Game cards for outdoor games. How to correctly compile a card index of outdoor games for preschoolers

    Game card No. 1
    Name of the game: "River and Ditch"
    Content: Students are lined up in a column in the middle of the hall (area), one at a time. To the right of the column is a moat, to the left is a river. You need to swim across the river (walk, imitating the movements of a swimmer with your hands), and jump over the ditch. At the teacher’s signal, “The ditch is on the right!” children turn to the right and jump forward. Anyone who jumps in the other direction is considered to have fallen into the river. They help him get out by giving him a hand. Everyone returns and lines up in the middle of the hall. At the signal “River is on the right!” children turn left and “swim to the other side.” The one who falls into the ditch is given a hand and returns to his comrades. The player who makes fewer mistakes wins.

    Game card No. 2
    Name of the game:"Owl"
    Content: The players are located on the court randomly. The “owl” is selected. Her nest is to the side of the site. After the teacher’s words “The day comes - everything comes to life,” the children walk, run, imitating the flight of birds. After the words “Night comes - everything freezes,” the players stop in the position in which the signal found them. The owl comes out to hunt: it takes those who move to its nest. The teacher says “Day...”. The owl goes into the nest, the players “come to life.”

    Game card No. 3
    Name of the game:"Trap in a Circle"
    Content: A circle with a diameter of 4 - 5 m is drawn in the middle of the site. Participants stand in a circle. The driver (trap) is selected. He stands in the center of the circle. At the signal “One, two, three – catch!” children run across the circle. The driver must touch them without leaving the circle. The one who is caught is considered caught and is temporarily eliminated from the game. After 1 - 1.5 minutes, the “Stop!” signal is given. Those caught are counted. A new driver is selected from among the ungreased ones.
    Rule: You can only fish in a circle.

    Game card No. 4
    Name of the game:"Ribbon Trap"
    Content: The players stand in a circle. Each of them has a colored ribbon tucked into the belt or collar. There is a trap in the center of the circle. At the signal “Run!” children run around the playground. The trap runs after the players, trying to take a ribbon from someone. The one who has lost it temporarily steps aside. At the teacher’s signal “Circle!” everyone runs in a circle. The trap counts the taken ribbons and returns them to the children.
    Options:"Feet off the ground." You cannot catch those who have managed to stand on some elevated object.
    "With a ball". The driver must hit the runners with the ball.
    "With a squat." You cannot catch a crouched player.

    Game card No. 5
    Name of the game:"Burners"
    Content: The players become pairs one after another, holding hands. Ahead at a distance of 3 - 4 m is the driver. The children say in chorus:
    Burn, burn clearly so that it doesn’t go out.
    Look at the sky - the birds are flying,
    The bells are ringing,
    One, two, three - run!
    After the word “Run!” the children standing in the last pair lower their hands and run forward along the column: one on the left and the other on the right. They run forward, try to hold hands again and stand in front of the driver. He tries to catch one of the pair before the children have time to meet and hold hands. If the driver manages to do this, he and the caught person form a new pair and stands in front of the column. The one left without a pair is the driver. The game ends when all pairs have completed one run.

Game card “POLAR BEARS”

(game for younger children school age, 1-4 grades)

Venue and equipment. Outdoor playground, gym.

Form of the game. Collective.

Minimum number of players: 6-8 people.

Description of the game. Preparing for the game. An area is outlined - the “sea” (10-12 cm), to the side lies a hoop - an “ice floe”, on which the driver - a polar bear - is located. The remaining players - bear cubs - are located in the “sea” in random order.


- “Ice floe” on which the polar bear is located.

Bear cubs

Game director

The game begins with the words of the bear: “I’m going fishing!” The bear runs out onto the site and begins to catch the cubs (touch them by touching their shoulders). He caught one - he takes him by the hand and leads him onto the ice floe, runs after the second bear cub, makes him dirty and leads him onto the ice floe. Two caught players join hands and begin to catch the players. Having overtaken the bear cub, the couple surrounds it in a ring and shouts: “Bear, help!” Polar bear runs into the sea, insults the caught player and leads him onto the ice floe. When there are a couple more players (cubs) on the ice floe, they also go in pairs to catch the remaining players. Thus, each time there are more and more couples. The game continues until there is only one bear cub left in the sea.

