Didactic games in the preparatory group on ecology. Ecological game “walk in the forest”

PREPARATORY GROUP

Ecological game "Benefit - harm"

Target: make it clear to children that in nature there are neither useful nor harmful, only necessary ones.

Stage 1

The first option: “Benefit – harm.”

(subject: Live nature) .

Children should stand in a circle. The teacher asks the question: “What is the use of a bee? ", children must take turns answering the question without repeating the answers of their comrades. Then the task changes: “What harm does a bee do? »

Second option: “Like it - don’t like it.”

(topic: not living nature).

Principle of organization see option 1.

Third option: “Good - bad.”

(topic: seasons and 4 elements: water, air, earth and fire). The principle is the same.

Stage 2

The teacher asks the question: “What would happen if all the bad qualities natural objects disappeared, and everything around would become good? "(the wolf became good - he stopped eating hares, there would be so many hares that they would gnaw all the bark on the trees, there would be fewer trees and many birds would have nowhere to live).

It turns out that if everything is only beneficial and no harm, then life on the planet will change dramatically and may even die.

At the end of the game, the teacher must conclude that there are no harmful creatures, no useful ones, there is nothing superfluous in nature, everything is necessary.

PREPARATORY GROUP

Ecological game "Owls and Crows"

Target: test and consolidate children’s ideas about the world around them.

Children should be divided into two teams: “Owls” and “Crows”. Both of them stand in a line opposite each other at a distance of 3 meters, behind them are their houses, also at a distance of 3 meters.

The teacher gives the task:

The Owls love the truth, the Ravens love lies, so if I tell the truth, the Owls must catch the Ravens. "Crows" run away to their homes and vice versa.

Then the teacher pronounces phrases of natural history content:

-bears love to eat tigers

-birch trees have earrings in spring

-elephants can't swim

A dolphin is an animal, not a fish.

Children must realize the correctness or incorrectness of the phrase, based on their knowledge on this topic, and themselves respond with their behavior (run away or catch up) to this phrase. After each time, it is advisable to ask the children why they acted one way or another, and after 2-3 phrases, change the players’ places.

PREPARATORY GROUP

Ecological game « How different we all are"

Target: show the diversity of the natural world, its uniqueness, highlight good qualities any natural object.

The teacher gives the task:

Stand to the left those who love the sea more, to the right those who love the river more, and in the middle let those who like both remain.

Then the children are asked questions:

Why do you like the sea?

Why do you love the river?

Why did you stay in the middle?

Task options: winter - summer,

chamomile - bell, rain - snow.

At the end of the game, the teacher must conclude that both are good, you just need to notice this good in nature. As a result of such games, it becomes difficult for children to choose what is better and they remain in the middle. However, this is not the goal of the game.

PREPARATORY GROUP


Ecological game « Find your tree"

Target: provide the opportunity to explore the environment, use the experience of direct communication with it (carried out in nature).

The teacher blindfolds one child, spins him around several times and leads him to a tree. The child must explore this tree by feeling it.

During the study, the teacher asks guiding questions:

Is it smooth or not?

Does it have leaves?

Do the branches start high from the ground?

Then the teacher takes the child away from the tree, confuses the tracks, unties his eyes and offers to guess “his” tree, using the experience gained while feeling the tree.

In the future, you can offer children games in pairs.

PREPARATORY GROUP

Ecological game "Seasons"

Target: develop logical thinking and enrich children’s horizons with the concept of seasonal changes in nature.

The teacher names some object of the living world (living or plant) and invites the children to imagine and tell where and in what form this object can be seen in summer, winter, autumn, spring.

For example: MUSHROOMS.

In summer - fresh in the forest, along the edges of the road, in the meadow, as well as canned in jars, dried, if left over from last year or prepared this year.

In autumn it’s the same.

In winter - only canned or dried, but they can also be fresh only if they are grown in a specially designated place.

In spring - see winter, but add mushrooms that grow in spring (morels).

PREPARATORY GROUP

Ecological game "What changed"

Didactic task. Find objects by similarity.
Game action. Search for a similar item.
Rule. You can show a recognized plant only upon a signal from the teacher, after listening to its description.
Equipment. Identical plants (3-4 each) are placed on two tables.
Progress of the game. The teacher shows a plant on one of the tables, describes its characteristic features, and then invites the child to find the same one on another table. (You can ask the children to find similar plants in the group room.)
The game is repeated with each of the plants on the tables.


PREPARATORY GROUP

Ecological game “Find something to tell me about”

Didactic task. Find objects using the listed characteristics.

Game action. Guessing a plant based on its characteristics.

Rule.You can name recognized vegetables or fruits only at the request of the teacher.

Equipment.Vegetables and fruits are laid out along the edge of the table so that they are clearly visible

all children have the distinctive features of objects.

Progress of the game. The teacher describes in detail one of the objects lying on the table, that is

names the form

vegetables and fruits, their color and taste. Then the teacher asks one of the children: “Show me on the table, and

Then name what I told you about.” If the child has completed the task, the teacher describes

another subject, and the task is completed by another child. The game continues until all children

They won’t guess the item from the description.

PREPARATORY GROUP

Ecological game "Find the same one"

Didactic task. Find objects by similarity. Game action. Children find changes in the arrangement of objects.

Rule.It is impossible to watch how the teacher changes places of plants.
Equipment. 3-4 identical plants are placed on two tables in a certain sequence, for example ficus, flowering geranium, asparagus, fragrant geranium.

Progress of the game. The teacher asks the children to take a good look at how the plants stand and close their eyes. At this time, he swaps the plants on one table. And then he asks the children to rearrange the pots the way they stood before, comparing their arrangement with the order of the plants on another table. After some repetitions, you can play the game with one set of plants (without visual control).

PREPARATORY GROUP

Ecological game “Guess the plant from the description”

Didactic task. Find objects using the listed characteristics. Game action. Search

object according to the riddle-description.

Rule.You can show the plant only after telling the teacher at his request.

Equipment.For the first games, several indoor plants (2-3) with noticeable

distinctive features. They are placed on the table so that all children can clearly see each plant.

Progress of the game. The teacher begins to talk in detail about one of the plants. First, for example, he notes what

it looks “like a tree”, like “grass”), then asks you to say whether the plant has a stem. The teacher pays attention

children on the shape of leaves (round, oval shape- like a cucumber, narrow, long), color of flowers (primary colors),

their number on the peduncle The first description is given at a slow pace, so that children can see and

consider everything that the teacher talks about. Having finished the description, the teacher asks: “What plant am I talking about?”

did you tell me? Children show the plant and, if they can, name it. You can invite the guys to find in a group

Here are all the plants similar to the one described.

PREPARATORY GROUP

Ecological game “Find a plant by name”

First option.

Didactic task. Find a plant by name word.

Game actions. Search for the named plant.

Rule.You cannot look where the plant is hidden.

