the first in the line closes their eyes. The task of each person in the line is to repeat and pass on to the next person the movements of the first. If the first one raises his hand, then the second one should also raise his hand, transferring the movement to the third one. So - until the very last person in line. The result should be a real trickle of movements.

Then it will be possible to begin to convey movements with steps and movement of the entire stream. After several specified movements the first person changes, going to the end of the line, and the one next to him becomes the leader.

5. "Bird in a Cage"

All children join hands and form a circle - a “cage”. Someone alone remains in the center. He becomes a Bird in a Cage. He needs to dance his dance so that the cage will release him. A circle of children can play along with the Bird, raising and lowering their hands, sometimes opening a way out. The task of the cage is not to prevent the Bird from escaping, but, on the contrary, to help. But the dance must also be worthy of Freedom!

6. The ball is invisible

Children stand at a distance opposite each other or in a circle. The game is that everyone throws or passes a non-existent ball to each other. We need to help children feel this ball in their hands. It should not be small or large, curved, light or heavy. You can invite children to rub their palm against their palm for a minute, and then slowly move them apart - a feeling of connection between the palms arises. This relationship needs to be extended to the size and shape of the ball.

When this stage is passed, you can try to shape, feel in your hands and transfer other objects - a jug, tray, fabric, flowers... They can be transferred along with some dance movement.

7. Mirror

The children are divided into pairs and sit opposite each other. One of them slowly begins to set movements to the music. The other becomes a “mirror”, and its task is to accurately reflect all the movements of the person asking. He must renounce himself so much and feel like a reflection that from the outside it is impossible to distinguish who sets the movements and who repeats them. Then the children change roles.

8. Who am I?

The host of the game preliminarily prepares a number of cards for everyone with simple concepts. (For example: fairy tale, sea, wolf, Baba Yaga, book, star, fox, swan, gnome, etc.)

Children sit in a circle. The presenter gives one of them a card so that others cannot spy. The child goes into a circle. His task is to dance the image given to him. Explain to the children that for this you need to very, very much transform into your image and dance it as if “from the inside.” It is useless to show with your hands the horns of a deer or the mouth of a crocodile; you need to convey with your plasticity and posture, facial expressions and movements - what the deer and crocodile feel, and then everyone will be able to guess who you are!

By giving a child a minute or two to dance, other children may begin to guess who he was. When the image is guessed, the first person gives way to the next one in the circle.

9. Unravel the string

It's pretty fun game, so get ready for some noise and laughter! It is best played by a small number of people or several teams.

Children stand in a circle, hold hands and begin to get confused. They can twist, step over each other's arms and legs, sit down, lie down, lift each other in their arms, and so on. The result is a completely unraveling tangle of children.

The facilitator turns on the music and sets the speed or pace for the participants to unravel. He says: "Now you must unravel as fast as a sea wave" or "Like a tropical cactus." The children’s task is to unravel their rope while dancing and avoiding “inharmonious” movements that fall out of the given rhythm.

10. Dance situation

The game leader prepares cards with situations that will need to be acted out in the dance. Children are divided into teams of two to five people and receive their card. After which the music is played and the teams are given time to prepare. The children’s task is to assign roles, prepare and show a dance-situation in front of everyone, like a small scene.

Spectators watch who got what, and then try to guess and retell what exactly they think played out.

Example cards: Priestess makes a fire in the Temple, Girl collects flowers in the forest, Traveler climbs a mountain, Fire, etc.

11. Dance of Fire

All players sit in a circle. They represent Fire and their common task- dance the Bonfire dance. Each person can have their own movements, or they can be “set” by one person, or best of all, by each of the dancers in turn. This is preliminary preparation for the game, after which children can be asked to complicate it.

The whole circle becomes just travelers who are relaxing around the Bonfire (savages or pirates), and only one of the dancers remains in the center and dances the Bonfire. He has the right to move in all directions like tongues of flame. Travelers try to prevent the Bonfire from burning them. (At the same time, the movements of those sitting around the Fire must remain synchronous.)

12. Dance without music

Everyone stands in a circle, one person goes to the center. Children must invent and create an atmosphere of dance for the player playing without music. For example – rain, fire or gust of wind. (The circle can clap, click, stomp, blow, hum, howl, spin, jump, etc. in a certain rhythm.)

The task of the one who remains in the circle is to feel and convey in the dance the state of space that is given to him.

There is another version of the same game: children choose one person and then come up with a Dream for him (fairy-tale circumstances in which he finds himself. In this Dream, each dancer can play his own role, or everyone can dance together.) The task of the player is - with his dance, without preparation, to react to the circumstances in which he found himself. He can interact with the characters of the Dream or even direct them, the main thing is that the atmosphere of the Dream is “picked up” and conveyed correctly.

13. The Tale of Rodnichka

Each child is given a card with a role (one of the characters in the fairy tale) as well as time to prepare their dance. After this, all the children sit in one part of the hall, and the other becomes the hall. The leader of the game begins to read the fairy tale, calling those children whose roles appear in the action to dance. Thus, a common fairy tale in dancing is obtained.