Rules of the game: 1) couples catch the players only by surrounding them with their arms;

2) when catching, you cannot grab players; 3) a player who runs out of bounds is considered caught; 4) a bear cub caught by a couple can slip out before the bear gets it; 5) as soon as the bear has caught the first pair, it remains on the ice floe and does not catch any more.

Determining the winners and summing up the results. The game continues until there is only one bear cub left in the sea. He wins and becomes a polar bear.

Pedagogical goal – develop speed, agility, endurance.

Pedagogical objectives of the game:

1. Developmental: develop reaction speed, attention to the sound signal;

2. Educational: cultivate courage, honesty, discipline, respect for established rules, the will to win;

3. Wellness: strengthen the musculoskeletal system, cardiovascular, respiratory system;

4. Educational: teach children the game, the rules of the game; teach running in pairs, develop the ability to navigate in space.

Elena Kiseleva
How to correctly compile a card index of outdoor games for preschoolers

Preschool age is one of the most important periods in a person’s life.

At this age, the foundations of health, longevity and comprehensive motor readiness are laid in the child (Nabatnikova M. Ya., 1982; Thaler L. Ya., 1989; Guskov S. I., Dyagtereva E. I., 1996; Nemsrovsky V. M. , 2000; Gorskaya I. Yu., 2008, etc.).

E. A. Pokrovsky notes: “Many of the peoples, famous for the perfection of their physical and spiritual development, did not engage in systematic gymnastics at all, but, on the contrary, they had games in the foreground.”

Educators preschool institutions always carried out in the mode kindergarten outdoor games. However, most often these games do not fully correspond to the age capabilities of children and do not fully contribute to their physical development.

In addition, sometimes teachers do not suggest options for complicating things that have already been learned.

outdoor games – this reduces children’s interest in the game itself and their development functionality child's body.

The creation of a card index of outdoor games for each age group greatly facilitates the teacher’s work (at the end of these materials there is an example of filling out the card

such a card index).

in accordance with age capabilities.

I suggest you pay attention to the programs that comply with the Federal State Educational Standard for Education:

PROGRAM OF EDUCATION AND TRAINING IN KINDERGARTEN, edited by M.A.

Vasilyeva, V.V. Gerbova, T.S. Komarova, (M. Mozaika-Sintez 2015 - section

Physical education in each age group);

The program “From birth to school” edited by Veraksa N. E.

(2015 – Appendix No. 7)

Examples of games

Preparatory group.

With running. Quickly take it, quickly put it down, Change the object, Trap,

take the ribbon, Owl, Whose link will be most likely to gather, Who will roll the hoop to the flag sooner, Blind Man's Bluff, Two Frosts, Catch up with your pair, Paints, Burners, Kite and hen.

With jumping. Frogs and heron, Don't get caught, Wolf in the ditch.

With throwing and catching.“Whoever is named catches the ball”, “Stop”, “Who is the most

accurate?”, “Hunters and animals”, “Traps with a ball”.

With crawling and climbing.“Migration of Birds”, “Catching Monkeys”.

Relay races. " Fun competitions", "Obstacle course".

With elements of competition. “Who can run faster through obstacles to

flag?”, “Which team will throw more balls into the basket?”.

Folk games.“Burn, burn clearly!”, Lapta.

Senior group

With running.“Traps”, “Corners”, “Pair running”, “Mousetrap”, “We are funny

guys”, “Geese-swans”, “Make a figure”, “Crucian carp and pike”, “Dashes”,

“The Sly Fox”, “Counter Runs”, “Empty Space”, “Entertainers”,

"Homeless Hare."

With jumping. “Don’t stay on the floor”, “Who will jump better?”, “Fishing Rod”, “With

bumps to bumps”, “Who will make fewer jumps?”, “Classes”.

With climbing and crawling."Who will get to the flag faster?", "The Bear and the Bees",

"Firefighters in training."

With throwing.“Hunters and Hares”, “Throw the Flag”, “Hit the Hoop”, “Knock the Ball”,

“Knock down the pin”, “Ball for the driver”, “Ball school”, “Serso”. Relay races. "Relay race in pairs"

“Carry the ball without hitting the pin”, “Throw the ball into the hoop”, “Obstacle course”.

With elements of competition.“Who is most likely to get through the hoop to the flag?”

“Who is faster?”, “Who is taller?”

Folk games.“Burn, burn clearly!” and etc.