Progress of the game. The teacher names a houseplant in the group room, and the children must find it. At first

The teacher gives a task to all children: “Who will quickly find the plant in our group room that I name?” Then

asks some children to complete the task. If it is difficult for children to find the named plant in a large area

rooms among many others, the game can be played by analogy with the previous ones, that is, selected plants

put it on the table. Then searching for a plant in the room will become a more complicated version of the game.

Second option.

You can play a game using a toy that the teacher or one of the children will hide (see the game “Where

nested doll hid?), but instead of a description indoor plant, near which the toy is hidden, you can give

only its name.

PREPARATORY GROUP

Ecological game “What’s missing!”

Didactic task. Name the plant from memory (without visual control). Game action. Guess which plant is gone. Rule. You cannot watch which plant is being harvested. Equipment. 2-3 plants that are well known to children from previous games are placed on the table.

Progress of the game. The teacher invites the kids to look at what plants are on the table, and then close their eyes. At this time, the teacher removes one plant. When the children open their eyes, the teacher asks: “Which plant is gone?” If the correct answer is received, the plant is put back in place and the game is repeated with another object. Note. The above games are recommended for children 3-4 years old.

PREPARATORY GROUP

Ecological game “Describe, I’ll guess”

Didactic task. Find a plant according to the adult’s description.

Game action. Guessing plants by riddle-description.

Rule.First you need to find the plant that they will tell you about, and then name it.

Progress of the game.The teacher describes one of the plants in the group room. The children must find it

by description, and if it is familiar to them, then name it. Those plants whose names children do not yet know will re-

the feeder calls himself.

When describing, generally accepted terms should be used: “leaf shape”, “flower color”, etc. This

will help children identify the distinctive and common characteristics of a plant.

PREPARATORY GROUP

Ecological game “Find something to tell me about”

Didactic task. Describe and name the characteristics of the plant in response to questions from an adult.

Game action. Making a “riddle” for an adult. Rules. You cannot name the plant being guessed. Answer questions correctly.

Progress of the game. The teacher sits facing the children, with his back to the indoor plants standing on the table. The teacher asks one child to choose and show the children a plant, which he will then have to recognize from the children’s description. The teacher asks them questions about the presence of a stem, the shape and color of the leaves (names shades of green), about the surface of the leaf (smooth, non-smooth), whether there are flowers, how many there are on the branch, what color they are. For example: “What does it look like - a tree or grass? Is the trunk thick and straight? Are the leaves big, like a cucumber? Dark green, shiny? Having recognized the plant, the teacher names and shows it. The game can be repeated.

PREPARATORY GROUP

Ecological game "Render a guess, we'll guess it"

First option.

Didactic task. Describe objects and find them by description.

Equipment.3-4 plants are placed on the table.

Game action. Making and guessing riddles about plants.

Rule.You need to describe a plant without naming it.

Progress of the game. One child walks out the door. He is the driver. Children agree on which plant and what they will have

speak. The driver returns, and the children describe to him what they have planned. Having listened carefully to the story,

The driver must name and show the plant.

Second option.

The teacher invites one of the children to describe some plant standing on the table. The rest must recognize the plant from the story and name it.

PREPARATORY GROUP

Ecological game “Sell what I name”

Didactic task. Find an item by name.
Game actions. Performing the roles of buyer and seller.
Rules. The buyer must name the plant, but not show it. The seller finds the plant by name.
Equipment. Select indoor plants, wildflowers and garden flowers. Unfold and place them on the table.
Progress of the game. One child is a seller, the rest are buyers. Buyers name the plants they want to buy, the seller finds them and issues the purchase. In case of difficulty, the buyer can name the characteristics of the plant.
Note. The last three games are recommended for children in the middle group.

PREPARATORY GROUP

Ecological game “Find a piece of paper that I’ll show you”

Didactic task. Find objects by similarity.

Game action. Children running with certain pieces of paper.

Rule.Only those who have in their hands the same stock as the one shown can run (“fly”) on command

teacher

Target: identify children's knowledge about plant species.

Game description: invite children to look at illustrations depicting: birch, oak, maple, spruce, pine, poplar, linden... (trees); chamomile, bell, cornflower, tulip, lily of the valley, rose... (flowers); pumpkin, tomato, potato, cucumber, pepper, carrot, zucchini... (vegetables); apples, pears, plums, oranges, lemons, bananas...(fruits); raspberries, strawberries, wild strawberries, blueberries... (berries); porcini mushroom, honey mushrooms, chanterelles, champignon, fly agaric, false mushrooms... (mushrooms) and call them in one word.

  1. Show and name the parts of the plant.

Target: identify children's knowledge about the parts of a plant.

Game description: invite children to look at an illustration of an apple tree and show and name its parts (root, trunk, branches, leaves, fruits).

3.Tell where things grow.

Target: identify children’s knowledge about the places where certain types of plants grow.

Game description: invite children to look at illustrations depicting strawberries, mushrooms (forest), wheat, rye (field), chamomile, bluebell (meadow), apple tree, currant (garden), pumpkin, tomato (garden) and tell where everything grows.

  1. Guess what kind of tree it is.

Target: identify children's knowledge about tree varieties.

Game description: invite children to look at illustrations depicting various types trees and name them (illustrations: birch, oak, rowan, maple, pine, spruce, aspen, alder, elm, poplar, linden).

  1. Tell me, from which tree do the leaves and fruits come?

Target: identify children’s knowledge and skills in identifying trees by leaves and fruits.

Game description: invite children to look at illustrations depicting leaves and fruits of trees and name which tree they belong to (rowan leaf and brush, birch leaf and catkins, oak leaf and acorn, pine needles and cone).

  1. Compare the structure of a tree, bush, grass.

Target: identify children’s ability to find differences in the structure of a tree, bush, grass.

Game description: invite children to look at illustrations depicting a tree, bush, grass (bushes do not have a trunk, grass does not have branches or a trunk).

  1. Remember and name the necessary conditions for the life and growth of plants.

Target: identify knowledge about the necessary conditions for the life and growth of plants and the ability to care for them.

Game description: invite children to look at illustrations depicting a well-groomed indoor plant and a dying one and name the reason for the death of the flower.

  1. What first, what then?

Target: identify children's knowledge about the sequence of plant growth.

Game description: Invite children to look at illustrations depicting the stages of plant growth and place them in the correct sequence.

  1. Guess what kind of mushroom it is.

Target: identify children's knowledge about mushrooms.

Game description: invite children to look at illustrations depicting mushrooms and name them (illustrations: boletus, boletus, boletus, chanterelles, fly agaric, death cap, honey mushrooms).

  1. Tell me which mushrooms should not be eaten.

Target: identify children's knowledge and skills to distinguish poisonous mushrooms from edible.

Game description: invite children to look at illustrations depicting mushrooms, find and name poisonous mushrooms (illustrations: White mushroom, fly agaric, honey mushrooms, toadstool, chanterelles).

  1. Harvest the harvest.

Target: identify children’s knowledge and skills in finding and naming vegetables and fruits.