Example of a fairy tale:

“One day early in the morning the SUN came out and illuminated the DESERT. In this desert there were many, many FLOWERS, CACTi AND PALMS. There lived a BUTTERFLY. She was very hot and thirsty all the time. Then the butterfly went in search of water. while a cloud was flying across the sky. And the butterfly asked her to make it rain. The cloud agreed and many, many droplets flew to the ground...

But suddenly the WIND blew! He blew away the rain further and the butterfly could not drink. And a SNAKE appeared ahead! The butterfly asked her where to fly and the snake showed her the way. After a while, the butterfly saw real green TREES and BRUBS! And among them flowed a clear and young stream.

The butterfly got drunk and everything ended well!

Cards: Sun, Desert, Flower, Cactus, Palm Tree, Butterfly, Cloud, a few Droplets, Wind, Snake, Tree, Bush, Stream.

Don't be afraid to come up with such tales yourself!

14. Dance skit

All players are divided into pairs, after which each pair is given a card with images for each of them. Children assign roles and come up with a small dance scene where their characters meet and act out some kind of plot. After this, the prepared dances are shown in front of everyone.

Cards: Man and Dragon, Cockroaches, Joyful Elephant and Butterfly, Bird and Cat, Two Hares Playing, Octopus and Fish, Penguin and Seagull, Spider and predatory flower, Stump and young bore, Puppy and experienced dog, Swans, Fallow deer and pig, Rooster and hen, Fly and cow, Horse and sheep,

15. Dance adjustment

All children sit in a circle, one person goes to the center. He is given a card with a role. The child must tune in to his image and dance it for a minute or a little longer. Then he “transfers” this role to another player: the person sitting next comes out into the circle and “adjusts” to the first one with his dance. (If the first was water, then the second should feel it and also dance the water; if the first was some kind of animal, then the second should become an animal). After a while, the first person returns to his place in the circle, and the second dancer remains. He is given a new task, which he begins to dance, passing on his role further.

16. Magic country

From among the players, 2-3 people are selected and hidden behind the door - they should not see the beginning of the dance. The rest choose 2-3 more, who begin to dance an impromptu dance to some music. At one point he is commanded to “freeze.” The children freeze in the positions in which the team found them. The music changes (if it was fast, you can play it slow and vice versa). Those who were waiting outside the door are invited. They must take the places of those dancing, stand in their poses and finish dancing to new music the way they see and feel it.

17. Fairy-tale heroes

This game can be played even with the youngest children. They are divided into pairs, after which each child draws lots for himself a card with the name of some famous fairy-tale character. The couple’s task is to prepare and then dance in front of everyone the dance of meeting these heroes, even if they are from different fairy tales.

Example cards: Little Red Riding Hood, Gray wolf, hunter, Cinderella, Fox, Snow White, Dwarf, Koschei the Immortal, Mouse, Frog Princess, Thumbelina, Old Man Hottabych, Kolobok, Dunno, Chamomile, Elena the Beautiful, Cipollino, Fly Tskotukha, Old Man Spider, Mowgli, Panther Bagheera, Alice, Pinocchio , Malvina, Pierrot, poodle Artemon, Karabas-Barabas, Firebird, Little Humpbacked Horse, Winnie the Pooh, Piglet.

For older children, the proposed characters should be more interesting and less known.

Sample cards: Kukoryambochka, Wizard of the Forest, Spirit of the Well, Brambrulyak, Countess Manya, mysterious deities of Africa, Asia, India, etc.

18. Dancing tassel

Children are given paints, paper and brushes, and music is played. Then the adult invites everyone to draw a picture as if the brush is dancing its own dance on the paper with the colors dictated by the music. When the drawings are ready, the children are invited to look at them all together, and then take turns to go out and dance the dance that they drew.

19. Dance of the Ocean

All children are divided into three teams. The best thing is with an unequal number of people. (The first team should have the most people, the second - a little less and the third - no more than three to five people). Then the music is played and all three teams are given the same task - to feel like one with the team and come up with an Ocean Dance.

After preparation, the circles show each of their dances, and then they gather one into another to form a common Ocean of three nested circles. Each group dances its part at the same time.

1. Team game"Dance Blinks"

The players are divided into three teams, into three dance “snakes”. Each “snake” team will have its own personal melody, which they are invited to listen to. For example, the first “snake” has the melody “Samba de Janeiro”. The team can walk to this tune in any direction. For the second “snake” the melody “Cucaracha” sounds. And for the third “snake” the melody “Americano” sounds. But there is one more condition of the game: all the “snakes” move simultaneously when the melody of the dance “Letka - Enka” starts playing.

2. Dance-game “The Fifth Element”.

The presenter invites everyone to stand in circles of four and hold hands. The first element is “Top - leg”. You need to stomp in the rhythm of the melody: first with your right foot, then with your left. The second element is “Round Dance”.