Middle group

With running. Airplanes, Colored cars, By the bear in the forest, Bird and cat,

Find yourself a mate, Horses, Ring the rattle, Homeless hare, Traps.

With jumping. Hares and a wolf, a fox in the hen coop, a gray bunny washing his face.

With crawling and climbing. Shepherd and flock, Bird migration, Kittens and puppies.

With throwing and catching. Toss - catch, Knock down the club, Ball over the net.

For orientation in space, for attention. Find where it's hidden

Find and remain silent, Who left, Hide and seek.

Folk games. At the bear in the forest, etc.

Second junior group

With running. “Run to me!”, “Birds and chicks”, “Mice and cat”, “Run

to the flag!”, “Find your color”, “Tram”, “Train”, “Shaggy Dog”,

"Birds in their nests."

With jumping.“On a Level Path”, “Catch a Mosquito”, “Sparrows and

cat”, “From hummock to hummock”.

With crawling and climbing. "The Mother Hen and the Chicks", "Mice in the Pantry",

"Rabbits."

With throwing and catching.“Who will throw the bag further”, “Get into the circle”,

“Knock down the pin,” “Take care of the object.”

For orientation in space. “Find your place”, “Guess who and where”

screams,” “Find what’s hidden.”

EXAMPLE of filling out an outdoor game card

with jumping for secondary children preschool educational institutions groups, the content of which corresponds to the recommendations of the program “From birth to school” edited by Veraksa N. E. (2015).

"FOX IN THE CHICKEN COOP"

Tasks: Practice deep jumping at a distance of 20-25 cm. Develop in children dexterity and the ability to perform movements on a signal, practice running with dodging.

Description: A chicken coop is outlined on one side of the site. In the chicken coop, chickens are located on a roost (on benches), and children stand on benches. On the other side of the site there is a fox hole. The rest of the place is a yard. One of the players is assigned to be a fox, the rest are chickens - they walk and run around the yard, pecking grains, flapping their wings. At the signal “Fox,” the chickens run into the chicken coop, climb onto the perch, and the fox tries to drag away the chicken that did not have time to climb onto the perch. He takes her to his hole. The chickens jump off the roost and the game resumes.

Rules: The fox can catch chickens, and chickens can climb onto a perch only when the teacher gives the signal “Fox!”

Signals: CHICKENS IN THE YARD - for access to the playground; FOX - for returning chickens to roost.

Options: 1-Increase the number of traps - two foxes.

2-Chickens climb higher on the gymnastic wall.

Publications on the topic:

Booklet “How to make a family tree for your family” (for parents) Happy is he who is happy at home. /L. N. Tolstoy/ A family tree or genealogical tree (tree) is a graphical diagram of a family.

Formation of safe behavior in older preschoolers through outdoor games Formation safe behavior older preschoolers through outdoor games “It seems to adults that children do not care about their health:.

Formation of jumping skills of younger preschoolers through outdoor games Abstract: the article reveals the possibilities of outdoor games in the context of developing the jumping skill of preschoolers through outdoor games. Key.

How to properly dress a child in the fall? Autumn is characterized by temperature changes, sometimes it freezes, sometimes it rains, sometimes it rains. bright sun creates such heat in the air that the temperature does not differ.

Summary of physical leisure in the form of outdoor games for children of the younger group at the end of the year “Evening of outdoor games” OBJECTIVES: Continue to practice motor skills through games. Practice walking, running in all directions, and the ability to find a pair in a game when given a signal.

Consultation for parents “How to choose the right toy for preschool children!”“HOW TO CHOOSE THE RIGHT TOY FOR A PRESCHOOL CHILD” Today, a huge selection on the market misleads parents when it comes to...

Organization of outdoor games during walks as a means of physical education for preschool children Physical education of preschool children is a system of applying pedagogical measures and means physical culture for the purpose of harmonious physical,.

Report on the work of the association of preschool children to correct sound pronunciation “Speak correctly” Report on the work of the children’s association to correct sound pronunciation “Speak correctly” additional educational activities on development.

Development of a system of didactic outdoor games in the process of mathematical education of preschool children Relevance of use math games V various types activity is determined by its significance in more durable and meaningful assimilation.

The effectiveness of the influence of outdoor games on increasing physical activity and improving the health of older preschool children Slide 1 “The effectiveness of the influence of outdoor games on increasing physical activity and improving the health of older preschool children” MADOU “Center.