Game description: invite children to look at illustrations depicting: apple, tomato, pumpkin, cucumber, banana, onion, strawberry, honey mushroom, pear, peach, pepper, plum, birch, bell, cabbage, zucchini, orange, potato, turnip, lemon, pea, beet , raspberries, fly agaric. Collect pictures depicting fruits in a red plate, and those depicting vegetables in a blue one.

  1. Find and name the berries.

Target: identify children’s knowledge and skills in finding and naming berries.

Game description: invite children to look at illustrations depicting: cabbage, chanterelles, raspberries, poplars, strawberries, apples, blueberries, cucumbers, currants, gooseberries, tulips, strawberries. Find and name pictures that depict berries.

  1. Guess the riddles.

Target: identify children's knowledge and skills about flora.

I grow in the soil in a garden bed,

Red, long, sweet. (Carrot)

Lots of clothes

And all without fasteners. (Cabbage)

Who has one leg

And even without a shoe? (Mushroom)

Green at the top

Red below

It has grown into the ground. (Beet)

The ball grew white,

The wind blew-

The ball flew away. (Dandelion)

Grandfather is sitting, dressed in a fur coat,

Who undresses him?

He sheds tears. (Onion)

It's fun in the spring,

It's cold in the summer,

Nourishes in autumn

Warms in winter. (Tree)

All cast from gold,

It's standing in the sun. (Ear)

Literature:

  1. What you need to know for 1st grade./ T.I. Tarabarina, E. I. Sokolova, 2006.
  2. Welcome to ecology! / Comp. O. A. Voronkevich, 2004
  3. "We". Children's environmental education program / N.N. Kondratieva et al. 2004

Title: Educational games on ecology in preparatory group about the plant world

Position: teacher first qualification category
Place of work: MADOU kindergarten “Cinderella”
Location: Sterlitamak city, Republic of Bashkortostan

The proposed didactic games with environmental content are easy to make and can be used in working with middle and older children preschool age. They have a clear structure:

Name;

Description of didactic material;

Methodology for conducting, and individual games - several options for conducting.

"ECOLOGICAL TOWER "FOREST"

Target: introduce children to the concept of “food chain” and give an idea of ​​food chains in the forest.

Material:

The first option is planar: a set of cards with illustrations of four each (for example, forest - plant - herbivore - predator);

Second option: - three-dimensional: four cubes of different sizes, on each side of which there are illustrations of a forest (forest - mushroom - squirrel - marten; forest - berries - hedgehog - fox; forest - flower - bee - bear; forest - acorns - wild boar - wolf; forest - birch - cockchafer - hedgehog; forest - Pine cone- woodpecker - eagle owl, etc.)

Methodology: At the first stage, children play together with the teacher, starting the game with any cube.

Educator:“This is a mushroom, where does it grow?” (In the forest.) “Which animal eats mushrooms in the forest?” (Squirrel.) “Does she have enemies?” (Marten.) Next, the child is asked to create a food chain from the named objects and explain his choice. Show that if you remove one of the components of the food chain (for example, a mushroom), then the entire chain disintegrates.

At the second stage, children play independently. They are invited to create their own ecological tower.

At the third stage, competition games are organized: who can quickly build a tower containing, for example, a hedgehog or a wolf.

“BIRDS PYRAMID”

Target: to form knowledge about the simplest food chains of birds in nature, to consolidate knowledge about the conditions necessary for the growth of plants and the life of animals.

Material:

The first option is planar: a set of cards different color(yellow, blue, red, black), simulating the conditions necessary for plant growth and animal life; sets of three cards with different illustrations of plants and birds (for example, pine - pine cone - woodpecker).

The second option is volumetric - a set of seven cubes, where the first to fourth cubes are of different colors, indicating the conditions necessary for the life of plants and animals; fifth - plants; sixth - bird food; seventh - birds (for example: rowan - rowan berries - bullfinch; spruce - fir cone- crossbill; oak - acorns - jay; algae - snail - duck; grass - grasshopper - stork).

Methodology: similar to the “Ecological Tower “Forest”. However, when drawing up a pyramid, you need to pay attention to following rules: colorful cubes are placed horizontally, and three cubes with illustrations of plants and animals are placed vertically on this horizontal, one on one, to show food chains in nature.

ECOLOGICAL BULK “AIBOLIT PHARMACY”

Target: and their use by humans, practice recognizing them in illustrations.

Material: a flat basket with a red and green cross on one side, a set of illustrations of medicinal plants (plantain, St. John's wort, chamomile, rose hips, nettle, etc.).

Methodology: The teacher asks the children riddles about medicinal plants. The child finds an illustration in the basket, names the plant and explains why it is called the “green doctor.” Similarly, you can play games with ecological baskets on the themes: “Meadow flowers”, “Primroses”, “Berry”, “Mushrooms”, etc.

"ZOOLOGICAL STADIUM"

Target: consolidate children's knowledge about different types of animals, their nutrition and habitat in nature.

Material: a tablet on which two running tracks, a start, a finish and nine moves are depicted in a circle; in the center of the stadium there are six sectors with illustrations of animals: one - a starling, two - swallows, 3 - a bee, 4 - an ant, 5 - a bear, 6 - a squirrel. On separate cards there are illustrations of food for these animals and their shelters (birdhouse, anthill, beehive, den, hollow, etc.). The set also includes a die to determine the move.

Methodology: Two children participate in the game. Using a die, they alternately determine the sector with the task and make three moves: the first is to name the animal, the second is to determine the food for this animal, the third is to name its refuge in nature. The one who reaches the finish line first wins.

"GREEN CARDS"

Target: train children according to .

Material: set of 36 playing cards, each colored on the reverse side green, and on the front - illustrations of various animals and plants, which are composed in such a way that in the end there are 18 pairs (the animal is food for it).

Methodology: From two to six children take part in the game. Each child is given 6 cards. It is checked in advance whether there are any among them that can be paired. If the child moves correctly, the cards are put aside. The number of cards is constantly replenished up to six until they run out. The winner is the one who leaves the game first or who has the fewest cards left.

"WALK IN THE FOREST"

Target: to form and expand children’s knowledge about the rules of behavior in the forest, to practice recognizing warning and prohibiting environmental signs.

Material: tablet with a picture of a forest clearing with several paths on which warning signs are placed; silhouettes of children that can be moved along paths; a set of prohibitory environmental signs in an envelope (for example, do not pick lilies of the valley; do not trample mushrooms, berries; do not break tree branches; do not destroy anthills; do not make fires; do not catch butterflies; do not shout; do not play loud music; do not destroy bird nests, etc. .).

Methodology: The game can involve a group of children who go for a walk in the forest. At the first stage, you should lead the children along the path, tell them what is on it, and put up the appropriate environmental signs to help them follow the rules of behavior in the forest.

At the second stage, children independently travel along forest paths where various environmental signs are placed. Players must use them to explain the rules of conduct in the forest. For the correct answer - a chip. The winner is the one who gets maximum amount chips.

"FORESTER"

Target: fasten; practice recognizing environmental warning signs.