Dancers in circles move first to the right, then to the left. The third element is “Star”. All dancers raise their left hands up and join them in the center of their circle. The “stars” rotate to the right, then change hands, now the right hand is at the top. "Stars" are circling in left side. The fourth element is “Vorotsa”. Each four dancers are divided into two pairs. The first number in a pair goes up right hand, and the second number - the left one. Connect your raised hands to form a “collar”.

The first pair goes into the hoops of the second pair, then the second pair goes into the hoops of the first pair. The fifth element is “Fan”. Couples, facing each other, with their arms bent at the elbows, clutch and spin like a fan. First to the right side, then change hands and rotate to the left. We connect all the elements together. Because the dancers quickly learned this dance, the leader adds a sixth element - “Snakes”

As soon as he says: “Snakes!”, everyone gathers into one long dance “snake” and dances together. Then everything repeats all over again.

3. Dance game “Another Lambada”.

The dancers are invited to stand in a “snake” line one after another and place their hands on the shoulders of the person in front. The melody of the dance sounds, everyone moves forward, as in “Lambada”. The difference is that during the dance the positions of the hands change: one hand on the waist, the other on the shoulder. Both are at the waist.

One on the waist, the other on the neighbor's head. Both are on the head. Both are on the shoulders.

4. Dance game "Cool Lambada"

The dancers stand one after another in a “snake” formation, as in a regular “Lambada”.

At the leader’s signal, everyone simultaneously turns to the opposite side. The one who was last becomes first and everyone continues the dance.

5. Game "Pardon"

Props: Handkerchief

All players stand in a circle. The presenter hands a handkerchief to one of the game participants. The player is invited to walk in a circle and touch someone of the opposite sex on the shoulder with a handkerchief. Then together they go to the center of the circle, spread a scarf, kneel on it and kiss three times on the cheek.

6. Game "Overtake the scarf"

Props: Handkerchief

All players stand in a circle. One driver is selected. At the leader’s signal, all players in a circle pass a handkerchief from hand to hand. And the driver runs around the players and tries to run faster than they pass the handkerchief. You need to stop where they started passing the scarf.

7. Dance. "Hugs"

To a rhythmic melody, the presenter suggests dancing in small circles of three people.

Then they dance in circles of five, seven, 10, 20 people, until in the final there is one common circle.

8. Dance “Scarecrows”.

The leader counts to three, and at this time the dancers gather in two circles: boys’ and girls’. If the boy's circle is smaller, it means that he will be inside the larger one - the girl's. As soon as the music starts, everyone dances in their circles. When silence comes, all the boys “turn” into “ghosts” and say to the girls: “Ah-ah-ah!” And the girls seem to be scared, you answer them: “Oh, I’m afraid, I’m afraid!” Then the dancers change roles.

9. "Golden Cage"

Those on whom the lot fell will play the role of “birds”, the remaining players will play the role of the “golden cage”. Team players

"golden cage" stand in a circle, join hands and raise their arms high above their heads. Music sounds, “birds” fly under your hands, fly out of the circle, come back, circle inside the “golden cage”. In a word, they frolic. But as soon as there is silence, " golden cage“closes, that is, everyone throws their hands down. Which of the “birds” was caught, stand in a circle - in a “golden cage”

10. Music game"Chunga-Changa"

A fragment of V. Shainsky’s song based on the verses of Y. Entin “Chunga-Changa” sounds.

The presenter suggests turning this song into a game. On the word “Chunga” - you need

All the boys should jump in place. At the word “Changa,” the girls jump in place. In the first part of the chorus, we depict the dancing inhabitants of the island with our hands. And in the second part of the chorus we depict a “wheel” with our hands.

11. "Four Elements"

When they hear the word “earth,” everyone SQUATS;

When they hear the word “water”, everyone ROWS;

When they hear the word “air”, everyone FLAPS their WINGS;

For the word “fire”, we depict FLAME with our hands.

12. "Free Space"

All players stand in a common circle. The leader walks around the circle and pats some players on the shoulder. Those who are hit on the shoulder follow the leader; who walks in a snake, in circles, the players follow him. But as soon as the presenter gives the signal, the players need to take any empty place; those who fail, drive. The presenter also takes someone's place.

13. Find your place"

Everyone stands in a tight circle. The leader also takes a place in the circle, then leaves it, and asks the players to put their hands behind their backs. As soon as the music starts, the presenter will run in a circle, touching whomever he touches with his hand,

he runs in the opposite direction, meeting on the way, they crouch in front of each other and loudly call their names. Then they continue moving in a circle. Whoever takes the empty seat first gets to sit there, and the loser drives.

14. "Warm and cold words"

The presenter lists different words, some are “warm”, while others are “cold”. If the players think that the words are “warm”, they raise their arms above their heads and depict a “house”; if they think that the words are “cold”, they cross their arms over their chests and pat themselves on the shoulders. For example, a fur coat, snow, felt boots, frost, mittens, blizzard, ice, snowdrift, boiling water, blizzard, blanket.

15. Game "Catch a stick"

Props: stick

Players stand in a circle and settle in numerical order. Leading

stands in the center of the circle, takes a stick and places it vertically. Whoever calls the number runs out and catches the stick. If he catches it, he becomes the leader; if he doesn’t catch it, he jumps on a stick and returns to his place in the circle.