Image library:


9. /Technological map of lesson 28. Climbing the gymnastic wall.rtf
10. /Technological map of lesson 29. Outdoor games with elements of sports games.rtf
11. /Technological map of lesson 30. Exercises in pairs.rtf Lessons are designed for three lessons per week
Technological map of lesson 21 Testing forward bend from a standing position
Technological map of lesson 22 Acrobatics exercises against the wall
Pull-ups on a low bar from a hanging position (testing)
Technological map of lesson 24 exercises in balance, rolls
Technological map of lesson 25 Exercises for developing coordination and balance
Technological map of lesson 26 Physical education minutes in the educational process
Technological map of lesson 28 Climbing the gymnastic wall
Routing lesson 29 Outdoor games with elements of sports games
Solving specific problems Planned educational results Subject

download rtf

Technologicallesson card29
Movable games with elements of sports games


Goalsteacher activities

To develop knowledge about sports and sports games; develop the ability to participate in outdoor games in accordance with the rules and compliance with safety precautions

Typelesson

Solving specific problems

Planned
educational
results


Subject (scope of development and level of competence):

will learn: organize and conduct outdoor games and elements of competitions with peers;

will receiveopportunity to learn: Handle inventory and equipment carefully and comply with safety requirements.

Metasubject (components of cultural competence experience/acquired competence):

educational will master the ability to evaluate their achievements, answer questions, relate learned concepts with examples;

communicative express readiness to listen to the interlocutor and engage in dialogue; master the dialogical form of speech, the ability to enter into verbal communication, ability to use a textbook;

regulatory master the ability to understand the educational task of the lesson and strive to fulfill it.

Personal : acceptance and mastery of the social role of the student; development of motives for educational activities and the formation of personal meaning of learning; development of cooperation skills with adults and peers in different social situations


Methodsand forms of training

Problem-based learning; individual, frontal

Educational
resources


Balls, jump ropes

Organizationallesson structure

Stages
lesson

Training and development components,
assignments and exercises

Activity
teachers

Activity
students

Forms

co-actions


Universal
learning activities

Kinds
control

1

2

3

4

5

6

7

I. Organizing time

Emotional, psychological and motivational preparation of students to master the material being studied

Conducts construction. Checks students’ readiness for the lesson, voices the topic and purpose of the lesson, creates an emotional mood for learning a new subject

Under construction
in one line. Listen and discuss the topic of the lesson

Individual

Personal : understand the importance of knowledge for a person and accept it; have a desire to learn; speak positively about the school; strive to study well and are focused on participating in school affairs; correctly identify themselves with the position of the student

Verbal responses

II. Updating knowledge

Performing turns in a circle.

Walking, running.

Breathing exercises.


Gives the command: “Right, left,” “Turn around.” Make sure that turns in a circle are performed over the left shoulder.

Formulates the task and monitors its implementation.
Gives commands to walk, then run.
Conducts breathing exercises.


Perform turns in place at the command “Round” (repeatedly).

Do the exercises.

Execute breathing exercises.


Frontal, individual.

Frontal.
Frontal.


Personal : show positive traits personality and manage their emotions; demonstrate discipline, hard work and perseverance in achieving their goals.

Regulatory : are able to assess the correctness of an action at the level of an adequate retrospective assessment; make the necessary adjustments to the action after its completion based on its assessment and taking into account the nature of the errors made; plan their actions in accordance with the task; carry out step by step

control of one’s actions, focusing on the teacher’s demonstration of movements.


Carrying out actions according to instructions.

Performing Actions


Form into two columns, passing through the center

Gives the command: “March through the center!”, controls the execution of the task.

After passing through the center he commands: “Guides, in place”, “Turn to face me”


Rearrange into two columns, passing through the center

Frontal

Communication : use speech to regulate their actions; ask questions; control the actions of the partner

according to instructions

III. Learning new material

Outdoor switchgear complex for the development of movement coordination (see Appendix 1).

Relay race with passing the ball.
Outdoor ball game “Ball between the ropes” (see Appendix 2)


Conducts the outdoor switchgear complex. Provides motivation to perform and creates an emotional mood.

Divides the class into teams and explains the conditions for the relay.

Explains the rules and plays the game. At large quantities participants appoint two drivers


Do the exercises.
Participating in a relay race.
Participate in the game

Frontal, individual.