Material: set of environmental warning signs triangular shape depicting forest objects (lily of the valley, anthill, edible and inedible mushroom, berries, butterfly, cobweb, bird's nest, hedgehog, fire, birdhouse, etc.).

Methodology: children take turns playing the role of a forester who selects one of the environmental signs lying upside down on the table and introduces the game participants to the forest objects that this sign represents; tells how to behave in the forest when near these objects.

I. Komarova, N. Yarosheva

Tambov region Kirsanovsky district

MBOU "Uvarovshchinskaya Sosh"

Card index of didactic games

for the development of environmental ideas

preschool children

(preparatory group)

Compiled by: Rostova Ekaterina Aleksandrovna

Teacher of the preschool group "Umka"

2017

1. Natural pharmacy.

Purpose of the game: consolidate the ability to distinguish and name medicinal plants, find the desired plant by description, among others. Teach children to group medicinal plants according to their use in everyday life.

Equipment : cards with medicinal plants ( back side cards are painted in a single color).

Progress of the game: Option 1. Children play the roles of pharmacists and buyers. To make a purchase, you need to describe the plant you have chosen, but not name it, just say its use. The pharmacist must guess what kind of plant it is, name it, then dispense the purchase.

Option 2. On the table is a tray with cards of medicinal plants. Children choose the color of the card they like and call it medicinal plant, shown on the card, and the other child must name the use of the plant in everyday life.

2.Young ecologists

Purpose of the game: consolidate children's knowledge about nature, the need to save natural resources, develop cognitive interest.

Equipment: young ecologist badges.

Progress of the game: The teacher clarifies with the children that people who study nature and issues of its protection are called ecologists, and invites them to play the role of ecologists. Children, using a counting rhyme, choose young ecologists, and the rest of the children ask them questions. The questions are not prepared in advance; sample questions can be used.

1.If we protect birds in the forest, who will we help?

2. Why does nature need predators?

3.What is the Red Book and what is it for?

4.Why do people create nature reserves?

5.Tell me how the Christmas tree, squirrel, and lynx are related to each other?

6. How do animals and insects help plants?
and so on.

3.Confusion

Purpose of the game: consolidate children's knowledge about the relationships in nature, the conditions necessary for growth and nutrition (animals, birds, plants, insects), and their habitats. Bring up careful attitude to nature.

Equipment: subject cards with magnets, a picture of a forest (Whatman paper format).

Game progress: Option 1 The teacher draws the children's attention to the picture of the forest and says that there has been confusion in the forest and now the forest may disappear along with the forest inhabitants and plants, let's correct the confusion and put things in order. Children carefully examine the picture of the forest and correct mistakes, making explanations for their choice.

Option 2 The teacher in the forest picture removes all the birds and asks the children what will happen if the birds disappear? (plants, animals, insects, trees). Children draw conclusions.

4. Useful things

Purpose of the game: develop children's interest in environmental activities and their conscious implementation. Foster a humane attitude towards nature.

Equipment: natural objects kindergarten, park.

Progress of the game: During a walk, the teacher invites children to carefully observe the condition of natural objects and pay attention to the condition of the playground. The task of children is to notice shortcomings in the state of natural objects and tell how they can be eliminated. Encourage children to talk about how they will do their work. At the end of the walk, a summary of useful deeds is summed up.

5.What kind of bird am I?

Purpose of the game: clarify children's knowledge about birds Tambov region, consolidate knowledge about wintering and migratory birds, develop imitative abilities, imagination and cognitive interest.

Equipment: subject cards with birds of the region

Progress of the game: At the beginning of the game, a leader is chosen, the teacher names the bird in his ear, the child silently shows the bird, its features, and everyone else must guess the bird, talk about the features of this bird, if the children guessed, then the leader shows a picture of the bird. Then the leader changes and the game continues.

6.Word game

Purpose of the game: develop attention, memory, and the ability of children to classify according to characteristics.

Equipment: ball

Game progress: Option 1 Children stand in a semicircle, the teacher names one word, for example tree, and the one to whom the ball is thrown must say three words that can be called one word. Game continues.

Option 2 The child with the ball says three words and throws the ball, the one to whom the ball is thrown says one word, which class of natural object it belongs to.

7.Young ecologists

Purpose of the game: consolidate knowledge about the protection of natural objects, rules of conduct in environment. Develop cognitive interest and memory.

Equipment: mnemonic tables, cards with environmental rules of behavior, 2 badges for a young ecologist.

Progress of the game: The teacher divides the children into two subgroups, one subgroup works using tables, writing a story about the protection of natural objects, the other with cards, choosing only the correct rules of behavior in the environment. At the end of the game, children choose a young ecologist from their subgroup who will tell the story.

8.Big Ear

Purpose of the game: teach children to hear the sounds of nature, develop the ability to hear natural phenomena in music. To promote the development of interest in understanding the phenomena of the surrounding world through music.

Equipment: music center, disc with recordings of nature sounds.

Progress of the game: The teacher invites the children to lie down on the carpet and close their eyes, listen carefully to the sound recording and name the natural phenomena that they heard. The child who can name the most sounds of nature wins.

9. Flower experts

Purpose of the game: consolidate knowledge about indoor flowers, their structure, care rules, and what benefits they bring to humans. Expand children's horizons. Cultivate love and the ability to admire flowers.

Equipment: multi-colored envelopes with cut cards (indoor flowers).

Progress of the game: A participant in the game chooses the color of the envelope he likes, at a signal, collects a flower from cut cards, taking into account the structure of the flower, then says which one indoor flower he collected it, talks about the rules for caring for it, what benefits it brings to a person. The game continues until the last participant completes the task.

10.Underwater world

Purpose of the game: consolidate children's knowledge about fish as living creatures living in water, the need to protect their habitat, consolidate their names, and cultivate interest in the underwater world.

Equipment: riddles about various fish (teacher’s choice), mnemonic tables.

Game progress: Option 1 The teacher makes a riddle about fish, the participant in the game who guessed it tells everything about this fish using a mnemonic table, the game continues until all the riddles are solved.

Option2 . Using a mnemonic table, participants in the game talk about the fish and its features, but do not name the name; the rest of the children must guess the fish.

A didactic game is a multifaceted, complex pedagogical phenomenon: it is a gaming method of teaching preschool children, a form of learning, an independent gaming activity, and a means comprehensive education child's personality.

"Nature and Man".

Goal: to systematize children’s knowledge about what is created by man and what nature gives to man.

Progress of the game. “What is made by man?” - the teacher asks and hands one of the players an object (or throws a ball). The child responds and passes the ball or object nearby standing child, and so on throughout the circle. After completing the circle, the teacher asks a new question: “What was created by nature?” The game is repeated in a new circle; a child who fails to answer goes out of the circle and misses it, but if he comes up with and names a word, he starts the game again.

"Vice versa".

Goal: to develop children's intelligence and quick thinking.

Progress of the game. The teacher names the word, and the children must name the opposite. (Far - close, upper - lower, etc.)

“Name the plant with the right sound.”

Goal: to develop phonemic hearing and quick thinking in children.