16. "Acquaintance in a circle"

The players stand around the leader and call their names out loud in a clockwise direction. And then they call their names reverse side, counterclock-wise. For example, Sasha - Ashas, ​​Olya - Yalo.

17. "Knots for memory"

Props: rope

The presenter shows everyone a small piece of rope. Invites guests to say their wishes to the birthday boy, tying a knot for each wish. Having tied six to seven knots, the presenter gives the birthday boy a rope with knots as a souvenir.

18. "Musical game "Keep the beat"

Props: whistle

The presenter sets the rhythm with a whistle, the players repeat it by clapping

clap. The leader whistles another rhythmic pattern and asks the players to beat this rhythm with their right hand on the palm of the neighbor on the right. The leader whistles the third rhythmic pattern and offers to repeat it with the left hand on the palm of the neighbor on the left.

19. "Signalman"

Props: checkboxes.

The presenter hands the player two multi-colored flags and offers to become a signalman. We need to signal: Congratulations! We love you! Hooray! Raised right hand - Congratulations! Left hand above - We love you! Hands spread to the sides - Hurray! The presenter asks the audience to help the signalman, who shows the movements, and the audience deciphers their meaning, i.e. name the corresponding words.

20. "Forward Looker"

Props: binoculars

The presenter hands the player binoculars. You need to look at the audience through it and give a verbal portrait of one of them.

21. "Walk Through the Paper"

Props : paper, scissors

The presenter takes out a sheet of A4 paper from his pocket and invites the players to walk through this sheet of paper. Players are trying to do this. The presenter shows how to get through the paper. To do this, cuts are made on the sheet, as shown in the figure. Getting into the resulting ring is not difficult.

22. "Sotik"

Props: paper, pencils, bag

The presenter invites everyone to write their numbers on pieces of paper. cell phones and throw the notes into the bag. Then all the pieces of paper are mixed and one is selected. The presenter calls the number that appears.

Whoever's phone rings gets a prize.

23. "Airplane"

Props: paper, pencils

The presenter writes the word “Happiness” on a piece of paper. He makes an airplane and launches it towards the audience with the words: “And you will be happy!” The one who catches the airplane receives a prize.

23. "Tail of Luck"

Props: three ropes, handle

The presenter takes out three multi-colored ropes from the outer pocket of his jacket. There is a prize tied to one of these rope tails. Players take turns choosing one of the ropes and pulling it. The lucky one gets a prize.

24. "Guess"

Props: fake banknotes

In each pocket of the presenter there is a banknote - a bookmark, in denominations from 10 to 500 rubles. Players are asked to guess which pocket contains which bill. If you guessed right, you got a bill.

25. "Rvachi"

Props: newspapers

Two players are asked to grab one of the corners of the newspaper and, at the signal from the host, pull it in their direction. The one with the largest piece of newspaper will win.

26. "Newspaper in the palm of your hand"

Props: newspapers

The presenter gives the players a newspaper and asks them to hold it vertically in the palm of their hand. The newspaper is taken at opposite corners: one hand from above, the other from below. Pulls it so that a fold forms in the center. In order for the newspaper to stand on your hand, you need to bend the bottom corner a little.

27. "Race with Lemon"

Props: lemons, pencils, plastic glasses

The presenter uses plastic cups to mark the distance: start - finish. Each player is given a lemon and a pencil. All players are invited to stand on the same starting line and use a pencil to roll the lemon to the finish line and back. The one who completes the distance first is the winner.

28. "Pencil Drag"

Props: pencil

Two players stand opposite each other, take the pencil with one hand and, at the leader’s signal, pull it in their direction.

The one who pulled the pencil out of the opponent's hands is the winner.

29. "Three Pencils"

Props: pencils, plastic glasses

Pairs take part in the competition. Each pair receives three pencils.

Team members hold one pencil in their hands parallel to each other, and the third lies on top of them. Relay participants are asked to run a distance marked with plastic cups and not drop their pencils.

30. "Catch a button from your elbow"

Props: buttons

The presenter distributes buttons to the players. He suggests placing the button on the elbow of your bent arm, then straightening your arm and catching the button.

31. Pass the button from finger to finger"

Props: buttons

The leader places a large button on the index finger of one of the players and asks him to pass it to the next one

to the player, also on the index finger, etc. The main thing is not to drop the button that will go through index fingers all players in both directions: back and forth. Then the large button changes to a small one. The relay race is repeated.

32. "Feelings"

Props: bag of dummies

The presenter shows a fabric bag containing dummies of vegetables and fruits. Players are encouraged to feel what fruits and vegetables are inside.

33. "Throw in the Hat"

Props: hat, buttons

The leader in the center of the playing area places his hat on the floor. Invites players to hit a hat button with three steps. Then with five steps. From seven steps. The one who hits the hat with a button from the longest distance becomes the champion of the competition.