Frontal.
Frontal


Regulatory : perceive and retain the learning task, plan their actions in accordance with the task; carry out step-by-step control of their actions, focusing on the teacher’s demonstration of movements.

Communication : know how negotiate and come to general decision in joint gaming activities


Implementation of self-control according to the model.

Carrying out actions according to instructions


IV. Primary comprehension and consolidation

Outdoor game " Tea-tea, help me out" (see Appendix 3)

Explains the rules of the game and monitors their implementation

Participate in the game

Frontal, individual

Regulatory : perceive and retain the learning task, plan their actions in accordance with the task

V. Lesson summary.
Reflection


Summarize information received in class

Conducts a conversation
for questions:

– What sports do you know?


Answer questions.

Define their


Frontal

Personal : understand the importance of knowledge for a person and accept it.

Regulatory : predict the results of the level of mastery of the studied material


Evaluating students for their work

- Which sport games Can it be used for relay races and outdoor games?

emotional condition at the lesson

that one in class

Annex 1

Outdoor switchgear complex
1. I. p. - o. With. 1 – turn the head to the right; 2 – i. P.; 3 – turn the head to the left; 4 – i. P. (Repeat 4 times.)

2. I. p. - o. With. The head is tilted forward. 1 – turn the head to the right (look to the right); 2 – i. P.; 3 – the same in the other direction; 4 – i. P. (Repeat 4 times.)

3. I. p. - o. With. Hands on the belt. 1–4 – move your chin forward and reach for it, gradually bending, turning into a forward bend; 5–8 – slowly return to i. P. (Repeat 4 times.)

4. Exercise “Snake” is performed as shown. I. p. - o. With. Hands behind your back, rounded hand (this is the “head of a snake”). Right hand begins to slide along the chest from the shoulder from top to bottom (without touching the torso) to the thigh. From here it rises upward in a smooth motion. Turns the hand left and right (“the snake looks around”). The same is done with the left hand. Already both hands “look” at each other, “turn away” and “unexpectedly hide” behind their backs. (Repeat at least 4 times.)

5. Another exercise “Snake”: and. By. With. The same as in the previous exercise, but performed to the side. The right hand begins to slide along the body from the shoulder to the hip and gradually, bending, rises to the side, do the same with the left hand and return to i. P. (Repeat 4 times in each direction.)

6. I. p. – o. With. Hands on the belt. 1 – “wave” movement with the body to the right (as if crawling under an obstacle); 2 – i. P.; 3 – the same to the left; 4 – i. P. (Repeat 4 times.)

7. I. p. - o. With. 1 – tilt to the right; 2 – rotation of the body with an inclination; 3 – tilt to the right; 4 – i. P.; 5 – tilt to the left; 6 – rotation of the body with an inclination; 7 – tilt to the left; 8 – i. P. (Repeat 4 times.)

8. I. p. - crouching emphasis. 1 – bending jump; 2 – jump with a 90 degree turn to the right; 3 – jump to i. P.; 4 – jump with a 90 degree turn to the left; 5 – jump to i. P.; 6 – bending jump; 7 – jump up; 8 – bending jump. (Repeat 4 times.) Start walking in place and stop.
Appendix 2

Outdoor game "Ball between the ropes"
Description of the game. Several jump ropes laid lengthwise on the floor form 2–4 corridors 30–50 cm wide. Students are divided into teams according to the number of corridors so that the entire team stands on one side and the captain on the other. Having thrown his ball, the player stands behind, and the captain sends the ball to the next one.

Options: a) the team is divided equally, and students throw the ball in turn on both sides of the corridor; b) the same, but the team stands at one end of the corridor. You need to catch up and catch the rolling ball, catch up and “snack” it, not pick it up, but get ahead of it.
Appendix 3

Movenaya game "Tea-tea, help me out"

At the beginning of the game, the boundary of the playing area is determined, beyond which you cannot run.

The rules of the game are different from the usual ones salochek the fact that when the driver catches up and “slaps” any player, he does not become a “tag”, but freezes in place and shouts: “Tea-tea, help me out!” - until he is rescued.

Any of the participants, except, of course, the driver, can help him out by simply touching him. At the same time, the task of the “tag” becomes very difficult, since he will be able to transfer his role to another only when he catches up with all the other players, and provided that no one helps them out. Otherwise the game may never end.