Progress of the game. The teacher says: “Come up with plants whose names begin with the sound “A”, “K”, ....”

“Name three things.”

Progress of the game. What objects can be called in one word: flowers, birds, etc.

"Flowers!" – the teacher says and after a short pause throws the ball to the child. He answers: “Chamomile, rose, cornflower.”

“Add a syllable.”

Progress of the game. The teacher names one syllable and throws the ball. The person who catches it must complete it to make a word, for example: ma - ma, kni - ha. The person who completes the word throws the ball to the teacher.

“Say it differently.”

Goal: to teach children to select a synonym - a word that is close in meaning.

Progress of the game. The teacher says that in this game the children will have to remember words that are similar in meaning to the word that he names.

"My Cloud"

Goal: development of imagination, emotional sphere, figurative perception of nature (the game also serves as a relaxation pause).

Progress of the game. Children sit comfortably in a clearing, grass, calm down and close their eyes.

Exercise. Imagine relaxing in a clearing. The voices of birds are heard, the smell of herbs and flowers is heard, clouds float across the sky. You need to choose a cloud in the sky and say what it looks like, talk about it.

“Find a leaf, like on a tree.”

Goal: to teach how to classify plants according to a certain characteristic.

Progress of the game. The teacher divides the group of children into several subgroups. Everyone is invited to take a good look at the leaves on one of the trees, and then find the same ones on the ground. The teacher says: “Let’s see which team finds the right leaves faster.” The children begin their search. Members of each team, having completed the task, gather near the tree whose leaves they were looking for.

The team that gathers near the tree first, or the one that collects the most leaves, wins.

“Finish the sentence.”

Objectives: to teach to understand the causal relationships between phenomena; practice in making the right choice words

Progress of the game. The teacher begins the sentence: “I put on a warm fur coat because...”, “The children put on Panama hats because...”, “It’s snowing heavily because it’s falling...”

"Make no mistake."

Goals: develop quick thinking; consolidate children's knowledge of what they do in different time days.

Progress of the game. The teacher names different parts of the day or the children’s actions. And the children must answer in one word: “We have breakfast”, “We wash our face”, name when this happens.

"It flies - it doesn't fly."

Goal: develop auditory attention.

Progress of the game. The teacher tells the children: “If I name an object that flies, you raise your hand or catch the ball. You need to pay attention because I will raise my hands both when the object is flying and when it is not flying. Whoever makes a mistake will pay with a chip.”

“Who knows more?”

Goal: to develop memory, resourcefulness, intelligence.

Progress of the game. The teacher, holding a glass in his hand, asks what it can be used for. Whoever names the most actions wins.

“Find an object of the same shape.”

Progress of the game. The teacher raises a drawing of a circle, and the children must name as many objects of the same shape as possible.

“Guess what kind of plant it is.”

Goal: describe an object and recognize it by description.

Progress of the game. The teacher invites one child to describe the plant or make a riddle about it. The other children must guess what kind of plant it is.

Goal: teach to compare objects; find signs of difference in them; similarities, recognize objects by description.

Progress of the game. For example: one child makes a guess, and the other children must guess: “Two beetles crawled. One is red with black dots, the other is black...”

“What kind of bird is this?”

Goal: to teach children to describe birds by characteristic features and recognize them by description.

Progress of the game. The teacher appoints a driver who depicts the habits of the bird or describes its characteristic features; other children must guess.

"Guess what's in the bag."

Purpose: to describe the signs perceived by touch.

Progress of the game. The teacher puts vegetables and fruits in a bag. The child must determine by touch what is in his hand and make a riddle about it so that the children can guess what is in the hands of the presenter.

"Get it by youself".

Goal: to teach how to correctly compose sentences with given quantity words

Progress of the game. Give to children support words: autumn, leaf fall, rain, snowflakes. Ask them to come up with sentences of 3-5 words. The first child to make a sentence gets a chip.

“Guess it!”

Goal: to develop the ability to describe an object without looking at it, to identify essential features in it, to recognize an object by description.

Progress of the game. At the teacher’s signal, the child who received the chip stands up and gives a description of any object from memory, and then passes the chip to the person who will guess. Having guessed, the child describes his object, passes the object to the next one, etc.

"Tops and Roots."

Purpose: to exercise in the classification of vegetables (what is edible in them - the root or the fruit on the stem).

Progress of the game. The teacher clarifies with the children what they will call tops and what roots. The teacher names a vegetable, and the children quickly answer what is edible in it.

"Forester".

Purpose: to remind and consolidate the idea of appearance some trees and shrubs, oh components(trunk, leaves, fruits and seeds).

Progress of the game. One “forester” is selected, the rest of the children are his assistants. They came to help him collect seeds for new plantings. “The forester” says: “There are a lot of ... (birch, maple, poplar) growing on my site, let’s collect some seeds.”

He can only describe the tree without naming it. Children look for seeds, collect them and show them to the “forester”. The one who collected the most seeds and made no mistakes wins.

“It happens - it doesn’t happen” with the ball.

Goal: to develop memory, thinking, reaction speed.

The teacher says a phrase and throws the ball, and the children must answer quickly.

Frost in summer... (can not be).

Snow in winter... (It happens).

Frost in summer... (can not be).

Drips in the summer... (can not be).

"What it is?".

Goal: to develop logical thinking, memory, ingenuity.

Progress of the game. The teacher makes a wish for a living or inanimate nature and begins to list its signs, and the children continue. For example: The egg is oval, white, large, hard on top, nutritious, can be found in stores, edible, chicks hatch from it.

“Find out whose sheet it is.”

Goal: learn to recognize plants by leaf.

Progress of the game. During a walk, collect fallen leaves from trees and bushes, show them to the children, offer to find out which tree they come from, and find evidence (similarity) with unfallen leaves of various shapes.

“Tell me without words.”

Goals: to consolidate children’s ideas about autumn changes in nature; develop creative imagination, observation.

Progress of the game. Children in a circle, the teacher invites them to depict autumn weather facial expressions, hand gestures, movements.

Show that it has become cold. Children shudder, warm their hands, and put on hats and scarves with gestures.

Show what's coming cold rain. They open their umbrellas and turn up their collars.

“Find what I’ll describe.”

Goal: develop the ability to search for a plant by description.

Progress of the game. The teacher describes the plant, naming its most characteristic features. Whoever identifies the plant first gets a chip.

"Guessing riddles."

Goal: expand the stock of nouns in the active dictionary.

Progress of the game. Children are sitting on a bench. The teacher makes riddles about insects. The child who guesses the answer asks the riddle himself. For guessing and making a riddle, he gets one chip each. The one who collects the most chips wins. Children can come up with their own riddle.

“When does this happen?”

Goal: to clarify and deepen knowledge about the seasons.

Progress of the game. The teacher names the seasons and gives the chip to the child. The child names what happens at this time and passes the chip to another. He adds a new definition and passes the chip to the third.

"What's around us?"

Goal: to teach how to divide two- and three-syllable words into parts and pronounce each part of the word.