34. "Throwing from hand to hand"

Props: buttons

This game is played in pairs. Each pair is given a button. The players stand opposite each other, throw buttons from hand to hand, each time taking a step back from each other. The winner will be the pair whose button does not fall off and has the greatest distance between the players.

35. “Guess by ear how many buttons there are”

Props: bag with buttons

The presenter shows the players a fabric bag with buttons and asks them to take turns determining by ear how many buttons are in it. The one who guesses correctly receives a prize.

36. "Even-odd"

Props: buttons

Each player is given five buttons. The presenter clasps several buttons in his fist, extends it in the direction of the player and asks:

"Odd or even?" The player answers, if he guessed right, he takes the buttons for himself, if he didn’t guess right, he gives back his own, the same number as were held in the presenter’s hand. The game continues until one of its participants accumulates 10 buttons.

37. "Prize in a circle"

Props: prize

The presenter invites the players to stand in a circle. To the music, he passes the prize around in a circle. As soon as the music stops, everyone freezes. The one who last handed over the prize is eliminated, and not the one who is currently holding it.

38. "Zigzag of luck"

Props: plastic glasses, blindfold

The presenter places plastic glasses in one line. Players are asked to walk blindfolded between them and not drop them. The one who dropped the glass is eliminated, the rest continue to play. In the second round of this game, the presenter invites the players to once again walk between the glasses in a zigzag, only moving backwards and looking in the mirror!

39. "Pitching"

Props: plastic glasses

The presenter places two plastic glasses in the center of the playing area at a distance of half a meter from each other. Invites players to walk so that the glasses are between their legs and do not fall. To determine the absolute champion of this game, the glasses are gradually moved apart.

40. "Jumpers and Tadpoles"

Props: rubber

Players stand with their left foot in a stretched elastic band tied in a circle. While the music is playing, everyone steps together one after another to the right, but as soon as the music stops playing, you need to jump out of the rubber band. The one who does this last guesses the leader's riddle. If the answer is correct, he continues to play. If the answer is not correct, he is eliminated from the game.

41. "Pencil Squat"

Props: pencils

The presenter hands out pencils to the players and asks them to hold them between their nose and upper lip. Then you need to try to sit down three times without dropping the pencil.

42. "Fairytale alphabet"

Props: chalk

Each player is given a piece of chalk. The presenter names the letters of the Russian alphabet, and the players write the names of famous fairy-tale characters on these letters.

Whoever has the most names is the winner. For example: A - Aibolit,

B - Pinocchio, C - Winnie the Pooh, G - Gerda, D - Thumbelina, E - Emelya,

F - Tin Woodman, Z - Cinderella, I - Ivan Tsarevich, K - Carlson,

L - fox Alice, M - Malvina, N - Dunno, O - Ole - Lukoye, P - Piglet,

R - Little Mermaid, S - Sivka - Burka, T - Tortila, U - Oorfene Juice, F - Fedora,

X - Hottabych, C - Tsar Dodon, H - Cheburashka, Sh - Shapoklyak, Sh - Nutcracker,

E - Elf, I - Yaga.

43. "Steps"

Props: chalk

Each player is given a chalk. The presenter asks to write the letter A.

Then under this letter you need to write a two-letter word so that the first letter in the word is again A. For example, AR. Next, you need to write a three-letter word so that the first letter is A. For example, ACC, APA. And so on.

These could be the words: ARIA, ASTRA, FULL SCHEDULE, ATTRIBUTE, ARBITRATION, ARGENTINA, ASTRONOMY...

44. "Dance Suite"

Musical fragments of popular dances are played, and the presenter invites the players to show the basic movements of these dances with only one hand.

45. "Orchestra"

The presenter calls musical instruments and depicts how they are played. If he does it correctly, the players repeat the movements after him. If he makes a mistake, the players will clap their hands loudly.

46. ​​"Aquarius"

Props: table, chairs, plastic mugs, buckets, water

Two players sit at a coffee table. On the table there are two small buckets, half filled with water, and two plastic glasses. Players take turns naming proverbs and sayings about water. While the opponent remembers folk wisdom, the player pours water from his bucket into the opponent’s bucket with a glass. The one who gets the water out of his bucket the fastest wins.

Fun games that keep children occupied, entertained and educational in terms of their use are not too burdensome for parents. There are many resources available on the Internet with highly interactive and educational games, which are given completely free of charge. Classic traditional games are being replaced by electronic versions, which is why children move less actively, as they spend more time sitting at a computer or game console. Parents and all adults who are responsible for the development of children need to understand this. Therefore, now, more than ever, the relevance of children's outdoor games has increased. And dance games for children in particular.