The role of play in the formation and development of a child cannot be overestimated. It is through play that a child learns the world, his laws, learns to live by the rules. All children love to move, jump, gallop, and run races. Outdoor games with rules are a conscious, active activity of the child, which is characterized by timely and accurate completion of tasks related to the rules that are mandatory for all participants. Outdoor play is a kind of exercise with which children prepare for life.

Outdoor games are of great importance in a child’s life, as they are an indispensable means for a child to gain knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, and moral-volitional qualities. Outdoor games for children strengthen physical health and educate life situations, help the child to achieve proper development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Junior children preschool age in the game they tend to imitate everything they see. In the outdoor games of children, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age enjoy flying like sparrows, jumping like bunnies, flapping their arms like butterflies with wings. Thanks to the developed ability to imitate, most outdoor games of children of primary preschool age have a plot character.

  • Outdoor game "Mice dance in a circle"

Goal: develop motor activity

Description: before starting the game you need to choose a driver - a “cat”. The cat chooses a “stove” for itself (it can be a bench or chair), sits on it and closes its eyes. All other participants join hands and begin to dance around the cat with the words:

The mice dance in circles
The cat is dozing on the stove.
Quieter than a mouse, don't make noise,
Don't wake up Vaska the cat,
Vaska the cat will wake up -
He’ll break up our round dance!”

While pronouncing the last words, the cat stretches, opens his eyes and begins to chase mice. The caught participant becomes a cat, and the game starts over.

  • Game "Sunshine and Rain"

Objectives: to teach children to find their place in the game, navigate in space, develop the ability to perform actions on a signal from the teacher.

Description: Children sit in the hall on chairs. The chairs are their “home”. After the teacher’s words: “What good weather, go for a walk!”, the guys get up and start moving in a random direction. As soon as the teacher says: “It’s raining, run home!”, the children should run to the chairs and take their place. The teacher says “Drip - drip - drip!” Gradually the rain subsides and the teacher says: “Go for a walk. The rain has stopped!”

  • Game "Sparrows and the cat"

Objectives: teach children to jump gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - “nests”. Children - “sparrows” sit in their “nests” on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” fly out onto the road, fly from place to place, looking for crumbs and grains. The “cat” wakes up, meows, and runs after the sparrows, which must fly to their nests.

First, the role of the “cat” is played by the teacher, then by one of the children.

  • Outdoor game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Objectives: to teach children to run in different directions, to start moving or change it at the leader’s signal, to find their place.

Description: Children - “sparrows”, sit in their “nests” (on a bench). The teacher depicts a “car”. As soon as the teacher says: “The sparrows have flown onto the path,” the children rise from the bench and begin to run around the playground. At the teacher’s signal: “The car is moving, sparrows fly to their nests!” - the “car” leaves the “garage”, and the children must return to the “nest” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice involved. Here is one of them.

Objectives: This active game helps children develop the ability to perform movements on a signal. Practice running in different directions.

Description: Children - “mice” are sitting in holes (on chairs along the wall). In one of the corners of the playground sits a “cat” - a teacher. The cat falls asleep and the mice scatter around the room. The cat wakes up, meows, and begins to catch mice, which run into their holes and take their places. When all the mice return to their holes, the cat walks through the hall again, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Objectives: develop the speed of reaction to a verbal signal, exercise children in running, develop attention.

Description: Among the participants, one driver is chosen to be the “bear”. Draw two circles on the playground. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house saying:

By the bear in the forest
I take mushrooms and berries.
But the bear doesn't sleep,
And he growls at us.

As soon as the children uttered these words, the “bear” runs out of the den and catches the children. The one who did not have time to reach the house and was caught by the “bear” becomes the driver (“bear”).

  • Through the stream (an active game with jumping)

Objectives: Teach how to jump correctly, walk along a narrow path, and maintain balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of a stream, they must cross (jump over) it on the pebbles without getting their feet wet. Those who stumbled and got their feet wet go to dry them in the sun and sit on a bench. Then they get back into the game.

  • Game "Birds and Cat"

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, and a large circle drawn.

Children stand in a circle on the outside. One child stands in the center of the circle (the cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking at the grains. The cat wakes up and begins to catch the birds, and they run away out of the circle.

  • Game "Snowflakes and the Wind"

Tasks: Practice running in different directions, without bumping into each other, act on a signal.