Progress of the game. On a walk, children look around them for something that has one part in the name (ball, poppy, ball, house, garden), two parts (fence, bushes, flowers, sand, grass), three parts (swing, veranda, birch, car ). For each answer, the child receives a chip, and the winner is determined by their number.

"Tell me what you hear."

Goals: to learn to use complete sentences in answers; develop phrasal speech.

Progress of the game. The teacher invites the children to close their eyes, listen carefully and determine what sounds they heard (the sound of rain, car signals, the rustle of a falling leaf, the conversation of passers-by, etc.). Children must answer in a complete sentence. The one who can name the most sounds heard wins.

“Who am I?”

Purpose: indicate the named plant.

Progress of the game. The teacher quickly points his finger at the plant. The one who is the first to name the plant and its form (tree, shrub, herbaceous plant), gets a point.

"Find a match."

Goal: to develop quick thinking, auditory attention, and intelligence.

Progress of the game. The teacher hands out one sheet of paper to the children and says: “The wind blew. All the leaves have scattered." Hearing these words, the children spin around with pieces of paper in their hands. Then the teacher gives the command: “One, two, three - find a pair!” Everyone should stand next to the tree whose leaf they hold in their hands.”

“Correct the mistake.”

Goal: to teach to understand the meaning of a sentence.

Progress of the game. The teacher tells the children: “I will read you sentences. But there are mistakes in them, you must correct them. Listen carefully:

The goat brought food to the girl.

The ball plays with Sasha.

The road goes by car.

Gena broke a ball with glass, etc.

“Remember different words.”

Goals: continue to teach listening to the sound of words; to train children in independently naming words and clearly pronouncing the sounds in them.

Progress of the game. Children stand in a circle. Each child must remember a word and say it to the next one, as if to convey it, the next one says the same one word, turning to the third child. In turn, all children must say one word. After 3 laps the game stops. The one who was unable to quickly name the word or repeated what was already named leaves the circle.

Rules of the game. You cannot repeat the same word twice.

"Stop! Wand, stop."

Goals: continue to teach listening to the sound of words; practice independently naming words and clearly pronouncing the sounds in them.

Progress of the game. Children stand in a circle, the teacher is in the center. The teacher says that they will describe the animal and each child must say something about it. For example: the teacher says: “Bear” and passes the stick to the child, he says: “Brown” and passes the stick to the next one. Anyone who cannot tell is out of the game.

"Who lives where?".

Goal: to consolidate the ability to group plants according to their structure (trees, shrubs).

Progress of the game. The children will be “squirrels” and “bunnies”, and one (the driver) will be a “fox”. “Squirrels” hide behind trees, and “bunnies” hide behind bushes. "Bunnies" and "squirrels" are running around the clearing. At the signal “Danger, fox!” “squirrels” run to the tree, “hares” - to the bushes. Those who completed the task incorrectly are caught by the “fox”.

“Name the bird with the right sound.”

Goal: to develop phonemic hearing and quick thinking.

Progress of the game. The teacher says: “Come up with birds whose names contain letters A, K,…»

Whoever names the most wins.

“The third wheel” (birds).

Goal: to consolidate children's knowledge about the diversity of birds.

Progress of the game. The teacher tells the children: “You already know that birds can be migratory and wintering. Now I will name the birds alternately, whoever hears the mistake must clap his hands.”

"Birds (animals, fish)."

Goal: to consolidate the ability to classify and name animals, birds, fish.

Progress of the game. Children stand in a circle, the leader names a bird (fish, animal, tree, flowers) and passes a small ball to a neighbor, who names the next bird, etc. Whoever cannot answer leaves the circle.

“Who needs what?”

Objectives: to practice classifying objects; develop the ability to name objects, necessary for people a certain profession.

Progress of the game. The teacher suggests remembering what people need to work different professions. He names a profession, and the children answer what is needed to work in this field. And in the second part of the game, the teacher names the object, and the children say what profession it might be useful for.

"Which? Which? which?".

Objectives: to learn to select definitions that correspond this example, phenomenon; activate previously learned words.

Progress of the game. The teacher names a word, and the players take turns calling as many words as possible more signs corresponding to this subject.

Squirrel - red-haired, nimble, big, small, beautiful...

Coat – warm, winter, new, old...

Mother - kind, affectionate, gentle, beloved, dear...

House - wooden, stone, new, panel...

“Where can I do what?”

Goal: to activate in speech verbs used in a certain situation.

Progress of the game. The teacher asks questions, the children answer them. Game in the form of competition.

– What can you do in the forest? (Walk, pick mushrooms, berries, hunt, listen to birdsong, relax.)

-What are they doing in the hospital?

– What can you do on the river?

"What season?".

Objectives: teach listening to poetic text; cultivate aesthetic emotions and experiences; consolidate knowledge about the months of each season and the main features of different seasons.

Progress of the game. The teacher, addressing the children, says that the writer and poets in poems sing of the beauty of nature at different times of the year, then reads the poem, and the children must highlight the signs of the season.

“What happens?”

Objectives: to learn to classify objects by color, shape, quality, material; compare, contrast, select as many items as possible that fit this definition.

Progress of the game. Let's tell you what is green - cucumber, crocodile, leaf, apple, dress, Christmas tree...

Wide – river, road, ribbon, street... etc.

The one who names the most words wins; for each correctly said word the child receives a chip.

"Search."

Goal: to learn to use adjectives correctly in speech, coordinating them with nouns.

Progress of the game. Children should see around them, within 10–15 seconds, as many objects as possible of the same color, or the same shape, or from the same material. At the teacher’s signal, one begins to list, the others complement it. The one who names correctly wins large quantity items.

“Who can come up with more words?”

Goals: activate vocabulary; expand your horizons.

Progress of the game. The teacher names a sound and asks the children to come up with words on a specific topic (for example, “Autumn”) in which this sound occurs. Children form a circle. One of the players throws the ball to someone. The one who catches it must say the word with the conditional sound. Anyone who does not come up with a word or repeats something already said by someone misses a turn.

“Come up with another word.”

Goal: expand lexicon children.

Progress of the game. The teacher says that you can come up with another similar word from one word, for example: milk bottle - milk bottle.

Cranberry jelly – cranberry jelly.

Vegetable soup – vegetable soup.

Mashed potatoes - mashed potatoes.

“Who will remember more?”

Goal: enrich the vocabulary with verbs denoting the actions of the process.

Progress of the game. Carlson asks the children to look at the pictures and talk about what they saw.

Blizzard - sweeps, storms, storms.

Rain -

Crow -

“What did I say?”

Goal: to learn to distinguish several meanings in a word, compare these meanings, find common and different things in them.

Progress of the game. The teacher says that there are words that are close, there are words that are opposite in meaning, and there are words that are used often and used to name many different objects.

The teacher names the word, the children list its meanings.

Head – head of a child, doll, onion, garlic.

Needle – at the syringe, at the Christmas tree, at the pine tree, at the sewing room, at the hedgehog...