Earth, Air, Fire, Water
This game forces children to act quickly and clearly, broadens their horizons, and allows them to be creative. All children stand in a circle, and one is placed in the center and given a tennis or other small ball. To the music, children, holding hands, move in a circle counterclockwise, and the driver moves in the opposite direction. When the music stops, everyone stops. A child with a ball in his hands must carefully throw it to the person standing opposite him in a circle and say one of the words to choose from: earth, air, fire or water. The child who catches the ball must respond by naming the animal or creature associated with this element.
For example, if the driver shouts “water,” then the second child must name an animal that lives in water, for example a dolphin. If a child shouts “air,” another child must name an animal that flies, such as a crow. However, if the child shouts “fire,” the child who receives the ball must name a fairy-tale or mythological animal, such as “Serpent Gorynych” or “Dragon.”
Ice figures
This game is designed for children of any age. All you need is music. Gather the children in certain place. Have your CD player or stereo ready. Use age-appropriate music. When the music starts playing, the children start dancing. They must dance all the time while the music is playing. When the music stops, they must freeze in dance poses. Whichever child moves or laughs is eliminated from the game. Stop the music for 15-20 seconds, no more. The game will continue until only one child remains. You can give a prize to the winner.

Dancing around the chairs

This game will play like regular musical chairs, but kids must add dance moves. Before you start playing, be sure to have a few age-appropriate songs ready. You will need one less chair than the number of players. Arrange the chairs in a circle. When the music starts, tell the children that they should dance around the chairs. If they do not dance, but only move, they are automatically eliminated from the game. When you stop the music, children should try to sit on the chair first. A child who does not have time to take a chair leaves the game. Then you need to remove one chair and play again. When there are two participants left, the first one to occupy the remaining chair wins.
Brook
This dance game is also popular among adults. The essence of the game is simple: a single participant, moving along a corridor formed by dancing couples, must choose a soul mate and stand at the end of the corridor. Left alone, the next participant must choose a partner in the same way. The game is accompanied by cheerful rhythmic music. Participants can slowly move forward.

All children dance around the chairs, when the music stops, you must take any free chair; those who do not have time are eliminated from the game.

Dancing hat

Children dance in a circle, the hat is passed around the circle, the one who received the hat puts it on his head, makes one turn around himself and passes it to the next one. The music stops and the one who has the hat comes to the center and shows dance moves, all the other children repeat after him.

Musical freeze

When the music plays, everyone dances, whoever wants, as soon as the music stops, everyone freezes in the poses of some characters (from fairy tales, from cartoons, etc.). The presenter guesses the first one, then together they guess the second one, and so on until they guess all the characters.

Musical Freeze 2

Everyone dances to the music, the presenter speaks - and now our right hand is frozen, and everyone hides their right hand behind their back and dances with the rest of their body, then the left hand freezes - we dance with our feet and head, then we freeze our feet, dance with our nose, etc.

Musical goodies

While the music is playing, the children, holding hands, walk around the buns (circles from a children's pyramid), of which there is one less than the number of children. Children must grab only one bun as soon as the music stops. Anyone who does not have time to take the bun drops out of the game and becomes the presenter’s assistant. The one who manages to grab the last bun wins.

"Grandfather Mazai and the Hares"

We dance like bunnies, foxes, mice, cats, etc.

Dance competition for pairing

The boys come out, stand in a circle, two girls stand in the center of the circle with their backs to their backs, blindfolded, the music is turned on for 10 seconds, at this time the boys walk in a circle, after the music turns off, the girls must choose a mate without looking.

Dancing with balloons

To conduct this competition you will need balloons - one for each pair of participants, and of course music.
Pairs are formed from among the participants, and not necessarily of different sexes - there will still be no close contact between the dancers.
Each couple is given balloon, which is placed between the players. As soon as the music starts, couples begin to dance, holding the ball with their stomachs. Those who could not hold the ball are eliminated from the competition. Also eliminated are those who held the ball too tightly and it burst. The couple who touches the ball with their hands is also disqualified.
The last couple remaining wins.

Ice dancing

The competition participants are divided into pairs. Each pair is given a sheet of Whatman paper A2. The couple must place themselves on the sheet, and in addition, dancing a certain dance on it depends on the music and the whim of the leader.
Then, at the command of the leader, the dance composition changes to a faster one, and the pieces of ice on which the participants are dancing melt - the Whatman paper is folded in half. It gets tighter, and you have to dance faster. Those who step on the ice floe drown, that is, they drop out of the competition.
Then the ice melts again, that is, the paper folds in half again, and the music changes to even faster music. It becomes almost impossible to dance. Only the most slender and agile remain.
The last couple standing wins.

Dances of the peoples of the world

A wonderful dance competition that will help warm up any company, even the most dull one. Several pairs are required for the competition. The more people there are, the more fun and interesting it will be.

The couples stand in the center. The host explains the rules. When the music starts, the participants must start dancing the dance that matches the music. A sound recording of various dances and songs is prepared in advance: Lezginka, Lambada, Gypsy, Seven Forty, East Dance, There was a birch tree in the field (Rucheek dance), Tango, Waltz, Chardash, Kalinka, etc.

Whichever pair gets their bearings faster will win.

Some dances are inserted specifically to show the collective cohesion of the participants.
After such a competition, any company will be friendly and open to further fun.

(Primitive dance, “robot dance” to techno music)

Limbo

This competition is perfect for adult company, who celebrates her birthday.