Description: At the signal “Wind!” children - “snowflakes” - run around the playground in different directions, spinning (“the wind spins snowflakes in the air”). At the signal “No wind!” - crouch (“snowflakes fell to the ground”).

    Outdoor game "Find yourself a partner"

Objectives: to develop in children the ability to perform actions on a signal, to quickly form pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair,” participants who have flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used for playing in kindergarten in a group or on a walk. Children of different ages: from babies 3 years old to children middle group 4-5 year olds enjoy playing with them.

  • Outdoor games for children 5-7 years old

In children 5-6, 6-7 years old, the nature of play activity changes somewhat. Now they are already beginning to be interested in the result of the outdoor game, they strive to express their feelings, desires, and fulfill their plans. However, imitativeness and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and Bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, the “bees” take places in their “hives” (benches or ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, all the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time, the stung “bear” no longer goes out to get honey, but remains in the den.

    Game "Burners"

Tasks: practice running, respond to a signal, follow the rules of the game.

Description: The game involves an odd number of children who become pairs and hold hands. In front of the column there is a driver who looks forward. The children repeat the words in chorus:

Burn, burn clearly
So that it doesn't go out,
Look at the sky -
Birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run forward along the column, one on the right side, the other on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they hold hands. If you manage to catch, then the driver and the caught one will form a new pair, and the participant left without a pair will now lead.

  • Outdoor game "Two Frosts"

A well-known game for preschoolers with simple rules. Objectives: to develop inhibition in children, the ability to act on a signal, and practice running.

Description: On opposite sides of the site there are two houses, indicated by lines. Players are placed on one side of the court. The teacher selects two people who will become drivers. They are located in the middle of the area between the houses, facing the children. These are two Frosts - Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Start!” both Frosts say the words: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you will decide to set off on this little path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by Frost freeze in place and remain like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Sly Fox"

Goal: to develop agility, speed, coordination.

Description: A line is drawn on one side of the site, thereby indicating the “Fox House”. The teacher asks the children, who are located in a circle, to close their eyes. The teacher walks around the formed circle behind the children, touches one of the participants, who from that moment becomes “ sly fox».

After this, the teacher invites the children to open their eyes and, looking around, try to determine who the sly fox is. Next, the children ask 3 times: “Sly fox, where are you?” At the same time, the questioners look at each other. After the children have asked the third time, the sly fox jumps into the middle of the circle, raises his hands up and shouts: “I’m here!” All participants scatter around the site in all directions, and the sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Deer Catching"

Objectives: practice running in different directions, agility.

Description: Two shepherds are selected from among the participants. The remaining players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader’s signal, the shepherds take turns throwing the ball at the deer, who try to dodge the ball. The deer that the ball hit is considered caught and leaves the circle. After several repetitions, he counts the number of deer caught.

    Game "Fishing Rod"

Objectives: develop dexterity, attention, speed of reaction.

Description: participants sit in a circle. In the center there is a driver - a teacher. He holds a string in his hands, at the end of which a small bag of sand is tied. The driver rotates the rope in a circle just above the ground. Children jump in such a way that the rope does not touch their legs. Those participants whose legs are hit by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants are falcons and are on one side of the hall. There are two hunters in the middle of the hall. As soon as the teacher gives the signal: “Falcons, fly!” participants must run to the opposite side hall The hunters' task is to catch (spot) as many falcons as possible before they have time to cross the conditional line. Repeat the game 2-3 times, then change the drivers.

    Game "Spider and flies"

Description: in one of the corners of the hall, a circle indicates a web in which there is a spider - the driver. All the other guys are flies. All the flies “fly” around the hall, buzzing. At the presenter’s signal “Spider!” the flies freeze. The spider comes out of hiding and carefully examines all the flies. He takes those who move into his web. After two or three repetitions, the number of flies caught is counted.

    Outdoor game "Mousetrap"

Objectives: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join their hands and raise them higher. After this, both say in unison:

“How tired we are of the mice, they gnawed everything, ate everything!
We’ll set up a mousetrap and then we’ll catch the mice!”