Nose - from a person, a steamship, an airplane, a teapot...

Eyelet, leg, handle, zipper, neck, wing, etc.

“How can I say it differently?”

Goal: to train children in naming one of the synonyms.

Progress of the game. How can you say the same thing, but in one word?

Heavy rain - shower.

Strong wind - Hurricane.

Heatwave - heat.

Lying boy - liar.

Cowardly hare - coward.

Strong man - strongman…. etc.

51 “What does this mean?”

Goal: learn to combine words according to meaning, understand direct and figurative meaning words

Progress of the game. Is it possible to say that? How do you understand this expression?

Fresh breeze - chill.

Fresh fish - recently caught, unspoiled.

Fresh shirt - clean, ironed, washed.

Fresh newspaper - new, just purchased.

Fresh paint - not dried out.

Fresh head - rested.

Deaf old man - the one who doesn't hear anything.

Dead night - quiet, deserted, dark.

The dull barking of dogs - distant, hard to hear.

“How many items?”

Goals: teach subject counting; develop quantitative concepts; understand and name numerals.

Progress of the game. Children are given the task: to find on the street and name objects that are found one at a time. After completing, find 2, 3.

The task can be changed like this: find as many identical objects as possible.

"Yesterday Today Tomorrow".

Goal: to teach how to use adverbs of time correctly.

Progress of the game. Children stand in a circle. The teacher says a short phrase, for example: “We sculpted...” - and throws the ball to the child. The person who caught him finishes the sentence, as if answering a question. When:"Yesterday".

"Who are you?".

Progress of the game. The teacher comes up with a story in which all children get roles. The children stand in a circle, and the teacher begins the story, and when his character is mentioned, the child must stand up and bow. Children must be very attentive and monitor not only their role, but also the roles of their neighbors. Whoever sleeps through his role twice leaves the game.

“Don’t yawn” (wintering and migratory birds).

Goal: to develop children’s auditory attention and speed of reaction to words.

Progress of the game. The teacher gives all children the names of migratory birds and asks them to watch him carefully. As soon as their name is announced, they must stand up and clap their hands; whoever missed their name leaves the game.

"And I".

Goal: to develop intelligence, endurance, sense of humor.

Progress of the game. The teacher tells the children that he will tell a story. When he stops, the children should say: “And I,” if these words make sense. If they do not make sense, then there is no need to say them. One day I'm going to the river... (and I).

I pick flowers and berries...

On the way I come across a mother hen with chicks...

They peck the grains...

Walking on the green grass...

Suddenly a kite flew in.

The chickens and the hen got scared...

And they ran away...

Once children understand the rules of the game, they will be able to make up their own short stories.

“Complete the sentence.”

Goal: to develop speech activity and quick thinking.

Progress of the game. The teacher says a few words of the sentence, and the children must add new words to it to make a complete sentence, for example: “Mom bought...”. “...Books, notebooks, briefcase,” the children continue.

"Where was I?"

Purpose: to form forms of the accusative case plural animate nouns.

Progress of the game. Guess, guys, where I was? I saw jellyfish, seahorses, sharks. Where was I? (On the sea.)

Now, tell me riddles about where you have been. Tell us who you saw. You just need to say who you saw in large quantities. The main thing in this game is not guessing, but making a mystery.

“Is this true or not?”

Goal: find inaccuracies in the text.

Progress of the game. The teacher says: “Listen carefully to the poem. Who will notice more fables, what does not happen in reality.”

It's a warm spring now, the grapes are ripe here.

A horned horse jumps in the snow in a summer meadow.

In late autumn, the bear likes to sit in the river.

And in winter, among the branches, “Ga-ga-ga” the nightingale sang.

Quickly give me the answer: is it true or not?

Children find inaccuracies and replace words and sentences to get it right.

“Find the opposite word.”

Goal: select words with opposite meanings in tasks of different types.

Progress of the game. The teacher invites the children to answer the questions: “If the soup is not hot, then what is it?”, “If the room is not light, then how?”, “If the knife is not sharp, then it is...”, “If the bag is not light, then she...", etc.

“We need to say it differently.”

Goal: select words that are close in meaning to the phrase.

Progress of the game. The teacher says: “One boy had Bad mood. What words can you use to describe him? I came up with the word "sad." Let's try replacing words in other sentences."

It is rainingIt's pouring.

- The boy is coming - walking.

Fresh airfresh.

“Who will find the short word?”

Progress of the game. The teacher tells the children that they can find out whether a word is long or short, step by step. He says, “Soup,” and walks at the same time. The teacher says that there was only one step, since this a short word. Children line up along a line, and one by one they begin to say words and take steps. Whoever pronounces it incorrectly leaves the game.

“Speak, don’t delay.”

"Guess the word."

Goal: to develop speech activity.

Progress of the game. The teacher explains the rules of the game: the leader thinks of a word, but says only the first syllable: “Li-”. Children select words: fox, lily, linden, etc. etc.

As soon as someone guesses correctly, he becomes the leader and the game starts all over again.

“Speak, don’t delay.”

Goal: to develop speech activity and vocabulary.

Progress of the game. Children stand in a circle. One of them is the first to say the word in parts, the one standing next to him must say the word starting with the last syllable of the word just spoken. For example: va-za, za-rya, rya-bi-na, etc. Children who made a mistake or could not name the word stand in a circle.

“Knock and knock, find the word, dear friend.”

Goal: to consolidate the acquired skills of isolating syllables.

Progress of the game. Children stand in a circle, the teacher is in the middle. He has a tambourine in his hands. The teacher hits the tambourine 2 times, the children must name plants (animals) whose names have 2 syllables, then hits 3 times (animals with three syllables, etc.).

"Journey".

Goal: find the way by the names of familiar plants and other natural objects.

Progress of the game. The teacher selects one or two leaders, who, based on noticeable landmarks (trees, shrubs, flower beds with certain plants), determine the path along which all children should go to the hidden toy.

“What else are they talking about?”

Goals: to consolidate and clarify the meaning of polysemantic words; cultivate a sensitive attitude to the compatibility of words in meaning.

Progress of the game. Tell Carlson what else you can say this about:

It's raining - snow, winter, boy, dog, smoke.

Plays – girl, radio.

Bitter - pepper, medicine.

"Not really".

Goal: teach to think, ask questions logically; make correct conclusions.

Progress of the game. One child (the driver) steps aside. The teacher and the children choose an animal, for example a cat.

Driver. Is this a bird?

Children. No.

Driver. Is this a beast?

Driver. Is the beast wild?

Children. No.

Driver. Does he meow?

"Hunter".

Purpose: to exercise the ability to classify and name animals, fish, birds, etc.

Progress of the game. Children stand in front of the line, at the end of the section there is a chair. These are “forest”, “lake”, “pond”. One of the players, the “hunter,” goes here. Standing still, he says the following words: “I’m going into the forest to hunt. I will hunt..." Here he takes a step forward and says: "...Zaitsev", takes a second step... At each step the child names one animal. We can't repeat ourselves. The winner is the one who reached the specified place first or went further.