The presenter chooses two and gives them a jump rope or rope.
Children first pull it at a height of 1.5 m from the ground. The musicians play catchy melodies, and the guys take turns walking under the rope without touching it. It’s not easy to get through, but dancing to a fiery tune. With each stage the rope is lowered lower and lower.

Where to celebrate a birthday

Birthday

For children from 1, 2, 3 years old

Interactive fairy tales, animation with Pony Rainbow, Soap Bubbles Show, VideoHolidays, Photo Tale

Joint outdoor games teach children and parents to interact with each other, adapt to their partner’s pace, and promote mutual understanding, trust, and cohesion.

By learning to move freely, you will discover a lot of new things in yourself and in your child! You will see how he is carried away by the sounds of music, how he forgets about everything and begins to come up with new movements, and becomes collected.

It is necessary to take care in advance about the availability of music with different tempos.

Dance is a kind of language that helps you and your child express your emotions without words. Feel how your body relaxes, the fatigue and stress of the day go away.

There are many games with repetition of movements - these are round dances. They teach children to make the same movements to the beat and act together.

"Ball"

Quickly inflate the balloon.


We show a big ball with our hands.

Suddenly the balloon burst: “ssss.”
We narrow the circle towards the center.

The air is out.
Raise the handles up.

He became thin and thin.

We will not grieve.
We shake our heads.

We'll inflate again.
Quickly inflate the balloon.

The children disperse, forming a circle.

He's getting big. That's what it is!
We show with our pens what the ball has become.

"A king walked through the forest"

The king walked through the forest, through the forest, through the forest,
Found myself a princess, princess, princess.
Let's jump, jump, jump.

We all jump happily together.

We kick our legs, we kick, we kick.
Shake your right and left legs.

Let's clap our hands, clap our hands, clap our hands.
Let's clap our hands.

Let's stomp our feet, stomp our feet, stomp our feet.
We stomp our feet.

Let's shake our heads.
We shake our heads from side to side.

Let's start first!
The game starts over.

"Zainka"

Bunny, walk around,
Gray, walk around.
Walk like this.
Walk like this.

We stamp our feet and walk in place.

Bunny, spin around,
Gray, spin around.
Spin around like this.
Spin around like this.

We spin around ourselves several times.

Bunny, stamp your foot.
Gray, stomp your foot.
Stomp your foot like that,
Stomp your foot like that.

Let's stomp.

Bunny, dance,
Gray, dance.
Dance like this
Just dance like that.

We dance squat.

Bunny, bow down,
Gray, bow.
Bow down like this
Bow down like this.

We bow to everyone.

Rhymes and songs can serve as the basis for round dances, or they can be depicted and staged, which children like no less.

Dance with a bear
Mom shows a teddy bear, asking: “Who is it?” You can ask the children to growl like bears. Teddy Bear just loves to dance. To the music, mother and cub dance, march, inviting the children to join, stand with them in a train or in a circle, dance in circles, and imitate all the actions of a toy animal.

Forbidden Movement
Players must repeat all movements after the leader, except for one, which is taboo. Instead of this movement, children must perform some of their own. For example, if they can't jump, they can squat, run, etc. instead.

Dancing in a circle
The leader stands in the center of the circle and performs several different dance movements, and the child copies his dance. After some time, the presenter touches any player, he goes to the center and shows his impromptu dance. The others imitate him.

"Shadows"- another variety dance game with repetition of movements.
One player walks around the room and does different movements, unexpected turns, squats, bends to the sides, nods his head, waves his arms, etc. Everyone else stands in a line behind him at a short distance. They are his shadows and must quickly and clearly repeat his movements. Then the leader changes.

"Dance of Nature"
For this dance game it is necessary to prepare different music corresponding to the nature of the events depicted. Performing soft and smooth movements, we depict various natural phenomena:
An alarming forest at night - music and movements are impulsive and abrupt, quickly changing.
Deforestation. Children depict trees that groan and fall under the blows of an ax. Movements are unfinished and interrupted.
Flight of butterflies. Lyrical, smooth music, subtle, graceful, gentle movements.
Tidal bore. Sounds that imitate the sound of water. Children stand with eyes closed, rocking back and forth, listening to your body and gradually calming down.

Talk to your children about which movements they liked best, what was easy and what was difficult.

Dance with eyes closed
Invite your child to dance with his eyes closed, performing any movements. This will allow him to get rid of embarrassment and fear. Change the rhythm and volume of the music, protect him from falls and collisions with objects.

Fixed body parts
Rhythmic music sounds. The presenter shows the order of the movements. First you just need to shake your head and neck in different directions, forward and backward, in different rhythms.
Then only the shoulders move: now together, now alternately, now forward, now back, now up, now down.
Next - arm movements in the elbows, then in the hands.
The next movements are with the hips, then the knees, then the feet.
And now you need to gradually add each practiced movement in order. We add shoulders to the head and neck and dance. After some time, hands are connected, etc.
In the end, you should try to move using all parts of the body at the same time.