While the participants are saying these words, the rest of the guys must run under their clasped hands. On last words The presenters suddenly lower their hands and catch one of the participants. The caught one joins the catchers and now there are three of them. So the mousetrap gradually grows. The last participant remaining is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also love to play games during breaks or walks. We have selected games that can be played during after-school walks or during physical education lessons in grades 1-4. The rules of the game become a little more complicated, but the main objectives of the games are: training agility, reaction, speed, general physical development and the ability to cooperate with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Hare"

Goal: to develop attentiveness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. A hunter tries to catch up with a running homeless hare.

A hare can escape from a hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one caught becomes the hunter.

  • Outdoor game "Feet off the ground"

Objectives: learn to follow the rules of the game.

Description: The driver walks around the hall with other guys. As soon as the teacher says: “Catch!”, all participants scatter, trying to climb to any height where they can raise their feet above the ground. You can only insult those whose feet are on the ground. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty Space"

Objectives: develop reaction speed, agility, attentiveness, help improve running skills.

Description: participants form a circle, and the driver is located behind the circle. By touching the shoulder of one of the players, he thereby challenges him to the competition. After this, the driver and the participant he chose run along the circle in opposite directions. The first one to occupy the empty space left by the chosen player remains in the circle. The one left without a seat becomes the driver.

  • Outdoor game "Third wheel"

Objectives: develop dexterity, speed, cultivate a sense of teamwork.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The running player can stand in front of any pair at any time. In this case, the back player of the pair he stood in front of becomes the one who is being caught up. If, nevertheless, the player managed to catch up and make fun of him, then the drivers change roles.

  • Game "Shootout"

Objectives: develop dexterity, attentiveness, speed of reaction.

Description: The game is played on a volleyball court. Having retreated 1.5 meters from the front line into the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is placed on its own half of the court from the middle line of the corridor. Both teams must choose a captain. You cannot enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the center line. The greasy player is taken prisoner and remains there until the players of his team throw the ball into his hands. After this, the player returns to the team.

Outdoor games while walking

Walking with children in kindergarten or after-school primary school, the teacher needs something to keep the children occupied: an excellent solution is to organize outdoor games during a walk. First, the teacher introduces the children to various games, and in the future the children themselves, dividing into groups, will be able to decide what game they want to play. Games on fresh air provide beneficial influence on the development of the child’s body and strengthening the immune system. And the time of the walk flies by.

Before starting the game, the teacher needs to pay attention to the condition playing field: are there any unnecessary objects, fragments and anything that could interfere with children’s play and create a dangerous environment - unfortunately, you can find a lot of garbage not only on the street, but also on the playground of a school or kindergarten.

  • Train game

Objectives: To develop in children the ability to perform movements according to a sound signal, to consolidate the skill of forming a column. Practice walking and running after each other.

Description: Children line up in a column. The first child in the column represents a locomotive, the rest of the participants are carriages. After the teacher blows the whistle, the children begin to move forward (without clutch). First slowly, then faster, gradually starting to run, saying “Chu - chu - chu!” “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and train movement resumes.

  • Outdoor game "Blind Man's Bluff"

Objectives: developing dexterity, developing the ability to navigate in space, observation.

Description: To play the game you need free space. A driver is selected, blindfolded and taken to the middle of the site. The driver is turned several times around his own axis, after which he must catch any player. The one who is caught becomes the driver.

  • Game "Day and Night"

Tasks: practice running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is “day”, the other is “night”. A line is drawn or a cord is placed in the middle of the hall. The teams stand at a distance of two steps from the drawn line, with their backs to each other. At the command of the presenter, for example, “Day!” the team with the appropriate name begins to catch up. Children from the “night” team must have time to run beyond the conditional line before their opponents have time to stain them. The winner is the team that manages to stain large quantity players from the opposing team.

  • Game "Baskets"

Objectives: practice running after each other, develop speed, reaction speed, and attentiveness.

Description: Two presenters are selected. One of them will be the catcher, the other will be the fugitive. All remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter in different directions, and the leaders separate; the catcher tries to catch up with the fugitive. The fugitive must run between the pairs. The baskets should not catch the fugitive, and for this he calls the names of the participants in the basket to which he runs up.

  • Game "Hit and Run"

Objectives: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and says his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all children must run to “their” place. The adult's task is to try to hit the fleeing children.

In this article we have presented 29 outdoor games with detailed description game rules. We hope that this material will help organize children’s games at school during recess and physical education lessons, during walks in preschool educational institutions and public schools.

Compiled by: Oksana Gennadievna Borsch, teacher primary classes, Deputy Director for Educational Work.

Views