“Name three things.”

Purpose: to train children in classifying objects.

Progress of the game. The teacher says: “Boots,” and throws the ball to the child, who must answer that these are clothes, shoes, a hat, etc.

“Find an object of the same shape” (2nd option).

Purpose: to clarify the idea of ​​the shape of objects.

Progress of the game. The teacher or one of the players names objects of living or inanimate nature and asks to name the geometric figure that this object resembles. For example: a mountain is a triangle, an earthworm is a curve, etc.

“Guess what’s in the bag” (2nd option).

Purpose: to describe the characteristics of objects perceived by touch.

Progress of the game. The child uses two phrases to describe the object taken in the bag, and the playing children must determine what the child felt in the bag.

“What kind of bird is this?” (2nd option).

Goal: to learn to describe birds by their characteristic features, habits and to recognize them by description.

Progress of the game. The presenter names one bright sign of a bird, and the children must guess from it what kind of bird it is. For example: a bird loves lard (titmouse), a bird has a red beret (woodpecker), etc.

“Riddle, we will guess.”

Objectives: to clarify and expand knowledge about trees and shrubs; name their signs, describe and find them by description.

Progress of the game. Children describe any plant in the following order: shape, number of trunks, height, color. The driver should recognize the plant from the description. The child who guessed and guessed gets the chips.

If the child remembers or comes up with his own riddle, he receives additional chips.

“What kind of insect is this?”

Objectives: to clarify and expand ideas about the life of insects; describe insects by characteristic features; cultivate a caring attitude towards nature.

Progress of the game. Children are divided into 2 subgroups. Children of one subgroup describe an insect, and the other have to guess what it is.

“Do you remember these verses?”

Goal: to develop children's speech.

Progress of the game. The teacher reads excerpts from poems familiar to the children. Children must pronounce the missing words. For example:

Where did the sparrow have lunch?

At the zoo... (animals).

Don't stand too close:

I … (tiger cub), but not … (pussy).

Wind across the sea... (walks)

AND … (ship) customizes. etc.

“Tell me, what do you hear?”

Goal: develop phrasal speech.

Progress of the game. The teacher invites the children to close their eyes, listen carefully and determine what sounds they heard (the chirping of birds, car signals, the rustle of a falling leaf, the conversation of hallways, etc.).

Rules of the game. Children must answer in a complete sentence.

What is happening in nature?

Goal: to consolidate the ability to use verbs in speech, to coordinate words in a sentence.

Progress of the game. An adult, throwing a ball to a child, asks a question, and the child, returning the ball, must answer asked question. It is advisable to play the game on a topic.

Example: “Spring” theme.

Adult. What is the sun doing? Children. It shines and warms.

What are the streams doing? They are running and murmuring.

What does snow do? It's getting dark and melting.

What are the birds doing? They fly in and sing.

What does Kapel do? It's ringing.

"Good bad".

Goal: to continue to consolidate knowledge about the rules of behavior in nature.

Progress of the game. The teacher shows the children icons of the rules of behavior in nature, the children must tell as fully as possible about what is depicted there, what can and cannot be done and why.

“Who knows, let him continue.”

Goal: to develop the ability to generalize and classify.

Progress of the game. The teacher names generalizing words, and the children name a specific concept.

Educator. An insect is...

Children. Fly, mosquito...

“Who will remember more?”

Goal: to enrich children's vocabulary with verbs denoting the actions of the process.

Progress of the game. Carlson asks to look at the pictures and tell what actions are being performed there.

Blizzard - sweeps, storms, storms.

Rain - pours, drizzles, drips, drips, begins, gushes...

Crow - flies, croaks, sits, eats, drinks, sits down... etc.

“What’s extra?” (1st option).

Progress of the game. The teacher names four signs of different seasons:

Birds fly south.

Snowdrops bloomed.

The leaves on the trees turned yellow.

The harvest is underway.

Children listen carefully, name the extra sign, and explain why it is extra.

“What’s extra?” (2nd option).

Goals: develop auditory attention; consolidate knowledge of the signs of different seasons.

Progress of the game. The teacher names four signs of weather at different times of the year:

It's snowing (the children put on fur coats).

Cloudy (children took umbrellas).

It's pouring, cold rain (the children are sitting in a group).

The hot sun is shining (the children put on hats, shorts and T-shirts).

Children listen carefully, name the extra sign, explain why it is extra, and say what time of year it belongs to.

"Flowers Shop"

Goal: to learn to group plants according to their place of growth and describe their appearance.

Progress of the game. Children play the roles of sellers and buyers. To buy, you need to describe the plant you have chosen, but not name it, just say where it grows. The “seller” must guess what kind of flower it is, name it and the department in which it is located (field, garden, indoor), then issue a “purchase”.

“Name an animal, an insect with the right sound.”

Goal: to develop phonemic hearing and quick thinking.

Progress of the game. The teacher suggests: come up with insects whose names contain letters A, K.

Whoever names the most wins.

"What I saw in the forest."

Purpose: to exercise the ability to classify and name animals, fish, birds, insects, etc.

Progress of the game. Children stand in front of the line, at the end of the section there is a chair. These are “forest”, “lake”, “pond”. The “traveler” - one of the players - goes here. Standing still, he says the following words: “I’m walking through the forest and I see...” Here he takes a step forward and says: “... a hare.” With each step, the child names one animal. We can't repeat ourselves. The second child goes and names insects, the third birds, etc. The winner is the one who reached the chair first or went further.

“Who likes what?”

Goal: to clarify knowledge about what individual insects eat.

Progress of the game. Children stand in a circle. The teacher throws a ball to the child and names the insect, the child must say what it eats.

“Name three birds.”

Purpose: to train children in classifying birds.

Progress of the game. The teacher names birds for the children. “Birds are migratory,” says the teacher and, after a short pause, throws the ball to the child. He answers: “Swallow, swift, lark.” “Wintering birds”... “Birds of the forest”...

“Where does it grow?”

Objectives: to teach to understand the processes occurring in nature; give an idea of ​​the meaning of plants; show the dependence of all life on earth on the state of the vegetation cover.

Progress of the game. The teacher calls different plants and shrubs, and children choose only those growing on the kindergarten site. If they grow up on the site, the children clap their hands or jump in one place (you can choose any movement), if not, the children are silent. (Apple tree, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, orange, linden, maple, baobab, tangerine.)

If the children did it successfully, they can list the trees faster: plum, aspen, chestnut, coffee, rowan, plane tree, oak, cypress, pine, cherry plum, poplar.

At the end of the game, they sum up who named the most trees.

“Repeat one after another.”

Goal: to develop attention and memory.

Progress of the game. The player names any word (animal, insect, bird). The second one repeats the named word and adds his own. The one who makes a mistake is out of the game.

“The third wheel” (insects).

Goal: to consolidate children's knowledge about the diversity of insects

Progress of the game. The teacher tells the children: “You already know who insects are. I will now name insects and other living creatures interspersed, whoever hears a mistake must clap his hands.”

Views