"Convey the mood with dance"
The presenter shows the movements and asks to depict the mood:
“We started dripping like a fine and frequent rain, but now heavy, large drops are falling from the sky. We fly like a sparrow, and now we fly like a seagull, like an eagle. Let's walk like old grandmother, let's jump like funny clown. Let's walk like Small child who is learning to walk. Let's sneak up carefully, like a cat sneaking up on a bird. Let's feel the bumps in the swamp. Let's walk thoughtfully, like an absent-minded person. Let’s run towards mom, jump on her neck and hug her.”

Transformations
To the music, children turn into different creatures and dance, imitating their character and behavior.
For example, they can attend the festival of the sea king. Everyone turns into fish starfish, little mermaids, shells, crabs, seahorses.
And then into birds, butterflies, dragonflies. For a short time they will become jumping grasshoppers, jumping high, bending their legs, kicking, and jumping merrily across the “field.”
The mother asks the child to show the dance of a proud and brave rooster, an angry goose, and a turkey with its tail fluffed to the music.
Portray an affectionate cat; playful foal; a happy goat; a lively cow; a formidable bull; a pig wallowing in the mud; camel
Show a cunning mouse running away from a cat, and a sad cat.
Convey the behavior of animals through facial expressions and movements: a raccoon is rinsing itself in the water, a badger is hiding in a hole, a hedgehog is looking for a place to hibernation, a giant elk walks through the swamp, a squirrel gnaws nuts.

"Gawkers"
All players walk in a circle holding hands. At the leader’s signal (this could be the sound of a bell, a rattle, clapping hands, or some word), the children stop, clap their hands 4 times, turn around and walk in the other direction.
Anyone who fails to complete the task is eliminated from the game.
The game can be played to music or a group song. In this case, children should clap their hands when they hear a certain word of the song (agreed in advance).

"Listen"
The music is calm, but not too slow. Children walk in a column one after another. Suddenly the music stops.
Everyone stops and listens to the leader’s whispered command, for example:
“Put your right hand on your neighbor’s shoulder,” and they immediately do it.
Then the music starts again and everyone continues walking.
Commands are given only to perform calm movements.
The game will help you calm down and easily switch to another, calmer activity.

"Dance of Fire Sparks"
The dancers squeeze tightly into a circle, raise their arms up and gradually, in time with the cheerful music, lower them, depicting tongues of flame.
The fire rhythmically sways in one direction or the other, becomes higher (we rise on tiptoes), then lower (squats).
Blowing strong wind, and the fire breaks up into small sparks, which fly freely, swirl, and connect with each other (let’s hold hands).
Sparkles glow with joy and goodness.

“Path – command – bumps”
A group of children is divided into two teams.
When the word “path” is said, the guys should stand one after another in a chain and put their hands on the shoulders of the person in front.
When you hear the word “team,” gather in a circle, hold hands and raise them up.
And when you hear the word “bumps,” sit down on the ground, as close to each other as possible. The game is played to fast music.

"Dance of the Builders"
Participants line up in one line.
The presenter invites you to imagine and show various movements with your body and face, as one conveys to the second:
heavy bucket of cement;
light brush;
brick;
a huge heavy board;
carnation;
hammer.

"In the village yard"
The presenter invites everyone to the village yard to portray its inhabitants. He reads the text, and the children show animals to the music.
Early morning. Here, with his head raised importantly and proudly, his wings laid behind his back, a rooster walks around the yard and shouts: “Ku-ka-re-ku!”
And the cat gently and carefully comes out onto the porch. He sits on his hind legs, and smoothly licks and washes his face and ears with his front legs, saying: “Meow!”
Clumsily and funnyly stepping from foot to foot, the duck comes out and begins to clean its feathers with its beak, quack-quack.
The proud goose strides, slowly turning its head in different directions and greeting us: “Ha-ha.”
Piggy, having fallen into a puddle on his side and stretching out his front and hind legs, sharply raises his head, squints his eye in surprise and asks: “Oink-oink?”
A horse sleeps standing, head down. So she opens her eyes, raises one ear, then the other and joyfully neighs: “Hey!”
The chickens wake up and begin to fussily run around the yard: “Ko-ko-ko.”
Everyone is awake! WITH Good morning!
Children can come up with movements themselves.

"In the forest"
Leading:
“Birch, fir-tree, oak grow in our forest, weeping willow, pine, grass, flowers. Choose a plant or tree that you like. At my command, you and I will turn into a forest. Show with music and movements how your plant reacts to different phenomena:
a quiet, gentle breeze blew;
strong cold wind;
Hurricane;
fine mushroom rain;
shower;
very hot;
gentle sun;
night;
hail;
frost."

Paired movements
Children are divided into pairs or choose one of their parents to be their partner.
They are asked to perform paired actions to music:
sawing firewood;
rowing in a boat;
rewinding threads;
tug of war;
handing over a crystal glass;
couple dance.

"Fire - Ice"
At the leader’s command “Fire!” Children standing in a circle begin to move all parts of their bodies.
At the command “Ice!” - freeze in some position.
The presenter alternates teams several times.

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